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-rw-r--r--src/core/Game.cpp14
-rw-r--r--src/core/main.cpp15
2 files changed, 15 insertions, 14 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index ff87b95a..7961b981 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -274,12 +274,26 @@ CGame::InitialiseRenderWare(void)
CPlayerSkin::Initialise();
#endif
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeInit(); // need Scene.world for this
+#endif
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::InitDraw();
+#endif
+
return (true);
}
// missing altogether on PS2
void CGame::ShutdownRenderWare(void)
{
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::Shutdown();
+#endif
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeShutdown();
+#endif
+
CMBlur::MotionBlurClose();
DestroySplashScreen();
CHud::Shutdown();
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 4b70a153..6e047b19 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -480,14 +480,7 @@ Initialise3D(void *param)
DebugMenuInit();
DebugMenuPopulate();
#endif // !DEBUGMENU
- bool ret = CGame::InitialiseRenderWare();
-#ifdef EXTENDED_PIPELINES
- CustomPipes::CustomPipeInit(); // need Scene.world for this
-#endif
-#ifdef SCREEN_DROPLETS
- ScreenDroplets::InitDraw();
-#endif
- return ret;
+ return CGame::InitialiseRenderWare();
}
return (FALSE);
@@ -496,12 +489,6 @@ Initialise3D(void *param)
static void
Terminate3D(void)
{
-#ifdef SCREEN_DROPLETS
- ScreenDroplets::Shutdown();
-#endif
-#ifdef EXTENDED_PIPELINES
- CustomPipes::CustomPipeShutdown();
-#endif
CGame::ShutdownRenderWare();
#ifdef DEBUGMENU
DebugMenuShutdown();