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authoraap <aap@papnet.eu>2020-12-02 10:38:27 +0100
committeraap <aap@papnet.eu>2020-12-02 10:38:27 +0100
commitfba657ff0c77b343ac854a5aed16385a6c77492c (patch)
treec4a125ed77e2b44366bc693dfce2654cc80a795e /src/core/Camera.cpp
parentsome more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/Camera.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 51876c93..4baec2a4 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -713,14 +713,14 @@ CCamera::Process(void)
DistanceToWater = CWaterLevel::CalcDistanceToWater(GetPosition().x, GetPosition().y);
// LOD dist
- if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier())
- LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
- else
- LODDistMultiplier = 1.0f;
-#ifdef FIX_BUGS
- // from VC. to high values bug out spawns
- LODDistMultiplier = Min(LODDistMultiplier, 2.2f);
+ if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){
+ LODDistMultiplier = 70.0f/CDraw::GetFOV();
+#ifndef FIX_BUGS
+ // makes no sense and gone in VC
+ LODDistMultiplier *= CDraw::GetAspectRatio()/(4.0f/3.0f);
#endif
+ }else
+ LODDistMultiplier = 1.0f;
#if GTA_VERSION > GTA3_PS2_160
GenerationDistMultiplier = LODDistMultiplier;
LODDistMultiplier *= CRenderer::ms_lodDistScale;