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-rw-r--r--src/core/common.h26
1 files changed, 21 insertions, 5 deletions
diff --git a/src/core/common.h b/src/core/common.h
index 48b20884..077a2a1a 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -116,17 +116,33 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#include "skeleton.h"
#include "Draw.h"
-#define DEFAULT_SCREEN_WIDTH (640)
-#define DEFAULT_SCREEN_HEIGHT (448)
-#define DEFAULT_SCREEN_HEIGHT_PAL (512)
-#define DEFAULT_SCREEN_HEIGHT_NTSC (448)
+#ifdef GTA_PS2
+#define DEFAULT_SCREEN_WIDTH (640)
+#define DEFAULT_SCREEN_HEIGHT (480)
+#else
+#define DEFAULT_SCREEN_WIDTH (640)
+//#define DEFAULT_SCREEN_HEIGHT (448)
+#define DEFAULT_SCREEN_HEIGHT (480)
+#endif
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
#define DEFAULT_VIEWWINDOW (0.7f)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
-#define SCREEN_WIDTH ((float)RsGlobal.width)
+#ifdef GTA_PS2
+ #ifdef GTA_PAL
+ #define SCREEN_WIDTH ((float)640)
+ #define SCREEN_HEIGHT ((float)512)
+ #else
+ #define SCREEN_WIDTH ((float)640)
+ #define SCREEN_HEIGHT ((float)448)
+ #endif
+#else
+#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
+#endif
+#define SCREEN_HEIGHT_PAL (512)
+#define SCREEN_HEIGHT_NTSC (448)
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))