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authorSergeanur <s.anureev@yandex.ua>2020-04-17 09:17:38 +0200
committerSergeanur <s.anureev@yandex.ua>2020-04-17 09:17:38 +0200
commitb9c8ce0d37b2f094e2d8fe1a71db009718a0a006 (patch)
tree4861c474aa232d2914f5b6b3bc11a8e62a9ceccb /src/core/main.cpp
parentMerge remote-tracking branch 'samler/world' into Standalone (diff)
parentrem refs (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/main.cpp17
1 files changed, 6 insertions, 11 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 08463df9..1b46d453 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -60,23 +60,18 @@
#include "GenericGameStorage.h"
#include "SceneEdit.h"
-GlobalScene &Scene = *(GlobalScene*)0x726768;
+GlobalScene Scene;
uint8 work_buff[55000];
-//char gString[256];
-//char gString2[512];
-//wchar gUString[256];
-//wchar gUString2[256];
-char *gString = (char*)0x711B40;
-char *gString2 = (char*)0x878A40;
-wchar *gUString = (wchar*)0x74B018;
-wchar *gUString2 = (wchar*)0x6EDD70;
-
+char gString[256];
+char gString2[512];
+wchar gUString[256];
+wchar gUString2[256];
float FramesPerSecond = 30.0f;
bool gbPrintShite = false;
-bool &gbModelViewer = *(bool*)0x95CD93;
+bool gbModelViewer;
int32 frameCount;