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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-04 18:51:56 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-04 18:51:56 +0200 |
commit | 3554ec58bb41f322dda5699d6b485b47038debda (patch) | |
tree | 9426c3e7397ec950589d4787c95dfcbf47524a91 /src/control/CarCtrl.cpp | |
parent | fixed fog color for librw (diff) | |
parent | GTA_ZONECULL define (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/CarCtrl.cpp | 213 |
1 files changed, 109 insertions, 104 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 2d946145..c3fb5409 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -281,7 +281,7 @@ CCarCtrl::GenerateOneRandomCar() CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId]; CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId]; while (idInNode < pCurNode->numLinks && - ThePaths.m_connections[idInNode + pCurNode->firstLink] != nextNodeId) + ThePaths.ConnectedNode(idInNode + pCurNode->firstLink) != nextNodeId) idInNode++; int16 connectionId = ThePaths.m_carPathConnections[idInNode + pCurNode->firstLink]; CCarPathLink* pPathLink = &ThePaths.m_carPathLinks[connectionId]; @@ -356,7 +356,7 @@ CCarCtrl::GenerateOneRandomCar() pCar->AutoPilot.m_nNextLane = pCar->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad; CColBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox; float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2; - float distanceBetweenNodes = (pCurNode->pos - pNextNode->pos).Magnitude2D(); + float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D(); /* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */ /* Otherwise put it at least in a way that full vehicle length fits between two nodes. */ if (distanceBetweenNodes / 2 < carLength) @@ -376,8 +376,8 @@ CCarCtrl::GenerateOneRandomCar() nextConnection = ThePaths.m_carPathConnections[newLink + pCurNode->firstLink]; } pCar->AutoPilot.m_nCurrentPathNodeInfo = nextConnection; - pCar->AutoPilot.m_nCurrentDirection = (ThePaths.m_connections[newLink + pCurNode->firstLink] >= curNodeId) ? 1 : -1; - CVector2D vecBetweenNodes = pNextNode->pos - pCurNode->pos; + pCar->AutoPilot.m_nCurrentDirection = (ThePaths.ConnectedNode(newLink + pCurNode->firstLink) >= curNodeId) ? 1 : -1; + CVector2D vecBetweenNodes = pNextNode->GetPosition() - pCurNode->GetPosition(); float forwardX, forwardY; float distBetweenNodes = vecBetweenNodes.Magnitude(); if (distanceBetweenNodes == 0.0f){ @@ -393,25 +393,25 @@ CCarCtrl::GenerateOneRandomCar() pCar->GetRight() = CVector(forwardY, -forwardX, 0.0f); pCar->GetUp() = CVector(0.0f, 0.0f, 1.0f); - float currentPathLinkForwardX = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dir.x; - float currentPathLinkForwardY = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dir.y; - float nextPathLinkForwardX = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dir.x; - float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dir.y; + float currentPathLinkForwardX = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].GetDirX(); + float currentPathLinkForwardY = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].GetDirY(); + float nextPathLinkForwardX = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].GetDirX(); + float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].GetDirY(); CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo]; CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo]; CVector positionOnCurrentLinkIncludingLane( - pCurrentLink->pos.x + ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, - pCurrentLink->pos.y - ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurrentLink->GetX() + ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurrentLink->GetY() - ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->pos.x + ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->pos.y - ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->GetX() + ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->GetY() - ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); - float directionCurrentLinkX = pCurrentLink->dir.x * pCar->AutoPilot.m_nCurrentDirection; - float directionCurrentLinkY = pCurrentLink->dir.y * pCar->AutoPilot.m_nCurrentDirection; - float directionNextLinkX = pNextLink->dir.x * pCar->AutoPilot.m_nNextDirection; - float directionNextLinkY = pNextLink->dir.y * pCar->AutoPilot.m_nNextDirection; + float directionCurrentLinkX = pCurrentLink->GetDirX() * pCar->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurrentLink->GetDirY() * pCar->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->GetDirX() * pCar->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->GetDirY() * pCar->AutoPilot.m_nNextDirection; /* We want to make a path between two links that may not have the same forward directions a curve. */ pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( &positionOnCurrentLinkIncludingLane, @@ -442,10 +442,10 @@ CCarCtrl::GenerateOneRandomCar() &positionIncludingCurve, &directionIncludingCurve ); - CVector vectorBetweenNodes = pCurNode->pos - pNextNode->pos; + CVector vectorBetweenNodes = pCurNode->GetPosition() - pNextNode->GetPosition(); CVector finalPosition = positionIncludingCurve + vectorBetweenNodes * 2.0f / vectorBetweenNodes.Magnitude(); - finalPosition.z = positionBetweenNodes * pNextNode->pos.z + - (1.0f - positionBetweenNodes) * pCurNode->pos.z; + finalPosition.z = positionBetweenNodes * pNextNode->GetZ() + + (1.0f - positionBetweenNodes) * pCurNode->GetZ(); float groundZ = INFINITE_Z; CColPoint colPoint; CEntity* pEntity; @@ -763,17 +763,17 @@ CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle) return; CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; - float currentPathLinkForwardX = pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; - float currentPathLinkForwardY = pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; - float nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; - float nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; + float currentPathLinkForwardX = pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; + float currentPathLinkForwardY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; + float nextPathLinkForwardX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + float nextPathLinkForwardY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; CVector positionOnCurrentLinkIncludingLane( - pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, - pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f); CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f); @@ -1490,7 +1490,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) } } nextLink = CGeneral::GetRandomNumber() % totalLinks; - pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.m_connections[nextLink + pCurPathNode->firstLink]; + pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.ConnectedNode(nextLink + pCurPathNode->firstLink); direction = FindPathDirection(prevNode, curNode, pVehicle->AutoPilot.m_nNextRouteNode); pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]]; goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0; @@ -1508,7 +1508,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) } } nextLink = CGeneral::GetRandomNumber() % totalLinks; - pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.m_connections[nextLink + pCurPathNode->firstLink]; + pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.ConnectedNode(nextLink + pCurPathNode->firstLink); pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]]; goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0; } @@ -1516,7 +1516,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) if (attempt >= ATTEMPTS_TO_FIND_NEXT_NODE) { /* If we failed again, remove no U-turn limitation and remove randomness */ for (nextLink = 0; nextLink < totalLinks; nextLink++) { - pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.m_connections[nextLink + pCurPathNode->firstLink]; + pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.ConnectedNode(nextLink + pCurPathNode->firstLink); pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]]; goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0; if (!goingAgainstOneWayRoad) { @@ -1553,12 +1553,12 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) pVehicle->AutoPilot.m_nNextDirection = -1; lanesOnNextNode = pNextLink->numRightLanes; } - float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x; - float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x; + float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX(); + float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirX(); if (lanesOnNextNode >= 0){ if ((CGeneral::GetRandomNumber() & 0x600) == 0){ /* 25% chance vehicle will try to switch lane */ - CVector2D dist = pNextPathNode->pos - pCurPathNode->pos; + CVector2D dist = pNextPathNode->GetPosition() - pCurPathNode->GetPosition(); if (dist.MagnitudeSqr() >= SQR(14.0f)){ if (CGeneral::GetRandomTrueFalse()) pVehicle->AutoPilot.m_nNextLane += 1; @@ -1574,17 +1574,17 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) if (pVehicle->AutoPilot.m_bStayInFastLane) pVehicle->AutoPilot.m_nNextLane = 0; CVector positionOnCurrentLinkIncludingLane( - pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH), /* ...what about Y? */ - pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH), /* ...what about Y? */ + pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH), - pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH), + pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); - float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; - float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; - float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; - float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; + float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; /* We want to make a path between two links that may not have the same forward directions a curve. */ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( &positionOnCurrentLinkIncludingLane, @@ -1600,8 +1600,8 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) uint8 CCarCtrl::FindPathDirection(int32 prevNode, int32 curNode, int32 nextNode) { - CVector2D prevToCur = ThePaths.m_pathNodes[curNode].pos - ThePaths.m_pathNodes[prevNode].pos; - CVector2D curToNext = ThePaths.m_pathNodes[nextNode].pos - ThePaths.m_pathNodes[curNode].pos; + CVector2D prevToCur = ThePaths.m_pathNodes[curNode].GetPosition() - ThePaths.m_pathNodes[prevNode].GetPosition(); + CVector2D curToNext = ThePaths.m_pathNodes[nextNode].GetPosition() - ThePaths.m_pathNodes[curNode].GetPosition(); float distPrevToCur = prevToCur.Magnitude(); if (distPrevToCur == 0.0f) return PATH_DIRECTION_NONE; @@ -1638,7 +1638,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t CPathNode* pTargetNode; int16 numNodes; float distanceToTargetNode; -#ifndef REMOVE_TREADABLE_PATHFIND +#ifndef MIAMI if (pTarget && pTarget->m_pCurGroundEntity && pTarget->m_pCurGroundEntity->IsBuilding() && ((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() && @@ -1650,31 +1650,32 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t int node = pCurrentMapObject->m_nodeIndices[0][i]; if (node < 0) break; - float dist = (ThePaths.m_pathNodes[node].pos - pTarget->GetPosition()).Magnitude(); + float dist = (ThePaths.m_pathNodes[node].GetPosition() - pTarget->GetPosition()).Magnitude(); if (dist < minDist){ minDist = dist; closestNode = node; } } - ThePaths.DoPathSearch(0, pCurNode->pos, curNode, + ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, #ifdef FIX_PATHFIND_BUG CVector(targetX, targetY, targetZ), #else CVector(targetX, targetY, 0.0f), #endif &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode); - }else{ + }else #endif - ThePaths.DoPathSearch(0, pCurNode->pos, curNode, + { + + ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, #ifdef FIX_PATHFIND_BUG CVector(targetX, targetY, targetZ), #else CVector(targetX, targetY, 0.0f), #endif &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1); -#ifndef REMOVE_TREADABLE_PATHFIND } -#endif + int newNextNode; int nextLink; if (numNodes != 1 || pTargetNode == pCurNode){ @@ -1684,11 +1685,11 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t int numLinks = pCurNode->numLinks; newNextNode = 0; for (int i = 0; i < numLinks; i++){ - int conNode = ThePaths.m_connections[i + pCurNode->firstLink]; + int conNode = ThePaths.ConnectedNode(i + pCurNode->firstLink); if (conNode == prevNode && i > 1) continue; CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode]; - float angle = CGeneral::GetATanOfXY(pTestNode->pos.x - pCurNode->pos.x, pTestNode->pos.y - pCurNode->pos.y); + float angle = CGeneral::GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY()); angle = LimitRadianAngle(angle - currentAngle); angle = ABS(angle); if (angle < lowestAngleChange){ @@ -1700,7 +1701,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t }else{ nextLink = 0; newNextNode = pTargetNode - ThePaths.m_pathNodes; - for (int i = pCurNode->firstLink; ThePaths.m_connections[i] != newNextNode; i++, nextLink++) + for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != newNextNode; i++, nextLink++) ; } CPathNode* pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode]; @@ -1725,12 +1726,12 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t pVehicle->AutoPilot.m_nNextDirection = -1; lanesOnNextNode = pNextLink->numRightLanes; } - float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x; - float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.y; - float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x; - float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.y; + float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX(); + float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirY(); + float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirX(); + float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirY(); if (lanesOnNextNode >= 0) { - CVector2D dist = pNextPathNode->pos - pCurNode->pos; + CVector2D dist = pNextPathNode->GetPosition() - pCurNode->GetPosition(); if (dist.MagnitudeSqr() >= SQR(7.0f)){ /* 25% chance vehicle will try to switch lane */ /* No lane switching if following car from far away */ @@ -1755,17 +1756,17 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t if (pVehicle->AutoPilot.m_bStayInFastLane) pVehicle->AutoPilot.m_nNextLane = 0; CVector positionOnCurrentLinkIncludingLane( - pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, - pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); - float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; - float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; - float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; - float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; + float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; /* We want to make a path between two links that may not have the same forward directions a curve. */ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( &positionOnCurrentLinkIncludingLane, @@ -1801,7 +1802,7 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection; pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane; int nextLink = 0; - for (int i = pCurNode->firstLink; ThePaths.m_connections[i] != pVehicle->AutoPilot.m_nNextRouteNode; i++, nextLink++) + for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != pVehicle->AutoPilot.m_nNextRouteNode; i++, nextLink++) ; CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]]; pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]; @@ -1814,12 +1815,12 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) pVehicle->AutoPilot.m_nNextDirection = -1; lanesOnNextNode = pNextLink->numRightLanes; } - float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x; - float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.y; - float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x; - float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.y; + float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX(); + float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirY(); + float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirX(); + float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirY(); if (lanesOnNextNode >= 0) { - CVector2D dist = pNextPathNode->pos - pCurNode->pos; + CVector2D dist = pNextPathNode->GetPosition() - pCurNode->GetPosition(); if (dist.MagnitudeSqr() >= SQR(7.0f) && (CGeneral::GetRandomNumber() & 0x600) == 0) { if (CGeneral::GetRandomTrueFalse()) pVehicle->AutoPilot.m_nNextLane += 1; @@ -1835,17 +1836,17 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) if (pVehicle->AutoPilot.m_bStayInFastLane) pVehicle->AutoPilot.m_nNextLane = 0; CVector positionOnCurrentLinkIncludingLane( - pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, - pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); - float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; - float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; - float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; - float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; + float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; /* We want to make a path between two links that may not have the same forward directions a curve. */ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( &positionOnCurrentLinkIncludingLane, @@ -2199,16 +2200,16 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv forward.Normalise(); CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; - CVector2D currentPathLinkForward(pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection, - pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection); - float nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; - float nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; + CVector2D currentPathLinkForward(pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection, + pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection); + float nextPathLinkForwardX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + float nextPathLinkForwardY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; CVector2D positionOnCurrentLinkIncludingLane( - pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y, - pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x); + pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y, + pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x); CVector2D positionOnNextLinkIncludingLane( - pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX); + pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX); CVector2D distanceToNextNode = (CVector2D)pVehicle->GetPosition() - positionOnCurrentLinkIncludingLane; float scalarDistanceToNextNode = distanceToNextNode.Magnitude(); CVector2D distanceBetweenNodes = positionOnNextLinkIncludingLane - positionOnCurrentLinkIncludingLane; @@ -2237,16 +2238,16 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv } pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; scalarDistanceToNextNode = CVector2D( - pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x, - pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude(); + pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x, + pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude(); pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; - currentPathLinkForward.x = pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; - currentPathLinkForward.y = pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; - nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; - nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; + currentPathLinkForward.x = pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection; + currentPathLinkForward.y = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection; + nextPathLinkForwardX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection; + nextPathLinkForwardY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection; } - positionOnCurrentLinkIncludingLane.x = pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y; - positionOnCurrentLinkIncludingLane.y = pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x; + positionOnCurrentLinkIncludingLane.x = pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y; + positionOnCurrentLinkIncludingLane.y = pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x; CVector2D projectedPosition = positionOnCurrentLinkIncludingLane - currentPathLinkForward * scalarDistanceToNextNode * 0.4f; if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN){ projectedPosition.x = positionOnCurrentLinkIncludingLane.x; @@ -2288,8 +2289,8 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv CCarAI::CarHasReasonToStop(pVehicle); speedStyleMultiplier = 0.0f; } - CVector2D trajectory(pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y, - pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x); + CVector2D trajectory(pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y, + pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x); trajectory -= pVehicle->GetPosition(); float speedAngleMultiplier = FindSpeedMultiplier( CGeneral::GetATanOfXY(trajectory.x, trajectory.y) - angleForward, @@ -2503,9 +2504,9 @@ void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle) int prevNodeId = -1; float minDistance = 999999.9f; for (int i = 0; i < pNode->numLinks; i++){ - int candidateId = ThePaths.m_connections[i + pNode->firstLink]; + int candidateId = ThePaths.ConnectedNode(i + pNode->firstLink); CPathNode* pCandidateNode = &ThePaths.m_pathNodes[candidateId]; - float distance = (pCandidateNode->pos - pNode->pos).Magnitude2D(); + float distance = (pCandidateNode->GetPosition() - pNode->GetPosition()).Magnitude2D(); if (distance < minDistance){ minDistance = distance; prevNodeId = candidateId; @@ -2517,7 +2518,7 @@ void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle) CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNodeId]; if (forward.x == 0.0f && forward.y == 0.0f) forward.x = 1.0f; - if (DotProduct2D(pNode->pos - pPrevNode->pos, forward) < 0.0f){ + if (DotProduct2D(pNode->GetPosition() - pPrevNode->GetPosition(), forward) < 0.0f){ int tmp; tmp = prevNodeId; prevNodeId = nodeId; @@ -2557,7 +2558,7 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle) int nextLink; CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode]; for (nextLink = 0; nextLink < 12; nextLink++) - if (ThePaths.m_connections[nextLink + pCurNode->firstLink] == pVehicle->AutoPilot.m_nNextRouteNode) + if (ThePaths.ConnectedNode(nextLink + pCurNode->firstLink) == pVehicle->AutoPilot.m_nNextRouteNode) break; pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]; pVehicle->AutoPilot.m_nNextDirection = (pVehicle->AutoPilot.m_nCurrentRouteNode >= pVehicle->AutoPilot.m_nNextRouteNode) ? 1 : -1; @@ -2574,7 +2575,7 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle) } } pVehicle->AutoPilot.m_nCurrentPathNodeInfo = curConnection; - pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.m_connections[curLink + pCurNode->firstLink] >= pVehicle->AutoPilot.m_nCurrentRouteNode) ? 1 : -1; + pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.ConnectedNode(curLink + pCurNode->firstLink) >= pVehicle->AutoPilot.m_nCurrentRouteNode) ? 1 : -1; } void CCarCtrl::GenerateEmergencyServicesCar(void) @@ -2656,7 +2657,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos) pVehicle->GetForward() = CVector(direction.x, direction.y, 0.0f); pVehicle->GetRight() = CVector(direction.y, -direction.x, 0.0f); pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); - spawnPos.z = posBetweenNodes * ThePaths.m_pathNodes[curNode].pos.z + (1.0f - posBetweenNodes) * ThePaths.m_pathNodes[nextNode].pos.z; + spawnPos.z = posBetweenNodes * ThePaths.m_pathNodes[curNode].GetZ() + (1.0f - posBetweenNodes) * ThePaths.m_pathNodes[nextNode].GetZ(); float groundZ = INFINITE_Z; CColPoint colPoint; CEntity* pEntity; @@ -2739,7 +2740,11 @@ bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi) bool CCarCtrl::MapCouldMoveInThisArea(float x, float y) { +#ifdef GTA_BRIDGE // actually they forgot that in VC... // bridge moves up and down return x > -342.0f && x < -219.0f && y > -677.0f && y < -580.0f; +#else + return false; +#endif } |