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-rw-r--r--src/animation/AnimManager.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index 6ad63e49..444ae93d 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -198,7 +198,7 @@ AnimAssocDesc aStdAnimDescsSide[] = {
{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
};
-char *aStdAnimations[] = {
+char const *aStdAnimations[] = {
"walk_civi",
"run_civi",
"sprint_panic",
@@ -373,162 +373,162 @@ char *aStdAnimations[] = {
"PHONE_out",
"PHONE_talk",
};
-char *aPlayerAnimations[] = {
+char const *aPlayerAnimations[] = {
"walk_player",
"run_player",
"SPRINT_civi",
"IDLE_STANCE",
"walk_start",
};
-char *aPlayerWithRocketAnimations[] = {
+char const *aPlayerWithRocketAnimations[] = {
"walk_rocket",
"run_rocket",
"run_rocket",
"idle_rocket",
"walk_start_rocket",
};
-char *aPlayer1ArmedAnimations[] = {
+char const *aPlayer1ArmedAnimations[] = {
"walk_player",
"run_1armed",
"SPRINT_civi",
"IDLE_STANCE",
"walk_start",
};
-char *aPlayer2ArmedAnimations[] = {
+char const *aPlayer2ArmedAnimations[] = {
"walk_player",
"run_armed",
"run_armed",
"idle_stance",
"walk_start",
};
-char *aPlayerBBBatAnimations[] = {
+char const *aPlayerBBBatAnimations[] = {
"walk_player",
"run_player",
"run_player",
"IDLE_STANCE",
"walk_start",
};
-char *aShuffleAnimations[] = {
+char const *aShuffleAnimations[] = {
"WALK_shuffle",
"RUN_civi",
"SPRINT_civi",
"IDLE_STANCE",
};
-char *aOldAnimations[] = {
+char const *aOldAnimations[] = {
"walk_old",
"run_civi",
"sprint_civi",
"idle_stance",
};
-char *aGang1Animations[] = {
+char const *aGang1Animations[] = {
"walk_gang1",
"run_gang1",
"sprint_civi",
"idle_stance",
};
-char *aGang2Animations[] = {
+char const *aGang2Animations[] = {
"walk_gang2",
"run_gang1",
"sprint_civi",
"idle_stance",
};
-char *aFatAnimations[] = {
+char const *aFatAnimations[] = {
"walk_fat",
"run_civi",
"woman_runpanic",
"idle_stance",
};
-char *aOldFatAnimations[] = {
+char const *aOldFatAnimations[] = {
"walk_fatold",
"run_fatold",
"woman_runpanic",
"idle_stance",
};
-char *aStdWomanAnimations[] = {
+char const *aStdWomanAnimations[] = {
"woman_walknorm",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char *aWomanShopAnimations[] = {
+char const *aWomanShopAnimations[] = {
"woman_walkshop",
"woman_run",
"woman_run",
"woman_idlestance",
};
-char *aBusyWomanAnimations[] = {
+char const *aBusyWomanAnimations[] = {
"woman_walkbusy",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char *aSexyWomanAnimations[] = {
+char const *aSexyWomanAnimations[] = {
"woman_walksexy",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char *aOldWomanAnimations[] = {
+char const *aOldWomanAnimations[] = {
"woman_walkold",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char *aFatWomanAnimations[] = {
+char const *aFatWomanAnimations[] = {
"walk_fat",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char *aPanicChunkyAnimations[] = {
+char const *aPanicChunkyAnimations[] = {
"run_fatold",
"woman_runpanic",
"woman_runpanic",
"idle_stance",
};
-char *aPlayerStrafeBackAnimations[] = {
+char const *aPlayerStrafeBackAnimations[] = {
"walk_player_back",
"run_player_back",
"run_player_back",
"IDLE_STANCE",
"walk_start_back",
};
-char *aPlayerStrafeLeftAnimations[] = {
+char const *aPlayerStrafeLeftAnimations[] = {
"walk_player_left",
"run_left",
"run_left",
"IDLE_STANCE",
"walk_start_left",
};
-char *aPlayerStrafeRightAnimations[] = {
+char const *aPlayerStrafeRightAnimations[] = {
"walk_player_right",
"run_right",
"run_right",
"IDLE_STANCE",
"walk_start_right",
};
-char *aRocketStrafeBackAnimations[] = {
+char const *aRocketStrafeBackAnimations[] = {
"walk_rocket_back",
"run_rocket_back",
"run_rocket_back",
"idle_rocket",
"walkst_rocket_back",
};
-char *aRocketStrafeLeftAnimations[] = {
+char const *aRocketStrafeLeftAnimations[] = {
"walk_rocket_left",
"run_rocket_left",
"run_rocket_left",
"idle_rocket",
"walkst_rocket_left",
};
-char *aRocketStrafeRightAnimations[] = {
+char const *aRocketStrafeRightAnimations[] = {
"walk_rocket_right",
"run_rocket_right",
"run_rocket_right",
"idle_rocket",
"walkst_rocket_right",
};
-AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
+const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
{ "man", "ped", MI_COP, 173, aStdAnimations, aStdAnimDescs },
{ "player", "ped", MI_COP, 5, aPlayerAnimations, aStdAnimDescs },
{ "playerrocket", "ped", MI_COP, 5, aPlayerWithRocketAnimations, aStdAnimDescs },
@@ -749,7 +749,7 @@ CAnimManager::LoadAnimFiles(void)
RpClump *clump = (RpClump*)mi->CreateInstance();
RpAnimBlendClumpInit(clump);
CAnimBlendAssocGroup *group = &CAnimManager::ms_aAnimAssocGroups[i];
- AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i];
+ const AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i];
group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims);
for(j = 0; j < group->numAssociations; j++)
group->GetAnimation(j)->flags |= def->animDescs[j].flags;