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-rw-r--r--src/objects/Object.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index c0ce38f8..cd2cd688 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -57,7 +57,7 @@ CObject::CObject(int32 mi, bool createRW)
CObject::CObject(CDummyObject *dummy)
{
- SetModelIndexNoCreate(dummy->m_modelIndex);
+ SetModelIndexNoCreate(dummy->GetModelIndex());
if (dummy->m_rwObject)
AttachToRwObject(dummy->m_rwObject);
@@ -97,7 +97,7 @@ CObject::ProcessControl(void)
m_vecMoveSpeed *= fTimeStep;
m_vecTurnSpeed *= fTimeStep;
}
- if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
+ if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
bExplosionProof = true;
bIsVisible = false;
@@ -125,7 +125,7 @@ CObject::Render(void)
if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
- assert(mi->m_type == MITYPE_VEHICLE);
+ assert(mi->GetModelType() == MITYPE_VEHICLE);
mi->SetVehicleColour(m_colour1, m_colour2);
}
@@ -159,7 +159,7 @@ CObject::ObjectDamage(float amount)
return;
static int8 nFrameGen = 0;
bool bBodyCastDamageEffect = false;
- if (m_modelIndex == MI_BODYCAST){
+ if (GetModelIndex() == MI_BODYCAST) {
if (amount > 50.0f)
nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
if (nBodyCastHealth < 0)
@@ -173,12 +173,12 @@ CObject::ObjectDamage(float amount)
const float fDirectionZ = 0.0002f * amount;
switch (m_nCollisionDamageEffect)
{
- case COLDAMAGE_EFFECT_CHANGE_MODEL:
+ case DAMAGE_EFFECT_CHANGE_MODEL:
bRenderDamaged = true;
break;
- case COLDAMAGE_EFFECT_SPLIT_MODEL:
+ case DAMAGE_EFFECT_SPLIT_MODEL:
break;
- case COLDAMAGE_EFFECT_SMASH_COMPLETELY:
+ case DAMAGE_EFFECT_SMASH_COMPLETELY:
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
@@ -186,7 +186,7 @@ CObject::ObjectDamage(float amount)
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
break;
- case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH:
+ case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
if (!bRenderDamaged) {
bRenderDamaged = true;
}
@@ -199,7 +199,7 @@ CObject::ObjectDamage(float amount)
SetTurnSpeed(0.0f, 0.0f, 0.0f);
}
break;
- case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
+ case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
@@ -222,7 +222,7 @@ CObject::ObjectDamage(float amount)
PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
break;
}
- case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
+ case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
@@ -245,7 +245,7 @@ CObject::ObjectDamage(float amount)
PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
break;
}
- case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
+ case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
@@ -270,7 +270,7 @@ CObject::ObjectDamage(float amount)
PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
break;
}
- case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
+ case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
@@ -309,8 +309,8 @@ CObject::RefModelInfo(int32 modelId)
void
CObject::Init(void)
{
- m_type = ENTITY_TYPE_OBJECT;;
- CObjectData::SetObjectData(m_modelIndex, *this);
+ m_type = ENTITY_TYPE_OBJECT;
+ CObjectData::SetObjectData(GetModelIndex(), *this);
m_nEndOfLifeTime = 0;
ObjectCreatedBy = GAME_OBJECT;
bIsStatic = true;
@@ -333,9 +333,9 @@ CObject::Init(void)
m_pCurSurface = outEntity;
else
m_pCurSurface = nil;
- if (m_modelIndex == MI_BODYCAST)
+ if (GetModelIndex() == MI_BODYCAST)
nBodyCastHealth = 1000;
- else if (m_modelIndex == MI_BUOY)
+ else if (GetModelIndex() == MI_BUOY)
bTouchingWater = true;
}