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Diffstat (limited to '')
-rw-r--r-- | conanfile.py | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/conanfile.py b/conanfile.py new file mode 100644 index 00000000..cabcc4c2 --- /dev/null +++ b/conanfile.py @@ -0,0 +1,135 @@ +from conans import ConanFile, CMake, tools +from conans.errors import ConanException, ConanInvalidConfiguration +import os +import shutil +import textwrap + + +class Re3Conan(ConanFile): + name = "re3" + version = "master" + license = "???" # FIXME: https://github.com/GTAmodding/re3/issues/794 + settings = "os", "arch", "compiler", "build_type" + generators = "cmake", "cmake_find_package" + options = { + "audio": ["openal", "miles"], + "with_libsndfile": [True, False], + "with_opus": [True, False], + } + default_options = { + "audio": "openal", + "with_libsndfile": False, + "with_opus": False, + # "libsndfile:with_external_libs": False, + # "mpg123:flexible_resampling": False, + # "mpg123:network": False, + # "mpg123:icy": False, + # "mpg123:id3v2": False, + # "mpg123:ieeefloat": False, + # "mpg123:layer1": False, + # "mpg123:layer2": False, + # "mpg123:layer3": False, + # "mpg123:moreinfo": False, + # "sdl2:vulkan": False, + # "sdl2:opengl": True, + # "sdl2:sdl2main": True, + } + no_copy_source = True + + @property + def _os_is_playstation2(self): + try: + return self.settings.os == "Playstation2" + except ConanException: + return False + + def configure(self): + if self.options.audio != "openal": + self.options.with_libsndfile = False + + def requirements(self): + self.requires("librw/{}".format(self.version)) + self.requires("mpg123/1.26.4") + if self.options.audio == "openal": + self.requires("openal/1.21.0") + elif self.options.audio == "miles": + self.requires("miles-sdk/{}".format(self.version)) + if self.options.with_libsndfile: + self.requires("libsndfile/1.0.30") + if self.options.with_opus: + self.requires("opusfile/0.12") + + def export_sources(self): + for d in ("cmake", "src"): + shutil.copytree(src=d, dst=os.path.join(self.export_sources_folder, d)) + self.copy("CMakeLists.txt") + + def validate(self): + if self.options["librw"].platform == "gl3" and self.options["librw"].gl3_gfxlib != "glfw": + raise ConanInvalidConfiguration("Only `glfw` is supported as gl3_gfxlib.") + #if not self.options.with_opus: + # if not self.options["libsndfile"].with_external_libs: + # raise ConanInvalidConfiguration("re3 with opus support requires a libsndfile built with external libs (=ogg/flac/opus/vorbis)") + + @property + def _re3_audio(self): + return { + "miles": "MSS", + "openal": "OAL", + }[str(self.options.audio)] + + def build(self): + if self.source_folder == self.build_folder: + raise Exception("cannot build with source_folder == build_folder") + try: + os.unlink(os.path.join(self.install_folder, "Findlibrw.cmake")) + tools.save("FindOpenAL.cmake", + textwrap.dedent( + """ + set(OPENAL_FOUND ON) + set(OPENAL_INCLUDE_DIR ${OpenAL_INCLUDE_DIRS}) + set(OPENAL_LIBRARY ${OpenAL_LIBRARIES}) + set(OPENAL_DEFINITIONS ${OpenAL_DEFINITIONS}) + """), append=True) + if self.options["librw"].platform == "gl3" and self.options["librw"].gl3_gfxlib == "glfw": + tools.save("Findglfw3.cmake", + textwrap.dedent( + """ + if(NOT TARGET glfw) + message(STATUS "Creating glfw TARGET") + add_library(glfw INTERFACE IMPORTED) + set_target_properties(glfw PROPERTIES + INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw) + endif() + """), append=True) + tools.save("CMakeLists.txt", + textwrap.dedent( + """ + cmake_minimum_required(VERSION 3.0) + project(cmake_wrapper) + + include("{}/conanbuildinfo.cmake") + conan_basic_setup(TARGETS NO_OUTPUT_DIRS) + + add_subdirectory("{}" re3) + """).format(self.install_folder.replace("\\", "/"), + self.source_folder.replace("\\", "/"))) + except FileNotFoundError: + pass + cmake = CMake(self) + cmake.definitions["RE3_AUDIO"] = self._re3_audio + cmake.definitions["RE3_WITH_OPUS"] = self.options.with_opus + cmake.definitions["RE3_INSTALL"] = True + cmake.definitions["RE3_VENDORED_LIBRW"] = False + env = {} + if self._os_is_playstation2: + cmake.definitions["CMAKE_TOOLCHAIN_FILE"] = self.deps_user_info["ps2dev-cmaketoolchain"].cmake_toolchain_file + env["PS2SDK"] = self.deps_cpp_info["ps2dev-ps2sdk"].rootpath + + with tools.environment_append(env): + cmake.configure(source_folder=self.build_folder) + cmake.build() + + def package(self): + cmake = CMake(self) + cmake.install() |