diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/Camera.cpp | 91 |
1 files changed, 64 insertions, 27 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 56225fed..2ce4e754 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -60,7 +60,11 @@ enum // NB: removed explicit TheCamera from all functions CCamera TheCamera; +#ifdef PC_PLAYER_CONTROLS bool CCamera::m_bUseMouse3rdPerson = true; +#else +bool CCamera::m_bUseMouse3rdPerson = false; +#endif bool bDidWeProcessAnyCinemaCam; #ifdef IMPROVED_CAMERA @@ -74,7 +78,7 @@ bool bDidWeProcessAnyCinemaCam; CCamera::CCamera(void) { -#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS) +#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) m_fMouseAccelHorzntl = 0.0025f; m_fMouseAccelVertical = 0.003f; #endif @@ -88,15 +92,15 @@ CCamera::CCamera(float) void CCamera::Init(void) { -#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS) +#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) float fMouseAccelHorzntl = m_fMouseAccelHorzntl; float fMouseAccelVertical = m_fMouseAccelVertical; #endif #ifdef PS2_MENU - if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) { + if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) #endif - + { #ifdef FIX_BUGS static const CCamera DummyCamera = CCamera(0.f); *this = DummyCamera; @@ -104,15 +108,13 @@ CCamera::Init(void) memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh? #endif - #if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS) + #if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) m_fMouseAccelHorzntl = fMouseAccelHorzntl; m_fMouseAccelVertical = fMouseAccelVertical; #endif m_pRwCamera = nil; -#ifdef PS2_MENU } -#endif m_1rstPersonRunCloseToAWall = false; m_fPositionAlongSpline = 0.0f; @@ -237,7 +239,7 @@ CCamera::Init(void) m_uiTransitionState = 0; m_uiTimeTransitionStart = 0; m_bLookingAtPlayer = true; -#if !defined(GTA3_1_1_PATCH) && !defined(FIX_BUGS) +#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS) m_fMouseAccelHorzntl = 0.0025f; m_fMouseAccelVertical = 0.003f; #endif @@ -715,14 +717,18 @@ CCamera::Process(void) DistanceToWater = CWaterLevel::CalcDistanceToWater(GetPosition().x, GetPosition().y); // LOD dist - if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()) - LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f); - else + if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){ + LODDistMultiplier = 70.0f/CDraw::GetFOV(); +#ifndef FIX_BUGS + // makes no sense and gone in VC + LODDistMultiplier *= CDraw::GetAspectRatio()/(4.0f/3.0f); +#endif + }else LODDistMultiplier = 1.0f; - // missing on PS2 +#if GTA_VERSION > GTA3_PS2_160 GenerationDistMultiplier = LODDistMultiplier; LODDistMultiplier *= CRenderer::ms_lodDistScale; - // +#endif // Keep track of speed if(m_bJustInitalised || m_bJust_Switched){ @@ -1574,8 +1580,10 @@ CCamera::CamControl(void) switchByJumpCut = true; } } +#ifdef GTA_SCENE_EDIT if(CSceneEdit::m_bEditOn) ReqMode = CCam::MODE_EDITOR; +#endif if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){ if(switchByJumpCut){ @@ -2204,7 +2212,7 @@ CCamera::StartTransition(int16 newMode) while(deltaBeta < -PI) deltaBeta += 2*PI; deltaBeta = Abs(deltaBeta); - door = FindPlayerPed()->m_vehEnterType; + door = FindPlayerPed()->m_vehDoor; if(deltaBeta > HALFPI){ if(((CPed*)pTargetEntity)->m_carInObjective){ if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){ @@ -2285,7 +2293,7 @@ CCamera::StartTransition(int16 newMode) } #endif - door = FindPlayerPed()->m_vehEnterType; + door = FindPlayerPed()->m_vehDoor; if(deltaBeta > HALFPI){ if(((CVehicle*)pTargetEntity)->IsUpsideDown()){ if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice @@ -2775,7 +2783,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) if (CReplay::IsPlayingBack()) return false; #endif - if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1) + if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1) return false; if(FindPlayerVehicle() == nil) return false; @@ -2803,7 +2811,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) if (CReplay::IsPlayingBack()) return false; #endif - if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1) + if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1) return false; if(FindPlayerVehicle() == nil) return false; @@ -2978,12 +2986,12 @@ CCamera::LoadTrainCamNodes(char const *name) char token[16] = { 0 }; char filename[16] = { 0 }; uint8 *buf; - size_t bufpos = 0; + ssize_t bufpos = 0; int field = 0; int tokpos = 0; char c; int i; - size_t len; + ssize_t len; strcpy(filename, name); len = (int)strlen(filename); @@ -3621,9 +3629,17 @@ CCamera::CalculateDerivedValues(void) bool CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat) { - RwV3d c; - c = center; - RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix); +#ifdef GTA_PS2 + CVuVector c; + TransformPoint(c, *mat, center); +#else + CVector c = center; + #ifdef FIX_BUGS + c = *mat * center; + #else + RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat); + #endif +#endif if(c.y < CDraw::GetNearClipZ()) return false; if(c.y > CDraw::GetFarClipZ()) return false; if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false; @@ -3636,9 +3652,17 @@ CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat) bool CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat) { - RwV3d c; - c = center; - RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix); +#ifdef GTA_PS2 + CVuVector c; + TransformPoint(c, *mat, center); +#else + CVector c = center; + #ifdef FIX_BUGS + c = *mat * center; + #else + RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat); + #endif +#endif if(c.y + radius < CDraw::GetNearClipZ()) return false; if(c.y - radius > CDraw::GetFarClipZ()) return false; if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > radius) return false; @@ -3656,11 +3680,24 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius) } bool -CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat) +#ifdef GTA_PS2 +CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat) +#else +CCamera::IsBoxVisible(CVector *box, const CMatrix *mat) +#endif { int i; int frustumTests[6] = { 0 }; - RwV3dTransformPoints(box, box, 8, &mat->m_matrix); +#ifdef GTA_PS2 + TransformPoints(box, 8, *mat, box); +#else + #ifdef FIX_BUGS + for (i = 0; i < 8; i++) + box[i] = *mat * box[i]; + #else + RwV3dTransformPoints(box, box, 8, (RwMatrix*)mat); + #endif +#endif for(i = 0; i < 8; i++){ if(box[i].y < CDraw::GetNearClipZ()) frustumTests[0]++; |