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author | aap <aap@papnet.eu> | 2020-11-18 11:16:02 +0100 |
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committer | aap <aap@papnet.eu> | 2020-11-18 11:16:02 +0100 |
commit | 9826fdf6d5a324b316e59a34feeb0da9ffca56cc (patch) | |
tree | ae43d5123915fd7c5647442de4e769d57c0bf83d /src/extras/shaders/neoGloss_vs_gl3.inc | |
parent | Fix CI (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/extras/shaders/neoGloss_vs_gl3.inc | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/src/extras/shaders/neoGloss_vs_gl3.inc b/src/extras/shaders/neoGloss_vs_gl3.inc deleted file mode 100644 index 4adc9cb2..00000000 --- a/src/extras/shaders/neoGloss_vs_gl3.inc +++ /dev/null @@ -1,31 +0,0 @@ -const char *neoGloss_vert_src = -"uniform vec3 u_eye;\n" - - -"layout(location = 0) in vec3 in_pos;\n" -"layout(location = 1) in vec3 in_normal;\n" -"layout(location = 2) in vec4 in_color;\n" -"layout(location = 3) in vec2 in_tex0;\n" - -"out vec3 v_normal;\n" -"out vec3 v_light;\n" -"out vec2 v_tex0;\n" -"out float v_fog;\n" - -"void\n" -"main(void)\n" -"{\n" -" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" -" gl_Position = u_proj * u_view * Vertex;\n" -" vec3 Normal = mat3(u_world) * in_normal;\n" - -" v_tex0 = in_tex0;\n" - -" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n" -" vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);\n" -" v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress\n" -" v_light = 0.5*(1.0 + Light); //\n" - -" v_fog = DoFog(gl_Position.w);\n" -"}\n" -; |