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-rw-r--r--src/core/AnimViewer.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 1086db20..36ea20b7 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-#include "patcher.h"
+
#include "Font.h"
#include "Pad.h"
#include "Text.h"
@@ -37,6 +37,7 @@
#include "Shadows.h"
#include "Radar.h"
#include "Hud.h"
+#include "debugmenu.h"
int CAnimViewer::animTxdSlot = 0;
CEntity *CAnimViewer::pTarget = nil;
@@ -208,7 +209,6 @@ PlayAnimation(RpClump *clump, AssocGroupId animGroup, AnimationId anim)
animAssoc->SetRun();
}
-extern void (*DebugMenuProcess)(void);
void
CAnimViewer::Update(void)
{
@@ -367,7 +367,12 @@ CAnimViewer::Update(void)
} else {
// Originally it was GetPad(1)->LeftShoulder2
if (pad->NewState.Triangle) {
- CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->GetHitColModel(), RpClumpGetFrame(pTarget->GetClump()));
+#ifdef PED_SKIN
+ if(IsClumpSkinned(pTarget->GetClump()))
+ ((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->AnimatePedColModelSkinned(pTarget->GetClump());
+ else
+#endif
+ CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->GetHitColModel(), RpClumpGetFrame(pTarget->GetClump()));
AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
CMessages::AddMessage(gUString, 100, 0);
}