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authorSergeanur <s.anureev@yandex.ua>2021-08-15 12:14:16 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-15 12:14:16 +0200
commit5ddd0649e30178964c4acaca3938c446655f0cb9 (patch)
tree30f00e36718bf769b281110830c4e05aad794ccf /src/audio/AudioManager.h
parentFix CW build (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioManager.h19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 74092c51..79eb08d6 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -8,7 +8,11 @@ class tSound
{
public:
int32 m_nEntityIndex;
+#if GTA_VERSION >= GTA3_PC_10
int32 m_nCounter;
+#else
+ uint8 m_nCounter;
+#endif
int32 m_nSampleIndex;
uint8 m_nBankIndex;
bool8 m_bIs2D;
@@ -25,16 +29,25 @@ public:
uint8 m_nEmittingVolume;
#endif
float m_fSpeedMultiplier;
- float m_fSoundIntensity;
+#if GTA_VERSION >= GTA3_PC_10
+ float m_SoundIntensity;
+#else
+ uint32 m_SoundIntensity;
+#endif
bool8 m_bReleasingSoundFlag;
CVector m_vecPos;
bool8 m_bReverbFlag;
+#if GTA_VERSION >= GTA3_PC_10
uint8 m_nLoopsRemaining;
bool8 m_bRequireReflection; // Used for oneshots
+#endif
uint8 m_nOffset;
int32 m_nReleasingVolumeDivider;
bool8 m_bIsProcessed;
bool8 m_bLoopEnded;
+#if GTA_VERSION < GTA3_PC_10
+ int32 unk; // only on PS2, seems unused
+#endif
int32 m_nCalculatedVolume;
int8 m_nVolumeChange;
};
@@ -276,7 +289,7 @@ public:
void InterrogateAudioEntities(); // inlined on PS2
void AddSampleToRequestedQueue();
void AddDetailsToRequestedOrderList(uint8 sample); // inlined on PS2
-#ifdef GTA_PC
+#if GTA_VERSION >= GTA3_PC_10
void AddReflectionsToRequestedQueue();
void UpdateReflections();
#endif
@@ -312,7 +325,7 @@ public:
void ProcessModelCarEngine(cVehicleParams &params);
bool8 ProcessVehicleRoadNoise(cVehicleParams &params);
bool8 ProcessWetRoadNoise(cVehicleParams &params);
- void ProcessVehicleEngine(cVehicleParams &params);
+ bool8 ProcessVehicleEngine(cVehicleParams &params);
void UpdateGasPedalAudio(CAutomobile *automobile); // inlined on PS2
void PlayerJustGotInCar();
void PlayerJustLeftCar();