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-rw-r--r--README.md12
-rw-r--r--src/control/NameGrid.cpp87
-rw-r--r--src/control/NameGrid.h53
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp2
-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/vehicles/Boat.cpp2
-rw-r--r--src/vehicles/HandlingMgr.cpp26
-rw-r--r--src/vehicles/HandlingMgr.h21
-rw-r--r--src/vehicles/Heli.cpp2
-rw-r--r--src/vehicles/Plane.cpp2
-rw-r--r--src/vehicles/Train.cpp2
-rw-r--r--src/vehicles/Vehicle.cpp7
-rw-r--r--src/vehicles/Vehicle.h11
13 files changed, 215 insertions, 14 deletions
diff --git a/README.md b/README.md
index 41e5a094..4ee3d2e9 100644
--- a/README.md
+++ b/README.md
@@ -40,7 +40,15 @@ Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/COD
### Unreversed / incomplete classes (at least the ones we know)
The following classes have only unused or practically unused code left:
```
-CCullZone - only mobile stuff
-CCullZones - only mobile stuff
+CMemoryHeap - only on PS2
+NameGrid.cpp - only on mobile (a player name grid, either a very early player name code ala GTA1 or a multiplayer leftover)
+PedDebug.cpp - only on mobile (debug code)
+HandlingMgr.cpp - debug functions from mobile
+CVehicle::ProcessBikeWheel - early bike code (only on mobile)
+CAutomobile::DebugCode - debug function from mobile
+CBoat::DebugCode - debug function from mobile
+CBoat::ModifyHandlingValue - debug function from mobile
+CBoat::DisplayHandlingData - debug function from mobile
+TexturePools - only on PC (slight RW modification that we don't actually need)
```
diff --git a/src/control/NameGrid.cpp b/src/control/NameGrid.cpp
new file mode 100644
index 00000000..204e8b9c
--- /dev/null
+++ b/src/control/NameGrid.cpp
@@ -0,0 +1,87 @@
+#include "common.h"
+#include "NameGrid.h"
+
+// TODO: reverse mobile code
+
+CPlayerName::CPlayerName()
+{
+ // TODO
+}
+
+void
+CPlayerName::DisplayName(int)
+{
+ // TODO
+}
+
+CRow::CRow()
+{
+ // TODO
+}
+
+void
+CRow::SetLetter(int, wchar *)
+{
+ // TODO
+}
+
+CGrid::CGrid()
+{
+ // TODO
+}
+
+void
+CGrid::ProcessAnyLeftJustDown()
+{
+ unk_int2--;
+}
+
+void
+CGrid::ProcessAnyRightJustDown()
+{
+ unk_int2++;
+}
+
+void
+CGrid::ProcessAnyUpJustDown()
+{
+ unk_int1--;
+}
+
+void
+CGrid::ProcessAnyDownJustDown()
+{
+ unk_int1++;
+}
+
+void
+CGrid::AllDoneMakePlayerName()
+{
+ // TODO
+}
+
+void
+CGrid::ProcessDPadCrossJustDown()
+{
+ // TODO
+}
+
+void
+CGrid::DisplayGrid()
+{
+ // TODO
+}
+
+void
+CGrid::ProcessControllerInput()
+{
+ // TODO
+}
+
+void
+CGrid::Process()
+{
+ ProcessControllerInput();
+ DisplayGrid();
+ playerName.DisplayName(2 * playerName.unk_4c);
+} \ No newline at end of file
diff --git a/src/control/NameGrid.h b/src/control/NameGrid.h
new file mode 100644
index 00000000..d52cec73
--- /dev/null
+++ b/src/control/NameGrid.h
@@ -0,0 +1,53 @@
+#pragma once
+
+// TODO: reverse mobile code
+
+class CPlayerName
+{
+ friend class CGrid;
+
+ float x;
+ float y;
+ wchar unk_8[34];
+ int unk_4c;
+public:
+ CPlayerName();
+ void DisplayName(int);
+};
+
+class CRow
+{
+ friend class CGrid;
+
+ int unk_0;
+ int unk_4;
+ wchar unk_8[20];
+ int unk_30;
+public:
+ CRow();
+ void SetLetter(int, wchar *);
+};
+
+class CGrid
+{
+ CRow rows[5];
+ int unk_int1;
+ int unk_int2;
+ int unk_int3;
+ float unk_float1;
+ float unk_float2;
+ CPlayerName playerName;
+ char unk2[4];
+ char unk3[4];
+public:
+ CGrid();
+ void ProcessAnyLeftJustDown();
+ void ProcessAnyRightJustDown();
+ void ProcessAnyUpJustDown();
+ void ProcessAnyDownJustDown();
+ void AllDoneMakePlayerName();
+ void ProcessDPadCrossJustDown();
+ void DisplayGrid();
+ void ProcessControllerInput();
+ void Process();
+}; \ No newline at end of file
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index a024bb40..5b212f62 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -536,7 +536,7 @@ CVehicleModelInfo::SetVehicleComponentFlags(RwFrame *frame, uint32 flags)
{
tHandlingData *handling;
- handling = mod_HandlingManager.GetHandlingData((eHandlingId)m_handlingId);
+ handling = mod_HandlingManager.GetHandlingData((tVehicleType)m_handlingId);
#define SETFLAGS(f) RwFrameForAllObjects(frame, SetAtomicFlagCB, (void*)(f))
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 66afa1d4..ec71f690 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -75,7 +75,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
SetModelIndex(id);
- pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
+ pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId);
m_auto_unused1 = 20.0f;
m_auto_unused2 = 0;
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index dfe9d1d9..aba48bad 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -50,7 +50,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
m_fMovingRotation = 0.0f;
SetModelIndex(mi);
- pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)minfo->m_handlingId);
+ pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)minfo->m_handlingId);
minfo->ChooseVehicleColour(m_currentColour1, m_currentColour2);
m_fMass = pHandling->fMass;
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index 5beed29e..18a2481e 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -127,7 +127,7 @@ cHandlingDataMgr::LoadHandlingData(void)
handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
handling = &HandlingData[handlingId];
- handling->nIdentifier = (eHandlingId)handlingId;
+ handling->nIdentifier = (tVehicleType)handlingId;
break;
case 1: handling->fMass = strtod(word, nil); break;
case 2: handling->Dimension.x = strtod(word, nil); break;
@@ -237,3 +237,27 @@ cHandlingDataMgr::GetHandlingId(const char *name)
break;
return i;
}
+
+void
+cHandlingDataMgr::ConvertDataToWorldUnits(tHandlingData *handling)
+{
+ // TODO: mobile code
+}
+
+void
+cHandlingDataMgr::RangeCheck(tHandlingData *handling)
+{
+ // TODO: mobile code
+}
+
+void
+cHandlingDataMgr::ModifyHandlingValue(CVehicle *, const tVehicleType &, const tField &, const bool &)
+{
+ // TODO: mobile code
+}
+
+void
+cHandlingDataMgr::DisplayHandlingData(CVehicle *, tHandlingData *, uint8, bool)
+{
+ // TODO: mobile code
+} \ No newline at end of file
diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index 10e25573..4d3b8389 100644
--- a/src/vehicles/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
@@ -2,7 +2,7 @@
#include "Transmission.h"
-enum eHandlingId
+enum tVehicleType
{
HANDLING_LANDSTAL,
HANDLING_IDAHO,
@@ -65,6 +65,11 @@ enum eHandlingId
NUMHANDLINGS
};
+enum tField : uint32 // most likely a handling field enum, never used so :shrug:
+{
+
+};
+
enum
{
HANDLING_1G_BOOST = 1,
@@ -87,7 +92,7 @@ enum
struct tHandlingData
{
- eHandlingId nIdentifier;
+ tVehicleType nIdentifier;
float fMass;
float fInvMass;
float fTurnMass;
@@ -118,6 +123,8 @@ struct tHandlingData
};
VALIDATE_SIZE(tHandlingData, 0xD8);
+class CVehicle;
+
class cHandlingDataMgr
{
float field_0; // unused it seems
@@ -135,11 +142,15 @@ public:
void Initialise(void);
void LoadHandlingData(void);
int FindExactWord(const char *word, const char *words, int wordLen, int numWords);
+ void ConvertDataToWorldUnits(tHandlingData *handling);
void ConvertDataToGameUnits(tHandlingData *handling);
+ void RangeCheck(tHandlingData *handling);
+ void ModifyHandlingValue(CVehicle *, const tVehicleType &, const tField &, const bool &);
+ void DisplayHandlingData(CVehicle *, tHandlingData *, uint8, bool);
int32 GetHandlingId(const char *name);
- tHandlingData *GetHandlingData(eHandlingId id) { return &HandlingData[id]; }
- bool HasRearWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
- bool HasFrontWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
+ tHandlingData *GetHandlingData(tVehicleType id) { return &HandlingData[id]; }
+ bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
+ bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
};
VALIDATE_SIZE(cHandlingDataMgr, 0x3030);
extern cHandlingDataMgr mod_HandlingManager;
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index e1f662d8..a8705524 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -52,7 +52,7 @@ CHeli::CHeli(int32 id, uint8 CreatedBy)
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
m_vehType = VEHICLE_TYPE_HELI;
- pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
+ pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId);
SetModelIndex(id);
m_heliStatus = HELI_STATUS_HOVER;
m_pathState = 0;
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index b8a957cf..1a6f1a88 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -68,7 +68,7 @@ CPlane::CPlane(int32 id, uint8 CreatedBy)
{
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
m_vehType = VEHICLE_TYPE_PLANE;
- pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
+ pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId);
SetModelIndex(id);
m_fMass = 100000000.0f;
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp
index 26d0dee7..4250f6f4 100644
--- a/src/vehicles/Train.cpp
+++ b/src/vehicles/Train.cpp
@@ -43,7 +43,7 @@ CTrain::CTrain(int32 id, uint8 CreatedBy)
{
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
m_vehType = VEHICLE_TYPE_TRAIN;
- pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
+ pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId);
SetModelIndex(id);
Doors[0].Init(0.8f, 0.0f, 1, 0);
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index bc77b011..d2ca5a1a 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -582,6 +582,13 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
}
}
+void
+CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, int32 wheelsOnGround, float thrust,
+ float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus)
+{
+ // TODO: mobile code
+}
+
float
CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius)
{
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 999ee002..3933f1dd 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -103,6 +103,15 @@ enum eFlightModel
FLIGHT_MODEL_SEAPLANE
};
+// TODO: what is this even?
+enum eBikeWheelSpecial {
+ BIKE_WHEELSPEC_0, // both wheels on ground
+ BIKE_WHEELSPEC_1, // rear wheel on ground
+ BIKE_WHEELSPEC_2, // only front wheel on ground
+ BIKE_WHEELSPEC_3, // can't happen
+};
+
+
class CVehicle : public CPhysical
{
public:
@@ -237,6 +246,8 @@ public:
void FlyingControl(eFlightModel flightModel);
void ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus);
+ void ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, int32 wheelsOnGround, float thrust,
+ float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus);
void ExtinguishCarFire(void);
void ProcessDelayedExplosion(void);
float ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius);