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author | aap <aap@papnet.eu> | 2020-03-26 14:16:06 +0100 |
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committer | aap <aap@papnet.eu> | 2020-03-27 10:04:45 +0100 |
commit | f0dfaac838fdbb90783609bf4e45518ccf853708 (patch) | |
tree | 0091bdfdf4a7149265af7a596906a9cf4f50a55c /src/core/Camera.h | |
parent | Merge pull request #353 from Sergeanur/Debug (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Camera.h | 106 |
1 files changed, 70 insertions, 36 deletions
diff --git a/src/core/Camera.h b/src/core/Camera.h index 980af5c1..48f2d27a 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -5,6 +5,8 @@ class CEntity; class CPed; class CAutomobile; +extern int16 &DebugCamMode; + #define NUMBER_OF_VECTORS_FOR_AVERAGE 2 struct CCam @@ -66,17 +68,17 @@ struct CCam bool m_bTheHeightFixerVehicleIsATrain; bool LookBehindCamWasInFront; bool LookingBehind; - bool LookingLeft; // 32 + bool LookingLeft; bool LookingRight; bool ResetStatics; //for interpolation type stuff to work bool Rotating; int16 Mode; // CameraMode - uint32 m_uiFinishTime; // 52 + uint32 m_uiFinishTime; int m_iDoCollisionChecksOnFrameNum; int m_iDoCollisionCheckEveryNumOfFrames; - int m_iFrameNumWereAt; // 64 + int m_iFrameNumWereAt; int m_iRunningVectorArrayPos; int m_iRunningVectorCounter; int DirectionWasLooking; @@ -85,9 +87,9 @@ struct CCam float f_Roll; //used for adding a slight roll to the camera in the float f_rollSpeed; float m_fSyphonModeTargetZOffSet; - float m_fUnknownZOffSet; + float m_fRoadOffSet; float m_fAmountFractionObscured; - float m_fAlphaSpeedOverOneFrame; // 100 + float m_fAlphaSpeedOverOneFrame; float m_fBetaSpeedOverOneFrame; float m_fBufferedTargetBeta; float m_fBufferedTargetOrientation; @@ -95,7 +97,7 @@ struct CCam float m_fCamBufferedHeight; float m_fCamBufferedHeightSpeed; float m_fCloseInPedHeightOffset; - float m_fCloseInPedHeightOffsetSpeed; // 132 + float m_fCloseInPedHeightOffsetSpeed; float m_fCloseInCarHeightOffset; float m_fCloseInCarHeightOffsetSpeed; float m_fDimensionOfHighestNearCar; @@ -103,7 +105,7 @@ struct CCam float m_fFovSpeedOverOneFrame; float m_fMinDistAwayFromCamWhenInterPolating; float m_fPedBetweenCameraHeightOffset; - float m_fPlayerInFrontSyphonAngleOffSet; // 164 + float m_fPlayerInFrontSyphonAngleOffSet; float m_fRadiusForDead; float m_fRealGroundDist; //used for follow ped mode float m_fTargetBeta; @@ -111,7 +113,7 @@ struct CCam float m_fTransitionBeta; float m_fTrueBeta; - float m_fTrueAlpha; // 200 + float m_fTrueAlpha; float m_fInitialPlayerOrientation; //used for first person float Alpha; @@ -120,34 +122,25 @@ struct CCam float FOVSpeed; float Beta; float BetaSpeed; - float Distance; // 232 + float Distance; float DistanceSpeed; float CA_MIN_DISTANCE; float CA_MAX_DISTANCE; float SpeedVar; - // ped onfoot zoom distance - float m_fTargetZoomGroundOne; - float m_fTargetZoomGroundTwo; // 256 - float m_fTargetZoomGroundThree; - // ped onfoot alpha angle offset - float m_fTargetZoomOneZExtra; - float m_fTargetZoomTwoZExtra; - float m_fTargetZoomThreeZExtra; - - float m_fTargetZoomZCloseIn; - float m_fMinRealGroundDist; - float m_fTargetCloseInDist; - - CVector m_cvecTargetCoorsForFudgeInter; // 360 - CVector m_cvecCamFixedModeVector; // 372 - CVector m_cvecCamFixedModeSource; // 384 - CVector m_cvecCamFixedModeUpOffSet; // 396 - CVector m_vecLastAboveWaterCamPosition; //408 //helper for when the player has gone under the water - CVector m_vecBufferedPlayerBodyOffset; // 420 + CVector m_cvecSourceSpeedOverOneFrame; + CVector m_cvecTargetSpeedOverOneFrame; + CVector m_cvecUpOverOneFrame; + + CVector m_cvecTargetCoorsForFudgeInter; + CVector m_cvecCamFixedModeVector; + CVector m_cvecCamFixedModeSource; + CVector m_cvecCamFixedModeUpOffSet; + CVector m_vecLastAboveWaterCamPosition; //helper for when the player has gone under the water + CVector m_vecBufferedPlayerBodyOffset; // The three vectors that determine this camera for this frame - CVector Front; // 432 // Direction of looking in + CVector Front; // Direction of looking in CVector Source; // Coors in world space CVector SourceBeforeLookBehind; CVector Up; // Just that @@ -162,6 +155,10 @@ struct CCam bool m_bFirstPersonRunAboutActive; + CCam(void) { Init(); } + void Init(void); + void Process(void); + void ProcessSpecialHeightRoutines(void); void GetVectorsReadyForRW(void); CVector DoAverageOnVector(const CVector &vec); float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies); @@ -171,13 +168,44 @@ struct CCam bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation); void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist); void FixCamWhenObscuredByVehicle(const CVector &TargetCoors); - bool Using3rdPersonMouseCam(); - bool GetWeaponFirstPersonOn(); - - void Process_Debug(float *vec, float a, float b, float c); + void LookBehind(void); + void LookLeft(void); + void LookRight(void); + void ClipIfPedInFrontOfPlayer(void); + void KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CVector &up, const float &alpha, const float &beta, const float &fov); + bool Using3rdPersonMouseCam(void); + bool GetWeaponFirstPersonOn(void); + bool IsTargetInWater(const CVector &CamCoors); + void AvoidWallsTopDownPed(const CVector &TargetCoors, const CVector &Offset, float *Adjuster, float *AdjusterSpeed, float yDistLimit); + void PrintMode(void); + + void Process_Debug(const CVector&, float, float, float); + void Process_Editor(const CVector&, float, float, float); + void Process_ModelView(const CVector &CameraTarget, float, float, float); void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_TopDown(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar); + void Process_TopDownPed(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Rocket(const CVector &CameraTarget, float, float, float); + void Process_M16_1stPerson(const CVector &CameraTarget, float, float, float); + void Process_1stPerson(const CVector &CameraTarget, float, float, float); + void Process_1rstPersonPedOnPC(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Sniper(const CVector &CameraTarget, float, float, float); + void Process_Syphon(const CVector &CameraTarget, float, float, float); + void Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, float); + void Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_FlyBy(const CVector&, float, float, float); + void Process_WheelCam(const CVector&, float, float, float); + void Process_Fixed(const CVector &CameraTarget, float, float, float); + void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float); + void Process_Circle(const CVector &CameraTarget, float, float, float); + void Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float); + void ProcessPedsDeadBaby(void); + bool ProcessArrestCamOne(void); + bool ProcessArrestCamTwo(void); }; static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size"); static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error"); @@ -223,6 +251,7 @@ enum FADE_OUT = 0, FADE_IN, + FADE_NONE }; enum @@ -445,8 +474,8 @@ uint32 unknown; uint32 m_fScriptTimeForInterPolation; -int16 m_iFadingDirection; -int m_iModeObbeCamIsInForCar; + int16 m_iFadingDirection; + int m_iModeObbeCamIsInForCar; int16 m_iModeToGoTo; int16 m_iMusicFadingDirection; int16 m_iTypeOfSwitch; @@ -493,6 +522,7 @@ int m_iModeObbeCamIsInForCar; void TakeControlNoEntity(const CVector&, int16, int32); void SetCamPositionForFixedMode(const CVector&, const CVector&); bool GetFading(); + int GetFadingDirection(); void Init(); void SetRwCamera(RwCamera*); @@ -525,8 +555,12 @@ static_assert(offsetof(CCamera, m_uiTransitionState) == 0x89, "CCamera: error"); static_assert(offsetof(CCamera, m_uiTimeTransitionStart) == 0x94, "CCamera: error"); static_assert(offsetof(CCamera, m_BlurBlue) == 0x9C, "CCamera: error"); static_assert(offsetof(CCamera, Cams) == 0x1A4, "CCamera: error"); +static_assert(offsetof(CCamera, pToGarageWeAreIn) == 0x690, "CCamera: error"); +static_assert(offsetof(CCamera, m_PreviousCameraPosition) == 0x6B0, "CCamera: error"); static_assert(offsetof(CCamera, m_vecCutSceneOffset) == 0x6F8, "CCamera: error"); +static_assert(offsetof(CCamera, m_arrPathArray) == 0x7a8, "CCamera: error"); static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size"); + extern CCamera &TheCamera; -void CamShakeNoPos(CCamera*, float);
\ No newline at end of file +void CamShakeNoPos(CCamera*, float); |