diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.cpp | 108 |
1 files changed, 105 insertions, 3 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index a48a3838..6df4c052 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -94,6 +94,102 @@ constexpr int totalAudioEntitiesSlots = 200; char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88; +void +cAudioManager::Initialise() +{ + if(!m_bIsInitialised) { + PreInitialiseGameSpecificSetup(); + m_bIsInitialised = cSampleManager.Initialise(); + if(m_bIsInitialised) { + m_bActiveSamples = cSampleManager.GetActiveSamples(); + if(m_bActiveSamples <= 1u) { + Terminate(); + } else { + --m_bActiveSamples; + PostInitialiseGameSpecificSetup(); + InitialisePoliceRadioZones(); + InitialisePoliceRadio(); + MusicManager.Initialise(); + } + } + } +} + +void +cAudioManager::PostInitialiseGameSpecificSetup() +{ + m_nFireAudioEntity = CreateEntity( + AUDIOTYPE_FIRE, (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change + if(m_nFireAudioEntity >= 0) cAudioManager::SetEntityStatus(m_nFireAudioEntity, 1); + + m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1); + if(m_nCollisionEntity >= 0) cAudioManager::SetEntityStatus(m_nCollisionEntity, 1); + + m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1); + if(m_nFrontEndEntity >= 0) cAudioManager::SetEntityStatus(m_nFrontEndEntity, 1); + + m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1); + if(m_nProjectileEntity >= 0) cAudioManager::SetEntityStatus(m_nProjectileEntity, 1); + + m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1); + if(m_nWaterCannonEntity >= 0) cAudioManager::SetEntityStatus(m_nWaterCannonEntity, 1); + + m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1); + if(m_nPoliceChannelEntity >= 0) cAudioManager::SetEntityStatus(m_nPoliceChannelEntity, 1); + + m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1); + if(m_nBridgeEntity >= 0) cAudioManager::SetEntityStatus(m_nBridgeEntity, 1); + + m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; + m_sMissionAudio.m_bLoadingStatus = 0; + m_sMissionAudio.m_bPlayStatus = 0; + m_sMissionAudio.field_22 = 0; + m_sMissionAudio.m_bIsPlayed = 0; + m_sMissionAudio.field_12 = 1; + m_sMissionAudio.field_24 = 0; + ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds); +} + +WRAPPER +void +cAudioManager::InitialisePoliceRadioZones() +{ + EAXJMP(0x57EAC0); +} + +WRAPPER +void +cAudioManager::ResetAudioLogicTimers(int32 timer) +{ + EAXJMP(0x569650); +} + +void +cAudioManager::Terminate() +{ + if(m_bIsInitialised) { + MusicManager.Terminate(); + + for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) { + m_asAudioEntities[i].m_bIsUsed = 0; + m_anAudioEntityIndices[i] = 200; + } + + m_nAudioEntitiesTotal = 0; + m_nScriptObjectEntityTotal = 0; + PreTerminateGameSpecificShutdown(); + + for(uint32 i = 0; i < 2; i++) { + if(cSampleManager.IsSampleBankLoaded(i)) cSampleManager.UnloadSampleBank(i); + } + + cSampleManager.Terminate(); + + m_bIsInitialised = 0; + PostTerminateGameSpecificShutdown(); + } +} + char cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() { @@ -469,17 +565,17 @@ cAudioManager::IsAudioInitialised() const } int32 -cAudioManager::CreateEntity(int32 type, CPhysical *memory) +cAudioManager::CreateEntity(int32 type, CPhysical *entity) { if(!m_bIsInitialised) return -4; - if(!memory) return -2; + if(!entity) return -2; if(type >= TOTAL_AUDIO_TYPES) return -1; for(uint32 i = 0; i < 200; i++) { if(!m_asAudioEntities[i].m_bIsUsed) { m_asAudioEntities[i].m_bIsUsed = true; m_asAudioEntities[i].m_bStatus = 0; m_asAudioEntities[i].m_nType = (eAudioType)type; - m_asAudioEntities[i].m_pEntity = memory; + m_asAudioEntities[i].m_pEntity = entity; m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS; @@ -2720,6 +2816,12 @@ cAudioManager::Service() } STARTPATCHES +InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP); +InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP); +//InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP); +//InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP); +InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP); + InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP); InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP); |