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-rw-r--r--src/control/Pickups.cpp2
-rw-r--r--src/control/Script.cpp6
2 files changed, 1 insertions, 7 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index f9605ca6..1bf6d9ce 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -491,7 +491,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
int32 slot = 0;
if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE) {
- for (slot = NUMPICKUPS; slot >= 0; slot--) {
+ for (slot = NUMPICKUPS-1; slot >= 0; slot--) {
if (aPickUps[slot].m_eType == PICKUP_NONE) {
bFreeFound = true;
break;
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index bfe2de34..4707042d 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1675,13 +1675,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
return 0;
}
case COMMAND_GENERATE_RANDOM_INT:
-#ifdef FIX_BUGS
- // Not a very good fix but before switching to PS2 rand, it sort of works
- *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumberInRange(0, 65535);
-#else
- /* On PC between 0 and 32767, even though script expects values between 0 and 65536 */
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
-#endif
return 0;
case COMMAND_CREATE_CHAR:
{