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authoraap <aap@papnet.eu>2020-04-06 18:36:19 +0200
committerGitHub <noreply@github.com>2020-04-06 18:36:19 +0200
commitf8465e0f661a7e1c25494531716443d14b8572fa (patch)
tree7532d2f1a13d4a422eb746270f3b4687894df497 /src/core/FrontEndControls.h
parentMerge pull request #382 from Nick007J/master (diff)
parentPS2 Frontend Controls (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/FrontEndControls.h712
1 files changed, 712 insertions, 0 deletions
diff --git a/src/core/FrontEndControls.h b/src/core/FrontEndControls.h
new file mode 100644
index 00000000..5b6f95bb
--- /dev/null
+++ b/src/core/FrontEndControls.h
@@ -0,0 +1,712 @@
+#pragma once
+
+enum {
+ NUM_MULTICHOICE_OPTIONS = 16,
+ // 50 actual lines and 15 for spacing
+ NUM_LINELISTER_LINES = 50,
+ NUM_LINELISTER_LINES_TOTAL = NUM_LINELISTER_LINES + 15,
+ NUM_PAGE_WIDGETS = 10,
+};
+
+
+class CPlaceableText
+{
+public:
+ CVector2D m_position;
+ CRGBA m_color;
+ wchar *m_text;
+
+ CPlaceableText(void)
+ : m_position(0.0f, 0.0f), m_color(255, 255, 255, 255) {}
+ void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; }
+ void SetColor(const CRGBA &color) { m_color = color; }
+ CRGBA GetColor(void) { return m_color; }
+ void SetAlpha(uint8 alpha) { m_color.alpha = alpha; }
+};
+
+// No trace of this in the game but it makes the other classes simpler
+class CPlaceableTextTwoLines
+{
+public:
+ CPlaceableText m_line1;
+ CPlaceableText m_line2;
+
+ void SetColor(const CRGBA &color) { m_line1.SetColor(color); m_line2.SetColor(color); }
+ void SetAlpha(uint8 alpha) { m_line1.SetAlpha(alpha); m_line2.SetAlpha(alpha); }
+};
+
+// No trace of this in the game but it makes the other classes simpler
+class CShadowInfo
+{
+public:
+ bool m_bRightJustify;
+ bool m_bDropShadow;
+ CRGBA m_shadowColor;
+ CVector2D m_shadowOffset;
+
+ CShadowInfo(void)
+ : m_bRightJustify(false), m_bDropShadow(false),
+ m_shadowColor(255, 255, 255, 255),
+ m_shadowOffset(-1.0f, -1.0f) {}
+ CRGBA GetShadowColor(void) { return m_shadowColor; }
+ void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset){
+ m_bDropShadow = bDropShadows;
+ m_shadowColor = shadowColor;
+ m_shadowOffset = shadowOffset;
+ }
+};
+
+// No trace of this in the game but it makes the other classes simpler
+class CSelectable
+{
+public:
+ bool m_bSelected;
+ CRGBA m_selectedColor;
+
+ CSelectable(void) : m_bSelected(false) {}
+ CRGBA GetSelectedColor(void) { return m_selectedColor; }
+};
+
+class CPlaceableShText : public CPlaceableText, public CShadowInfo
+{
+public:
+ using CPlaceableText::SetPosition;
+ void SetPosition(float x, float y, bool bRightJustify) { SetPosition(x, y); m_bRightJustify = bRightJustify; }
+ void SetAlpha(uint8 alpha) { m_shadowColor.alpha = alpha; CPlaceableText::SetAlpha(alpha); }
+
+ void Draw(float x, float y);
+ void Draw(const CRGBA &color, float x, float y);
+ // unused arguments it seems
+ void DrawShWrap(float x, float y, float wrapX, float wrapY) { Draw(x, y); }
+};
+
+class CPlaceableShTextTwoLines : public CPlaceableTextTwoLines, public CShadowInfo
+{
+public:
+ void SetAlpha(uint8 alpha) { m_shadowColor.alpha = alpha; CPlaceableTextTwoLines::SetAlpha(alpha); }
+
+ void Draw(float x, float y);
+ void Draw(const CRGBA &color, float x, float y);
+};
+
+class CPlaceableShOption : public CPlaceableShText, public CSelectable
+{
+public:
+ void SetColors(const CRGBA &normal, const CRGBA &selection) { CPlaceableShText::SetColor(normal); m_selectedColor = selection; }
+ void SetAlpha(uint8 alpha) { m_selectedColor.alpha = alpha; CPlaceableShText::SetAlpha(alpha); }
+
+ using CPlaceableShText::Draw;
+ void Draw(const CRGBA &highlightColor, float x, float y, bool bHighlight);
+};
+
+class CPlaceableShOptionTwoLines : public CPlaceableShTextTwoLines, public CSelectable
+{
+public:
+ void SetColors(const CRGBA &normal, const CRGBA &selection) { CPlaceableShTextTwoLines::SetColor(normal); m_selectedColor = selection; }
+ void SetAlpha(uint8 alpha) { m_selectedColor.alpha = alpha; CPlaceableShTextTwoLines::SetAlpha(alpha); }
+
+ using CPlaceableShTextTwoLines::Draw;
+ void Draw(const CRGBA &highlightColor, float x, float y, bool bHighlight);
+};
+
+class CPlaceableSprite
+{
+public:
+ CSprite2d *m_pSprite;
+ CVector2D m_position;
+ CVector2D m_size;
+ CRGBA m_color;
+
+ CPlaceableSprite(void)
+ : m_pSprite(nil), m_position(0.0f, 0.0f),
+ m_size(0.0f, 0.0f), m_color(255, 255, 255, 255) {}
+
+ void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; }
+ void SetAlpha(uint8 alpha) { m_color.alpha = alpha; }
+
+ void Draw(float x, float y);
+ void Draw(const CRGBA &color, float x, float y);
+};
+
+class CPlaceableShSprite
+{
+public:
+ CPlaceableSprite m_sprite;
+ CPlaceableSprite m_shadow;
+ bool m_bDropShadow;
+
+ CPlaceableShSprite(void) : m_bDropShadow(false) {}
+
+ void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset){
+ m_bDropShadow = bDropShadows;
+ m_shadow.m_color = shadowColor;
+ m_shadow.m_position = shadowOffset;
+ }
+ void SetAlpha(uint8 alpha) { m_sprite.SetAlpha(alpha); m_shadow.SetAlpha(alpha); }
+
+ void Draw(float x, float y);
+};
+
+
+class CMenuBase
+{
+public:
+ CVector2D m_position;
+ bool m_bTwoState;
+
+ CMenuBase(void)
+ : m_position(0.0f, 0.0f), m_bTwoState(false) {}
+ void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; }
+
+ virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y) = 0;
+ virtual void DrawNormal(float x, float y) = 0;
+ virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y) = 0;
+ virtual void SetAlpha(uint8 alpha) = 0;
+ virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) = 0;
+ virtual bool GoNext(void) = 0;
+ virtual bool GoPrev(void) = 0;
+ virtual bool GoDown(void) = 0;
+ virtual bool GoUp(void) = 0;
+ virtual bool GoDownStill(void) = 0;
+ virtual bool GoUpStill(void) = 0;
+ virtual bool GoLeft(void) = 0;
+ virtual bool GoRight(void) = 0;
+ virtual bool GoLeftStill(void) = 0;
+ virtual bool GoRightStill(void) = 0;
+ virtual bool GoFirst(void) = 0;
+ virtual bool GoLast(void) = 0;
+ virtual void SelectCurrentOptionUnderCursor(void) = 0;
+ virtual void SelectDefaultCancelAction(void) = 0;
+ virtual void ActivateMenu(bool first) = 0;
+ virtual void DeactivateMenu(void) = 0;
+ virtual int GetMenuSelection(void) = 0;
+ virtual void SetMenuSelection(int selection) = 0;
+};
+
+class CMenuDummy : public CMenuBase
+{
+public:
+ bool m_bActive;
+
+ virtual void Draw(const CRGBA &, const CRGBA &, float x, float y) {}
+ virtual void DrawNormal(float x, float y) {}
+ virtual void DrawHighlighted(const CRGBA &, float x, float y) {}
+ virtual void SetAlpha(uint8 alpha) {}
+ virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) {}
+ virtual bool GoNext(void) { DeactivateMenu(); return false; }
+ virtual bool GoPrev(void) { DeactivateMenu(); return false; }
+ virtual bool GoDown(void) { return GoNext(); }
+ virtual bool GoUp(void) { return GoPrev(); }
+ virtual bool GoDownStill(void) { return false; }
+ virtual bool GoUpStill(void) { return false; }
+ virtual bool GoLeft(void) { return true; }
+ virtual bool GoRight(void) { return true; }
+ virtual bool GoLeftStill(void) { return true; }
+ virtual bool GoRightStill(void) { return true; }
+ virtual bool GoFirst(void) { ActivateMenu(true); return true; }
+ virtual bool GoLast(void) { ActivateMenu(true); return true; }
+ virtual void SelectCurrentOptionUnderCursor(void) {}
+ virtual void SelectDefaultCancelAction(void) {}
+ virtual void ActivateMenu(bool first) { m_bActive = true; }
+ virtual void DeactivateMenu(void) { m_bActive = false; }
+ virtual int GetMenuSelection(void) { return -1; }
+ virtual void SetMenuSelection(int) {}
+};
+
+class CMenuPictureAndText : public CMenuBase
+{
+public:
+ int m_numSprites;
+ CPlaceableShSprite m_sprites[5];
+ int m_numTexts;
+ CPlaceableShText m_texts[20];
+
+ CVector2D m_oldTextScale;
+ CVector2D m_textScale;
+ bool m_bSetTextScale;
+
+ float m_wrapX;
+ float m_oldWrapx;
+ bool m_bWrap;
+ // missing some?
+
+
+ CMenuPictureAndText(void)
+ : m_numSprites(0), m_numTexts(0),
+ m_bSetTextScale(false), m_bWrap(false) {}
+
+ void SetNewOldShadowWrapX(bool bWrapX, float newWrapX, float oldWrapX);
+ void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale);
+ void SetTextsColor(const CRGBA &color);
+ void AddText(wchar *text, float positionX, float positionY, const CRGBA &color, bool bRightJustify);
+ void AddPicture(CSprite2d *sprite, CSprite2d *shadow, float positionX, float positionY, float width, float height, const CRGBA &color);
+ void AddPicture(CSprite2d *sprite, float positionX, float positionY, float width, float height, const CRGBA &color);
+
+ virtual void Draw(const CRGBA &, const CRGBA &, float x, float y);
+ virtual void DrawNormal(float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
+ virtual void DrawHighlighted(const CRGBA &, float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
+ virtual void SetAlpha(uint8 alpha);
+ virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
+ virtual bool GoNext(void) { return false; }
+ virtual bool GoPrev(void) { return false; }
+ virtual bool GoDown(void) { return GoNext(); }
+ virtual bool GoUp(void) { return GoPrev(); }
+ virtual bool GoDownStill(void) { return false; }
+ virtual bool GoUpStill(void) { return false; }
+ virtual bool GoLeft(void) { return true; }
+ virtual bool GoRight(void) { return true; }
+ virtual bool GoLeftStill(void) { return true; }
+ virtual bool GoRightStill(void) { return true; }
+ virtual bool GoFirst(void) { return false; }
+ virtual bool GoLast(void) { return false; }
+ virtual void SelectCurrentOptionUnderCursor(void) {}
+ virtual void SelectDefaultCancelAction(void) {}
+ virtual void ActivateMenu(bool first) {}
+ virtual void DeactivateMenu(void) {}
+ virtual int GetMenuSelection(void) { return -1; }
+ virtual void SetMenuSelection(int) {}
+};
+
+class CMenuMultiChoice : public CMenuBase
+{
+public:
+ int m_numOptions;
+ CPlaceableShText m_title;
+ CPlaceableShOption m_options[NUM_MULTICHOICE_OPTIONS];
+ int m_cursor;
+ CVector2D m_oldTextScale;
+ CVector2D m_textScale;
+ bool m_bSetTextScale;
+ bool m_bSetTitleTextScale;
+
+ CMenuMultiChoice(void)
+ : m_numOptions(0), m_cursor(-1),
+ m_bSetTextScale(false), m_bSetTitleTextScale(false) {}
+
+ void AddTitle(wchar *text, float positionX, float positionY, bool bRightJustify);
+ CPlaceableShOption *AddOption(wchar *text, float positionX, float positionY, bool bSelected, bool bRightJustify);
+ void SetColors(const CRGBA &title, const CRGBA &normal, const CRGBA &selected);
+ void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale);
+
+ virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
+ virtual void DrawNormal(float x, float y);
+ virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
+ virtual void SetAlpha(uint8 alpha);
+ virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
+ virtual bool GoNext(void);
+ virtual bool GoPrev(void);
+ virtual bool GoDown(void) { return GoNext(); }
+ virtual bool GoUp(void) { return GoPrev(); }
+ virtual bool GoDownStill(void) { return false; }
+ virtual bool GoUpStill(void) { return false; }
+ virtual bool GoLeft(void) { return GoPrev(); }
+ virtual bool GoRight(void) { return GoNext(); }
+ virtual bool GoLeftStill(void) { return true; }
+ virtual bool GoRightStill(void) { return true; }
+ virtual bool GoFirst(void) { m_cursor = 0; return true; }
+ virtual bool GoLast(void) { m_cursor = m_numOptions-1; return true; }
+ virtual void SelectCurrentOptionUnderCursor(void);
+ virtual void SelectDefaultCancelAction(void) {}
+ virtual void ActivateMenu(bool first) { m_cursor = first ? 0 : m_numOptions-1; }
+ virtual void DeactivateMenu(void) { m_cursor = -1; }
+ virtual int GetMenuSelection(void);
+ virtual void SetMenuSelection(int selection);
+};
+
+class CMenuMultiChoiceTriggered : public CMenuMultiChoice
+{
+public:
+ typedef void (*Trigger)(CMenuMultiChoiceTriggered *);
+
+ Trigger m_triggers[NUM_MULTICHOICE_OPTIONS];
+ Trigger m_defaultCancel;
+
+ CMenuMultiChoiceTriggered(void) { Initialise(); }
+
+ void Initialise(void);
+ CPlaceableShOption *AddOption(wchar *text, float positionX, float positionY, Trigger trigger, bool bSelected, bool bRightJustify);
+
+ virtual void SelectCurrentOptionUnderCursor(void);
+ virtual void SelectDefaultCancelAction(void);
+};
+
+class CMenuMultiChoiceTriggeredAlways : public CMenuMultiChoiceTriggered
+{
+public:
+ Trigger m_alwaysNormalTrigger;
+ Trigger m_alwaysHighlightTrigger;
+ Trigger m_alwaysTrigger;
+
+ CMenuMultiChoiceTriggeredAlways(void)
+ : m_alwaysNormalTrigger(nil), m_alwaysHighlightTrigger(nil), m_alwaysTrigger(nil) {}
+
+ virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
+ virtual void DrawNormal(float x, float y);
+ virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
+};
+
+class CMenuMultiChoicePictured : public CMenuMultiChoice
+{
+public:
+ CPlaceableSprite m_sprites[NUM_MULTICHOICE_OPTIONS];
+ bool m_bHasSprite[NUM_MULTICHOICE_OPTIONS];
+
+ CMenuMultiChoicePictured(void) { Initialise(); }
+ void Initialise(void);
+ using CMenuMultiChoice::AddOption;
+ CPlaceableShOption *AddOption(CSprite2d *sprite, float positionX, float positionY, const CVector2D &size, bool bSelected);
+
+ virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
+ virtual void DrawNormal(float x, float y);
+ virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
+ virtual void SetAlpha(uint8 alpha);
+ // unnecessary - same as base class
+// virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
+};
+
+class CMenuMultiChoicePicturedTriggered : public CMenuMultiChoicePictured
+{
+public:
+ typedef void (*Trigger)(CMenuMultiChoicePicturedTriggered *);
+
+ Trigger m_triggers[NUM_MULTICHOICE_OPTIONS];
+ Trigger m_defaultCancel;
+
+ CMenuMultiChoicePicturedTriggered(void) { Initialise(); }
+
+ void Initialise(void);
+ using CMenuMultiChoicePictured::AddOption;
+ CPlaceableShOption *AddOption(CSprite2d *sprite, float positionX, float positionY, const CVector2D &size, Trigger trigger, bool bSelected);
+
+ virtual void SelectCurrentOptionUnderCursor(void);
+ virtual void SelectDefaultCancelAction(void);
+};
+
+struct FEC_MOVETAB
+{
+ int8 right;
+ int8 left;
+ int8 down;
+ int8 up;
+};
+
+class CMenuMultiChoicePicturedTriggeredAnyMove : public CMenuMultiChoicePicturedTriggered
+{
+public:
+ FEC_MOVETAB m_moveTab[NUM_MULTICHOICE_OPTIONS];
+
+ CMenuMultiChoicePicturedTriggeredAnyMove(void) { Initialise(); }
+
+ void Initialise(void);
+ using CMenuMultiChoicePicturedTriggered::AddOption;
+ CPlaceableShOption *AddOption(CSprite2d *sprite, FEC_MOVETAB *moveTab, float positionX, float positionY, const CVector2D &size, Trigger trigger, bool bSelected);
+
+ virtual bool GoDown(void);
+ virtual bool GoUp(void);
+ virtual bool GoLeft(void);
+ virtual bool GoRight(void);
+};
+
+// copy of CMenuMultiChoice pretty much except for m_options type
+class CMenuMultiChoiceTwoLines : public CMenuBase
+{
+public:
+ int m_numOptions;
+ CPlaceableShText m_title;
+ CPlaceableShOptionTwoLines m_options[NUM_MULTICHOICE_OPTIONS];
+ int m_cursor;
+ CVector2D m_oldTextScale;
+ CVector2D m_textScale;
+ bool m_bSetTextScale;
+ bool m_bSetTitleTextScale;
+
+ CMenuMultiChoiceTwoLines(void)
+ : m_numOptions(0), m_cursor(-1),
+ m_bSetTextScale(false), m_bSetTitleTextScale(false) {}
+
+ void AddTitle(wchar *text, float positionX, float positionY, bool bRightJustify);
+ CPlaceableShOptionTwoLines *AddOption(wchar *text, float positionX, float positionY, bool bSelected, bool bRightJustify);
+ CPlaceableShOptionTwoLines *AddOption(wchar *text1, float positionX1, float positionY1, wchar *text2, float positionX2, float positionY2, bool bSelected, bool bRightJustify);
+ void SetColors(const CRGBA &title, const CRGBA &normal, const CRGBA &selected);
+ void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale);
+
+ virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
+ virtual void DrawNormal(float x, float y);
+ virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
+ virtual void SetAlpha(uint8 alpha);
+ virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
+ virtual bool GoNext(void);
+ virtual bool GoPrev(void);
+ virtual bool GoDown(void) { return GoNext(); }
+ virtual bool GoUp(void) { return GoPrev(); }
+ virtual bool GoDownStill(void) { return true; }
+ virtual bool GoUpStill(void) { return true; }
+ virtual bool GoLeft(void) { return GoPrev(); }
+ virtual bool GoRight(void) { return GoNext(); }
+ virtual bool GoLeftStill(void) { return true; }
+ virtual bool GoRightStill(void) { return true; }
+ virtual bool GoFirst(void) { m_cursor = 0; return true; }
+ virtual bool GoLast(void) { m_cursor = m_numOptions-1; return true; }
+ virtual void SelectCurrentOptionUnderCursor(void);
+ virtual void SelectDefaultCancelAction(void) {}
+ virtual void ActivateMenu(bool first) { m_cursor = first ? 0 : m_numOptions-1; }
+ virtual void DeactivateMenu(void) { m_cursor = -1; }
+ virtual int GetMenuSelection(void);
+ virtual void SetMenuSelection(int selection);
+};
+
+// copy of CMenuMultiChoiceTriggered except for m_options
+class CMenuMultiChoiceTwoLinesTriggered : public CMenuMultiChoiceTwoLines
+{
+public:
+ typedef void (*Trigger)(CMenuMultiChoiceTwoLinesTriggered *);
+
+ Trigger m_triggers[NUM_MULTICHOICE_OPTIONS];
+ Trigger m_defaultCancel;
+
+ CMenuMultiChoiceTwoLinesTriggered(void) { Initialise(); }
+
+ void Initialise(void);
+ CPlaceableShOptionTwoLines *AddOption(wchar *text, float positionX, float positionY, Trigger trigger, bool bSelected, bool bRightJustify);
+ CPlaceableShOptionTwoLines *AddOption(wchar *text1, float positionX1, float positionY1, wchar *text2, float positionX2, float positionY2, Trigger trigger, bool bSelected, bool bRightJustify);
+
+ virtual void SelectCurrentOptionUnderCursor(void);
+ virtual void SelectDefaultCancelAction(void);
+};
+
+
+class CMenuOnOff : public CMenuBase
+{
+public:
+ CPlaceableShOption m_title;
+ CPlaceableShText m_options[2];
+ bool m_bActive;
+ bool m_bSetTextScale;
+ bool m_bSetTitleTextScale;
+ CVector2D m_textScale;
+ CVector2D m_oldTextScale;
+ int m_type; // 0: on/off 1: yes/no
+
+ void SetColors(const CRGBA &title, const CRGBA &options);
+ void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale);
+ void SetOptionPosition(float x, float y, bool bRightJustify);
+ void AddTitle(wchar *text, bool bSelected, float positionX, float positionY, bool bRightJustify);
+
+ virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
+ virtual void DrawNormal(float x, float y);
+ virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
+ virtual void SetAlpha(uint8 alpha);
+ virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
+ virtual bool GoNext(void) { DeactivateMenu(); return false; }
+ virtual bool GoPrev(void) { DeactivateMenu(); return false; }
+ virtual bool GoDown(void) { return GoNext(); }
+ virtual bool GoUp(void) { return GoPrev(); }
+ virtual bool GoDownStill(void) { return false; }
+ virtual bool GoUpStill(void) { return false; }
+ virtual bool GoLeft(void) { SelectCurrentOptionUnderCursor(); return true; }
+ virtual bool GoRight(void) { SelectCurrentOptionUnderCursor(); return true; }
+ virtual bool GoLeftStill(void) { return true; }
+ virtual bool GoRightStill(void) { return true; }
+ virtual bool GoFirst(void) { ActivateMenu(true); return true; }
+ virtual bool GoLast(void) { ActivateMenu(true); return true; }
+ virtual void SelectCurrentOptionUnderCursor(void) { m_title.m_bSelected ^= 1; }
+ virtual void SelectDefaultCancelAction(void) {}
+ virtual void ActivateMenu(bool first) { m_bActive = true; }
+ virtual void DeactivateMenu(void) { m_bActive = false; }
+ virtual int GetMenuSelection(void) { return m_title.m_bSelected; }
+ virtual void SetMenuSelection(int selection) { m_title.m_bSelected = selection; }
+};
+
+class CMenuOnOffTriggered : public CMenuOnOff
+{
+public:
+ typedef void (*Trigger)(CMenuOnOffTriggered *);
+
+ Trigger m_trigger;
+
+ void SetOptionPosition(float x, float y, Trigger trigger, bool bRightJustify);
+
+ virtual void SelectCurrentOptionUnderCursor(void);
+};
+
+class CMenuSlider : public CMenuBase
+{
+public:
+ CPlaceableShText m_title;
+ CPlaceableShText m_box; // not really a text
+ CRGBA m_colors[2]; // left and right
+ CVector2D m_size[2]; // left and right
+ int m_value;
+ CPlaceableShText m_percentageText;
+ bool m_bDrawPercentage;
+// char field_8D;
+// char field_8E;
+// char field_8F;
+ uint8 m_someAlpha;
+// char field_91;
+// char field_92;
+// char field_93;
+ bool m_bActive;
+ int m_style;
+
+ static char Buf8[8];
+ static wchar Buf16[8];
+
+ CMenuSlider(void)
+ : m_value(0), m_bDrawPercentage(false), m_bActive(false), m_style(0) {}
+
+ void SetColors(const CRGBA &title, const CRGBA &percentage, const CRGBA &left, const CRGBA &right);
+ void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &selCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor);
+ void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor);
+ void AddTickBox(float positionX, float positionY, float width, float heigthLeft, float heightRight);
+ void AddTitle(wchar *text, float positionX, float positionY);
+
+ virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
+ virtual void DrawNormal(float x, float y);
+ virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
+ virtual void SetAlpha(uint8 alpha);
+ virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
+ virtual bool GoNext(void) { DeactivateMenu(); return false; }
+ virtual bool GoPrev(void) { DeactivateMenu(); return false; }
+ virtual bool GoDown(void) { return GoNext(); }
+ virtual bool GoUp(void) { return GoPrev(); }
+ virtual bool GoDownStill(void) { return false; }
+ virtual bool GoUpStill(void) { return false; }
+ virtual bool GoLeft(void) { if(m_value < 0) m_value = 0; return true; }
+ virtual bool GoRight(void) { if(m_value > 1000) m_value = 1000; return true; }
+ virtual bool GoLeftStill(void) { m_value -= 8; if(m_value < 0) m_value = 0; return true; }
+ virtual bool GoRightStill(void) { m_value += 8; if(m_value > 1000) m_value = 1000; return true; }
+ virtual bool GoFirst(void) { ActivateMenu(true); return true; }
+ virtual bool GoLast(void) { ActivateMenu(true); return true; }
+ virtual void SelectCurrentOptionUnderCursor(void) {}
+ virtual void SelectDefaultCancelAction(void) {}
+ virtual void ActivateMenu(bool first) { m_bActive = true; }
+ virtual void DeactivateMenu(void) { m_bActive = false; }
+ virtual int GetMenuSelection(void) { return m_value/10; }
+ virtual void SetMenuSelection(int selection) { m_value = selection*10; }
+};
+
+class CMenuSliderTriggered : public CMenuSlider
+{
+public:
+ typedef void (*Trigger)(CMenuSliderTriggered *);
+
+ Trigger m_trigger;
+ Trigger m_alwaysTrigger;
+
+ CMenuSliderTriggered(void)
+ : m_trigger(nil), m_alwaysTrigger(nil) {}
+
+ void AddTickBox(float positionX, float positionY, float width, float heigthLeft, float heightRight, Trigger trigger, Trigger alwaysTrigger);
+
+ virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
+ virtual bool GoLeft(void);
+ virtual bool GoRight(void);
+ virtual bool GoLeftStill(void);
+ virtual bool GoRightStill(void);
+};
+
+
+class CMenuLineLister : public CMenuBase
+{
+public:
+ float m_width;
+ float m_height;
+ int m_numLines;
+ CPlaceableShText m_linesLeft[NUM_LINELISTER_LINES_TOTAL];
+ CPlaceableShText m_linesRight[NUM_LINELISTER_LINES_TOTAL];
+ uint8 m_lineAlphas[NUM_LINELISTER_LINES_TOTAL];
+ int8 m_lineFade[NUM_LINELISTER_LINES_TOTAL];
+ float m_scrollPosition;
+ float m_scrollSpeed;
+ int field_10E8;
+ float m_lineSpacing;
+
+ CMenuLineLister(void);
+
+ void SetLinesColor(const CRGBA &color);
+ void ResetNumberOfTextLines(void);
+ bool AddTextLine(wchar *left, wchar *right);
+
+ CPlaceableShText *GetLeftLine(int i) { return &m_linesLeft[(i%NUM_LINELISTER_LINES) + 15]; };
+ CPlaceableShText *GetRightLine(int i) { return &m_linesRight[(i%NUM_LINELISTER_LINES) + 15]; };
+
+ virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
+ virtual void DrawNormal(float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
+ virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
+ virtual void SetAlpha(uint8 alpha);
+ virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
+ virtual bool GoNext(void) { return false; }
+ virtual bool GoPrev(void) { return false; }
+ virtual bool GoDown(void) { return GoNext(); }
+ virtual bool GoUp(void) { return GoPrev(); }
+ virtual bool GoDownStill(void) { m_scrollSpeed = 0.0f; return true; }
+ virtual bool GoUpStill(void) { m_scrollSpeed *= 6.0f; return true; }
+ virtual bool GoLeft(void) { return true; }
+ virtual bool GoRight(void) { return true; }
+ virtual bool GoLeftStill(void) { return true; }
+ virtual bool GoRightStill(void) { return true; }
+ virtual bool GoFirst(void) { return true; }
+ virtual bool GoLast(void) { return true; }
+ virtual void SelectCurrentOptionUnderCursor(void) {}
+ virtual void SelectDefaultCancelAction(void) {}
+ virtual void ActivateMenu(bool first) {}
+ virtual void DeactivateMenu(void) {}
+ virtual int GetMenuSelection(void) { return -1; }
+ virtual void SetMenuSelection(int selection) {}
+};
+
+class CMenuPage
+{
+public:
+ CMenuBase *m_controls[NUM_PAGE_WIDGETS];
+ int m_numControls;
+ CMenuBase *m_pCurrentControl;
+ int m_cursor;
+
+ CMenuPage(void) { Initialise(); }
+ void Initialise(void);
+ bool AddMenu(CMenuBase *widget);
+
+ bool IsActiveMenuTwoState(void);
+ void ActiveMenuTwoState_SelectNextPosition(void);
+ void Draw(const CRGBA &,const CRGBA &, float, float);
+ void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
+ void DrawNormal(float x, float y);
+ void ActivatePage(void);
+ void SetAlpha(uint8 alpha);
+ void SetShadows(bool, const CRGBA &, const CVector2D &);
+ void GoPrev(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoPrev()) m_pCurrentControl->GoLast(); } }
+ void GoNext(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoNext()) m_pCurrentControl->GoFirst(); } }
+ void GoLeft(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoLeft()) m_pCurrentControl->GoLast(); } }
+ void GoRight(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoRight()) m_pCurrentControl->GoFirst(); } }
+ void GoUp(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoUp()) m_pCurrentControl->GoLast(); } }
+ void GoDown(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoDown()) m_pCurrentControl->GoFirst(); } }
+ void GoLeftStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoLeftStill(); }
+ void GoRightStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoRightStill(); }
+ void GoUpStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoUpStill(); }
+ void GoDownStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoDownStill(); }
+ void SelectDefaultCancelAction(void) { if(m_pCurrentControl) m_pCurrentControl->SelectDefaultCancelAction(); }
+ void SelectCurrentOptionUnderCursor(void) { if(m_pCurrentControl) m_pCurrentControl->SelectCurrentOptionUnderCursor(); }
+
+ virtual void GoUpMenuOnPage(void);
+ virtual void GoDownMenuOnPage(void);
+ virtual void GoLeftMenuOnPage(void);
+ virtual void GoRightMenuOnPage(void);
+};
+
+class CMenuPageAnyMove : public CMenuPage
+{
+public:
+ FEC_MOVETAB m_moveTab[NUM_PAGE_WIDGETS];
+
+ CMenuPageAnyMove(void) { Initialise(); }
+ void Initialise(void);
+ using CMenuPage::AddMenu;
+ bool AddMenu(CMenuBase *widget, FEC_MOVETAB *moveTab);
+
+ virtual void GoUpMenuOnPage(void);
+ virtual void GoDownMenuOnPage(void);
+ virtual void GoLeftMenuOnPage(void);
+ virtual void GoRightMenuOnPage(void);
+}; \ No newline at end of file