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author | Sergeanur <s.anureev@yandex.ua> | 2019-10-27 18:04:13 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2019-10-27 18:04:13 +0100 |
commit | cce3aac4c3ea654f943b8b4b9cb81a733ad2a87b (patch) | |
tree | 7f5c4b84f94a53a8f630c44a58c1cab8cab141c1 /src/audio | |
parent | Merge pull request #261 from erorcun/erorcun (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.cpp | 96 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 6 |
2 files changed, 54 insertions, 48 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 703e0d32..955e7377 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -38,7 +38,15 @@ #include "sampman.h" cAudioManager &AudioManager = *(cAudioManager *)0x880FC0; -uint32 *audioLogicTimers = (uint32 *)0x6508A0; +uint32 &gPornNextTime = *(uint32*)0x6508A0; +uint32 &gSawMillNextTime = *(uint32*)0x6508A4; +uint32 &gShopNextTime = *(uint32*)0x6508A8; +uint32 &gAirportNextTime = *(uint32*)0x6508AC; +uint32 &gCinemaNextTime = *(uint32*)0x6508B0; +uint32 &gDocksNextTime = *(uint32*)0x6508B4; +uint32 &gHomeNextTime = *(uint32*)0x6508B8; +uint32 &gCellNextTime = *(uint32*)0x6508BC; +uint32 &gNextCryTime = *(uint32*)0x6508C0; uint8 &jumboVolOffset = *(uint8 *)0x6508ED; uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED; char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88; @@ -625,7 +633,7 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d } int32 -cAudioManager::CreateEntity(int32 type, CPhysical *entity) +cAudioManager::CreateEntity(int32 type, void *entity) { if(!m_bIsInitialised) return -4; if(!entity) return -2; @@ -635,7 +643,7 @@ cAudioManager::CreateEntity(int32 type, CPhysical *entity) m_asAudioEntities[i].m_bIsUsed = true; m_asAudioEntities[i].m_bStatus = 0; m_asAudioEntities[i].m_nType = (eAudioType)type; - m_asAudioEntities[i].m_pEntity = (void *)entity; + m_asAudioEntities[i].m_pEntity = entity; m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS; @@ -2610,9 +2618,8 @@ char *SubZo3Label = (char *)0x6E9870; void cAudioManager::InitialisePoliceRadioZones() { - for(int32 i = 0; i < 36; i++) { - for(int32 j = 0; j < 8; j++) { ZoneSfx[i].m_aName[j] = 0; } - } + for(int32 i = 0; i < NUMAUDIOZONES; i++) + memset(ZoneSfx[i].m_aName, 0, 8); strcpy(ZoneSfx[0].m_aName, "HOSPI_2"); ZoneSfx[0].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD; @@ -2988,26 +2995,25 @@ cAudioManager::PlayerJustLeftCar(void) const void cAudioManager::PostInitialiseGameSpecificSetup() { - m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, - (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change + m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1); - m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1); + m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void*)1); if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1); - m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1); + m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void*)1); if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1); - m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1); + m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void*)1); if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1); - m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1); + m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void*)1); if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1); - m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1); + m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void*)1); if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1); - m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1); + m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1); if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1); m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; @@ -3017,7 +3023,7 @@ cAudioManager::PostInitialiseGameSpecificSetup() m_sMissionAudio.m_bIsPlayed = 0; m_sMissionAudio.field_12 = 1; m_sMissionAudio.field_24 = 0; - ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds); + ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); } void @@ -3129,7 +3135,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) static uint8 counter = 0; uint32 time = CTimer::GetTimeInMilliseconds(); - if(time > audioLogicTimers[3]) { + if(time > gAirportNextTime) { switch(sound) { case SCRIPT_SOUND_AIRPORT_LOOP_S: maxDist = 900.f; @@ -3164,7 +3170,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); - audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000; + gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000; } } } @@ -3539,7 +3545,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) static uint8 counter = 0; uint32 time = CTimer::GetTimeInMilliseconds(); - if(time > audioLogicTimers[4]) { + if(time > gCinemaNextTime) { switch(sound) { case SCRIPT_SOUND_CINEMA_LOOP_S: maxDist = 900.f; @@ -3575,7 +3581,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); - audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000; + gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000; } } } @@ -3599,7 +3605,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) static uint32 counter = 0; time = CTimer::GetTimeInMilliseconds(); - if(time > audioLogicTimers[5]) { + if(time > gDocksNextTime) { switch(sound) { case SCRIPT_SOUND_DOCKS_LOOP_S: maxDist = 900.f; @@ -3634,7 +3640,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); - audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000; + gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000; } } } @@ -4118,7 +4124,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) static uint8 counter = 0; time = CTimer::GetTimeInMilliseconds(); - if(time > audioLogicTimers[6]) { + if(time > gHomeNextTime) { switch(sound) { case SCRIPT_SOUND_HOME_LOOP_S: maxDist = 900.f; @@ -4154,7 +4160,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 1; AddSampleToRequestedQueue(); - audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000; + gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000; } } } @@ -6678,7 +6684,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) static uint8 counter = 0; - if(time > audioLogicTimers[7]) { + if(time > gCellNextTime) { switch(sound) { case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: maxDist = 900.f; @@ -6723,7 +6729,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) params.m_pPed = 0; SetupPedComments(¶ms, SOUND_8A); } - audioLogicTimers[7] = time + 500 + m_anRandomTable[3] % 1500; + gCellNextTime = time + 500 + m_anRandomTable[3] % 1500; } } } @@ -6812,7 +6818,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) } time = CTimer::GetTimeInMilliseconds(); - if(time > audioLogicTimers[0]) { + if(time > gPornNextTime) { m_sQueueSample.m_bVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { @@ -6832,7 +6838,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); - audioLogicTimers[0] = time + 2000 + m_anRandomTable[3] % 6000; + gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000; } } } @@ -7037,7 +7043,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); - if(time > audioLogicTimers[1]) { + if(time > gSawMillNextTime) { m_sQueueSample.m_bVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { @@ -7056,7 +7062,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); - audioLogicTimers[1] = time + 2000 + m_anRandomTable[3] % 4000; + gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000; } } } @@ -7115,7 +7121,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); - if(time > audioLogicTimers[2]) { + if(time > gShopNextTime) { m_sQueueSample.m_bVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { @@ -7136,7 +7142,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); - audioLogicTimers[2] = time + 3000 + m_anRandomTable[3] % 7000; + gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000; } } } @@ -7924,17 +7930,17 @@ cAudioManager::ReportCrime(int32 type, const CVector *pos) } void -cAudioManager::ResetAudioLogicTimers(int32 timer) -{ - audioLogicTimers[0] = timer; - audioLogicTimers[8] = timer; - audioLogicTimers[1] = timer; - audioLogicTimers[7] = timer; - audioLogicTimers[2] = timer; - audioLogicTimers[6] = timer; - audioLogicTimers[3] = timer; - audioLogicTimers[5] = timer; - audioLogicTimers[4] = timer; +cAudioManager::ResetAudioLogicTimers(uint32 timer) +{ + gPornNextTime = timer; + gNextCryTime = timer; + gSawMillNextTime = timer; + gCellNextTime = timer; + gShopNextTime = timer; + gHomeNextTime = timer; + gAirportNextTime = timer; + gDocksNextTime = timer; + gCinemaNextTime = timer; for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) { if(m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) { CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity; @@ -8219,7 +8225,7 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const } void -cAudioManager::SetEntityStatus(int32 id, bool status) +cAudioManager::SetEntityStatus(int32 id, uint8 status) { if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; @@ -8823,10 +8829,10 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) SFX_POLICE_HELI_1; break; case SOUND_PED_BODYCAST_HIT: - if(CTimer::GetTimeInMilliseconds() <= audioLogicTimers[8]) return; + if(CTimer::GetTimeInMilliseconds() <= gNextCryTime) return; maxDist = 2500.f; soundIntensity = 50.f; - audioLogicTimers[8] = CTimer::GetTimeInMilliseconds() + 500; + gNextCryTime = CTimer::GetTimeInMilliseconds() + 500; pedComment.m_nSampleIndex = (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + SFX_PLASTER_BLOKE_1; break; diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index ef7900e2..2a4fcb2c 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -449,7 +449,7 @@ public: float speedMultiplier) const; /// ok int32 ComputePan(float, CVector *); /// ok uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok - int32 CreateEntity(int32 type, CPhysical *entity); /// ok + int32 CreateEntity(int32 type, void* entity); /// ok void DestroyAllGameCreatedEntities(); /// ok void DestroyEntity(int32 id); /// ok @@ -653,7 +653,7 @@ public: void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); /// ok void ReportCrime(int32 crime, const CVector *pos); /// ok - void ResetAudioLogicTimers(int32 timer); /// ok + void ResetAudioLogicTimers(uint32 timer); /// ok void ResetPoliceRadio(); /// ok void ResetTimers(uint32 time); /// ok @@ -666,7 +666,7 @@ public: void SetDynamicAcousticModelingStatus(bool status); void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; - void SetEntityStatus(int32 id, bool status); + void SetEntityStatus(int32 id, uint8 status); uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok void SetMissionAudioLocation(float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; |