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authorSergeanur <s.anureev@yandex.ua>2020-12-25 19:00:12 +0100
committerSergeanur <s.anureev@yandex.ua>2020-12-25 19:00:12 +0100
commit7a7061ea92b63f17eb9f9c5d2551b8957c9fb7ed (patch)
tree6e6894fec940fda575dfb9d0469a74aa664c51cf /src/audio/AudioLogic.cpp
parentcAudioManager::ProcessBoatEngine fixes (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioLogic.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 54466813..78174f33 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -2407,13 +2407,13 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
static uint16 LastAccel = 0;
static uint8 LastVol = 0;
- static const int intensity = 50;
+ static const float intensity = 50.0f;
if (params.m_fDistance < SQR(intensity)) {
boat = (CBoat *)params.m_pVehicle;
if (params.m_nIndex == REEFER) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
@@ -2453,7 +2453,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
}
}
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume)
return true;
m_sQueueSample.m_nCounter = 40;
@@ -2511,7 +2511,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
}
}
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume)
return true;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;