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-rw-r--r--src/core/Fire.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index c6dece6a..984b21bb 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -43,7 +43,7 @@ CFire::ProcessFire(void)
float fDamagePlayer;
float fDamagePeds;
float fDamageVehicle;
- int8 nRandNumber;
+ int16 nRandNumber;
float fGreen;
float fRed;
CVector lightpos;
@@ -90,7 +90,11 @@ CFire::ProcessFire(void)
}
}
}
- if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
+ if (!FindPlayerVehicle() &&
+#ifdef FIX_BUGS
+ FindPlayerPed() &&
+#endif
+ !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
&& ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
FindPlayerPed()->DoStuffToGoOnFire();
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
@@ -131,11 +135,10 @@ CFire::ProcessFire(void)
CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2,
nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
}
- fGreen = nRandNumber / 128;
- fRed = nRandNumber / 128;
+ fGreen = nRandNumber / 128.f;
+ fRed = nRandNumber / 128.f;
- CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f),
- 12.0f, fRed, fGreen, 0, 0, 0);
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, m_vecPos, CVector(0.0f, 0.0f, 0.0f), 12.0f, fRed, fGreen, 0, 0, 0);
} else {
Extinguish();
}
@@ -224,7 +227,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
@@ -397,7 +400,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
CVector2D pos = target->GetPosition();
ped->SetFlee(pos, 10000);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
} else if (target->IsVehicle()) {
veh->m_pCarFire = fire;