diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/Population.cpp | 1 | ||||
-rw-r--r-- | src/control/Population.h | 4 | ||||
-rw-r--r-- | src/control/Replay.cpp | 93 |
3 files changed, 50 insertions, 48 deletions
diff --git a/src/control/Population.cpp b/src/control/Population.cpp index 9af68670..1ae5962d 100644 --- a/src/control/Population.cpp +++ b/src/control/Population.cpp @@ -10,3 +10,4 @@ float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C; WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); } WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); } +WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); } diff --git a/src/control/Population.h b/src/control/Population.h index 4169261a..6bd2e3ae 100644 --- a/src/control/Population.h +++ b/src/control/Population.h @@ -1,6 +1,7 @@ #pragma once -#include "PedType.h" +class CPed; +class CVehicle; struct PedGroup { @@ -17,4 +18,5 @@ public: static void UpdatePedCount(uint32, bool); static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool); + static CPed *AddPedInCar(CVehicle *vehicle); }; diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index a2164f6b..cb3b27d0 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -135,34 +135,33 @@ WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0 #else static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying) { - CDamageManager::PanelStatus rp = *(CDamageManager::PanelStatus*)&panels; - if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontLeftStatus != rp.m_nPanelFrontLeftStatus){ - vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontLeftStatus = rp.m_nPanelFrontLeftStatus; - vehicle->SetPanelDamage(13, CDamageManager::PANEL_FL, flying); + if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){ + vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)); + vehicle->SetPanelDamage(13, VEHPANEL_FRONT_LEFT, flying); } - if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontRightStatus != rp.m_nPanelFrontRightStatus) { - vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontRightStatus = rp.m_nPanelFrontRightStatus; - vehicle->SetPanelDamage(9, CDamageManager::PANEL_FR, flying); + if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){ + vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)); + vehicle->SetPanelDamage(9, VEHPANEL_FRONT_RIGHT, flying); } - if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackLeftStatus != rp.m_nPanelBackLeftStatus) { - vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackLeftStatus = rp.m_nPanelBackLeftStatus; - vehicle->SetPanelDamage(14, CDamageManager::PANEL_RL, flying); + if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){ + vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)); + vehicle->SetPanelDamage(14, VEHPANEL_REAR_LEFT, flying); } - if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackRightStatus != rp.m_nPanelBackRightStatus) { - vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackRightStatus = rp.m_nPanelBackRightStatus; - vehicle->SetPanelDamage(10, CDamageManager::PANEL_RR, flying); + if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){ + vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)); + vehicle->SetPanelDamage(10, VEHPANEL_REAR_RIGHT, flying); } - if (vehicle->m_DamageManager.m_sPanelsStatus.m_nWindshieldStatus != rp.m_nWindshieldStatus) { - vehicle->m_DamageManager.m_sPanelsStatus.m_nWindshieldStatus = rp.m_nWindshieldStatus; - vehicle->SetPanelDamage(19, CDamageManager::PANEL_WINDSHIELD, flying); + if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){ + vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)); + vehicle->SetPanelDamage(19, VEHPANEL_WINDSCREEN, flying); } - if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontStatus != rp.m_nPanelFrontStatus) { - vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontStatus = rp.m_nPanelFrontStatus; - vehicle->SetPanelDamage(7, CDamageManager::PANEL_FRONT, flying); + if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){ + vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)); + vehicle->SetPanelDamage(7, VEHBUMPER_FRONT, flying); } - if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackStatus != rp.m_nPanelBackStatus) { - vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackStatus = rp.m_nPanelBackStatus; - vehicle->SetPanelDamage(8, CDamageManager::PANEL_BACK, flying); + if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){ + vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)); + vehicle->SetPanelDamage(8, VEHBUMPER_REAR, flying); } } #endif @@ -625,7 +624,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix()); vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */ vp->acceleration = vehicle->m_fGasPedal * 100.0f; - vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_abPanelsStatus : 0; + vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_panelStatus : 0; vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */ vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y)); vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z)); @@ -646,7 +645,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle; vp->door_status = 0; for (int i = 0; i < 6; i++){ - if (car->m_DamageManager.m_bDoorStatus[i] == 3) + if (car->m_DamageManager.GetDoorStatus(i) == 3) vp->door_status |= BIT(i); } } @@ -690,34 +689,34 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI car->m_aDoors[2].m_fAngle = car->m_aDoors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f; car->m_aDoors[3].m_fAngle = car->m_aDoors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f; if (vp->door_angles[0]) - car->m_DamageManager.m_bDoorStatus[2] = 2; + car->m_DamageManager.SetDoorStatus(2, 2); if (vp->door_angles[1]) - car->m_DamageManager.m_bDoorStatus[3] = 2; - if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BONNET) != 3){ - car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BONNET, 3); - car->SetDoorDamage(17, CDamageManager::CAR_DOOR_BONNET, true); + car->m_DamageManager.SetDoorStatus(3, 2); + if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BONNET) != 3){ + car->m_DamageManager.SetDoorStatus(VEHDOOR_BONNET, 3); + car->SetDoorDamage(17, VEHDOOR_BONNET, true); } - if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BUMPER) != 3) { - car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BUMPER, 3); - car->SetDoorDamage(18, CDamageManager::CAR_DOOR_BUMPER, true); + if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BOOT) != 3) { + car->m_DamageManager.SetDoorStatus(VEHDOOR_BOOT, 3); + car->SetDoorDamage(18, VEHDOOR_BOOT, true); } - if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LF) != 3) { - car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LF, 3); - car->SetDoorDamage(15, CDamageManager::CAR_DOOR_LF, true); + if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_LEFT) != 3) { + car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_LEFT, 3); + car->SetDoorDamage(15, VEHDOOR_FRONT_LEFT, true); } - if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RF) != 3) { - car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RF, 3); - car->SetDoorDamage(11, CDamageManager::CAR_DOOR_RF, true); + if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_RIGHT) != 3) { + car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_RIGHT, 3); + car->SetDoorDamage(11, VEHDOOR_FRONT_RIGHT, true); } - if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LR) != 3) { - car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LR, 3); - car->SetDoorDamage(16, CDamageManager::CAR_DOOR_LR, true); + if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_LEFT) != 3) { + car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_LEFT, 3); + car->SetDoorDamage(16, VEHDOOR_REAR_LEFT, true); } - if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RR) != 3) { - car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RR, 3); - car->SetDoorDamage(12, CDamageManager::CAR_DOOR_RR, true); + if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_RIGHT) != 3) { + car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_RIGHT, 3); + car->SetDoorDamage(12, VEHDOOR_REAR_RIGHT, true); } - vehicle->m_veh_flagA10 = true; + vehicle->bEngineOn = true; if (vehicle->IsCar()) ((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4; CWorld::Remove(vehicle); @@ -1195,8 +1194,8 @@ void CReplay::RestoreStuffFromMem(void) } if (vehicle->IsCar()){ CAutomobile* car = (CAutomobile*)vehicle; - int32 panels = car->m_DamageManager.m_abPanelsStatus; - car->m_DamageManager.m_abPanelsStatus = 0; + int32 panels = car->m_DamageManager.m_panelStatus; + car->m_DamageManager.m_panelStatus = 0; ApplyPanelDamageToCar(panels, car, true); car->SetDoorDamage(17, 0, true); /* BONNET */ car->SetDoorDamage(18, 1, true); /* BUMPER */ |