diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/Fire.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index c6dece6a..984b21bb 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -43,7 +43,7 @@ CFire::ProcessFire(void) float fDamagePlayer; float fDamagePeds; float fDamageVehicle; - int8 nRandNumber; + int16 nRandNumber; float fGreen; float fRed; CVector lightpos; @@ -90,7 +90,11 @@ CFire::ProcessFire(void) } } } - if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof) + if (!FindPlayerVehicle() && +#ifdef FIX_BUGS + FindPlayerPed() && +#endif + !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof) && ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) { FindPlayerPed()->DoStuffToGoOnFire(); gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1); @@ -131,11 +135,10 @@ CFire::ProcessFire(void) CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f); } - fGreen = nRandNumber / 128; - fRed = nRandNumber / 128; + fGreen = nRandNumber / 128.f; + fRed = nRandNumber / 128.f; - CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f), - 12.0f, fRed, fGreen, 0, 0, 0); + CPointLights::AddLight(CPointLights::LIGHT_POINT, m_vecPos, CVector(0.0f, 0.0f, 0.0f), 12.0f, fRed, fGreen, 0, 0, 0); } else { Extinguish(); } @@ -224,7 +227,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength ped->bDrawLast = false; ped->SetMoveState(PEDMOVE_SPRINT); ped->SetMoveAnim(); - ped->m_nPedState = PED_ON_FIRE; + ped->SetPedState(PED_ON_FIRE); } if (fleeFrom) { if (ped->m_nPedType == PEDTYPE_COP) { @@ -397,7 +400,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt CVector2D pos = target->GetPosition(); ped->SetFlee(pos, 10000); ped->SetMoveAnim(); - ped->m_nPedState = PED_ON_FIRE; + ped->SetPedState(PED_ON_FIRE); } } else if (target->IsVehicle()) { veh->m_pCarFire = fire; |