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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-04 18:51:56 +0200
committerGitHub <noreply@github.com>2020-05-04 18:51:56 +0200
commit3554ec58bb41f322dda5699d6b485b47038debda (patch)
tree9426c3e7397ec950589d4787c95dfcbf47524a91 /src/control/CarCtrl.cpp
parentfixed fog color for librw (diff)
parentGTA_ZONECULL define (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/CarCtrl.cpp213
1 files changed, 109 insertions, 104 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 2d946145..c3fb5409 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -281,7 +281,7 @@ CCarCtrl::GenerateOneRandomCar()
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
while (idInNode < pCurNode->numLinks &&
- ThePaths.m_connections[idInNode + pCurNode->firstLink] != nextNodeId)
+ ThePaths.ConnectedNode(idInNode + pCurNode->firstLink) != nextNodeId)
idInNode++;
int16 connectionId = ThePaths.m_carPathConnections[idInNode + pCurNode->firstLink];
CCarPathLink* pPathLink = &ThePaths.m_carPathLinks[connectionId];
@@ -356,7 +356,7 @@ CCarCtrl::GenerateOneRandomCar()
pCar->AutoPilot.m_nNextLane = pCar->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad;
CColBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox;
float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2;
- float distanceBetweenNodes = (pCurNode->pos - pNextNode->pos).Magnitude2D();
+ float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D();
/* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */
/* Otherwise put it at least in a way that full vehicle length fits between two nodes. */
if (distanceBetweenNodes / 2 < carLength)
@@ -376,8 +376,8 @@ CCarCtrl::GenerateOneRandomCar()
nextConnection = ThePaths.m_carPathConnections[newLink + pCurNode->firstLink];
}
pCar->AutoPilot.m_nCurrentPathNodeInfo = nextConnection;
- pCar->AutoPilot.m_nCurrentDirection = (ThePaths.m_connections[newLink + pCurNode->firstLink] >= curNodeId) ? 1 : -1;
- CVector2D vecBetweenNodes = pNextNode->pos - pCurNode->pos;
+ pCar->AutoPilot.m_nCurrentDirection = (ThePaths.ConnectedNode(newLink + pCurNode->firstLink) >= curNodeId) ? 1 : -1;
+ CVector2D vecBetweenNodes = pNextNode->GetPosition() - pCurNode->GetPosition();
float forwardX, forwardY;
float distBetweenNodes = vecBetweenNodes.Magnitude();
if (distanceBetweenNodes == 0.0f){
@@ -393,25 +393,25 @@ CCarCtrl::GenerateOneRandomCar()
pCar->GetRight() = CVector(forwardY, -forwardX, 0.0f);
pCar->GetUp() = CVector(0.0f, 0.0f, 1.0f);
- float currentPathLinkForwardX = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dir.x;
- float currentPathLinkForwardY = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dir.y;
- float nextPathLinkForwardX = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dir.x;
- float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dir.y;
+ float currentPathLinkForwardX = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
+ float currentPathLinkForwardY = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
+ float nextPathLinkForwardX = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].GetDirX();
+ float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].GetDirY();
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo];
CVector positionOnCurrentLinkIncludingLane(
- pCurrentLink->pos.x + ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurrentLink->pos.y - ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurrentLink->GetX() + ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurrentLink->GetY() - ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->pos.x + ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->pos.y - ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->GetX() + ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->GetY() - ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
- float directionCurrentLinkX = pCurrentLink->dir.x * pCar->AutoPilot.m_nCurrentDirection;
- float directionCurrentLinkY = pCurrentLink->dir.y * pCar->AutoPilot.m_nCurrentDirection;
- float directionNextLinkX = pNextLink->dir.x * pCar->AutoPilot.m_nNextDirection;
- float directionNextLinkY = pNextLink->dir.y * pCar->AutoPilot.m_nNextDirection;
+ float directionCurrentLinkX = pCurrentLink->GetDirX() * pCar->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurrentLink->GetDirY() * pCar->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->GetDirX() * pCar->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->GetDirY() * pCar->AutoPilot.m_nNextDirection;
/* We want to make a path between two links that may not have the same forward directions a curve. */
pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
@@ -442,10 +442,10 @@ CCarCtrl::GenerateOneRandomCar()
&positionIncludingCurve,
&directionIncludingCurve
);
- CVector vectorBetweenNodes = pCurNode->pos - pNextNode->pos;
+ CVector vectorBetweenNodes = pCurNode->GetPosition() - pNextNode->GetPosition();
CVector finalPosition = positionIncludingCurve + vectorBetweenNodes * 2.0f / vectorBetweenNodes.Magnitude();
- finalPosition.z = positionBetweenNodes * pNextNode->pos.z +
- (1.0f - positionBetweenNodes) * pCurNode->pos.z;
+ finalPosition.z = positionBetweenNodes * pNextNode->GetZ() +
+ (1.0f - positionBetweenNodes) * pCurNode->GetZ();
float groundZ = INFINITE_Z;
CColPoint colPoint;
CEntity* pEntity;
@@ -763,17 +763,17 @@ CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle)
return;
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
- float currentPathLinkForwardX = pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
- float currentPathLinkForwardY = pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
- float nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
- float nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
+ float currentPathLinkForwardX = pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float currentPathLinkForwardY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float nextPathLinkForwardX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ float nextPathLinkForwardY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
CVector positionOnCurrentLinkIncludingLane(
- pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f);
CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f);
@@ -1490,7 +1490,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
}
}
nextLink = CGeneral::GetRandomNumber() % totalLinks;
- pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.m_connections[nextLink + pCurPathNode->firstLink];
+ pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.ConnectedNode(nextLink + pCurPathNode->firstLink);
direction = FindPathDirection(prevNode, curNode, pVehicle->AutoPilot.m_nNextRouteNode);
pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
@@ -1508,7 +1508,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
}
}
nextLink = CGeneral::GetRandomNumber() % totalLinks;
- pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.m_connections[nextLink + pCurPathNode->firstLink];
+ pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.ConnectedNode(nextLink + pCurPathNode->firstLink);
pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
}
@@ -1516,7 +1516,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
if (attempt >= ATTEMPTS_TO_FIND_NEXT_NODE) {
/* If we failed again, remove no U-turn limitation and remove randomness */
for (nextLink = 0; nextLink < totalLinks; nextLink++) {
- pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.m_connections[nextLink + pCurPathNode->firstLink];
+ pVehicle->AutoPilot.m_nNextRouteNode = ThePaths.ConnectedNode(nextLink + pCurPathNode->firstLink);
pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
if (!goingAgainstOneWayRoad) {
@@ -1553,12 +1553,12 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nNextDirection = -1;
lanesOnNextNode = pNextLink->numRightLanes;
}
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x;
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x;
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX();
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirX();
if (lanesOnNextNode >= 0){
if ((CGeneral::GetRandomNumber() & 0x600) == 0){
/* 25% chance vehicle will try to switch lane */
- CVector2D dist = pNextPathNode->pos - pCurPathNode->pos;
+ CVector2D dist = pNextPathNode->GetPosition() - pCurPathNode->GetPosition();
if (dist.MagnitudeSqr() >= SQR(14.0f)){
if (CGeneral::GetRandomTrueFalse())
pVehicle->AutoPilot.m_nNextLane += 1;
@@ -1574,17 +1574,17 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0;
CVector positionOnCurrentLinkIncludingLane(
- pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH), /* ...what about Y? */
- pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH), /* ...what about Y? */
+ pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH),
- pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH),
+ pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
- float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
- float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
+ float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
/* We want to make a path between two links that may not have the same forward directions a curve. */
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
@@ -1600,8 +1600,8 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
uint8 CCarCtrl::FindPathDirection(int32 prevNode, int32 curNode, int32 nextNode)
{
- CVector2D prevToCur = ThePaths.m_pathNodes[curNode].pos - ThePaths.m_pathNodes[prevNode].pos;
- CVector2D curToNext = ThePaths.m_pathNodes[nextNode].pos - ThePaths.m_pathNodes[curNode].pos;
+ CVector2D prevToCur = ThePaths.m_pathNodes[curNode].GetPosition() - ThePaths.m_pathNodes[prevNode].GetPosition();
+ CVector2D curToNext = ThePaths.m_pathNodes[nextNode].GetPosition() - ThePaths.m_pathNodes[curNode].GetPosition();
float distPrevToCur = prevToCur.Magnitude();
if (distPrevToCur == 0.0f)
return PATH_DIRECTION_NONE;
@@ -1638,7 +1638,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
CPathNode* pTargetNode;
int16 numNodes;
float distanceToTargetNode;
-#ifndef REMOVE_TREADABLE_PATHFIND
+#ifndef MIAMI
if (pTarget && pTarget->m_pCurGroundEntity &&
pTarget->m_pCurGroundEntity->IsBuilding() &&
((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() &&
@@ -1650,31 +1650,32 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
int node = pCurrentMapObject->m_nodeIndices[0][i];
if (node < 0)
break;
- float dist = (ThePaths.m_pathNodes[node].pos - pTarget->GetPosition()).Magnitude();
+ float dist = (ThePaths.m_pathNodes[node].GetPosition() - pTarget->GetPosition()).Magnitude();
if (dist < minDist){
minDist = dist;
closestNode = node;
}
}
- ThePaths.DoPathSearch(0, pCurNode->pos, curNode,
+ ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
#ifdef FIX_PATHFIND_BUG
CVector(targetX, targetY, targetZ),
#else
CVector(targetX, targetY, 0.0f),
#endif
&pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode);
- }else{
+ }else
#endif
- ThePaths.DoPathSearch(0, pCurNode->pos, curNode,
+ {
+
+ ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
#ifdef FIX_PATHFIND_BUG
CVector(targetX, targetY, targetZ),
#else
CVector(targetX, targetY, 0.0f),
#endif
&pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1);
-#ifndef REMOVE_TREADABLE_PATHFIND
}
-#endif
+
int newNextNode;
int nextLink;
if (numNodes != 1 || pTargetNode == pCurNode){
@@ -1684,11 +1685,11 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
int numLinks = pCurNode->numLinks;
newNextNode = 0;
for (int i = 0; i < numLinks; i++){
- int conNode = ThePaths.m_connections[i + pCurNode->firstLink];
+ int conNode = ThePaths.ConnectedNode(i + pCurNode->firstLink);
if (conNode == prevNode && i > 1)
continue;
CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode];
- float angle = CGeneral::GetATanOfXY(pTestNode->pos.x - pCurNode->pos.x, pTestNode->pos.y - pCurNode->pos.y);
+ float angle = CGeneral::GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY());
angle = LimitRadianAngle(angle - currentAngle);
angle = ABS(angle);
if (angle < lowestAngleChange){
@@ -1700,7 +1701,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
}else{
nextLink = 0;
newNextNode = pTargetNode - ThePaths.m_pathNodes;
- for (int i = pCurNode->firstLink; ThePaths.m_connections[i] != newNextNode; i++, nextLink++)
+ for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != newNextNode; i++, nextLink++)
;
}
CPathNode* pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
@@ -1725,12 +1726,12 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
pVehicle->AutoPilot.m_nNextDirection = -1;
lanesOnNextNode = pNextLink->numRightLanes;
}
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x;
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.y;
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x;
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.y;
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX();
+ float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirY();
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirX();
+ float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirY();
if (lanesOnNextNode >= 0) {
- CVector2D dist = pNextPathNode->pos - pCurNode->pos;
+ CVector2D dist = pNextPathNode->GetPosition() - pCurNode->GetPosition();
if (dist.MagnitudeSqr() >= SQR(7.0f)){
/* 25% chance vehicle will try to switch lane */
/* No lane switching if following car from far away */
@@ -1755,17 +1756,17 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0;
CVector positionOnCurrentLinkIncludingLane(
- pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
- float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
- float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
+ float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
/* We want to make a path between two links that may not have the same forward directions a curve. */
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
@@ -1801,7 +1802,7 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection;
pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane;
int nextLink = 0;
- for (int i = pCurNode->firstLink; ThePaths.m_connections[i] != pVehicle->AutoPilot.m_nNextRouteNode; i++, nextLink++)
+ for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != pVehicle->AutoPilot.m_nNextRouteNode; i++, nextLink++)
;
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]];
pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink];
@@ -1814,12 +1815,12 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nNextDirection = -1;
lanesOnNextNode = pNextLink->numRightLanes;
}
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x;
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.y;
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x;
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.y;
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX();
+ float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirY();
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirX();
+ float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->GetDirY();
if (lanesOnNextNode >= 0) {
- CVector2D dist = pNextPathNode->pos - pCurNode->pos;
+ CVector2D dist = pNextPathNode->GetPosition() - pCurNode->GetPosition();
if (dist.MagnitudeSqr() >= SQR(7.0f) && (CGeneral::GetRandomNumber() & 0x600) == 0) {
if (CGeneral::GetRandomTrueFalse())
pVehicle->AutoPilot.m_nNextLane += 1;
@@ -1835,17 +1836,17 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0;
CVector positionOnCurrentLinkIncludingLane(
- pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
- float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
- float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
+ float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
/* We want to make a path between two links that may not have the same forward directions a curve. */
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
@@ -2199,16 +2200,16 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
forward.Normalise();
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
- CVector2D currentPathLinkForward(pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection,
- pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection);
- float nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
- float nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
+ CVector2D currentPathLinkForward(pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection,
+ pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection);
+ float nextPathLinkForwardX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ float nextPathLinkForwardY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
CVector2D positionOnCurrentLinkIncludingLane(
- pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
- pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
+ pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
+ pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
CVector2D positionOnNextLinkIncludingLane(
- pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX);
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX);
CVector2D distanceToNextNode = (CVector2D)pVehicle->GetPosition() - positionOnCurrentLinkIncludingLane;
float scalarDistanceToNextNode = distanceToNextNode.Magnitude();
CVector2D distanceBetweenNodes = positionOnNextLinkIncludingLane - positionOnCurrentLinkIncludingLane;
@@ -2237,16 +2238,16 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
}
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
scalarDistanceToNextNode = CVector2D(
- pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x,
- pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude();
+ pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x,
+ pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude();
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
- currentPathLinkForward.x = pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
- currentPathLinkForward.y = pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
- nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
- nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
+ currentPathLinkForward.x = pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
+ currentPathLinkForward.y = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
+ nextPathLinkForwardX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
+ nextPathLinkForwardY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
}
- positionOnCurrentLinkIncludingLane.x = pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y;
- positionOnCurrentLinkIncludingLane.y = pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x;
+ positionOnCurrentLinkIncludingLane.x = pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y;
+ positionOnCurrentLinkIncludingLane.y = pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x;
CVector2D projectedPosition = positionOnCurrentLinkIncludingLane - currentPathLinkForward * scalarDistanceToNextNode * 0.4f;
if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN){
projectedPosition.x = positionOnCurrentLinkIncludingLane.x;
@@ -2288,8 +2289,8 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
CCarAI::CarHasReasonToStop(pVehicle);
speedStyleMultiplier = 0.0f;
}
- CVector2D trajectory(pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
- pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
+ CVector2D trajectory(pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
+ pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
trajectory -= pVehicle->GetPosition();
float speedAngleMultiplier = FindSpeedMultiplier(
CGeneral::GetATanOfXY(trajectory.x, trajectory.y) - angleForward,
@@ -2503,9 +2504,9 @@ void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
int prevNodeId = -1;
float minDistance = 999999.9f;
for (int i = 0; i < pNode->numLinks; i++){
- int candidateId = ThePaths.m_connections[i + pNode->firstLink];
+ int candidateId = ThePaths.ConnectedNode(i + pNode->firstLink);
CPathNode* pCandidateNode = &ThePaths.m_pathNodes[candidateId];
- float distance = (pCandidateNode->pos - pNode->pos).Magnitude2D();
+ float distance = (pCandidateNode->GetPosition() - pNode->GetPosition()).Magnitude2D();
if (distance < minDistance){
minDistance = distance;
prevNodeId = candidateId;
@@ -2517,7 +2518,7 @@ void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNodeId];
if (forward.x == 0.0f && forward.y == 0.0f)
forward.x = 1.0f;
- if (DotProduct2D(pNode->pos - pPrevNode->pos, forward) < 0.0f){
+ if (DotProduct2D(pNode->GetPosition() - pPrevNode->GetPosition(), forward) < 0.0f){
int tmp;
tmp = prevNodeId;
prevNodeId = nodeId;
@@ -2557,7 +2558,7 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
int nextLink;
CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
for (nextLink = 0; nextLink < 12; nextLink++)
- if (ThePaths.m_connections[nextLink + pCurNode->firstLink] == pVehicle->AutoPilot.m_nNextRouteNode)
+ if (ThePaths.ConnectedNode(nextLink + pCurNode->firstLink) == pVehicle->AutoPilot.m_nNextRouteNode)
break;
pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink];
pVehicle->AutoPilot.m_nNextDirection = (pVehicle->AutoPilot.m_nCurrentRouteNode >= pVehicle->AutoPilot.m_nNextRouteNode) ? 1 : -1;
@@ -2574,7 +2575,7 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
}
}
pVehicle->AutoPilot.m_nCurrentPathNodeInfo = curConnection;
- pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.m_connections[curLink + pCurNode->firstLink] >= pVehicle->AutoPilot.m_nCurrentRouteNode) ? 1 : -1;
+ pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.ConnectedNode(curLink + pCurNode->firstLink) >= pVehicle->AutoPilot.m_nCurrentRouteNode) ? 1 : -1;
}
void CCarCtrl::GenerateEmergencyServicesCar(void)
@@ -2656,7 +2657,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
pVehicle->GetForward() = CVector(direction.x, direction.y, 0.0f);
pVehicle->GetRight() = CVector(direction.y, -direction.x, 0.0f);
pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
- spawnPos.z = posBetweenNodes * ThePaths.m_pathNodes[curNode].pos.z + (1.0f - posBetweenNodes) * ThePaths.m_pathNodes[nextNode].pos.z;
+ spawnPos.z = posBetweenNodes * ThePaths.m_pathNodes[curNode].GetZ() + (1.0f - posBetweenNodes) * ThePaths.m_pathNodes[nextNode].GetZ();
float groundZ = INFINITE_Z;
CColPoint colPoint;
CEntity* pEntity;
@@ -2739,7 +2740,11 @@ bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi)
bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
{
+#ifdef GTA_BRIDGE // actually they forgot that in VC...
// bridge moves up and down
return x > -342.0f && x < -219.0f &&
y > -677.0f && y < -580.0f;
+#else
+ return false;
+#endif
}