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author | aap <aap@papnet.eu> | 2020-04-06 18:36:19 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-06 18:36:19 +0200 |
commit | f8465e0f661a7e1c25494531716443d14b8572fa (patch) | |
tree | 7532d2f1a13d4a422eb746270f3b4687894df497 /src/core/FrontEndControls.h | |
parent | Merge pull request #382 from Nick007J/master (diff) | |
parent | PS2 Frontend Controls (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/FrontEndControls.h | 712 |
1 files changed, 712 insertions, 0 deletions
diff --git a/src/core/FrontEndControls.h b/src/core/FrontEndControls.h new file mode 100644 index 00000000..5b6f95bb --- /dev/null +++ b/src/core/FrontEndControls.h @@ -0,0 +1,712 @@ +#pragma once + +enum { + NUM_MULTICHOICE_OPTIONS = 16, + // 50 actual lines and 15 for spacing + NUM_LINELISTER_LINES = 50, + NUM_LINELISTER_LINES_TOTAL = NUM_LINELISTER_LINES + 15, + NUM_PAGE_WIDGETS = 10, +}; + + +class CPlaceableText +{ +public: + CVector2D m_position; + CRGBA m_color; + wchar *m_text; + + CPlaceableText(void) + : m_position(0.0f, 0.0f), m_color(255, 255, 255, 255) {} + void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; } + void SetColor(const CRGBA &color) { m_color = color; } + CRGBA GetColor(void) { return m_color; } + void SetAlpha(uint8 alpha) { m_color.alpha = alpha; } +}; + +// No trace of this in the game but it makes the other classes simpler +class CPlaceableTextTwoLines +{ +public: + CPlaceableText m_line1; + CPlaceableText m_line2; + + void SetColor(const CRGBA &color) { m_line1.SetColor(color); m_line2.SetColor(color); } + void SetAlpha(uint8 alpha) { m_line1.SetAlpha(alpha); m_line2.SetAlpha(alpha); } +}; + +// No trace of this in the game but it makes the other classes simpler +class CShadowInfo +{ +public: + bool m_bRightJustify; + bool m_bDropShadow; + CRGBA m_shadowColor; + CVector2D m_shadowOffset; + + CShadowInfo(void) + : m_bRightJustify(false), m_bDropShadow(false), + m_shadowColor(255, 255, 255, 255), + m_shadowOffset(-1.0f, -1.0f) {} + CRGBA GetShadowColor(void) { return m_shadowColor; } + void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset){ + m_bDropShadow = bDropShadows; + m_shadowColor = shadowColor; + m_shadowOffset = shadowOffset; + } +}; + +// No trace of this in the game but it makes the other classes simpler +class CSelectable +{ +public: + bool m_bSelected; + CRGBA m_selectedColor; + + CSelectable(void) : m_bSelected(false) {} + CRGBA GetSelectedColor(void) { return m_selectedColor; } +}; + +class CPlaceableShText : public CPlaceableText, public CShadowInfo +{ +public: + using CPlaceableText::SetPosition; + void SetPosition(float x, float y, bool bRightJustify) { SetPosition(x, y); m_bRightJustify = bRightJustify; } + void SetAlpha(uint8 alpha) { m_shadowColor.alpha = alpha; CPlaceableText::SetAlpha(alpha); } + + void Draw(float x, float y); + void Draw(const CRGBA &color, float x, float y); + // unused arguments it seems + void DrawShWrap(float x, float y, float wrapX, float wrapY) { Draw(x, y); } +}; + +class CPlaceableShTextTwoLines : public CPlaceableTextTwoLines, public CShadowInfo +{ +public: + void SetAlpha(uint8 alpha) { m_shadowColor.alpha = alpha; CPlaceableTextTwoLines::SetAlpha(alpha); } + + void Draw(float x, float y); + void Draw(const CRGBA &color, float x, float y); +}; + +class CPlaceableShOption : public CPlaceableShText, public CSelectable +{ +public: + void SetColors(const CRGBA &normal, const CRGBA &selection) { CPlaceableShText::SetColor(normal); m_selectedColor = selection; } + void SetAlpha(uint8 alpha) { m_selectedColor.alpha = alpha; CPlaceableShText::SetAlpha(alpha); } + + using CPlaceableShText::Draw; + void Draw(const CRGBA &highlightColor, float x, float y, bool bHighlight); +}; + +class CPlaceableShOptionTwoLines : public CPlaceableShTextTwoLines, public CSelectable +{ +public: + void SetColors(const CRGBA &normal, const CRGBA &selection) { CPlaceableShTextTwoLines::SetColor(normal); m_selectedColor = selection; } + void SetAlpha(uint8 alpha) { m_selectedColor.alpha = alpha; CPlaceableShTextTwoLines::SetAlpha(alpha); } + + using CPlaceableShTextTwoLines::Draw; + void Draw(const CRGBA &highlightColor, float x, float y, bool bHighlight); +}; + +class CPlaceableSprite +{ +public: + CSprite2d *m_pSprite; + CVector2D m_position; + CVector2D m_size; + CRGBA m_color; + + CPlaceableSprite(void) + : m_pSprite(nil), m_position(0.0f, 0.0f), + m_size(0.0f, 0.0f), m_color(255, 255, 255, 255) {} + + void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; } + void SetAlpha(uint8 alpha) { m_color.alpha = alpha; } + + void Draw(float x, float y); + void Draw(const CRGBA &color, float x, float y); +}; + +class CPlaceableShSprite +{ +public: + CPlaceableSprite m_sprite; + CPlaceableSprite m_shadow; + bool m_bDropShadow; + + CPlaceableShSprite(void) : m_bDropShadow(false) {} + + void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset){ + m_bDropShadow = bDropShadows; + m_shadow.m_color = shadowColor; + m_shadow.m_position = shadowOffset; + } + void SetAlpha(uint8 alpha) { m_sprite.SetAlpha(alpha); m_shadow.SetAlpha(alpha); } + + void Draw(float x, float y); +}; + + +class CMenuBase +{ +public: + CVector2D m_position; + bool m_bTwoState; + + CMenuBase(void) + : m_position(0.0f, 0.0f), m_bTwoState(false) {} + void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; } + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y) = 0; + virtual void DrawNormal(float x, float y) = 0; + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y) = 0; + virtual void SetAlpha(uint8 alpha) = 0; + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) = 0; + virtual bool GoNext(void) = 0; + virtual bool GoPrev(void) = 0; + virtual bool GoDown(void) = 0; + virtual bool GoUp(void) = 0; + virtual bool GoDownStill(void) = 0; + virtual bool GoUpStill(void) = 0; + virtual bool GoLeft(void) = 0; + virtual bool GoRight(void) = 0; + virtual bool GoLeftStill(void) = 0; + virtual bool GoRightStill(void) = 0; + virtual bool GoFirst(void) = 0; + virtual bool GoLast(void) = 0; + virtual void SelectCurrentOptionUnderCursor(void) = 0; + virtual void SelectDefaultCancelAction(void) = 0; + virtual void ActivateMenu(bool first) = 0; + virtual void DeactivateMenu(void) = 0; + virtual int GetMenuSelection(void) = 0; + virtual void SetMenuSelection(int selection) = 0; +}; + +class CMenuDummy : public CMenuBase +{ +public: + bool m_bActive; + + virtual void Draw(const CRGBA &, const CRGBA &, float x, float y) {} + virtual void DrawNormal(float x, float y) {} + virtual void DrawHighlighted(const CRGBA &, float x, float y) {} + virtual void SetAlpha(uint8 alpha) {} + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) {} + virtual bool GoNext(void) { DeactivateMenu(); return false; } + virtual bool GoPrev(void) { DeactivateMenu(); return false; } + virtual bool GoDown(void) { return GoNext(); } + virtual bool GoUp(void) { return GoPrev(); } + virtual bool GoDownStill(void) { return false; } + virtual bool GoUpStill(void) { return false; } + virtual bool GoLeft(void) { return true; } + virtual bool GoRight(void) { return true; } + virtual bool GoLeftStill(void) { return true; } + virtual bool GoRightStill(void) { return true; } + virtual bool GoFirst(void) { ActivateMenu(true); return true; } + virtual bool GoLast(void) { ActivateMenu(true); return true; } + virtual void SelectCurrentOptionUnderCursor(void) {} + virtual void SelectDefaultCancelAction(void) {} + virtual void ActivateMenu(bool first) { m_bActive = true; } + virtual void DeactivateMenu(void) { m_bActive = false; } + virtual int GetMenuSelection(void) { return -1; } + virtual void SetMenuSelection(int) {} +}; + +class CMenuPictureAndText : public CMenuBase +{ +public: + int m_numSprites; + CPlaceableShSprite m_sprites[5]; + int m_numTexts; + CPlaceableShText m_texts[20]; + + CVector2D m_oldTextScale; + CVector2D m_textScale; + bool m_bSetTextScale; + + float m_wrapX; + float m_oldWrapx; + bool m_bWrap; + // missing some? + + + CMenuPictureAndText(void) + : m_numSprites(0), m_numTexts(0), + m_bSetTextScale(false), m_bWrap(false) {} + + void SetNewOldShadowWrapX(bool bWrapX, float newWrapX, float oldWrapX); + void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale); + void SetTextsColor(const CRGBA &color); + void AddText(wchar *text, float positionX, float positionY, const CRGBA &color, bool bRightJustify); + void AddPicture(CSprite2d *sprite, CSprite2d *shadow, float positionX, float positionY, float width, float height, const CRGBA &color); + void AddPicture(CSprite2d *sprite, float positionX, float positionY, float width, float height, const CRGBA &color); + + virtual void Draw(const CRGBA &, const CRGBA &, float x, float y); + virtual void DrawNormal(float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); } + virtual void DrawHighlighted(const CRGBA &, float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); } + virtual void SetAlpha(uint8 alpha); + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset); + virtual bool GoNext(void) { return false; } + virtual bool GoPrev(void) { return false; } + virtual bool GoDown(void) { return GoNext(); } + virtual bool GoUp(void) { return GoPrev(); } + virtual bool GoDownStill(void) { return false; } + virtual bool GoUpStill(void) { return false; } + virtual bool GoLeft(void) { return true; } + virtual bool GoRight(void) { return true; } + virtual bool GoLeftStill(void) { return true; } + virtual bool GoRightStill(void) { return true; } + virtual bool GoFirst(void) { return false; } + virtual bool GoLast(void) { return false; } + virtual void SelectCurrentOptionUnderCursor(void) {} + virtual void SelectDefaultCancelAction(void) {} + virtual void ActivateMenu(bool first) {} + virtual void DeactivateMenu(void) {} + virtual int GetMenuSelection(void) { return -1; } + virtual void SetMenuSelection(int) {} +}; + +class CMenuMultiChoice : public CMenuBase +{ +public: + int m_numOptions; + CPlaceableShText m_title; + CPlaceableShOption m_options[NUM_MULTICHOICE_OPTIONS]; + int m_cursor; + CVector2D m_oldTextScale; + CVector2D m_textScale; + bool m_bSetTextScale; + bool m_bSetTitleTextScale; + + CMenuMultiChoice(void) + : m_numOptions(0), m_cursor(-1), + m_bSetTextScale(false), m_bSetTitleTextScale(false) {} + + void AddTitle(wchar *text, float positionX, float positionY, bool bRightJustify); + CPlaceableShOption *AddOption(wchar *text, float positionX, float positionY, bool bSelected, bool bRightJustify); + void SetColors(const CRGBA &title, const CRGBA &normal, const CRGBA &selected); + void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale); + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual void DrawNormal(float x, float y); + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y); + virtual void SetAlpha(uint8 alpha); + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset); + virtual bool GoNext(void); + virtual bool GoPrev(void); + virtual bool GoDown(void) { return GoNext(); } + virtual bool GoUp(void) { return GoPrev(); } + virtual bool GoDownStill(void) { return false; } + virtual bool GoUpStill(void) { return false; } + virtual bool GoLeft(void) { return GoPrev(); } + virtual bool GoRight(void) { return GoNext(); } + virtual bool GoLeftStill(void) { return true; } + virtual bool GoRightStill(void) { return true; } + virtual bool GoFirst(void) { m_cursor = 0; return true; } + virtual bool GoLast(void) { m_cursor = m_numOptions-1; return true; } + virtual void SelectCurrentOptionUnderCursor(void); + virtual void SelectDefaultCancelAction(void) {} + virtual void ActivateMenu(bool first) { m_cursor = first ? 0 : m_numOptions-1; } + virtual void DeactivateMenu(void) { m_cursor = -1; } + virtual int GetMenuSelection(void); + virtual void SetMenuSelection(int selection); +}; + +class CMenuMultiChoiceTriggered : public CMenuMultiChoice +{ +public: + typedef void (*Trigger)(CMenuMultiChoiceTriggered *); + + Trigger m_triggers[NUM_MULTICHOICE_OPTIONS]; + Trigger m_defaultCancel; + + CMenuMultiChoiceTriggered(void) { Initialise(); } + + void Initialise(void); + CPlaceableShOption *AddOption(wchar *text, float positionX, float positionY, Trigger trigger, bool bSelected, bool bRightJustify); + + virtual void SelectCurrentOptionUnderCursor(void); + virtual void SelectDefaultCancelAction(void); +}; + +class CMenuMultiChoiceTriggeredAlways : public CMenuMultiChoiceTriggered +{ +public: + Trigger m_alwaysNormalTrigger; + Trigger m_alwaysHighlightTrigger; + Trigger m_alwaysTrigger; + + CMenuMultiChoiceTriggeredAlways(void) + : m_alwaysNormalTrigger(nil), m_alwaysHighlightTrigger(nil), m_alwaysTrigger(nil) {} + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual void DrawNormal(float x, float y); + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y); +}; + +class CMenuMultiChoicePictured : public CMenuMultiChoice +{ +public: + CPlaceableSprite m_sprites[NUM_MULTICHOICE_OPTIONS]; + bool m_bHasSprite[NUM_MULTICHOICE_OPTIONS]; + + CMenuMultiChoicePictured(void) { Initialise(); } + void Initialise(void); + using CMenuMultiChoice::AddOption; + CPlaceableShOption *AddOption(CSprite2d *sprite, float positionX, float positionY, const CVector2D &size, bool bSelected); + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual void DrawNormal(float x, float y); + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y); + virtual void SetAlpha(uint8 alpha); + // unnecessary - same as base class +// virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset); +}; + +class CMenuMultiChoicePicturedTriggered : public CMenuMultiChoicePictured +{ +public: + typedef void (*Trigger)(CMenuMultiChoicePicturedTriggered *); + + Trigger m_triggers[NUM_MULTICHOICE_OPTIONS]; + Trigger m_defaultCancel; + + CMenuMultiChoicePicturedTriggered(void) { Initialise(); } + + void Initialise(void); + using CMenuMultiChoicePictured::AddOption; + CPlaceableShOption *AddOption(CSprite2d *sprite, float positionX, float positionY, const CVector2D &size, Trigger trigger, bool bSelected); + + virtual void SelectCurrentOptionUnderCursor(void); + virtual void SelectDefaultCancelAction(void); +}; + +struct FEC_MOVETAB +{ + int8 right; + int8 left; + int8 down; + int8 up; +}; + +class CMenuMultiChoicePicturedTriggeredAnyMove : public CMenuMultiChoicePicturedTriggered +{ +public: + FEC_MOVETAB m_moveTab[NUM_MULTICHOICE_OPTIONS]; + + CMenuMultiChoicePicturedTriggeredAnyMove(void) { Initialise(); } + + void Initialise(void); + using CMenuMultiChoicePicturedTriggered::AddOption; + CPlaceableShOption *AddOption(CSprite2d *sprite, FEC_MOVETAB *moveTab, float positionX, float positionY, const CVector2D &size, Trigger trigger, bool bSelected); + + virtual bool GoDown(void); + virtual bool GoUp(void); + virtual bool GoLeft(void); + virtual bool GoRight(void); +}; + +// copy of CMenuMultiChoice pretty much except for m_options type +class CMenuMultiChoiceTwoLines : public CMenuBase +{ +public: + int m_numOptions; + CPlaceableShText m_title; + CPlaceableShOptionTwoLines m_options[NUM_MULTICHOICE_OPTIONS]; + int m_cursor; + CVector2D m_oldTextScale; + CVector2D m_textScale; + bool m_bSetTextScale; + bool m_bSetTitleTextScale; + + CMenuMultiChoiceTwoLines(void) + : m_numOptions(0), m_cursor(-1), + m_bSetTextScale(false), m_bSetTitleTextScale(false) {} + + void AddTitle(wchar *text, float positionX, float positionY, bool bRightJustify); + CPlaceableShOptionTwoLines *AddOption(wchar *text, float positionX, float positionY, bool bSelected, bool bRightJustify); + CPlaceableShOptionTwoLines *AddOption(wchar *text1, float positionX1, float positionY1, wchar *text2, float positionX2, float positionY2, bool bSelected, bool bRightJustify); + void SetColors(const CRGBA &title, const CRGBA &normal, const CRGBA &selected); + void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale); + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual void DrawNormal(float x, float y); + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y); + virtual void SetAlpha(uint8 alpha); + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset); + virtual bool GoNext(void); + virtual bool GoPrev(void); + virtual bool GoDown(void) { return GoNext(); } + virtual bool GoUp(void) { return GoPrev(); } + virtual bool GoDownStill(void) { return true; } + virtual bool GoUpStill(void) { return true; } + virtual bool GoLeft(void) { return GoPrev(); } + virtual bool GoRight(void) { return GoNext(); } + virtual bool GoLeftStill(void) { return true; } + virtual bool GoRightStill(void) { return true; } + virtual bool GoFirst(void) { m_cursor = 0; return true; } + virtual bool GoLast(void) { m_cursor = m_numOptions-1; return true; } + virtual void SelectCurrentOptionUnderCursor(void); + virtual void SelectDefaultCancelAction(void) {} + virtual void ActivateMenu(bool first) { m_cursor = first ? 0 : m_numOptions-1; } + virtual void DeactivateMenu(void) { m_cursor = -1; } + virtual int GetMenuSelection(void); + virtual void SetMenuSelection(int selection); +}; + +// copy of CMenuMultiChoiceTriggered except for m_options +class CMenuMultiChoiceTwoLinesTriggered : public CMenuMultiChoiceTwoLines +{ +public: + typedef void (*Trigger)(CMenuMultiChoiceTwoLinesTriggered *); + + Trigger m_triggers[NUM_MULTICHOICE_OPTIONS]; + Trigger m_defaultCancel; + + CMenuMultiChoiceTwoLinesTriggered(void) { Initialise(); } + + void Initialise(void); + CPlaceableShOptionTwoLines *AddOption(wchar *text, float positionX, float positionY, Trigger trigger, bool bSelected, bool bRightJustify); + CPlaceableShOptionTwoLines *AddOption(wchar *text1, float positionX1, float positionY1, wchar *text2, float positionX2, float positionY2, Trigger trigger, bool bSelected, bool bRightJustify); + + virtual void SelectCurrentOptionUnderCursor(void); + virtual void SelectDefaultCancelAction(void); +}; + + +class CMenuOnOff : public CMenuBase +{ +public: + CPlaceableShOption m_title; + CPlaceableShText m_options[2]; + bool m_bActive; + bool m_bSetTextScale; + bool m_bSetTitleTextScale; + CVector2D m_textScale; + CVector2D m_oldTextScale; + int m_type; // 0: on/off 1: yes/no + + void SetColors(const CRGBA &title, const CRGBA &options); + void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale); + void SetOptionPosition(float x, float y, bool bRightJustify); + void AddTitle(wchar *text, bool bSelected, float positionX, float positionY, bool bRightJustify); + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual void DrawNormal(float x, float y); + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y); + virtual void SetAlpha(uint8 alpha); + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset); + virtual bool GoNext(void) { DeactivateMenu(); return false; } + virtual bool GoPrev(void) { DeactivateMenu(); return false; } + virtual bool GoDown(void) { return GoNext(); } + virtual bool GoUp(void) { return GoPrev(); } + virtual bool GoDownStill(void) { return false; } + virtual bool GoUpStill(void) { return false; } + virtual bool GoLeft(void) { SelectCurrentOptionUnderCursor(); return true; } + virtual bool GoRight(void) { SelectCurrentOptionUnderCursor(); return true; } + virtual bool GoLeftStill(void) { return true; } + virtual bool GoRightStill(void) { return true; } + virtual bool GoFirst(void) { ActivateMenu(true); return true; } + virtual bool GoLast(void) { ActivateMenu(true); return true; } + virtual void SelectCurrentOptionUnderCursor(void) { m_title.m_bSelected ^= 1; } + virtual void SelectDefaultCancelAction(void) {} + virtual void ActivateMenu(bool first) { m_bActive = true; } + virtual void DeactivateMenu(void) { m_bActive = false; } + virtual int GetMenuSelection(void) { return m_title.m_bSelected; } + virtual void SetMenuSelection(int selection) { m_title.m_bSelected = selection; } +}; + +class CMenuOnOffTriggered : public CMenuOnOff +{ +public: + typedef void (*Trigger)(CMenuOnOffTriggered *); + + Trigger m_trigger; + + void SetOptionPosition(float x, float y, Trigger trigger, bool bRightJustify); + + virtual void SelectCurrentOptionUnderCursor(void); +}; + +class CMenuSlider : public CMenuBase +{ +public: + CPlaceableShText m_title; + CPlaceableShText m_box; // not really a text + CRGBA m_colors[2]; // left and right + CVector2D m_size[2]; // left and right + int m_value; + CPlaceableShText m_percentageText; + bool m_bDrawPercentage; +// char field_8D; +// char field_8E; +// char field_8F; + uint8 m_someAlpha; +// char field_91; +// char field_92; +// char field_93; + bool m_bActive; + int m_style; + + static char Buf8[8]; + static wchar Buf16[8]; + + CMenuSlider(void) + : m_value(0), m_bDrawPercentage(false), m_bActive(false), m_style(0) {} + + void SetColors(const CRGBA &title, const CRGBA &percentage, const CRGBA &left, const CRGBA &right); + void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &selCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor); + void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor); + void AddTickBox(float positionX, float positionY, float width, float heigthLeft, float heightRight); + void AddTitle(wchar *text, float positionX, float positionY); + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual void DrawNormal(float x, float y); + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y); + virtual void SetAlpha(uint8 alpha); + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset); + virtual bool GoNext(void) { DeactivateMenu(); return false; } + virtual bool GoPrev(void) { DeactivateMenu(); return false; } + virtual bool GoDown(void) { return GoNext(); } + virtual bool GoUp(void) { return GoPrev(); } + virtual bool GoDownStill(void) { return false; } + virtual bool GoUpStill(void) { return false; } + virtual bool GoLeft(void) { if(m_value < 0) m_value = 0; return true; } + virtual bool GoRight(void) { if(m_value > 1000) m_value = 1000; return true; } + virtual bool GoLeftStill(void) { m_value -= 8; if(m_value < 0) m_value = 0; return true; } + virtual bool GoRightStill(void) { m_value += 8; if(m_value > 1000) m_value = 1000; return true; } + virtual bool GoFirst(void) { ActivateMenu(true); return true; } + virtual bool GoLast(void) { ActivateMenu(true); return true; } + virtual void SelectCurrentOptionUnderCursor(void) {} + virtual void SelectDefaultCancelAction(void) {} + virtual void ActivateMenu(bool first) { m_bActive = true; } + virtual void DeactivateMenu(void) { m_bActive = false; } + virtual int GetMenuSelection(void) { return m_value/10; } + virtual void SetMenuSelection(int selection) { m_value = selection*10; } +}; + +class CMenuSliderTriggered : public CMenuSlider +{ +public: + typedef void (*Trigger)(CMenuSliderTriggered *); + + Trigger m_trigger; + Trigger m_alwaysTrigger; + + CMenuSliderTriggered(void) + : m_trigger(nil), m_alwaysTrigger(nil) {} + + void AddTickBox(float positionX, float positionY, float width, float heigthLeft, float heightRight, Trigger trigger, Trigger alwaysTrigger); + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual bool GoLeft(void); + virtual bool GoRight(void); + virtual bool GoLeftStill(void); + virtual bool GoRightStill(void); +}; + + +class CMenuLineLister : public CMenuBase +{ +public: + float m_width; + float m_height; + int m_numLines; + CPlaceableShText m_linesLeft[NUM_LINELISTER_LINES_TOTAL]; + CPlaceableShText m_linesRight[NUM_LINELISTER_LINES_TOTAL]; + uint8 m_lineAlphas[NUM_LINELISTER_LINES_TOTAL]; + int8 m_lineFade[NUM_LINELISTER_LINES_TOTAL]; + float m_scrollPosition; + float m_scrollSpeed; + int field_10E8; + float m_lineSpacing; + + CMenuLineLister(void); + + void SetLinesColor(const CRGBA &color); + void ResetNumberOfTextLines(void); + bool AddTextLine(wchar *left, wchar *right); + + CPlaceableShText *GetLeftLine(int i) { return &m_linesLeft[(i%NUM_LINELISTER_LINES) + 15]; }; + CPlaceableShText *GetRightLine(int i) { return &m_linesRight[(i%NUM_LINELISTER_LINES) + 15]; }; + + virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y); + virtual void DrawNormal(float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); } + virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); } + virtual void SetAlpha(uint8 alpha); + virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset); + virtual bool GoNext(void) { return false; } + virtual bool GoPrev(void) { return false; } + virtual bool GoDown(void) { return GoNext(); } + virtual bool GoUp(void) { return GoPrev(); } + virtual bool GoDownStill(void) { m_scrollSpeed = 0.0f; return true; } + virtual bool GoUpStill(void) { m_scrollSpeed *= 6.0f; return true; } + virtual bool GoLeft(void) { return true; } + virtual bool GoRight(void) { return true; } + virtual bool GoLeftStill(void) { return true; } + virtual bool GoRightStill(void) { return true; } + virtual bool GoFirst(void) { return true; } + virtual bool GoLast(void) { return true; } + virtual void SelectCurrentOptionUnderCursor(void) {} + virtual void SelectDefaultCancelAction(void) {} + virtual void ActivateMenu(bool first) {} + virtual void DeactivateMenu(void) {} + virtual int GetMenuSelection(void) { return -1; } + virtual void SetMenuSelection(int selection) {} +}; + +class CMenuPage +{ +public: + CMenuBase *m_controls[NUM_PAGE_WIDGETS]; + int m_numControls; + CMenuBase *m_pCurrentControl; + int m_cursor; + + CMenuPage(void) { Initialise(); } + void Initialise(void); + bool AddMenu(CMenuBase *widget); + + bool IsActiveMenuTwoState(void); + void ActiveMenuTwoState_SelectNextPosition(void); + void Draw(const CRGBA &,const CRGBA &, float, float); + void DrawHighlighted(const CRGBA &titleHighlight, float x, float y); + void DrawNormal(float x, float y); + void ActivatePage(void); + void SetAlpha(uint8 alpha); + void SetShadows(bool, const CRGBA &, const CVector2D &); + void GoPrev(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoPrev()) m_pCurrentControl->GoLast(); } } + void GoNext(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoNext()) m_pCurrentControl->GoFirst(); } } + void GoLeft(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoLeft()) m_pCurrentControl->GoLast(); } } + void GoRight(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoRight()) m_pCurrentControl->GoFirst(); } } + void GoUp(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoUp()) m_pCurrentControl->GoLast(); } } + void GoDown(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoDown()) m_pCurrentControl->GoFirst(); } } + void GoLeftStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoLeftStill(); } + void GoRightStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoRightStill(); } + void GoUpStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoUpStill(); } + void GoDownStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoDownStill(); } + void SelectDefaultCancelAction(void) { if(m_pCurrentControl) m_pCurrentControl->SelectDefaultCancelAction(); } + void SelectCurrentOptionUnderCursor(void) { if(m_pCurrentControl) m_pCurrentControl->SelectCurrentOptionUnderCursor(); } + + virtual void GoUpMenuOnPage(void); + virtual void GoDownMenuOnPage(void); + virtual void GoLeftMenuOnPage(void); + virtual void GoRightMenuOnPage(void); +}; + +class CMenuPageAnyMove : public CMenuPage +{ +public: + FEC_MOVETAB m_moveTab[NUM_PAGE_WIDGETS]; + + CMenuPageAnyMove(void) { Initialise(); } + void Initialise(void); + using CMenuPage::AddMenu; + bool AddMenu(CMenuBase *widget, FEC_MOVETAB *moveTab); + + virtual void GoUpMenuOnPage(void); + virtual void GoDownMenuOnPage(void); + virtual void GoLeftMenuOnPage(void); + virtual void GoRightMenuOnPage(void); +};
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