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-rw-r--r--src/core/ControllerConfig.cpp231
1 files changed, 180 insertions, 51 deletions
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index cadba7f2..83d0f669 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -1,11 +1,7 @@
-#if defined RW_D3D9 || defined RWLIBS
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#endif
-
+#define WITHDINPUT
#include "common.h"
#include "platform.h"
-#include "crossplatform.h" // for Windows version
+#include "crossplatform.h"
#include "ControllerConfig.h"
#include "Pad.h"
#include "FileMgr.h"
@@ -35,6 +31,9 @@ CControllerConfigManager::CControllerConfigManager()
void CControllerConfigManager::MakeControllerActionsBlank()
{
+#ifdef LOAD_INI_SETTINGS
+ ms_padButtonsInited = 0;
+#endif
for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
{
for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
@@ -132,6 +131,10 @@ void CControllerConfigManager::LoadSettings(int32 file)
{
bool bValid = true;
+#ifdef BIND_VEHICLE_FIREWEAPON
+ bool skipVehicleFireWeapon = false;
+#endif
+
if (file)
{
char buff[29];
@@ -139,18 +142,55 @@ void CControllerConfigManager::LoadSettings(int32 file)
if (!strncmp(buff, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1))
bValid = false;
- else
+ else {
CFileMgr::Seek(file, 0, 0);
+
+#ifdef BIND_VEHICLE_FIREWEAPON
+ // HACK!
+ // All of this is hacky as fuck.
+ // We are checking the file size to read the .set file correctly.
+ // But because .set file is opened in text mode we have to read
+ // the WHOLE file to get the size we should be working with.
+ // Joy, ain't it?
+ char tempBuf[0x1000];
+ size_t fileSize = 0, blockSize;
+ do
+ {
+ blockSize = CFileMgr::Read(file, tempBuf, sizeof(tempBuf));
+ fileSize += blockSize;
+ } while (blockSize == sizeof(tempBuf));
+
+ CFileMgr::Seek(file, 0, 0);
+
+ if (fileSize == 0x671)
+ skipVehicleFireWeapon = true;
+#endif
+ }
}
if (bValid)
{
ControlsManager.MakeControllerActionsBlank();
+#ifdef BIND_VEHICLE_FIREWEAPON
+ // Set the default settings of VEHICLE_FIREWEAPON
+ if (skipVehicleFireWeapon) {
+ SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD);
+ SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
+ if (m_bMouseAssociated)
+ SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1);
+ }
+#endif
+
for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
{
for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
{
+#ifdef BIND_VEHICLE_FIREWEAPON
+ // Skip file read
+ if (skipVehicleFireWeapon && j == VEHICLE_FIREWEAPON)
+ continue;
+#endif
CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind));
}
}
@@ -308,6 +348,10 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
}
}
+#ifdef LOAD_INI_SETTINGS
+uint32 CControllerConfigManager::ms_padButtonsInited = 0;
+#endif
+
void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
{
m_bFirstCapture = true;
@@ -316,6 +360,22 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
if (buttons > 16)
btn = 16;
+#ifdef LOAD_INI_SETTINGS
+ uint32 buttonMin = ms_padButtonsInited;
+ if (buttonMin >= btn)
+ return;
+
+ ms_padButtonsInited = btn;
+
+ #define IF_BTN_IN_RANGE(n) \
+ case n: \
+ if (n <= buttonMin) \
+ return;
+#else
+ #define IF_BTN_IN_RANGE(n) \
+ case n:
+#endif
+
// Now we use SDL Game Controller DB
#if defined RW_D3D9 || defined RWLIBS
if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
@@ -328,49 +388,49 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
switch (btn)
{
- case 16:
+ IF_BTN_IN_RANGE(16)
SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
- case 15:
+ IF_BTN_IN_RANGE(15)
SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
- case 14:
+ IF_BTN_IN_RANGE(14)
SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
- case 13:
+ IF_BTN_IN_RANGE(13)
SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
- case 12:
- case 11:
+ IF_BTN_IN_RANGE(12)
+ IF_BTN_IN_RANGE(11)
SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
- case 10:
+ IF_BTN_IN_RANGE(10)
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
- case 9:
+ IF_BTN_IN_RANGE(9)
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
- case 8:
+ IF_BTN_IN_RANGE(8)
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
- case 7:
+ IF_BTN_IN_RANGE(7)
SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
- case 6:
+ IF_BTN_IN_RANGE(6)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
- case 5:
+ IF_BTN_IN_RANGE(5)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
/*******************************************************************************************/
- case 4:
+ IF_BTN_IN_RANGE(4)
SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 4, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_JUMPING, 4, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4, JOYSTICK);
- case 3:
+ IF_BTN_IN_RANGE(3)
SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SPRINT, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK);
- case 2:
+ IF_BTN_IN_RANGE(2)
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK);
#ifdef BIND_VEHICLE_FIREWEAPON
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK);
#endif
- case 1:
+ IF_BTN_IN_RANGE(1)
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK);
/*******************************************************************************************/
}
@@ -379,46 +439,46 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
{
switch (btn)
{
- case 16:
+ IF_BTN_IN_RANGE(16)
SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
- case 15:
+ IF_BTN_IN_RANGE(15)
SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
- case 14:
+ IF_BTN_IN_RANGE(14)
SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
- case 13:
+ IF_BTN_IN_RANGE(13)
SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
- case 12:
- case 11:
+ IF_BTN_IN_RANGE(12)
+ IF_BTN_IN_RANGE(11)
SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
- case 10:
+ IF_BTN_IN_RANGE(10)
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
- case 9:
+ IF_BTN_IN_RANGE(9)
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
- case 8:
+ IF_BTN_IN_RANGE(8)
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
- case 7:
+ IF_BTN_IN_RANGE(7)
SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
- case 6:
+ IF_BTN_IN_RANGE(6)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
- case 5:
+ IF_BTN_IN_RANGE(5)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
/*******************************************************************************************/
- case 4:
+ IF_BTN_IN_RANGE(4)
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 4, JOYSTICK);
- case 3:
+ IF_BTN_IN_RANGE(3)
SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_JUMPING, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 3, JOYSTICK);
- case 2:
+ IF_BTN_IN_RANGE(2)
SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 2, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SPRINT, 2, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK);
- case 1:
+ IF_BTN_IN_RANGE(1)
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK);
#ifdef BIND_VEHICLE_FIREWEAPON
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK);
@@ -1718,6 +1778,52 @@ void CControllerConfigManager::DeleteMatching1rstPersonControls(e_ControllerActi
#undef CLEAR_ACTION_IF_NEEDED
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+#define CHECK_ACTION(action) \
+if (key == GetControllerKeyAssociatedWithAction(action, type))\
+ return true;
+
+bool CControllerConfigManager::IsAnyVehicleActionAssignedToMouseKey(int32 key)
+{
+ const eControllerType type = MOUSE;
+ if (!GetIsKeyBlank(key, type))
+ {
+#ifdef BIND_VEHICLE_FIREWEAPON
+ CHECK_ACTION(VEHICLE_FIREWEAPON);
+#endif
+ CHECK_ACTION(VEHICLE_LOOKBEHIND);
+ CHECK_ACTION(VEHICLE_LOOKLEFT);
+ CHECK_ACTION(VEHICLE_LOOKRIGHT);
+ CHECK_ACTION(VEHICLE_LOOKBEHIND); // note: duplicate
+ CHECK_ACTION(VEHICLE_HORN);
+ CHECK_ACTION(VEHICLE_HANDBRAKE);
+ CHECK_ACTION(VEHICLE_ACCELERATE);
+ CHECK_ACTION(VEHICLE_BRAKE);
+ CHECK_ACTION(VEHICLE_CHANGE_RADIO_STATION);
+ CHECK_ACTION(TOGGLE_SUBMISSIONS);
+ CHECK_ACTION(VEHICLE_TURRETLEFT);
+ CHECK_ACTION(VEHICLE_TURRETRIGHT);
+ CHECK_ACTION(VEHICLE_TURRETUP);
+ CHECK_ACTION(VEHICLE_TURRETDOWN);
+ CHECK_ACTION(VEHICLE_ENTER_EXIT);
+ CHECK_ACTION(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
+#ifndef BIND_VEHICLE_FIREWEAPON
+ CHECK_ACTION(PED_FIREWEAPON);
+#endif
+ CHECK_ACTION(GO_LEFT);
+ CHECK_ACTION(GO_RIGHT);
+ CHECK_ACTION(NETWORK_TALK);
+ CHECK_ACTION(SWITCH_DEBUG_CAM_ON);
+ CHECK_ACTION(TOGGLE_DPAD);
+ CHECK_ACTION(TAKE_SCREEN_SHOT);
+ CHECK_ACTION(SHOW_MOUSE_POINTER_TOGGLE);
+ }
+ return false;
+}
+
+#undef CHECK_ACTION
+#endif
+
void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction action, int32 key, eControllerType type)
{
if (!GetIsKeyBlank(key, type))
@@ -2513,11 +2619,6 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O
#define PS2_CIRCLE "|"
#define PS2_CROSS "/"
#define PS2_SQUARE "^"
-#elif defined(BUTTON_ICONS)
-#define PS2_TRIANGLE "~T~"
-#define PS2_CIRCLE "~O~"
-#define PS2_CROSS "~X~"
-#define PS2_SQUARE "~Q~"
#else
#define PS2_TRIANGLE "TRIANGLE"
#define PS2_CIRCLE "CIRCLE"
@@ -2530,7 +2631,7 @@ const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
#ifdef BUTTON_ICONS
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
- CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
+ CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
#endif
#undef PS2_TRIANGLE
@@ -2547,11 +2648,36 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
if (CPad::GetPad(0)->IsAffectedByController) {
wchar wstr[16];
- // TODO: INI and/or menu setting for Xbox/PS switch
+ const char* (*Buttons)[MAX_CONTROLLERACTIONS];
+
#ifdef BUTTON_ICONS
- const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
+ #ifdef GAMEPAD_MENU
+ switch (FrontEndMenuManager.m_PrefsControllerType)
+ {
+ case CMenuManager::CONTROLLER_DUALSHOCK2:
+ case CMenuManager::CONTROLLER_DUALSHOCK3:
+ case CMenuManager::CONTROLLER_DUALSHOCK4:
+ Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons;
+ break;
+ default:
+ #endif
+ Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
+ #ifdef GAMEPAD_MENU
+ break;
+ }
+ #endif
#else
- const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
+ switch (FrontEndMenuManager.m_PrefsControllerType)
+ {
+ case CMenuManager::CONTROLLER_DUALSHOCK2:
+ case CMenuManager::CONTROLLER_DUALSHOCK3:
+ case CMenuManager::CONTROLLER_DUALSHOCK4:
+ Buttons = PlayStationButtons_noIcons;
+ break;
+ default:
+ Buttons = XboxButtons_noIcons;
+ break;
+ }
#endif
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
@@ -2678,9 +2804,10 @@ wchar *CControllerConfigManager::GetButtonComboText(e_ControllerAction action)
void CControllerConfigManager::SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type)
{
ResetSettingOrder(action);
+ int numOfSettings = GetNumOfSettingsForAction(action);
m_aSettings[action][type].m_Key = key;
- m_aSettings[action][type].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1;
+ m_aSettings[action][type].m_ContSetOrder = numOfSettings + 1;
}
int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerAction action)
@@ -2690,8 +2817,10 @@ int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerA
void CControllerConfigManager::SetMouseButtonAssociatedWithAction(e_ControllerAction action, int32 button)
{
+ int numOfSettings = GetNumOfSettingsForAction(action);
+
m_aSettings[action][MOUSE].m_Key = button;
- m_aSettings[action][MOUSE].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1;
+ m_aSettings[action][MOUSE].m_ContSetOrder = numOfSettings + 1;
}
void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
@@ -2714,7 +2843,7 @@ void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++)
{
int32 setorder = m_aSettings[action][k].m_ContSetOrder;
- if (setorder > i && setorder != KEYBOARD)
+ if (setorder > i && setorder != 0)
{
if (init)
{