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-rw-r--r--.gitattributes2
-rw-r--r--README.md2
-rw-r--r--src/audio/AudioCollision.cpp4
-rw-r--r--src/audio/AudioLogic.cpp694
-rw-r--r--src/audio/AudioManager.cpp4
-rw-r--r--src/audio/AudioManager.h2
-rw-r--r--src/audio/MusicManager.cpp124
-rw-r--r--src/audio/PoliceRadio.cpp2
-rw-r--r--src/audio/audio_enums.h2
-rw-r--r--src/audio/sampman.h132
-rw-r--r--src/audio/sampman_miles.cpp58
-rw-r--r--src/audio/sampman_null.cpp10
-rw-r--r--src/audio/sampman_oal.cpp70
-rw-r--r--src/control/CarCtrl.cpp14
-rw-r--r--src/core/main.cpp4
-rw-r--r--src/math/Matrix.cpp552
-rw-r--r--src/math/Matrix.h257
-rw-r--r--src/math/Quaternion.cpp177
-rw-r--r--src/math/Quaternion.h18
-rw-r--r--src/math/Rect.cpp17
-rw-r--r--src/math/Rect.h14
-rw-r--r--src/math/Vector.cpp46
-rw-r--r--src/math/Vector.h36
-rw-r--r--src/math/Vector2D.h10
-rw-r--r--src/math/math.cpp233
-rw-r--r--src/render/Glass.cpp2
-rw-r--r--src/render/Skidmarks.cpp7
-rw-r--r--src/render/WaterCannon.cpp3
-rw-r--r--src/skel/glfw/glfw.cpp86
29 files changed, 1498 insertions, 1084 deletions
diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 00000000..9261b404
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,2 @@
+sdk/* linguist-vendored
+vendor/* linguist-vendored \ No newline at end of file
diff --git a/README.md b/README.md
index 5d336435..8d5b4c0c 100644
--- a/README.md
+++ b/README.md
@@ -14,7 +14,7 @@ such that we have a working game at all times.
## How can I try it?
-- re3 requires game assets to work, so you **must** own a copy of GTA III.
+- re3 requires game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/).
- Build re3 or download it from one of the above links (Debug or Release).
- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
- Move re3.exe to GTA 3 directory and run it.
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 55d64714..6ce7bbac 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -165,7 +165,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col.m_vecPosition;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nLoopCount = 0;
@@ -306,7 +306,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
m_sQueueSample.m_nCounter = counter++;
if(counter >= 255) counter = 28;
m_sQueueSample.m_vecPos = col.m_vecPosition;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 11;
m_sQueueSample.m_nLoopCount = 1;
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 8546f255..5ea03aff 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -58,69 +58,69 @@ enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOAD
void
cAudioManager::PreInitialiseGameSpecificSetup() const
{
- BankStartOffset[SAMPLEBANK_MAIN] = SAMPLEBANK_START;
+ BankStartOffset[SFX_BANK_0] = SAMPLEBANK_START;
#ifdef GTA_PS2
- BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1;
- BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2;
- BankStartOffset[SAMPLEBANK_CAR_PORSCHE] = SFX_CAR_ACCEL_3;
- BankStartOffset[SAMPLEBANK_CAR_SPIDER] = SFX_CAR_ACCEL_4;
- BankStartOffset[SAMPLEBANK_CAR_MERC] = SFX_CAR_ACCEL_5;
- BankStartOffset[SAMPLEBANK_CAR_MACKTRUCK] = SFX_CAR_ACCEL_6;
- BankStartOffset[SAMPLEBANK_CAR_HOTROD] = SFX_CAR_ACCEL_7;
- BankStartOffset[SAMPLEBANK_CAR_COBRA] = SFX_CAR_ACCEL_8;
- BankStartOffset[SAMPLEBANK_CAR_NONE] = SFX_CAR_ACCEL_9;
- BankStartOffset[SAMPLEBANK_FRONTEND] = SFX_PAGE_CHANGE_AND_BACK_LEFT;
- BankStartOffset[SAMPLEBANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP;
- BankStartOffset[SAMPLEBANK_BUILDING_CLUB_1] = SFX_CLUB_1;
- BankStartOffset[SAMPLEBANK_BUILDING_CLUB_2] = SFX_CLUB_2;
- BankStartOffset[SAMPLEBANK_BUILDING_CLUB_3] = SFX_CLUB_3;
- BankStartOffset[SAMPLEBANK_BUILDING_CLUB_4] = SFX_CLUB_4;
- BankStartOffset[SAMPLEBANK_BUILDING_CLUB_5] = SFX_CLUB_5;
- BankStartOffset[SAMPLEBANK_BUILDING_CLUB_6] = SFX_CLUB_6;
- BankStartOffset[SAMPLEBANK_BUILDING_CLUB_7] = SFX_CLUB_7;
- BankStartOffset[SAMPLEBANK_BUILDING_CLUB_8] = SFX_CLUB_8;
- BankStartOffset[SAMPLEBANK_BUILDING_CLUB_9] = SFX_CLUB_9;
- BankStartOffset[SAMPLEBANK_BUILDING_CLUB_10] = SFX_CLUB_10;
- BankStartOffset[SAMPLEBANK_BUILDING_CLUB_11] = SFX_CLUB_11;
- BankStartOffset[SAMPLEBANK_BUILDING_CLUB_12] = SFX_CLUB_12;
- BankStartOffset[SAMPLEBANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA;
- BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1;
- BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2;
- BankStartOffset[SAMPLEBANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1;
- BankStartOffset[SAMPLEBANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1;
- BankStartOffset[SAMPLEBANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP;
- BankStartOffset[SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY;
- BankStartOffset[SAMPLEBANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP;
- BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN;
- BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY;
- BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1;
- BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2;
- BankStartOffset[SAMPLEBANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1;
- BankStartOffset[SAMPLEBANK_BUILDING_SHOP] = SFX_SHOP_LOOP;
- BankStartOffset[SAMPLEBANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1;
- BankStartOffset[SAMPLEBANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN;
- BankStartOffset[SAMPLEBANK_BUILDING_HOME] = SFX_HOME_1;
- BankStartOffset[SAMPLEBANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP;
- BankStartOffset[SAMPLEBANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP;
- BankStartOffset[SAMPLEBANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP;
- BankStartOffset[SAMPLEBANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1;
- BankStartOffset[SAMPLEBANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1;
- BankStartOffset[SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL;
- BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL;
- BankStartOffset[SAMPLEBANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN;
- BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2;
- BankStartOffset[SAMPLEBANK_BUILDING_39] = SFX_CLUB_1_1;
- BankStartOffset[SAMPLEBANK_BUILDING_40] = SFX_CLUB_1_2;
- BankStartOffset[SAMPLEBANK_BUILDING_41] = SFX_CLUB_1_3;
- BankStartOffset[SAMPLEBANK_BUILDING_42] = SFX_CLUB_1_4;
- BankStartOffset[SAMPLEBANK_BUILDING_43] = SFX_CLUB_1_5;
- BankStartOffset[SAMPLEBANK_BUILDING_44] = SFX_CLUB_1_6;
- BankStartOffset[SAMPLEBANK_BUILDING_45] = SFX_CLUB_1_7;
- BankStartOffset[SAMPLEBANK_BUILDING_46] = SFX_CLUB_1_8;
- BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9;
- BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1;
+ BankStartOffset[SFX_BANK_PACARD] = SFX_CAR_ACCEL_1;
+ BankStartOffset[SFX_BANK_PATHFINDER] = SFX_CAR_ACCEL_2;
+ BankStartOffset[SFX_BANK_PORSCHE] = SFX_CAR_ACCEL_3;
+ BankStartOffset[SFX_BANK_SPIDER] = SFX_CAR_ACCEL_4;
+ BankStartOffset[SFX_BANK_MERC] = SFX_CAR_ACCEL_5;
+ BankStartOffset[SFX_BANK_TRUCK] = SFX_CAR_ACCEL_6;
+ BankStartOffset[SFX_BANK_HOTROD] = SFX_CAR_ACCEL_7;
+ BankStartOffset[SFX_BANK_COBRA] = SFX_CAR_ACCEL_8;
+ BankStartOffset[SFX_BANK_NONE] = SFX_CAR_ACCEL_9;
+ BankStartOffset[SFX_BANK_FRONT_END_MENU] = SFX_PAGE_CHANGE_AND_BACK_LEFT;
+ BankStartOffset[SFX_BANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP;
+ BankStartOffset[SFX_BANK_BUILDING_CLUB_1] = SFX_CLUB_1;
+ BankStartOffset[SFX_BANK_BUILDING_CLUB_2] = SFX_CLUB_2;
+ BankStartOffset[SFX_BANK_BUILDING_CLUB_3] = SFX_CLUB_3;
+ BankStartOffset[SFX_BANK_BUILDING_CLUB_4] = SFX_CLUB_4;
+ BankStartOffset[SFX_BANK_BUILDING_CLUB_5] = SFX_CLUB_5;
+ BankStartOffset[SFX_BANK_BUILDING_CLUB_6] = SFX_CLUB_6;
+ BankStartOffset[SFX_BANK_BUILDING_CLUB_7] = SFX_CLUB_7;
+ BankStartOffset[SFX_BANK_BUILDING_CLUB_8] = SFX_CLUB_8;
+ BankStartOffset[SFX_BANK_BUILDING_CLUB_9] = SFX_CLUB_9;
+ BankStartOffset[SFX_BANK_BUILDING_CLUB_10] = SFX_CLUB_10;
+ BankStartOffset[SFX_BANK_BUILDING_CLUB_11] = SFX_CLUB_11;
+ BankStartOffset[SFX_BANK_BUILDING_CLUB_12] = SFX_CLUB_12;
+ BankStartOffset[SFX_BANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA;
+ BankStartOffset[SFX_BANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1;
+ BankStartOffset[SFX_BANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2;
+ BankStartOffset[SFX_BANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1;
+ BankStartOffset[SFX_BANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1;
+ BankStartOffset[SFX_BANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP;
+ BankStartOffset[SFX_BANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY;
+ BankStartOffset[SFX_BANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP;
+ BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN;
+ BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY;
+ BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1;
+ BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2;
+ BankStartOffset[SFX_BANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1;
+ BankStartOffset[SFX_BANK_BUILDING_SHOP] = SFX_SHOP_LOOP;
+ BankStartOffset[SFX_BANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1;
+ BankStartOffset[SFX_BANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN;
+ BankStartOffset[SFX_BANK_BUILDING_HOME] = SFX_HOME_1;
+ BankStartOffset[SFX_BANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP;
+ BankStartOffset[SFX_BANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP;
+ BankStartOffset[SFX_BANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP;
+ BankStartOffset[SFX_BANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1;
+ BankStartOffset[SFX_BANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1;
+ BankStartOffset[SFX_BANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL;
+ BankStartOffset[SFX_BANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL;
+ BankStartOffset[SFX_BANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN;
+ BankStartOffset[SFX_BANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2;
+ BankStartOffset[SFX_BANK_BUILDING_39] = SFX_CLUB_1_1;
+ BankStartOffset[SFX_BANK_BUILDING_40] = SFX_CLUB_1_2;
+ BankStartOffset[SFX_BANK_BUILDING_41] = SFX_CLUB_1_3;
+ BankStartOffset[SFX_BANK_BUILDING_42] = SFX_CLUB_1_4;
+ BankStartOffset[SFX_BANK_BUILDING_43] = SFX_CLUB_1_5;
+ BankStartOffset[SFX_BANK_BUILDING_44] = SFX_CLUB_1_6;
+ BankStartOffset[SFX_BANK_BUILDING_45] = SFX_CLUB_1_7;
+ BankStartOffset[SFX_BANK_BUILDING_46] = SFX_CLUB_1_8;
+ BankStartOffset[SFX_BANK_BUILDING_47] = SFX_CLUB_1_9;
+ BankStartOffset[SFX_BANK_GENERIC_EXTRA] = SFX_EXPLOSION_1;
#endif // GTA_PS2
- BankStartOffset[SAMPLEBANK_PED] = SAMPLEBANK_PED_START;
+ BankStartOffset[SFX_BANK_PED_COMMENTS] = SAMPLEBANK_PED_START;
}
void
@@ -459,10 +459,10 @@ enum eVehicleModel {
enum
{
- DOOR_TYPE_OLD = 0,
- DOOR_TYPE_NEW,
- DOOR_TYPE_TRUCK,
- DOOR_TYPE_AIRBREAK,
+ OLD_DOOR = 0,
+ NEW_DOOR,
+ TRUCK_DOOR,
+ BUS_DOOR,
};
@@ -477,76 +477,76 @@ struct tVehicleSampleData {
};
const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
- {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_8, SAMPLEBANK_CAR_COBRA, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, DOOR_TYPE_NEW},
- {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_OLD},
- {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, DOOR_TYPE_NEW},
- {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_3, SAMPLEBANK_CAR_PORSCHE, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, DOOR_TYPE_NEW},
- {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW},
- {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_3, SAMPLEBANK_CAR_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, DOOR_TYPE_NEW},
- {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, DOOR_TYPE_NEW},
- {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, DOOR_TYPE_OLD},
- {SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, DOOR_TYPE_OLD},
- {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_NEW},
- {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_8, SAMPLEBANK_CAR_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_OLD},
- {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, DOOR_TYPE_AIRBREAK},
- {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_AIRBREAK},
- {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CESNA_IDLE, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, DOOR_TYPE_AIRBREAK},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, DOOR_TYPE_OLD},
- {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, DOOR_TYPE_OLD},
- {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}};
+ {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_8, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, NEW_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, OLD_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, NEW_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, TRUCK_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, TRUCK_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, TRUCK_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_PORSCHE, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
+ {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, NEW_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, NEW_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR},
+ {SFX_CAR_REV_3, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, NEW_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, TRUCK_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, NEW_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
+ {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, OLD_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, NEW_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, TRUCK_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR},
+ {SFX_CAR_REV_8, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, OLD_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, BUS_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, TRUCK_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, BUS_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CESNA_IDLE, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, BUS_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, OLD_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, OLD_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
+ {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
+ {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, NEW_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_HOTROD, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_7, SFX_BANK_HOTROD, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, OLD_DOOR},
+ {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, NEW_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR},
+ {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}};
bool bPlayerJustEnteredCar;
@@ -678,7 +678,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
if (veh->m_bRainSamplesCounter > 4)
veh->m_bRainSamplesCounter = 68;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
@@ -731,7 +731,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
m_sQueueSample.m_nCounter = 61;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
}
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
@@ -782,7 +782,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f);
@@ -828,7 +828,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
@@ -883,7 +883,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
modificator = m_sQueueSample.m_fDistance / 6.f;
@@ -1013,7 +1013,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
if (m_sQueueSample.m_nVolume != 0) {
if (automobile->GetStatus() == STATUS_SIMPLE) {
if (modificator < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
freq = modificator * 10000 + 22050;
m_sQueueSample.m_nCounter = 52;
} else {
@@ -1022,7 +1022,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
}
} else {
if (automobile->m_fGasPedal < 0.05f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
freq = modificator * 10000 + 22050;
m_sQueueSample.m_nCounter = 52;
} else {
@@ -1030,7 +1030,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
m_sQueueSample.m_nCounter = 2;
}
}
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
@@ -1087,7 +1087,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
#ifdef GTA_PS2
m_sQueueSample.m_nBankIndex = bank;
#else
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
#endif // GTA_PS2
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
@@ -1125,18 +1125,18 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
} else if (nAccel < 60) {
++nAccel;
}
- AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SAMPLEBANK_MAIN, 52, true);
- AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SAMPLEBANK_MAIN, 2, true);
+ AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true);
+ AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, true);
}
} else if (params->m_nIndex == DODO) {
- AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SAMPLEBANK_MAIN, 52, true);
+ AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true);
} else if (params->m_fDistance < SQR(200)) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = 12500;
@@ -1157,7 +1157,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = 25000;
@@ -1272,7 +1272,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
freqModifier = 0;
engineSoundType = aVehicleSettings[params->m_nIndex].m_nBank;
- soundOffset = 3 * (engineSoundType - CAR_SAMPLEBANKS_OFFSET);
+ soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
if (accelerateState <= 0) {
if (params->m_fVelocityChange < -0.001f) {
if (channelUsed) {
@@ -1299,16 +1299,16 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
}
if (gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
- if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
+ if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63,
false);
}
}
freq = (10000.f * gasPedalAudio) + 22050;
- if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
+ if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
- AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1), SAMPLEBANK_MAIN, 52, true);
+ AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1), SFX_BANK_0, 52, true);
CurrentPretendGear = Max(1, currentGear);
} else {
@@ -1329,13 +1329,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
automobile->m_fGasPedalAudio = accelerationMultipler;
}
freq = freqModifier + baseFreq;
- if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
+ if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
if (channelUsed) {
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
- AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_REV_1), SAMPLEBANK_MAIN, 2, true);
+ AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, true);
} else {
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
if (bAccelSampleStopped) {
@@ -1359,7 +1359,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
}
}
- if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SAMPLEBANK_MAIN))
+ if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
return;
SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
@@ -1369,7 +1369,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
- if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
+ if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
if (!channelUsed) {
@@ -1392,7 +1392,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
--nCruising;
}
freq = 27 * nCruising + freqModifier + 22050;
- if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
+ if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true);
}
@@ -1476,7 +1476,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
break;
}
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
m_sQueueSample.m_nLoopCount = 0;
@@ -1566,7 +1566,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
@@ -1649,7 +1649,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
}
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
@@ -1692,7 +1692,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
@@ -1739,7 +1739,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
m_sQueueSample.m_nCounter = i + 6;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nLoopCount = 1;
@@ -1784,7 +1784,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nLoopCount = 1;
@@ -1839,7 +1839,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 28;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
@@ -1871,7 +1871,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 35;
m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
@@ -1922,21 +1922,21 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[2] % 5 + 122;
switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
- case DOOR_TYPE_OLD:
+ case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
break;
- case DOOR_TYPE_NEW:
+ case NEW_DOOR:
default:
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
break;
- case DOOR_TYPE_TRUCK:
+ case TRUCK_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
break;
- case DOOR_TYPE_AIRBREAK:
+ case BUS_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
}
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
@@ -1956,21 +1956,21 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[1] % 10 + 117;
switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
- case DOOR_TYPE_OLD:
+ case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
break;
- case DOOR_TYPE_NEW:
+ case NEW_DOOR:
default:
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
break;
- case DOOR_TYPE_TRUCK:
+ case TRUCK_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
break;
- case DOOR_TYPE_AIRBREAK:
+ case BUS_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
}
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
@@ -1984,7 +1984,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
const float SOUND_INTENSITY = 30.0f;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 68;
emittingVol = m_anRandomTable[1] % 30 + 60;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
@@ -1997,7 +1997,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iWheelIndex++;
if (iWheelIndex > 85)
iWheelIndex = 82;
@@ -2017,7 +2017,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
emittingVol = 60;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
@@ -2029,7 +2029,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_CAR_LIGHT_BREAK: {
const float SOUND_INTENSITY = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 37;
m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
@@ -2048,7 +2048,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
else
m_sQueueSample.m_nFrequency = 13118;
m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 51;
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
@@ -2061,7 +2061,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_CAR_HYDRAULIC_3: {
const float SOUND_INTENSITY = 35.0f;
m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 86;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
@@ -2076,7 +2076,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_CAR_JERK: {
const float SOUND_INTENSITY = 35.0f;
m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 87;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
@@ -2096,7 +2096,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f;
relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = WaveIndex++;
if (WaveIndex > 46)
WaveIndex = 41;
@@ -2111,7 +2111,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_BOAT_SLOWDOWN: {
const float SOUND_INTENSITY = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 47;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
@@ -2125,7 +2125,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_TRAIN_DOOR_OPEN: {
const float SOUND_INTENSITY = 35.0f;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 59;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
@@ -2141,7 +2141,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
if (vol > 96.0f / 2500.0f)
vol = 96.0f / 2500.0f;
m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 79;
m_sQueueSample.m_nFrequency = (3000.f * vol * 2500.0f / 96.0f) + 9000;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
@@ -2156,7 +2156,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_CAR_BOMB_TICK: {
const float SOUND_INTENSITY = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 80;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -2170,7 +2170,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_PLANE_ON_GROUND: {
const float SOUND_INTENSITY = 180.0f;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 81;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
@@ -2185,7 +2185,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
emittingVol = m_anRandomTable[2];
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = GunIndex++;
emittingVol = emittingVol % 15 + 65;
if (GunIndex > 58)
@@ -2200,7 +2200,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_WEAPON_HIT_VEHICLE: {
const float SOUND_INTENSITY = 40.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 34;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
@@ -2217,7 +2217,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_BOMB_TICK: {
const float SOUND_INTENSITY = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 36;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
m_sQueueSample.m_nReleasingVolumeModificator = 0;
@@ -2247,7 +2247,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_WATER_FALL: {
const float SOUND_INTENSITY = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 15;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
@@ -2261,7 +2261,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_SPLATTER: {
const float SOUND_INTENSITY = 40.0f;
m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 48;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
@@ -2282,7 +2282,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
continue;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 50;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
@@ -2338,7 +2338,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 32;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
@@ -2361,7 +2361,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
@@ -2407,7 +2407,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 10386;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
@@ -2447,7 +2447,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
@@ -2503,7 +2503,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
if (!m_sQueueSample.m_nVolume)
return true;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
@@ -2545,7 +2545,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 38;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
@@ -2601,7 +2601,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i + 65;
m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -2776,7 +2776,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
@@ -2808,7 +2808,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = freq;
@@ -2839,7 +2839,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 3;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = freq;
@@ -2870,7 +2870,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nEmittingVolume = emittingVol;
@@ -2900,7 +2900,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 5;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
@@ -2985,7 +2985,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 64;
m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES);
@@ -3076,7 +3076,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
@@ -3119,7 +3119,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
} else {
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
}
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
@@ -3138,7 +3138,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_FIGHT_PUNCH_33:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 18000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
@@ -3158,7 +3158,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_FIGHT_KICK_34:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 16500;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
@@ -3178,7 +3178,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_FIGHT_HEADBUTT_35:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 20000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
@@ -3198,7 +3198,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_FIGHT_PUNCH_36:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 18000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
@@ -3218,7 +3218,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_FIGHT_PUNCH_37:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 16500;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
@@ -3238,7 +3238,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_FIGHT_CLOSE_PUNCH_38:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 20000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
@@ -3258,7 +3258,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_FIGHT_PUNCH_39:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 18000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
@@ -3278,7 +3278,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 16500;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
@@ -3298,7 +3298,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_FIGHT_PUNCH_41:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 20000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
@@ -3318,7 +3318,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 18000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
@@ -3338,7 +3338,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_FIGHT_KNEE_OR_KICK_43:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 16500;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
@@ -3358,7 +3358,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_FIGHT_KICK_44:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 20000;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
@@ -3377,7 +3377,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case SOUND_WEAPON_BAT_ATTACK:
m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
@@ -3402,7 +3402,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
switch (weapon->m_eWeaponType) {
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
@@ -3425,7 +3425,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
@@ -3444,7 +3444,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case WEAPONTYPE_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
@@ -3467,7 +3467,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
@@ -3486,7 +3486,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT);
@@ -3505,7 +3505,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
@@ -3528,7 +3528,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
@@ -3551,7 +3551,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case WEAPONTYPE_FLAMETHROWER:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 9;
emittingVol = 90;
m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
@@ -3614,7 +3614,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
@@ -3631,7 +3631,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_WEAPON_UZI_BULLET_ECHO:
case SOUND_WEAPON_M16_BULLET_ECHO:
m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
@@ -3654,7 +3654,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case SOUND_WEAPON_FLAMETHROWER_FIRE:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
@@ -3672,7 +3672,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case SOUND_WEAPON_HIT_PED:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
@@ -3691,7 +3691,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case SOUND_SPLASH:
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound++;
stereo = true;
m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
@@ -6279,7 +6279,7 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
AudioManager.m_sQueueSample.m_nCounter = 0;
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
- AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED;
+ AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
@@ -6320,11 +6320,11 @@ cPedComments::Process()
// Switch bank
if (m_nActiveBank) {
- actualUsedBank = SAMPLEBANK_PED;
- m_nActiveBank = SAMPLEBANK_MAIN;
+ actualUsedBank = SFX_BANK_PED_COMMENTS;
+ m_nActiveBank = SFX_BANK_0;
} else {
- actualUsedBank = SAMPLEBANK_MAIN;
- m_nActiveBank = SAMPLEBANK_PED;
+ actualUsedBank = SFX_BANK_0;
+ m_nActiveBank = SFX_BANK_PED_COMMENTS;
}
comment = m_asPedComments[actualUsedBank];
for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
@@ -6364,14 +6364,14 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
break;
case EXPLOSION_MOLOTOV:
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
break;
case EXPLOSION_MINE:
case EXPLOSION_HELI_BOMB:
@@ -6379,7 +6379,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
break;
default:
m_sQueueSample.m_fSoundIntensity = 400.0f;
@@ -6388,7 +6388,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
if (type == EXPLOSION_HELI)
m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
break;
}
pos = CExplosion::GetExplosionPosition(i);
@@ -6467,7 +6467,7 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 10;
m_sQueueSample.m_bIs2D = false;
@@ -6500,7 +6500,7 @@ cAudioManager::ProcessWaterCannon(int32)
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_nCounter = i;
@@ -6569,7 +6569,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_GATE_STOP_CLUNK:
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (sound == SCRIPT_SOUND_GATE_START_CLUNK)
m_sQueueSample.m_nFrequency = 10600;
else
@@ -6585,7 +6585,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
m_sQueueSample.m_nReleasingVolumeModificator = 9;
@@ -6595,11 +6595,11 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1:
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2:
- if (!SampleManager.IsSampleBankLoaded(SAMPLEBANK_TRAIN))
+ if (!SampleManager.IsSampleBankLoaded(SFX_BANK_TRAIN))
return;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_TRAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_TRAIN;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
m_sQueueSample.m_nReleasingVolumeModificator = 0;
@@ -6609,7 +6609,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_PAYPHONE_RINGING:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 80;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
m_sQueueSample.m_nReleasingVolumeModificator = 1;
@@ -6620,7 +6620,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_GLASS_BREAK_L:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 70;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6630,7 +6630,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_GLASS_BREAK_S:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 60;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6640,7 +6640,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_GLASS_CRACK:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 70;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6651,7 +6651,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
m_sQueueSample.m_fSoundIntensity = 55.0f;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -6661,7 +6661,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_BOX_DESTROYED_1:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -6672,7 +6672,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_BOX_DESTROYED_2:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -6683,7 +6683,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_METAL_COLLISION:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6695,7 +6695,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_TIRE_COLLISION:
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6720,7 +6720,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
m_sQueueSample.m_nReleasingVolumeModificator = 18;
m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 30;
@@ -6750,7 +6750,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
m_sQueueSample.m_nReleasingVolumeModificator = 15;
m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 30;
@@ -6760,7 +6760,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
m_sQueueSample.m_nReleasingVolumeModificator = 18;
m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 30;
@@ -6796,7 +6796,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_1_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_1;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6806,7 +6806,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_1_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_1;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6816,7 +6816,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_2_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_2;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6826,7 +6826,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_2_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_2;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6836,7 +6836,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_3_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_3;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6846,7 +6846,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_3_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_3;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6856,7 +6856,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_4_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_4;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6866,7 +6866,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_4_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_4;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6876,7 +6876,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_5_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_5;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_5;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6886,7 +6886,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_5_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_5;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_5;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6896,7 +6896,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_6_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_6;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_6;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6906,7 +6906,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_6_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_6;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_6;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6916,7 +6916,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_7_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_7;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_7;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6926,7 +6926,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_7_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_7;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_7;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6936,7 +6936,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_8_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_8;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_8;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6946,7 +6946,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_8_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_8;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_8;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6956,7 +6956,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_9_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_9;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_9;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6966,7 +6966,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_9_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_9;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_9;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6976,7 +6976,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_10_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_10;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_10;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6986,7 +6986,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_10_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_10;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_10;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6996,7 +6996,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_11_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_11;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_11;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7006,7 +7006,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_11_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_11;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_11;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7016,7 +7016,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_12_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_12;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_12;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7026,7 +7026,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_12_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_12;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_12;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7036,7 +7036,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_13_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_RAGGA;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_RAGGA;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7046,7 +7046,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_13_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_RAGGA;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_RAGGA;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7056,7 +7056,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_CLUB_1;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7066,7 +7066,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_CLUB_1;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7076,7 +7076,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_CLUB_2;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7086,7 +7086,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_CLUB_2;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7104,7 +7104,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_38:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_DOG_FOOD_FACTORY;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
@@ -7114,7 +7114,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_39:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_DOG_FOOD_FACTORY;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
@@ -7128,7 +7128,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_CHINATOWN;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7138,7 +7138,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_CHINATOWN;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7148,7 +7148,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_ITALY;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_ITALY;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7158,7 +7158,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_ITALY;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_ITALY;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7168,7 +7168,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_46_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_GENERIC_1;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7178,7 +7178,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_47_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_GENERIC_1;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7188,7 +7188,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_MARCO_BISTRO_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_GENERIC_2;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7198,7 +7198,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_MARCO_BISTRO_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_GENERIC_2;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7228,7 +7228,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_FRANKIE_PIANO:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PIANO_BAR;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PIANO_BAR;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7238,7 +7238,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_1_LOOP:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_1;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7258,7 +7258,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_BANK_ALARM;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM;
emittingVolume = 90;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
@@ -7268,7 +7268,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_BANK_ALARM;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM;
emittingVolume = 90;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
@@ -7278,7 +7278,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_POLICE_BALL;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_POLICE_BALL;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
@@ -7288,7 +7288,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_POLICE_BALL;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_POLICE_BALL;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
@@ -7298,7 +7298,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_INDUSTRIAL;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7308,7 +7308,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_INDUSTRIAL;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7323,7 +7323,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_2_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_COMMERCIAL;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_COMMERCIAL;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7334,7 +7334,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_2_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_COMMERCIAL;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_COMMERCIAL;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7344,7 +7344,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_3_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_SUBURBAN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_SUBURBAN;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7354,7 +7354,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_3_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_SUBURBAN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_SUBURBAN;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7364,7 +7364,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
emittingVolume = 80;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
m_sQueueSample.m_nReleasingVolumeModificator = 8;
@@ -7407,38 +7407,38 @@ cAudioManager::ProcessPornCinema(uint8 sound)
case SCRIPT_SOUND_PORN_CINEMA_1_S:
case SCRIPT_SOUND_MISTY_SEX_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_1;
sample = SFX_PORN_1_GROAN_1;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_1_L:
case SCRIPT_SOUND_MISTY_SEX_L:
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_1;
sample = SFX_PORN_1_GROAN_1;
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
break;
case SCRIPT_SOUND_PORN_CINEMA_2_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_2;
sample = SFX_PORN_2_GROAN_1;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_2_L:
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_2;
sample = SFX_PORN_2_GROAN_1;
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
break;
case SCRIPT_SOUND_PORN_CINEMA_3_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_3;
m_sQueueSample.m_fSoundIntensity = 20.0f;
sample = SFX_PORN_3_GROAN_1;
break;
case SCRIPT_SOUND_PORN_CINEMA_3_L:
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_3;
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
sample = SFX_PORN_3_GROAN_1;
break;
@@ -7511,7 +7511,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_WORKSHOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_WORKSHOP;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
@@ -7550,7 +7550,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SAWMILL;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SAWMILL;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
@@ -7570,7 +7570,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SAWMILL;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SAWMILL;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
@@ -7606,7 +7606,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_LAUNDERETTE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_LAUNDERETTE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
@@ -7624,7 +7624,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_LAUNDERETTE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_LAUNDERETTE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
@@ -7663,7 +7663,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SHOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SHOP;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
@@ -7684,7 +7684,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
if (m_sQueueSample.m_nVolume != 0) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SHOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SHOP;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = rand + 1;
m_sQueueSample.m_bIs2D = false;
@@ -7727,7 +7727,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_AIRPORT;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_AIRPORT;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_bIs2D = false;
@@ -7773,7 +7773,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CINEMA;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CINEMA;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
m_sQueueSample.m_nCounter = iSound++;
@@ -7822,7 +7822,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOCKS;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_DOCKS;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nCounter = iSound++;
@@ -7870,7 +7870,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_HOME;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_HOME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = iSound++;
@@ -7923,7 +7923,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
emittingVol = m_anRandomTable[0] % 50 + 55;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = iSound++;
@@ -7958,12 +7958,12 @@ cAudioManager::ProcessWeather(int32 id)
if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
} else {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
}
@@ -7990,7 +7990,7 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain);
m_sQueueSample.m_nCounter = 4;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nOffset = 63;
m_sQueueSample.m_bIs2D = true;
@@ -8170,7 +8170,7 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nBankIndex = frontendBank ? SAMPLEBANK_FRONTEND : SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = frontendBank ? SFX_BANK_FRONT_END_MENU : SFX_BANK_0;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
@@ -8211,7 +8211,7 @@ cAudioManager::ProcessCrane()
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = 6000;
@@ -8258,7 +8258,7 @@ cAudioManager::ProcessProjectiles()
emittingVol = MAX_VOLUME;
m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
break;
@@ -8266,7 +8266,7 @@ cAudioManager::ProcessProjectiles()
emittingVol = molotovVolume;
m_sQueueSample.m_fSoundIntensity = molotovIntensity;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
break;
@@ -8362,7 +8362,7 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_bReleasingSoundFlag = false;
}
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nEmittingVolume = 90;
@@ -8395,7 +8395,7 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1;
m_sQueueSample.m_nFrequency = 18000;
}
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nEmittingVolume = 60;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -8436,7 +8436,7 @@ cAudioManager::ProcessFireHydrant()
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nFrequency = 15591;
@@ -8496,7 +8496,7 @@ cAudioManager::ProcessBridgeWarning()
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
@@ -8523,7 +8523,7 @@ cAudioManager::ProcessBridgeMotor()
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = 5500;
@@ -8558,7 +8558,7 @@ cAudioManager::ProcessBridgeOneShots()
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 58483602..028df85e 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -86,7 +86,7 @@ cAudioManager::Terminate()
m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
PreTerminateGameSpecificShutdown();
- for (uint32 i = 0; i < MAX_SAMPLEBANKS; i++) {
+ for (uint32 i = 0; i < MAX_SFX_BANKS; i++) {
if (SampleManager.IsSampleBankLoaded(i))
SampleManager.UnloadSampleBank(i);
}
@@ -917,7 +917,7 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
- m_asActiveSamples[i].m_nBankIndex = SAMPLEBANK_INVALID;
+ m_asActiveSamples[i].m_nBankIndex = INVALID_SFX_BANK;
m_asActiveSamples[i].m_bIs2D = false;
m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
m_asActiveSamples[i].m_nFrequency = 0;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 363031b7..b6bbef8f 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -213,7 +213,7 @@ public:
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
- bool IsMissionAudioSamplePlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
+ bool ShouldDuckMissionAudio() const { return m_sMissionAudio.m_nPlayStatus == 1; }
// "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample);
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 9f648d07..febd0ca1 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -26,12 +26,12 @@ cMusicManager::cMusicManager()
m_bIsInitialised = false;
m_bDisabled = false;
m_nMusicMode = MUSICMODE_DISABLED;
- m_nCurrentStreamedSound = NO_STREAMED_SOUND;
- m_nPreviousStreamedSound = NO_STREAMED_SOUND;
+ m_nCurrentStreamedSound = NO_TRACK;
+ m_nPreviousStreamedSound = NO_TRACK;
m_bFrontendTrackFinished = false;
m_bPlayInFrontend = false;
m_bSetNextStation = false;
- m_nAnnouncement = NO_STREAMED_SOUND;
+ m_nAnnouncement = NO_TRACK;
m_bPreviousPlayerInCar = false;
m_bPlayerInCar = false;
m_bAnnouncementInProgress = false;
@@ -224,7 +224,7 @@ cMusicManager::Initialise()
m_bRadioSetByScript = false;
m_nRadioStation = HEAD_RADIO;
m_nRadioPosition = -1;
- m_nRadioInCar = NO_STREAMED_SOUND;
+ m_nRadioInCar = NO_TRACK;
gNumRetunePresses = 0;
gRetuneCounter = 0;
m_bIsInitialised = true;
@@ -239,8 +239,8 @@ cMusicManager::Terminate()
if (SampleManager.IsStreamPlaying(0)) {
SampleManager.StopStreamedFile(0);
- m_nCurrentStreamedSound = NO_STREAMED_SOUND;
- m_nPreviousStreamedSound = NO_STREAMED_SOUND;
+ m_nCurrentStreamedSound = NO_TRACK;
+ m_nPreviousStreamedSound = NO_TRACK;
}
m_bIsInitialised = false;
}
@@ -274,8 +274,8 @@ cMusicManager::ChangeMusicMode(uint8 mode)
}
SampleManager.StopStreamedFile(0);
}
- m_nCurrentStreamedSound = NO_STREAMED_SOUND;
- m_nPreviousStreamedSound = NO_STREAMED_SOUND;
+ m_nCurrentStreamedSound = NO_TRACK;
+ m_nPreviousStreamedSound = NO_TRACK;
m_bFrontendTrackFinished = false;
m_bPlayInFrontend = false;
m_bSetNextStation = false;
@@ -301,14 +301,14 @@ cMusicManager::GetRadioInCar(void)
CVehicle *veh = FindPlayerVehicle();
if (veh != nil){
if (UsesPoliceRadio(veh)) {
- if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
+ if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
return POLICE_RADIO;
return m_nRadioInCar;
} else return veh->m_nRadioStation;
}
}
- if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
+ if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
return RADIO_OFF;
return m_nRadioInCar;
}
@@ -347,7 +347,7 @@ cMusicManager::ResetMusicAfterReload()
m_bRadioSetByScript = false;
m_nRadioStation = 0;
m_nRadioPosition = -1;
- m_nAnnouncement = NO_STREAMED_SOUND;
+ m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = false;
m_bSetNextStation = false;
gRetuneCounter = 0;
@@ -384,7 +384,7 @@ cMusicManager::Service()
m_nLastTrackServiceTime = m_nTimer;
} else m_bDoTrackService = false;
- if (m_nCurrentStreamedSound == NO_STREAMED_SOUND && SampleManager.IsStreamPlaying(0))
+ if (m_nCurrentStreamedSound == NO_TRACK && SampleManager.IsStreamPlaying(0))
SampleManager.StopStreamedFile(0);
else switch (m_nMusicMode) {
case MUSICMODE_FRONTEND: ServiceFrontEndMode(); break;
@@ -410,8 +410,8 @@ cMusicManager::ServiceFrontEndMode()
default:
break;
}
- m_nCurrentStreamedSound = NO_STREAMED_SOUND;
- m_nPreviousStreamedSound = NO_STREAMED_SOUND;
+ m_nCurrentStreamedSound = NO_TRACK;
+ m_nPreviousStreamedSound = NO_TRACK;
}
} else if (bHasStarted) {
if (!SampleManager.IsStreamPlaying(0))
@@ -434,6 +434,7 @@ cMusicManager::ServiceGameMode()
{
bool bRadioOff = false;
static int8 nFramesSinceCutsceneEnded = -1;
+ uint8 volume;
m_bPreviousPlayerInCar = m_bPlayerInCar;
m_bPlayerInCar = PlayerInCar();
@@ -516,29 +517,29 @@ cMusicManager::ServiceGameMode()
m_bPlayerInCar = false;
if (FindPlayerVehicle())
FindPlayerVehicle()->m_nRadioStation = m_nCurrentStreamedSound;
- m_nCurrentStreamedSound = NO_STREAMED_SOUND;
+ m_nCurrentStreamedSound = NO_TRACK;
}
if (CTimer::GetIsSlowMotionActive()) {
if (TheCamera.pTargetEntity != nil) {
- float dist = (TheCamera.pTargetEntity->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr();
- if (dist >= 3025.0f) {
+ float DistToTargetSq = (TheCamera.pTargetEntity->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr();
+ if (DistToTargetSq >= SQR(55.0f)) {
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
- } else if (dist >= 100.0f) {
- int8 volume = ((45.0f - (Sqrt(dist) - 10.0f)) / 45.0f * 100.0f);
- int8 pan;
- if (AudioManager.IsMissionAudioSamplePlaying())
+ } else if (DistToTargetSq >= SQR(10.0f)) {
+ volume = ((45.0f - (Sqrt(DistToTargetSq) - 10.0f)) / 45.0f * 100.0f);
+ uint8 pan;
+ if (AudioManager.ShouldDuckMissionAudio())
volume /= 4;
- if (volume != 0) {
- CVector trVec;
- AudioManager.TranslateEntity(&TheCamera.pTargetEntity->GetPosition(), &trVec);
- pan = AudioManager.ComputePan(55.0f, &trVec);
+ if (volume > 0) {
+ CVector panVec;
+ AudioManager.TranslateEntity(&TheCamera.pTargetEntity->GetPosition(), &panVec);
+ pan = AudioManager.ComputePan(55.0f, &panVec);
} else {
pan = 0;
}
if (gRetuneCounter)
volume /= 4;
SampleManager.SetStreamedVolumeAndPan(volume, pan, 0, 0);
- } else if (AudioManager.IsMissionAudioSamplePlaying()) {
+ } else if (AudioManager.ShouldDuckMissionAudio()) {
SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
} else if (gRetuneCounter) {
SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
@@ -546,26 +547,24 @@ cMusicManager::ServiceGameMode()
SampleManager.SetStreamedVolumeAndPan(100, 63, 0, 0);
}
}
- } else if (AudioManager.IsMissionAudioSamplePlaying()) {
+ } else if (AudioManager.ShouldDuckMissionAudio()) {
SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
nFramesSinceCutsceneEnded = 0;
} else {
- int8 volume;
if (nFramesSinceCutsceneEnded == -1) {
volume = 100;
- } else if (nFramesSinceCutsceneEnded >= 20) {
- if (nFramesSinceCutsceneEnded >= 40) {
- nFramesSinceCutsceneEnded = -1;
- volume = 100;
- } else {
- volume = 3 * (nFramesSinceCutsceneEnded - 20) + 25;
- nFramesSinceCutsceneEnded++;
- }
- } else {
+ } else if (nFramesSinceCutsceneEnded < 20) {
nFramesSinceCutsceneEnded++;
volume = 25;
+ } else if (nFramesSinceCutsceneEnded < 40) {
+ volume = 3 * (nFramesSinceCutsceneEnded - 20) + 25;
+ nFramesSinceCutsceneEnded++;
+ } else {
+ nFramesSinceCutsceneEnded = -1;
+ volume = 100;
}
- if (gRetuneCounter) volume /= 4;
+ if (gRetuneCounter != 0)
+ volume /= 4;
SampleManager.SetStreamedVolumeAndPan(volume, 63, 0, 0);
}
return;
@@ -585,7 +584,7 @@ cMusicManager::ServiceGameMode()
} else {
m_nCurrentStreamedSound = m_nRadioStation;
if (FindPlayerVehicle()->m_nRadioStation == m_nCurrentStreamedSound) {
- m_nPreviousStreamedSound = NO_STREAMED_SOUND;
+ m_nPreviousStreamedSound = NO_TRACK;
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
SampleManager.StopStreamedFile(0);
}
@@ -608,19 +607,19 @@ cMusicManager::ServiceGameMode()
}
} else {
m_bPlayerInCar = false;
- m_nCurrentStreamedSound = NO_STREAMED_SOUND;
+ m_nCurrentStreamedSound = NO_TRACK;
}
}
void
cMusicManager::StopFrontEndTrack()
{
- if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_FRONTEND && m_nCurrentStreamedSound != NO_STREAMED_SOUND) {
+ if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_FRONTEND && m_nCurrentStreamedSound != NO_TRACK) {
m_aTracks[m_nCurrentStreamedSound].m_nPosition = SampleManager.GetStreamedFilePosition(0);
m_aTracks[m_nCurrentStreamedSound].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
SampleManager.StopStreamedFile(0);
- m_nPreviousStreamedSound = NO_STREAMED_SOUND;
- m_nCurrentStreamedSound = NO_STREAMED_SOUND;
+ m_nPreviousStreamedSound = NO_TRACK;
+ m_nCurrentStreamedSound = NO_TRACK;
}
}
@@ -636,9 +635,9 @@ cMusicManager::PlayFrontEndTrack(uint8 track, uint8 bPlayInFrontend)
{
if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS) {
if (m_nMusicMode == MUSICMODE_GAME) {
- if (m_nCurrentStreamedSound != NO_STREAMED_SOUND) {
+ if (m_nCurrentStreamedSound != NO_TRACK) {
if (m_bAnnouncementInProgress) {
- m_nAnnouncement = NO_STREAMED_SOUND;
+ m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = false;
}
m_aTracks[m_nCurrentStreamedSound].m_nPosition = SampleManager.GetStreamedFilePosition(0);
@@ -646,7 +645,7 @@ cMusicManager::PlayFrontEndTrack(uint8 track, uint8 bPlayInFrontend)
}
SampleManager.StopStreamedFile(0);
} else if (m_nMusicMode == MUSICMODE_FRONTEND) {
- if (m_nCurrentStreamedSound != NO_STREAMED_SOUND) {
+ if (m_nCurrentStreamedSound != NO_TRACK) {
m_aTracks[m_nCurrentStreamedSound].m_nPosition = SampleManager.GetStreamedFilePosition(0);
m_aTracks[m_nCurrentStreamedSound].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
@@ -691,23 +690,22 @@ cMusicManager::StopCutSceneMusic(void)
{
if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE) {
SampleManager.StopStreamedFile(0);
- m_nCurrentStreamedSound = NO_STREAMED_SOUND;
+ m_nCurrentStreamedSound = NO_TRACK;
}
}
uint32
cMusicManager::GetTrackStartPos(uint8 track)
{
- uint32 result;
- uint32 timer = m_aTracks[track].m_nLastPosCheckTimer;
- if (CTimer::GetTimeInMillisecondsPauseMode() <= timer) {
- result = m_aTracks[track].m_nPosition;
+ uint32 pos = m_aTracks[track].m_nPosition;
+ if (CTimer::GetTimeInMillisecondsPauseMode() > m_aTracks[track].m_nLastPosCheckTimer)
+ pos += Min(CTimer::GetTimeInMillisecondsPauseMode() - m_aTracks[track].m_nLastPosCheckTimer, 90000);
+ else
m_aTracks[track].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
- } else
- result = Min(CTimer::GetTimeInMillisecondsPauseMode() - timer, 90000) + m_aTracks[track].m_nPosition;
- if (result > m_aTracks[track].m_nLength) result %= m_aTracks[track].m_nLength;
- return result;
+ if (pos > m_aTracks[track].m_nLength)
+ pos %= m_aTracks[track].m_nLength;
+ return pos;
}
@@ -733,7 +731,7 @@ cMusicManager::ServiceAmbience()
uint8 volume;
if (m_bAnnouncementInProgress) {
- m_nAnnouncement = NO_STREAMED_SOUND;
+ m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = false;
}
if (m_nCurrentStreamedSound < STREAMED_SOUND_CITY_AMBIENT) {
@@ -741,13 +739,13 @@ cMusicManager::ServiceAmbience()
m_aTracks[m_nCurrentStreamedSound].m_nPosition = SampleManager.GetStreamedFilePosition(0);
m_aTracks[m_nCurrentStreamedSound].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
SampleManager.StopStreamedFile(0);
- m_nCurrentStreamedSound = NO_STREAMED_SOUND;
+ m_nCurrentStreamedSound = NO_TRACK;
return;
}
m_nCurrentStreamedSound = STREAMED_SOUND_CITY_AMBIENT;
}
if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING && !SampleManager.IsStreamPlaying(0)) {
- m_nCurrentStreamedSound = NO_STREAMED_SOUND;
+ m_nCurrentStreamedSound = NO_TRACK;
return;
}
@@ -774,7 +772,7 @@ cMusicManager::ServiceAmbience()
SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0);
m_bDontServiceAmbienceTrack = true;
} else
- m_nCurrentStreamedSound = NO_STREAMED_SOUND;
+ m_nCurrentStreamedSound = NO_TRACK;
}
}
@@ -813,7 +811,7 @@ cMusicManager::ServiceAnnouncement()
static int8 cCheck = 0;
if (m_bAnnouncementInProgress) {
if (!SampleManager.IsStreamPlaying(0)) {
- m_nAnnouncement = NO_STREAMED_SOUND;
+ m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = false;
}
return true;
@@ -823,7 +821,7 @@ cMusicManager::ServiceAnnouncement()
cCheck = 0;
int pos = SampleManager.GetStreamedFilePosition(0);
if (SampleManager.IsStreamPlaying(0)) {
- if (m_nCurrentStreamedSound != NO_STREAMED_SOUND) {
+ if (m_nCurrentStreamedSound != NO_TRACK) {
m_aTracks[m_nCurrentStreamedSound].m_nPosition = pos;
m_aTracks[m_nCurrentStreamedSound].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
SampleManager.StopStreamedFile(0);
@@ -832,7 +830,7 @@ cMusicManager::ServiceAnnouncement()
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
if (SampleManager.StartStreamedFile(m_nAnnouncement, 0, 0)) {
- SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioSamplePlaying() ? 25 : 100, 63, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(AudioManager.ShouldDuckMissionAudio() ? 25 : 100, 63, 0, 0);
m_bAnnouncementInProgress = true;
m_nPreviousStreamedSound = m_nCurrentStreamedSound;
m_nCurrentStreamedSound = m_nAnnouncement;
@@ -905,7 +903,7 @@ cMusicManager::ChangeRadioChannel()
return false;
if (!SampleManager.StartStreamedFile(m_nCurrentStreamedSound, GetTrackStartPos(m_nCurrentStreamedSound), 0))
return false;
- SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioSamplePlaying() ? 25 : 100, 63, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(AudioManager.ShouldDuckMissionAudio() ? 25 : 100, 63, 0, 0);
}
return true;
}
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index af346479..4d0f8909 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -129,7 +129,7 @@ cAudioManager::DoPoliceRadioCrackle()
m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h
index 3b996205..20760859 100644
--- a/src/audio/audio_enums.h
+++ b/src/audio/audio_enums.h
@@ -224,7 +224,7 @@ enum eStreamedSounds
STREAMED_SOUND_MISSION_K1_B,
STREAMED_SOUND_MISSION_CAT1,
TOTAL_STREAMED_SOUNDS,
- NO_STREAMED_SOUND,
+ NO_TRACK,
};
enum AudioEntityHandle {
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index 9a94e16f..d4b2621a 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -16,83 +16,83 @@ struct tSample {
#ifdef GTA_PS2
#define PS2BANK(e) e
#else
-#define PS2BANK(e) e = SAMPLEBANK_MAIN
+#define PS2BANK(e) e = SFX_BANK_0
#endif // GTA_PS2
enum
{
- SAMPLEBANK_MAIN,
+ SFX_BANK_0,
- CAR_SAMPLEBANKS_OFFSET,
- SAMPLEBANK_CAR_PACARD = CAR_SAMPLEBANKS_OFFSET,
- SAMPLEBANK_CAR_PATHFINDER,
- SAMPLEBANK_CAR_PORSCHE,
- SAMPLEBANK_CAR_SPIDER,
- SAMPLEBANK_CAR_MERC,
- SAMPLEBANK_CAR_MACKTRUCK,
- SAMPLEBANK_CAR_HOTROD,
- SAMPLEBANK_CAR_COBRA,
- SAMPLEBANK_CAR_NONE,
+ CAR_SFX_BANKS_OFFSET,
+ SFX_BANK_PACARD = CAR_SFX_BANKS_OFFSET,
+ SFX_BANK_PATHFINDER,
+ SFX_BANK_PORSCHE,
+ SFX_BANK_SPIDER,
+ SFX_BANK_MERC,
+ SFX_BANK_TRUCK,
+ SFX_BANK_HOTROD,
+ SFX_BANK_COBRA,
+ SFX_BANK_NONE,
- PS2BANK(SAMPLEBANK_FRONTEND),
+ PS2BANK(SFX_BANK_FRONT_END_MENU),
- PS2BANK(SAMPLEBANK_TRAIN),
+ PS2BANK(SFX_BANK_TRAIN),
- PS2BANK(SAMPLEBANK_BUILDING_CLUB_1),
- PS2BANK(SAMPLEBANK_BUILDING_CLUB_2),
- PS2BANK(SAMPLEBANK_BUILDING_CLUB_3),
- PS2BANK(SAMPLEBANK_BUILDING_CLUB_4),
- PS2BANK(SAMPLEBANK_BUILDING_CLUB_5),
- PS2BANK(SAMPLEBANK_BUILDING_CLUB_6),
- PS2BANK(SAMPLEBANK_BUILDING_CLUB_7),
- PS2BANK(SAMPLEBANK_BUILDING_CLUB_8),
- PS2BANK(SAMPLEBANK_BUILDING_CLUB_9),
- PS2BANK(SAMPLEBANK_BUILDING_CLUB_10),
- PS2BANK(SAMPLEBANK_BUILDING_CLUB_11),
- PS2BANK(SAMPLEBANK_BUILDING_CLUB_12),
- PS2BANK(SAMPLEBANK_BUILDING_CLUB_RAGGA),
- PS2BANK(SAMPLEBANK_BUILDING_STRIP_CLUB_1),
- PS2BANK(SAMPLEBANK_BUILDING_STRIP_CLUB_2),
- PS2BANK(SAMPLEBANK_BUILDING_WORKSHOP),
- PS2BANK(SAMPLEBANK_BUILDING_PIANO_BAR),
- PS2BANK(SAMPLEBANK_BUILDING_SAWMILL),
- PS2BANK(SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY),
- PS2BANK(SAMPLEBANK_BUILDING_LAUNDERETTE),
- PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN),
- PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_ITALY),
- PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1),
- PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2),
- PS2BANK(SAMPLEBANK_BUILDING_AIRPORT),
- PS2BANK(SAMPLEBANK_BUILDING_SHOP),
- PS2BANK(SAMPLEBANK_BUILDING_CINEMA),
- PS2BANK(SAMPLEBANK_BUILDING_DOCKS),
- PS2BANK(SAMPLEBANK_BUILDING_HOME),
- PS2BANK(SAMPLEBANK_BUILDING_PORN_1),
- PS2BANK(SAMPLEBANK_BUILDING_PORN_2),
- PS2BANK(SAMPLEBANK_BUILDING_PORN_3),
- PS2BANK(SAMPLEBANK_BUILDING_POLICE_BALL),
- PS2BANK(SAMPLEBANK_BUILDING_BANK_ALARM),
- PS2BANK(SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL),
- PS2BANK(SAMPLEBANK_BUILDING_RAVE_COMMERCIAL),
- PS2BANK(SAMPLEBANK_BUILDING_RAVE_SUBURBAN),
- PS2BANK(SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2),
+ PS2BANK(SFX_BANK_BUILDING_CLUB_1),
+ PS2BANK(SFX_BANK_BUILDING_CLUB_2),
+ PS2BANK(SFX_BANK_BUILDING_CLUB_3),
+ PS2BANK(SFX_BANK_BUILDING_CLUB_4),
+ PS2BANK(SFX_BANK_BUILDING_CLUB_5),
+ PS2BANK(SFX_BANK_BUILDING_CLUB_6),
+ PS2BANK(SFX_BANK_BUILDING_CLUB_7),
+ PS2BANK(SFX_BANK_BUILDING_CLUB_8),
+ PS2BANK(SFX_BANK_BUILDING_CLUB_9),
+ PS2BANK(SFX_BANK_BUILDING_CLUB_10),
+ PS2BANK(SFX_BANK_BUILDING_CLUB_11),
+ PS2BANK(SFX_BANK_BUILDING_CLUB_12),
+ PS2BANK(SFX_BANK_BUILDING_CLUB_RAGGA),
+ PS2BANK(SFX_BANK_BUILDING_STRIP_CLUB_1),
+ PS2BANK(SFX_BANK_BUILDING_STRIP_CLUB_2),
+ PS2BANK(SFX_BANK_BUILDING_WORKSHOP),
+ PS2BANK(SFX_BANK_BUILDING_PIANO_BAR),
+ PS2BANK(SFX_BANK_BUILDING_SAWMILL),
+ PS2BANK(SFX_BANK_BUILDING_DOG_FOOD_FACTORY),
+ PS2BANK(SFX_BANK_BUILDING_LAUNDERETTE),
+ PS2BANK(SFX_BANK_BUILDING_RESTAURANT_CHINATOWN),
+ PS2BANK(SFX_BANK_BUILDING_RESTAURANT_ITALY),
+ PS2BANK(SFX_BANK_BUILDING_RESTAURANT_GENERIC_1),
+ PS2BANK(SFX_BANK_BUILDING_RESTAURANT_GENERIC_2),
+ PS2BANK(SFX_BANK_BUILDING_AIRPORT),
+ PS2BANK(SFX_BANK_BUILDING_SHOP),
+ PS2BANK(SFX_BANK_BUILDING_CINEMA),
+ PS2BANK(SFX_BANK_BUILDING_DOCKS),
+ PS2BANK(SFX_BANK_BUILDING_HOME),
+ PS2BANK(SFX_BANK_BUILDING_PORN_1),
+ PS2BANK(SFX_BANK_BUILDING_PORN_2),
+ PS2BANK(SFX_BANK_BUILDING_PORN_3),
+ PS2BANK(SFX_BANK_BUILDING_POLICE_BALL),
+ PS2BANK(SFX_BANK_BUILDING_BANK_ALARM),
+ PS2BANK(SFX_BANK_BUILDING_RAVE_INDUSTRIAL),
+ PS2BANK(SFX_BANK_BUILDING_RAVE_COMMERCIAL),
+ PS2BANK(SFX_BANK_BUILDING_RAVE_SUBURBAN),
+ PS2BANK(SFX_BANK_BUILDING_RAVE_COMMERCIAL_2),
- PS2BANK(SAMPLEBANK_BUILDING_39),
- PS2BANK(SAMPLEBANK_BUILDING_40),
- PS2BANK(SAMPLEBANK_BUILDING_41),
- PS2BANK(SAMPLEBANK_BUILDING_42),
- PS2BANK(SAMPLEBANK_BUILDING_43),
- PS2BANK(SAMPLEBANK_BUILDING_44),
- PS2BANK(SAMPLEBANK_BUILDING_45),
- PS2BANK(SAMPLEBANK_BUILDING_46),
- PS2BANK(SAMPLEBANK_BUILDING_47),
+ PS2BANK(SFX_BANK_BUILDING_39),
+ PS2BANK(SFX_BANK_BUILDING_40),
+ PS2BANK(SFX_BANK_BUILDING_41),
+ PS2BANK(SFX_BANK_BUILDING_42),
+ PS2BANK(SFX_BANK_BUILDING_43),
+ PS2BANK(SFX_BANK_BUILDING_44),
+ PS2BANK(SFX_BANK_BUILDING_45),
+ PS2BANK(SFX_BANK_BUILDING_46),
+ PS2BANK(SFX_BANK_BUILDING_47),
- PS2BANK(SAMPLEBANK_EXTRAS),
+ PS2BANK(SFX_BANK_GENERIC_EXTRA),
- SAMPLEBANK_PED,
- MAX_SAMPLEBANKS,
- SAMPLEBANK_INVALID
+ SFX_BANK_PED_COMMENTS,
+ MAX_SFX_BANKS,
+ INVALID_SFX_BANK
};
#define MAX_PEDSFX 7
@@ -216,7 +216,7 @@ public:
};
extern cSampleManager SampleManager;
-extern uint32 BankStartOffset[MAX_SAMPLEBANKS];
+extern uint32 BankStartOffset[MAX_SFX_BANKS];
#ifdef AUDIO_OPUS
static char StreamedNameTable[][25] = {
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index 098b6efa..70ea942e 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -21,7 +21,7 @@
#pragma comment( lib, "mss32.lib" )
cSampleManager SampleManager;
-uint32 BankStartOffset[MAX_SAMPLEBANKS];
+uint32 BankStartOffset[MAX_SFX_BANKS];
///////////////////////////////////////////////////////////////
char SampleBankDescFilename[] = "AUDIO\\SFX.SDT";
@@ -29,10 +29,10 @@ char SampleBankDataFilename[] = "AUDIO\\SFX.RAW";
FILE *fpSampleDescHandle;
FILE *fpSampleDataHandle;
-bool bSampleBankLoaded [MAX_SAMPLEBANKS];
-int32 nSampleBankDiscStartOffset [MAX_SAMPLEBANKS];
-int32 nSampleBankSize [MAX_SAMPLEBANKS];
-int32 nSampleBankMemoryStartAddress[MAX_SAMPLEBANKS];
+bool bSampleBankLoaded [MAX_SFX_BANKS];
+int32 nSampleBankDiscStartOffset [MAX_SFX_BANKS];
+int32 nSampleBankSize [MAX_SFX_BANKS];
+int32 nSampleBankMemoryStartAddress[MAX_SFX_BANKS];
int32 _nSampleDataEndOffset;
int32 nPedSlotSfx [MAX_PEDSFX];
@@ -896,7 +896,7 @@ cSampleManager::Initialise(void)
_nSampleDataEndOffset = 0;
- for ( int32 i = 0; i < MAX_SAMPLEBANKS; i++ )
+ for ( int32 i = 0; i < MAX_SFX_BANKS; i++ )
{
bSampleBankLoaded[i] = false;
nSampleBankDiscStartOffset[i] = 0;
@@ -948,14 +948,14 @@ cSampleManager::Initialise(void)
return false;
}
- nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SAMPLEBANK_MAIN]);
- if ( !nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] )
+ nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]);
+ if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] )
{
Terminate();
return false;
}
- nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
+ nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
}
@@ -1176,7 +1176,7 @@ cSampleManager::Initialise(void)
TRACE("bank");
- LoadSampleBank(SAMPLEBANK_MAIN);
+ LoadSampleBank(SFX_BANK_0);
// mp3
TRACE("mp3");
@@ -1271,16 +1271,16 @@ cSampleManager::Terminate(void)
_DeleteMP3Entries();
- if ( nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] != 0 )
+ if ( nSampleBankMemoryStartAddress[SFX_BANK_0] != 0 )
{
- AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN]);
- nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = 0;
+ AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SFX_BANK_0]);
+ nSampleBankMemoryStartAddress[SFX_BANK_0] = 0;
}
- if ( nSampleBankMemoryStartAddress[SAMPLEBANK_PED] != 0 )
+ if ( nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] != 0 )
{
- AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SAMPLEBANK_PED]);
- nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = 0;
+ AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS]);
+ nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = 0;
}
if ( DIG )
@@ -1429,7 +1429,7 @@ cSampleManager::LoadSampleBank(uint8 nBank)
if ( MusicManager.IsInitialised()
&& MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
- && nBank != SAMPLEBANK_MAIN )
+ && nBank != SFX_BANK_0 )
{
return false;
}
@@ -1526,10 +1526,10 @@ cSampleManager::LoadPedComment(uint32 nComment)
if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 )
return false;
- if ( fread((void *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
+ if ( fread((void *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
return false;
- nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE*nCurrentPedSlot;
+ nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot;
nPedSlotSfx [nCurrentPedSlot] = nComment;
if ( ++nCurrentPedSlot >= MAX_PEDSFX )
@@ -1541,13 +1541,13 @@ cSampleManager::LoadPedComment(uint32 nComment)
int32
cSampleManager::GetBankContainingSound(uint32 offset)
{
- if ( offset >= BankStartOffset[SAMPLEBANK_PED] )
- return SAMPLEBANK_PED;
+ if ( offset >= BankStartOffset[SFX_BANK_PED_COMMENTS] )
+ return SFX_BANK_PED_COMMENTS;
- if ( offset >= BankStartOffset[SAMPLEBANK_MAIN] )
- return SAMPLEBANK_MAIN;
+ if ( offset >= BankStartOffset[SFX_BANK_0] )
+ return SFX_BANK_0;
- return SAMPLEBANK_INVALID;
+ return INVALID_SFX_BANK;
}
int32
@@ -2289,7 +2289,7 @@ cSampleManager::IsStreamPlaying(uint8 nStream)
bool
cSampleManager::InitialiseSampleBanks(void)
{
- int32 nBank = SAMPLEBANK_MAIN;
+ int32 nBank = SFX_BANK_0;
fpSampleDescHandle = fopen(SampleBankDescFilename, "rb");
if ( fpSampleDescHandle == NULL )
@@ -2316,17 +2316,17 @@ cSampleManager::InitialiseSampleBanks(void)
for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ )
{
#ifdef FIX_BUGS
- if (nBank >= MAX_SAMPLEBANKS) break;
+ if (nBank >= MAX_SFX_BANKS) break;
#endif
- if ( BankStartOffset[nBank] == BankStartOffset[SAMPLEBANK_MAIN] + i )
+ if ( BankStartOffset[nBank] == BankStartOffset[SFX_BANK_0] + i )
{
nSampleBankDiscStartOffset[nBank] = m_aSamples[i].nOffset;
nBank++;
}
}
- nSampleBankSize[SAMPLEBANK_MAIN] = nSampleBankDiscStartOffset[SAMPLEBANK_PED] - nSampleBankDiscStartOffset[SAMPLEBANK_MAIN];
- nSampleBankSize[SAMPLEBANK_PED] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SAMPLEBANK_PED];
+ nSampleBankSize[SFX_BANK_0] = nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS] - nSampleBankDiscStartOffset[SFX_BANK_0];
+ nSampleBankSize[SFX_BANK_PED_COMMENTS] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS];
return true;
}
diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp
index 6ec8a521..e44e5b57 100644
--- a/src/audio/sampman_null.cpp
+++ b/src/audio/sampman_null.cpp
@@ -6,7 +6,7 @@
cSampleManager SampleManager;
bool _bSampmanInitialised = false;
-uint32 BankStartOffset[MAX_SAMPLEBANKS];
+uint32 BankStartOffset[MAX_SFX_BANKS];
uint32 nNumMP3s;
cSampleManager::cSampleManager(void)
@@ -131,20 +131,20 @@ cSampleManager::SetMonoMode(uint8 nMode)
bool
cSampleManager::LoadSampleBank(uint8 nBank)
{
- ASSERT( nBank < MAX_SAMPLEBANKS );
+ ASSERT( nBank < MAX_SFX_BANKS );
return false;
}
void
cSampleManager::UnloadSampleBank(uint8 nBank)
{
- ASSERT( nBank < MAX_SAMPLEBANKS );
+ ASSERT( nBank < MAX_SFX_BANKS );
}
bool
cSampleManager::IsSampleBankLoaded(uint8 nBank)
{
- ASSERT( nBank < MAX_SAMPLEBANKS );
+ ASSERT( nBank < MAX_SFX_BANKS );
return false;
}
@@ -174,7 +174,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
int32
cSampleManager::GetBankContainingSound(uint32 offset)
{
- return SAMPLEBANK_INVALID;
+ return INVALID_SFX_BANK;
}
int32
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index a8056c03..b10aa1ff 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -43,7 +43,7 @@
cSampleManager SampleManager;
bool _bSampmanInitialised = false;
-uint32 BankStartOffset[MAX_SAMPLEBANKS];
+uint32 BankStartOffset[MAX_SFX_BANKS];
int prevprovider=-1;
int curprovider=-1;
@@ -77,10 +77,10 @@ OggOpusFile *fpSampleDataHandle;
#else
FILE *fpSampleDataHandle;
#endif
-bool bSampleBankLoaded [MAX_SAMPLEBANKS];
-int32 nSampleBankDiscStartOffset [MAX_SAMPLEBANKS];
-int32 nSampleBankSize [MAX_SAMPLEBANKS];
-uintptr nSampleBankMemoryStartAddress[MAX_SAMPLEBANKS];
+bool bSampleBankLoaded [MAX_SFX_BANKS];
+int32 nSampleBankDiscStartOffset [MAX_SFX_BANKS];
+int32 nSampleBankSize [MAX_SFX_BANKS];
+uintptr nSampleBankMemoryStartAddress[MAX_SFX_BANKS];
int32 _nSampleDataEndOffset;
int32 nPedSlotSfx [MAX_PEDSFX];
@@ -541,7 +541,7 @@ cSampleManager::Initialise(void)
fpSampleDescHandle = NULL;
fpSampleDataHandle = NULL;
- for ( int32 i = 0; i < MAX_SAMPLEBANKS; i++ )
+ for ( int32 i = 0; i < MAX_SFX_BANKS; i++ )
{
bSampleBankLoaded[i] = false;
nSampleBankDiscStartOffset[i] = 0;
@@ -586,17 +586,17 @@ cSampleManager::Initialise(void)
return false;
}
- nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = (uintptr)malloc(nSampleBankSize[SAMPLEBANK_MAIN]);
- ASSERT(nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] != 0);
+ nSampleBankMemoryStartAddress[SFX_BANK_0] = (uintptr)malloc(nSampleBankSize[SFX_BANK_0]);
+ ASSERT(nSampleBankMemoryStartAddress[SFX_BANK_0] != 0);
- if ( nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] == 0 )
+ if ( nSampleBankMemoryStartAddress[SFX_BANK_0] == 0 )
{
Terminate();
return false;
}
- nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = (uintptr)malloc(PED_BLOCKSIZE*MAX_PEDSFX);
- ASSERT(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] != 0);
+ nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (uintptr)malloc(PED_BLOCKSIZE*MAX_PEDSFX);
+ ASSERT(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] != 0);
}
@@ -644,7 +644,7 @@ cSampleManager::Initialise(void)
#endif
}
- LoadSampleBank(SAMPLEBANK_MAIN);
+ LoadSampleBank(SFX_BANK_0);
return true;
}
@@ -666,16 +666,16 @@ cSampleManager::Terminate(void)
CStream::Terminate();
- if ( nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] != 0 )
+ if ( nSampleBankMemoryStartAddress[SFX_BANK_0] != 0 )
{
- free((void *)nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN]);
- nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = 0;
+ free((void *)nSampleBankMemoryStartAddress[SFX_BANK_0]);
+ nSampleBankMemoryStartAddress[SFX_BANK_0] = 0;
}
- if ( nSampleBankMemoryStartAddress[SAMPLEBANK_PED] != 0 )
+ if ( nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] != 0 )
{
- free((void *)nSampleBankMemoryStartAddress[SAMPLEBANK_PED]);
- nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = 0;
+ free((void *)nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS]);
+ nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = 0;
}
_bSampmanInitialised = false;
@@ -751,14 +751,14 @@ cSampleManager::SetMonoMode(uint8 nMode)
bool
cSampleManager::LoadSampleBank(uint8 nBank)
{
- ASSERT( nBank < MAX_SAMPLEBANKS );
+ ASSERT( nBank < MAX_SFX_BANKS );
if ( CTimer::GetIsCodePaused() )
return false;
if ( MusicManager.IsInitialised()
&& MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
- && nBank != SAMPLEBANK_MAIN )
+ && nBank != SFX_BANK_0 )
{
return false;
}
@@ -792,7 +792,7 @@ cSampleManager::LoadSampleBank(uint8 nBank)
void
cSampleManager::UnloadSampleBank(uint8 nBank)
{
- ASSERT( nBank < MAX_SAMPLEBANKS );
+ ASSERT( nBank < MAX_SFX_BANKS );
bSampleBankLoaded[nBank] = false;
}
@@ -800,7 +800,7 @@ cSampleManager::UnloadSampleBank(uint8 nBank)
bool
cSampleManager::IsSampleBankLoaded(uint8 nBank)
{
- ASSERT( nBank < MAX_SAMPLEBANKS );
+ ASSERT( nBank < MAX_SFX_BANKS );
return bSampleBankLoaded[nBank];
}
@@ -881,7 +881,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
int samplesSize = m_aSamples[nComment].nSize / 2;
op_pcm_seek(fpSampleDataHandle, m_aSamples[nComment].nOffset / 2);
while (samplesSize > 0) {
- int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE * nCurrentPedSlot + samplesRead),
+ int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE * nCurrentPedSlot + samplesRead),
samplesSize, NULL);
if (size <= 0) {
return false;
@@ -893,7 +893,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 )
return false;
- if ( fread((void *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
+ if ( fread((void *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
return false;
#endif
@@ -901,7 +901,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
alBufferData(pedBuffers[nCurrentPedSlot],
AL_FORMAT_MONO16,
- (void *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE*nCurrentPedSlot),
+ (void *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot),
m_aSamples[nComment].nSize,
m_aSamples[nComment].nFrequency);
@@ -914,13 +914,13 @@ cSampleManager::LoadPedComment(uint32 nComment)
int32
cSampleManager::GetBankContainingSound(uint32 offset)
{
- if ( offset >= BankStartOffset[SAMPLEBANK_PED] )
- return SAMPLEBANK_PED;
+ if ( offset >= BankStartOffset[SFX_BANK_PED_COMMENTS] )
+ return SFX_BANK_PED_COMMENTS;
- if ( offset >= BankStartOffset[SAMPLEBANK_MAIN] )
- return SAMPLEBANK_MAIN;
+ if ( offset >= BankStartOffset[SFX_BANK_0] )
+ return SFX_BANK_0;
- return SAMPLEBANK_INVALID;
+ return INVALID_SFX_BANK;
}
int32
@@ -1421,7 +1421,7 @@ cSampleManager::Service(void)
bool
cSampleManager::InitialiseSampleBanks(void)
{
- int32 nBank = SAMPLEBANK_MAIN;
+ int32 nBank = SFX_BANK_0;
fpSampleDescHandle = fopen(SampleBankDescFilename, "rb");
if ( fpSampleDescHandle == NULL )
@@ -1453,17 +1453,17 @@ cSampleManager::InitialiseSampleBanks(void)
for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ )
{
#ifdef FIX_BUGS
- if (nBank >= MAX_SAMPLEBANKS) break;
+ if (nBank >= MAX_SFX_BANKS) break;
#endif
- if ( BankStartOffset[nBank] == BankStartOffset[SAMPLEBANK_MAIN] + i )
+ if ( BankStartOffset[nBank] == BankStartOffset[SFX_BANK_0] + i )
{
nSampleBankDiscStartOffset[nBank] = m_aSamples[i].nOffset;
nBank++;
}
}
- nSampleBankSize[SAMPLEBANK_MAIN] = nSampleBankDiscStartOffset[SAMPLEBANK_PED] - nSampleBankDiscStartOffset[SAMPLEBANK_MAIN];
- nSampleBankSize[SAMPLEBANK_PED] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SAMPLEBANK_PED];
+ nSampleBankSize[SFX_BANK_0] = nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS] - nSampleBankDiscStartOffset[SFX_BANK_0];
+ nSampleBankSize[SFX_BANK_PED_COMMENTS] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS];
return true;
}
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index c6d90dd9..5a2def05 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -1080,11 +1080,11 @@ void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList& lst, CVehicle* pVehicle, f
void CCarCtrl::SlowCarDownForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float* pSpeed, float curSpeed)
{
CVector forwardA = pVehicle->GetForward();
- ((CVector2D)forwardA).Normalise();
+ ((CVector2D)forwardA).NormaliseSafe();
if (DotProduct2D(pOtherEntity->GetPosition() - pVehicle->GetPosition(), forwardA) < 0.0f)
return;
CVector forwardB = pOtherEntity->GetForward();
- ((CVector2D)forwardB).Normalise();
+ ((CVector2D)forwardB).NormaliseSafe();
forwardA.z = forwardB.z = 0.0f;
CVehicle* pOtherVehicle = (CVehicle*)pOtherEntity;
/* why is the argument CEntity if it's always CVehicle anyway and is casted? */
@@ -1337,7 +1337,7 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
pVehicle->GetModelInfo()->GetColModel()->boundingSphere.radius < distance)
return;
CVector2D forward = pVehicle->GetForward();
- forward.Normalise();
+ forward.NormaliseSafe();
float forwardAngle = CGeneral::GetATanOfXY(forward.x, forward.y);
float angleDiff = angleBetweenVehicles - forwardAngle;
float lenProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.y * sin(angleDiff));
@@ -2276,7 +2276,7 @@ float CCarCtrl::FindMaxSteerAngle(CVehicle* pVehicle)
void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
{
CVector2D forward = pVehicle->GetForward();
- forward.Normalise();
+ forward.NormaliseSafe();
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
CVector2D currentPathLinkForward(pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection,
@@ -2410,7 +2410,7 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic
{
*pHandbrake = false;
CVector2D forward = pVehicle->GetForward();
- forward.Normalise();
+ forward.NormaliseSafe();
float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
@@ -2497,7 +2497,7 @@ void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle* pVehicle,
void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CBoat* pBoat, float targetX, float targetY, float* pSwerve, float* pAccel, float* pBrake)
{
CVector2D forward(pBoat->GetForward());
- forward.Normalise();
+ forward.NormaliseSafe();
CVector2D distanceToTarget = CVector2D(targetX, targetY) - pBoat->GetPosition();
float angleToTarget = CGeneral::GetATanOfXY(distanceToTarget.x, distanceToTarget.y);
float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
@@ -2733,7 +2733,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
CVector2D direction = vecPos - spawnPos;
- direction.Normalise();
+ direction.NormaliseSafe();
pVehicle->GetForward() = CVector(direction.x, direction.y, 0.0f);
pVehicle->GetRight() = CVector(direction.y, -direction.x, 0.0f);
pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 99868dbd..5fea9c4b 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -757,12 +757,13 @@ DisplayGameDebugText()
{
static bool bDisplayPosn = false;
static bool bDisplayRate = false;
-
+#ifndef FINAL
{
SETTWEAKPATH("GameDebugText");
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
}
+#endif
char str[200];
@@ -1111,6 +1112,7 @@ Idle(void *arg)
#endif
#ifdef FIX_BUGS
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
// This has to be done BEFORE RwCameraBeginUpdate
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
diff --git a/src/math/Matrix.cpp b/src/math/Matrix.cpp
new file mode 100644
index 00000000..a8b1b182
--- /dev/null
+++ b/src/math/Matrix.cpp
@@ -0,0 +1,552 @@
+#include "common.h"
+
+CMatrix::CMatrix(void)
+{
+ m_attachment = nil;
+ m_hasRwMatrix = false;
+}
+
+CMatrix::CMatrix(CMatrix const &m)
+{
+ m_attachment = nil;
+ m_hasRwMatrix = false;
+ *this = m;
+}
+
+CMatrix::CMatrix(RwMatrix *matrix, bool owner)
+{
+ m_attachment = nil;
+ Attach(matrix, owner);
+}
+
+CMatrix::~CMatrix(void)
+{
+ if (m_hasRwMatrix && m_attachment)
+ RwMatrixDestroy(m_attachment);
+}
+
+void
+CMatrix::Attach(RwMatrix *matrix, bool owner)
+{
+#ifdef FIX_BUGS
+ if (m_attachment && m_hasRwMatrix)
+#else
+ if (m_hasRwMatrix && m_attachment)
+#endif
+ RwMatrixDestroy(m_attachment);
+ m_attachment = matrix;
+ m_hasRwMatrix = owner;
+ Update();
+}
+
+void
+CMatrix::AttachRW(RwMatrix *matrix, bool owner)
+{
+ if (m_hasRwMatrix && m_attachment)
+ RwMatrixDestroy(m_attachment);
+ m_attachment = matrix;
+ m_hasRwMatrix = owner;
+ UpdateRW();
+}
+
+void
+CMatrix::Detach(void)
+{
+ if (m_hasRwMatrix && m_attachment)
+ RwMatrixDestroy(m_attachment);
+ m_attachment = nil;
+}
+
+void
+CMatrix::Update(void)
+{
+ m_matrix = *m_attachment;
+}
+
+void
+CMatrix::UpdateRW(void)
+{
+ if (m_attachment) {
+ *m_attachment = m_matrix;
+ RwMatrixUpdate(m_attachment);
+ }
+}
+
+void
+CMatrix::operator=(CMatrix const &rhs)
+{
+ m_matrix = rhs.m_matrix;
+ if (m_attachment)
+ UpdateRW();
+}
+
+void
+CMatrix::CopyOnlyMatrix(CMatrix *other)
+{
+ m_matrix = other->m_matrix;
+}
+
+CMatrix &
+CMatrix::operator+=(CMatrix const &rhs)
+{
+ m_matrix.right.x += rhs.m_matrix.right.x;
+ m_matrix.up.x += rhs.m_matrix.up.x;
+ m_matrix.at.x += rhs.m_matrix.at.x;
+ m_matrix.right.y += rhs.m_matrix.right.y;
+ m_matrix.up.y += rhs.m_matrix.up.y;
+ m_matrix.at.y += rhs.m_matrix.at.y;
+ m_matrix.right.z += rhs.m_matrix.right.z;
+ m_matrix.up.z += rhs.m_matrix.up.z;
+ m_matrix.at.z += rhs.m_matrix.at.z;
+ m_matrix.pos.x += rhs.m_matrix.pos.x;
+ m_matrix.pos.y += rhs.m_matrix.pos.y;
+ m_matrix.pos.z += rhs.m_matrix.pos.z;
+ return *this;
+}
+
+void
+CMatrix::SetUnity(void)
+{
+ m_matrix.right.x = 1.0f;
+ m_matrix.right.y = 0.0f;
+ m_matrix.right.z = 0.0f;
+ m_matrix.up.x = 0.0f;
+ m_matrix.up.y = 1.0f;
+ m_matrix.up.z = 0.0f;
+ m_matrix.at.x = 0.0f;
+ m_matrix.at.y = 0.0f;
+ m_matrix.at.z = 1.0f;
+ m_matrix.pos.x = 0.0f;
+ m_matrix.pos.y = 0.0f;
+ m_matrix.pos.z = 0.0f;
+}
+
+void
+CMatrix::ResetOrientation(void)
+{
+ m_matrix.right.x = 1.0f;
+ m_matrix.right.y = 0.0f;
+ m_matrix.right.z = 0.0f;
+ m_matrix.up.x = 0.0f;
+ m_matrix.up.y = 1.0f;
+ m_matrix.up.z = 0.0f;
+ m_matrix.at.x = 0.0f;
+ m_matrix.at.y = 0.0f;
+ m_matrix.at.z = 1.0f;
+}
+
+void
+CMatrix::SetScale(float s)
+{
+ m_matrix.right.x = s;
+ m_matrix.right.y = 0.0f;
+ m_matrix.right.z = 0.0f;
+
+ m_matrix.up.x = 0.0f;
+ m_matrix.up.y = s;
+ m_matrix.up.z = 0.0f;
+
+ m_matrix.at.x = 0.0f;
+ m_matrix.at.y = 0.0f;
+ m_matrix.at.z = s;
+
+ m_matrix.pos.x = 0.0f;
+ m_matrix.pos.y = 0.0f;
+ m_matrix.pos.z = 0.0f;
+}
+
+void
+CMatrix::SetTranslate(float x, float y, float z)
+{
+ m_matrix.right.x = 1.0f;
+ m_matrix.right.y = 0.0f;
+ m_matrix.right.z = 0.0f;
+
+ m_matrix.up.x = 0.0f;
+ m_matrix.up.y = 1.0f;
+ m_matrix.up.z = 0.0f;
+
+ m_matrix.at.x = 0.0f;
+ m_matrix.at.y = 0.0f;
+ m_matrix.at.z = 1.0f;
+
+ m_matrix.pos.x = x;
+ m_matrix.pos.y = y;
+ m_matrix.pos.z = z;
+}
+
+void
+CMatrix::SetRotateXOnly(float angle)
+{
+ float c = Cos(angle);
+ float s = Sin(angle);
+
+ m_matrix.right.x = 1.0f;
+ m_matrix.right.y = 0.0f;
+ m_matrix.right.z = 0.0f;
+
+ m_matrix.up.x = 0.0f;
+ m_matrix.up.y = c;
+ m_matrix.up.z = s;
+
+ m_matrix.at.x = 0.0f;
+ m_matrix.at.y = -s;
+ m_matrix.at.z = c;
+}
+
+void
+CMatrix::SetRotateYOnly(float angle)
+{
+ float c = Cos(angle);
+ float s = Sin(angle);
+
+ m_matrix.right.x = c;
+ m_matrix.right.y = 0.0f;
+ m_matrix.right.z = -s;
+
+ m_matrix.up.x = 0.0f;
+ m_matrix.up.y = 1.0f;
+ m_matrix.up.z = 0.0f;
+
+ m_matrix.at.x = s;
+ m_matrix.at.y = 0.0f;
+ m_matrix.at.z = c;
+}
+
+void
+CMatrix::SetRotateZOnly(float angle)
+{
+ float c = Cos(angle);
+ float s = Sin(angle);
+
+ m_matrix.right.x = c;
+ m_matrix.right.y = s;
+ m_matrix.right.z = 0.0f;
+
+ m_matrix.up.x = -s;
+ m_matrix.up.y = c;
+ m_matrix.up.z = 0.0f;
+
+ m_matrix.at.x = 0.0f;
+ m_matrix.at.y = 0.0f;
+ m_matrix.at.z = 1.0f;
+}
+
+void
+CMatrix::SetRotateX(float angle)
+{
+ SetRotateXOnly(angle);
+ m_matrix.pos.x = 0.0f;
+ m_matrix.pos.y = 0.0f;
+ m_matrix.pos.z = 0.0f;
+}
+
+
+void
+CMatrix::SetRotateY(float angle)
+{
+ SetRotateYOnly(angle);
+ m_matrix.pos.x = 0.0f;
+ m_matrix.pos.y = 0.0f;
+ m_matrix.pos.z = 0.0f;
+}
+
+void
+CMatrix::SetRotateZ(float angle)
+{
+ SetRotateZOnly(angle);
+ m_matrix.pos.x = 0.0f;
+ m_matrix.pos.y = 0.0f;
+ m_matrix.pos.z = 0.0f;
+}
+
+void
+CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
+{
+ float cX = Cos(xAngle);
+ float sX = Sin(xAngle);
+ float cY = Cos(yAngle);
+ float sY = Sin(yAngle);
+ float cZ = Cos(zAngle);
+ float sZ = Sin(zAngle);
+
+ m_matrix.right.x = cZ * cY - (sZ * sX) * sY;
+ m_matrix.right.y = (cZ * sX) * sY + sZ * cY;
+ m_matrix.right.z = -cX * sY;
+
+ m_matrix.up.x = -sZ * cX;
+ m_matrix.up.y = cZ * cX;
+ m_matrix.up.z = sX;
+
+ m_matrix.at.x = (sZ * sX) * cY + cZ * sY;
+ m_matrix.at.y = sZ * sY - (cZ * sX) * cY;
+ m_matrix.at.z = cX * cY;
+
+ m_matrix.pos.x = 0.0f;
+ m_matrix.pos.y = 0.0f;
+ m_matrix.pos.z = 0.0f;
+}
+
+void
+CMatrix::RotateX(float x)
+{
+ float c = Cos(x);
+ float s = Sin(x);
+
+ float ry = m_matrix.right.y;
+ float rz = m_matrix.right.z;
+ float uy = m_matrix.up.y;
+ float uz = m_matrix.up.z;
+ float ay = m_matrix.at.y;
+ float az = m_matrix.at.z;
+ float py = m_matrix.pos.y;
+ float pz = m_matrix.pos.z;
+
+ m_matrix.right.y = c * ry - s * rz;
+ m_matrix.right.z = c * rz + s * ry;
+ m_matrix.up.y = c * uy - s * uz;
+ m_matrix.up.z = c * uz + s * uy;
+ m_matrix.at.y = c * ay - s * az;
+ m_matrix.at.z = c * az + s * ay;
+ m_matrix.pos.y = c * py - s * pz;
+ m_matrix.pos.z = c * pz + s * py;
+}
+
+void
+CMatrix::RotateY(float y)
+{
+ float c = Cos(y);
+ float s = Sin(y);
+
+ float rx = m_matrix.right.x;
+ float rz = m_matrix.right.z;
+ float ux = m_matrix.up.x;
+ float uz = m_matrix.up.z;
+ float ax = m_matrix.at.x;
+ float az = m_matrix.at.z;
+ float px = m_matrix.pos.x;
+ float pz = m_matrix.pos.z;
+
+ m_matrix.right.x = c * rx + s * rz;
+ m_matrix.right.z = c * rz - s * rx;
+ m_matrix.up.x = c * ux + s * uz;
+ m_matrix.up.z = c * uz - s * ux;
+ m_matrix.at.x = c * ax + s * az;
+ m_matrix.at.z = c * az - s * ax;
+ m_matrix.pos.x = c * px + s * pz;
+ m_matrix.pos.z = c * pz - s * px;
+}
+
+void
+CMatrix::RotateZ(float z)
+{
+ float c = Cos(z);
+ float s = Sin(z);
+
+ float ry = m_matrix.right.y;
+ float rx = m_matrix.right.x;
+ float uy = m_matrix.up.y;
+ float ux = m_matrix.up.x;
+ float ay = m_matrix.at.y;
+ float ax = m_matrix.at.x;
+ float py = m_matrix.pos.y;
+ float px = m_matrix.pos.x;
+
+ m_matrix.right.x = c * rx - s * ry;
+ m_matrix.right.y = c * ry + s * rx;
+ m_matrix.up.x = c * ux - s * uy;
+ m_matrix.up.y = c * uy + s * ux;
+ m_matrix.at.x = c * ax - s * ay;
+ m_matrix.at.y = c * ay + s * ax;
+ m_matrix.pos.x = c * px - s * py;
+ m_matrix.pos.y = c * py + s * px;
+
+}
+
+void
+CMatrix::Rotate(float x, float y, float z)
+{
+ float cX = Cos(x);
+ float sX = Sin(x);
+ float cY = Cos(y);
+ float sY = Sin(y);
+ float cZ = Cos(z);
+ float sZ = Sin(z);
+
+ float rx = m_matrix.right.x;
+ float ry = m_matrix.right.y;
+ float rz = m_matrix.right.z;
+ float ux = m_matrix.up.x;
+ float uy = m_matrix.up.y;
+ float uz = m_matrix.up.z;
+ float ax = m_matrix.at.x;
+ float ay = m_matrix.at.y;
+ float az = m_matrix.at.z;
+ float px = m_matrix.pos.x;
+ float py = m_matrix.pos.y;
+ float pz = m_matrix.pos.z;
+
+ float x1 = cZ * cY - (sZ * sX) * sY;
+ float x2 = (cZ * sX) * sY + sZ * cY;
+ float x3 = -cX * sY;
+ float y1 = -sZ * cX;
+ float y2 = cZ * cX;
+ float y3 = sX;
+ float z1 = (sZ * sX) * cY + cZ * sY;
+ float z2 = sZ * sY - (cZ * sX) * cY;
+ float z3 = cX * cY;
+
+ m_matrix.right.x = x1 * rx + y1 * ry + z1 * rz;
+ m_matrix.right.y = x2 * rx + y2 * ry + z2 * rz;
+ m_matrix.right.z = x3 * rx + y3 * ry + z3 * rz;
+ m_matrix.up.x = x1 * ux + y1 * uy + z1 * uz;
+ m_matrix.up.y = x2 * ux + y2 * uy + z2 * uz;
+ m_matrix.up.z = x3 * ux + y3 * uy + z3 * uz;
+ m_matrix.at.x = x1 * ax + y1 * ay + z1 * az;
+ m_matrix.at.y = x2 * ax + y2 * ay + z2 * az;
+ m_matrix.at.z = x3 * ax + y3 * ay + z3 * az;
+ m_matrix.pos.x = x1 * px + y1 * py + z1 * pz;
+ m_matrix.pos.y = x2 * px + y2 * py + z2 * pz;
+ m_matrix.pos.z = x3 * px + y3 * py + z3 * pz;
+}
+
+CMatrix &
+CMatrix::operator*=(CMatrix const &rhs)
+{
+ // TODO: VU0 code
+ *this = *this * rhs;
+ return *this;
+}
+
+void
+CMatrix::Reorthogonalise(void)
+{
+ CVector &r = GetRight();
+ CVector &f = GetForward();
+ CVector &u = GetUp();
+ u = CrossProduct(r, f);
+ u.Normalise();
+ r = CrossProduct(f, u);
+ r.Normalise();
+ f = CrossProduct(u, r);
+}
+
+CMatrix
+operator*(const CMatrix &m1, const CMatrix &m2)
+{
+ // TODO: VU0 code
+ CMatrix out;
+ RwMatrix *dst = &out.m_matrix;
+ const RwMatrix *src1 = &m1.m_matrix;
+ const RwMatrix *src2 = &m2.m_matrix;
+ dst->right.x = src1->right.x * src2->right.x + src1->up.x * src2->right.y + src1->at.x * src2->right.z;
+ dst->right.y = src1->right.y * src2->right.x + src1->up.y * src2->right.y + src1->at.y * src2->right.z;
+ dst->right.z = src1->right.z * src2->right.x + src1->up.z * src2->right.y + src1->at.z * src2->right.z;
+ dst->up.x = src1->right.x * src2->up.x + src1->up.x * src2->up.y + src1->at.x * src2->up.z;
+ dst->up.y = src1->right.y * src2->up.x + src1->up.y * src2->up.y + src1->at.y * src2->up.z;
+ dst->up.z = src1->right.z * src2->up.x + src1->up.z * src2->up.y + src1->at.z * src2->up.z;
+ dst->at.x = src1->right.x * src2->at.x + src1->up.x * src2->at.y + src1->at.x * src2->at.z;
+ dst->at.y = src1->right.y * src2->at.x + src1->up.y * src2->at.y + src1->at.y * src2->at.z;
+ dst->at.z = src1->right.z * src2->at.x + src1->up.z * src2->at.y + src1->at.z * src2->at.z;
+ dst->pos.x = src1->right.x * src2->pos.x + src1->up.x * src2->pos.y + src1->at.x * src2->pos.z + src1->pos.x;
+ dst->pos.y = src1->right.y * src2->pos.x + src1->up.y * src2->pos.y + src1->at.y * src2->pos.z + src1->pos.y;
+ dst->pos.z = src1->right.z * src2->pos.x + src1->up.z * src2->pos.y + src1->at.z * src2->pos.z + src1->pos.z;
+ return out;
+}
+
+CMatrix &
+Invert(const CMatrix &src, CMatrix &dst)
+{
+ // TODO: VU0 code
+ // GTA handles this as a raw 4x4 orthonormal matrix
+ // and trashes the RW flags, let's not do that
+ float (*scr_fm)[4] = (float (*)[4])&src.m_matrix;
+ float (*dst_fm)[4] = (float (*)[4])&dst.m_matrix;
+
+ dst_fm[3][0] = dst_fm[3][1] = dst_fm[3][2] = 0.0f;
+#ifndef FIX_BUGS
+ dst_fm[3][3] = scr_fm[3][3];
+#endif
+
+ dst_fm[0][0] = scr_fm[0][0];
+ dst_fm[0][1] = scr_fm[1][0];
+ dst_fm[0][2] = scr_fm[2][0];
+#ifndef FIX_BUGS
+ dst_fm[0][3] = scr_fm[3][0];
+#endif
+ dst_fm[1][0] = scr_fm[0][1];
+ dst_fm[1][1] = scr_fm[1][1];
+ dst_fm[1][2] = scr_fm[2][1];
+#ifndef FIX_BUGS
+ dst_fm[1][3] = scr_fm[3][1];
+#endif
+ dst_fm[2][0] = scr_fm[0][2];
+ dst_fm[2][1] = scr_fm[1][2];
+ dst_fm[2][2] = scr_fm[2][2];
+#ifndef FIX_BUGS
+ dst_fm[2][3] = scr_fm[3][2];
+#endif
+
+ dst_fm[3][0] += dst_fm[0][0] * scr_fm[3][0];
+ dst_fm[3][1] += dst_fm[0][1] * scr_fm[3][0];
+ dst_fm[3][2] += dst_fm[0][2] * scr_fm[3][0];
+#ifndef FIX_BUGS
+ dst_fm[3][3] += dst_fm[0][3] * scr_fm[3][0];
+#endif
+
+ dst_fm[3][0] += dst_fm[1][0] * scr_fm[3][1];
+ dst_fm[3][1] += dst_fm[1][1] * scr_fm[3][1];
+ dst_fm[3][2] += dst_fm[1][2] * scr_fm[3][1];
+#ifndef FIX_BUGS
+ dst_fm[3][3] += dst_fm[1][3] * scr_fm[3][1];
+#endif
+
+ dst_fm[3][0] += dst_fm[2][0] * scr_fm[3][2];
+ dst_fm[3][1] += dst_fm[2][1] * scr_fm[3][2];
+ dst_fm[3][2] += dst_fm[2][2] * scr_fm[3][2];
+#ifndef FIX_BUGS
+ dst_fm[3][3] += dst_fm[2][3] * scr_fm[3][2];
+#endif
+
+ dst_fm[3][0] = -dst_fm[3][0];
+ dst_fm[3][1] = -dst_fm[3][1];
+ dst_fm[3][2] = -dst_fm[3][2];
+#ifndef FIX_BUGS
+ dst_fm[3][3] = scr_fm[3][3] - dst_fm[3][3];
+#endif
+
+ return dst;
+}
+
+CMatrix
+Invert(const CMatrix &matrix)
+{
+ CMatrix inv;
+ return Invert(matrix, inv);
+}
+
+void
+CCompressedMatrixNotAligned::CompressFromFullMatrix(CMatrix &other)
+{
+ m_rightX = 127.0f * other.GetRight().x;
+ m_rightY = 127.0f * other.GetRight().y;
+ m_rightZ = 127.0f * other.GetRight().z;
+ m_upX = 127.0f * other.GetForward().x;
+ m_upY = 127.0f * other.GetForward().y;
+ m_upZ = 127.0f * other.GetForward().z;
+ m_vecPos = other.GetPosition();
+}
+
+void
+CCompressedMatrixNotAligned::DecompressIntoFullMatrix(CMatrix &other)
+{
+ other.GetRight().x = m_rightX / 127.0f;
+ other.GetRight().y = m_rightY / 127.0f;
+ other.GetRight().z = m_rightZ / 127.0f;
+ other.GetForward().x = m_upX / 127.0f;
+ other.GetForward().y = m_upY / 127.0f;
+ other.GetForward().z = m_upZ / 127.0f;
+ other.GetUp() = CrossProduct(other.GetRight(), other.GetForward());
+ other.GetPosition() = m_vecPos;
+ other.Reorthogonalise();
+} \ No newline at end of file
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index e2d6b0e0..d8f6388d 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -7,104 +7,30 @@ public:
RwMatrix *m_attachment;
bool m_hasRwMatrix; // are we the owner?
- CMatrix(void){
- m_attachment = nil;
- m_hasRwMatrix = false;
- }
- CMatrix(CMatrix const &m){
- m_attachment = nil;
- m_hasRwMatrix = false;
- *this = m;
- }
- CMatrix(RwMatrix *matrix, bool owner = false){
- m_attachment = nil;
- Attach(matrix, owner);
- }
+ CMatrix(void);
+ CMatrix(CMatrix const &m);
+ CMatrix(RwMatrix *matrix, bool owner = false);
CMatrix(float scale){
m_attachment = nil;
m_hasRwMatrix = false;
SetScale(scale);
}
- ~CMatrix(void){
- if(m_hasRwMatrix && m_attachment)
- RwMatrixDestroy(m_attachment);
- }
- void Attach(RwMatrix *matrix, bool owner = false){
-#ifdef FIX_BUGS
- if(m_attachment && m_hasRwMatrix)
-#else
- if(m_hasRwMatrix && m_attachment)
-#endif
- RwMatrixDestroy(m_attachment);
- m_attachment = matrix;
- m_hasRwMatrix = owner;
- Update();
- }
- void AttachRW(RwMatrix *matrix, bool owner = false){
- if(m_hasRwMatrix && m_attachment)
- RwMatrixDestroy(m_attachment);
- m_attachment = matrix;
- m_hasRwMatrix = owner;
- UpdateRW();
- }
- void Detach(void){
- if(m_hasRwMatrix && m_attachment)
- RwMatrixDestroy(m_attachment);
- m_attachment = nil;
- }
- void Update(void){
- m_matrix = *m_attachment;
- }
- void UpdateRW(void){
- if(m_attachment){
- *m_attachment = m_matrix;
- RwMatrixUpdate(m_attachment);
- }
- }
- void operator=(CMatrix const &rhs){
- m_matrix = rhs.m_matrix;
- if(m_attachment)
- UpdateRW();
- }
- CMatrix& operator+=(CMatrix const &rhs){
- m_matrix.right.x += rhs.m_matrix.right.x;
- m_matrix.up.x += rhs.m_matrix.up.x;
- m_matrix.at.x += rhs.m_matrix.at.x;
- m_matrix.right.y += rhs.m_matrix.right.y;
- m_matrix.up.y += rhs.m_matrix.up.y;
- m_matrix.at.y += rhs.m_matrix.at.y;
- m_matrix.right.z += rhs.m_matrix.right.z;
- m_matrix.up.z += rhs.m_matrix.up.z;
- m_matrix.at.z += rhs.m_matrix.at.z;
- m_matrix.pos.x += rhs.m_matrix.pos.x;
- m_matrix.pos.y += rhs.m_matrix.pos.y;
- m_matrix.pos.z += rhs.m_matrix.pos.z;
- return *this;
- }
- CMatrix& operator*=(CMatrix const &rhs);
+ ~CMatrix(void);
+ void Attach(RwMatrix *matrix, bool owner = false);
+ void AttachRW(RwMatrix *matrix, bool owner = false);
+ void Detach(void);
+ void Update(void);
+ void UpdateRW(void);
+ void operator=(CMatrix const &rhs);
+ CMatrix &operator+=(CMatrix const &rhs);
+ CMatrix &operator*=(CMatrix const &rhs);
CVector &GetPosition(void){ return *(CVector*)&m_matrix.pos; }
CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
- void SetTranslate(float x, float y, float z){
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
-
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
-
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
-
- m_matrix.pos.x = x;
- m_matrix.pos.y = y;
- m_matrix.pos.z = z;
- }
+ void SetTranslate(float x, float y, float z);
void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); }
void Translate(float x, float y, float z){
m_matrix.pos.x += x;
@@ -113,23 +39,7 @@ public:
}
void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); }
- void SetScale(float s){
- m_matrix.right.x = s;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
-
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = s;
- m_matrix.up.z = 0.0f;
-
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = s;
-
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
- }
+ void SetScale(float s);
void Scale(float scale)
{
float *pFloatMatrix = (float*)&m_matrix;
@@ -143,66 +53,9 @@ public:
}
- void SetRotateXOnly(float angle){
- float c = Cos(angle);
- float s = Sin(angle);
-
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
-
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = c;
- m_matrix.up.z = s;
-
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = -s;
- m_matrix.at.z = c;
- }
- void SetRotateX(float angle){
- SetRotateXOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
- }
- void SetRotateYOnly(float angle){
- float c = Cos(angle);
- float s = Sin(angle);
-
- m_matrix.right.x = c;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = -s;
-
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
-
- m_matrix.at.x = s;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = c;
- }
- void SetRotateY(float angle){
- SetRotateYOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
- }
- void SetRotateZOnly(float angle){
- float c = Cos(angle);
- float s = Sin(angle);
-
- m_matrix.right.x = c;
- m_matrix.right.y = s;
- m_matrix.right.z = 0.0f;
-
- m_matrix.up.x = -s;
- m_matrix.up.y = c;
- m_matrix.up.z = 0.0f;
-
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
- }
+ void SetRotateXOnly(float angle);
+ void SetRotateYOnly(float angle);
+ void SetRotateZOnly(float angle);
void SetRotateZOnlyScaled(float angle, float scale) {
float c = Cos(angle);
float s = Sin(angle);
@@ -219,12 +72,9 @@ public:
m_matrix.at.y = 0.0f;
m_matrix.at.z = scale;
}
- void SetRotateZ(float angle){
- SetRotateZOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
- }
+ void SetRotateX(float angle);
+ void SetRotateY(float angle);
+ void SetRotateZ(float angle);
void SetRotate(float xAngle, float yAngle, float zAngle);
void Rotate(float x, float y, float z);
void RotateX(float x);
@@ -232,34 +82,9 @@ public:
void RotateZ(float z);
void Reorthogonalise(void);
- void CopyOnlyMatrix(CMatrix *other){
- m_matrix = other->m_matrix;
- }
- void SetUnity(void) {
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
- }
- void ResetOrientation(void) {
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
- }
+ void CopyOnlyMatrix(CMatrix *other);
+ void SetUnity(void);
+ void ResetOrientation(void);
void SetTranslateOnly(float x, float y, float z) {
m_matrix.pos.x = x;
m_matrix.pos.y = y;
@@ -268,11 +93,12 @@ public:
void SetTranslateOnly(const CVector& pos) {
SetTranslateOnly(pos.x, pos.y, pos.z);
}
+ void CheckIntegrity(){}
};
CMatrix &Invert(const CMatrix &src, CMatrix &dst);
-CVector operator*(const CMatrix &mat, const CVector &vec);
+CMatrix Invert(const CMatrix &matrix);
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
{
@@ -283,15 +109,6 @@ inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
}
-const CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
-const CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
-
-inline CMatrix
-Invert(const CMatrix &matrix)
-{
- CMatrix inv;
- return Invert(matrix, inv);
-}
class CCompressedMatrixNotAligned
@@ -304,28 +121,8 @@ class CCompressedMatrixNotAligned
int8 m_upY;
int8 m_upZ;
public:
- void CompressFromFullMatrix(CMatrix &other)
- {
- m_rightX = 127.0f * other.GetRight().x;
- m_rightY = 127.0f * other.GetRight().y;
- m_rightZ = 127.0f * other.GetRight().z;
- m_upX = 127.0f * other.GetForward().x;
- m_upY = 127.0f * other.GetForward().y;
- m_upZ = 127.0f * other.GetForward().z;
- m_vecPos = other.GetPosition();
- }
- void DecompressIntoFullMatrix(CMatrix &other)
- {
- other.GetRight().x = m_rightX / 127.0f;
- other.GetRight().y = m_rightY / 127.0f;
- other.GetRight().z = m_rightZ / 127.0f;
- other.GetForward().x = m_upX / 127.0f;
- other.GetForward().y = m_upY / 127.0f;
- other.GetForward().z = m_upZ / 127.0f;
- other.GetUp() = CrossProduct(other.GetRight(), other.GetForward());
- other.GetPosition() = m_vecPos;
- other.Reorthogonalise();
- }
+ void CompressFromFullMatrix(CMatrix &other);
+ void DecompressIntoFullMatrix(CMatrix &other);
};
class CCompressedMatrix : public CCompressedMatrixNotAligned
diff --git a/src/math/Quaternion.cpp b/src/math/Quaternion.cpp
new file mode 100644
index 00000000..b0e782e2
--- /dev/null
+++ b/src/math/Quaternion.cpp
@@ -0,0 +1,177 @@
+#include "common.h"
+#include "Quaternion.h"
+
+void
+CQuaternion::Normalise(void)
+{
+ float sq = MagnitudeSqr();
+ if (sq == 0.0f)
+ w = 1.0f;
+ else {
+ float invsqrt = RecipSqrt(sq);
+ x *= invsqrt;
+ y *= invsqrt;
+ z *= invsqrt;
+ w *= invsqrt;
+ }
+}
+
+void
+CQuaternion::Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, float invSin, float t)
+{
+ if (theta == 0.0f)
+ *this = q2;
+ else {
+ float w1, w2;
+ if (theta > PI / 2) {
+ theta = PI - theta;
+ w1 = Sin((1.0f - t) * theta) * invSin;
+ w2 = -Sin(t * theta) * invSin;
+ } else {
+ w1 = Sin((1.0f - t) * theta) * invSin;
+ w2 = Sin(t * theta) * invSin;
+ }
+ // TODO: VU0 code
+ *this = w1 * q1 + w2 * q2;
+ }
+}
+
+void
+CQuaternion::Multiply(const CQuaternion &q1, const CQuaternion &q2)
+{
+ x = (q2.z * q1.y) - (q1.z * q2.y) + (q1.x * q2.w) + (q2.x * q1.w);
+ y = (q2.x * q1.z) - (q1.x * q2.z) + (q1.y * q2.w) + (q2.y * q1.w);
+ z = (q2.y * q1.x) - (q1.y * q2.x) + (q1.z * q2.w) + (q2.z * q1.w);
+ w = (q2.w * q1.w) - (q2.x * q1.x) - (q2.y * q1.y) - (q2.z * q1.z);
+}
+
+void
+CQuaternion::Get(RwV3d *axis, float *angle)
+{
+ *angle = Acos(w);
+ float s = Sin(*angle);
+
+ axis->x = x * (1.0f / s);
+ axis->y = y * (1.0f / s);
+ axis->z = z * (1.0f / s);
+}
+
+void
+CQuaternion::Set(RwV3d *axis, float angle)
+{
+ float halfCos = Cos(angle * 0.5f);
+ float halfSin = Sin(angle * 0.5f);
+ x = axis->x * halfSin;
+ y = axis->y * halfSin;
+ z = axis->z * halfSin;
+ w = halfCos;
+}
+
+void
+CQuaternion::Get(RwMatrix *matrix)
+{
+ float x2 = x + x;
+ float y2 = y + y;
+ float z2 = z + z;
+
+ float x_2x = x * x2;
+ float x_2y = x * y2;
+ float x_2z = x * z2;
+ float y_2y = y * y2;
+ float y_2z = y * z2;
+ float z_2z = z * z2;
+ float w_2x = w * x2;
+ float w_2y = w * y2;
+ float w_2z = w * z2;
+
+ matrix->right.x = 1.0f - (y_2y + z_2z);
+ matrix->up.x = x_2y - w_2z;
+ matrix->at.x = x_2z + w_2y;
+ matrix->right.y = x_2y + w_2z;
+ matrix->up.y = 1.0f - (x_2x + z_2z);
+ matrix->at.y = y_2z - w_2x;
+ matrix->right.z = x_2z - w_2y;
+ matrix->up.z = y_2z + w_2x;
+ matrix->at.z = 1.0f - (x_2x + y_2y);
+}
+
+void
+CQuaternion::Set(const RwMatrix &matrix)
+{
+ float f, s, m;
+
+ f = matrix.up.y + matrix.right.x + matrix.at.z;
+ if (f >= 0.0f) {
+ s = Sqrt(f + 1.0f);
+ w = 0.5f * s;
+ m = 0.5f / s;
+ x = (matrix.up.z - matrix.at.y) * m;
+ y = (matrix.at.x - matrix.right.z) * m;
+ z = (matrix.right.y - matrix.up.x) * m;
+ return;
+ }
+
+ f = matrix.right.x - matrix.up.y - matrix.at.z;
+ if (f >= 0.0f) {
+ s = Sqrt(f + 1.0f);
+ x = 0.5f * s;
+ m = 0.5f / s;
+ y = (matrix.up.x + matrix.right.y) * m;
+ z = (matrix.at.x + matrix.right.z) * m;
+ w = (matrix.up.z - matrix.at.y) * m;
+ return;
+ }
+
+ f = matrix.up.y - matrix.right.x - matrix.at.z;
+ if (f >= 0.0f) {
+ s = Sqrt(f + 1.0f);
+ y = 0.5f * s;
+ m = 0.5f / s;
+ w = (matrix.at.x - matrix.right.z) * m;
+ x = (matrix.up.x - matrix.right.y) * m;
+ z = (matrix.at.y + matrix.up.z) * m;
+ return;
+ }
+
+ f = matrix.at.z - (matrix.up.y + matrix.right.x);
+ s = Sqrt(f + 1.0f);
+ z = 0.5f * s;
+ m = 0.5f / s;
+ w = (matrix.right.y - matrix.up.x) * m;
+ x = (matrix.at.x + matrix.right.z) * m;
+ y = (matrix.at.y + matrix.up.z) * m;
+}
+
+void
+CQuaternion::Get(float *f1, float *f2, float *f3)
+{
+ RwMatrix matrix;
+
+ Get(&matrix);
+ *f3 = Atan2(matrix.right.y, matrix.up.y);
+ if (*f3 < 0.0f)
+ *f3 += TWOPI;
+ float s = Sin(*f3);
+ float c = Cos(*f3);
+ *f1 = Atan2(-matrix.at.y, s * matrix.right.y + c * matrix.up.y);
+ if (*f1 < 0.0f)
+ *f1 += TWOPI;
+ *f2 = Atan2(-(matrix.right.z * c - matrix.up.z * s), matrix.right.x * c - matrix.up.x * s);
+ if (*f2 < 0.0f)
+ *f2 += TWOPI;
+}
+
+void
+CQuaternion::Set(float f1, float f2, float f3)
+{
+ float c1 = Cos(f1 * 0.5f);
+ float c2 = Cos(f2 * 0.5f);
+ float c3 = Cos(f3 * 0.5f);
+ float s1 = Sin(f1 * 0.5f);
+ float s2 = Sin(f2 * 0.5f);
+ float s3 = Sin(f3 * 0.5f);
+ x = ((c2 * c1) * s3) - ((s2 * s1) * c3);
+ y = ((s1 * c2) * c3) + ((s2 * c1) * s3);
+ z = ((s2 * c1) * c3) - ((s1 * c2) * s3);
+ w = ((c2 * c1) * c3) + ((s2 * s1) * s3);
+} \ No newline at end of file
diff --git a/src/math/Quaternion.h b/src/math/Quaternion.h
index dac49362..a5a34626 100644
--- a/src/math/Quaternion.h
+++ b/src/math/Quaternion.h
@@ -10,18 +10,8 @@ public:
float Magnitude(void) const { return Sqrt(x*x + y*y + z*z + w*w); }
float MagnitudeSqr(void) const { return x*x + y*y + z*z + w*w; }
- void Normalise(void) {
- float sq = MagnitudeSqr();
- if(sq == 0.0f)
- w = 1.0f;
- else{
- float invsqrt = RecipSqrt(sq);
- x *= invsqrt;
- y *= invsqrt;
- z *= invsqrt;
- w *= invsqrt;
- }
- }
+ void Normalise(void);
+ void Multiply(const CQuaternion &q1, const CQuaternion &q2);
const CQuaternion &operator+=(CQuaternion const &right) {
x += right.x;
@@ -60,8 +50,12 @@ public:
}
void Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, float invSin, float t);
+ void Get(RwV3d *axis, float *angle);
void Set(RwV3d *axis, float angle);
void Get(RwMatrix *matrix);
+ void Set(const RwMatrix &matrix);
+ void Set(float f1, float f2, float f3);
+ void Get(float *f1, float *f2, float *f3);
};
inline float
diff --git a/src/math/Rect.cpp b/src/math/Rect.cpp
new file mode 100644
index 00000000..de6320ad
--- /dev/null
+++ b/src/math/Rect.cpp
@@ -0,0 +1,17 @@
+#include "common.h"
+
+CRect::CRect(void)
+{
+ left = 1000000.0f;
+ top = 1000000.0f;
+ right = -1000000.0f;
+ bottom = -1000000.0f;
+}
+
+CRect::CRect(float l, float t, float r, float b)
+{
+ left = l;
+ top = t;
+ right = r;
+ bottom = b;
+} \ No newline at end of file
diff --git a/src/math/Rect.h b/src/math/Rect.h
index 326bb479..fa8d8de4 100644
--- a/src/math/Rect.h
+++ b/src/math/Rect.h
@@ -8,18 +8,8 @@ public:
float right; // x max
float top; // y min
- CRect(void){
- left = 1000000.0f;
- top = 1000000.0f;
- right = -1000000.0f;
- bottom = -1000000.0f;
- }
- CRect(float l, float t, float r, float b){
- left = l;
- top = t;
- right = r;
- bottom = b;
- }
+ CRect(void);
+ CRect(float l, float t, float r, float b);
void ContainPoint(CVector const &v){
if(v.x < left) left = v.x;
if(v.x > right) right = v.x;
diff --git a/src/math/Vector.cpp b/src/math/Vector.cpp
new file mode 100644
index 00000000..42e1828e
--- /dev/null
+++ b/src/math/Vector.cpp
@@ -0,0 +1,46 @@
+#include "common.h"
+
+void
+CVector::Normalise(void)
+{
+ float sq = MagnitudeSqr();
+ if (sq > 0.0f) {
+ float invsqrt = RecipSqrt(sq);
+ x *= invsqrt;
+ y *= invsqrt;
+ z *= invsqrt;
+ } else
+ x = 1.0f;
+}
+
+CVector
+CrossProduct(const CVector &v1, const CVector &v2)
+{
+ return CVector(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x);
+}
+
+CVector
+Multiply3x3(const CMatrix &mat, const CVector &vec)
+{
+ // TODO: VU0 code
+ return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z,
+ mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z,
+ mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
+}
+
+CVector
+Multiply3x3(const CVector &vec, const CMatrix &mat)
+{
+ return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.right.y * vec.y + mat.m_matrix.right.z * vec.z,
+ mat.m_matrix.up.x * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.up.z * vec.z,
+ mat.m_matrix.at.x * vec.x + mat.m_matrix.at.y * vec.y + mat.m_matrix.at.z * vec.z);
+}
+
+CVector
+operator*(const CMatrix &mat, const CVector &vec)
+{
+ // TODO: VU0 code
+ return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z + mat.m_matrix.pos.x,
+ mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z + mat.m_matrix.pos.y,
+ mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z + mat.m_matrix.pos.z);
+}
diff --git a/src/math/Vector.h b/src/math/Vector.h
index 5918a5d1..7ee01149 100644
--- a/src/math/Vector.h
+++ b/src/math/Vector.h
@@ -24,24 +24,7 @@ public:
float MagnitudeSqr(void) const { return x*x + y*y + z*z; }
float Magnitude2D(void) const { return Sqrt(x*x + y*y); }
float MagnitudeSqr2D(void) const { return x*x + y*y; }
- void Normalise(void) {
- float sq = MagnitudeSqr();
- if(sq > 0.0f){
- float invsqrt = RecipSqrt(sq);
- x *= invsqrt;
- y *= invsqrt;
- z *= invsqrt;
- }else
- x = 1.0f;
- }
-
- void Normalise(float norm) {
- float sq = MagnitudeSqr();
- float invsqrt = RecipSqrt(norm, sq);
- x *= invsqrt;
- y *= invsqrt;
- z *= invsqrt;
- }
+ void Normalise(void);
void Normalise2D(void) {
float sq = MagnitudeSqr2D();
@@ -124,17 +107,16 @@ DotProduct(const CVector &v1, const CVector &v2)
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
}
-inline const CVector
-CrossProduct(const CVector &v1, const CVector &v2)
-{
- return CVector(
- v1.y*v2.z - v1.z*v2.y,
- v1.z*v2.x - v1.x*v2.z,
- v1.x*v2.y - v1.y*v2.x);
-}
+CVector CrossProduct(const CVector &v1, const CVector &v2);
inline float
Distance(const CVector &v1, const CVector &v2)
{
return (v2 - v1).Magnitude();
-} \ No newline at end of file
+}
+
+class CMatrix;
+
+CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
+CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
+CVector operator*(const CMatrix &mat, const CVector &vec); \ No newline at end of file
diff --git a/src/math/Vector2D.h b/src/math/Vector2D.h
index 0885a5d2..0235dbe5 100644
--- a/src/math/Vector2D.h
+++ b/src/math/Vector2D.h
@@ -11,7 +11,13 @@ public:
float Magnitude(void) const { return Sqrt(x*x + y*y); }
float MagnitudeSqr(void) const { return x*x + y*y; }
- void Normalise(void);
+ void Normalise(void) {
+ float sq = MagnitudeSqr();
+ // assert(sq != 0.0f); // just be safe here
+ float invsqrt = RecipSqrt(sq);
+ x *= invsqrt;
+ y *= invsqrt;
+ }
void NormaliseSafe(void) {
float sq = MagnitudeSqr();
@@ -20,7 +26,7 @@ public:
x *= invsqrt;
y *= invsqrt;
}else
- y = 1.0f;
+ x = 1.0f;
}
const CVector2D &operator+=(CVector2D const &right) {
diff --git a/src/math/math.cpp b/src/math/math.cpp
index 4792fdd0..8cb56dab 100644
--- a/src/math/math.cpp
+++ b/src/math/math.cpp
@@ -1,6 +1,5 @@
#include "common.h"
-#include "Quaternion.h"
#include "VuVector.h"
// TODO: move more stuff into here
@@ -117,235 +116,3 @@ void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const CVuVector
}
#endif
}
-
-
-void
-CVector2D::Normalise(void)
-{
- float sq = MagnitudeSqr();
- assert(sq != 0.0f); // just be safe here
- //if(sq > 0.0f){
- float invsqrt = RecipSqrt(sq);
- x *= invsqrt;
- y *= invsqrt;
- //}else
- // x = 1.0f;
-}
-
-void
-CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
-{
- float cX = Cos(xAngle);
- float sX = Sin(xAngle);
- float cY = Cos(yAngle);
- float sY = Sin(yAngle);
- float cZ = Cos(zAngle);
- float sZ = Sin(zAngle);
-
- m_matrix.right.x = cZ * cY - (sZ * sX) * sY;
- m_matrix.right.y = (cZ * sX) * sY + sZ * cY;
- m_matrix.right.z = -cX * sY;
-
- m_matrix.up.x = -sZ * cX;
- m_matrix.up.y = cZ * cX;
- m_matrix.up.z = sX;
-
- m_matrix.at.x = (sZ * sX) * cY + cZ * sY;
- m_matrix.at.y = sZ * sY - (cZ * sX) * cY;
- m_matrix.at.z = cX * cY;
-
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
-}
-
-void
-CMatrix::Rotate(float x, float y, float z)
-{
- // TODO? do this directly without creating another matrix
- CMatrix rot;
- rot.SetRotate(x, y, z);
- *this = rot * *this;
-}
-
-void
-CMatrix::RotateX(float x)
-{
- Rotate(x, 0.0f, 0.0f);
-}
-
-void
-CMatrix::RotateY(float y)
-{
- Rotate(0.0f, y, 0.0f);
-}
-
-void
-CMatrix::RotateZ(float z)
-{
- Rotate(0.0f, 0.0f, z);
-}
-
-void
-CMatrix::Reorthogonalise(void)
-{
- CVector &r = GetRight();
- CVector &f = GetForward();
- CVector &u = GetUp();
- u = CrossProduct(r, f);
- u.Normalise();
- r = CrossProduct(f, u);
- r.Normalise();
- f = CrossProduct(u, r);
-}
-
-CMatrix&
-Invert(const CMatrix &src, CMatrix &dst)
-{
- // TODO: VU0 code
- // GTA handles this as a raw 4x4 orthonormal matrix
- // and trashes the RW flags, let's not do that
- // actual copy of librw code:
- RwMatrix *d = &dst.m_matrix;
- const RwMatrix *s = &src.m_matrix;
- d->right.x = s->right.x;
- d->right.y = s->up.x;
- d->right.z = s->at.x;
- d->up.x = s->right.y;
- d->up.y = s->up.y;
- d->up.z = s->at.y;
- d->at.x = s->right.z;
- d->at.y = s->up.z;
- d->at.z = s->at.z;
- d->pos.x = -(s->pos.x*s->right.x +
- s->pos.y*s->right.y +
- s->pos.z*s->right.z);
- d->pos.y = -(s->pos.x*s->up.x +
- s->pos.y*s->up.y +
- s->pos.z*s->up.z);
- d->pos.z = -(s->pos.x*s->at.x +
- s->pos.y*s->at.y +
- s->pos.z*s->at.z);
- d->flags = rwMATRIXTYPEORTHONORMAL;
- return dst;
-}
-
-CVector
-operator*(const CMatrix &mat, const CVector &vec)
-{
- // TODO: VU0 code
- return CVector(
- mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z + mat.m_matrix.pos.x,
- mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z + mat.m_matrix.pos.y,
- mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z + mat.m_matrix.pos.z);
-}
-
-CMatrix
-operator*(const CMatrix &m1, const CMatrix &m2)
-{
- // TODO: VU0 code
- CMatrix out;
- RwMatrix *dst = &out.m_matrix;
- const RwMatrix *src1 = &m1.m_matrix;
- const RwMatrix *src2 = &m2.m_matrix;
- dst->right.x = src1->right.x*src2->right.x + src1->up.x*src2->right.y + src1->at.x*src2->right.z;
- dst->right.y = src1->right.y*src2->right.x + src1->up.y*src2->right.y + src1->at.y*src2->right.z;
- dst->right.z = src1->right.z*src2->right.x + src1->up.z*src2->right.y + src1->at.z*src2->right.z;
- dst->up.x = src1->right.x*src2->up.x + src1->up.x*src2->up.y + src1->at.x*src2->up.z;
- dst->up.y = src1->right.y*src2->up.x + src1->up.y*src2->up.y + src1->at.y*src2->up.z;
- dst->up.z = src1->right.z*src2->up.x + src1->up.z*src2->up.y + src1->at.z*src2->up.z;
- dst->at.x = src1->right.x*src2->at.x + src1->up.x*src2->at.y + src1->at.x*src2->at.z;
- dst->at.y = src1->right.y*src2->at.x + src1->up.y*src2->at.y + src1->at.y*src2->at.z;
- dst->at.z = src1->right.z*src2->at.x + src1->up.z*src2->at.y + src1->at.z*src2->at.z;
- dst->pos.x = src1->right.x*src2->pos.x + src1->up.x*src2->pos.y + src1->at.x*src2->pos.z + src1->pos.x;
- dst->pos.y = src1->right.y*src2->pos.x + src1->up.y*src2->pos.y + src1->at.y*src2->pos.z + src1->pos.y;
- dst->pos.z = src1->right.z*src2->pos.x + src1->up.z*src2->pos.y + src1->at.z*src2->pos.z + src1->pos.z;
- return out;
-}
-
-CMatrix&
-CMatrix::operator*=(CMatrix const &rhs)
-{
- // TODO: VU0 code
- *this = *this * rhs;
- return *this;
-}
-
-const CVector
-Multiply3x3(const CMatrix &mat, const CVector &vec)
-{
- // TODO: VU0 code
- return CVector(
- mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z,
- mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z,
- mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
-}
-
-const CVector
-Multiply3x3(const CVector &vec, const CMatrix &mat)
-{
- return CVector(
- mat.m_matrix.right.x * vec.x + mat.m_matrix.right.y * vec.y + mat.m_matrix.right.z * vec.z,
- mat.m_matrix.up.x * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.up.z * vec.z,
- mat.m_matrix.at.x * vec.x + mat.m_matrix.at.y * vec.y + mat.m_matrix.at.z * vec.z);
-}
-
-
-void
-CQuaternion::Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, float invSin, float t)
-{
- if(theta == 0.0f)
- *this = q2;
- else{
- float w1, w2;
- if(theta > PI/2){
- theta = PI - theta;
- w1 = Sin((1.0f - t) * theta) * invSin;
- w2 = -Sin(t * theta) * invSin;
- }else{
- w1 = Sin((1.0f - t) * theta) * invSin;
- w2 = Sin(t * theta) * invSin;
- }
- // TODO: VU0 code
- *this = w1*q1 + w2*q2;
- }
-}
-
-void
-CQuaternion::Set(RwV3d *axis, float angle)
-{
- float halfCos = Cos(angle*0.5f);
- float halfSin = Sin(angle*0.5f);
- x = axis->x*halfSin;
- y = axis->y*halfSin;
- z = axis->z*halfSin;
- w = halfCos;
-}
-
-void
-CQuaternion::Get(RwMatrix *matrix)
-{
- float x2 = x+x;
- float y2 = y+y;
- float z2 = z+z;
-
- float x_2x = x * x2;
- float x_2y = x * y2;
- float x_2z = x * z2;
- float y_2y = y * y2;
- float y_2z = y * z2;
- float z_2z = z * z2;
- float w_2x = w * x2;
- float w_2y = w * y2;
- float w_2z = w * z2;
-
- matrix->right.x = 1.0f - (y_2y + z_2z);
- matrix->up.x = x_2y - w_2z;
- matrix->at.x = x_2z + w_2y;
- matrix->right.y = x_2y + w_2z;
- matrix->up.y = 1.0f - (x_2x + z_2z);
- matrix->at.y = y_2z - w_2x;
- matrix->right.z = x_2z - w_2y;
- matrix->up.z = y_2z + w_2x;
- matrix->at.z = 1.0f - (x_2x + y_2y);
-}
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index ee36bad3..c52d49bd 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -700,7 +700,7 @@ CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point)
if ( fDistToGlass < 10.0f )
{
- distToGlass.Normalise(0.3f);
+ distToGlass *= (0.3f / fDistToGlass); // normalise
WindowRespondsToCollision(object, 10000.0f, distToGlass, object->GetPosition(), true);
}
else
diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp
index 5d521041..ad036d58 100644
--- a/src/render/Skidmarks.cpp
+++ b/src/render/Skidmarks.cpp
@@ -222,10 +222,11 @@ CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *i
aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos;
- CVector2D dist = aSkidmarks[i].m_pos[aSkidmarks[i].m_last] - aSkidmarks[i].m_pos[aSkidmarks[i].m_last-1];
- dist.NormaliseSafe();
+ CVector2D right(aSkidmarks[i].m_pos[aSkidmarks[i].m_last].y - aSkidmarks[i].m_pos[aSkidmarks[i].m_last - 1].y,
+ aSkidmarks[i].m_pos[aSkidmarks[i].m_last - 1].x - aSkidmarks[i].m_pos[aSkidmarks[i].m_last].x);
+
+ right.NormaliseSafe();
fwd.NormaliseSafe();
- CVector2D right(dist.y, -dist.x);
float turn = DotProduct2D(fwd, right);
turn = Abs(turn) + 1.0f;
aSkidmarks[i].m_side[aSkidmarks[i].m_last] = CVector(right.x, right.y, 0.0f) * turn * 0.125f;
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp
index 2ef10d77..2b34db37 100644
--- a/src/render/WaterCannon.cpp
+++ b/src/render/WaterCannon.cpp
@@ -140,8 +140,7 @@ void CWaterCannon::Render(void)
if ( !bInit )
{
CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward());
- cp.Normalise(0.05f);
- norm = cp;
+ norm = cp * (0.05f / cp.Magnitude());
bInit = true;
}
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 920bb8a9..f5fd4474 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -1,5 +1,15 @@
#if defined RW_GL3 && !defined LIBRW_SDL2
+#ifdef _WIN32
+#include <windows.h>
+#include <mmsystem.h>
+#include <shellapi.h>
+#include <windowsx.h>
+#include <basetsd.h>
+#include <regstr.h>
+#include <shlobj.h>
+#endif
+
#define WITHWINDOWS
#include "common.h"
@@ -1180,7 +1190,11 @@ void resizeCB(GLFWwindow* window, int width, int height) {
* memory things don't work.
*/
/* redraw window */
- if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
+ if (RwInitialised && (gGameState == GS_PLAYING_GAME
+#ifndef MASTER
+ || gGameState == GS_ANIMVIEWER
+#endif
+ ))
{
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
}
@@ -1610,6 +1624,72 @@ main(int argc, char *argv[])
break;
}
+ case GS_INIT_LOGO_MPEG:
+ {
+ //if (!startupDeactivate)
+ // PlayMovieInWindow(cmdShow, "movies\\Logo.mpg");
+ gGameState = GS_LOGO_MPEG;
+ TRACE("gGameState = GS_LOGO_MPEG;");
+ break;
+ }
+
+ case GS_LOGO_MPEG:
+ {
+// CPad::UpdatePads();
+
+// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0)
+ ++gGameState;
+// else if (CPad::GetPad(0)->GetLeftMouseJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetEnterJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetCharJustDown(' '))
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetAltJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetTabJustDown())
+// ++gGameState;
+
+ break;
+ }
+
+ case GS_INIT_INTRO_MPEG:
+ {
+//#ifndef NO_MOVIES
+// CloseClip();
+// CoUninitialize();
+//#endif
+//
+// if (CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN)
+// PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg");
+// else
+// PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg");
+
+ gGameState = GS_INTRO_MPEG;
+ TRACE("gGameState = GS_INTRO_MPEG;");
+ break;
+ }
+
+ case GS_INTRO_MPEG:
+ {
+// CPad::UpdatePads();
+//
+// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0)
+ ++gGameState;
+// else if (CPad::GetPad(0)->GetLeftMouseJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetEnterJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetCharJustDown(' '))
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetAltJustDown())
+// ++gGameState;
+// else if (CPad::GetPad(0)->GetTabJustDown())
+// ++gGameState;
+
+ break;
+ }
+
case GS_INIT_ONCE:
{
//CoUninitialize();
@@ -1818,8 +1898,10 @@ main(int argc, char *argv[])
{
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
+#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
+#endif
CTimer::Stop();
@@ -1843,8 +1925,10 @@ main(int argc, char *argv[])
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
+#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
+#endif
DMAudio.Terminate();