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authorFire_Head <Fire-Head@users.noreply.github.com>2019-06-02 05:15:00 +0200
committerGitHub <noreply@github.com>2019-06-02 05:15:00 +0200
commit809c81ea9ce66b998e0ebaf17965843337c4fdd9 (patch)
treec1b34122ddd4be0461a5310c964e8218b9f5781e /src/Camera.cpp
parentskeleton updated, windows specific stuff added (diff)
parentimplemented splashes; fixed zones (diff)
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Diffstat (limited to '')
-rw-r--r--src/Camera.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/Camera.cpp b/src/Camera.cpp
index fe96f574..98966549 100644
--- a/src/Camera.cpp
+++ b/src/Camera.cpp
@@ -69,6 +69,17 @@ CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
return true;
}
+int
+CCamera::GetLookDirection(void)
+{
+ if(Cams[ActiveCam].Mode == CCam::MODE_CAMONASTRING ||
+ Cams[ActiveCam].Mode == CCam::MODE_FIRSTPERSON ||
+ Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT ||
+ Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED)
+ return Cams[ActiveCam].DirectionWasLooking;
+ return LOOKING_FORWARD;;
+}
+
WRAPPER void CCamera::Fade(float timeout, int16 direction) { EAXJMP(0x46B3A0); }
WRAPPER void CCamera::ProcessFade(void) { EAXJMP(0x46F080); }
WRAPPER void CCamera::ProcessMusicFade(void) { EAXJMP(0x46F1E0); }