diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/Replay.cpp | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 9f74734c..4733f6f2 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -4,9 +4,11 @@ #include "Boat.h" #include "BulletTraces.h" #include "CarCtrl.h" +#include "CivilianPed.h" #include "Clock.h" #include "DMAudio.h" #include "Draw.h" +#include "Heli.h" #include "math/Matrix.h" #include "ModelIndices.h" #include "ModelInfo.h" @@ -14,6 +16,7 @@ #include "Pad.h" #include "PhoneInfo.h" #include "Pickups.h" +#include "Plane.h" #include "Pools.h" #include "Population.h" #include "Replay.h" @@ -23,6 +26,7 @@ #include "render/Skidmarks.h" #include "Streaming.h" #include "Timer.h" +#include "Train.h" #include "Weather.h" #include "Zones.h" #include "Font.h" @@ -83,6 +87,10 @@ bool &CReplay::bAllowLookAroundCam = *(bool*)0x95CDCD; float &CReplay::LoadSceneX = *(float*)0x880F9C; float &CReplay::LoadSceneY = *(float*)0x880F98; float &CReplay::LoadSceneZ = *(float*)0x880F94; +float &CReplay::CameraFocusX = *(float*)0x942F5C; +float &CReplay::CameraFocusY = *(float*)0x942F74; +float &CReplay::CameraFocusZ = *(float*)0x942F58; +bool &CReplay::bPlayerInRCBuggy = *(bool*)0x95CDC3; static void(*(&CBArray)[30])(CAnimBlendAssociation*, void*) = *(void(*(*)[30])(CAnimBlendAssociation*, void*))*(uintptr*)0x61052C; static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) = @@ -680,9 +688,250 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI } #endif +#if 0 WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); } +#else +bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer){ + /* Mistake. Not even sure what this is even doing here... + * PlayerWanted is a backup to restore at the end of replay. + * Setting current wanted pointer to it makes it useless. + * Causes picking up bribes in replays reducing wanted level bug. + * Obviously fact of picking them up is a bug on its own, + * but it doesn't cancel this one. + */ + FindPlayerPed()->m_pWanted = &PlayerWanted; + + CBulletTraces::Init(); + float split = 1.0f - interpolation; + int ped_min_index = 0; /* Optimization due to peds and vehicles placed in buffer sequentially. */ + int vehicle_min_index = 0; /* So next ped can't have pool index less than current. */ + for(;;){ + uint8* ptr = buffer->m_pBase; + uint32 offset = buffer->m_nOffset; + uint8 type = ptr[offset]; + if (type == REPLAYPACKET_ENDOFFRAME) + break; + switch (type) { + case REPLAYPACKET_END: + { + int slot = buffer->m_bSlot; + if (BufferStatus[slot] == REPLAYBUFFER_RECORD) { + FinishPlayback(); + return true; + } + buffer->m_bSlot = (slot + 1) % 8; + buffer->m_nOffset = 0; + buffer->m_pBase = Buffers[buffer->m_bSlot]; + ped_min_index = 0; + vehicle_min_index = 0; + break; + } + case REPLAYPACKET_VEHICLE: + { + tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&ptr[offset]; + for (int i = vehicle_min_index; i < vp->index; i++) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + /* Removing vehicles not present in this frame. */ + CWorld::Remove(v); + delete v; + } + vehicle_min_index = vp->index + 1; + CVehicle* v = CPools::GetVehiclePool()->GetSlot(vp->index); + CVehicle* new_v; + if (!v) { + int mi = vp->mi; + if (CStreaming::ms_aInfoForModel[mi].m_loadState != 1) { + CStreaming::RequestModel(mi, 0); + } + else { + if (mi == MI_DEADDODO || mi == MI_AIRTRAIN) { + new_v = new(vp->index << 8) CPlane(mi, 2); + } + else if (mi == MI_TRAIN) { + new_v = new(vp->index << 8) CTrain(mi, 2); + } + else if (mi == MI_CHOPPER || mi == MI_ESCAPE) { + new_v = new(vp->index << 8) CHeli(mi, 2); + } + else if (CModelInfo::IsBoatModel(mi)){ + new_v = new(vp->index << 8) CBoat(mi, 2); + } + else{ + new_v = new(vp->index << 8) CAutomobile(mi, 2); + } + new_v->m_status = STATUS_PLAYER_PLAYBACKFROMBUFFER; + vp->matrix.DecompressIntoFullMatrix(new_v->GetMatrix()); + new_v->m_currentColour1 = vp->primary_color; + new_v->m_currentColour2 = vp->secondary_color; + CWorld::Add(new_v); + } + } + ProcessCarUpdate(CPools::GetVehiclePool()->GetSlot(vp->index), interpolation, buffer); + buffer->m_nOffset += sizeof(tVehicleUpdatePacket); + break; + } + case REPLAYPACKET_PED_HEADER: + { + tPedHeaderPacket* ph = (tPedHeaderPacket*)&ptr[offset]; + if (!CPools::GetPedPool()->GetSlot(ph->index)) { + if (CStreaming::ms_aInfoForModel[ph->mi].m_loadState != 1) { + CStreaming::RequestModel(ph->mi, 0); + } + else { + CPed* new_p = new(ph->index << 8) CCivilianPed(ph->pedtype, ph->mi); + new_p->m_status = STATUS_PLAYER_PLAYBACKFROMBUFFER; + new_p->GetMatrix().SetUnity(); + CWorld::Add(new_p); + } + } + buffer->m_nOffset += sizeof(tPedHeaderPacket); + break; + } + case REPLAYPACKET_PED_UPDATE: + { + tPedUpdatePacket* pu = (tPedUpdatePacket*)&ptr[offset]; + for (int i = ped_min_index; i < pu->index; i++) { + CPed* p = CPools::GetPedPool()->GetSlot(i); + if (!p) + continue; + /* Removing peds not present in this frame. */ + CWorld::Remove(p); + delete p; + } + ped_min_index = pu->index + 1; + ProcessPedUpdate(CPools::GetPedPool()->GetSlot(pu->index), interpolation, buffer); + break; + } + case REPLAYPACKET_GENERAL: + { + tGeneralPacket* pg = (tGeneralPacket*)&ptr[offset]; + TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split); + *TheCamera.GetMatrix().GetPosition() *= split; + TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos; + RwMatrix* pm = &RpAtomicGetFrame(&TheCamera.m_pRwCamera->object.object)->modelling; + pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition(); + pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward(); + pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp(); + pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight(); + CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x; + CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y; + CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z; + bPlayerInRCBuggy = pg->in_rcvehicle; + buffer->m_nOffset += sizeof(tGeneralPacket); + break; + } + case REPLAYPACKET_CLOCK: + { + tClockPacket* pc = (tClockPacket*)&ptr[offset]; + CClock::SetGameClock(pc->hours, pc->minutes); + buffer->m_nOffset += sizeof(tClockPacket); + break; + } + case REPLAYPACKET_WEATHER: + { + tWeatherPacket* pw = (tWeatherPacket*)&ptr[offset]; + CWeather::OldWeatherType = pw->old_weather; + CWeather::NewWeatherType = pw->new_weather; + CWeather::InterpolationValue = pw->interpolation; + buffer->m_nOffset += sizeof(tWeatherPacket); + break; + } + case REPLAYPACKET_ENDOFFRAME: + { + /* Not supposed to be here. */ + buffer->m_nOffset++; + break; + } + case REPLAYPACKET_TIMER: + { + tTimerPacket* pt = (tTimerPacket*)&ptr[offset]; + if (pTimer) + *pTimer = pt->timer; + CTimer::SetTimeInMilliseconds(pt->timer); + buffer->m_nOffset += sizeof(tTimerPacket); + break; + } + case REPLAYPACKET_BULLET_TRACES: + { + tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset]; + CBulletTraces::aTraces[pb->index].m_bInUse = true; + CBulletTraces::aTraces[pb->index].m_bFramesInUse = pb->frames; + CBulletTraces::aTraces[pb->index].m_bLifeTime = pb->lifetime; + CBulletTraces::aTraces[pb->index].m_vecInf = pb->inf; + CBulletTraces::aTraces[pb->index].m_vecSup = pb->sup; + buffer->m_nOffset += sizeof(tBulletTracePacket); + } + default: + break; + } + } + buffer->m_nOffset += 4; + for (int i = vehicle_min_index; i < CPools::GetVehiclePool()->GetSize(); i++) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + /* Removing vehicles not present in this frame. */ + CWorld::Remove(v); + delete v; + } + for (int i = ped_min_index; i < CPools::GetPedPool()->GetSize(); i++) { + CPed* p = CPools::GetPedPool()->GetSlot(i); + if (!p) + continue; + /* Removing peds not present in this frame. */ + CWorld::Remove(p); + delete p; + } + ProcessReplayCamera(); + return false; +} +#endif +#if 0 WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); } +#else +void CReplay::FinishPlayback(void) +{ + if (Mode != MODE_PLAYBACK) + return; + EmptyAllPools(); + RestoreStuffFromMem(); + Mode = MODE_RECORD; + if (bDoLoadSceneWhenDone){ + CVector v_ls(LoadSceneX, LoadSceneY, LoadSceneZ); + CGame::currLevel = CTheZones::GetLevelFromPosition(v_ls); + CCollision::SortOutCollisionAfterLoad(); + CStreaming::LoadScene(v_ls); + } + bDoLoadSceneWhenDone = false; + if (bPlayingBackFromFile){ + Init(); + MarkEverythingAsNew(); + } + DMAudio.SetEffectsFadeVol(127); + DMAudio.SetMusicFadeVol(127); +} +#endif + +#if 0 WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); } +#else +void CReplay::EmptyReplayBuffer(void) +{ + if (Mode == MODE_PLAYBACK) + return; + for (int i = 0; i < 8; i++){ + BufferStatus[i] = REPLAYBUFFER_UNUSED; + } + Record.m_bSlot = 0; + Record.m_pBase = Buffers[0]; + BufferStatus[0] = REPLAYBUFFER_RECORD; + Record.m_pBase[Record.m_nOffset] = 0; + MarkEverythingAsNew(); +} +#endif + WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); } #if 0 |