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author | aap <aap@papnet.eu> | 2019-08-11 22:15:31 +0200 |
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committer | GitHub <noreply@github.com> | 2019-08-11 22:15:31 +0200 |
commit | b7471489faaae864c953aac45e58417d7236329d (patch) | |
tree | 439de47b03e154a068f920274f5211d44c418dcc /src/vehicles/Vehicle.h | |
parent | Merge pull request #185 from erorcun/erorcun (diff) | |
parent | more CCarCtrl (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Vehicle.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 4681c711..386c7130 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -159,7 +159,7 @@ public: uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime uint8 bFadeOut : 1; // Fade vehicle out uint8 m_veh_flagC10 : 1; - uint8 m_veh_flagC20 : 1; + uint8 bCreateRoadBlockPeds : 1; // If this vehicle gets close enough we will create peds (coppers or gang members) round it uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure @@ -174,8 +174,9 @@ public: int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) - int8 field_1FB; - int8 field_1FC[4]; + int8 m_nPacManPickupsCarried; + uint8 m_nRoadblockType; + int16 m_nRoadblockNode; float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode uint8 m_nCurrentGear; int8 field_205[3]; |