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authorSergeanur <s.anureev@yandex.ua>2019-10-27 18:04:13 +0100
committerSergeanur <s.anureev@yandex.ua>2019-10-27 18:04:13 +0100
commitcce3aac4c3ea654f943b8b4b9cb81a733ad2a87b (patch)
tree7f5c4b84f94a53a8f630c44a58c1cab8cab141c1 /src/audio
parentMerge pull request #261 from erorcun/erorcun (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioManager.cpp96
-rw-r--r--src/audio/AudioManager.h6
2 files changed, 54 insertions, 48 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 703e0d32..955e7377 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -38,7 +38,15 @@
#include "sampman.h"
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
-uint32 *audioLogicTimers = (uint32 *)0x6508A0;
+uint32 &gPornNextTime = *(uint32*)0x6508A0;
+uint32 &gSawMillNextTime = *(uint32*)0x6508A4;
+uint32 &gShopNextTime = *(uint32*)0x6508A8;
+uint32 &gAirportNextTime = *(uint32*)0x6508AC;
+uint32 &gCinemaNextTime = *(uint32*)0x6508B0;
+uint32 &gDocksNextTime = *(uint32*)0x6508B4;
+uint32 &gHomeNextTime = *(uint32*)0x6508B8;
+uint32 &gCellNextTime = *(uint32*)0x6508BC;
+uint32 &gNextCryTime = *(uint32*)0x6508C0;
uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
@@ -625,7 +633,7 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d
}
int32
-cAudioManager::CreateEntity(int32 type, CPhysical *entity)
+cAudioManager::CreateEntity(int32 type, void *entity)
{
if(!m_bIsInitialised) return -4;
if(!entity) return -2;
@@ -635,7 +643,7 @@ cAudioManager::CreateEntity(int32 type, CPhysical *entity)
m_asAudioEntities[i].m_bIsUsed = true;
m_asAudioEntities[i].m_bStatus = 0;
m_asAudioEntities[i].m_nType = (eAudioType)type;
- m_asAudioEntities[i].m_pEntity = (void *)entity;
+ m_asAudioEntities[i].m_pEntity = entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
@@ -2610,9 +2618,8 @@ char *SubZo3Label = (char *)0x6E9870;
void
cAudioManager::InitialisePoliceRadioZones()
{
- for(int32 i = 0; i < 36; i++) {
- for(int32 j = 0; j < 8; j++) { ZoneSfx[i].m_aName[j] = 0; }
- }
+ for(int32 i = 0; i < NUMAUDIOZONES; i++)
+ memset(ZoneSfx[i].m_aName, 0, 8);
strcpy(ZoneSfx[0].m_aName, "HOSPI_2");
ZoneSfx[0].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
@@ -2988,26 +2995,25 @@ cAudioManager::PlayerJustLeftCar(void) const
void
cAudioManager::PostInitialiseGameSpecificSetup()
{
- m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE,
- (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
+ m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
- m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1);
+ m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void*)1);
if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
- m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1);
+ m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void*)1);
if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
- m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
+ m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void*)1);
if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
- m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1);
+ m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void*)1);
if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
- m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1);
+ m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void*)1);
if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
- m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
+ m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
@@ -3017,7 +3023,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_sMissionAudio.m_bIsPlayed = 0;
m_sMissionAudio.field_12 = 1;
m_sMissionAudio.field_24 = 0;
- ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds);
+ ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
}
void
@@ -3129,7 +3135,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
static uint8 counter = 0;
uint32 time = CTimer::GetTimeInMilliseconds();
- if(time > audioLogicTimers[3]) {
+ if(time > gAirportNextTime) {
switch(sound) {
case SCRIPT_SOUND_AIRPORT_LOOP_S:
maxDist = 900.f;
@@ -3164,7 +3170,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000;
+ gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000;
}
}
}
@@ -3539,7 +3545,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
static uint8 counter = 0;
uint32 time = CTimer::GetTimeInMilliseconds();
- if(time > audioLogicTimers[4]) {
+ if(time > gCinemaNextTime) {
switch(sound) {
case SCRIPT_SOUND_CINEMA_LOOP_S:
maxDist = 900.f;
@@ -3575,7 +3581,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000;
+ gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000;
}
}
}
@@ -3599,7 +3605,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
static uint32 counter = 0;
time = CTimer::GetTimeInMilliseconds();
- if(time > audioLogicTimers[5]) {
+ if(time > gDocksNextTime) {
switch(sound) {
case SCRIPT_SOUND_DOCKS_LOOP_S:
maxDist = 900.f;
@@ -3634,7 +3640,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000;
+ gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000;
}
}
}
@@ -4118,7 +4124,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
static uint8 counter = 0;
time = CTimer::GetTimeInMilliseconds();
- if(time > audioLogicTimers[6]) {
+ if(time > gHomeNextTime) {
switch(sound) {
case SCRIPT_SOUND_HOME_LOOP_S:
maxDist = 900.f;
@@ -4154,7 +4160,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 1;
AddSampleToRequestedQueue();
- audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000;
+ gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000;
}
}
}
@@ -6678,7 +6684,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
static uint8 counter = 0;
- if(time > audioLogicTimers[7]) {
+ if(time > gCellNextTime) {
switch(sound) {
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
maxDist = 900.f;
@@ -6723,7 +6729,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
params.m_pPed = 0;
SetupPedComments(&params, SOUND_8A);
}
- audioLogicTimers[7] = time + 500 + m_anRandomTable[3] % 1500;
+ gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;
}
}
}
@@ -6812,7 +6818,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
}
time = CTimer::GetTimeInMilliseconds();
- if(time > audioLogicTimers[0]) {
+ if(time > gPornNextTime) {
m_sQueueSample.m_bVolume =
ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -6832,7 +6838,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[0] = time + 2000 + m_anRandomTable[3] % 6000;
+ gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000;
}
}
}
@@ -7037,7 +7043,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
- if(time > audioLogicTimers[1]) {
+ if(time > gSawMillNextTime) {
m_sQueueSample.m_bVolume =
ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -7056,7 +7062,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[1] = time + 2000 + m_anRandomTable[3] % 4000;
+ gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000;
}
}
}
@@ -7115,7 +7121,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
- if(time > audioLogicTimers[2]) {
+ if(time > gShopNextTime) {
m_sQueueSample.m_bVolume =
ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -7136,7 +7142,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[2] = time + 3000 + m_anRandomTable[3] % 7000;
+ gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000;
}
}
}
@@ -7924,17 +7930,17 @@ cAudioManager::ReportCrime(int32 type, const CVector *pos)
}
void
-cAudioManager::ResetAudioLogicTimers(int32 timer)
-{
- audioLogicTimers[0] = timer;
- audioLogicTimers[8] = timer;
- audioLogicTimers[1] = timer;
- audioLogicTimers[7] = timer;
- audioLogicTimers[2] = timer;
- audioLogicTimers[6] = timer;
- audioLogicTimers[3] = timer;
- audioLogicTimers[5] = timer;
- audioLogicTimers[4] = timer;
+cAudioManager::ResetAudioLogicTimers(uint32 timer)
+{
+ gPornNextTime = timer;
+ gNextCryTime = timer;
+ gSawMillNextTime = timer;
+ gCellNextTime = timer;
+ gShopNextTime = timer;
+ gHomeNextTime = timer;
+ gAirportNextTime = timer;
+ gDocksNextTime = timer;
+ gCinemaNextTime = timer;
for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
if(m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
@@ -8219,7 +8225,7 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const
}
void
-cAudioManager::SetEntityStatus(int32 id, bool status)
+cAudioManager::SetEntityStatus(int32 id, uint8 status)
{
if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bStatus = status;
@@ -8823,10 +8829,10 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
SFX_POLICE_HELI_1;
break;
case SOUND_PED_BODYCAST_HIT:
- if(CTimer::GetTimeInMilliseconds() <= audioLogicTimers[8]) return;
+ if(CTimer::GetTimeInMilliseconds() <= gNextCryTime) return;
maxDist = 2500.f;
soundIntensity = 50.f;
- audioLogicTimers[8] = CTimer::GetTimeInMilliseconds() + 500;
+ gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
pedComment.m_nSampleIndex =
(m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + SFX_PLASTER_BLOKE_1;
break;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index ef7900e2..2a4fcb2c 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -449,7 +449,7 @@ public:
float speedMultiplier) const; /// ok
int32 ComputePan(float, CVector *); /// ok
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok
- int32 CreateEntity(int32 type, CPhysical *entity); /// ok
+ int32 CreateEntity(int32 type, void* entity); /// ok
void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok
@@ -653,7 +653,7 @@ public:
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
float collisionPower, float intensity2); /// ok
void ReportCrime(int32 crime, const CVector *pos); /// ok
- void ResetAudioLogicTimers(int32 timer); /// ok
+ void ResetAudioLogicTimers(uint32 timer); /// ok
void ResetPoliceRadio(); /// ok
void ResetTimers(uint32 time); /// ok
@@ -666,7 +666,7 @@ public:
void SetDynamicAcousticModelingStatus(bool status);
void SetEffectsFadeVolume(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
- void SetEntityStatus(int32 id, bool status);
+ void SetEntityStatus(int32 id, uint8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok
void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;