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-rw-r--r--src/extras/postfx.cpp33
1 files changed, 14 insertions, 19 deletions
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
index 6355dfb1..d3b8b8ac 100644
--- a/src/extras/postfx.cpp
+++ b/src/extras/postfx.cpp
@@ -150,13 +150,8 @@ CPostFX::Open(RwCamera *cam)
#ifdef RW_OPENGL
using namespace rw::gl3;
{
-#ifdef RW_GLES2
-#include "gl2_shaders/im2d_gl2.inc"
-#include "gl2_shaders/colourfilterIII_fs_gl2.inc"
-#else
-#include "shaders/im2d_gl3.inc"
-#include "shaders/colourfilterIII_fs_gl3.inc"
-#endif
+#include "shaders/im2d_gl.inc"
+#include "shaders/colourfilterIII_fs_gl.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, colourfilterIII_frag_src, nil };
colourFilterIII = Shader::create(vs, fs);
@@ -164,17 +159,12 @@ CPostFX::Open(RwCamera *cam)
}
{
-#ifdef RW_GLES2
-#include "gl2_shaders/im2d_gl2.inc"
-#include "gl2_shaders/contrast_fs_gl2.inc"
-#else
-#include "shaders/im2d_gl3.inc"
-#include "shaders/contrast_fs_gl3.inc"
+#include "shaders/im2d_gl.inc"
+#include "shaders/contrast_fs_gl.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil };
contrast = Shader::create(vs, fs);
assert(contrast);
-#endif
}
#endif
@@ -374,6 +364,14 @@ CPostFX::NeedFrontBuffer(int32 type)
}
void
+CPostFX::GetBackBuffer(RwCamera *cam)
+{
+ RwRasterPushContext(pBackBuffer);
+ RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
+ RwRasterPopContext();
+}
+
+void
CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
{
switch(type)
@@ -415,11 +413,8 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
assert(pFrontBuffer);
assert(pBackBuffer);
- if(NeedBackBuffer()){
- RwRasterPushContext(pBackBuffer);
- RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
- RwRasterPopContext();
- }
+ if(NeedBackBuffer())
+ GetBackBuffer(cam);
DefinedState();