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authorNikolay Korolev <nickvnuk@gmail.com>2019-08-03 15:02:09 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-08-03 15:02:09 +0200
commita3bdaccafbf4e916597fae9df71e3b7052be1647 (patch)
tree37a42c0b9ecdf75b8d4a524dbf76a10e9b8fe984 /src/core
parentRunningScript, part 4, plus some fixes (diff)
parentMerge pull request #178 from Fire-Head/master (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/Timer.h1
-rw-r--r--src/core/common.h1
-rw-r--r--src/core/config.h2
3 files changed, 4 insertions, 0 deletions
diff --git a/src/core/Timer.h b/src/core/Timer.h
index 9e6d447e..8f3b77c2 100644
--- a/src/core/Timer.h
+++ b/src/core/Timer.h
@@ -35,6 +35,7 @@ public:
static bool GetIsPaused() { return m_UserPause || m_CodePause; }
static bool GetIsUserPaused() { return m_UserPause; }
+ static bool GetIsCodePaused() { return m_CodePause; }
static void SetCodePause(bool pause) { m_CodePause = pause; }
static void Initialise(void);
diff --git a/src/core/common.h b/src/core/common.h
index 9a5683c6..97a25a3f 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -180,6 +180,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
#define max(a, b) (((a) > (b)) ? (a) : (b))
#define min(a, b) (((a) < (b)) ? (a) : (b))
#define ABS(a) (((a) < 0) ? (-a) : (a))
+#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
#define STRINGIFY(x) #x
diff --git a/src/core/config.h b/src/core/config.h
index 85d79a01..52d1dab8 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -93,6 +93,7 @@ enum Config {
# define RANDOMSPLASH
#elif defined GTA_PC
# define GTA3_1_1_PATCH
+//# define GTA3_STEAM_PATCH
# ifdef GTA_PS2_STUFF
//# define USE_PS2_RAND // this is unsafe until we have the game reversed
# define RANDOMSPLASH // use random splash as on PS2
@@ -114,6 +115,7 @@ enum Config {
// not in any game
# define NASTY_GAME // nasty game for all languages
# define NO_MOVIES // disable intro videos
+# define NO_CDCHECK
# define CHATTYSPLASH // print what the game is loading
#endif