diff options
Diffstat (limited to '')
-rw-r--r-- | src/extras/screendroplets.cpp | 46 |
1 files changed, 36 insertions, 10 deletions
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp index 2d34cdcb..74c44da0 100644 --- a/src/extras/screendroplets.cpp +++ b/src/extras/screendroplets.cpp @@ -1,4 +1,4 @@ -#define WITH_D3D +#define WITHD3D #include "common.h" #ifdef SCREEN_DROPLETS @@ -8,11 +8,11 @@ #endif #include "General.h" -#include "Main.h" +#include "main.h" #include "RwHelper.h" -#include "Main.h" #include "Timer.h" #include "Camera.h" +#include "World.h" #include "ZoneCull.h" #include "Weather.h" #include "ParticleObject.h" @@ -76,11 +76,36 @@ ScreenDroplets::Initialise(void) ms_splashObject = nil; } +// Create white circle mask for rain drops +static RwTexture* +CreateDropMask(int32 size) +{ + RwImage *img = RwImageCreate(size, size, 32); + RwImageAllocatePixels(img); + + uint8 *pixels = RwImageGetPixels(img); + int32 stride = RwImageGetStride(img); + + for(int y = 0; y < size; y++){ + float yf = ((y + 0.5f)/size - 0.5f)*2.0f; + for(int x = 0; x < size; x++){ + float xf = ((x + 0.5f)/size - 0.5f)*2.0f; + memset(&pixels[y*stride + x*4], xf*xf + yf*yf < 1.0f ? 0xFF : 0x00, 4); + } + } + + int32 width, height, depth, format; + RwImageFindRasterFormat(img, rwRASTERTYPETEXTURE, &width, &height, &depth, &format); + RwRaster *ras = RwRasterCreate(width, height, depth, format); + RwRasterSetFromImage(ras, img); + RwImageDestroy(img); + return RwTextureCreate(ras); +} + void ScreenDroplets::InitDraw(void) { - if(CustomPipes::neoTxd) - ms_maskTex = CustomPipes::neoTxd->find("dropmask"); + ms_maskTex = CreateDropMask(64); ms_screenTex = RwTextureCreate(nil); RwTextureSetFilterMode(ms_screenTex, rwFILTERLINEAR); @@ -366,7 +391,7 @@ void ScreenDroplets::RegisterSplash(CParticleObject *pobj) { CVector dist = pobj->GetPosition() - ms_prevCamPos; - if(dist.MagnitudeSqr() < 20.0f){ + if(dist.MagnitudeSqr() < 50.0f){ // 20 originally ms_splashDuration = 14; ms_splashObject = pobj; } @@ -384,15 +409,16 @@ ScreenDroplets::ProcessCameraMovement(void) ms_prevCamUp = camUp; ms_prevCamPos = camPos; - ms_screenMoveDelta.x = -RwV3dDotProduct(&camMat->right, (RwV3d*)&ms_camMoveDelta); - ms_screenMoveDelta.y = RwV3dDotProduct(&camMat->up, (RwV3d*)&ms_camMoveDelta); - ms_screenMoveDelta.z = RwV3dDotProduct(&camMat->at, (RwV3d*)&ms_camMoveDelta); + ms_screenMoveDelta.x = -RwV3dDotProduct(&camMat->right, &ms_camMoveDelta); + ms_screenMoveDelta.y = RwV3dDotProduct(&camMat->up, &ms_camMoveDelta); + ms_screenMoveDelta.z = RwV3dDotProduct(&camMat->at, &ms_camMoveDelta); ms_screenMoveDelta *= 10.0f; ms_screenMoveDist = ms_screenMoveDelta.Magnitude2D(); uint16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; bool isTopDown = mode == CCam::MODE_TOPDOWN || mode == CCam::MODE_GTACLASSIC || mode == CCam::MODE_TOP_DOWN_PED; - bool isLookingInDirection = CPad::GetPad(0)->GetLookBehindForCar() || CPad::GetPad(0)->GetLookLeft() || CPad::GetPad(0)->GetLookRight(); + bool isLookingInDirection = FindPlayerVehicle() && mode == CCam::MODE_1STPERSON && + (CPad::GetPad(0)->GetLookBehindForCar() || CPad::GetPad(0)->GetLookLeft() || CPad::GetPad(0)->GetLookRight()); ms_enabled = !isTopDown && !isLookingInDirection; ms_movingEnabled = !isTopDown && !isLookingInDirection; |