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author | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
commit | bffaceb579ba66ba675f5b99e93258423b3c97ab (patch) | |
tree | f1e0e8ef4002d2e5b444678c4c98dd8785cbe980 /sdk/dx8sdk/Include/d3dx9tex.h | |
parent | Reorder CEntity functions into their original order (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | sdk/dx8sdk/Include/d3dx9tex.h | 1723 |
1 files changed, 0 insertions, 1723 deletions
diff --git a/sdk/dx8sdk/Include/d3dx9tex.h b/sdk/dx8sdk/Include/d3dx9tex.h deleted file mode 100644 index 0d62b699..00000000 --- a/sdk/dx8sdk/Include/d3dx9tex.h +++ /dev/null @@ -1,1723 +0,0 @@ -////////////////////////////////////////////////////////////////////////////// -// -// Copyright (C) Microsoft Corporation. All Rights Reserved. -// -// File: d3dx9tex.h -// Content: D3DX texturing APIs -// -////////////////////////////////////////////////////////////////////////////// - -#include "d3dx9.h" - -#ifndef __D3DX9TEX_H__ -#define __D3DX9TEX_H__ - - -//---------------------------------------------------------------------------- -// D3DX_FILTER flags: -// ------------------ -// -// A valid filter must contain one of these values: -// -// D3DX_FILTER_NONE -// No scaling or filtering will take place. Pixels outside the bounds -// of the source image are assumed to be transparent black. -// D3DX_FILTER_POINT -// Each destination pixel is computed by sampling the nearest pixel -// from the source image. -// D3DX_FILTER_LINEAR -// Each destination pixel is computed by linearly interpolating between -// the nearest pixels in the source image. This filter works best -// when the scale on each axis is less than 2. -// D3DX_FILTER_TRIANGLE -// Every pixel in the source image contributes equally to the -// destination image. This is the slowest of all the filters. -// D3DX_FILTER_BOX -// Each pixel is computed by averaging a 2x2(x2) box pixels from -// the source image. Only works when the dimensions of the -// destination are half those of the source. (as with mip maps) -// -// And can be OR'd with any of these optional flags: -// -// D3DX_FILTER_MIRROR_U -// Indicates that pixels off the edge of the texture on the U-axis -// should be mirrored, not wraped. -// D3DX_FILTER_MIRROR_V -// Indicates that pixels off the edge of the texture on the V-axis -// should be mirrored, not wraped. -// D3DX_FILTER_MIRROR_W -// Indicates that pixels off the edge of the texture on the W-axis -// should be mirrored, not wraped. -// D3DX_FILTER_MIRROR -// Same as specifying D3DX_FILTER_MIRROR_U | D3DX_FILTER_MIRROR_V | -// D3DX_FILTER_MIRROR_V -// D3DX_FILTER_DITHER -// Dithers the resulting image using a 4x4 order dither pattern. -// D3DX_FILTER_SRGB_IN -// Denotes that the input data is in sRGB (gamma 2.2) colorspace. -// D3DX_FILTER_SRGB_OUT -// Denotes that the output data is in sRGB (gamma 2.2) colorspace. -// D3DX_FILTER_SRGB -// Same as specifying D3DX_FILTER_SRGB_IN | D3DX_FILTER_SRGB_OUT -// -//---------------------------------------------------------------------------- - -#define D3DX_FILTER_NONE (1 << 0) -#define D3DX_FILTER_POINT (2 << 0) -#define D3DX_FILTER_LINEAR (3 << 0) -#define D3DX_FILTER_TRIANGLE (4 << 0) -#define D3DX_FILTER_BOX (5 << 0) - -#define D3DX_FILTER_MIRROR_U (1 << 16) -#define D3DX_FILTER_MIRROR_V (2 << 16) -#define D3DX_FILTER_MIRROR_W (4 << 16) -#define D3DX_FILTER_MIRROR (7 << 16) - -#define D3DX_FILTER_DITHER (1 << 19) -#define D3DX_FILTER_DITHER_DIFFUSION (2 << 19) - -#define D3DX_FILTER_SRGB_IN (1 << 21) -#define D3DX_FILTER_SRGB_OUT (2 << 21) -#define D3DX_FILTER_SRGB (3 << 21) - - -//---------------------------------------------------------------------------- -// D3DX_NORMALMAP flags: -// --------------------- -// These flags are used to control how D3DXComputeNormalMap generates normal -// maps. Any number of these flags may be OR'd together in any combination. -// -// D3DX_NORMALMAP_MIRROR_U -// Indicates that pixels off the edge of the texture on the U-axis -// should be mirrored, not wraped. -// D3DX_NORMALMAP_MIRROR_V -// Indicates that pixels off the edge of the texture on the V-axis -// should be mirrored, not wraped. -// D3DX_NORMALMAP_MIRROR -// Same as specifying D3DX_NORMALMAP_MIRROR_U | D3DX_NORMALMAP_MIRROR_V -// D3DX_NORMALMAP_INVERTSIGN -// Inverts the direction of each normal -// D3DX_NORMALMAP_COMPUTE_OCCLUSION -// Compute the per pixel Occlusion term and encodes it into the alpha. -// An Alpha of 1 means that the pixel is not obscured in anyway, and -// an alpha of 0 would mean that the pixel is completly obscured. -// -//---------------------------------------------------------------------------- - -//---------------------------------------------------------------------------- - -#define D3DX_NORMALMAP_MIRROR_U (1 << 16) -#define D3DX_NORMALMAP_MIRROR_V (2 << 16) -#define D3DX_NORMALMAP_MIRROR (3 << 16) -#define D3DX_NORMALMAP_INVERTSIGN (8 << 16) -#define D3DX_NORMALMAP_COMPUTE_OCCLUSION (16 << 16) - - - - -//---------------------------------------------------------------------------- -// D3DX_CHANNEL flags: -// ------------------- -// These flags are used by functions which operate on or more channels -// in a texture. -// -// D3DX_CHANNEL_RED -// Indicates the red channel should be used -// D3DX_CHANNEL_BLUE -// Indicates the blue channel should be used -// D3DX_CHANNEL_GREEN -// Indicates the green channel should be used -// D3DX_CHANNEL_ALPHA -// Indicates the alpha channel should be used -// D3DX_CHANNEL_LUMINANCE -// Indicates the luminaces of the red green and blue channels should be -// used. -// -//---------------------------------------------------------------------------- - -#define D3DX_CHANNEL_RED (1 << 0) -#define D3DX_CHANNEL_BLUE (1 << 1) -#define D3DX_CHANNEL_GREEN (1 << 2) -#define D3DX_CHANNEL_ALPHA (1 << 3) -#define D3DX_CHANNEL_LUMINANCE (1 << 4) - - - - -//---------------------------------------------------------------------------- -// D3DXIMAGE_FILEFORMAT: -// --------------------- -// This enum is used to describe supported image file formats. -// -//---------------------------------------------------------------------------- - -typedef enum _D3DXIMAGE_FILEFORMAT -{ - D3DXIFF_BMP = 0, - D3DXIFF_JPG = 1, - D3DXIFF_TGA = 2, - D3DXIFF_PNG = 3, - D3DXIFF_DDS = 4, - D3DXIFF_PPM = 5, - D3DXIFF_DIB = 6, - D3DXIFF_HDR = 7, //high dynamic range formats - D3DXIFF_PFM = 8, // - D3DXIFF_FORCE_DWORD = 0x7fffffff - -} D3DXIMAGE_FILEFORMAT; - - -//---------------------------------------------------------------------------- -// LPD3DXFILL2D and LPD3DXFILL3D: -// ------------------------------ -// Function types used by the texture fill functions. -// -// Parameters: -// pOut -// Pointer to a vector which the function uses to return its result. -// X,Y,Z,W will be mapped to R,G,B,A respectivly. -// pTexCoord -// Pointer to a vector containing the coordinates of the texel currently -// being evaluated. Textures and VolumeTexture texcoord components -// range from 0 to 1. CubeTexture texcoord component range from -1 to 1. -// pTexelSize -// Pointer to a vector containing the dimensions of the current texel. -// pData -// Pointer to user data. -// -//---------------------------------------------------------------------------- - -typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *pOut, - CONST D3DXVECTOR2 *pTexCoord, CONST D3DXVECTOR2 *pTexelSize, LPVOID pData); - -typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *pOut, - CONST D3DXVECTOR3 *pTexCoord, CONST D3DXVECTOR3 *pTexelSize, LPVOID pData); - - - -//---------------------------------------------------------------------------- -// D3DXIMAGE_INFO: -// --------------- -// This structure is used to return a rough description of what the -// the original contents of an image file looked like. -// -// Width -// Width of original image in pixels -// Height -// Height of original image in pixels -// Depth -// Depth of original image in pixels -// MipLevels -// Number of mip levels in original image -// Format -// D3D format which most closely describes the data in original image -// ResourceType -// D3DRESOURCETYPE representing the type of texture stored in the file. -// D3DRTYPE_TEXTURE, D3DRTYPE_VOLUMETEXTURE, or D3DRTYPE_CUBETEXTURE. -// ImageFileFormat -// D3DXIMAGE_FILEFORMAT representing the format of the image file. -// -//---------------------------------------------------------------------------- - -typedef struct _D3DXIMAGE_INFO -{ - UINT Width; - UINT Height; - UINT Depth; - UINT MipLevels; - D3DFORMAT Format; - D3DRESOURCETYPE ResourceType; - D3DXIMAGE_FILEFORMAT ImageFileFormat; - -} D3DXIMAGE_INFO; - - - - - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - - - -////////////////////////////////////////////////////////////////////////////// -// Image File APIs /////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// -; -//---------------------------------------------------------------------------- -// GetImageInfoFromFile/Resource: -// ------------------------------ -// Fills in a D3DXIMAGE_INFO struct with information about an image file. -// -// Parameters: -// pSrcFile -// File name of the source image. -// pSrcModule -// Module where resource is located, or NULL for module associated -// with image the os used to create the current process. -// pSrcResource -// Resource name -// pSrcData -// Pointer to file in memory. -// SrcDataSize -// Size in bytes of file in memory. -// pSrcInfo -// Pointer to a D3DXIMAGE_INFO structure to be filled in with the -// description of the data in the source image file. -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXGetImageInfoFromFileA( - LPCSTR pSrcFile, - D3DXIMAGE_INFO* pSrcInfo); - -HRESULT WINAPI - D3DXGetImageInfoFromFileW( - LPCWSTR pSrcFile, - D3DXIMAGE_INFO* pSrcInfo); - -#ifdef UNICODE -#define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileW -#else -#define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileA -#endif - - -HRESULT WINAPI - D3DXGetImageInfoFromResourceA( - HMODULE hSrcModule, - LPCSTR pSrcResource, - D3DXIMAGE_INFO* pSrcInfo); - -HRESULT WINAPI - D3DXGetImageInfoFromResourceW( - HMODULE hSrcModule, - LPCWSTR pSrcResource, - D3DXIMAGE_INFO* pSrcInfo); - -#ifdef UNICODE -#define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceW -#else -#define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceA -#endif - - -HRESULT WINAPI - D3DXGetImageInfoFromFileInMemory( - LPCVOID pSrcData, - UINT SrcDataSize, - D3DXIMAGE_INFO* pSrcInfo); - - - - -////////////////////////////////////////////////////////////////////////////// -// Load/Save Surface APIs //////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -//---------------------------------------------------------------------------- -// D3DXLoadSurfaceFromFile/Resource: -// --------------------------------- -// Load surface from a file or resource -// -// Parameters: -// pDestSurface -// Destination surface, which will receive the image. -// pDestPalette -// Destination palette of 256 colors, or NULL -// pDestRect -// Destination rectangle, or NULL for entire surface -// pSrcFile -// File name of the source image. -// pSrcModule -// Module where resource is located, or NULL for module associated -// with image the os used to create the current process. -// pSrcResource -// Resource name -// pSrcData -// Pointer to file in memory. -// SrcDataSize -// Size in bytes of file in memory. -// pSrcRect -// Source rectangle, or NULL for entire image -// Filter -// D3DX_FILTER flags controlling how the image is filtered. -// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE. -// ColorKey -// Color to replace with transparent black, or 0 to disable colorkey. -// This is always a 32-bit ARGB color, independent of the source image -// format. Alpha is significant, and should usually be set to FF for -// opaque colorkeys. (ex. Opaque black == 0xff000000) -// pSrcInfo -// Pointer to a D3DXIMAGE_INFO structure to be filled in with the -// description of the data in the source image file, or NULL. -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXLoadSurfaceFromFileA( - LPDIRECT3DSURFACE9 pDestSurface, - CONST PALETTEENTRY* pDestPalette, - CONST RECT* pDestRect, - LPCSTR pSrcFile, - CONST RECT* pSrcRect, - DWORD Filter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo); - -HRESULT WINAPI - D3DXLoadSurfaceFromFileW( - LPDIRECT3DSURFACE9 pDestSurface, - CONST PALETTEENTRY* pDestPalette, - CONST RECT* pDestRect, - LPCWSTR pSrcFile, - CONST RECT* pSrcRect, - DWORD Filter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo); - -#ifdef UNICODE -#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileW -#else -#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileA -#endif - - - -HRESULT WINAPI - D3DXLoadSurfaceFromResourceA( - LPDIRECT3DSURFACE9 pDestSurface, - CONST PALETTEENTRY* pDestPalette, - CONST RECT* pDestRect, - HMODULE hSrcModule, - LPCSTR pSrcResource, - CONST RECT* pSrcRect, - DWORD Filter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo); - -HRESULT WINAPI - D3DXLoadSurfaceFromResourceW( - LPDIRECT3DSURFACE9 pDestSurface, - CONST PALETTEENTRY* pDestPalette, - CONST RECT* pDestRect, - HMODULE hSrcModule, - LPCWSTR pSrcResource, - CONST RECT* pSrcRect, - DWORD Filter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo); - - -#ifdef UNICODE -#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceW -#else -#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceA -#endif - - - -HRESULT WINAPI - D3DXLoadSurfaceFromFileInMemory( - LPDIRECT3DSURFACE9 pDestSurface, - CONST PALETTEENTRY* pDestPalette, - CONST RECT* pDestRect, - LPCVOID pSrcData, - UINT SrcDataSize, - CONST RECT* pSrcRect, - DWORD Filter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo); - - - -//---------------------------------------------------------------------------- -// D3DXLoadSurfaceFromSurface: -// --------------------------- -// Load surface from another surface (with color conversion) -// -// Parameters: -// pDestSurface -// Destination surface, which will receive the image. -// pDestPalette -// Destination palette of 256 colors, or NULL -// pDestRect -// Destination rectangle, or NULL for entire surface -// pSrcSurface -// Source surface -// pSrcPalette -// Source palette of 256 colors, or NULL -// pSrcRect -// Source rectangle, or NULL for entire surface -// Filter -// D3DX_FILTER flags controlling how the image is filtered. -// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE. -// ColorKey -// Color to replace with transparent black, or 0 to disable colorkey. -// This is always a 32-bit ARGB color, independent of the source image -// format. Alpha is significant, and should usually be set to FF for -// opaque colorkeys. (ex. Opaque black == 0xff000000) -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXLoadSurfaceFromSurface( - LPDIRECT3DSURFACE9 pDestSurface, - CONST PALETTEENTRY* pDestPalette, - CONST RECT* pDestRect, - LPDIRECT3DSURFACE9 pSrcSurface, - CONST PALETTEENTRY* pSrcPalette, - CONST RECT* pSrcRect, - DWORD Filter, - D3DCOLOR ColorKey); - - -//---------------------------------------------------------------------------- -// D3DXLoadSurfaceFromMemory: -// -------------------------- -// Load surface from memory. -// -// Parameters: -// pDestSurface -// Destination surface, which will receive the image. -// pDestPalette -// Destination palette of 256 colors, or NULL -// pDestRect -// Destination rectangle, or NULL for entire surface -// pSrcMemory -// Pointer to the top-left corner of the source image in memory -// SrcFormat -// Pixel format of the source image. -// SrcPitch -// Pitch of source image, in bytes. For DXT formats, this number -// should represent the width of one row of cells, in bytes. -// pSrcPalette -// Source palette of 256 colors, or NULL -// pSrcRect -// Source rectangle. -// Filter -// D3DX_FILTER flags controlling how the image is filtered. -// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE. -// ColorKey -// Color to replace with transparent black, or 0 to disable colorkey. -// This is always a 32-bit ARGB color, independent of the source image -// format. Alpha is significant, and should usually be set to FF for -// opaque colorkeys. (ex. Opaque black == 0xff000000) -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXLoadSurfaceFromMemory( - LPDIRECT3DSURFACE9 pDestSurface, - CONST PALETTEENTRY* pDestPalette, - CONST RECT* pDestRect, - LPCVOID pSrcMemory, - D3DFORMAT SrcFormat, - UINT SrcPitch, - CONST PALETTEENTRY* pSrcPalette, - CONST RECT* pSrcRect, - DWORD Filter, - D3DCOLOR ColorKey); - - -//---------------------------------------------------------------------------- -// D3DXSaveSurfaceToFile: -// ---------------------- -// Save a surface to a image file. -// -// Parameters: -// pDestFile -// File name of the destination file -// DestFormat -// D3DXIMAGE_FILEFORMAT specifying file format to use when saving. -// pSrcSurface -// Source surface, containing the image to be saved -// pSrcPalette -// Source palette of 256 colors, or NULL -// pSrcRect -// Source rectangle, or NULL for the entire image -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXSaveSurfaceToFileA( - LPCSTR pDestFile, - D3DXIMAGE_FILEFORMAT DestFormat, - LPDIRECT3DSURFACE9 pSrcSurface, - CONST PALETTEENTRY* pSrcPalette, - CONST RECT* pSrcRect); - -HRESULT WINAPI - D3DXSaveSurfaceToFileW( - LPCWSTR pDestFile, - D3DXIMAGE_FILEFORMAT DestFormat, - LPDIRECT3DSURFACE9 pSrcSurface, - CONST PALETTEENTRY* pSrcPalette, - CONST RECT* pSrcRect); - -#ifdef UNICODE -#define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW -#else -#define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA -#endif - -//---------------------------------------------------------------------------- -// D3DXSaveSurfaceToFileInMemory: -// ---------------------- -// Save a surface to a image file. -// -// Parameters: -// ppDestBuf -// address of pointer to d3dxbuffer for returning data bits -// DestFormat -// D3DXIMAGE_FILEFORMAT specifying file format to use when saving. -// pSrcSurface -// Source surface, containing the image to be saved -// pSrcPalette -// Source palette of 256 colors, or NULL -// pSrcRect -// Source rectangle, or NULL for the entire image -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXSaveSurfaceToFileInMemory( - LPD3DXBUFFER* ppDestBuf, - D3DXIMAGE_FILEFORMAT DestFormat, - LPDIRECT3DSURFACE9 pSrcSurface, - CONST PALETTEENTRY* pSrcPalette, - CONST RECT* pSrcRect); - - -////////////////////////////////////////////////////////////////////////////// -// Load/Save Volume APIs ///////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -//---------------------------------------------------------------------------- -// D3DXLoadVolumeFromFile/Resource: -// -------------------------------- -// Load volume from a file or resource -// -// Parameters: -// pDestVolume -// Destination volume, which will receive the image. -// pDestPalette -// Destination palette of 256 colors, or NULL -// pDestBox -// Destination box, or NULL for entire volume -// pSrcFile -// File name of the source image. -// pSrcModule -// Module where resource is located, or NULL for module associated -// with image the os used to create the current process. -// pSrcResource -// Resource name -// pSrcData -// Pointer to file in memory. -// SrcDataSize -// Size in bytes of file in memory. -// pSrcBox -// Source box, or NULL for entire image -// Filter -// D3DX_FILTER flags controlling how the image is filtered. -// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE. -// ColorKey -// Color to replace with transparent black, or 0 to disable colorkey. -// This is always a 32-bit ARGB color, independent of the source image -// format. Alpha is significant, and should usually be set to FF for -// opaque colorkeys. (ex. Opaque black == 0xff000000) -// pSrcInfo -// Pointer to a D3DXIMAGE_INFO structure to be filled in with the -// description of the data in the source image file, or NULL. -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXLoadVolumeFromFileA( - LPDIRECT3DVOLUME9 pDestVolume, - CONST PALETTEENTRY* pDestPalette, - CONST D3DBOX* pDestBox, - LPCSTR pSrcFile, - CONST D3DBOX* pSrcBox, - DWORD Filter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo); - -HRESULT WINAPI - D3DXLoadVolumeFromFileW( - LPDIRECT3DVOLUME9 pDestVolume, - CONST PALETTEENTRY* pDestPalette, - CONST D3DBOX* pDestBox, - LPCWSTR pSrcFile, - CONST D3DBOX* pSrcBox, - DWORD Filter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo); - -#ifdef UNICODE -#define D3DXLoadVolumeFromFile D3DXLoadVolumeFromFileW -#else -#define D3DXLoadVolumeFromFile D3DXLoadVolumeFromFileA -#endif - - -HRESULT WINAPI - D3DXLoadVolumeFromResourceA( - LPDIRECT3DVOLUME9 pDestVolume, - CONST PALETTEENTRY* pDestPalette, - CONST D3DBOX* pDestBox, - HMODULE hSrcModule, - LPCSTR pSrcResource, - CONST D3DBOX* pSrcBox, - DWORD Filter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo); - -HRESULT WINAPI - D3DXLoadVolumeFromResourceW( - LPDIRECT3DVOLUME9 pDestVolume, - CONST PALETTEENTRY* pDestPalette, - CONST D3DBOX* pDestBox, - HMODULE hSrcModule, - LPCWSTR pSrcResource, - CONST D3DBOX* pSrcBox, - DWORD Filter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo); - -#ifdef UNICODE -#define D3DXLoadVolumeFromResource D3DXLoadVolumeFromResourceW -#else -#define D3DXLoadVolumeFromResource D3DXLoadVolumeFromResourceA -#endif - - - -HRESULT WINAPI - D3DXLoadVolumeFromFileInMemory( - LPDIRECT3DVOLUME9 pDestVolume, - CONST PALETTEENTRY* pDestPalette, - CONST D3DBOX* pDestBox, - LPCVOID pSrcData, - UINT SrcDataSize, - CONST D3DBOX* pSrcBox, - DWORD Filter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo); - - - -//---------------------------------------------------------------------------- -// D3DXLoadVolumeFromVolume: -// ------------------------- -// Load volume from another volume (with color conversion) -// -// Parameters: -// pDestVolume -// Destination volume, which will receive the image. -// pDestPalette -// Destination palette of 256 colors, or NULL -// pDestBox -// Destination box, or NULL for entire volume -// pSrcVolume -// Source volume -// pSrcPalette -// Source palette of 256 colors, or NULL -// pSrcBox -// Source box, or NULL for entire volume -// Filter -// D3DX_FILTER flags controlling how the image is filtered. -// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE. -// ColorKey -// Color to replace with transparent black, or 0 to disable colorkey. -// This is always a 32-bit ARGB color, independent of the source image -// format. Alpha is significant, and should usually be set to FF for -// opaque colorkeys. (ex. Opaque black == 0xff000000) -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXLoadVolumeFromVolume( - LPDIRECT3DVOLUME9 pDestVolume, - CONST PALETTEENTRY* pDestPalette, - CONST D3DBOX* pDestBox, - LPDIRECT3DVOLUME9 pSrcVolume, - CONST PALETTEENTRY* pSrcPalette, - CONST D3DBOX* pSrcBox, - DWORD Filter, - D3DCOLOR ColorKey); - - - -//---------------------------------------------------------------------------- -// D3DXLoadVolumeFromMemory: -// ------------------------- -// Load volume from memory. -// -// Parameters: -// pDestVolume -// Destination volume, which will receive the image. -// pDestPalette -// Destination palette of 256 colors, or NULL -// pDestBox -// Destination box, or NULL for entire volume -// pSrcMemory -// Pointer to the top-left corner of the source volume in memory -// SrcFormat -// Pixel format of the source volume. -// SrcRowPitch -// Pitch of source image, in bytes. For DXT formats, this number -// should represent the size of one row of cells, in bytes. -// SrcSlicePitch -// Pitch of source image, in bytes. For DXT formats, this number -// should represent the size of one slice of cells, in bytes. -// pSrcPalette -// Source palette of 256 colors, or NULL -// pSrcBox -// Source box. -// Filter -// D3DX_FILTER flags controlling how the image is filtered. -// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE. -// ColorKey -// Color to replace with transparent black, or 0 to disable colorkey. -// This is always a 32-bit ARGB color, independent of the source image -// format. Alpha is significant, and should usually be set to FF for -// opaque colorkeys. (ex. Opaque black == 0xff000000) -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXLoadVolumeFromMemory( - LPDIRECT3DVOLUME9 pDestVolume, - CONST PALETTEENTRY* pDestPalette, - CONST D3DBOX* pDestBox, - LPCVOID pSrcMemory, - D3DFORMAT SrcFormat, - UINT SrcRowPitch, - UINT SrcSlicePitch, - CONST PALETTEENTRY* pSrcPalette, - CONST D3DBOX* pSrcBox, - DWORD Filter, - D3DCOLOR ColorKey); - - - -//---------------------------------------------------------------------------- -// D3DXSaveVolumeToFile: -// --------------------- -// Save a volume to a image file. -// -// Parameters: -// pDestFile -// File name of the destination file -// DestFormat -// D3DXIMAGE_FILEFORMAT specifying file format to use when saving. -// pSrcVolume -// Source volume, containing the image to be saved -// pSrcPalette -// Source palette of 256 colors, or NULL -// pSrcBox -// Source box, or NULL for the entire volume -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXSaveVolumeToFileA( - LPCSTR pDestFile, - D3DXIMAGE_FILEFORMAT DestFormat, - LPDIRECT3DVOLUME9 pSrcVolume, - CONST PALETTEENTRY* pSrcPalette, - CONST D3DBOX* pSrcBox); - -HRESULT WINAPI - D3DXSaveVolumeToFileW( - LPCWSTR pDestFile, - D3DXIMAGE_FILEFORMAT DestFormat, - LPDIRECT3DVOLUME9 pSrcVolume, - CONST PALETTEENTRY* pSrcPalette, - CONST D3DBOX* pSrcBox); - -#ifdef UNICODE -#define D3DXSaveVolumeToFile D3DXSaveVolumeToFileW -#else -#define D3DXSaveVolumeToFile D3DXSaveVolumeToFileA -#endif - - -//---------------------------------------------------------------------------- -// D3DXSaveVolumeToFileInMemory: -// --------------------- -// Save a volume to a image file. -// -// Parameters: -// pDestFile -// File name of the destination file -// DestFormat -// D3DXIMAGE_FILEFORMAT specifying file format to use when saving. -// pSrcVolume -// Source volume, containing the image to be saved -// pSrcPalette -// Source palette of 256 colors, or NULL -// pSrcBox -// Source box, or NULL for the entire volume -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXSaveVolumeToFileInMemory( - LPD3DXBUFFER* ppDestBuf, - D3DXIMAGE_FILEFORMAT DestFormat, - LPDIRECT3DVOLUME9 pSrcVolume, - CONST PALETTEENTRY* pSrcPalette, - CONST D3DBOX* pSrcBox); - -////////////////////////////////////////////////////////////////////////////// -// Create/Save Texture APIs ////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -//---------------------------------------------------------------------------- -// D3DXCheckTextureRequirements: -// ----------------------------- -// Checks texture creation parameters. If parameters are invalid, this -// function returns corrected parameters. -// -// Parameters: -// -// pDevice -// The D3D device to be used -// pWidth, pHeight, pDepth, pSize -// Desired size in pixels, or NULL. Returns corrected size. -// pNumMipLevels -// Number of desired mipmap levels, or NULL. Returns corrected number. -// Usage -// Texture usage flags -// pFormat -// Desired pixel format, or NULL. Returns corrected format. -// Pool -// Memory pool to be used to create texture -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXCheckTextureRequirements( - LPDIRECT3DDEVICE9 pDevice, - UINT* pWidth, - UINT* pHeight, - UINT* pNumMipLevels, - DWORD Usage, - D3DFORMAT* pFormat, - D3DPOOL Pool); - -HRESULT WINAPI - D3DXCheckCubeTextureRequirements( - LPDIRECT3DDEVICE9 pDevice, - UINT* pSize, - UINT* pNumMipLevels, - DWORD Usage, - D3DFORMAT* pFormat, - D3DPOOL Pool); - -HRESULT WINAPI - D3DXCheckVolumeTextureRequirements( - LPDIRECT3DDEVICE9 pDevice, - UINT* pWidth, - UINT* pHeight, - UINT* pDepth, - UINT* pNumMipLevels, - DWORD Usage, - D3DFORMAT* pFormat, - D3DPOOL Pool); - - -//---------------------------------------------------------------------------- -// D3DXCreateTexture: -// ------------------ -// Create an empty texture -// -// Parameters: -// -// pDevice -// The D3D device with which the texture is going to be used. -// Width, Height, Depth, Size -// size in pixels. these must be non-zero -// MipLevels -// number of mip levels desired. if zero or D3DX_DEFAULT, a complete -// mipmap chain will be created. -// Usage -// Texture usage flags -// Format -// Pixel format. -// Pool -// Memory pool to be used to create texture -// ppTexture, ppCubeTexture, ppVolumeTexture -// The texture object that will be created -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXCreateTexture( - LPDIRECT3DDEVICE9 pDevice, - UINT Width, - UINT Height, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - LPDIRECT3DTEXTURE9* ppTexture); - -HRESULT WINAPI - D3DXCreateCubeTexture( - LPDIRECT3DDEVICE9 pDevice, - UINT Size, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - LPDIRECT3DCUBETEXTURE9* ppCubeTexture); - -HRESULT WINAPI - D3DXCreateVolumeTexture( - LPDIRECT3DDEVICE9 pDevice, - UINT Width, - UINT Height, - UINT Depth, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture); - - - -//---------------------------------------------------------------------------- -// D3DXCreateTextureFromFile/Resource: -// ----------------------------------- -// Create a texture object from a file or resource. -// -// Parameters: -// -// pDevice -// The D3D device with which the texture is going to be used. -// pSrcFile -// File name. -// hSrcModule -// Module handle. if NULL, current module will be used. -// pSrcResource -// Resource name in module -// pvSrcData -// Pointer to file in memory. -// SrcDataSize -// Size in bytes of file in memory. -// Width, Height, Depth, Size -// Size in pixels. If zero or D3DX_DEFAULT, the size will be taken from -// the file and rounded up to a power of two. If D3DX_DEFAULT_NONPOW2, -// and the device supports NONPOW2 textures, the size will not be rounded. -// If D3DX_FROM_FILE, the size will be taken exactly as it is in the file, -// and the call will fail if this violates device capabilities. -// MipLevels -// Number of mip levels. If zero or D3DX_DEFAULT, a complete mipmap -// chain will be created. If D3DX_FROM_FILE, the size will be taken -// exactly as it is in the file, and the call will fail if this violates -// device capabilities. -// Usage -// Texture usage flags -// Format -// Desired pixel format. If D3DFMT_UNKNOWN, the format will be -// taken from the file. If D3DFMT_FROM_FILE, the format will be taken -// exactly as it is in the file, and the call will fail if the device does -// not support the given format. -// Pool -// Memory pool to be used to create texture -// Filter -// D3DX_FILTER flags controlling how the image is filtered. -// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE. -// MipFilter -// D3DX_FILTER flags controlling how each miplevel is filtered. -// Or D3DX_DEFAULT for D3DX_FILTER_BOX, -// ColorKey -// Color to replace with transparent black, or 0 to disable colorkey. -// This is always a 32-bit ARGB color, independent of the source image -// format. Alpha is significant, and should usually be set to FF for -// opaque colorkeys. (ex. Opaque black == 0xff000000) -// pSrcInfo -// Pointer to a D3DXIMAGE_INFO structure to be filled in with the -// description of the data in the source image file, or NULL. -// pPalette -// 256 color palette to be filled in, or NULL -// ppTexture, ppCubeTexture, ppVolumeTexture -// The texture object that will be created -// -//---------------------------------------------------------------------------- - - -// FromFile - -HRESULT WINAPI - D3DXCreateTextureFromFileA( - LPDIRECT3DDEVICE9 pDevice, - LPCSTR pSrcFile, - LPDIRECT3DTEXTURE9* ppTexture); - -HRESULT WINAPI - D3DXCreateTextureFromFileW( - LPDIRECT3DDEVICE9 pDevice, - LPCWSTR pSrcFile, - LPDIRECT3DTEXTURE9* ppTexture); - -#ifdef UNICODE -#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileW -#else -#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileA -#endif - - -HRESULT WINAPI - D3DXCreateCubeTextureFromFileA( - LPDIRECT3DDEVICE9 pDevice, - LPCSTR pSrcFile, - LPDIRECT3DCUBETEXTURE9* ppCubeTexture); - -HRESULT WINAPI - D3DXCreateCubeTextureFromFileW( - LPDIRECT3DDEVICE9 pDevice, - LPCWSTR pSrcFile, - LPDIRECT3DCUBETEXTURE9* ppCubeTexture); - -#ifdef UNICODE -#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileW -#else -#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileA -#endif - - -HRESULT WINAPI - D3DXCreateVolumeTextureFromFileA( - LPDIRECT3DDEVICE9 pDevice, - LPCSTR pSrcFile, - LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture); - -HRESULT WINAPI - D3DXCreateVolumeTextureFromFileW( - LPDIRECT3DDEVICE9 pDevice, - LPCWSTR pSrcFile, - LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture); - -#ifdef UNICODE -#define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileW -#else -#define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileA -#endif - - -// FromResource - -HRESULT WINAPI - D3DXCreateTextureFromResourceA( - LPDIRECT3DDEVICE9 pDevice, - HMODULE hSrcModule, - LPCSTR pSrcResource, - LPDIRECT3DTEXTURE9* ppTexture); - -HRESULT WINAPI - D3DXCreateTextureFromResourceW( - LPDIRECT3DDEVICE9 pDevice, - HMODULE hSrcModule, - LPCWSTR pSrcResource, - LPDIRECT3DTEXTURE9* ppTexture); - -#ifdef UNICODE -#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceW -#else -#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceA -#endif - - -HRESULT WINAPI - D3DXCreateCubeTextureFromResourceA( - LPDIRECT3DDEVICE9 pDevice, - HMODULE hSrcModule, - LPCSTR pSrcResource, - LPDIRECT3DCUBETEXTURE9* ppCubeTexture); - -HRESULT WINAPI - D3DXCreateCubeTextureFromResourceW( - LPDIRECT3DDEVICE9 pDevice, - HMODULE hSrcModule, - LPCWSTR pSrcResource, - LPDIRECT3DCUBETEXTURE9* ppCubeTexture); - -#ifdef UNICODE -#define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceW -#else -#define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceA -#endif - - -HRESULT WINAPI - D3DXCreateVolumeTextureFromResourceA( - LPDIRECT3DDEVICE9 pDevice, - HMODULE hSrcModule, - LPCSTR pSrcResource, - LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture); - -HRESULT WINAPI - D3DXCreateVolumeTextureFromResourceW( - LPDIRECT3DDEVICE9 pDevice, - HMODULE hSrcModule, - LPCWSTR pSrcResource, - LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture); - -#ifdef UNICODE -#define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceW -#else -#define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceA -#endif - - -// FromFileEx - -HRESULT WINAPI - D3DXCreateTextureFromFileExA( - LPDIRECT3DDEVICE9 pDevice, - LPCSTR pSrcFile, - UINT Width, - UINT Height, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DTEXTURE9* ppTexture); - -HRESULT WINAPI - D3DXCreateTextureFromFileExW( - LPDIRECT3DDEVICE9 pDevice, - LPCWSTR pSrcFile, - UINT Width, - UINT Height, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DTEXTURE9* ppTexture); - -#ifdef UNICODE -#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExW -#else -#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExA -#endif - - -HRESULT WINAPI - D3DXCreateCubeTextureFromFileExA( - LPDIRECT3DDEVICE9 pDevice, - LPCSTR pSrcFile, - UINT Size, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DCUBETEXTURE9* ppCubeTexture); - -HRESULT WINAPI - D3DXCreateCubeTextureFromFileExW( - LPDIRECT3DDEVICE9 pDevice, - LPCWSTR pSrcFile, - UINT Size, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DCUBETEXTURE9* ppCubeTexture); - -#ifdef UNICODE -#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExW -#else -#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExA -#endif - - -HRESULT WINAPI - D3DXCreateVolumeTextureFromFileExA( - LPDIRECT3DDEVICE9 pDevice, - LPCSTR pSrcFile, - UINT Width, - UINT Height, - UINT Depth, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture); - -HRESULT WINAPI - D3DXCreateVolumeTextureFromFileExW( - LPDIRECT3DDEVICE9 pDevice, - LPCWSTR pSrcFile, - UINT Width, - UINT Height, - UINT Depth, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture); - -#ifdef UNICODE -#define D3DXCreateVolumeTextureFromFileEx D3DXCreateVolumeTextureFromFileExW -#else -#define D3DXCreateVolumeTextureFromFileEx D3DXCreateVolumeTextureFromFileExA -#endif - - -// FromResourceEx - -HRESULT WINAPI - D3DXCreateTextureFromResourceExA( - LPDIRECT3DDEVICE9 pDevice, - HMODULE hSrcModule, - LPCSTR pSrcResource, - UINT Width, - UINT Height, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DTEXTURE9* ppTexture); - -HRESULT WINAPI - D3DXCreateTextureFromResourceExW( - LPDIRECT3DDEVICE9 pDevice, - HMODULE hSrcModule, - LPCWSTR pSrcResource, - UINT Width, - UINT Height, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DTEXTURE9* ppTexture); - -#ifdef UNICODE -#define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExW -#else -#define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExA -#endif - - -HRESULT WINAPI - D3DXCreateCubeTextureFromResourceExA( - LPDIRECT3DDEVICE9 pDevice, - HMODULE hSrcModule, - LPCSTR pSrcResource, - UINT Size, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DCUBETEXTURE9* ppCubeTexture); - -HRESULT WINAPI - D3DXCreateCubeTextureFromResourceExW( - LPDIRECT3DDEVICE9 pDevice, - HMODULE hSrcModule, - LPCWSTR pSrcResource, - UINT Size, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DCUBETEXTURE9* ppCubeTexture); - -#ifdef UNICODE -#define D3DXCreateCubeTextureFromResourceEx D3DXCreateCubeTextureFromResourceExW -#else -#define D3DXCreateCubeTextureFromResourceEx D3DXCreateCubeTextureFromResourceExA -#endif - - -HRESULT WINAPI - D3DXCreateVolumeTextureFromResourceExA( - LPDIRECT3DDEVICE9 pDevice, - HMODULE hSrcModule, - LPCSTR pSrcResource, - UINT Width, - UINT Height, - UINT Depth, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture); - -HRESULT WINAPI - D3DXCreateVolumeTextureFromResourceExW( - LPDIRECT3DDEVICE9 pDevice, - HMODULE hSrcModule, - LPCWSTR pSrcResource, - UINT Width, - UINT Height, - UINT Depth, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture); - -#ifdef UNICODE -#define D3DXCreateVolumeTextureFromResourceEx D3DXCreateVolumeTextureFromResourceExW -#else -#define D3DXCreateVolumeTextureFromResourceEx D3DXCreateVolumeTextureFromResourceExA -#endif - - -// FromFileInMemory - -HRESULT WINAPI - D3DXCreateTextureFromFileInMemory( - LPDIRECT3DDEVICE9 pDevice, - LPCVOID pSrcData, - UINT SrcDataSize, - LPDIRECT3DTEXTURE9* ppTexture); - -HRESULT WINAPI - D3DXCreateCubeTextureFromFileInMemory( - LPDIRECT3DDEVICE9 pDevice, - LPCVOID pSrcData, - UINT SrcDataSize, - LPDIRECT3DCUBETEXTURE9* ppCubeTexture); - -HRESULT WINAPI - D3DXCreateVolumeTextureFromFileInMemory( - LPDIRECT3DDEVICE9 pDevice, - LPCVOID pSrcData, - UINT SrcDataSize, - LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture); - - -// FromFileInMemoryEx - -HRESULT WINAPI - D3DXCreateTextureFromFileInMemoryEx( - LPDIRECT3DDEVICE9 pDevice, - LPCVOID pSrcData, - UINT SrcDataSize, - UINT Width, - UINT Height, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DTEXTURE9* ppTexture); - -HRESULT WINAPI - D3DXCreateCubeTextureFromFileInMemoryEx( - LPDIRECT3DDEVICE9 pDevice, - LPCVOID pSrcData, - UINT SrcDataSize, - UINT Size, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DCUBETEXTURE9* ppCubeTexture); - -HRESULT WINAPI - D3DXCreateVolumeTextureFromFileInMemoryEx( - LPDIRECT3DDEVICE9 pDevice, - LPCVOID pSrcData, - UINT SrcDataSize, - UINT Width, - UINT Height, - UINT Depth, - UINT MipLevels, - DWORD Usage, - D3DFORMAT Format, - D3DPOOL Pool, - DWORD Filter, - DWORD MipFilter, - D3DCOLOR ColorKey, - D3DXIMAGE_INFO* pSrcInfo, - PALETTEENTRY* pPalette, - LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture); - - - -//---------------------------------------------------------------------------- -// D3DXSaveTextureToFile: -// ---------------------- -// Save a texture to a file. -// -// Parameters: -// pDestFile -// File name of the destination file -// DestFormat -// D3DXIMAGE_FILEFORMAT specifying file format to use when saving. -// pSrcTexture -// Source texture, containing the image to be saved -// pSrcPalette -// Source palette of 256 colors, or NULL -// -//---------------------------------------------------------------------------- - - -HRESULT WINAPI - D3DXSaveTextureToFileA( - LPCSTR pDestFile, - D3DXIMAGE_FILEFORMAT DestFormat, - LPDIRECT3DBASETEXTURE9 pSrcTexture, - CONST PALETTEENTRY* pSrcPalette); - -HRESULT WINAPI - D3DXSaveTextureToFileW( - LPCWSTR pDestFile, - D3DXIMAGE_FILEFORMAT DestFormat, - LPDIRECT3DBASETEXTURE9 pSrcTexture, - CONST PALETTEENTRY* pSrcPalette); - -#ifdef UNICODE -#define D3DXSaveTextureToFile D3DXSaveTextureToFileW -#else -#define D3DXSaveTextureToFile D3DXSaveTextureToFileA -#endif - - -//---------------------------------------------------------------------------- -// D3DXSaveTextureToFileInMemory: -// ---------------------- -// Save a texture to a file. -// -// Parameters: -// ppDestBuf -// address of a d3dxbuffer pointer to return the image data -// DestFormat -// D3DXIMAGE_FILEFORMAT specifying file format to use when saving. -// pSrcTexture -// Source texture, containing the image to be saved -// pSrcPalette -// Source palette of 256 colors, or NULL -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXSaveTextureToFileInMemory( - LPD3DXBUFFER* ppDestBuf, - D3DXIMAGE_FILEFORMAT DestFormat, - LPDIRECT3DBASETEXTURE9 pSrcTexture, - CONST PALETTEENTRY* pSrcPalette); - - - - -////////////////////////////////////////////////////////////////////////////// -// Misc Texture APIs ///////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -//---------------------------------------------------------------------------- -// D3DXFilterTexture: -// ------------------ -// Filters mipmaps levels of a texture. -// -// Parameters: -// pBaseTexture -// The texture object to be filtered -// pPalette -// 256 color palette to be used, or NULL for non-palettized formats -// SrcLevel -// The level whose image is used to generate the subsequent levels. -// Filter -// D3DX_FILTER flags controlling how each miplevel is filtered. -// Or D3DX_DEFAULT for D3DX_FILTER_BOX, -// -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXFilterTexture( - LPDIRECT3DBASETEXTURE9 pBaseTexture, - CONST PALETTEENTRY* pPalette, - UINT SrcLevel, - DWORD Filter); - -#define D3DXFilterCubeTexture D3DXFilterTexture -#define D3DXFilterVolumeTexture D3DXFilterTexture - - - -//---------------------------------------------------------------------------- -// D3DXFillTexture: -// ---------------- -// Uses a user provided function to fill each texel of each mip level of a -// given texture. -// -// Paramters: -// pTexture, pCubeTexture, pVolumeTexture -// Pointer to the texture to be filled. -// pFunction -// Pointer to user provided evalutor function which will be used to -// compute the value of each texel. -// pData -// Pointer to an arbitrary block of user defined data. This pointer -// will be passed to the function provided in pFunction -//----------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXFillTexture( - LPDIRECT3DTEXTURE9 pTexture, - LPD3DXFILL2D pFunction, - LPVOID pData); - -HRESULT WINAPI - D3DXFillCubeTexture( - LPDIRECT3DCUBETEXTURE9 pCubeTexture, - LPD3DXFILL3D pFunction, - LPVOID pData); - -HRESULT WINAPI - D3DXFillVolumeTexture( - LPDIRECT3DVOLUMETEXTURE9 pVolumeTexture, - LPD3DXFILL3D pFunction, - LPVOID pData); - -//--------------------------------------------------------------------------- -// D3DXFillTextureTX: -// ------------------ -// Uses a TX Shader target to function to fill each texel of each mip level -// of a given texture. The TX Shader target should be a compiled function -// taking 2 paramters and returning a float4 color. -// -// Paramters: -// pTexture, pCubeTexture, pVolumeTexture -// Pointer to the texture to be filled. -// pTextureShader -// Pointer to the texture shader to be used to fill in the texture -//---------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXFillTextureTX( - LPDIRECT3DTEXTURE9 pTexture, - LPD3DXTEXTURESHADER pTextureShader); - - -HRESULT WINAPI - D3DXFillCubeTextureTX( - LPDIRECT3DCUBETEXTURE9 pCubeTexture, - LPD3DXTEXTURESHADER pTextureShader); - - -HRESULT WINAPI - D3DXFillVolumeTextureTX( - LPDIRECT3DVOLUMETEXTURE9 pVolumeTexture, - LPD3DXTEXTURESHADER pTextureShader); - - - -//---------------------------------------------------------------------------- -// D3DXComputeNormalMap: -// --------------------- -// Converts a height map into a normal map. The (x,y,z) components of each -// normal are mapped to the (r,g,b) channels of the output texture. -// -// Parameters -// pTexture -// Pointer to the destination texture -// pSrcTexture -// Pointer to the source heightmap texture -// pSrcPalette -// Source palette of 256 colors, or NULL -// Flags -// D3DX_NORMALMAP flags -// Channel -// D3DX_CHANNEL specifying source of height information -// Amplitude -// The constant value which the height information is multiplied by. -//--------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXComputeNormalMap( - LPDIRECT3DTEXTURE9 pTexture, - LPDIRECT3DTEXTURE9 pSrcTexture, - CONST PALETTEENTRY* pSrcPalette, - DWORD Flags, - DWORD Channel, - FLOAT Amplitude); - - - - -#ifdef __cplusplus -} -#endif //__cplusplus - -#endif //__D3DX9TEX_H__ - |