diff options
Diffstat (limited to 'src/control/Remote.cpp')
-rw-r--r-- | src/control/Remote.cpp | 54 |
1 files changed, 52 insertions, 2 deletions
diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp index 32ee4eda..e3891502 100644 --- a/src/control/Remote.cpp +++ b/src/control/Remote.cpp @@ -1,6 +1,56 @@ #include "common.h" #include "patcher.h" +#include "Automobile.h" +#include "CarCtrl.h" +#include "Camera.h" #include "Remote.h" +#include "Timer.h" +#include "World.h" +#include "PlayerInfo.h" +#include "Vehicle.h" -WRAPPER void CRemote::GivePlayerRemoteControlledCar(float, float, float, float, uint16) { EAXJMP(0x435C30); } -WRAPPER void CRemote::TakeRemoteControlledCarFromPlayer(void) { EAXJMP(0x435DA0); } +void +CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model) +{ + CAutomobile *car = new CAutomobile(model, MISSION_VEHICLE); + bool found; + + z = car->GetDistanceFromCentreOfMassToBaseOfModel() + CWorld::FindGroundZFor3DCoord(x, y, z + 2.0f, &found); + + car->GetMatrix().SetRotateZOnly(rot); + car->GetPosition() = CVector(x, y, z); + car->m_status = STATUS_PLAYER_REMOTE; + car->bIsLocked = true; + + CCarCtrl::JoinCarWithRoadSystem(car); + car->AutoPilot.m_nCarMission = MISSION_NONE; + car->AutoPilot.m_nTempAction = TEMPACT_NONE; + car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f; + car->AutoPilot.m_nNextLane = car->AutoPilot.m_nCurrentLane = 0; + car->bEngineOn = true; + CWorld::Add(car); + if (FindPlayerVehicle() != nil) + FindPlayerVehicle()->m_status = STATUS_PLAYER_DISABLED; + + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car; + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle); + TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAM_CONTROLLER_1); +} + +void +CRemote::TakeRemoteControlledCarFromPlayer(void) +{ + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE; + CCarCtrl::NumMissionCars--; + CCarCtrl::NumRandomCars++; + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false; + CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds(); + CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true; + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true; +} + +STARTPATCHES + InjectHook(0x435C30, &CRemote::GivePlayerRemoteControlledCar, PATCH_JUMP); + InjectHook(0x435DA0, &CRemote::TakeRemoteControlledCarFromPlayer, PATCH_JUMP); +ENDPATCHES
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