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-rw-r--r--src/peds/PlayerPed.h15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 6a794d41..5725a8ee 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -2,6 +2,7 @@
#include "Ped.h"
#include "Wanted.h"
+#include "Pad.h"
class CPlayerPed : public CPed
{
@@ -12,13 +13,13 @@ public:
float m_fCurrentStamina;
float m_fMaxStamina;
float m_fStaminaProgress;
- uint8 m_nSelectedWepSlot;
+ uint8 m_nSelectedWepSlot; // eWeaponType
bool m_bSpeedTimerFlag;
bool m_bShouldEvade;
int8 field_1367;
int32 m_nSpeedTimer;
int32 m_nShotDelay;
- float field_1376; // m_fAttackButtonCounter?
+ float field_1376; // m_fAttackButtonCounter?
int8 field_1380; // bHaveTargetSelected?
int8 field_1381;
int8 field_1382;
@@ -56,6 +57,16 @@ public:
void UseSprintEnergy(void);
class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
void SetRealMoveAnim(void);
+ void RestoreSprintEnergy(float);
+ bool DoWeaponSmoothSpray(void);
+ void DoStuffToGoOnFire(void);
+ bool DoesTargetHaveToBeBroken(CVector, CWeapon*);
+ void RunningLand(CPad*);
+ bool IsThisPedAttackingPlayer(CPed*);
+ void PlayerControlSniper(CPad*);
+ void PlayerControlM16(CPad*);
+ void PlayerControlFighter(CPad*);
+ void ProcessWeaponSwitch(CPad*);
void MakeObjectTargettable(int32);
static void SetupPlayerPed(int32);