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-rw-r--r--src/core/Camera.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index cb16c3ad..f15232f3 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -209,7 +209,7 @@ WellBufferMe(float Target, float *CurrentValue, float *CurrentSpeed, float MaxSp
else if(TargetSpeed > 0.0f && *CurrentSpeed > TargetSpeed)
*CurrentSpeed = TargetSpeed;
- *CurrentValue += *CurrentSpeed * min(10.0f, CTimer::GetTimeStep());
+ *CurrentValue += *CurrentSpeed * Min(10.0f, CTimer::GetTimeStep());
}
void
@@ -697,7 +697,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
// Process height offset to avoid peds and cars
float TargetZOffSet = m_fUnknownZOffSet + m_fDimensionOfHighestNearCar;
- TargetZOffSet = max(TargetZOffSet, m_fPedBetweenCameraHeightOffset);
+ TargetZOffSet = Max(TargetZOffSet, m_fPedBetweenCameraHeightOffset);
float TargetHeight = CameraTarget.z + TargetZOffSet - Source.z;
if(TargetHeight > m_fCamBufferedHeight){
@@ -753,7 +753,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
}
}
- TargetCoors.z += min(1.0f, m_fCamBufferedHeight/2.0f);
+ TargetCoors.z += Min(1.0f, m_fCamBufferedHeight/2.0f);
m_cvecTargetCoorsForFudgeInter = TargetCoors;
Front = TargetCoors - Source;
@@ -991,7 +991,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
}
if(FoundCamRoof){
// Camera is under something
- float roof = FoundRoofCenter ? min(CamRoof, CarRoof) : CamRoof;
+ float roof = FoundRoofCenter ? Min(CamRoof, CarRoof) : CamRoof;
// Same weirdness again?
TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, roof - CamTargetZ - 1.5f);
CamClear = false;
@@ -1249,7 +1249,7 @@ void
CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist)
{
CA_MAX_DISTANCE = BaseDist + 0.1f + TheCamera.CarZoomValueSmooth;
- CA_MIN_DISTANCE = min(BaseDist*0.6f, 3.5f);
+ CA_MIN_DISTANCE = Min(BaseDist*0.6f, 3.5f);
CVector Dist = Source - TargetCoors;