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-rw-r--r--src/math/Matrix.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index a93de636..74e3d70d 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -145,6 +145,30 @@ public:
m_matrix.pos.y = 0.0f;
m_matrix.pos.z = 0.0f;
}
+ void SetRotate(float xAngle, float yAngle, float zAngle) {
+ float cX = cos(xAngle);
+ float sX = sin(xAngle);
+ float cY = cos(yAngle);
+ float sY = sin(yAngle);
+ float cZ = cos(zAngle);
+ float sZ = sin(zAngle);
+
+ m_matrix.right.x = cZ * cY - (sZ * sX) * sY;
+ m_matrix.right.y = (cZ * sX) * sY + sZ * cY;
+ m_matrix.right.z = -cX * sY;
+
+ m_matrix.up.x = -sZ * cX;
+ m_matrix.up.y = cZ * cX;
+ m_matrix.up.z = sX;
+
+ m_matrix.at.x = (sZ * sX) * cY + cZ * sY;
+ m_matrix.at.y = sZ * sY - (cZ * sX) * cY;
+ m_matrix.at.z = cX * cY;
+
+ m_matrix.pos.x = 0.0f;
+ m_matrix.pos.y = 0.0f;
+ m_matrix.pos.z = 0.0f;
+ }
void Reorthogonalise(void){
CVector &r = *GetRight();
CVector &f = *GetForward();