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authorSergeanur <s.anureev@yandex.ua>2020-08-16 16:26:44 +0200
committerSergeanur <s.anureev@yandex.ua>2020-08-16 16:26:44 +0200
commit732681db08438f0d61ad7fe4d670f79feaac7b9e (patch)
treef891869168bcc041408ac4ce00302fc4c1b5346b /src/core/Frontend.cpp
parentGraphics menu + MSAA (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/Frontend.cpp183
1 files changed, 183 insertions, 0 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index df65f94f..0c813cbb 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -122,6 +122,11 @@ int8 CMenuManager::m_nPrefsMSAALevel = 0;
int8 CMenuManager::m_nDisplayMSAALevel = 0;
#endif
+#ifdef NO_ISLAND_LOADING
+int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW;
+int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
+#endif
+
char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME;
int32 CMenuManager::m_KeyPressedCode = -1;
@@ -155,6 +160,10 @@ int32 MouseButtonJustClicked;
int32 JoyButtonJustClicked;
//int32 *pControlTemp = 0;
+#ifdef PS2_ALPHA_TEST
+extern bool gPS2alphaTest;
+#endif
+
#ifndef MASTER
bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
@@ -1190,6 +1199,21 @@ CMenuManager::Draw()
}
break;
#endif
+#ifdef NO_ISLAND_LOADING
+ case MENUACTION_ISLANDLOADING:
+ switch (m_DisplayIslandLoading) {
+ case ISLAND_LOADING_LOW:
+ rightText = TheText.Get("FEM_LOW");
+ break;
+ case ISLAND_LOADING_MEDIUM:
+ rightText = TheText.Get("FEM_MED");
+ break;
+ case ISLAND_LOADING_HIGH:
+ rightText = TheText.Get("FEM_HIG");
+ break;
+ }
+ break;
+#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_NAH");
@@ -1245,6 +1269,11 @@ CMenuManager::Draw()
rightText = TheText.Get(m_PrefsCutsceneBorders ? "FEM_ON" : "FEM_OFF");
break;
#endif
+#ifdef PS2_ALPHA_TEST
+ case MENUACTION_PS2_ALPHA_TEST:
+ rightText = TheText.Get(gPS2alphaTest ? "FEM_ON" : "FEM_OFF");
+ break;
+#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
case MENUACTION_TRIGGERFUNC:
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
@@ -1390,6 +1419,12 @@ CMenuManager::Draw()
ResetHelperText();
}
#endif
+#ifdef NO_ISLAND_LOADING
+ if (m_DisplayIslandLoading == m_PrefsIslandLoading) {
+ if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1)
+ ResetHelperText();
+ }
+#endif
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
SetHelperText(1);
@@ -1410,6 +1445,12 @@ CMenuManager::Draw()
SetHelperText(1);
}
#endif
+#ifdef NO_ISLAND_LOADING
+ if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
+ if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL"))
+ SetHelperText(1);
+ }
+#endif
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
&& m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != -1) {
@@ -3333,6 +3374,13 @@ CMenuManager::LoadSettings()
CFileMgr::Read(fileHandle, (char *)&m_nPrefsMSAALevel, 1);
m_nDisplayMSAALevel = m_nPrefsMSAALevel;
#endif
+#ifdef NO_ISLAND_LOADING
+ CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
+ CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
+#endif
+#ifdef PS2_ALPHA_TEST
+ CFileMgr::Read(fileHandle, (char *)&gPS2alphaTest, 1);
+#endif // PS2_ALPHA_TEST
}
}
@@ -3432,6 +3480,12 @@ CMenuManager::SaveSettings()
#ifdef MULTISAMPLING
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_nPrefsMSAALevel, 1);
#endif
+#ifdef NO_ISLAND_LOADING
+ CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
+#endif
+#ifdef PS2_ALPHA_TEST
+ CFileMgr::Write(fileHandle, (char *)&gPS2alphaTest, 1);
+#endif // PS2_ALPHA_TEST
}
CFileMgr::CloseFile(fileHandle);
@@ -4770,6 +4824,45 @@ CMenuManager::ProcessButtonPresses(void)
}
break;
#endif
+#ifdef NO_ISLAND_LOADING
+ case MENUACTION_ISLANDLOADING:
+ if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
+ if (!m_bGameNotLoaded) {
+ if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
+ if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
+ CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
+ if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
+ if (CGame::currLevel != LEVEL_INDUSTRIAL)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
+ if (CGame::currLevel != LEVEL_COMMERCIAL)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
+ if (CGame::currLevel != LEVEL_SUBURBAN)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
+ CCollision::bAlreadyLoaded = true;
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+ CStreaming::RequestBigBuildings(CGame::currLevel);
+ } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+ CStreaming::RequestIslands(CGame::currLevel);
+ } else
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+ } else { // low
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+ CCollision::bAlreadyLoaded = false;
+ CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
+ CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+ CStreaming::RequestIslands(CGame::currLevel);
+ }
+
+ CStreaming::LoadAllRequestedModels(true);
+ } else
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+ SetHelperText(0);
+ SaveSettings();
+ }
+ break;
+#endif
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
@@ -4842,6 +4935,43 @@ CMenuManager::ProcessButtonPresses(void)
#ifdef CUTSCENE_BORDERS_SWITCH
m_PrefsCutsceneBorders = true;
#endif
+#ifdef NO_ISLAND_LOADING
+ m_DisplayIslandLoading = ISLAND_LOADING_LOW;
+ if (!m_bGameNotLoaded) {
+ if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
+ if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
+ CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
+ if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
+ if (CGame::currLevel != LEVEL_INDUSTRIAL)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
+ if (CGame::currLevel != LEVEL_COMMERCIAL)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
+ if (CGame::currLevel != LEVEL_SUBURBAN)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
+ CCollision::bAlreadyLoaded = true;
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+ CStreaming::RequestBigBuildings(CGame::currLevel);
+ } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+ CStreaming::RequestIslands(CGame::currLevel);
+ } else
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+ } else { // low
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+ CCollision::bAlreadyLoaded = false;
+ CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
+ CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+ CStreaming::RequestIslands(CGame::currLevel);
+ }
+
+ CStreaming::LoadAllRequestedModels(true);
+ } else
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+#endif // NO_ISLAND_LOADING
+#ifdef PS2_ALPHA_TEST
+ gPS2alphaTest = false;
+#endif // PS2_ALPHA_TEST
SaveSettings();
#else
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
@@ -4870,6 +5000,43 @@ CMenuManager::ProcessButtonPresses(void)
#else
CMBlur::BlurOn = true;
#endif // GTA3_1_1_PATCH
+#ifdef NO_ISLAND_LOADING
+ m_DisplayIslandLoading = ISLAND_LOADING_LOW;
+ if (!m_bGameNotLoaded) {
+ if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
+ if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
+ CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
+ if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
+ if (CGame::currLevel != LEVEL_INDUSTRIAL)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
+ if (CGame::currLevel != LEVEL_COMMERCIAL)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
+ if (CGame::currLevel != LEVEL_SUBURBAN)
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
+ CCollision::bAlreadyLoaded = true;
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+ CStreaming::RequestBigBuildings(CGame::currLevel);
+ } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+ CStreaming::RequestIslands(CGame::currLevel);
+ } else
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+ } else { // low
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+ CCollision::bAlreadyLoaded = false;
+ CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
+ CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+ CStreaming::RequestIslands(CGame::currLevel);
+ }
+
+ CStreaming::LoadAllRequestedModels(true);
+ } else
+ m_PrefsIslandLoading = m_DisplayIslandLoading;
+#endif // NO_ISLAND_LOADING
+#ifdef PS2_ALPHA_TEST
+ gPS2alphaTest = false;
+#endif // PS2_ALPHA_TEST
SaveSettings();
#endif // GRAPHICS_MENU_OPTIONS
} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
@@ -5156,6 +5323,15 @@ CMenuManager::ProcessButtonPresses(void)
}
break;
#endif
+#ifdef NO_ISLAND_LOADING
+ case MENUACTION_ISLANDLOADING:
+ m_DisplayIslandLoading += changeValueBy;
+ if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH)
+ m_DisplayIslandLoading = ISLAND_LOADING_LOW;
+ else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW)
+ m_DisplayIslandLoading = ISLAND_LOADING_HIGH;
+ break;
+#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex != -1) {
m_nPrefsAudio3DProviderIndex += changeValueBy;
@@ -5328,6 +5504,13 @@ CMenuManager::ProcessOnOffMenuOptions()
SaveSettings();
break;
#endif
+#ifdef PS2_ALPHA_TEST
+ case MENUACTION_PS2_ALPHA_TEST:
+ gPS2alphaTest = !gPS2alphaTest;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ SaveSettings();
+ break;
+#endif
}
}