diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/CivilianPed.cpp | 19 | ||||
-rw-r--r-- | src/peds/CopPed.cpp | 29 | ||||
-rw-r--r-- | src/peds/EmergencyPed.cpp | 32 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 728 | ||||
-rw-r--r-- | src/peds/Ped.h | 28 | ||||
-rw-r--r-- | src/peds/PedAI.cpp | 709 | ||||
-rw-r--r-- | src/peds/PedChat.cpp | 2 | ||||
-rw-r--r-- | src/peds/PedFight.cpp | 436 | ||||
-rw-r--r-- | src/peds/PedIK.cpp | 14 | ||||
-rw-r--r-- | src/peds/PedIK.h | 2 | ||||
-rw-r--r-- | src/peds/PedType.cpp | 21 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 286 | ||||
-rw-r--r-- | src/peds/Population.cpp | 61 | ||||
-rw-r--r-- | src/peds/Population.h | 10 |
14 files changed, 1156 insertions, 1221 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 401d2e67..1c4f10f5 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -264,17 +264,13 @@ CCivilianPed::ProcessControl(void) m_pNextPathNode = nil; #ifdef PEDS_REPORT_CRIMES_ON_PHONE } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE) { - if (!isPhoneAvailable(m_phoneId)) { + if (crimeReporters[m_phoneId] != this) { RestorePreviousState(); - if (crimeReporters[m_phoneId] == this) - crimeReporters[m_phoneId] = nil; - m_phoneId = -1; bRunningToPhone = false; } else { - crimeReporters[m_phoneId] = this; m_facePhoneStart = true; - m_nPedState = PED_FACE_PHONE; + SetPedState(PED_FACE_PHONE); } #else } else if (bRunningToPhone) { @@ -283,7 +279,7 @@ CCivilianPed::ProcessControl(void) m_phoneId = -1; } else { gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME; - m_nPedState = PED_FACE_PHONE; + SetPedState(PED_FACE_PHONE); } #endif } else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { @@ -305,7 +301,7 @@ CCivilianPed::ProcessControl(void) break; case PED_FACE_PHONE: if (FacePhone()) - m_nPedState = PED_MAKE_CALL; + SetPedState(PED_MAKE_CALL); break; case PED_MAKE_CALL: if (MakePhonecall()) @@ -331,7 +327,7 @@ CCivilianPed::ProcessControl(void) for (int j = 0; j < m_numNearPeds; ++j) { CPed *nearPed = m_nearPeds[j]; if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) { - nearPed->m_nPedState = PED_UNKNOWN; + nearPed->SetPedState(PED_UNKNOWN); } } } @@ -431,7 +427,8 @@ CPed::RunToReportCrime(eCrimeType crimeToReport) { #ifdef PEDS_REPORT_CRIMES_ON_PHONE if (bRunningToPhone) { - if (!isPhoneAvailable(m_phoneId)) { + if (!isPhoneAvailable(m_phoneId) && crimeReporters[m_phoneId] != this) { + crimeReporters[m_phoneId] = nil; m_phoneId = -1; bIsRunning = false; ClearSeek(); // clears bRunningToPhone @@ -456,6 +453,8 @@ CPed::RunToReportCrime(eCrimeType crimeToReport) #ifndef PEDS_REPORT_CRIMES_ON_PHONE if (phone->m_nState != PHONE_STATE_FREE) return false; +#else + crimeReporters[phoneId] = this; #endif bRunningToPhone = true; diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index f289697e..44e3baf0 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -69,7 +69,7 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) m_bStopAndShootDisabledZone = false; m_bZoneDisabled = false; field_1364 = -1; - m_pPointGunAt = nil; + SetWeaponLockOnTarget(nil); // VC also initializes in here, but as nil #ifdef FIX_BUGS @@ -114,14 +114,14 @@ CCopPed::SetArrestPlayer(CPed *player) } else if (player->m_nPedState != PED_DIE && player->m_nPedState != PED_DEAD && player->m_nPedState != PED_ARRESTED) { player->m_nLastPedState = player->m_nPedState; - player->m_nPedState = PED_ARRESTED; + player->SetPedState(PED_ARRESTED); FindPlayerPed()->m_bCanBeDamaged = false; ((CPlayerPed*)player)->m_pArrestingCop = this; this->RegisterReference((CEntity**) &((CPlayerPed*)player)->m_pArrestingCop); } - m_nPedState = PED_ARREST_PLAYER; + SetPedState(PED_ARREST_PLAYER); SetObjective(OBJECTIVE_NONE); m_prevObjective = OBJECTIVE_NONE; bIsPointingGunAt = false; @@ -179,7 +179,7 @@ CCopPed::ClearPursuit(void) m_bZoneDisabled = false; ClearObjective(); if (IsPedInControl()) { - if (!m_pMyVehicle || wanted->m_nWantedLevel != 0) { + if (!m_pMyVehicle || wanted->GetWantedLevel() != 0) { if (m_pMyVehicle && (m_pMyVehicle->GetPosition() - GetPosition()).MagnitudeSqr() < sq(5.0f)) { m_nLastPedState = PED_IDLE; SetSeek((CEntity*)m_pMyVehicle, 2.5f); @@ -229,7 +229,7 @@ CCopPed::ArrestPlayer(void) CPed *suspect = (CPed*)m_pSeekTarget; if (suspect) { if (suspect->CanSetPedState()) - suspect->m_nPedState = PED_ARRESTED; + suspect->SetPedState(PED_ARRESTED); if (suspect->bInVehicle && m_pMyVehicle && suspect->m_pMyVehicle == m_pMyVehicle) { @@ -239,12 +239,12 @@ CCopPed::ArrestPlayer(void) if (suspect && (suspect->m_nPedState == PED_ARRESTED || suspect->DyingOrDead() || suspect->EnteringCar())) { - CAnimBlendAssociation *arrestAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ARREST_GUN); + CAnimBlendAssociation *arrestAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ARREST); if (!arrestAssoc || arrestAssoc->blendDelta < 0.0f) - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ARREST, 4.0f); CVector suspMidPos; - suspect->m_pedIK.GetComponentPosition((RwV3d*)suspMidPos, PED_MID); + suspect->m_pedIK.GetComponentPosition(suspMidPos, PED_MID); m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(suspMidPos.x, suspMidPos.y, GetPosition().x, GetPosition().y); @@ -275,7 +275,7 @@ CCopPed::ScanForCrimes(void) if (!m_bIsInPursuit) { CPlayerPed *player = FindPlayerPed(); if ((m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) - && player->m_pWanted->m_nWantedLevel == 0) { + && player->m_pWanted->GetWantedLevel() == 0) { if (player->m_pMyVehicle #ifdef FIX_BUGS @@ -291,7 +291,7 @@ void CCopPed::CopAI(void) { CWanted *wanted = FindPlayerPed()->m_pWanted; - int wantedLevel = wanted->m_nWantedLevel; + int wantedLevel = wanted->GetWantedLevel(); CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed(); if (wanted->m_bIgnoredByEveryone || wanted->m_bIgnoredByCops) { @@ -401,7 +401,7 @@ CCopPed::CopAI(void) if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT && !m_bZoneDisabled) { CVector targetDist = playerOrHisVeh->GetPosition() - GetPosition(); if (m_fDistanceToTarget > 30.0f) { - CAnimBlendAssociation* crouchShootAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RBLOCK_CSHOOT); + CAnimBlendAssociation* crouchShootAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RBLOCK_SHOOT); if (crouchShootAssoc) crouchShootAssoc->blendDelta = -1000.0f; @@ -472,10 +472,7 @@ CCopPed::CopAI(void) if (!CWorld::ProcessLineOfSight(gunPos, playerOrHisVeh->GetPosition(), foundCol, foundEnt, false, true, false, false, true, false, false) || foundEnt && foundEnt == playerOrHisVeh) { - m_pPointGunAt = playerOrHisVeh; - if (playerOrHisVeh) - playerOrHisVeh->RegisterReference((CEntity**) &m_pPointGunAt); - + SetWeaponLockOnTarget(playerOrHisVeh); SetAttack(playerOrHisVeh); SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000)); } @@ -667,7 +664,7 @@ CCopPed::ProcessControl(void) } if (bDuckAndCover) { -#if !defined(GTA3_1_1_PATCH) && !defined(VC_PED_PORTS) +#if GTA_VERSION < GTA3_PC_11 && !defined(VC_PED_PORTS) if (!bNotAllowedToDuck && Seek()) { SetMoveState(PEDMOVE_STILL); SetMoveAnim(); diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index 8d6999c3..d8c8309e 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -100,7 +100,7 @@ CEmergencyPed::FiremanAI(void) case EMERGENCY_PED_READY: nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist); if (nearestFire) { - m_nPedState = PED_NONE; + SetPedState(PED_NONE); SetSeek(nearestFire->m_vecPos, 1.0f); SetMoveState(PEDMOVE_RUN); m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; @@ -114,7 +114,7 @@ CEmergencyPed::FiremanAI(void) case EMERGENCY_PED_DETERMINE_NEXT_STATE: nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist); if (nearestFire && nearestFire != m_pAttendedFire) { - m_nPedState = PED_NONE; + SetPedState(PED_NONE); SetSeek(nearestFire->m_vecPos, 1.0f); SetMoveState(PEDMOVE_RUN); #ifdef FIX_BUGS @@ -160,7 +160,7 @@ CEmergencyPed::FiremanAI(void) #endif --m_pAttendedFire->m_nFiremenPuttingOut; - m_nPedState = PED_NONE; + SetPedState(PED_NONE); SetWanderPath(CGeneral::GetRandomNumber() & 7); m_pAttendedFire = nil; m_nEmergencyPedState = EMERGENCY_PED_READY; @@ -234,8 +234,8 @@ CEmergencyPed::MedicAI(void) if (nearestAccident) { m_pRevivedPed = nearestAccident->m_pVictim; m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD); + m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD); SetSeek((headPos + midPos) * 0.5f, 1.0f); SetObjective(OBJECTIVE_NONE); bIsRunning = true; @@ -274,8 +274,8 @@ CEmergencyPed::MedicAI(void) m_nEmergencyPedState = EMERGENCY_PED_STOP; break; } - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD); + m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD); SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f); SetObjective(OBJECTIVE_NONE); bIsRunning = true; @@ -307,7 +307,7 @@ CEmergencyPed::MedicAI(void) } else { m_pRevivedPed->m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); SetMoveState(PEDMOVE_STILL); - m_nPedState = PED_CPR; + SetPedState(PED_CPR); m_nLastPedState = PED_CPR; SetLookFlag(m_pRevivedPed, 0); SetLookTimer(500); @@ -317,7 +317,7 @@ CEmergencyPed::MedicAI(void) m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL; } else { m_nEmergencyPedState = EMERGENCY_PED_FACE_TO_PATIENT; - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CPR, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_MEDIC_CPR, 4.0f); bIsDucking = true; } SetLookTimer(2000); @@ -329,8 +329,8 @@ CEmergencyPed::MedicAI(void) if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f) m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; else { - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD); + m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD); midPos = (headPos + midPos) * 0.5f; m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( midPos.x, midPos.y, @@ -351,8 +351,8 @@ CEmergencyPed::MedicAI(void) m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; break; } - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD); + m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD); midPos = (headPos + midPos) * 0.5f; m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( midPos.x, midPos.y, @@ -366,12 +366,12 @@ CEmergencyPed::MedicAI(void) break; } m_nEmergencyPedState = EMERGENCY_PED_STOP_CPR; - m_nPedState = PED_NONE; + SetPedState(PED_NONE); SetMoveState(PEDMOVE_WALK); m_pVehicleAnim = nil; if (!m_pRevivedPed->bBodyPartJustCameOff) { m_pRevivedPed->m_fHealth = 100.0f; - m_pRevivedPed->m_nPedState = PED_NONE; + m_pRevivedPed->SetPedState(PED_NONE); m_pRevivedPed->m_nLastPedState = PED_WANDER_PATH; m_pRevivedPed->SetGetUp(); m_pRevivedPed->bUsesCollision = true; @@ -400,7 +400,7 @@ CEmergencyPed::MedicAI(void) break; case EMERGENCY_PED_STOP: m_bStartedToCPR = false; - m_nPedState = PED_NONE; + SetPedState(PED_NONE); if (m_pAttendedAccident) { m_pAttendedAccident->m_pVictim = nil; --m_pAttendedAccident->m_nMedicsAttending; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index c41c1f0c..e0d60304 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -31,6 +31,7 @@ #include "ParticleObject.h" #include "Floater.h" #include "Range2D.h" +#include "Wanted.h" CPed *gapTempPedList[50]; uint16 gnNumTempPedList; @@ -97,15 +98,15 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_attackTimer = 0; m_timerUnused = 0; m_lookTimer = 0; - m_standardTimer = 0; + m_chatTimer = 0; m_shootTimer = 0; - m_hitRecoverTimer = 0; + m_carJackTimer = 0; m_duckAndCoverTimer = 0; m_moved = CVector2D(0.0f, 0.0f); m_fRotationCur = 0.0f; m_headingRate = 15.0f; m_fRotationDest = 0.0f; - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; m_walkAroundType = 0; m_pCurrentPhysSurface = nil; m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f); @@ -243,7 +244,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bHasACamera = true; m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); - DMAudio.SetEntityStatus(m_audioEntityId, 1); + DMAudio.SetEntityStatus(m_audioEntityId, true); m_fearFlags = CPedType::GetThreats(m_nPedType); m_threatEntity = nil; m_eventOrThreat = CVector2D(0.0f, 0.0f); @@ -288,7 +289,7 @@ CPed::~CPed(void) CWorld::Remove(this); CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this)); if (InVehicle()){ - uint8 door_flag = GetCarDoorFlag(m_vehEnterType); + uint8 door_flag = GetCarDoorFlag(m_vehDoor); if (m_pMyVehicle->pDriver == this) m_pMyVehicle->pDriver = nil; else { @@ -328,10 +329,9 @@ CPed::SetModelIndex(uint32 mi) SetPedStats(modelInfo->m_pedStatType); m_headingRate = m_pedStats->m_headingChangeRate; m_animGroup = (AssocGroupId) modelInfo->m_animGroup; - CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE); + CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE); - // This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D. - (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta; + (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity2d = &m_vecAnimMoveDelta; #ifdef PED_SKIN if(modelInfo->GetHitColModel() == nil) @@ -496,30 +496,30 @@ CPed::SetMoveAnim(void) CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK); if (!animAssoc) { - CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); + CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); animAssoc = fightIdleAssoc; if (fightIdleAssoc && m_nPedState == PED_FIGHT) return; if (fightIdleAssoc) { - CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; - animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 8.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 8.0f); } } } if (!animAssoc) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); if (animAssoc) if (m_nWaitState == WAITSTATE_STUCK || m_nWaitState == WAITSTATE_FINISH_FLEE) return; if (animAssoc) { - CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; - animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 4.0f); } } } @@ -541,20 +541,20 @@ CPed::SetMoveAnim(void) switch (m_nMoveState) { case PEDMOVE_STILL: - animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 4.0f); break; case PEDMOVE_WALK: - animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_WALK, 1.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_WALK, 1.0f); break; case PEDMOVE_RUN: if (m_nPedState == PED_FLEE_ENTITY) { - animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 3.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUN, 3.0f); } else { - animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 1.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUN, 1.0f); } break; case PEDMOVE_SPRINT: - animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_SPRINT, 1.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUNFAST, 1.0f); break; default: break; @@ -562,12 +562,12 @@ CPed::SetMoveAnim(void) if (animAssoc) { if (m_leader) { - CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_WALK); + CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_WALK); if (!walkAssoc) - walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_RUN); + walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_RUN); if (!walkAssoc) - walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_SPRINT); + walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_RUNFAST); if (walkAssoc) { animAssoc->speed = walkAssoc->speed; @@ -641,7 +641,7 @@ CPed::RestorePreviousState(void) return; if (InVehicle()) { - m_nPedState = PED_DRIVING; + SetPedState(PED_DRIVING); m_nLastPedState = PED_NONE; } else { if (m_nLastPedState == PED_NONE) { @@ -658,7 +658,7 @@ CPed::RestorePreviousState(void) SetIdle(); break; case PED_WANDER_PATH: - m_nPedState = PED_WANDER_PATH; + SetPedState(PED_WANDER_PATH); bIsRunning = false; if (bFindNewNodeAfterStateRestore) { if (m_pNextPathNode) { @@ -672,7 +672,7 @@ CPed::RestorePreviousState(void) SetWanderPath(CGeneral::GetRandomNumber() & 7); break; default: - m_nPedState = m_nLastPedState; + SetPedState(m_nLastPedState); SetMoveState((eMoveState) m_nPrevMoveState); break; } @@ -707,14 +707,18 @@ CPed::ScanForThreats(void) } } - CPed *deadPed = nil; + CPed *deadPed; if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR - && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f)) { + && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f) +#ifdef FIX_BUGS + && !deadPed->bIsInWater +#endif + ) { m_pEventEntity = deadPed; m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity); return PED_FLAG_DEADPEDS; } else { - uint32 flagsOfSomePed = 0; + uint32 flagsOfNearPed = 0; CPed *pedToFearFrom = nil; #ifndef VC_PED_PORTS @@ -724,9 +728,9 @@ CPed::ScanForThreats(void) // BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance. // Fixed at the bottom of the function. - flagsOfSomePed = CPedType::GetFlag(nearPed->m_nPedType); + flagsOfNearPed = CPedType::GetFlag(nearPed->m_nPedType); - if (CPedType::GetFlag(nearPed->m_nPedType) & fearFlags) { + if (flagsOfNearPed & fearFlags) { if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) { // FIX: Taken from VC #ifdef FIX_BUGS @@ -754,9 +758,9 @@ CPed::ScanForThreats(void) } // BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function. - flagsOfSomePed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType); + flagsOfNearPed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType); - if (flagsOfSomePed & fearFlags) { + if (flagsOfNearPed & fearFlags) { if (m_nearPeds[i]->m_fHealth > 0.0f) { // VC also has ability to include objects to line of sight check here (via last bit of flagsL) @@ -827,8 +831,8 @@ CPed::ScanForThreats(void) if (driver) { // BUG: Same bug as above. Fixed at the bottom of function. - flagsOfSomePed = CPedType::GetFlag(driver->m_nPedType); - if (CPedType::GetFlag(driver->m_nPedType) & fearFlags) { + flagsOfNearPed = CPedType::GetFlag(driver->m_nPedType); + if (flagsOfNearPed & fearFlags) { if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) { // FIX: Taken from VC #ifdef FIX_BUGS @@ -850,12 +854,12 @@ CPed::ScanForThreats(void) #ifdef FIX_BUGS if (pedToFearFrom) - flagsOfSomePed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType); + flagsOfNearPed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType); else - flagsOfSomePed = 0; + flagsOfNearPed = 0; #endif - return flagsOfSomePed; + return flagsOfNearPed; } } @@ -916,7 +920,7 @@ FinishFuckUCB(CAnimBlendAssociation *animAssoc, void *arg) { CPed *ped = (CPed*)arg; - if (animAssoc->animId == ANIM_FUCKU && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) + if (animAssoc->animId == ANIM_STD_PARTIAL_FUCKU && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) ped->RemoveWeaponModel(0); } @@ -935,7 +939,7 @@ CPed::MoveHeadToLook(void) if (!bShakeFist && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) { - CAnimBlendAssociation *fuckUAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FUCKU); + CAnimBlendAssociation *fuckUAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PARTIAL_FUCKU); if (fuckUAssoc) { float animTime = fuckUAssoc->currentTime; @@ -960,7 +964,7 @@ CPed::MoveHeadToLook(void) } if (m_pLookTarget->IsPed()) { - ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition((RwV3d*) &lookPos, PED_MID); + ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(lookPos, PED_MID); } else { lookPos = m_pLookTarget->GetPosition(); } @@ -980,7 +984,7 @@ CPed::MoveHeadToLook(void) bool notRocketLauncher = false; bool notTwoHanded = false; - AnimationId animToPlay = NUM_ANIMS; + AnimationId animToPlay = ANIM_STD_NUM; if (!GetWeapon()->IsType2Handed()) notTwoHanded = true; @@ -998,24 +1002,24 @@ CPed::MoveHeadToLook(void) #ifndef FIX_BUGS if (m_pedStats->m_temper < 47) #endif - animToPlay = ANIM_FIGHT_PPUNCH; + animToPlay = ANIM_STD_PARTIAL_PUNCH; } else { - animToPlay = ANIM_FUCKU; + animToPlay = ANIM_STD_PARTIAL_FUCKU; } } else if (m_pedStats->m_temper > 49 || m_pLookTarget->GetModelIndex() == MI_POLICE) { - animToPlay = ANIM_FUCKU; + animToPlay = ANIM_STD_PARTIAL_FUCKU; } } else if (notRocketLauncher && (CGeneral::GetRandomNumber() & 1)) { - animToPlay = ANIM_FUCKU; + animToPlay = ANIM_STD_PARTIAL_FUCKU; } - if (animToPlay != NUM_ANIMS) { + if (animToPlay != ANIM_STD_NUM) { CAnimBlendAssociation *newAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); if (newAssoc) { newAssoc->flags |= ASSOC_FADEOUTWHENDONE; newAssoc->flags |= ASSOC_DELETEFADEDOUT; - if (newAssoc->animId == ANIM_FUCKU) + if (newAssoc->animId == ANIM_STD_PARTIAL_FUCKU) newAssoc->SetDeleteCallback(FinishFuckUCB, this); } } @@ -1046,7 +1050,7 @@ CPed::SetAimFlag(float angle) m_lookTimer = 0; m_pLookTarget = nil; m_pSeekTarget = nil; - if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm) + if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; @@ -1138,7 +1142,8 @@ CPed::ScanForInterestingStuff(void) if (LookForInterestingNodes()) return; - if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) { + if (m_nPedType == PEDTYPE_CRIMINAL && m_carJackTimer < CTimer::GetTimeInMilliseconds()) { + // Find a car to steal or a ped to mug if we haven't already decided to steal a car if (CGeneral::GetRandomNumber() % 100 < 10) { int mostExpensiveVehAround = -1; int bestMonetaryValue = 0; @@ -1161,10 +1166,10 @@ CPed::ScanForInterestingStuff(void) } if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) { SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]); - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; return; } - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; } else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) { CPed *charToMug = nil; for (int i = 0; i < m_numNearPeds; ++i) { @@ -1186,22 +1191,22 @@ CPed::ScanForInterestingStuff(void) if (charToMug) SetObjective(OBJECTIVE_MUG_CHAR, charToMug); - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; } } if (m_nPedState == PED_WANDER_PATH) { #ifndef VC_PED_PORTS - if (CTimer::GetTimeInMilliseconds() > m_standardTimer) { + if (CTimer::GetTimeInMilliseconds() > m_chatTimer) { // += 2 is weird for (int i = 0; i < m_numNearPeds; i += 2) { if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH && WillChat(m_nearPeds[i])) { if (CGeneral::GetRandomNumberInRange(0, 100) >= 100) - m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000; else { if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) { - m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000; } else if (CanSeeEntity(m_nearPeds[i])) { int time = CGeneral::GetRandomNumber() % 4000 + 10000; SetChat(m_nearPeds[i], time); @@ -1214,7 +1219,7 @@ CPed::ScanForInterestingStuff(void) } #else if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) { - if (CTimer::GetTimeInMilliseconds() > m_standardTimer) { + if (CTimer::GetTimeInMilliseconds() > m_chatTimer) { for (int i = 0; i < m_numNearPeds; i ++) { if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) { if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f @@ -1231,7 +1236,7 @@ CPed::ScanForInterestingStuff(void) } } } else { - m_standardTimer = CTimer::GetTimeInMilliseconds() + 200; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 200; } #endif } @@ -1360,8 +1365,8 @@ CPed::CalculateNewVelocity(void) m_moved = CVector2D(-Sin(walkAngle), Cos(walkAngle)) * pedSpeed; } - CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); - CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); + CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); #ifdef VC_PED_PORTS if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) { #else @@ -1511,8 +1516,8 @@ CPed::ClearAll(void) if (!IsPedInControl() && m_nPedState != PED_DEAD) return; - m_nPedState = PED_NONE; - m_nMoveState = PEDMOVE_NONE; + SetPedState(PED_NONE); + SetMoveState(PEDMOVE_NONE); m_pSeekTarget = nil; m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_fleeFromPosX = 0.0f; @@ -1540,7 +1545,7 @@ CPed::ProcessBuoyancy(void) CRGBA color(((0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f), ((0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f), ((0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f), - (CGeneral::GetRandomNumber() % 256 * 48.0f) + 48); + CGeneral::GetRandomNumberInRange(48.0f, 96.0f)); if (bInVehicle) return; @@ -1585,7 +1590,7 @@ CPed::ProcessBuoyancy(void) CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, CRGBA(0, 0, 0, 0), true); #endif m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); return; } } @@ -1804,7 +1809,7 @@ CPed::ProcessControl(void) ++m_panicCounter; if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding) - SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); bCollidedWithMyVehicle = false; @@ -1895,9 +1900,9 @@ CPed::ProcessControl(void) } else { if (m_nPedType != PEDTYPE_COP && neededTurn < DEGTORAD(15.0f) && m_nWaitState == WAITSTATE_FALSE) { if ((m_nStoredMoveState == PEDMOVE_RUN || m_nStoredMoveState == PEDMOVE_SPRINT) && m_vecDamageNormal.z < 0.3f) { - CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN); + CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN); if (!runAssoc) - runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT); + runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST); if (runAssoc && runAssoc->blendAmount > 0.9f && runAssoc->IsRunning()) { SetWaitState(WAITSTATE_HITWALL, nil); @@ -2184,7 +2189,7 @@ CPed::ProcessControl(void) bIsStanding = false; CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed; int dir = GetLocalDirection(collidingEntMoveDir); - SetFall(1000, (AnimationId)(dir + ANIM_KO_SKID_FRONT), false); + SetFall(1000, (AnimationId)(dir + ANIM_STD_HIGHIMPACT_FRONT), false); float damage; if (collidingVeh->m_modelIndex == MI_TRAIN) { @@ -2316,7 +2321,7 @@ CPed::ProcessControl(void) bIsStanding = false; CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed; int dir = GetLocalDirection(collidingEntMoveDir); - SetFall(1000, (AnimationId)(dir + ANIM_KO_SKID_FRONT), false); + SetFall(1000, (AnimationId)(dir + ANIM_STD_HIGHIMPACT_FRONT), false); CPed *driver = collidingVeh->pDriver; float damage; @@ -2474,7 +2479,7 @@ CPed::ProcessControl(void) SetHeading(m_fRotationCur); if (m_nPedState != PED_FALL && !bIsPedDieAnimPlaying) { - SetFall(1000, ANIM_KO_SKID_BACK, true); + SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, true); } bIsInTheAir = false; } else if (m_vecDamageNormal.z > 0.4f) { @@ -2529,10 +2534,10 @@ CPed::ProcessControl(void) m_fRotationCur = m_fRotationDest; SetHeading(m_fRotationCur); } - CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_GLIDE); + CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_GLIDE); if (!jumpAssoc) - jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_GLIDE); + jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_GLIDE); if (jumpAssoc) { jumpAssoc->blendDelta = -3.0f; @@ -2541,10 +2546,10 @@ CPed::ProcessControl(void) if (m_nPedState == PED_JUMP) m_nPedState = PED_IDLE; } else { - CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_GLIDE); + CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_GLIDE); if (!jumpAssoc) - jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_GLIDE); + jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_GLIDE); if (jumpAssoc) { jumpAssoc->blendDelta = -3.0f; @@ -2670,13 +2675,55 @@ CPed::ProcessControl(void) Wait(); if (m_nPedState != PED_IDLE) { - CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED); + CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_BIGGUN); if(idleAssoc) { idleAssoc->blendDelta = -8.0f; idleAssoc->flags |= ASSOC_DELETEFADEDOUT; } } +#ifdef CANCELLABLE_CAR_ENTER + static bool cancelJack = false; + if (IsPlayer()) { + if (EnteringCar() && m_pVehicleAnim) { + CPad *pad = CPad::GetPad(0); + + if (!pad->ArePlayerControlsDisabled()) { + int vehAnim = m_pVehicleAnim->animId; + + int16 padWalkX = pad->GetPedWalkLeftRight(); + int16 padWalkY = pad->GetPedWalkUpDown(); + if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) { + if (vehAnim == ANIM_STD_CAR_OPEN_DOOR_LHS || vehAnim == ANIM_STD_CAR_OPEN_DOOR_RHS || vehAnim == ANIM_STD_COACH_OPEN_LHS || vehAnim == ANIM_STD_COACH_OPEN_RHS || + vehAnim == ANIM_STD_VAN_OPEN_DOOR_REAR_LHS || vehAnim == ANIM_STD_VAN_OPEN_DOOR_REAR_RHS) { + + if (!m_pMyVehicle->pDriver) { + cancelJack = false; + bCancelEnteringCar = true; + } else + cancelJack = true; + } else if (vehAnim == ANIM_STD_QUICKJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) { + cancelJack = true; + } else if (vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_RHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_RHS) { + bCancelEnteringCar = true; + cancelJack = false; + } + } + if (cancelJack && vehAnim == ANIM_STD_QUICKJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) { + cancelJack = false; + QuitEnteringCar(); + RestorePreviousObjective(); + } + if (cancelJack && (vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_RHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_RHS)) { + cancelJack = false; + bCancelEnteringCar = true; + } + } + } else + cancelJack = false; + } +#endif + switch (m_nPedState) { case PED_IDLE: Idle(); @@ -2692,81 +2739,9 @@ CPed::ProcessControl(void) case PED_WANDER_PATH: WanderPath(); break; - case PED_SEEK_POS: - case PED_SEEK_ENTITY: - case PED_PURSUE: - case PED_SNIPER_MODE: - case PED_ROCKET_MODE: - case PED_DUMMY: - case PED_FACE_PHONE: - case PED_MAKE_CALL: - case PED_MUG: - case PED_AI_CONTROL: - case PED_FOLLOW_ROUTE: - case PED_CPR: - case PED_SOLICIT: - case PED_BUY_ICECREAM: - case PED_STEP_AWAY: - case PED_UNKNOWN: - case PED_STATES_NO_AI: - case PED_JUMP: - case PED_STAGGER: - case PED_DIVE_AWAY: - case PED_STATES_NO_ST: - case PED_ARREST_PLAYER: - case PED_PASSENGER: - case PED_TAXI_PASSENGER: - case PED_OPEN_DOOR: - case PED_DEAD: - case PED_DRAG_FROM_CAR: - case PED_EXIT_CAR: - case PED_STEAL_CAR: - break; case PED_ENTER_CAR: case PED_CARJACK: - { -#ifdef CANCELLABLE_CAR_ENTER - if (!IsPlayer() || !m_pVehicleAnim) - break; - - CPad *pad = CPad::GetPad(0); - - if (pad->ArePlayerControlsDisabled()) - break; - - int vehAnim = m_pVehicleAnim->animId; - - static bool cancelJack = false; - int16 padWalkX = pad->GetPedWalkLeftRight(); - int16 padWalkY = pad->GetPedWalkUpDown(); - if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) { - if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R || - vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) { - - if (!m_pMyVehicle->pDriver) { - cancelJack = false; - bCancelEnteringCar = true; - } else - cancelJack = true; - } else if (vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) { - cancelJack = true; - } else if (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS) { - bCancelEnteringCar = true; - cancelJack = false; - } - } - if (cancelJack && vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) { - cancelJack = false; - QuitEnteringCar(); - RestorePreviousObjective(); - } - if (cancelJack && (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS)) { - cancelJack = false; - bCancelEnteringCar = true; - } -#endif break; - } case PED_FLEE_POS: ms_vec2DFleePosition.x = m_fleeFromPosX; ms_vec2DFleePosition.y = m_fleeFromPosY; @@ -2899,25 +2874,25 @@ CPed::ProcessControl(void) CAnimBlendAssociation *lbAssoc; CAnimBlendAssociation *sitAssoc; if (m_pMyVehicle->bLowVehicle) { - sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT); + sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO); if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { break; } - lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L); + lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT_LO); lbAssoc = nil; - rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R); + rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT_LO); } else { - sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT); + sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT); if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { break; } - lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L); - rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R); - lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB); + lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT); + rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT); + lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_LOOKBEHIND); if (lbAssoc && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON @@ -2926,10 +2901,10 @@ CPed::ProcessControl(void) } } - CAnimBlendAssociation *driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L); + CAnimBlendAssociation *driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); if (!driveByAssoc) - driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R); + driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc) { if (steerAngle == 0.0f || driveByAssoc) { @@ -2945,9 +2920,9 @@ CPed::ProcessControl(void) if (rDriveAssoc) rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f); else if (m_pMyVehicle->bLowVehicle) - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_R); + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_RIGHT_LO); else - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_R); + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_RIGHT); } else { if (rDriveAssoc) @@ -2956,9 +2931,9 @@ CPed::ProcessControl(void) if (lDriveAssoc) lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f); else if (m_pMyVehicle->bLowVehicle) - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_L); + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_LEFT_LO); else - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_L); + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_LEFT); } if (lbAssoc) @@ -2968,7 +2943,7 @@ CPed::ProcessControl(void) if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON || TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT) && (!lbAssoc || lbAssoc->blendAmount < 1.0f)) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_LOOKBEHIND, 4.0f); } } break; @@ -2978,12 +2953,12 @@ CPed::ProcessControl(void) break; case PED_HANDS_UP: if (m_pedStats->m_temper <= 50) { - if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSCOWER)) { - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER); + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSCOWER)) { + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER); Say(SOUND_PED_HANDS_COWER); } - } else if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSUP)) { - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP); + } else if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP)) { + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP); Say(SOUND_PED_HANDS_UP); } break; @@ -3175,7 +3150,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) upperSpeedLimit *= 2.0f; lowerSpeedLimit *= 1.5f; } - CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL); + CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); if (!bWasStanding && speed > upperSpeedLimit && (/*!bPushedAlongByCar ||*/ m_vecMoveSpeed.z < lowerSpeedLimit) && m_pCollidingEntity != collidingEnt) { @@ -3199,7 +3174,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) } #else float speedSqr = 0.0f; - CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL); + CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); if (!bWasStanding && (m_vecMoveSpeed.z < -0.25f || (speedSqr = m_vecMoveSpeed.MagnitudeSqr()) > sq(0.5f))) { if (speedSqr == 0.0f) speedSqr = sq(m_vecMoveSpeed.z); @@ -3351,10 +3326,10 @@ CPed::PlayFootSteps(void) if ( IsPlayer() ) { - runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); + runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); if ( runStopAsoc == NULL ) - runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R); + runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); } if ( runStopAsoc != NULL && runStopAsoc->blendAmount > 0.1f ) @@ -3668,11 +3643,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) #ifdef NEW_WALK_AROUND_ALGORITHM else { CVector tl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMax.y, 0.0f) - GetPosition(); - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) { cornerToGo = tl; m_walkAroundType = 1; - if (m_vehEnterType == CAR_DOOR_LR) + if (m_vehDoor == CAR_DOOR_LR) iWouldPreferGoingBack = 1; } else if(CanWeSeeTheCorner(tl, GetForward())){ cornerToGo = tl; @@ -3706,11 +3681,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) else { CVector tr = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMax.y, 0.0f) - GetPosition(); if (tr.Magnitude2D() < cornerToGo.Magnitude2D()) { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) { cornerToGo = tr; m_walkAroundType = 2; - if (m_vehEnterType == CAR_DOOR_RR) + if (m_vehDoor == CAR_DOOR_RR) iWouldPreferGoingBack = 2; } else if (CanWeSeeTheCorner(tr, GetForward())) { cornerToGo = tr; @@ -3747,7 +3722,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) if (iWouldPreferGoingBack == 2) m_walkAroundType = 4; else if (br.Magnitude2D() < cornerToGo.Magnitude2D()) { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) { cornerToGo = br; m_walkAroundType = 5; } else if (CanWeSeeTheCorner(br, GetForward())) { @@ -3785,7 +3760,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) if (iWouldPreferGoingBack == 1) m_walkAroundType = 7; else if (bl.Magnitude2D() < cornerToGo.Magnitude2D()) { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) { cornerToGo = bl; m_walkAroundType = 6; } else if (CanWeSeeTheCorner(bl, GetForward())) { @@ -3815,7 +3790,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) { if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) { if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) { m_walkAroundType = 0; } else { if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) { @@ -3833,7 +3808,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } } } else { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) { m_walkAroundType = 0; } else { if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) { @@ -3851,7 +3826,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } } } - } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) + } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) { if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) { m_walkAroundType = 3; @@ -3859,7 +3834,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) { m_walkAroundType = 4; } - } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) + } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) { if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) { m_walkAroundType = 2; @@ -3892,13 +3867,13 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) nextWalkAround = 7; } - CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan); + CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan); bool nextRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), nextPosToHead, true, true, true, true, true, true, false); if(nextRouteIsClear) m_walkAroundType = nextWalkAround; else { - CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan); + CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan); bool currentRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), posToHead, true, true, true, true, true, true, false); @@ -3928,15 +3903,15 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } } - localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan); + localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan); #else if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) { if (goingToEnterCar) { if (goingToEnterCarAndItsVan) { - if (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) + if (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) return; } - if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) { + if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) { m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI); localPosToHead.x = adjustedColMax.x; localPosToHead.z = 0.0f; @@ -3965,9 +3940,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } else { if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) { if (angleDiffBtwObjCenterAndForward <= 0.0f) { - if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR) { + if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR) { if (goingToEnterCar) { - if (m_vehEnterType == CAR_DOOR_RF || (m_vehEnterType == CAR_DOOR_RR && !goingToEnterCarAndItsVan)) + if (m_vehDoor == CAR_DOOR_RF || (m_vehDoor == CAR_DOOR_RR && !goingToEnterCarAndItsVan)) return; } if (m_walkAroundType == 4 || m_walkAroundType == 3 @@ -3989,14 +3964,14 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) localPosToHead.z = 0.0f; localPosToHead.y = adjustedColMin.y; } - } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)) { + } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)) { m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet); localPosToHead.x = adjustedColMin.x; localPosToHead.z = 0.0f; localPosToHead.y = adjustedColMin.y; } else { if (goingToEnterCar) { - if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR && !goingToEnterCarAndItsVan) + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR && !goingToEnterCarAndItsVan) return; } if (m_walkAroundType == 1 || m_walkAroundType == 2 @@ -4014,8 +3989,8 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } } } else { - if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR)) { - if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) { + if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR)) { + if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) { m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI); localPosToHead.x = adjustedColMax.x; @@ -4183,12 +4158,12 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) #ifdef VC_PED_PORTS else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { ped->m_fHealth = 0.0f; - ped->SetDie(ANIM_FLOOR_HIT, 4.0f, 0.5f); + ped->SetDie(ANIM_STD_HIT_FLOOR, 4.0f, 0.5f); } #endif ped->bInVehicle = false; - if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) { + if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, nil)) { ped->PositionPedOutOfCollision(); } @@ -4273,10 +4248,12 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } } - veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); + veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor); if (veh->pDriver == ped) { veh->RemoveDriver(); +#ifndef FIX_BUGS // RemoveDriver does it anyway veh->SetStatus(STATUS_ABANDONED); +#endif if (veh->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) veh->m_nDoorLock = CARLOCK_UNLOCKED; if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle()) @@ -4287,7 +4264,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->bIsBus && !veh->IsUpsideDown() && !veh->IsOnItsSide()) { float angleAfterExit; - if (ped->m_vehEnterType == CAR_DOOR_LF) { + if (ped->m_vehDoor == CAR_DOOR_LF) { angleAfterExit = HALFPI + veh->GetForward().Heading(); } else { angleAfterExit = veh->GetForward().Heading() - HALFPI; @@ -4309,7 +4286,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) ped->bOnBoat = false; if (ped->bBusJacked) { - ped->SetFall(1500, ANIM_KO_SKID_BACK, false); + ped->SetFall(1500, ANIM_STD_HIGHIMPACT_BACK, false); ped->bBusJacked = false; } ped->m_nStoredMoveState = PEDMOVE_NONE; @@ -4333,7 +4310,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) CVehicle *vehicle; CPed *ped = (CPed*)arg; - quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_CAR_QJACKED); + quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_QUICKJACKED); if (ped->m_nPedState != PED_ARRESTED) { ped->m_nLastPedState = PED_NONE; if (dragAssoc) @@ -4345,7 +4322,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) vehicle = ped->m_pMyVehicle; if (vehicle) { - vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); + vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor); if (vehicle->pDriver == ped) { vehicle->RemoveDriver(); @@ -4366,7 +4343,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped); ped->m_fHealth = 0.0f; - ped->SetDie(ANIM_FLOOR_HIT, 1000.0f, 0.5f); + ped->SetDie(ANIM_STD_HIT_FLOOR, 1000.0f, 0.5f); return; } #endif @@ -4376,7 +4353,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) } else { dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped); if (ped->CanSetPedState()) - CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f); + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); } ped->ReplaceWeaponWhenExitingVehicle(); @@ -4467,7 +4444,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (!veh->bEngineOn) veh->bEngineOn = true; - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); ped->StopNonPartialAnims(); return; } @@ -4512,7 +4489,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { if (ped->m_nPedState == PED_CARJACK) { veh->AddPassenger(ped, 0); - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); ped->RestorePreviousObjective(); ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh); } else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) { @@ -4552,7 +4529,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; veh->AutoPilot.m_nCruiseSpeed = 25; } - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) @@ -4565,7 +4542,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->bIsBus) { veh->AddPassenger(ped); } else { - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: veh->AddPassenger(ped, 0); break; @@ -4580,7 +4557,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) break; } } - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) ped->m_prevObjective = OBJECTIVE_NONE; @@ -4591,7 +4568,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) #endif } - veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); + veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehDoor); if (veh->bIsBus && !veh->m_nGettingInFlags) ((CAutomobile*)veh)->SetBusDoorTimer(1000, 1); @@ -4611,14 +4588,14 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->pDriver == ped) { if (veh->bLowVehicle) { - ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f); + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_LO, 100.0f); } else { - ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); } } else if (veh->bLowVehicle) { - ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITPLO, 100.0f); + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_P_LO, 100.0f); } else { - ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITP, 100.0f); + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_P, 100.0f); } ped->StopNonPartialAnims(); @@ -4862,7 +4839,7 @@ CPed::PreRender(void) if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) { if (!OnGround() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { - if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED)) { + if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED)) { doSplashUp = false; } } else @@ -4967,7 +4944,7 @@ CPed::SetIdle(void) m_nLastPedState = PED_NONE; #endif - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); SetMoveState(PEDMOVE_STILL); } if (m_nWaitState == WAITSTATE_FALSE) { @@ -4979,13 +4956,13 @@ void CPed::Idle(void) { CVehicle *veh = m_pMyVehicle; - if (veh && veh->m_nGettingOutFlags && m_vehEnterType) { + if (veh && veh->m_nGettingOutFlags && m_vehDoor) { - if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehEnterType)) { + if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehDoor)) { if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { - CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehEnterType); + CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehDoor); CVector doorDist = GetPosition() - doorPos; if (doorDist.MagnitudeSqr() < sq(0.5f)) { @@ -4996,8 +4973,8 @@ CPed::Idle(void) } } - CAnimBlendAssociation *armedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED); - CAnimBlendAssociation *unarmedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); + CAnimBlendAssociation *armedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_BIGGUN); + CAnimBlendAssociation *unarmedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); int waitTime; if (m_nMoveState == PEDMOVE_STILL) { @@ -5012,7 +4989,7 @@ CPed::Idle(void) m_moved = CVector2D(0.0f, 0.0f); return; } - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_ARMED, 3.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_BIGGUN, 3.0f); waitTime = CGeneral::GetRandomNumberInRange(4000, 7500); } else { armedIdleAssoc->blendDelta = -2.0f; @@ -5055,7 +5032,7 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) ClearLookFlag(); ClearAimFlag(); SetStoredState(); - m_nPedState = PED_FALL; + SetPedState(PED_FALL); CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId); if (fallAssoc) { @@ -5136,7 +5113,7 @@ CPed::SetInTheAir(void) return; bIsInTheAir = true; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_GLIDE, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_GLIDE, 4.0f); if (m_nPedState == PED_ATTACK) { ClearAttack(); @@ -5167,9 +5144,9 @@ CPed::InTheAir(void) ) SetLanding(); } else { - if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL)) { + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL)) { if (m_vecMoveSpeed.z < -0.1f) - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL, 4.0f); } } } @@ -5182,19 +5159,19 @@ CPed::SetLanding(void) if (DyingOrDead()) return; - CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL); + CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); CAnimBlendAssociation *landAssoc; RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); if (fallAssoc) { - landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_COLLAPSE); + landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_COLLAPSE); DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f); if (IsPlayer()) Say(SOUND_PED_LAND); } else { - landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND); + landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_LAND); DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f); } @@ -5220,7 +5197,7 @@ CPed::SetGetUp(void) } if (m_nPedState != PED_GETUP) { SetStoredState(); - m_nPedState = PED_GETUP; + SetPedState(PED_GETUP); } CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity; @@ -5245,25 +5222,25 @@ CPed::SetGetUp(void) bGetUpAnimStarted = true; m_pCollidingEntity = nil; bKnockedUpIntoAir = false; - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST); if (animAssoc) { - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN)) { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_RUN, 8.0f); + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN)) { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_RUN, 8.0f); } else { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f); } animAssoc->flags |= ASSOC_DELETEFADEDOUT; } if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP_FRONT, 1000.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP_FRONT, 1000.0f); else - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); animAssoc->SetFinishCallback(PedGetupCB,this); } else { m_fHealth = 0.0f; - SetDie(NUM_ANIMS, 4.0f, 0.0f); + SetDie(ANIM_STD_NUM, 4.0f, 0.0f); } } @@ -5375,7 +5352,7 @@ CPed::SetSeek(CVector pos, float distanceToCountDone) if (m_nPedState != PED_SEEK_POS) SetStoredState(); - m_nPedState = PED_SEEK_POS; + SetPedState(PED_SEEK_POS); m_distanceToCountSeekDone = distanceToCountDone; m_vecSeekPos = pos; } @@ -5395,7 +5372,7 @@ CPed::SetSeek(CEntity *seeking, float distanceToCountDone) if (m_nPedState != PED_SEEK_ENTITY) SetStoredState(); - m_nPedState = PED_SEEK_ENTITY; + SetPedState(PED_SEEK_ENTITY); m_distanceToCountSeekDone = distanceToCountDone; m_pSeekTarget = seeking; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); @@ -5572,7 +5549,7 @@ CPed::SetFlee(CVector2D const &from, int time) if (m_nPedState != PED_FLEE_ENTITY) { SetStoredState(); - m_nPedState = PED_FLEE_POS; + SetPedState(PED_FLEE_POS); SetMoveState(PEDMOVE_RUN); m_fleeFromPosX = from.x; m_fleeFromPosY = from.y; @@ -5601,7 +5578,7 @@ CPed::SetFlee(CEntity *fleeFrom, int time) return; SetStoredState(); - m_nPedState = PED_FLEE_ENTITY; + SetPedState(PED_FLEE_ENTITY); bUsePedNodeSeek = true; SetMoveState(PEDMOVE_RUN); m_fleeFrom = fleeFrom; @@ -5629,7 +5606,7 @@ CPed::ClearFlee(void) { RestorePreviousState(); bUsePedNodeSeek = false; - m_standardTimer = 0; + m_chatTimer = 0; m_fleeTimer = 0; } @@ -5666,7 +5643,7 @@ CPed::Flee(void) if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds() && m_collidingThingTimer < CTimer::GetTimeInMilliseconds()) { - if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_standardTimer) { + if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_chatTimer) { curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y); if (m_nPathDir < curDirectionShouldBe) @@ -5709,7 +5686,7 @@ CPed::Flee(void) if (m_pNextPathNode && m_pNextPathNode != realLastNode && m_pNextPathNode != m_pLastPathNode && curDirectionShouldBe - nextDirection != 4) { m_nPathDir = nextDirection; - m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000; } else { bUsePedNodeSeek = false; SetMoveState(PEDMOVE_RUN); @@ -5862,7 +5839,7 @@ CPed::SetWanderPath(int8 pathStateDest) // We did it, save next path state and return true m_nPathDir = nextPathState; - m_nPedState = PED_WANDER_PATH; + SetPedState(PED_WANDER_PATH); SetMoveState(PEDMOVE_WALK); bIsRunning = false; return true; @@ -6047,7 +6024,7 @@ CPed::SetFollowPath(CVector dest) return false; SetStoredState(); - m_nPedState = PED_FOLLOW_PATH; + SetPedState(PED_FOLLOW_PATH); SetMoveState(PEDMOVE_WALK); return true; } @@ -6110,7 +6087,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) if (neededTurn <= DEGTORAD(90.0f) || veh->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) { SetLookFlag(veh, true); if ((CGeneral::GetRandomNumber() & 1) && veh->GetModelIndex() != MI_RCBANDIT && animType == 0) { - stepAnim = ANIM_IDLE_TAXI; + stepAnim = ANIM_STD_HAILTAXI; } else { float vehDirection = CGeneral::GetRadianAngleBetweenPoints( @@ -6133,11 +6110,11 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) else angleToFace = vehDirection + HALFPI; - stepAnim = NUM_ANIMS; + stepAnim = ANIM_STD_NUM; if (animType == 0 || animType == 1) - stepAnim = ANIM_EV_STEP; + stepAnim = ANIM_STD_EVADE_STEP; else if (animType == 2) - stepAnim = ANIM_HANDSCOWER; + stepAnim = ANIM_STD_HANDSCOWER; } if (!RpAnimBlendClumpGetAssociation(GetClump(), stepAnim)) { CAnimBlendAssociation *stepAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, stepAnim, 8.0f); @@ -6150,7 +6127,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) m_fRotationCur = CGeneral::LimitRadianAngle(angleToFace); ClearAimFlag(); SetStoredState(); - m_nPedState = PED_STEP_AWAY; + SetPedState(PED_STEP_AWAY); } } } @@ -6239,22 +6216,22 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) ClearLookFlag(); ClearAimFlag(); SetLookFlag(reason, true); - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSUP); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP); if (animAssoc) return; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 8.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP, 8.0f); animAssoc->flags &= ~ASSOC_DELETEFADEDOUT; animAssoc->SetFinishCallback(PedEvadeCB, this); SetStoredState(); - m_nPedState = PED_STEP_AWAY; + SetPedState(PED_STEP_AWAY); } else { m_fRotationCur = angleToFace; ClearLookFlag(); ClearAimFlag(); SetStoredState(); - m_nPedState = PED_DIVE_AWAY; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_EV_DIVE, 8.0f); + SetPedState(PED_DIVE_AWAY); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_EVADE_DIVE, 8.0f); animAssoc->SetFinishCallback(PedEvadeCB, this); } @@ -6285,13 +6262,13 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) ped->RestorePreviousState(); - } else if (animAssoc->animId == ANIM_EV_DIVE) { + } else if (animAssoc->animId == ANIM_STD_EVADE_DIVE) { ped->bUpdateAnimHeading = true; ped->ClearLookFlag(); if (ped->m_nPedState == PED_DIVE_AWAY) { ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1; - ped->m_nPedState = PED_FALL; + ped->SetPedState(PED_FALL); } animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -6342,8 +6319,8 @@ CPed::SetDie(AnimationId animId, float delta, float speed) QuitEnteringCar(); } - m_nPedState = PED_DIE; - if (animId == NUM_ANIMS) { + SetPedState(PED_DIE); + if (animId == ANIM_STD_NUM) { bIsPedDieAnimPlaying = false; } else { CAnimBlendAssociation *dieAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, delta); @@ -6384,7 +6361,7 @@ CPed::SetDead(void) if (m_nPedState == PED_DRIVING) bIsVisible = false; - m_nPedState = PED_DEAD; + SetPedState(PED_DEAD); m_pVehicleAnim = nil; m_pCollidingEntity = nil; @@ -6417,13 +6394,13 @@ CPed::SetChat(CEntity *chatWith, uint32 time) if(m_nPedState != PED_CHAT) SetStoredState(); - m_nPedState = PED_CHAT; + SetPedState(PED_CHAT); SetMoveState(PEDMOVE_STILL); #if defined VC_PED_PORTS || defined FIX_BUGS m_lookTimer = 0; #endif SetLookFlag(chatWith, true); - m_standardTimer = CTimer::GetTimeInMilliseconds() + time; + m_chatTimer = CTimer::GetTimeInMilliseconds() + time; m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; } @@ -6452,7 +6429,7 @@ CPed::Chat(void) } if (bIsTalking) { if (CGeneral::GetRandomNumber() < 512) { - CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT); + CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); if (chatAssoc) { chatAssoc->blendDelta = -4.0f; chatAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -6464,10 +6441,10 @@ CPed::Chat(void) } else { if (CGeneral::GetRandomNumber() < 20 && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f); } if (!bIsTalking && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) { - CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_CHAT, 4.0f); + CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CHAT, 4.0f); float chatTime = CGeneral::GetRandomNumberInRange(0.0f, 3.0f); chatAssoc->SetCurrentTime(chatTime); @@ -6475,16 +6452,16 @@ CPed::Chat(void) Say(SOUND_PED_CHAT); } } - if (m_standardTimer && CTimer::GetTimeInMilliseconds() > m_standardTimer) { + if (m_chatTimer && CTimer::GetTimeInMilliseconds() > m_chatTimer) { ClearChat(); - m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000; } } void CPed::ClearChat(void) { - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -6500,10 +6477,10 @@ ReportPhonePickUpCB(CAnimBlendAssociation* assoc, void* arg) { CPed* ped = (CPed*)arg; ped->m_nMoveState = PEDMOVE_STILL; - CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f); + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 8.0f); if (assoc->blendAmount > 0.5f && ped) { - CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f); + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 8.0f); } } @@ -6547,7 +6524,7 @@ CPed::FacePhone(void) ClearLookFlag(); SetIdle(); m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000; - CAnimBlendAssociation* assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f); + CAnimBlendAssociation* assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f); assoc->SetFinishCallback(ReportPhonePickUpCB, this); return true; } @@ -6602,9 +6579,9 @@ CPed::MakePhonecall(void) return false; #ifdef PEDS_REPORT_CRIMES_ON_PHONE - CAnimBlendAssociation* talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_TALK); + CAnimBlendAssociation* talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_TALK); if (talkAssoc && talkAssoc->blendAmount > 0.5f) { - CAnimBlendAssociation* endAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f); + CAnimBlendAssociation* endAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f); endAssoc->flags &= ~ASSOC_DELETEFADEDOUT; endAssoc->SetFinishCallback(ReportPhonePutDownCB, this); } @@ -6656,9 +6633,9 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode) m_pMyVehicle = car; m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle); // m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); - m_vehEnterType = doorNode; + m_vehDoor = doorNode; m_distanceToCountSeekDone = 0.5f; - m_nPedState = PED_SEEK_CAR; + SetPedState(PED_SEEK_CAR); } @@ -6673,9 +6650,9 @@ CPed::SeekCar(void) } if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { - if (m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { if (IsRoomToBeCarJacked()) { - dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType); + dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor); } else if (m_nPedType == PEDTYPE_COP) { dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF); } else { @@ -6684,7 +6661,7 @@ CPed::SeekCar(void) } else GetNearestDoor(vehToSeek, dest); } else { - if (m_hitRecoverTimer > CTimer::GetTimeInMilliseconds()) { + if (m_carJackTimer > CTimer::GetTimeInMilliseconds()) { SetMoveState(PEDMOVE_STILL); return; } @@ -6728,7 +6705,7 @@ CPed::SeekCar(void) if (IsPlayer()) { ClearObjective(); } else if (CharCreatedBy == RANDOM_CHAR) { - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000; + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000; } SetMoveState(PEDMOVE_STILL); TheCamera.ClearPlayerWeaponMode(); @@ -6760,7 +6737,7 @@ CPed::SeekCar(void) else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDestSqr) bCanPedEnterSeekedCar = true; - if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType)) + if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehDoor)) bVehEnterDoorIsBlocked = true; else bVehEnterDoorIsBlocked = false; @@ -6770,7 +6747,7 @@ CPed::SeekCar(void) if (!foundBetterPosToSeek) { if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) { if (vehToSeek->IsTrain()) { - SetEnterTrain(vehToSeek, m_vehEnterType); + SetEnterTrain(vehToSeek, m_vehDoor); } else { m_fRotationCur = m_fRotationDest; if (!bVehEnterDoorIsBlocked) { @@ -6788,24 +6765,24 @@ CPed::SeekCar(void) case STATUS_PHYSICS: case STATUS_PLAYER_DISABLED: if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) && - (m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) { + (m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) { SetCarJack(vehToSeek); - if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF) + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF) vehToSeek->pDriver->bFleeAfterExitingCar = true; } else { - SetEnterCar(vehToSeek, m_vehEnterType); + SetEnterCar(vehToSeek, m_vehDoor); } break; case STATUS_ABANDONED: - if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { + if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { if (IsPlayer()) - SetEnterCar(vehToSeek, m_vehEnterType); + SetEnterCar(vehToSeek, m_vehDoor); } else { SetCarJack(vehToSeek); } } else { - SetEnterCar(vehToSeek, m_vehEnterType); + SetEnterCar(vehToSeek, m_vehDoor); } break; case STATUS_WRECKED: @@ -6934,18 +6911,18 @@ CPed::SetPedPositionInCar(void) if (bChangedSeat) { bool notYet = false; - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LOW_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LOW_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SHUFFLE_RHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSHUFFLE_RHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE_L) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN_L) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_L) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_R)) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LO_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LO_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_LO_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_RHS)) { notYet = true; } if (notYet) { @@ -7063,7 +7040,7 @@ CPed::LookForInterestingNodes(void) C2dEffect *effect; CMatrix *objMat; - if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_standardTimer) { + if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_chatTimer) { return false; } bool found = false; @@ -7173,7 +7150,7 @@ CPed::LookForInterestingNodes(void) float angleToFace = CGeneral::GetRadianAngleBetweenPoints(effectFrontLocal.x, effectFrontLocal.y, 0.0f, 0.0f); randVal = CGeneral::GetRandomNumber() % 256; if (randVal <= m_randomSeed % 256) { - m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000; SetLookFlag(angleToFace, true); SetLookTimer(1000); return false; @@ -7198,7 +7175,7 @@ CPed::LookForInterestingNodes(void) void CPed::SetWaitState(eWaitState state, void *time) { - AnimationId waitAnim = NUM_ANIMS; + AnimationId waitAnim = ANIM_STD_NUM; CAnimBlendAssociation *animAssoc; if (!IsPedInControl()) @@ -7214,10 +7191,10 @@ CPed::SetWaitState(eWaitState state, void *time) break; case WAITSTATE_CROSS_ROAD: m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 1000; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f); break; case WAITSTATE_CROSS_ROAD_LOOK: - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 8.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 8.0f); if (time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; @@ -7233,7 +7210,7 @@ CPed::SetWaitState(eWaitState state, void *time) case WAITSTATE_DOUBLEBACK: m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3500; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f); #ifdef FIX_BUGS animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); #endif @@ -7241,7 +7218,7 @@ CPed::SetWaitState(eWaitState state, void *time) case WAITSTATE_HITWALL: m_headingRate = 2.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 16.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 16.0f); animAssoc->flags |= ASSOC_DELETEFADEDOUT; animAssoc->flags |= ASSOC_FADEOUTWHENDONE; animAssoc->SetDeleteCallback(FinishedWaitCB, this); @@ -7249,20 +7226,20 @@ CPed::SetWaitState(eWaitState state, void *time) if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) { ClearObjective(); RestorePreviousState(); - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000; + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000; } break; case WAITSTATE_TURN180: m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TURN_180, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TURN180, 4.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); animAssoc->SetDeleteCallback(RestoreHeadingRateCB, this); break; case WAITSTATE_SURPRISE: m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 4.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); break; case WAITSTATE_STUCK: @@ -7270,7 +7247,7 @@ CPed::SetWaitState(eWaitState state, void *time) SetMoveAnim(); m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); #ifdef FIX_BUGS animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); #endif @@ -7278,7 +7255,7 @@ CPed::SetWaitState(eWaitState state, void *time) if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) { ClearObjective(); RestorePreviousState(); - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000; + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000; } break; case WAITSTATE_LOOK_ABOUT: @@ -7286,20 +7263,20 @@ CPed::SetWaitState(eWaitState state, void *time) SetMoveAnim(); m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f); #ifdef FIX_BUGS animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); #endif break; case WAITSTATE_PLAYANIM_COWER: - waitAnim = ANIM_HANDSCOWER; + waitAnim = ANIM_STD_HANDSCOWER; case WAITSTATE_PLAYANIM_HANDSUP: - if (waitAnim == NUM_ANIMS) - waitAnim = ANIM_HANDSUP; + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_HANDSUP; case WAITSTATE_PLAYANIM_HANDSCOWER: - if (waitAnim == NUM_ANIMS) - waitAnim = ANIM_HANDSCOWER; + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_HANDSCOWER; m_headingRate = 0.0f; if (time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; @@ -7310,13 +7287,13 @@ CPed::SetWaitState(eWaitState state, void *time) animAssoc->SetDeleteCallback(FinishedWaitCB, this); break; case WAITSTATE_PLAYANIM_DUCK: - waitAnim = ANIM_DUCK_DOWN; + waitAnim = ANIM_STD_DUCK_DOWN; case WAITSTATE_PLAYANIM_TAXI: - if (waitAnim == NUM_ANIMS) - waitAnim = ANIM_IDLE_TAXI; + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_HAILTAXI; case WAITSTATE_PLAYANIM_CHAT: - if (waitAnim == NUM_ANIMS) - waitAnim = ANIM_IDLE_CHAT; + if (waitAnim == ANIM_STD_NUM) + waitAnim = ANIM_STD_CHAT; if (time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; else @@ -7332,7 +7309,7 @@ CPed::SetWaitState(eWaitState state, void *time) SetMoveAnim(); m_headingRate = 0.0f; m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); #ifdef FIX_BUGS animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); #endif @@ -7348,7 +7325,7 @@ CPed::SetWaitState(eWaitState state, void *time) void CPed::Wait(void) { - AnimationId mustHaveAnim = NUM_ANIMS; + AnimationId mustHaveAnim = ANIM_STD_NUM; CAnimBlendAssociation *animAssoc; CPed *pedWeLook; @@ -7376,7 +7353,7 @@ CPed::Wait(void) else SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil); - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -7387,7 +7364,7 @@ CPed::Wait(void) case WAITSTATE_CROSS_ROAD_LOOK: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { m_nWaitState = WAITSTATE_FALSE; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -7400,7 +7377,7 @@ CPed::Wait(void) uint32 timeLeft = m_nWaitTimer - CTimer::GetTimeInMilliseconds(); if (timeLeft < 2500 && timeLeft > 2000) { m_nWaitTimer -= 500; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f); } } else { m_nWaitState = WAITSTATE_FALSE; @@ -7434,8 +7411,8 @@ CPed::Wait(void) case WAITSTATE_SURPRISE: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HIT_WALL)) { - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HIT_WALL)) { + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; } else { @@ -7448,14 +7425,14 @@ CPed::Wait(void) if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) break; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_TURN_180); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_TURN180); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); if (animAssoc) { if (animAssoc->IsPartial()) { @@ -7463,10 +7440,10 @@ CPed::Wait(void) animAssoc->flags |= ASSOC_DELETEFADEDOUT; } else { animAssoc->flags |= ASSOC_DELETEFADEDOUT; - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); } - if (animAssoc->animId == ANIM_TURN_180) { + if (animAssoc->animId == ANIM_STD_TURN180) { m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur); m_nWaitState = WAITSTATE_FALSE; SetMoveState(PEDMOVE_WALK); @@ -7480,16 +7457,16 @@ CPed::Wait(void) switch (CGeneral::GetRandomNumber() & 3) { case 0: - animToPlay = ANIM_ROAD_CROSS; + animToPlay = ANIM_STD_ROADCROSS; break; case 1: - animToPlay = ANIM_IDLE_TIRED; + animToPlay = ANIM_STD_IDLE_TIRED; break; case 2: - animToPlay = ANIM_XPRESS_SCRATCH; + animToPlay = ANIM_STD_XPRESS_SCRATCH; break; case 3: - animToPlay = ANIM_TURN_180; + animToPlay = ANIM_STD_TURN180; break; default: break; @@ -7497,7 +7474,7 @@ CPed::Wait(void) animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); - if (animToPlay == ANIM_TURN_180) + if (animToPlay == ANIM_STD_TURN180) animAssoc->SetFinishCallback(FinishedWaitCB, this); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(1500, 5000); @@ -7506,7 +7483,7 @@ CPed::Wait(void) case WAITSTATE_LOOK_ABOUT: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { m_nWaitState = WAITSTATE_FALSE; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -7515,11 +7492,11 @@ CPed::Wait(void) break; case WAITSTATE_PLAYANIM_HANDSUP: - mustHaveAnim = ANIM_HANDSUP; + mustHaveAnim = ANIM_STD_HANDSUP; case WAITSTATE_PLAYANIM_HANDSCOWER: - if (mustHaveAnim == NUM_ANIMS) - mustHaveAnim = ANIM_HANDSCOWER; + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_HANDSCOWER; animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim); pedWeLook = (CPed*) m_pLookTarget; @@ -7587,19 +7564,19 @@ CPed::Wait(void) } break; case WAITSTATE_PLAYANIM_COWER: - mustHaveAnim = ANIM_HANDSCOWER; + mustHaveAnim = ANIM_STD_HANDSCOWER; case WAITSTATE_PLAYANIM_DUCK: - if (mustHaveAnim == NUM_ANIMS) - mustHaveAnim = ANIM_DUCK_DOWN; + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_DUCK_DOWN; case WAITSTATE_PLAYANIM_TAXI: - if (mustHaveAnim == NUM_ANIMS) - mustHaveAnim = ANIM_IDLE_TAXI; + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_HAILTAXI; case WAITSTATE_PLAYANIM_CHAT: - if (mustHaveAnim == NUM_ANIMS) - mustHaveAnim = ANIM_IDLE_CHAT; + if (mustHaveAnim == ANIM_STD_NUM) + mustHaveAnim = ANIM_STD_CHAT; if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim); @@ -7625,11 +7602,11 @@ CPed::Wait(void) break; case WAITSTATE_FINISH_FLEE: - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); if (animAssoc) { if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); int timer = 2000; m_nWaitState = WAITSTATE_FALSE; SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer); @@ -7683,10 +7660,11 @@ CPed::FlagToDestroyWhenNextProcessed(void) } bInVehicle = false; m_pMyVehicle = nil; + if (CharCreatedBy == MISSION_CHAR) - m_nPedState = PED_DEAD; + SetPedState(PED_DEAD); else - m_nPedState = PED_NONE; + SetPedState(PED_NONE); m_pVehicleAnim = nil; } @@ -7698,19 +7676,19 @@ CPed::SetSolicit(uint32 time) if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0 && CTimer::GetTimeInMilliseconds() < m_objectiveTimer) { - if (m_vehEnterType == CAR_DOOR_LF) { + if (m_vehDoor == CAR_DOOR_LF) { m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI; } else { m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI; } if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) { - m_standardTimer = CTimer::GetTimeInMilliseconds() + time; + m_chatTimer = CTimer::GetTimeInMilliseconds() + time; if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_HOOKERTALK, 4.0f); - m_nPedState = PED_SOLICIT; + SetPedState(PED_SOLICIT); } } } @@ -7718,8 +7696,8 @@ CPed::SetSolicit(uint32 time) void CPed::Solicit(void) { - if (m_standardTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) { - CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType, 0.0f); + if (m_chatTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) { + CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f); SetMoveState(PEDMOVE_STILL); // Game uses GetAngleBetweenPoints and converts it to radian @@ -7735,7 +7713,7 @@ CPed::Solicit(void) if ((GetPosition() - doorPos).MagnitudeSqr() <= 1.0f) return; - CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_HOOKERTALK); + CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_HOOKERTALK); if (talkAssoc) { talkAssoc->blendDelta = -1000.0f; talkAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -7769,7 +7747,7 @@ CPed::SetBuyIceCream(void) // Simulating BuyIceCream CPed* driver = m_carInObjective->pDriver; if (driver) { - m_nPedState = PED_BUY_ICECREAM; + SetPedState(PED_BUY_ICECREAM); bFindNewNodeAfterStateRestore = true; SetObjectiveTimer(8000); SetChat(driver, 8000); @@ -7782,8 +7760,8 @@ CPed::SetBuyIceCream(void) m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI; if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) { - m_standardTimer = CTimer::GetTimeInMilliseconds() + 3000; - m_nPedState = PED_BUY_ICECREAM; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 3000; + SetPedState(PED_BUY_ICECREAM); } } @@ -7849,7 +7827,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) bool canHeadToRf = NTVF_RF <= 0.0f || NTVF_RF >= HALFPI; // Only order of conditions are different among enterTypes. - if (m_vehEnterType == CAR_DOOR_RR) { + if (m_vehDoor == CAR_DOOR_RR) { if (canHeadToRr) { foundPos = rightRearPos; foundIt = true; @@ -7863,7 +7841,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) foundPos = leftFrontPos; foundIt = true; } - } else if(m_vehEnterType == CAR_DOOR_RF) { + } else if(m_vehDoor == CAR_DOOR_RF) { if (canHeadToRf) { foundPos = rightFrontPos; foundIt = true; @@ -7877,7 +7855,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) foundPos = leftRearPos; foundIt = true; } - } else if (m_vehEnterType == CAR_DOOR_LF) { + } else if (m_vehDoor == CAR_DOOR_LF) { if (canHeadToLf) { foundPos = leftFrontPos; foundIt = true; @@ -7891,7 +7869,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) foundPos = rightRearPos; foundIt = true; } - } else if (m_vehEnterType == CAR_DOOR_LR) { + } else if (m_vehDoor == CAR_DOOR_LR) { if (canHeadToLr) { foundPos = leftRearPos; foundIt = true; @@ -7981,12 +7959,12 @@ CPed::SetJump(void) { if (!bInVehicle && #if defined VC_PED_PORTS || defined FIX_BUGS - m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) && + m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_LAUNCH) && #endif (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) { SetStoredState(); - m_nPedState = PED_JUMP; - CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f); + SetPedState(PED_JUMP); + CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_LAUNCH, 8.0f); jumpAssoc->SetFinishCallback(FinishLaunchCB, this); m_fRotationDest = m_fRotationCur; } @@ -8015,7 +7993,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) animAssoc->flags |= ASSOC_DELETEFADEDOUT; // ANIM_HIT_WALL in VC (which makes more sense) - CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 8.0f); + CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER, 8.0f); handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped); ped->bIsLanding = true; @@ -8023,12 +8001,12 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) } float velocityFromAnim = 0.1f; - CAnimBlendAssociation *sprintAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_SPRINT); + CAnimBlendAssociation *sprintAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_RUNFAST); if (sprintAssoc) { velocityFromAnim = 0.05f * sprintAssoc->blendAmount + 0.17f; } else { - CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_RUN); + CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_RUN); if (runAssoc) { velocityFromAnim = 0.07f * runAssoc->blendAmount + 0.1f; } @@ -8072,7 +8050,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) ped->bIsStanding = false; ped->bIsInTheAir = true; animAssoc->blendDelta = -1000.0f; - CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_JUMP_GLIDE); + CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_GLIDE); if (ped->bDoBloodyFootprints) { CVector bloodPos(0.0f, 0.0f, 0.0f); @@ -8287,7 +8265,7 @@ CPed::WarpPedIntoCar(CVehicle *car) m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); m_carInObjective = car; m_carInObjective->RegisterReference((CEntity **) &m_carInObjective); - m_nPedState = PED_DRIVING; + SetPedState(PED_DRIVING); bUsesCollision = false; bIsInTheAir = false; bVehExitWillBeInstant = true; @@ -8340,7 +8318,7 @@ CPed::WarpPedIntoCar(CVehicle *car) #else if (car->IsBoat()) { #ifndef FIX_BUGS - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f); #else m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); #endif @@ -8351,9 +8329,9 @@ CPed::WarpPedIntoCar(CVehicle *car) RemoveWeaponWhenEnteringVehicle(); if (car->bLowVehicle) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_LO, 100.0f); else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); } #endif diff --git a/src/peds/Ped.h b/src/peds/Ped.h index a3d4997d..0617a7bb 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -9,6 +9,7 @@ #include "Physical.h" #include "Weapon.h" #include "WeaponInfo.h" +#include "Collision.h" #define FEET_OFFSET 1.04f #define CHECK_NEARBY_THINGS_MAX_DIST 15.0f @@ -43,7 +44,7 @@ enum eFormation FORMATION_FRONT }; -enum FightState : int8 { +enum FightState { FIGHTSTATE_MOVE_FINISHED = -2, FIGHTSTATE_JUST_ATTACKED, FIGHTSTATE_NO_MOVE, @@ -153,7 +154,7 @@ enum eWaitState { WAITSTATE_FINISH_FLEE }; -enum eObjective : uint32 { +enum eObjective { OBJECTIVE_NONE, OBJECTIVE_WAIT_ON_FOOT, OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE, @@ -212,7 +213,7 @@ enum PedOnGroundState { PED_DEAD_ON_THE_FLOOR }; -enum PointBlankNecessity : uint8 { +enum PointBlankNecessity { NO_POINT_BLANK_PED, POINT_BLANK_FOR_WANTED_PED, POINT_BLANK_FOR_SOMEONE_ELSE @@ -443,7 +444,7 @@ public: float m_fRotationCur; float m_fRotationDest; float m_headingRate; - uint16 m_vehEnterType; + uint16 m_vehDoor; int16 m_walkAroundType; CPhysical *m_pCurrentPhysSurface; CVector m_vecOffsetFromPhysSurface; @@ -484,7 +485,7 @@ public: CVector m_vecHitLastPos; uint32 m_curFightMove; uint8 m_fightButtonPressure; - FightState m_fightState; + int8 m_fightState; bool m_takeAStepAfterAttack; CFire *m_pFire; CEntity *m_pLookTarget; @@ -493,10 +494,10 @@ public: uint32 m_leaveCarTimer; uint32 m_getUpTimer; uint32 m_lookTimer; - uint32 m_standardTimer; + uint32 m_chatTimer; uint32 m_attackTimer; uint32 m_shootTimer; // shooting is a part of attack - uint32 m_hitRecoverTimer; + uint32 m_carJackTimer; uint32 m_objectiveTimer; uint32 m_duckTimer; uint32 m_duckAndCoverTimer; @@ -598,7 +599,7 @@ public: #endif bool CheckForExplosions(CVector2D &area); CPed *CheckForGunShots(void); - PointBlankNecessity CheckForPointBlankPeds(CPed*); + uint8 CheckForPointBlankPeds(CPed*); bool CheckIfInTheAir(void); void ClearAll(void); void SetPointGunAt(CEntity*); @@ -863,6 +864,13 @@ public: SetMoveState(PEDMOVE_WALK); } + inline void SetWeaponLockOnTarget(CEntity *target) + { + m_pPointGunAt = (CPed *)target; + if(target) + ((CEntity *)target)->RegisterReference(&m_pPointGunAt); + } + // Using this to abstract nodes of skinned and non-skinned meshes CVector GetNodePosition(int32 node) { @@ -891,13 +899,13 @@ public: RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); - RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]); + RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]); }else #endif { RwFrame *frame; for (frame = m_pFrames[node]->frame; frame; frame = RwFrameGetParent(frame)) - RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, RwFrameGetMatrix(frame)); + RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(frame)); } } diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index 38303473..56c9429a 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -620,9 +620,7 @@ CPed::UpdateFromLeader(void) m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); TurnBody(); if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) { - m_pPointGunAt = m_threatEntity; - if (m_threatEntity) - m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt); + SetWeaponLockOnTarget(m_threatEntity); SetAttack(m_threatEntity); } } @@ -811,10 +809,10 @@ CPed::ProcessObjective(void) break; } case OBJECTIVE_WAIT_IN_CAR: - m_nPedState = PED_DRIVING; + SetPedState(PED_DRIVING); break; case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT: - m_nPedState = PED_DRIVING; + SetPedState(PED_DRIVING); break; case OBJECTIVE_KILL_CHAR_ANY_MEANS: { @@ -834,10 +832,10 @@ CPed::ProcessObjective(void) m_pMyVehicle->SetStatus(STATUS_PHYSICS); m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0; if (m_nPedType == PEDTYPE_COP) { - m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->m_nWantedLevel * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity); + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->GetWantedLevel() * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity); m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel(); } else { - m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity * 0.8f; + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity * 0.8f; m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY; } m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; @@ -972,9 +970,9 @@ CPed::ProcessObjective(void) } CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); float wepRange = wepInfo->m_fRange; - float wepRangeAdjusted; + float maxDistToKeep; if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { - wepRangeAdjusted = wepRange / 3.0f; + maxDistToKeep = wepRange / 3.0f; } else { if (m_nPedState == PED_FIGHT) { if (!IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK)) @@ -982,10 +980,10 @@ CPed::ProcessObjective(void) } else { wepRange = 1.3f; } - wepRangeAdjusted = wepRange; + maxDistToKeep = wepRange; } - if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() && wepRangeAdjusted < 2.5f) { - wepRangeAdjusted = 2.5f; + if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() && maxDistToKeep < 2.5f) { + maxDistToKeep = 2.5f; } if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops) { @@ -1015,21 +1013,18 @@ CPed::ProcessObjective(void) // I hope so CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); CVector maxShotPos = vehOfTarget->GetPosition() - ourHead; - maxShotPos.Normalise(); - maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead; + maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude(); + maxShotPos += ourHead; - CWorld::bIncludeDeadPeds = true; CColPoint foundCol; CEntity *foundEnt; - CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, - true, true, true, true, false, true, false); + + CWorld::bIncludeDeadPeds = true; + CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false); CWorld::bIncludeDeadPeds = false; if (foundEnt == vehOfTarget) { SetAttack(vehOfTarget); - m_pPointGunAt = vehOfTarget; - if (vehOfTarget) - vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt); - + SetWeaponLockOnTarget(vehOfTarget); SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000)); if (distWithTargetSc <= m_distanceToCountSeekDone) { SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500)); @@ -1038,25 +1033,24 @@ CPed::ProcessObjective(void) SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); } } - } - else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) { + } else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) { if (vehOfTarget) { if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { GoToNearestDoor(vehOfTarget); } else { - m_vehEnterType = 0; + m_vehDoor = 0; if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) { - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) { - m_vehEnterType = CAR_DOOR_LR; + m_vehDoor = CAR_DOOR_LR; } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) { - m_vehEnterType = CAR_DOOR_RR; + m_vehDoor = CAR_DOOR_RR; } // Unused - // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType); - SetSeekCar(vehOfTarget, m_vehEnterType); + // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor); + SetSeekCar(vehOfTarget, m_vehDoor); SetMoveState(PEDMOVE_RUN); } } @@ -1086,7 +1080,7 @@ CPed::ProcessObjective(void) || distWithTargetSc > m_distanceToCountSeekDone && !CanSeeEntity(m_pedInObjective)) { if (m_pedInObjective->EnteringCar()) - wepRangeAdjusted = 2.0f; + maxDistToKeep = 2.0f; if (bUsePedNodeSeek) { CVector bestCoords(0.0f, 0.0f, 0.0f); @@ -1100,7 +1094,7 @@ CPed::ProcessObjective(void) SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); } else { - SetSeek(m_pedInObjective, wepRangeAdjusted); + SetSeek(m_pedInObjective, maxDistToKeep); } bCrouchWhenShooting = false; if (m_pedInObjective->m_pCurrentPhysSurface && distWithTargetSc < 5.0f) { @@ -1127,7 +1121,7 @@ CPed::ProcessObjective(void) if (m_attackTimer < CTimer::GetTimeInMilliseconds() && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { if (bIsDucking) { - CAnimBlendAssociation *duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); + CAnimBlendAssociation *duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); if (duckAnim) { duckAnim->blendDelta = -2.0f; break; @@ -1147,32 +1141,27 @@ CPed::ProcessObjective(void) CVector target; CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); if (m_pedInObjective->IsPed()) - m_pedInObjective->m_pedIK.GetComponentPosition((RwV3d*)&target, PED_MID); + m_pedInObjective->m_pedIK.GetComponentPosition(target, PED_MID); else target = m_pedInObjective->GetPosition(); target -= ourHead; - target.Normalise(); - target = target * wepInfo->m_fRange + ourHead; + target *= wepInfo->m_fRange / target.Magnitude(); + target += ourHead; - CWorld::bIncludeDeadPeds = true; - CEntity *foundEnt = nil; CColPoint foundCol; + CEntity *foundEnt = nil; - CWorld::ProcessLineOfSight( - ourHead, target, foundCol, foundEnt, - true, true, true, false, true, false); - CWorld::bIncludeDeadPeds = 0; + CWorld::bIncludeDeadPeds = true; + CWorld::ProcessLineOfSight(ourHead, target, foundCol, foundEnt, true, true, true, true, false, true, false); + CWorld::bIncludeDeadPeds = false; if (foundEnt == m_pedInObjective) { SetAttack(m_pedInObjective); - m_pPointGunAt = m_pedInObjective; - if (m_pedInObjective) - m_pedInObjective->RegisterReference((CEntity **) &m_pPointGunAt); - + SetWeaponLockOnTarget(m_pedInObjective); SetShootTimer(CGeneral::GetRandomNumberInRange(500.0f, 2000.0f)); int time; - if (distWithTargetSc <= wepRangeAdjusted) + if (distWithTargetSc <= maxDistToKeep) time = CGeneral::GetRandomNumberInRange(100.0f, 500.0f); else time = CGeneral::GetRandomNumberInRange(1500.0f, 3000.0f); @@ -1180,25 +1169,27 @@ CPed::ProcessObjective(void) SetAttackTimer(time); bObstacleShowedUpDuringKillObjective = false; - } else if (foundEnt) { - if (foundEnt->IsPed()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f)); - bObstacleShowedUpDuringKillObjective = false; - } else { - if (foundEnt->IsObject()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f)); - bObstacleShowedUpDuringKillObjective = true; - } else if (foundEnt->IsVehicle()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f)); - bObstacleShowedUpDuringKillObjective = true; + } else { + if (foundEnt) { + if (foundEnt->IsPed()) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f)); + bObstacleShowedUpDuringKillObjective = false; } else { - SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f)); - bObstacleShowedUpDuringKillObjective = true; + if (foundEnt->IsObject()) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f)); + bObstacleShowedUpDuringKillObjective = true; + } else if (foundEnt->IsVehicle()) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f)); + bObstacleShowedUpDuringKillObjective = true; + } else { + SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f)); + bObstacleShowedUpDuringKillObjective = true; + } } - } - m_fleeFrom = foundEnt; - m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom); + m_fleeFrom = foundEnt; + m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom); + } SetPointGunAt(m_pedInObjective); } } @@ -1211,14 +1202,14 @@ CPed::ProcessObjective(void) // This is weird... if (bNotAllowedToDuck && bKindaStayInSamePlace) { if (!bIsDucking) { - CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); + CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); if (!duckAnim || duckAnim->blendDelta < 0.0f) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_DOWN, 4.0f); bIsDucking = true; } break; } else { - CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); + CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); if (!duckAnim || duckAnim->blendDelta < 0.0f) { bIsDucking = false; } else { @@ -1230,17 +1221,17 @@ CPed::ProcessObjective(void) if (m_nPedType == PEDTYPE_COP) { if (GetWeapon()->m_eWeaponType > WEAPONTYPE_COLT45 || m_fleeFrom && m_fleeFrom->IsObject()) { - wepRangeAdjusted = 6.0f; + maxDistToKeep = 6.0f; } else if (m_fleeFrom && m_fleeFrom->IsVehicle()) { - wepRangeAdjusted = 4.0f; + maxDistToKeep = 4.0f; } else { - wepRangeAdjusted = 2.0f; + maxDistToKeep = 2.0f; } } else { - wepRangeAdjusted = 2.0f; + maxDistToKeep = 2.0f; } } - if (distWithTargetSc <= wepRangeAdjusted) { + if (distWithTargetSc <= maxDistToKeep) { SetMoveState(PEDMOVE_STILL); bIsPointingGunAt = true; if (m_nPedState != PED_AIM_GUN && !bDuckAndCover) { @@ -1251,7 +1242,7 @@ CPed::ProcessObjective(void) if (m_nPedState != PED_SEEK_ENTITY && m_nPedState != PED_SEEK_POS && !bStopAndShoot && !killPlayerInNoPoliceZone && !bKindaStayInSamePlace) { Say(SOUND_PED_ATTACK); - SetSeek(m_pedInObjective, wepRangeAdjusted); + SetSeek(m_pedInObjective, maxDistToKeep); bIsRunning = true; } } @@ -1390,26 +1381,26 @@ CPed::ProcessObjective(void) if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) { foundSeat = false; } else { - m_vehEnterType = CAR_DOOR_RR; + m_vehDoor = CAR_DOOR_RR; foundSeat = true; } } else { - m_vehEnterType = CAR_DOOR_LR; + m_vehDoor = CAR_DOOR_LR; foundSeat = true; } } else { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; foundSeat = true; } for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) { if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; foundSeat = true; } } if (foundSeat) { - SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType)); - SetEnterCar(m_carInObjective, m_vehEnterType); + SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor)); + SetEnterCar(m_carInObjective, m_vehDoor); } } m_objectiveTimer = 0; @@ -1541,21 +1532,18 @@ CPed::ProcessObjective(void) // I hope so CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); CVector maxShotPos = m_carInObjective->GetPosition() - ourHead; - maxShotPos.Normalise(); - maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead; + maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude(); + maxShotPos += ourHead; - CWorld::bIncludeDeadPeds = true; CColPoint foundCol; CEntity *foundEnt; - CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, - true, true, true, true, false, true, false); + + CWorld::bIncludeDeadPeds = true; + CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false); CWorld::bIncludeDeadPeds = false; if (foundEnt == m_carInObjective) { SetAttack(m_carInObjective); - m_pPointGunAt = m_carInObjective; - if (m_pPointGunAt) - m_pPointGunAt->RegisterReference((CEntity **) &m_pPointGunAt); - + SetWeaponLockOnTarget(m_carInObjective); SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000)); if (distWithTargetSc > 10.0f && !bKindaStayInSamePlace) { SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); @@ -1713,9 +1701,9 @@ CPed::ProcessObjective(void) } break; case OBJECTIVE_HAIL_TAXI: - if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TAXI) && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HAILTAXI) && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { Say(SOUND_PED_TAXI_WAIT); - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TAXI, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HAILTAXI, 4.0f); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000; } break; @@ -1766,7 +1754,7 @@ CPed::ProcessObjective(void) if (bInVehicle) { bScriptObjectiveCompleted = true; RestorePreviousObjective(); - } else if (m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) { + } else if (m_carJackTimer < CTimer::GetTimeInMilliseconds()) { CVehicle *carToSteal = nil; float closestCarDist = ENTER_CAR_MAX_DIST; CVector pos = GetPosition(); @@ -1792,7 +1780,7 @@ CPed::ProcessObjective(void) } if (carToSteal) { SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carToSteal); - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; } else { RestorePreviousObjective(); RestorePreviousState(); @@ -1825,7 +1813,7 @@ CPed::ProcessObjective(void) float distWithTargetScSqr = distWithTarget.MagnitudeSqr(); if (distWithTargetScSqr <= sq(10.0f)) { if (distWithTargetScSqr <= sq(1.4f)) { - CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD); + CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_AK_RELOAD); m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y); @@ -1833,7 +1821,7 @@ CPed::ProcessObjective(void) if (reloadAssoc || !m_pedInObjective->IsPedShootable()) { if (reloadAssoc && (!reloadAssoc->IsRunning() || reloadAssoc->currentTime / reloadAssoc->hierarchy->totalLength > 0.8f)) { - CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f); + CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PARTIAL_PUNCH, 8.0f); punchAssoc->flags |= ASSOC_DELETEFADEDOUT; punchAssoc->flags |= ASSOC_FADEOUTWHENDONE; CVector2D offset(distWithTarget.x, distWithTarget.y); @@ -1862,13 +1850,13 @@ CPed::ProcessObjective(void) if (weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BASEBALLBAT) SetCurrentWeapon(WEAPONTYPE_UNARMED); - CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_AK_RELOAD, 8.0f); + CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_AK_RELOAD, 8.0f); newReloadAssoc->flags |= ASSOC_DELETEFADEDOUT; newReloadAssoc->flags |= ASSOC_FADEOUTWHENDONE; } } else { SetSeek(m_pedInObjective, 1.0f); - CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK); + CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_WALK); if (walkAssoc) walkAssoc->speed = 1.3f; @@ -2049,7 +2037,8 @@ CPed::SelectGunIfArmed(void) for (int i = 0; i < m_maxWeaponTypeAllowed; i++) { if (GetWeapon(i).m_nAmmoTotal > 0) { eWeaponType weaponType = GetWeapon(i).m_eWeaponType; - if (weaponType >= WEAPONTYPE_COLT45 && weaponType != WEAPONTYPE_M16 && weaponType <= WEAPONTYPE_FLAMETHROWER) { + if (weaponType == WEAPONTYPE_BASEBALLBAT || weaponType == WEAPONTYPE_COLT45 || weaponType == WEAPONTYPE_UZI || weaponType == WEAPONTYPE_SHOTGUN || + weaponType == WEAPONTYPE_M16 || weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) { SetCurrentWeapon(i); return true; } @@ -2163,7 +2152,7 @@ CPed::ReactToAttack(CEntity *attacker) CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle); m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; - m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity; + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity; m_pMyVehicle->SetStatus(STATUS_PHYSICS); } } else @@ -2239,7 +2228,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) eDoors enterDoor; AnimationId enterAnim; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: itsVan = false; enterDoor = DOOR_FRONT_RIGHT; @@ -2267,26 +2256,26 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) } if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (itsVan) { - enterAnim = ANIM_VAN_GETIN; + enterAnim = ANIM_STD_VAN_GET_IN_REAR_RHS; } else if (itsBus) { - enterAnim = ANIM_COACH_IN_R; + enterAnim = ANIM_STD_COACH_GET_IN_RHS; #ifdef FIX_BUGS } else if (itsLow) { - enterAnim = ANIM_CAR_GETIN_LOW_RHS; + enterAnim = ANIM_STD_CAR_GET_IN_LO_RHS; #endif } else { - enterAnim = ANIM_CAR_GETIN_RHS; + enterAnim = ANIM_STD_CAR_GET_IN_RHS; } } else if (itsVan) { - enterAnim = ANIM_VAN_GETIN_L; + enterAnim = ANIM_STD_VAN_GET_IN_REAR_LHS; } else if (itsBus) { - enterAnim = ANIM_COACH_IN_L; + enterAnim = ANIM_STD_COACH_GET_IN_LHS; #ifdef FIX_BUGS } else if (itsLow) { - enterAnim = ANIM_CAR_GETIN_LOW_LHS; + enterAnim = ANIM_STD_CAR_GET_IN_LO_LHS; #endif } else { - enterAnim = ANIM_CAR_GETIN_LHS; + enterAnim = ANIM_STD_CAR_GET_IN_LHS; } ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterAnim); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); @@ -2296,16 +2285,16 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) veh->AutoPilot.m_nCruiseSpeed = 0; if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (itsVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_OPEN_DOOR_REAR_RHS); } else if (itsBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_R); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_OPEN_RHS); } else { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_OPEN_DOOR_RHS); } } else if (itsVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_OPEN_DOOR_REAR_LHS); } else if (itsBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_OPEN_LHS); } else { if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) { @@ -2314,24 +2303,24 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) && veh->pDriver->CharCreatedBy != MISSION_CHAR && veh->pDriver->m_nPedState == PED_DRIVING) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_QUICKJACK); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); - veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true); + veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true); if (veh->pDriver->IsGangMember()) veh->pDriver->RegisterThreatWithGangPeds(ped); return; } } - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_OPEN_DOOR_LHS); } ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); } else { if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_DOORLOCKED_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CARDOOR_LOCKED_RHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_DOORLOCKED_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CARDOOR_LOCKED_LHS); ped->bCancelEnteringCar = true; ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); @@ -2362,7 +2351,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) eDoors door; CPed *pedInSeat = nil; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; pedInSeat = veh->pPassengers[0]; break; case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; pedInSeat = veh->pPassengers[2]; break; case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; pedInSeat = veh->pDriver; break; @@ -2403,45 +2392,45 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { ped->QuitEnteringCar(); - if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) - ped->SetFall(1000, ANIM_KO_SPIN_R, false); + if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) + ped->SetFall(1000, ANIM_STD_HIGHIMPACT_LEFT, false); else - ped->SetFall(1000, ANIM_KO_SPIN_L, false); + ped->SetFall(1000, ANIM_STD_HIGHIMPACT_RIGHT, false); return; } - veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_CAR_OPEN_DOOR_LHS, 1.0f); - if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF) + if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) isVan = false; if (ped->m_nPedState != PED_CARJACK || isBus) { AnimationId animToPlay; - if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { + if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { if (isVan) { - animToPlay = ANIM_VAN_GETIN; + animToPlay = ANIM_STD_VAN_GET_IN_REAR_RHS; } else if (isBus) { - animToPlay = ANIM_COACH_IN_R; + animToPlay = ANIM_STD_COACH_GET_IN_RHS; } else if (isLow) { - animToPlay = ANIM_CAR_GETIN_LOW_RHS; + animToPlay = ANIM_STD_CAR_GET_IN_LO_RHS; } else { - animToPlay = ANIM_CAR_GETIN_RHS; + animToPlay = ANIM_STD_CAR_GET_IN_RHS; } } else if (isVan) { - animToPlay = ANIM_VAN_GETIN_L; + animToPlay = ANIM_STD_VAN_GET_IN_REAR_LHS; } else if (isBus) { - animToPlay = ANIM_COACH_IN_L; + animToPlay = ANIM_STD_COACH_GET_IN_LHS; } else if (isLow) { - animToPlay = ANIM_CAR_GETIN_LOW_LHS; + animToPlay = ANIM_STD_CAR_GET_IN_LO_LHS; } else { - animToPlay = ANIM_CAR_GETIN_LHS; + animToPlay = ANIM_STD_CAR_GET_IN_LHS; } ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } else { CPed *pedToDragOut = nil; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: pedToDragOut = veh->pPassengers[0]; break; case CAR_DOOR_RR: pedToDragOut = veh->pPassengers[2]; break; case CAR_DOOR_LF: pedToDragOut = veh->pDriver; break; @@ -2455,16 +2444,16 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective); } - if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { + if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) { if (pedToDragOut->m_nPedState != PED_DRIVING) { ped->QuitEnteringCar(); pedToDragOut = nil; } else { if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LO_RHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_RHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); } @@ -2479,9 +2468,9 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } else { // BUG: Probably we will sit on top of the passenger if his m_ped_flagF4 is true. if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } @@ -2494,24 +2483,24 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) pedToDragOut = nil; } else { if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LO_LHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); } } else { if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } } if (pedToDragOut) { - pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false); + pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false); if (pedToDragOut->IsGangMember()) pedToDragOut->RegisterThreatWithGangPeds(ped); } @@ -2586,15 +2575,15 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { AnimationId animToPlay; - if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { + if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { if (isLow) - animToPlay = ANIM_CAR_GETIN_LOW_RHS; + animToPlay = ANIM_STD_CAR_GET_IN_LO_RHS; else - animToPlay = ANIM_CAR_GETIN_RHS; + animToPlay = ANIM_STD_CAR_GET_IN_RHS; } else if (isLow) { - animToPlay = ANIM_CAR_GETIN_LOW_LHS; + animToPlay = ANIM_STD_CAR_GET_IN_LO_LHS; } else { - animToPlay = ANIM_CAR_GETIN_LHS; + animToPlay = ANIM_STD_CAR_GET_IN_LHS; } ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); @@ -2629,7 +2618,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) if (ped->IsPlayer() && ped->bGonnaKillTheCarJacker && ((CPlayerPed*)ped)->m_pArrestingCop) { PedSetInCarCB(nil, ped); ped->m_nLastPedState = ped->m_nPedState; - ped->m_nPedState = PED_ARRESTED; + ped->SetPedState(PED_ARRESTED); ped->bGonnaKillTheCarJacker = false; if (veh) { veh->m_nNumGettingIn = 0; @@ -2639,7 +2628,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) } return; } - if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF + if (ped->IsPlayer() && ped->m_vehDoor == CAR_DOOR_LF && (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f) && veh->IsCar()) { if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) @@ -2652,7 +2641,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) bool isBus = !!veh->bIsBus; bool isLow = !!veh->bLowVehicle; eDoors enterDoor; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: isVan = false; enterDoor = DOOR_FRONT_RIGHT; @@ -2693,7 +2682,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400; return; } - if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) { + if (driver != ped && ped->m_vehDoor != CAR_DOOR_LF) { if (!driver->IsPlayer()) { driver->bUsePedNodeSeek = true; driver->m_pLastPathNode = nil; @@ -2728,18 +2717,18 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) AnimationId animToPlay; if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (isVan) { - animToPlay = ANIM_VAN_CLOSE; + animToPlay = ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS; } else if (isLow) { - animToPlay = ANIM_CAR_CLOSEDOOR_LOW_RHS; + animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LO_RHS; } else { - animToPlay = ANIM_CAR_CLOSEDOOR_RHS; + animToPlay = ANIM_STD_CAR_CLOSE_DOOR_RHS; } } else if (isVan) { - animToPlay = ANIM_VAN_CLOSE_L; + animToPlay = ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS; } else if (isLow) { - animToPlay = ANIM_CAR_CLOSEDOOR_LOW_LHS; + animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LO_LHS; } else { - animToPlay = ANIM_CAR_CLOSEDOOR_LHS; + animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LHS; } ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped); @@ -2760,10 +2749,10 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) bool isLow = !!veh->bLowVehicle; if (!veh->bIsBus) - veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_CAR_CLOSE_DOOR_LHS, 1.0f); eDoors door; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break; case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break; case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break; @@ -2776,7 +2765,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus) { PedSetInCarCB(nil, ped); - } else if (ped->m_vehEnterType == CAR_DOOR_RF + } else if (ped->m_vehDoor == CAR_DOOR_RF && (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF || (veh->pDriver != nil && (veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR @@ -2807,9 +2796,9 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) animAssoc->blendDelta = -1000.0f; if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSHUFFLE_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SHUFFLE_LO_RHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SHUFFLE_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SHUFFLE_RHS); ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped); } @@ -2913,7 +2902,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f); veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f); if (!veh->bIsBus) - veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_GETOUT_LHS, 1.0f); /* // Duplicate and only in PC for some reason @@ -2923,7 +2912,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) } */ eDoors door; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break; @@ -2990,22 +2979,28 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) } if (ped->bFleeAfterExitingCar || ped->bGonnaKillTheCarJacker) { - // POTENTIAL BUG? Why DOOR_FRONT_LEFT instead of door variable? or vice versa? +#ifdef FIX_BUGS + if (!veh->IsDoorMissing(door)) + ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING); + PedSetOutCarCB(nil, ped); + return; +#else if (!veh->IsDoorMissing(door)) ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); +#endif } else { switch (door) { case DOOR_FRONT_LEFT: - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_LHS); break; case DOOR_FRONT_RIGHT: - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_RHS); break; case DOOR_REAR_LEFT: - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_LHS); break; case DOOR_REAR_RIGHT: - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_RHS); break; default: break; @@ -3021,6 +3016,7 @@ void CPed::LineUpPedWithCar(PedLineUpPhase phase) { bool vehIsUpsideDown = false; + bool stillGettingInOut = false; int vehAnim; float seatPosMult = 0.0f; float currentZ; @@ -3030,19 +3026,19 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) return; if (!bChangedSeat && phase != LINE_UP_TO_CAR_2) { - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT)) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT)) { SetPedPositionInCar(); return; } - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT)) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO)) { SetPedPositionInCar(); return; } - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP)) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P)) { SetPedPositionInCar(); return; } - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO)) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P_LO)) { SetPedPositionInCar(); return; } @@ -3057,7 +3053,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (veh->GetUp().z <= -0.8f) vehIsUpsideDown = true; - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) { + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { if (vehIsUpsideDown) { m_fRotationDest = -PI + veh->GetForward().Heading(); } else if (veh->bIsBus) { @@ -3065,7 +3061,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } else { m_fRotationDest = veh->GetForward().Heading(); } - } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { + } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { if (vehIsUpsideDown) { m_fRotationDest = veh->GetForward().Heading(); } else if (veh->bIsBus) { @@ -3097,22 +3093,22 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) vehAnim = m_pVehicleAnim->animId; switch (vehAnim) { - case ANIM_CAR_JACKED_RHS: - case ANIM_CAR_LJACKED_RHS: - case ANIM_CAR_JACKED_LHS: - case ANIM_CAR_LJACKED_LHS: - case ANIM_VAN_GETIN_L: - case ANIM_VAN_GETIN: + case ANIM_STD_JACKEDCAR_RHS: + case ANIM_STD_JACKEDCAR_LO_RHS: + case ANIM_STD_JACKEDCAR_LHS: + case ANIM_STD_JACKEDCAR_LO_LHS: + case ANIM_STD_VAN_GET_IN_REAR_LHS: + case ANIM_STD_VAN_GET_IN_REAR_RHS: #ifdef VC_PED_PORTS multExtractedFromAnim = true; zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f); // fall through #endif - case ANIM_CAR_QJACKED: - case ANIM_CAR_GETOUT_LHS: - case ANIM_CAR_GETOUT_LOW_LHS: - case ANIM_CAR_GETOUT_RHS: - case ANIM_CAR_GETOUT_LOW_RHS: + case ANIM_STD_QUICKJACKED: + case ANIM_STD_GETOUT_LHS: + case ANIM_STD_GETOUT_LO_LHS: + case ANIM_STD_GETOUT_RHS: + case ANIM_STD_GETOUT_LO_RHS: #ifdef VC_PED_PORTS if (!multExtractedFromAnim) { multExtractedFromAnim = true; @@ -3120,14 +3116,14 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } // fall through #endif - case ANIM_CAR_CRAWLOUT_RHS: - case ANIM_CAR_CRAWLOUT_RHS2: - case ANIM_VAN_GETOUT_L: - case ANIM_VAN_GETOUT: + case ANIM_STD_CRAWLOUT_LHS: + case ANIM_STD_CRAWLOUT_RHS: + case ANIM_STD_VAN_GET_OUT_REAR_LHS: + case ANIM_STD_VAN_GET_OUT_REAR_RHS: seatPosMult = m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength; break; - case ANIM_CAR_GETIN_RHS: - case ANIM_CAR_GETIN_LHS: + case ANIM_STD_CAR_GET_IN_RHS: + case ANIM_STD_CAR_GET_IN_LHS: #ifdef VC_PED_PORTS if (veh && veh->IsCar() && veh->bIsBus) { multExtractedFromAnimBus = true; @@ -3135,27 +3131,27 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } // fall through #endif - case ANIM_CAR_QJACK: - case ANIM_CAR_GETIN_LOW_LHS: - case ANIM_CAR_GETIN_LOW_RHS: - case ANIM_DRIVE_BOAT: + case ANIM_STD_QUICKJACK: + case ANIM_STD_CAR_GET_IN_LO_LHS: + case ANIM_STD_CAR_GET_IN_LO_RHS: + case ANIM_STD_BOAT_DRIVE: seatPosMult = m_pVehicleAnim->GetTimeLeft() / m_pVehicleAnim->hierarchy->totalLength; break; - case ANIM_CAR_CLOSEDOOR_LHS: - case ANIM_CAR_CLOSEDOOR_LOW_LHS: - case ANIM_CAR_CLOSEDOOR_RHS: - case ANIM_CAR_CLOSEDOOR_LOW_RHS: - case ANIM_CAR_SHUFFLE_RHS: - case ANIM_CAR_LSHUFFLE_RHS: + case ANIM_STD_CAR_CLOSE_DOOR_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS: + case ANIM_STD_CAR_CLOSE_DOOR_RHS: + case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS: + case ANIM_STD_CAR_SHUFFLE_RHS: + case ANIM_STD_CAR_SHUFFLE_LO_RHS: seatPosMult = 0.0f; break; - case ANIM_CAR_CLOSE_LHS: - case ANIM_CAR_CLOSE_RHS: - case ANIM_COACH_OPEN_L: - case ANIM_COACH_OPEN_R: - case ANIM_COACH_IN_L: - case ANIM_COACH_IN_R: - case ANIM_COACH_OUT_L: + case ANIM_STD_CAR_CLOSE_LHS: + case ANIM_STD_CAR_CLOSE_RHS: + case ANIM_STD_COACH_OPEN_LHS: + case ANIM_STD_COACH_OPEN_RHS: + case ANIM_STD_COACH_GET_IN_LHS: + case ANIM_STD_COACH_GET_IN_RHS: + case ANIM_STD_COACH_GET_OUT_LHS: seatPosMult = 1.0f; break; default: @@ -3168,7 +3164,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (phase == LINE_UP_TO_CAR_2) { neededPos = GetPosition(); } else { - neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult); + neededPos = GetPositionToOpenCarDoor(veh, m_vehDoor, seatPosMult); } CVector autoZPos = neededPos; @@ -3207,11 +3203,11 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } else { #endif currentZ = GetPosition().z; - if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) { + if (m_pVehicleAnim && vehAnim != ANIM_STD_VAN_GET_IN_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS && vehAnim != ANIM_STD_VAN_GET_IN_REAR_RHS) { neededPos.z = autoZPos.z; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - } else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) { - adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); + } else if (neededPos.z < currentZ && m_pVehicleAnim && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS) { + adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep); @@ -3231,9 +3227,9 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } else { #endif if (m_pVehicleAnim && - (vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS - || vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) { - adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); + (vehAnim == ANIM_STD_CAR_GET_IN_RHS || vehAnim == ANIM_STD_CAR_GET_IN_LO_RHS || vehAnim == ANIM_STD_CAR_GET_IN_LHS || vehAnim == ANIM_STD_CAR_GET_IN_LO_LHS + || vehAnim == ANIM_STD_QUICKJACK || vehAnim == ANIM_STD_VAN_GET_IN_REAR_LHS || vehAnim == ANIM_STD_VAN_GET_IN_REAR_RHS)) { + adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ; @@ -3247,7 +3243,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } } - bool stillGettingInOut = false; if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer) stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || bOnBoat; @@ -3278,7 +3273,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) SetHeading(m_fRotationCur); } else { CMatrix vehDoorMat(veh->GetMatrix()); - vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f)); + vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehDoor, 0.0f)); // VC couch anims are inverted, so they're fixing it here. GetMatrix() = vehDoorMat; } @@ -3295,7 +3290,7 @@ CPed::SetCarJack(CVehicle* car) if (car->IsBoat()) return; - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_DOOR_RF: doorFlag = CAR_DOOR_FLAG_RF; door = DOOR_FRONT_RIGHT; @@ -3334,7 +3329,7 @@ CPed::SetCarJack(CVehicle* car) if (m_nPedState != PED_CARJACK && !m_pVehicleAnim) if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door))) if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags)) - SetCarJack_AllClear(car, m_vehEnterType, doorFlag); + SetCarJack_AllClear(car, m_vehDoor, doorFlag); } void @@ -3346,7 +3341,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pSeekTarget = car; m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget); - m_nPedState = PED_CARJACK; + SetPedState(PED_CARJACK); car->bIsBeingCarJacked = true; m_pMyVehicle = (CVehicle*)m_pSeekTarget; m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle); @@ -3354,7 +3349,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) Say(m_nPedType == PEDTYPE_COP ? SOUND_PED_ARREST_COP : SOUND_PED_CAR_JACKING); CVector carEnterPos; - carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType); + carEnterPos = GetPositionToOpenCarDoor(car, m_vehDoor); car->m_nGettingInFlags |= doorFlag; m_vecOffsetSeek = carEnterPos - GetPosition(); @@ -3362,10 +3357,10 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z); bUsesCollision = false; - if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f); + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_LHS : ANIM_STD_CAR_ALIGN_DOOR_LHS, 4.0f); else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_RHS : ANIM_STD_CAR_ALIGN_DOOR_RHS, 4.0f); m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); } @@ -3382,8 +3377,8 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) SetMoveState(PEDMOVE_STILL); m_pSeekTarget = veh; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); - m_vehEnterType = vehEnterType; - if (m_vehEnterType == CAR_DOOR_LF) { + m_vehDoor = vehEnterType; + if (m_vehDoor == CAR_DOOR_LF) { if (veh->pDriver && veh->pDriver->IsPlayer()) veh->SetStatus(STATUS_PLAYER_DISABLED); else @@ -3393,7 +3388,7 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) SetMoveState(PEDMOVE_NONE); LineUpPedWithCar(LINE_UP_TO_CAR_START); m_pVehicleAnim = nil; - m_nPedState = PED_DRAG_FROM_CAR; + SetPedState(PED_DRAG_FROM_CAR); bChangedSeat = false; bWillBeQuickJacked = quickJack; @@ -3401,7 +3396,7 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) Say(SOUND_PED_CAR_JACKED); SetRadioStation(); - veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType); + veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor); } void @@ -3413,32 +3408,32 @@ CPed::BeingDraggedFromCar(void) PedLineUpPhase lineUpType; if (!m_pVehicleAnim) { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT); if (!animAssoc) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO); if (!animAssoc) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P_LO); } } if (animAssoc) animAssoc->blendDelta = -1000.0f; - if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { if (bWillBeQuickJacked) { - enterAnim = ANIM_CAR_QJACKED; + enterAnim = ANIM_STD_QUICKJACKED; } else if (m_pMyVehicle->bLowVehicle) { - enterAnim = ANIM_CAR_LJACKED_LHS; + enterAnim = ANIM_STD_JACKEDCAR_LO_LHS; } else { - enterAnim = ANIM_CAR_JACKED_LHS; + enterAnim = ANIM_STD_JACKEDCAR_LHS; } - } else if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) { + } else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { if (m_pMyVehicle->bLowVehicle) - enterAnim = ANIM_CAR_LJACKED_RHS; + enterAnim = ANIM_STD_JACKEDCAR_LO_RHS; else - enterAnim = ANIM_CAR_JACKED_RHS; + enterAnim = ANIM_STD_JACKEDCAR_RHS; } else dontRunAnim = true; @@ -3459,7 +3454,7 @@ CPed::BeingDraggedFromCar(void) #ifdef VC_PED_PORTS if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { if (m_pMyVehicle) { - m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f); + m_pMyVehicle->ProcessOpenDoor(m_vehDoor, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f); } } #endif @@ -3474,7 +3469,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) } else { uint8 doorFlag; eDoors door; - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_DOOR_RF: doorFlag = CAR_DOOR_FLAG_RF; door = DOOR_FRONT_RIGHT; @@ -3501,7 +3496,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) || doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door)) SetMoveState(PEDMOVE_STILL); else - SetEnterCar_AllClear(car, m_vehEnterType, doorFlag); + SetEnterCar_AllClear(car, m_vehDoor, doorFlag); } } @@ -3517,9 +3512,9 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pSeekTarget = car; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); - m_vehEnterType = doorNode; - m_nPedState = PED_ENTER_CAR; - if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) { + m_vehDoor = doorNode; + SetPedState(PED_ENTER_CAR); + if (m_vehDoor == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) { car->bIsBeingCarJacked = true; } @@ -3527,7 +3522,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle); ((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++; bUsesCollision = false; - CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehEnterType); + CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehDoor); // Because buses have stairs if (!m_pMyVehicle->bIsBus) @@ -3539,16 +3534,16 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) #ifdef VC_PED_PORTS // VC checks for handling flag, but we can't do that if(car->GetModelIndex() == MI_SPEEDER) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f); PedSetInCarCB(nil, this); bVehExitWillBeInstant = true; #else #ifndef FIX_BUGS - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f); #else m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); #endif @@ -3559,16 +3554,16 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) CWaterLevel::AllocateBoatWakeArray(); } else { if (zDiff > 4.4f) { - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f); + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGNHI_DOOR_RHS, 4.0f); else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGNHI_DOOR_LHS, 4.0f); } else { - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f); + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGN_DOOR_RHS, 4.0f); else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGN_DOOR_LHS, 4.0f); } m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); car->AutoPilot.m_nCruiseSpeed = 0; @@ -3582,18 +3577,18 @@ CPed::EnterCar(void) CVehicle *veh = (CVehicle*)m_pSeekTarget; // Not used. - // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType); + // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehDoor); if (veh->CanPedOpenLocks(this)) { - if (m_vehEnterType && m_pVehicleAnim) { - veh->ProcessOpenDoor(m_vehEnterType, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime); + if (m_vehDoor && m_pVehicleAnim) { + veh->ProcessOpenDoor(m_vehDoor, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime); } } bIsInTheAir = false; LineUpPedWithCar(LINE_UP_TO_CAR_START); } else { QuitEnteringCar(); - SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); } } @@ -3606,8 +3601,8 @@ CPed::QuitEnteringCar(void) RestartNonPartialAnims(); - if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE)) - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE)) + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f); if (veh) { if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_nPedState == PED_CARJACK) @@ -3621,7 +3616,7 @@ CPed::QuitEnteringCar(void) RestorePreviousObjective(); #endif - veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehEnterType); + veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehDoor); } bUsesCollision = true; @@ -3680,16 +3675,16 @@ void CPed::SetExitBoat(CVehicle *boat) { #ifndef VC_PED_PORTS - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); CVector firstPos = GetPosition(); - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f); if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) { - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_LHS, 8.0f); m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); - m_vehEnterType = CAR_DOOR_RF; - m_nPedState = PED_EXIT_CAR; + m_vehDoor = CAR_DOOR_RF; + SetPedState(PED_EXIT_CAR); } else { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; m_pCurSurface = boat; @@ -3700,7 +3695,7 @@ CPed::SetExitBoat(CVehicle *boat) m_vecMoveSpeed = boat->m_vecMoveSpeed; bTryingToReachDryLand = true; #else - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); CVector newPos = GetPosition(); RemoveInCarAnims(); CColModel* boatCol = boat->GetColModel(); @@ -3708,7 +3703,7 @@ CPed::SetExitBoat(CVehicle *boat) newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z }; newPos = boat->GetMatrix() * newPos; newPos.z += 1.0f; - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; m_pCurSurface = boat; @@ -3719,7 +3714,7 @@ CPed::SetExitBoat(CVehicle *boat) if (boat->m_modelIndex == MI_SKIMMER) newPos.z += 2.0f */ - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; m_pCurSurface = boat; @@ -3731,7 +3726,7 @@ CPed::SetExitBoat(CVehicle *boat) newPos.z = FEET_OFFSET + foundCol.point.z; /* // VC specific } else { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; SetMoveState(PEDMOVE_STILL); @@ -3926,12 +3921,12 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) bUsesCollision = false; m_pSeekTarget = veh; m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); - m_vehEnterType = optedDoorNode; - m_nPedState = PED_EXIT_CAR; + m_vehDoor = optedDoorNode; + SetPedState(PED_EXIT_CAR); if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL) m_pVehicleAnim->blendDelta = -1000.0f; SetMoveState(PEDMOVE_NONE); - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f); RemoveInCarAnims(); veh->AutoPilot.m_nCruiseSpeed = 0; if (teleportNeeded) { @@ -3968,15 +3963,15 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) if (veh->GetModelIndex() == MI_YARDIE) addDoorSmoke = true; - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_DOOR_RF: if (veh->bIsBus) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_GET_OUT_LHS); } else { if (isLow) - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_RHS); else - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_RHS); if (addDoorSmoke) AddYardieDoorSmoke(veh, CAR_DOOR_RF); @@ -3984,21 +3979,21 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) break; case CAR_DOOR_RR: if (veh->bIsVan) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_GET_OUT_REAR_RHS); } else if (isLow) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_RHS); } else { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_RHS); } break; case CAR_DOOR_LF: if (veh->bIsBus) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_GET_OUT_LHS); } else { if (isLow) - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_LHS); else - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LHS); if (addDoorSmoke) AddYardieDoorSmoke(veh, CAR_DOOR_LF); @@ -4006,18 +4001,18 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) break; case CAR_DOOR_LR: if (veh->bIsVan) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT_L); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_GET_OUT_REAR_LHS); } else if (isLow) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_LHS); } else { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LHS); } break; default: break; } if (!bBusJacked) { - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_DOOR_RF: veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF; break; @@ -4036,10 +4031,10 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this); } else { - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2); - } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS); + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_RHS); + } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_LHS); } m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); } @@ -4067,12 +4062,12 @@ CPed::ExitCar(void) AnimationId exitAnim = (AnimationId) m_pVehicleAnim->animId; float animTime = m_pVehicleAnim->currentTime; - m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime); + m_pMyVehicle->ProcessOpenDoor(m_vehDoor, exitAnim, animTime); if (m_pSeekTarget) { // Car is upside down if (m_pMyVehicle->GetUp().z > -0.8f) { - if (exitAnim == ANIM_CAR_CLOSE_RHS || exitAnim == ANIM_CAR_CLOSE_LHS || animTime > 0.3f) + if (exitAnim == ANIM_STD_CAR_CLOSE_RHS || exitAnim == ANIM_STD_CAR_CLOSE_LHS || animTime > 0.3f) LineUpPedWithCar(LINE_UP_TO_CAR_END); else LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START)); @@ -4091,7 +4086,7 @@ CPed::ExitCar(void) } } if (foundPed && animTime > 0.4f && foundPed->IsPedInControl()) - foundPed->SetFall(1000, ANIM_KO_SKID_FRONT, 1); + foundPed->SetFall(1000, ANIM_STD_HIGHIMPACT_FRONT, 1); } } @@ -4128,10 +4123,10 @@ void CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) { CVector *enterOffset = nil; - if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver - || m_vehEnterType == CAR_DOOR_RF && veh->pPassengers[0] - || m_vehEnterType == CAR_DOOR_LR && veh->pPassengers[1] - || m_vehEnterType == CAR_DOOR_RR && veh->pPassengers[2]) + if (m_vehDoor == CAR_DOOR_LF && veh->pDriver + || m_vehDoor == CAR_DOOR_RF && veh->pPassengers[0] + || m_vehDoor == CAR_DOOR_LR && veh->pPassengers[1] + || m_vehDoor == CAR_DOOR_RR && veh->pPassengers[2]) { enterOffset = &vecPedQuickDraggedOutCarAnimOffset; } @@ -4143,10 +4138,10 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) if ((lfPos - GetPosition()).MagnitudeSqr2D() < (rfPos - GetPosition()).MagnitudeSqr2D()) { if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; posToOpen = lfPos; } else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; posToOpen = rfPos; } } else { @@ -4159,14 +4154,14 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) || (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; posToOpen = lfPos; } else { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; posToOpen = rfPos; } } else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; posToOpen = lfPos; } } @@ -4182,7 +4177,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) switch (veh->GetModelIndex()) { case MI_BUS: - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); return true; case MI_RHINO: @@ -4225,15 +4220,15 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) CVector2D nextToCompare = rfPosDist; posToOpen = rfPos; - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { - m_vehEnterType = CAR_DOOR_LR; + m_vehDoor = CAR_DOOR_LR; posToOpen = lrPos; nextToCompare = lrPosDist; } if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { - m_vehEnterType = CAR_DOOR_RR; + m_vehDoor = CAR_DOOR_RR; posToOpen = rrPos; } return canEnter; @@ -4253,7 +4248,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) { // FIX: If there were no translations on enter anims, there were overflows all over this function. - CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_JACKED_LHS)->hierarchy; + CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_JACKEDCAR_LHS)->hierarchy; CAnimBlendSequence *seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4265,7 +4260,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LHS)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4277,7 +4272,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4289,7 +4284,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_QJACKED)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_QUICKJACKED)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4301,7 +4296,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_VAN_GETIN_L)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_VAN_GET_IN_REAR_LHS)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4313,7 +4308,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_TRAIN_GETOUT)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4340,7 +4335,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void ped->bUsesCollision = true; ped->RestartNonPartialAnims(); draggedOutOffset = vecPedQuickDraggedOutCarAnimOffset; - if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR) + if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR) draggedOutOffset.x = -draggedOutOffset.x; finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition(); @@ -4353,7 +4348,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void ped->m_fRotationCur = ped->m_fRotationDest; ped->CalculateNewOrientation(); - if (!veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedQuickDraggedOutCarAnimOffset)) + if (!veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedQuickDraggedOutCarAnimOffset)) ped->PositionPedOutOfCollision(); } @@ -4430,7 +4425,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->RestartNonPartialAnims(); bool itsRearDoor = false; - if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR) + if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR) itsRearDoor = true; CMatrix pedMat(ped->GetMatrix()); @@ -4443,7 +4438,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); ped->SetPosition(posAfterBeingDragged); - if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) { + if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedDraggedOutCarAnimOffset)) { ped->PositionPedOutOfCollision(); } @@ -4475,7 +4470,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->bGonnaKillTheCarJacker = false; if (!ped->m_pedInObjective || !(CGeneral::GetRandomNumber() & 1)) { if (!driver || driver == ped || driver->IsPlayer() && CTheScripts::IsPlayerOnAMission()) { - ped->m_nPedState = PED_NONE; + ped->SetPedState(PED_NONE); ped->m_nLastPedState = PED_NONE; ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000); } else { @@ -4504,7 +4499,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) else #endif { - ped->m_nPedState = PED_NONE; + ped->SetPedState(PED_NONE); ped->m_nLastPedState = PED_NONE; ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000); } @@ -4521,7 +4516,7 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos) CVehicleModelInfo* trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(train->m_modelIndex); CMatrix trainMat = CMatrix(train->GetMatrix()); - doorPos = trainModel->m_positions[m_vehEnterType]; + doorPos = trainModel->m_positions[m_vehDoor]; doorPos.x -= 1.5f; doorPos = Multiply3x3(trainMat, doorPos); doorPos += train->GetPosition(); @@ -4571,17 +4566,17 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos) if (distMidEntry < distLeftEntry) { if (distMidEntry < distRightEntry) { enterPos = midEntryPos; - m_vehEnterType = TRAIN_POS_MID_ENTRY; + m_vehDoor = TRAIN_POS_MID_ENTRY; } else { enterPos = rightEntryPos; - m_vehEnterType = TRAIN_POS_RIGHT_ENTRY; + m_vehDoor = TRAIN_POS_RIGHT_ENTRY; } } else if (distRightEntry < distLeftEntry) { enterPos = rightEntryPos; - m_vehEnterType = TRAIN_POS_RIGHT_ENTRY; + m_vehDoor = TRAIN_POS_RIGHT_ENTRY; } else { enterPos = leftEntryPos; - m_vehEnterType = TRAIN_POS_LEFT_ENTRY; + m_vehDoor = TRAIN_POS_LEFT_ENTRY; } return 1; @@ -4597,7 +4592,7 @@ CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg) return; ped->bInVehicle = true; - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); ped->RestorePreviousObjective(); ped->SetMoveState(PEDMOVE_STILL); veh->AddPassenger(ped); @@ -4618,8 +4613,8 @@ CPed::SetEnterTrain(CVehicle *train, uint32 unused) m_pMyVehicle = train; m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); - m_nPedState = PED_ENTER_TRAIN; - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f); + SetPedState(PED_ENTER_TRAIN); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TRAIN_GETIN, 4.0f); m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this); bUsesCollision = false; LineUpPedWithTrain(); @@ -4692,8 +4687,8 @@ CPed::SetExitTrain(CVehicle* train) CVector exitPos; GetNearestTrainPedPosition(train, exitPos); */ - m_nPedState = PED_EXIT_TRAIN; - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f); + SetPedState(PED_EXIT_TRAIN); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TRAIN_GETOUT, 4.0f); m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this); bUsesCollision = false; LineUpPedWithTrain(); @@ -4718,7 +4713,7 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg) ped->bUsesCollision = true; ped->m_pVehicleAnim = nil; ped->bInVehicle = false; - ped->m_nPedState = PED_IDLE; + ped->SetPedState(PED_IDLE); ped->RestorePreviousObjective(); ped->SetMoveState(PEDMOVE_STILL); @@ -4781,7 +4776,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker) if (nearVehDriver && nearVehDriver != this && nearVehDriver->m_nPedType == m_nPedType) { if (nearVeh->IsVehicleNormal() && nearVeh->IsCar()) { - nearVeh->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * nearVeh->pHandling->Transmission.fUnkMaxVelocity * 0.8f; + nearVeh->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * nearVeh->pHandling->Transmission.fMaxCruiseVelocity * 0.8f; nearVeh->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY; nearVeh->SetStatus(STATUS_PHYSICS); nearVeh->AutoPilot.m_nTempAction = TEMPACT_NONE; @@ -5065,16 +5060,16 @@ CPed::SetDuck(uint32 time) return; if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) { - CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW); + CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW); if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_LOW, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_LOW, 4.0f); bIsDucking = true; m_duckTimer = CTimer::GetTimeInMilliseconds() + time; } } else { - CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); + CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_DOWN, 4.0f); bIsDucking = true; m_duckTimer = CTimer::GetTimeInMilliseconds() + time; } @@ -5091,9 +5086,9 @@ CPed::Duck(void) void CPed::ClearDuck(void) { - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); if (!animAssoc) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW); if (!animAssoc) { bIsDucking = false; @@ -5107,9 +5102,9 @@ CPed::ClearDuck(void) if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN) return; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RBLOCK_CSHOOT); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RBLOCK_SHOOT); if (!animAssoc || animAssoc->blendDelta < 0.0f) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_RBLOCK_SHOOT, 4.0f); } } @@ -5159,9 +5154,9 @@ CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg) animAssoc->blendDelta = -1000.0f; if (veh->bLowVehicle) { - veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR_LOW, 1.0f); + veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, 1.0f); } else { - veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, 1.0f); + veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, 1.0f); } veh->m_nGettingOutFlags &= ~CAR_DOOR_FLAG_LF; @@ -5186,7 +5181,7 @@ CPed::SetSeekBoatPosition(CVehicle *boat) m_pMyVehicle = boat; m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); m_distanceToCountSeekDone = 0.5f; - m_nPedState = PED_SEEK_IN_BOAT; + SetPedState(PED_SEEK_IN_BOAT); } void @@ -5203,7 +5198,7 @@ CPed::SeekBoatPosition(void) m_vecSeekPos = boatMat * enterOffset; if (Seek()) { // We arrived to the boat - m_vehEnterType = 0; + m_vehDoor = 0; SetEnterCar(m_carInObjective, 0); } } else @@ -5240,40 +5235,40 @@ CPed::RemoveInCarAnims(void) CAnimBlendAssociation *animAssoc; if (m_pMyVehicle && m_pMyVehicle->bLowVehicle) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT_LO); if (animAssoc) animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT_LO); if (animAssoc) animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); if (animAssoc) animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); if (animAssoc) animAssoc->blendDelta = -1000.0f; } else { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT); if (animAssoc) animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT); if (animAssoc) animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); if (animAssoc) animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); if (animAssoc) animAssoc->blendDelta = -1000.0f; } #ifdef VC_PED_PORTS - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_BOAT_DRIVE); if (animAssoc) animAssoc->blendDelta = -1000.0f; #endif - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_LOOKBEHIND); if (animAssoc) animAssoc->blendDelta = -1000.0f; } diff --git a/src/peds/PedChat.cpp b/src/peds/PedChat.cpp index 81e295c6..907f5756 100644 --- a/src/peds/PedChat.cpp +++ b/src/peds/PedChat.cpp @@ -59,7 +59,7 @@ CPed::ServiceTalking(void) if (bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD) return; - if (!CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber")) + if (!CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetModelName(), "bomber")) m_queuedSound = SOUND_PED_BOMBER; else if (m_nPedState == PED_ON_FIRE) m_queuedSound = SOUND_PED_BURNING; diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp index 21310aaa..c03d492a 100644 --- a/src/peds/PedFight.cpp +++ b/src/peds/PedFight.cpp @@ -29,30 +29,30 @@ RpClump *flyingClumpTemp; // This is beta fistfite.dat array. Not used anymore since they're being fetched from fistfite.dat. FightMove tFightMoves[NUM_FIGHTMOVES] = { - {NUM_ANIMS, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_PUNCH_R, 0.2f, 8.0f / 30.0f, 0.0f, 0.3f, HITLEVEL_HIGH, 1, 0}, - {ANIM_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_FIGHT_SH_F, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_FIGHT_KNEE, 4.0f / 30.0f, 0.2f, 0.0f, 0.6f, HITLEVEL_LOW, 2, 0}, - {ANIM_FIGHT_HEAD, 4.0f / 30.0f, 0.2f, 0.0f, 0.7f, HITLEVEL_HIGH, 3, 0}, - {ANIM_FIGHT_PUNCH, 4.0f / 30.0f, 7.0f / 30.0f, 10.0f / 30.0f, 0.4f, HITLEVEL_HIGH, 1, 0}, - {ANIM_FIGHT_LHOOK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_HIGH, 3, 0}, - {ANIM_FIGHT_KICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 2, 0}, - {ANIM_FIGHT_LONGKICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 4, 0}, - {ANIM_FIGHT_ROUNDHOUSE, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.6f, HITLEVEL_MEDIUM, 4, 0}, - {ANIM_FIGHT_BODYBLOW, 5.0f / 30.0f, 7.0f / 30.0f, 0.0f, 0.35f, HITLEVEL_LOW, 2, 0}, - {ANIM_KICK_FLOOR, 10.0f / 30.0f, 14.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_GROUND, 1, 0}, - {ANIM_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_FLOOR_HIT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_NUM, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_PUNCH, 0.2f, 8.0f / 30.0f, 0.0f, 0.3f, HITLEVEL_HIGH, 1, 0}, + {ANIM_STD_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_FIGHT_SHUFFLE_F, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_FIGHT_KNEE, 4.0f / 30.0f, 0.2f, 0.0f, 0.6f, HITLEVEL_LOW, 2, 0}, + {ANIM_STD_FIGHT_HEAD, 4.0f / 30.0f, 0.2f, 0.0f, 0.7f, HITLEVEL_HIGH, 3, 0}, + {ANIM_STD_FIGHT_PUNCH, 4.0f / 30.0f, 7.0f / 30.0f, 10.0f / 30.0f, 0.4f, HITLEVEL_HIGH, 1, 0}, + {ANIM_STD_FIGHT_LHOOK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_HIGH, 3, 0}, + {ANIM_STD_FIGHT_KICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 2, 0}, + {ANIM_STD_FIGHT_LONGKICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 4, 0}, + {ANIM_STD_FIGHT_ROUNDHOUSE, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.6f, HITLEVEL_MEDIUM, 4, 0}, + {ANIM_STD_FIGHT_BODYBLOW, 5.0f / 30.0f, 7.0f / 30.0f, 0.0f, 0.35f, HITLEVEL_LOW, 2, 0}, + {ANIM_STD_KICKGROUND, 10.0f / 30.0f, 14.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_GROUND, 1, 0}, + {ANIM_STD_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_FLOOR, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, + {ANIM_STD_FIGHT_2IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, }; static PedOnGroundState @@ -164,7 +164,7 @@ CPed::SetPointGunAt(CEntity *to) if (m_nPedState != PED_ATTACK) SetStoredState(); - m_nPedState = PED_AIM_GUN; + SetPedState(PED_AIM_GUN); bIsPointingGunAt = true; CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); SetMoveState(PEDMOVE_NONE); @@ -201,7 +201,7 @@ CPed::PointGunAt(void) weaponAssoc->SetCurrentTime(weaponInfo->m_fAnimLoopStart); weaponAssoc->flags &= ~ASSOC_RUNNING; - if (weaponInfo->m_bCanAimWithArm) + if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; @@ -222,7 +222,7 @@ CPed::ClearPointGunAt(void) RestorePreviousState(); #else if (m_nPedState == PED_AIM_GUN || m_nPedState == PED_ATTACK) { - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); RestorePreviousState(); } #endif @@ -247,7 +247,7 @@ CPed::SetAttack(CEntity *victim) if (victim && victim->IsPed()) victimPed = (CPed*)victim; - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_BIGGUN); if (animAssoc) { animAssoc->blendDelta = -1000.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -256,12 +256,12 @@ CPed::SetAttack(CEntity *victim) if (m_attackTimer > CTimer::GetTimeInMilliseconds() || m_nWaitState == WAITSTATE_SURPRISE) return; - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HGUN_RELOAD)) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HGUN_RELOAD)) { bIsAttacking = false; return; } - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD)) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_AK_RELOAD)) { if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected) bIsAttacking = false; else @@ -281,7 +281,7 @@ CPed::SetAttack(CEntity *victim) (m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS))) { if (m_nPedState != PED_ATTACK) { - m_nPedState = PED_ATTACK; + SetPedState(PED_ATTACK); bIsAttacking = false; animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, 8.0f); animAssoc->SetRun(); @@ -300,7 +300,7 @@ CPed::SetAttack(CEntity *victim) if (m_pSeekTarget) m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); - if (curWeapon->m_bCanAim) { + if (curWeapon->IsFlagSet(WEAPONFLAG_CANAIM)) { CVector aimPos = GetRight() * 0.1f + GetForward() * 0.2f + GetPosition(); CEntity *obstacle = CWorld::TestSphereAgainstWorld(aimPos, 0.2f, nil, true, false, false, true, false, false); if (obstacle) @@ -329,7 +329,7 @@ CPed::SetAttack(CEntity *victim) if (IsPlayer()) CPad::GetPad(0)->ResetAverageWeapon(); - PointBlankNecessity pointBlankStatus; + uint8 pointBlankStatus; if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT @@ -342,16 +342,16 @@ CPed::SetAttack(CEntity *victim) if (pointBlankStatus == POINT_BLANK_FOR_WANTED_PED || !victimPed) StartFightAttack(200); } else { - if (!curWeapon->m_bCanAim) + if (!curWeapon->IsFlagSet(WEAPONFLAG_CANAIM)) m_pSeekTarget = nil; if (m_nPedState != PED_AIM_GUN) SetStoredState(); - m_nPedState = PED_ATTACK; + SetPedState(PED_ATTACK); SetMoveState(PEDMOVE_NONE); if (bCrouchWhenShooting) { - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_RBLOCK_SHOOT, 4.0f); } else { float animDelta = 8.0f; if (curWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE) @@ -417,8 +417,8 @@ CPed::ClearAttackByRemovingAnim(void) if (!weaponAssoc) { weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_Anim2ToPlay); - if (!weaponAssoc && weapon->m_bThrow) - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU); + if (!weaponAssoc && weapon->IsFlagSet(WEAPONFLAG_THROW)) + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_THROW_UNDER); if (!weaponAssoc) { ClearAttack(); @@ -440,27 +440,27 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) if (attackAssoc) { switch (attackAssoc->animId) { - case ANIM_WEAPON_START_THROW: + case ANIM_STD_START_THROW: // what?! if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) { attackAssoc->blendDelta = -1000.0f; - newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU); + newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_THROW_UNDER); } else { attackAssoc->blendDelta = -1000.0f; - newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROW); + newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_WEAPON_THROW); } newAnim->SetFinishCallback(FinishedAttackCB, ped); return; - case ANIM_FIGHT_PPUNCH: + case ANIM_STD_PARTIAL_PUNCH: attackAssoc->blendDelta = -8.0f; attackAssoc->flags |= ASSOC_DELETEFADEDOUT; ped->ClearAttack(); return; - case ANIM_WEAPON_THROW: - case ANIM_WEAPON_THROWU: + case ANIM_STD_WEAPON_THROW: + case ANIM_STD_THROW_UNDER: if (ped->GetWeapon()->m_nAmmoTotal > 0) { currentWeapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType); ped->AddWeaponModel(currentWeapon->m_nModelId); @@ -475,7 +475,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) ped->ClearAttack(); } -PointBlankNecessity +uint8 CPed::CheckForPointBlankPeds(CPed *pedToVerify) { float pbDistance = 1.1f; @@ -522,9 +522,7 @@ CPed::Attack(void) CAnimBlendAssociation *weaponAnimAssoc; int32 weaponAnim; float animStart; - eWeaponType ourWeaponType; float weaponAnimTime; - eWeaponFire ourWeaponFire; float animLoopEnd; CWeaponInfo *ourWeapon; bool attackShouldContinue; @@ -533,22 +531,20 @@ CPed::Attack(void) float delayBetweenAnimAndFire; CVector firePos; - ourWeaponType = GetWeapon()->m_eWeaponType; - ourWeapon = CWeaponInfo::GetWeaponInfo(ourWeaponType); - ourWeaponFire = ourWeapon->m_eWeaponFire; + ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ourWeapon->m_AnimToPlay); attackShouldContinue = bIsAttacking; reloadAnimAssoc = nil; - reloadAnim = NUM_ANIMS; + reloadAnim = ANIM_STD_NUM; delayBetweenAnimAndFire = ourWeapon->m_fAnimFrameFire; weaponAnim = ourWeapon->m_AnimToPlay; - if (weaponAnim == ANIM_WEAPON_HGUN_BODY) - reloadAnim = ANIM_HGUN_RELOAD; - else if (weaponAnim == ANIM_WEAPON_AK_BODY) - reloadAnim = ANIM_AK_RELOAD; + if (weaponAnim == ANIM_STD_WEAPON_HGUN_BODY) + reloadAnim = ANIM_STD_HGUN_RELOAD; + else if (weaponAnim == ANIM_STD_WEAPON_AK_BODY) + reloadAnim = ANIM_STD_AK_RELOAD; - if (reloadAnim != NUM_ANIMS) + if (reloadAnim != ANIM_STD_NUM) reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), reloadAnim); if (bIsDucking) @@ -569,15 +565,15 @@ CPed::Attack(void) delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire; // Long throw granade, molotov - if (!weaponAnimAssoc && ourWeapon->m_bThrow) { - weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU); + if (!weaponAnimAssoc && ourWeapon->IsFlagSet(WEAPONFLAG_THROW)) { + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_THROW_UNDER); delayBetweenAnimAndFire = 0.2f; } if (!weaponAnimAssoc) { if (attackShouldContinue) { - if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) { - if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { + if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) { + if (!CGame::nastyGame || ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f); } else { @@ -605,7 +601,7 @@ CPed::Attack(void) animStart = ourWeapon->m_fAnimLoopStart; weaponAnimTime = weaponAnimAssoc->currentTime; if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) { - if (ourWeapon->m_bCanAimWithArm) + if (ourWeapon->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; @@ -617,30 +613,30 @@ CPed::Attack(void) } else { firePos = ourWeapon->m_vecFireOffset; - if (ourWeaponType == WEAPONTYPE_BASEBALLBAT) { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) { if (weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay) firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f; firePos = GetMatrix() * firePos; - } else if (ourWeaponType != WEAPONTYPE_UNARMED) { - TransformToNode(firePos, weaponAnimAssoc->animId == ANIM_KICK_FLOOR ? PED_FOOTR : PED_HANDR); + } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { + TransformToNode(firePos, weaponAnimAssoc->animId == ANIM_STD_KICKGROUND ? PED_FOOTR : PED_HANDR); } else { firePos = GetMatrix() * firePos; } GetWeapon()->Fire(this, &firePos); - if (ourWeaponType == WEAPONTYPE_MOLOTOV || ourWeaponType == WEAPONTYPE_GRENADE) { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_MOLOTOV || GetWeapon()->m_eWeaponType == WEAPONTYPE_GRENADE) { RemoveWeaponModel(ourWeapon->m_nModelId); } - if (!GetWeapon()->m_nAmmoTotal && ourWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) { + if (!GetWeapon()->m_nAmmoTotal && ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) { SelectGunIfArmed(); } if (GetWeapon()->m_eWeaponState != WEAPONSTATE_MELEE_MADECONTACT) { // If reloading just began, start the animation // Last condition will always return true, even IDA hides it - if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != NUM_ANIMS /* && !reloadAnimAssoc*/) { + if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != ANIM_STD_NUM /* && !reloadAnimAssoc*/) { CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, reloadAnim, 8.0f); ClearLookFlag(); ClearAimFlag(); @@ -650,9 +646,9 @@ CPed::Attack(void) return; } } else { - if (weaponAnimAssoc->animId == ANIM_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_WEAPON_BAT_H) { + if (weaponAnimAssoc->animId == ANIM_STD_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_STD_WEAPON_BAT_H) { DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f); - } else if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH) { + } else if (weaponAnimAssoc->animId == ANIM_STD_PARTIAL_PUNCH) { DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f); } @@ -666,7 +662,7 @@ CPed::Attack(void) attackShouldContinue = false; } - if (ourWeaponType == WEAPONTYPE_SHOTGUN) { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) { weaponAnimTime = weaponAnimAssoc->currentTime; firePos = ourWeapon->m_vecFireOffset; @@ -692,7 +688,7 @@ CPed::Attack(void) if (IsPlayer()) { if (CPad::GetPad(0)->GetSprint()) { // animBreakout is a member of WeaponInfo in VC, so it's me that added the below line. - float animBreakOut = ((ourWeaponType == WEAPONTYPE_FLAMETHROWER || ourWeaponType == WEAPONTYPE_UZI || ourWeaponType == WEAPONTYPE_SHOTGUN) ? 25 / 30.0f : 99 / 30.0f); + float animBreakOut = ((GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI || GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) ? 25 / 30.0f : 99 / 30.0f); if (!attackShouldContinue && weaponAnimAssoc->currentTime > animBreakOut) { weaponAnimAssoc->blendDelta = -4.0f; FinishedAttackCB(nil, this); @@ -702,21 +698,21 @@ CPed::Attack(void) } #endif animLoopEnd = ourWeapon->m_fAnimLoopEnd; - if (ourWeaponFire == WEAPON_FIRE_MELEE && weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay) + if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE && weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay) animLoopEnd = 3.4f/6.0f; weaponAnimTime = weaponAnimAssoc->currentTime; // Anim loop end, either start the loop again or finish the attack - if (weaponAnimTime > animLoopEnd || !weaponAnimAssoc->IsRunning() && ourWeaponFire != WEAPON_FIRE_PROJECTILE) { + if (weaponAnimTime > animLoopEnd || !weaponAnimAssoc->IsRunning() && ourWeapon->m_eWeaponFire != WEAPON_FIRE_PROJECTILE) { if (weaponAnimTime - 2.0f * weaponAnimAssoc->timeStep <= animLoopEnd && (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer) && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) { weaponAnim = weaponAnimAssoc->animId; - if (ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { - if (weaponAnim != ourWeapon->m_Anim2ToPlay || weaponAnim == ANIM_RBLOCK_CSHOOT) { + if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { + if (weaponAnim != ourWeapon->m_Anim2ToPlay || weaponAnim == ANIM_STD_RBLOCK_SHOOT) { weaponAnimAssoc->Start(ourWeapon->m_fAnimLoopStart); } else { CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f); @@ -738,7 +734,7 @@ CPed::Attack(void) // Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading) if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep <= ourWeapon->m_fAnimLoopEnd) { - switch (ourWeaponType) { + switch (GetWeapon()->m_eWeaponType) { case WEAPONTYPE_UZI: DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f); break; @@ -754,7 +750,7 @@ CPed::Attack(void) } // Fun fact: removing this part leds to reloading flamethrower - if (ourWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) { weaponAnimAssoc->flags |= ASSOC_DELETEFADEDOUT; weaponAnimAssoc->flags &= ~ASSOC_RUNNING; weaponAnimAssoc->blendDelta = -4.0f; @@ -786,19 +782,19 @@ CPed::StartFightAttack(uint8 buttonPressure) RestoreHeadingRate(); } - m_nPedState = PED_FIGHT; + SetPedState(PED_FIGHT); m_fightButtonPressure = 0; RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT); - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK); if (animAssoc) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; animAssoc->blendDelta = -1000.0f; } - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); if (animAssoc) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -809,7 +805,7 @@ CPed::StartFightAttack(uint8 buttonPressure) SetMoveState(PEDMOVE_NONE); m_nStoredMoveState = PEDMOVE_NONE; - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE)->blendAmount = 1.0f; + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE)->blendAmount = 1.0f; CPed *pedOnGround = nil; if (IsPlayer() && CheckForPedsOnGroundToAttack(this, &pedOnGround) > PED_IN_FRONT_OF_ATTACKER) { @@ -849,7 +845,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) if (hitLevel == HITLEVEL_GROUND) { CAnimBlendAssociation *floorHitAssoc; if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) { - floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f); + floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f); } else { floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[FIGHTMOVE_HITONFLOOR].animId, 8.0f); } @@ -871,8 +867,8 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) } else if (m_nPedState == PED_FALL) { if (hitLevel == HITLEVEL_GROUND && !IsPedHeadAbovePos(-0.3f)) { CAnimBlendAssociation *floorHitAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL) ? - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f) : - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f) : + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f); if (floorHitAssoc) { floorHitAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; floorHitAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -891,16 +887,16 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) AnimationId shotAnim; switch (direction) { case 1: - shotAnim = ANIM_SHOT_LEFT_PARTIAL; + shotAnim = ANIM_STD_HITBYGUN_LEFT; break; case 2: - shotAnim = ANIM_SHOT_BACK_PARTIAL; + shotAnim = ANIM_STD_HITBYGUN_BACK; break; case 3: - shotAnim = ANIM_SHOT_RIGHT_PARTIAL; + shotAnim = ANIM_STD_HITBYGUN_RIGHT; break; default: - shotAnim = ANIM_SHOT_FRONT_PARTIAL; + shotAnim = ANIM_STD_HITBYGUN_FRONT; break; } CAnimBlendAssociation *shotAssoc = RpAnimBlendClumpGetAssociation(GetClump(), shotAnim); @@ -918,16 +914,16 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) #ifndef VC_PED_PORTS switch (direction) { case 1: - SetFall(500, ANIM_KO_SPIN_R, false); + SetFall(500, ANIM_STD_HIGHIMPACT_LEFT, false); break; case 2: - SetFall(500, ANIM_KO_SKID_BACK, false); + SetFall(500, ANIM_STD_HIGHIMPACT_BACK, false); break; case 3: - SetFall(500, ANIM_KO_SPIN_L, false); + SetFall(500, ANIM_STD_HIGHIMPACT_RIGHT, false); break; default: - SetFall(500, ANIM_KO_SHOT_STOM, false); + SetFall(500, ANIM_STD_KO_SHOT_STOMACH, false); break; } #else @@ -935,30 +931,30 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) AnimationId hitAnim; switch (direction) { case 1: - hitAnim = ANIM_KO_SPIN_R; + hitAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 2: if (CGeneral::GetRandomNumber() & 1) { fall = false; - hitAnim = ANIM_HIT_BACK; + hitAnim = ANIM_STD_HIT_BACK; } else { - hitAnim = ANIM_KO_SKID_BACK; + hitAnim = ANIM_STD_HIGHIMPACT_BACK; } break; case 3: - hitAnim = ANIM_KO_SPIN_L; + hitAnim = ANIM_STD_HIGHIMPACT_RIGHT; break; default: if (hitLevel == HITLEVEL_LOW) { - hitAnim = ANIM_KO_SHOT_STOM; + hitAnim = ANIM_STD_KO_SHOT_STOMACH; } else if (CGeneral::GetRandomNumber() & 1) { fall = false; - hitAnim = ANIM_HIT_WALK; + hitAnim = ANIM_STD_HIT_WALK; } else if (CGeneral::GetRandomNumber() & 1) { fall = false; - hitAnim = ANIM_HIT_HEAD; + hitAnim = ANIM_STD_HIT_HEAD; } else { - hitAnim = ANIM_KO_SHOT_FACE; + hitAnim = ANIM_STD_KO_SHOT_FACE; } break; } @@ -985,15 +981,15 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) case HITLEVEL_LOW: #ifndef VC_PED_PORTS if (direction == 2) { - SetFall(1000, ANIM_KO_SKID_BACK, false); + SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, false); return; } #else if (direction == 2 && (!IsPlayer() || ((CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f))) { - SetFall(1000, ANIM_KO_SKID_BACK, false); + SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, false); return; } else if (direction != 2 && !IsPlayer() && (CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f) { - SetFall(1000, ANIM_KO_SHOT_STOM, false); + SetFall(1000, ANIM_STD_KO_SHOT_STOMACH, false); return; } #endif @@ -1062,17 +1058,17 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) m_nWaitState = WAITSTATE_FALSE; RestoreHeadingRate(); } - m_nPedState = PED_FIGHT; + SetPedState(PED_FIGHT); m_fightButtonPressure = 0; RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT); - CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START); + CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK); if (walkStartAssoc) { walkStartAssoc->flags |= ASSOC_DELETEFADEDOUT; walkStartAssoc->blendDelta = -1000.0f; } - CAnimBlendAssociation *walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); + CAnimBlendAssociation *walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1); if (!walkStopAssoc) - walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R); + walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); if (walkStopAssoc) { walkStopAssoc->flags |= ASSOC_DELETEFADEDOUT; walkStopAssoc->blendDelta = -1000.0f; @@ -1080,7 +1076,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) } SetMoveState(PEDMOVE_NONE); m_nStoredMoveState = PEDMOVE_NONE; - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE)->blendAmount = 1.0f; + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE)->blendAmount = 1.0f; CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f); moveAssoc->SetFinishCallback(FinishFightMoveCB, this); m_fightState = FIGHTSTATE_NO_MOVE; @@ -1449,22 +1445,22 @@ CPed::EndFight(uint8 endType) m_curFightMove = FIGHTMOVE_NULL; RestorePreviousState(); - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); if (animAssoc) animAssoc->flags |= ASSOC_DELETEFADEDOUT; switch (endType) { case ENDFIGHT_NORMAL: - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f); - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT2_IDLE, 8.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_2IDLE, 8.0f); break; case ENDFIGHT_WITH_A_STEP: - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 1.0f); - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_WALK_START, 8.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_STARTWALK, 8.0f); break; case ENDFIGHT_FAST: - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f); - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT2_IDLE, 8.0f)->speed = 2.0f; + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_2IDLE, 8.0f)->speed = 2.0f; break; default: break; @@ -1660,7 +1656,7 @@ CPed::FightStrike(CVector &touchedNodePos) || GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && IsPlayer() || nearPed->m_pedStats->m_flags & STAT_ONE_HIT_KNOCKDOWN)) { - nearPed->SetFall(0, (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0); + nearPed->SetFall(0, (AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0); if (nearPed->m_nPedState == PED_FALL) nearPed->bIsStanding = false; } @@ -1690,7 +1686,7 @@ CPed::FightStrike(CVector &touchedNodePos) if (m_fightState == FIGHTSTATE_NO_MOVE) m_fightState = FIGHTSTATE_1; - m_vecHitLastPos = *touchedNodePos; + m_vecHitLastPos = touchedNodePos; return false; } @@ -1778,11 +1774,11 @@ CPed::LoadFightData(void) break; } - if (strncmp(animName, "null", 4) != 0) { + if (strcmp(animName, "null") != 0) { animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName); tFightMoves[moveId].animId = (AnimationId)animAssoc->animId; } else { - tFightMoves[moveId].animId = ANIM_WALK; + tFightMoves[moveId].animId = ANIM_STD_WALK; } moveId++; } @@ -1796,8 +1792,8 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount SetStoredState(); bFindNewNodeAfterStateRestore = false; - m_nPedState = PED_INVESTIGATE; - m_standardTimer = CTimer::GetTimeInMilliseconds() + time; + SetPedState(PED_INVESTIGATE); + m_chatTimer = CTimer::GetTimeInMilliseconds() + time; m_eventType = event; m_eventOrThreat = pos; m_distanceToCountSeekDone = distanceToCountDone; @@ -1806,7 +1802,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount if (m_eventType >= EVENT_ICECREAM) m_lookTimer = 0; else - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER, 4.0f); } @@ -1820,13 +1816,13 @@ CPed::InvestigateEvent(void) if (m_nWaitState == WAITSTATE_TURN180) return; - if (CTimer::GetTimeInMilliseconds() > m_standardTimer) { + if (CTimer::GetTimeInMilliseconds() > m_chatTimer) { - if (m_standardTimer) { + if (m_chatTimer) { if (m_eventType < EVENT_ASSAULT_NASTYWEAPON) SetWaitState(WAITSTATE_TURN180, nil); - m_standardTimer = 0; + m_chatTimer = 0; } else { ClearInvestigateEvent(); } @@ -1846,7 +1842,7 @@ CPed::InvestigateEvent(void) case EVENT_HIT_AND_RUN_COP: if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); if (animAssoc) { animAssoc->blendDelta = -8.0f; @@ -1858,7 +1854,7 @@ CPed::InvestigateEvent(void) } else if (CGeneral::GetRandomNumber() & 3) { ClearLookFlag(); - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); Say(SOUND_PED_CHAT_EVENT); @@ -1872,48 +1868,48 @@ CPed::InvestigateEvent(void) case EVENT_EXPLOSION: if (bHasACamera && CTimer::GetTimeInMilliseconds() > m_lookTimer) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CAM); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_CAM); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); - if (animAssoc && animAssoc->animId == ANIM_IDLE_CAM) { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); + if (animAssoc && animAssoc->animId == ANIM_STD_IDLE_CAM) { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); } else if (CGeneral::GetRandomNumber() & 3) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_CAM, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_CAM, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(2500, 5000)); Say(SOUND_PED_CHAT_EVENT); } else { - m_standardTimer = 0; + m_chatTimer = 0; } } else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH); - if (animAssoc && animAssoc->animId == ANIM_IDLE_STANCE) { + if (animAssoc && animAssoc->animId == ANIM_STD_IDLE) { if (CGeneral::GetRandomNumber() & 1) - animToPlay = ANIM_IDLE_HBHB; + animToPlay = ANIM_STD_IDLE_HBHB; else - animToPlay = ANIM_XPRESS_SCRATCH; + animToPlay = ANIM_STD_XPRESS_SCRATCH; CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(1500, 4000)); - } else if (animAssoc && animAssoc->animId == ANIM_IDLE_HBHB) { + } else if (animAssoc && animAssoc->animId == ANIM_STD_IDLE_HBHB) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; if (CGeneral::GetRandomNumber() & 1) { - animToPlay = ANIM_IDLE_STANCE; + animToPlay = ANIM_STD_IDLE; animGroup = m_animGroup; } else { - animToPlay = ANIM_XPRESS_SCRATCH; + animToPlay = ANIM_STD_XPRESS_SCRATCH; animGroup = ASSOCGRP_STD; } @@ -1922,10 +1918,10 @@ CPed::InvestigateEvent(void) } else { if (CGeneral::GetRandomNumber() & 1) { - animToPlay = ANIM_IDLE_STANCE; + animToPlay = ANIM_STD_IDLE; animGroup = m_animGroup; } else { - animToPlay = ANIM_IDLE_HBHB; + animToPlay = ANIM_STD_IDLE_HBHB; animGroup = ASSOCGRP_STD; } @@ -1942,26 +1938,26 @@ CPed::InvestigateEvent(void) if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { if (m_lookTimer) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; if (m_eventType == EVENT_ICECREAM) - animToPlay = ANIM_IDLE_CHAT; + animToPlay = ANIM_STD_CHAT; else - animToPlay = ANIM_XPRESS_SCRATCH; + animToPlay = ANIM_STD_XPRESS_SCRATCH; CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay,4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); } else { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; ClearInvestigateEvent(); } else { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -1970,7 +1966,7 @@ CPed::InvestigateEvent(void) } } } else { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 4.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); } } @@ -2013,19 +2009,19 @@ CPed::InvestigateEvent(void) void CPed::ClearInvestigateEvent(void) { - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; } if (m_eventType > EVENT_EXPLOSION) - m_standardTimer = CTimer::GetTimeInMilliseconds() + 15000; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 15000; bGonnaInvestigateEvent = false; m_pEventEntity = nil; @@ -2041,7 +2037,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi CPlayerPed *player = FindPlayerPed(); float dieDelta = 4.0f; float dieSpeed = 0.0f; - AnimationId dieAnim = ANIM_KO_SHOT_FRONT1; + AnimationId dieAnim = ANIM_STD_KO_FRONT; bool headShot = false; bool willLinger = false; int random; @@ -2073,14 +2069,14 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) { if (!IsPedHeadAbovePos(-0.3f)) { if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) - dieAnim = ANIM_FLOOR_HIT_F; + dieAnim = ANIM_STD_HIT_FLOOR_FRONT; else - dieAnim = ANIM_FLOOR_HIT; + dieAnim = ANIM_STD_HIT_FLOOR; dieDelta *= 2.0f; dieSpeed = 0.5f; detectDieAnim = false; } else if (m_nPedState == PED_FALL) { - dieAnim = NUM_ANIMS; + dieAnim = ANIM_STD_NUM; detectDieAnim = false; } } @@ -2092,28 +2088,28 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (m_nPedState == PED_FALL) { if (IsPedHeadAbovePos(-0.3f)) { - dieAnim = NUM_ANIMS; + dieAnim = ANIM_STD_NUM; } else { if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) - dieAnim = ANIM_FLOOR_HIT_F; + dieAnim = ANIM_STD_HIT_FLOOR_FRONT; else - dieAnim = ANIM_FLOOR_HIT; + dieAnim = ANIM_STD_HIT_FLOOR; dieDelta = dieDelta * 2.0f; dieSpeed = 0.5f; } } else { switch (direction) { case 0: - dieAnim = ANIM_KO_SKID_FRONT; + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; break; case 1: - dieAnim = ANIM_KO_SPIN_R; + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 2: - dieAnim = ANIM_KO_SKID_BACK; + dieAnim = ANIM_STD_HIGHIMPACT_BACK; break; case 3: - dieAnim = ANIM_KO_SPIN_L; + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; break; default: break; @@ -2126,28 +2122,28 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (m_nPedState == PED_FALL) { if (IsPedHeadAbovePos(-0.3f)) { - dieAnim = NUM_ANIMS; + dieAnim = ANIM_STD_NUM; } else { if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) - dieAnim = ANIM_FLOOR_HIT_F; + dieAnim = ANIM_STD_HIT_FLOOR_FRONT; else - dieAnim = ANIM_FLOOR_HIT; + dieAnim = ANIM_STD_HIT_FLOOR; dieDelta = dieDelta * 2.0f; dieSpeed = 0.5f; } } else { switch (direction) { case 0: - dieAnim = ANIM_KO_SKID_FRONT; + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; break; case 1: - dieAnim = ANIM_KO_SPIN_R; + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 2: - dieAnim = ANIM_KO_SKID_BACK; + dieAnim = ANIM_STD_HIGHIMPACT_BACK; break; case 3: - dieAnim = ANIM_KO_SPIN_L; + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; break; default: break; @@ -2187,56 +2183,56 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (method == WEAPONTYPE_SHOTGUN) { switch (direction) { case 0: - dieAnim = ANIM_KO_SKID_FRONT; + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; break; case 1: - dieAnim = ANIM_KO_SPIN_R; + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 2: - dieAnim = ANIM_KO_SKID_BACK; + dieAnim = ANIM_STD_HIGHIMPACT_BACK; break; case 3: - dieAnim = ANIM_KO_SPIN_L; + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; break; default: break; } } else - dieAnim = ANIM_KO_SHOT_FRONT1; + dieAnim = ANIM_STD_KO_FRONT; willLinger = false; } else { switch (pedPiece) { case PEDPIECE_TORSO: willLinger = false; - dieAnim = ANIM_KO_SHOT_FRONT1; + dieAnim = ANIM_STD_KO_FRONT; break; case PEDPIECE_MID: willLinger = false; - dieAnim = ANIM_KO_SHOT_STOM; + dieAnim = ANIM_STD_KO_SHOT_STOMACH; break; case PEDPIECE_LEFTARM: - dieAnim = ANIM_KO_SHOT_ARML; + dieAnim = ANIM_STD_KO_SHOT_ARM_L; RemoveBodyPart(PED_UPPERARML, direction); willLinger = true; break; case PEDPIECE_RIGHTARM: - dieAnim = ANIM_KO_SHOT_ARMR; + dieAnim = ANIM_STD_KO_SHOT_ARM_R; RemoveBodyPart(PED_UPPERARMR, direction); willLinger = true; break; case PEDPIECE_LEFTLEG: - dieAnim = ANIM_KO_SHOT_LEGL; + dieAnim = ANIM_STD_KO_SHOT_LEG_L; RemoveBodyPart(PED_UPPERLEGL, direction); willLinger = true; break; case PEDPIECE_RIGHTLEG: - dieAnim = ANIM_KO_SHOT_LEGR; + dieAnim = ANIM_STD_KO_SHOT_LEG_R; RemoveBodyPart(PED_UPPERLEGR, direction); willLinger = true; break; case PEDPIECE_HEAD: - dieAnim = ANIM_KO_SHOT_FACE; + dieAnim = ANIM_STD_KO_SHOT_FACE; RemoveBodyPart(PED_HEAD, direction); headShot = true; willLinger = true; @@ -2276,16 +2272,16 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi switch (direction) { case 0: - dieAnim = ANIM_KO_SKID_FRONT; + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; break; case 1: - dieAnim = ANIM_KO_SPIN_R; + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 2: - dieAnim = ANIM_KO_SKID_BACK; + dieAnim = ANIM_STD_HIGHIMPACT_BACK; break; case 3: - dieAnim = ANIM_KO_SPIN_L; + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; break; default: break; @@ -2295,7 +2291,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (bFireProof) return false; - dieAnim = ANIM_KO_SHOT_FRONT1; + dieAnim = ANIM_STD_KO_FRONT; break; case WEAPONTYPE_RAMMEDBYCAR: case WEAPONTYPE_RUNOVERBYCAR: @@ -2310,36 +2306,36 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (pedPiece == PEDPIECE_RIGHTARM && random > 1 || pedPiece == PEDPIECE_MID && random == 2) - dieAnim = ANIM_KO_SPIN_L; + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; else - dieAnim = ANIM_KO_SKID_FRONT; + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; } else - dieAnim = ANIM_KO_SPIN_R; + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 1: if (m_nPedState == PED_DIVE_AWAY) - dieAnim = ANIM_KD_LEFT; + dieAnim = ANIM_STD_SPINFORWARD_LEFT; else - dieAnim = ANIM_KO_SPIN_R; + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 2: if ((pedPiece != PEDPIECE_LEFTARM || random <= 1) && (pedPiece != PEDPIECE_MID || random != 1)) { if ((pedPiece != PEDPIECE_RIGHTARM || random <= 1) && (pedPiece != PEDPIECE_MID || random != 2)) { - dieAnim = ANIM_KO_SKID_BACK; + dieAnim = ANIM_STD_HIGHIMPACT_BACK; } else { - dieAnim = ANIM_KD_RIGHT; + dieAnim = ANIM_STD_SPINFORWARD_RIGHT; } } else - dieAnim = ANIM_KD_LEFT; + dieAnim = ANIM_STD_SPINFORWARD_LEFT; break; case 3: if (m_nPedState == PED_DIVE_AWAY) - dieAnim = ANIM_KD_RIGHT; + dieAnim = ANIM_STD_SPINFORWARD_RIGHT; else - dieAnim = ANIM_KO_SPIN_L; + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; break; default: break; @@ -2357,7 +2353,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } break; case WEAPONTYPE_DROWNING: - dieAnim = ANIM_DROWN; + dieAnim = ANIM_STD_DROWN; break; case WEAPONTYPE_FALL: if (bCollisionProof) @@ -2365,16 +2361,16 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi switch (direction) { case 0: - dieAnim = ANIM_KO_SKID_FRONT; + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; break; case 1: - dieAnim = ANIM_KO_SPIN_R; + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; break; case 2: - dieAnim = ANIM_KO_SKID_BACK; + dieAnim = ANIM_STD_HIGHIMPACT_BACK; break; case 3: - dieAnim = ANIM_KO_SPIN_L; + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; break; default: break; @@ -2464,7 +2460,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (player == this) m_pMyVehicle->SetStatus(STATUS_PLAYER_DISABLED); - SetDie(NUM_ANIMS, 4.0f, 0.0f); + SetDie(ANIM_STD_NUM, 4.0f, 0.0f); return true; } else { m_fHealth = 0.0f; @@ -2667,7 +2663,7 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) // BUG: This condition will always return true. Even fixing it won't work, because these states are unused. // if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) { - SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); // } bBodyPartJustCameOff = true; @@ -2891,7 +2887,7 @@ CPed::CollideWithPed(CPed *collideWith) } else { SetLookFlag(collideWith, false); TurnBody(); - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PARTIAL_PUNCH, 8.0f); animAssoc->flags |= ASSOC_FADEOUTWHENDONE; #ifdef VC_PED_PORTS m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000; @@ -2916,22 +2912,22 @@ CPed::CollideWithPed(CPed *collideWith) moveForce.z += 0.1f; ApplyMoveForce(moveForce); if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) - animToPlay = ANIM_HIT_LEFT; + animToPlay = ANIM_STD_HIT_LEFT; else - animToPlay = ANIM_SHOT_LEFT_PARTIAL; + animToPlay = ANIM_STD_HITBYGUN_LEFT; } else if (heLooksToUs) { CVector moveForce = GetRight() * -1.0f; moveForce.z += 0.1f; ApplyMoveForce(moveForce); if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) - animToPlay = ANIM_HIT_RIGHT; + animToPlay = ANIM_STD_HIT_RIGHT; else - animToPlay = ANIM_SHOT_RIGHT_PARTIAL; + animToPlay = ANIM_STD_HITBYGUN_RIGHT; } else { if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) - animToPlay = ANIM_HIT_BACK; + animToPlay = ANIM_STD_HIT_BACK; else - animToPlay = ANIM_SHOT_BACK_PARTIAL; + animToPlay = ANIM_STD_HITBYGUN_BACK; } if (collideWith->IsPedInControl() && CTimer::GetTimeInMilliseconds() > collideWith->m_nPedStateTimer) { @@ -2948,17 +2944,17 @@ CPed::CollideWithPed(CPed *collideWith) moveForce.z += 0.1f; ApplyMoveForce(moveForce); if (heLooksToUs) - animToPlay = ANIM_KO_SPIN_L; + animToPlay = ANIM_STD_HIGHIMPACT_RIGHT; else - animToPlay = ANIM_KD_RIGHT; + animToPlay = ANIM_STD_SPINFORWARD_RIGHT; } else { CVector moveForce = GetRight(); moveForce.z += 0.1f; ApplyMoveForce(moveForce); if (heLooksToUs) - animToPlay = ANIM_KO_SPIN_R; + animToPlay = ANIM_STD_HIGHIMPACT_LEFT; else - animToPlay = ANIM_KD_LEFT; + animToPlay = ANIM_STD_SPINFORWARD_LEFT; } if (m_nPedState == PED_ATTACK && collideWith->IsPedInControl()) @@ -3213,7 +3209,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) damage = 30.0f; InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection); - SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true); + SetFall(1000, (AnimationId)(fallDirection + ANIM_STD_HIGHIMPACT_FRONT), true); if (OnGround() && !m_pCollidingEntity && (!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) { diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index ebd41296..8bace9a0 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -137,28 +137,28 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change } void -CPedIK::GetComponentPosition(RwV3d *pos, uint32 node) +CPedIK::GetComponentPosition(RwV3d &pos, uint32 node) { RwFrame *f; RwMatrix *mat; #ifdef PED_SKIN if(IsClumpSkinned(m_ped->GetClump())){ - pos->x = 0.0f; - pos->y = 0.0f; - pos->z = 0.0f; + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = 0.0f; mat = GetComponentMatrix(m_ped, node); // could just copy the position out of the matrix... - RwV3dTransformPoints(pos, pos, 1, mat); + RwV3dTransformPoints(&pos, &pos, 1, mat); }else #endif { f = m_ped->m_pFrames[node]->frame; mat = RwFrameGetMatrix(f); - *pos = mat->pos; + pos = mat->pos; for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) - RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(f)); + RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(f)); } } diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index e91d7c06..4eeef6f0 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -51,7 +51,7 @@ public: bool PointGunInDirection(float targetYaw, float targetPitch); bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch); bool PointGunAtPosition(CVector const& position); - void GetComponentPosition(RwV3d *pos, uint32 node); + void GetComponentPosition(RwV3d &pos, uint32 node); static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp index 6e745bd7..bacb1a78 100644 --- a/src/peds/PedType.cpp +++ b/src/peds/PedType.cpp @@ -45,7 +45,7 @@ CPedType::LoadPedData(void) char *buf; char line[256]; char word[32]; - size_t bp, buflen; + ssize_t bp, buflen; int lp, linelen; int type; uint32 flags; @@ -54,9 +54,9 @@ CPedType::LoadPedData(void) type = NUM_PEDTYPES; buf = new char[16 * 1024]; - CFileMgr::SetDir("DATA"); - buflen = CFileMgr::LoadFile("PED.DAT", (uint8*)buf, 16 * 1024, "r"); - CFileMgr::SetDir(""); + CFileMgr::SetDir("DATA"); + buflen = CFileMgr::LoadFile("PED.DAT", (uint8*)buf, 16 * 1024, "r"); + CFileMgr::SetDir(""); for(bp = 0; bp < buflen; ){ // read file line by line @@ -79,7 +79,7 @@ CPedType::LoadPedData(void) // Game uses just "line" here since sscanf already trims whitespace, but this is safer sscanf(&line[lp], "%s", word); - if(strncmp(word, "Threat", 7) == 0){ + if(strcmp(word, "Threat") == 0){ flags = 0; lp += 7; while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){ @@ -92,7 +92,7 @@ CPedType::LoadPedData(void) lp++; } ms_apPedType[type]->m_threats = flags; - }else if(strncmp(word, "Avoid", 6) == 0){ + }else if(strcmp(word, "Avoid") == 0){ flags = 0; lp += 6; while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){ @@ -246,19 +246,18 @@ CPedStats::LoadPedStats(void) char *buf; char line[256]; char name[32]; - size_t bp, buflen; + ssize_t bp, buflen; int lp, linelen; int type; float fleeDist, headingChangeRate, attackStrength, defendWeakness; int fear, temper, lawfullness, sexiness, flags; - type = 0; buf = new char[16 * 1024]; - CFileMgr::SetDir("DATA"); - buflen = CFileMgr::LoadFile("PEDSTATS.DAT", (uint8*)buf, 16 * 1024, "r"); - CFileMgr::SetDir(""); + CFileMgr::SetDir("DATA"); + buflen = CFileMgr::LoadFile("PEDSTATS.DAT", (uint8*)buf, 16 * 1024, "r"); + CFileMgr::SetDir(""); for(bp = 0; bp < buflen; ){ // read file line by line diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index fa865aec..53187d0b 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -47,8 +47,8 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_nSelectedWepSlot = WEAPONTYPE_UNARMED; m_nSpeedTimer = 0; m_bSpeedTimerFlag = false; - m_pPointGunAt = nil; - m_nPedState = PED_IDLE; + SetWeaponLockOnTarget(nil); + SetPedState(PED_IDLE); #ifndef FIX_BUGS m_fCurrentStamina = m_fMaxStamina = 150.0f; #endif @@ -73,7 +73,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) void CPlayerPed::ClearWeaponTarget() { if (m_nPedType == PEDTYPE_PLAYER1) { - m_pPointGunAt = nil; + SetWeaponLockOnTarget(nil); TheCamera.ClearPlayerWeaponMode(); CWeaponEffects::ClearCrossHair(); } @@ -113,14 +113,10 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity) { if (m_pedStats->m_temper < 52) { m_pedStats->m_temper++; - } else { - if (annoyedByPassingEntity) { - if (m_pedStats->m_temper < 55) { - m_pedStats->m_temper++; - } else { - m_pedStats->m_temper = 46; - } - } + } else if (annoyedByPassingEntity && m_pedStats->m_temper < 55) { + m_pedStats->m_temper++; + } else if (annoyedByPassingEntity) { + m_pedStats->m_temper = 46; } } @@ -196,7 +192,7 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon) GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); - if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAim)) + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM)) ClearWeaponTarget(); CAnimBlendAssociation *weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE)->m_AnimToPlay); @@ -210,12 +206,12 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon) void CPlayerPed::ReApplyMoveAnims(void) { - static AnimationId moveAnims[] = { ANIM_WALK, ANIM_RUN, ANIM_SPRINT, ANIM_IDLE_STANCE, ANIM_WALK_START }; + static AnimationId moveAnims[] = { ANIM_STD_WALK, ANIM_STD_RUN, ANIM_STD_RUNFAST, ANIM_STD_IDLE, ANIM_STD_STARTWALK }; for(int i = 0; i < ARRAY_SIZE(moveAnims); i++) { CAnimBlendAssociation *curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), moveAnims[i]); if (curMoveAssoc) { - if (strcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) { + if (CGeneral::faststrcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name)) { CAnimBlendAssociation *newMoveAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, moveAnims[i]); newMoveAssoc->blendDelta = curMoveAssoc->blendDelta; newMoveAssoc->blendAmount = curMoveAssoc->blendAmount; @@ -233,7 +229,7 @@ CPlayerPed::SetInitialState(void) m_nAdrenalineTime = 0; CTimer::SetTimeScale(1.0f); m_pSeekTarget = nil; - m_vecSeekPos = { 0.0f, 0.0f, 0.0f }; + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_fleeFromPosX = 0.0f; m_fleeFromPosY = 0.0f; m_fleeFrom = nil; @@ -248,7 +244,7 @@ CPlayerPed::SetInitialState(void) if (m_pFire) m_pFire->Extinguish(); RpAnimBlendClumpRemoveAllAssociations(GetClump()); - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); SetMoveState(PEDMOVE_STILL); m_nLastPedState = PED_NONE; m_animGroup = ASSOCGRP_PLAYER; @@ -266,13 +262,13 @@ CPlayerPed::SetInitialState(void) void CPlayerPed::SetRealMoveAnim(void) { - CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK); - CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN); - CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT); - CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START); - CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); - CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); - CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R); + CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_WALK); + CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN); + CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST); + CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK); + CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); + CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1); + CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); if (bResetWalkAnims) { if (curWalkAssoc) curWalkAssoc->SetCurrentTime(0.0f); @@ -284,11 +280,11 @@ CPlayerPed::SetRealMoveAnim(void) } if (!curIdleAssoc) - curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); + curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); if (!curIdleAssoc) - curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); + curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); - if ((!curRunStopAssoc || !(curRunStopAssoc->IsRunning())) && (!curRunStopRAssoc || !(curRunStopRAssoc->IsRunning()))) { + if (!((curRunStopAssoc && curRunStopAssoc->IsRunning()) || (curRunStopRAssoc && curRunStopRAssoc->IsRunning()))) { if (curRunStopAssoc && curRunStopAssoc->blendDelta >= 0.0f || curRunStopRAssoc && curRunStopRAssoc->blendDelta >= 0.0f) { if (curRunStopAssoc) { @@ -303,12 +299,12 @@ CPlayerPed::SetRealMoveAnim(void) RestoreHeadingRate(); if (!curIdleAssoc) { - if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, + if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) { - curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f); + curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 8.0f); } else { - curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f); + curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f); } m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000); } @@ -317,38 +313,38 @@ CPlayerPed::SetRealMoveAnim(void) } else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) { if (!curIdleAssoc) { - if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, + if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) { - curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); + curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); } else { - curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); + curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); } m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000); } - if (m_fCurrentStamina > 0.0f && curIdleAssoc->animId == ANIM_IDLE_TIRED) { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); + if (m_fCurrentStamina > 0.0f && curIdleAssoc->animId == ANIM_STD_IDLE_TIRED) { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); } else if (m_nPedState != PED_FIGHT) { - if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_IDLE_TIRED - && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, nil, true, false, false, false, false, false)) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); + if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_STD_IDLE_TIRED + && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); - } else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); + } else if (curIdleAssoc->animId != ANIM_STD_IDLE) { + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); } } - m_nMoveState = PEDMOVE_STILL; + } else { if (curIdleAssoc) { if (curWalkStartAssoc) { curWalkStartAssoc->blendAmount = 1.0f; curWalkStartAssoc->blendDelta = 0.0f; } else { - curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK_START); + curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_STARTWALK); } if (curWalkAssoc) curWalkAssoc->SetCurrentTime(0.0f); @@ -356,8 +352,8 @@ CPlayerPed::SetRealMoveAnim(void) curRunAssoc->SetCurrentTime(0.0f); delete curIdleAssoc; - delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); - delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); + delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); + delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); delete curSprintAssoc; curSprintAssoc = nil; @@ -372,11 +368,11 @@ CPlayerPed::SetRealMoveAnim(void) RestoreHeadingRate(); } if (!curWalkAssoc) { - curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK); + curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_WALK); curWalkAssoc->blendAmount = 0.0f; } if (!curRunAssoc) { - curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_RUN); + curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_RUN); curRunAssoc->blendAmount = 0.0f; } if (curWalkStartAssoc && !(curWalkStartAssoc->IsRunning())) { @@ -394,6 +390,7 @@ CPlayerPed::SetRealMoveAnim(void) } if (curSprintAssoc && (m_nMoveState != PEDMOVE_SPRINT || m_fMoveSpeed < 0.4f)) { + // Stop sprinting in various conditions if (curSprintAssoc->blendAmount == 0.0f) { curSprintAssoc->blendDelta = -1000.0f; curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -402,9 +399,9 @@ CPlayerPed::SetRealMoveAnim(void) if (m_fMoveSpeed < 0.4f) { AnimationId runStopAnim; if (curSprintAssoc->currentTime / curSprintAssoc->hierarchy->totalLength < 0.5) // double - runStopAnim = ANIM_RUN_STOP; + runStopAnim = ANIM_STD_RUNSTOP1; else - runStopAnim = ANIM_RUN_STOP_R; + runStopAnim = ANIM_STD_RUNSTOP2; CAnimBlendAssociation* newRunStopAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, runStopAnim); newRunStopAssoc->blendAmount = 1.0f; newRunStopAssoc->SetDeleteCallback(RestoreHeadingRateCB, this); @@ -417,8 +414,8 @@ CPlayerPed::SetRealMoveAnim(void) curRunAssoc->flags &= ~ASSOC_RUNNING; curRunAssoc->blendAmount = 0.0f; curRunAssoc->blendDelta = 0.0f; - } else if (curSprintAssoc->blendDelta >= 0.0f) { + } else if (curSprintAssoc->blendDelta >= 0.0f) { // Stop sprinting when tired curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT; curSprintAssoc->blendDelta = -1.0f; @@ -428,7 +425,9 @@ CPlayerPed::SetRealMoveAnim(void) curSprintAssoc->blendDelta = -8.0f; curRunAssoc->blendDelta = 8.0f; } + } else if (curWalkStartAssoc) { + // Walk start and walk/run shouldn't run at the same time curWalkAssoc->flags &= ~ASSOC_RUNNING; curRunAssoc->flags &= ~ASSOC_RUNNING; curWalkAssoc->blendAmount = 0.0f; @@ -436,14 +435,16 @@ CPlayerPed::SetRealMoveAnim(void) } else if (m_nMoveState == PEDMOVE_SPRINT) { if (curSprintAssoc) { + // We have anim, do it if (curSprintAssoc->blendDelta < 0.0f) { curSprintAssoc->blendDelta = 2.0f; curRunAssoc->blendDelta = -2.0f; } } else { + // Transition between run-sprint curWalkAssoc->blendAmount = 0.0f; curRunAssoc->blendAmount = 1.0f; - curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_SPRINT, 2.0f); + curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_RUNFAST, 2.0f); } UseSprintEnergy(); } else { @@ -538,14 +539,14 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed) void CPlayerPed::RunningLand(CPad *padUsed) { - CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_LAND); + CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_LAND); if (landAssoc && landAssoc->currentTime == 0.0f && m_fMoveSpeed > 1.5f && padUsed && (padUsed->GetPedWalkLeftRight() != 0.0f || padUsed->GetPedWalkUpDown() != 0.0f)) { landAssoc->blendDelta = -1000.0f; landAssoc->flags |= ASSOC_DELETEFADEDOUT; - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this); + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this); if (m_nPedState == PED_JUMP) RestorePreviousState(); @@ -627,20 +628,21 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed) } } } + // Out of ammo, switch to another weapon } else if (CWeaponInfo::GetWeaponInfo((eWeaponType)m_currentWeapon)->m_eWeaponFire != WEAPON_FIRE_MELEE) { if (GetWeapon(m_currentWeapon).m_nAmmoTotal <= 0) { - if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) { - - for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) { - if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && HasWeapon(WEAPONTYPE_BASEBALLBAT) - || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE) { - goto switchDetectDone; - } + if (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON + || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_SNIPER + || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER) + return; + + for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) { + if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && HasWeapon(WEAPONTYPE_BASEBALLBAT) + || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE) { + goto switchDetectDone; } - m_nSelectedWepSlot = WEAPONTYPE_UNARMED; } + m_nSelectedWepSlot = WEAPONTYPE_UNARMED; } } @@ -684,7 +686,7 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed) bIsAttacking = false; } - if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy && padUsed->JumpJustDown()) { + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->JumpJustDown()) { if (m_nEvadeAmount != 0 && m_pEvadingFrom) { SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1); m_nEvadeAmount = 0; @@ -703,14 +705,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) float padMove = CVector2D(leftRight, upDown).Magnitude(); float padMoveInGameUnit = padMove / PAD_MOVE_TO_GAME_WORLD_MOVE; if (padMoveInGameUnit > 0.0f) { -#ifdef FREE_CAM - if (!CCamera::bFreeCam) - m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation); - else - m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation; -#else m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation); -#endif m_fMoveSpeed = Min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed); } else { m_fMoveSpeed = 0.0f; @@ -718,8 +713,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) if (m_nPedState == PED_JUMP) { if (bIsInTheAir) { - if (bUsesCollision && !bHitSteepSlope && - (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) + if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O @@ -730,14 +724,13 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) m_fMoveSpeed = 0.0f; } } - if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) - && padUsed->GetSprint()) { + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->GetSprint()) { m_nMoveState = PEDMOVE_SPRINT; } if (m_nPedState != PED_FIGHT) SetRealMoveAnim(); - if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) + if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY)) && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) { ClearAttack(); ClearWeaponTarget(); @@ -856,10 +849,9 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft) { CEntity *nextTarget = nil; float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange; - // nextTarget = nil; + // nextTarget = nil; // duplicate float lastCloseness = -10000.0f; - // unused - // CGeneral::GetATanOfXY(GetForward().x, GetForward().y); + // CGeneral::GetATanOfXY(GetForward().x, GetForward().y); // unused CVector distVec = previousTarget->GetPosition() - GetPosition(); float referenceBeta = CGeneral::GetATanOfXY(distVec.x, distVec.y); @@ -884,9 +876,7 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft) if (!nextTarget) return false; - m_pPointGunAt = nextTarget; - if (nextTarget) - nextTarget->RegisterReference((CEntity**)&m_pPointGunAt); + SetWeaponLockOnTarget(nextTarget); SetPointGunAt(nextTarget); return true; } @@ -900,14 +890,14 @@ CPlayerPed::FindWeaponLockOnTarget(void) if (m_pPointGunAt) { CVector distVec = m_pPointGunAt->GetPosition() - GetPosition(); if (distVec.Magnitude2D() > weaponRange) { - m_pPointGunAt = nil; + SetWeaponLockOnTarget(nil); return false; } else { return true; } } - // nextTarget = nil; + // nextTarget = nil; // duplicate float lastCloseness = -10000.0f; float referenceBeta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) { @@ -931,9 +921,7 @@ CPlayerPed::FindWeaponLockOnTarget(void) if (!nextTarget) return false; - m_pPointGunAt = nextTarget; - if (nextTarget) - nextTarget->RegisterReference((CEntity**)&m_pPointGunAt); + SetWeaponLockOnTarget(nextTarget); SetPointGunAt(nextTarget); return true; } @@ -942,6 +930,8 @@ void CPlayerPed::ProcessAnimGroups(void) { AssocGroupId groupToSet; + +#ifdef PC_PLAYER_CONTROLS if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f)) && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && CanStrafeOrMouseControl()) { @@ -964,7 +954,9 @@ CPlayerPed::ProcessAnimGroups(void) else groupToSet = ASSOCGRP_PLAYERBACK; } - } else { + } else +#endif + { if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { groupToSet = ASSOCGRP_PLAYERROCKET; } else { @@ -1002,7 +994,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) { if (padUsed->TargetJustDown()) { SetStoredState(); - m_nPedState = PED_SNIPER_MODE; + SetPedState(PED_SNIPER_MODE); #ifdef FREE_CAM if (CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) { m_fRotationCur = CGeneral::LimitRadianAngle(-TheCamera.Orientation); @@ -1017,7 +1009,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) TheCamera.SetNewPlayerWeaponMode(CCam::MODE_M16_1STPERSON, 0, 0); m_fMoveSpeed = 0.0f; - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 1000.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 1000.0f); } if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON) @@ -1070,12 +1062,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { // Weapons except throwable and melee ones - if (weaponInfo->m_bCanAim || weaponInfo->m_b1stPerson || weaponInfo->m_bExpands) { - if ((padUsed->GetTarget() && weaponInfo->m_bCanAimWithArm) || padUsed->GetWeapon()) { + if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) || weaponInfo->IsFlagSet(WEAPONFLAG_1ST_PERSON) || weaponInfo->IsFlagSet(WEAPONFLAG_EXPANDS)) { + if ((padUsed->GetTarget() && weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) || padUsed->GetWeapon()) { float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation); // On this one we can rotate arm. - if (weaponInfo->m_bCanAimWithArm) { + if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) { if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately! SetPointGunAt(nil); bIsPointingGunAt = false; // to not stop after attack @@ -1092,7 +1084,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_headingRate = 50.0f; // Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly) - if (weaponInfo->m_bCanAim && padUsed->WeaponJustDown()) { + if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && padUsed->WeaponJustDown()) { m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); float limitedRotDest = m_fRotationDest; @@ -1105,7 +1097,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2; } } - } else if (weaponInfo->m_bCanAimWithArm) + } else if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM) && m_nPedState != PED_ATTACK) ClearPointGunAt(); } } @@ -1142,9 +1134,9 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition()); } #ifdef FREE_CAM - else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson)) { + else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && !CCamera::m_bUseMouse3rdPerson)) { #else - else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) { + else if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && !CCamera::m_bUseMouse3rdPerson) { #endif if (padUsed->TargetJustDown()) FindWeaponLockOnTarget(); @@ -1159,7 +1151,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) #else CVector markPos; if (m_pPointGunAt->IsPed()) { - ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d*)markPos, PED_MID); + ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(markPos, PED_MID); } else { markPos = m_pPointGunAt->GetPosition(); } @@ -1212,8 +1204,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) if (m_nPedState == PED_JUMP) { if (bIsInTheAir) { - if (bUsesCollision && !bHitSteepSlope && - (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) + if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O @@ -1225,14 +1216,13 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) } } - if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) - && padUsed->GetSprint()) { + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->GetSprint()) { m_nMoveState = PEDMOVE_SPRINT; } if (m_nPedState != PED_FIGHT) SetRealMoveAnim(); - if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) + if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY)) && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) { ClearAttack(); ClearWeaponTarget(); @@ -1290,26 +1280,27 @@ CPlayerPed::ProcessControl(void) } if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) { if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) { - CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR); - if (!rollDoorAssoc) { - rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR_LOW); - } - - // These comparisons are wrong, they return uint16 - if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || padUsed - && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f - || padUsed->GetBrake() != 0.0f)) { + CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS); + if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS))) { if (rollDoorAssoc) - m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime); + m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime); + } else { - m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; - if (m_pMyVehicle->bLowVehicle) - rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR_LOW); - else - rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR); + // These comparisons are wrong, they return uint16 + if (padUsed && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f || padUsed->GetBrake() != 0.0f)) { + if (rollDoorAssoc) + m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime); - rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this); + } else { + m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; + if (m_pMyVehicle->bLowVehicle) + rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS); + else + rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS); + + rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this); + } } } return; @@ -1338,12 +1329,18 @@ CPlayerPed::ProcessControl(void) case PED_FIGHT: case PED_AIM_GUN: if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK)) { - if (TheCamera.Cams[0].Using3rdPersonMouseCam()) { + if (TheCamera.Cams[0].Using3rdPersonMouseCam() +#ifdef FREE_CAM + && !CCamera::bFreeCam +#endif + ) { if (padUsed) PlayerControl1stPersonRunAround(padUsed); + } else if (m_nPedState == PED_FIGHT) { if (padUsed) PlayerControlFighter(padUsed); + } else if (padUsed) { PlayerControlZelda(padUsed); } @@ -1351,41 +1348,6 @@ CPlayerPed::ProcessControl(void) if (IsPedInControl() && padUsed) ProcessPlayerWeapon(padUsed); break; - case PED_LOOK_ENTITY: - case PED_LOOK_HEADING: - case PED_WANDER_RANGE: - case PED_WANDER_PATH: - case PED_PURSUE: - case PED_FOLLOW_PATH: - case PED_ROCKET_MODE: - case PED_DUMMY: - case PED_PAUSE: - case PED_FACE_PHONE: - case PED_MAKE_CALL: - case PED_CHAT: - case PED_MUG: - case PED_AI_CONTROL: - case PED_FOLLOW_ROUTE: - case PED_CPR: - case PED_SOLICIT: - case PED_BUY_ICECREAM: - case PED_INVESTIGATE: - case PED_STEP_AWAY: - case PED_ON_FIRE: - case PED_UNKNOWN: - case PED_STATES_NO_AI: - case PED_STAGGER: - case PED_DIVE_AWAY: - case PED_STATES_NO_ST: - case PED_ARREST_PLAYER: - case PED_DRIVING: - case PED_PASSENGER: - case PED_TAXI_PASSENGER: - case PED_OPEN_DOOR: - case PED_DIE: - case PED_DEAD: - case PED_HANDS_UP: - break; case PED_SEEK_ENTITY: m_vecSeekPos = m_pSeekTarget->GetPosition(); @@ -1415,6 +1377,7 @@ CPlayerPed::ProcessControl(void) if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) { if (padUsed) PlayerControlM16(padUsed); + } else if (padUsed) { PlayerControlSniper(padUsed); } @@ -1464,6 +1427,8 @@ CPlayerPed::ProcessControl(void) if (m_nLastPedState == PED_DRAG_FROM_CAR && m_pVehicleAnim) BeingDraggedFromCar(); break; + default: + break; } if (padUsed && IsPedShootable()) { ProcessWeaponSwitch(padUsed); @@ -1477,20 +1442,17 @@ CPlayerPed::ProcessControl(void) m_lookTimer = 0; float camAngle = CGeneral::LimitRadianAngle(TheCamera.Cams[TheCamera.ActiveCam].Front.Heading()); float angleBetweenPlayerAndCam = Abs(camAngle - m_fRotationCur); - if (m_nPedState != PED_ATTACK - && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) { + if (m_nPedState != PED_ATTACK && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) { if (angleBetweenPlayerAndCam > DEGTORAD(150.0f) && angleBetweenPlayerAndCam < DEGTORAD(210.0f)) { float rightTurnAngle = CGeneral::LimitRadianAngle(m_fRotationCur - DEGTORAD(150.0f)); float leftTurnAngle = CGeneral::LimitRadianAngle(DEGTORAD(150.0f) + m_fRotationCur); - if (m_fLookDirection != 999999.0f) { - if (Abs(rightTurnAngle - m_fLookDirection) < Abs(leftTurnAngle - m_fLookDirection)) - camAngle = rightTurnAngle; - else - camAngle = leftTurnAngle; - } else { + if (m_fLookDirection == 999999.0f) camAngle = rightTurnAngle; - } + else if (Abs(rightTurnAngle - m_fLookDirection) < Abs(leftTurnAngle - m_fLookDirection)) + camAngle = rightTurnAngle; + else + camAngle = leftTurnAngle; } SetLookFlag(camAngle, true); SetLookTimer(CTimer::GetTimeStepInMilliseconds() * 5.0f); diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index b3eaf471..a0bf8be6 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -22,6 +22,7 @@ #include "DummyObject.h" #include "Script.h" #include "Shadows.h" +#include "Bike.h" #define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame) #define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST. @@ -31,22 +32,22 @@ // Transition areas between zones const RegenerationPoint aSafeZones[] = { - { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f, - CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) }, - { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f, - CVector(698.0f, 182.0f, -20.0f), CVector(681.0f, 178.0f, -20.0f), CVector(586.0f, 144.0f, -20.0f), CVector(577.0f, 135.0f, -20.0f) }, - { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 626.0f, 744.0f, -124.0f, -87.0f, -20.0f, -6.0f, - CVector(736.0f, -117.0f, -13.0f), CVector(730.0f, -115.0f, -13.0f), CVector(635.0f, -93.0f, -12.5f), CVector(650.0f, -89.0f, -12.5f) }, - { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 645.0f, 734.0f, -780.0f, -750.0f, -25.0f, -6.0f, - CVector(729.0f, -764.0f, -18.0f), CVector(720.0f, -769.0f, -17.0f), CVector(652.0f, -774.0f, -10.5f), CVector(659.0f, -770.0f, -10.5f) }, - { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -532.0f, -136.0f, -668.0f, -599.0f, 34.0f, 60.0f, - CVector(-172.0f, -619.0f, 44.0f), CVector(-183.0f, -623.0f, 44.0f), CVector(-511.0f, -645.0f, 41.0f), CVector(-493.0f, -639.0f, 41.5f) }, - { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -325.0f, -175.0f, 27.0f, 75.0f, -30.0f, -10.0f, - CVector(-185.0f, 40.8f, -20.5f), CVector(-202.0f, 37.0f, -20.5f), CVector(-315.0f, 65.5f, -20.5f), CVector(-306.0f, 62.4f, -20.5f) }, - { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -410.0f, -310.0f, -1055.0f, -1030.0f, -20.0f, -6.0f, - CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f) }, - { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -425.0f, -280.0f, -471.0f, -447.0f, -20.0f, -5.0f, - CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) } + LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f, + 790.0f, -917.0f, 39.0f, 775.0f, -921.0f, 39.0f, 424.0f, -942.0f, 38.0f, 439.0f, -938.0f, 38.0f, + LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f, + CVector(698.0f, 182.0f, -20.0f), CVector(681.0f, 178.0f, -20.0f), CVector(586.0f, 144.0f, -20.0f), CVector(577.0f, 135.0f, -20.0f), + LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 626.0f, 744.0f, -124.0f, -87.0f, -20.0f, -6.0f, + CVector(736.0f, -117.0f, -13.0f), CVector(730.0f, -115.0f, -13.0f), CVector(635.0f, -93.0f, -12.5f), CVector(650.0f, -89.0f, -12.5f), + LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 645.0f, 734.0f, -780.0f, -750.0f, -25.0f, -6.0f, + CVector(729.0f, -764.0f, -18.0f), CVector(720.0f, -769.0f, -17.0f), CVector(652.0f, -774.0f, -10.5f), CVector(659.0f, -770.0f, -10.5f), + LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -532.0f, -136.0f, -668.0f, -599.0f, 34.0f, 60.0f, + CVector(-172.0f, -619.0f, 44.0f), CVector(-183.0f, -623.0f, 44.0f), CVector(-511.0f, -645.0f, 41.0f), CVector(-493.0f, -639.0f, 41.5f), + LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -325.0f, -175.0f, 27.0f, 75.0f, -30.0f, -10.0f, + CVector(-185.0f, 40.8f, -20.5f), CVector(-202.0f, 37.0f, -20.5f), CVector(-315.0f, 65.5f, -20.5f), CVector(-306.0f, 62.4f, -20.5f), + LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -410.0f, -310.0f, -1055.0f, -1030.0f, -20.0f, -6.0f, + CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f), + LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -425.0f, -280.0f, -471.0f, -447.0f, -20.0f, -5.0f, + CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) }; PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS]; @@ -76,7 +77,7 @@ uint32 CPopulation::ms_nNumGang7; uint32 CPopulation::ms_nNumGang8; CVector CPopulation::RegenerationPoint_a; CVector CPopulation::RegenerationPoint_b; -CVector CPopulation::RegenerationForward; +CVector CPopulation::RegenerationFront; void CPopulation::Initialise() @@ -369,13 +370,13 @@ CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool f if (aSafeZones[safeZone].srcLevel == newLevel) { CPopulation::RegenerationPoint_a = aSafeZones[safeZone].srcPosA; CPopulation::RegenerationPoint_b = aSafeZones[safeZone].srcPosB; - CPopulation::RegenerationForward = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA; - RegenerationForward.Normalise(); + CPopulation::RegenerationFront = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA; + RegenerationFront.Normalise(); } else if (aSafeZones[safeZone].destLevel == newLevel) { CPopulation::RegenerationPoint_a = aSafeZones[safeZone].destPosA; CPopulation::RegenerationPoint_b = aSafeZones[safeZone].destPosB; - CPopulation::RegenerationForward = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA; - RegenerationForward.Normalise(); + CPopulation::RegenerationFront = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA; + RegenerationFront.Normalise(); } } @@ -581,7 +582,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo); CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted; - if (wantedInfo->m_nWantedLevel > 2) { + if (wantedInfo->GetWantedLevel() > 2) { if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle && (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles || CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier @@ -718,10 +719,10 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree if (i != 0) { // Gang member newPed->SetLeader(gangLeader); -#ifndef FIX_BUGS +#if !defined(FIX_BUGS) && GTA_VERSION >= GTA3_PC_10 // seems to be a miami leftover (this code is not on PS2) but gang peds end up just being frozen - newPed->m_nPedState = PED_UNKNOWN; - gangLeader->m_nPedState = PED_UNKNOWN; + newPed->SetPedState(PED_UNKNOWN); + gangLeader->SetPedState(PED_UNKNOWN); newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints( gangLeader->GetPosition().x, gangLeader->GetPosition().y, newPed->GetPosition().x, newPed->GetPosition().y); @@ -833,11 +834,11 @@ CPopulation::AddPedInCar(CVehicle* car) newPed->SetCurrentWeapon(WEAPONTYPE_COLT45); newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId); } - /* + // Miami leftover if (car->m_vehType == VEHICLE_TYPE_BIKE) { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f); - } else */ + newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ((CBike*)car)->m_bikeSitAnimation, 100.0f); + } else // FIX: Make peds comfortable while driving car/boat #ifdef FIX_BUGS @@ -846,7 +847,7 @@ CPopulation::AddPedInCar(CVehicle* car) } #else { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); + newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); } #endif @@ -894,7 +895,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones() break; } veh->GetMatrix().GetPosition().z += (movedVehicleCount / 4) * 7.0f; - veh->GetMatrix().GetForward() = RegenerationForward; + veh->GetMatrix().GetForward() = RegenerationFront; ((CAutomobile*)veh)->PlaceOnRoadProperly(); CCarCtrl::JoinCarWithRoadSystem(veh); CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh); diff --git a/src/peds/Population.h b/src/peds/Population.h index aa8129c0..61f0bdb7 100644 --- a/src/peds/Population.h +++ b/src/peds/Population.h @@ -24,10 +24,10 @@ struct RegenerationPoint float y2; float z1; float z2; - CVector destPosA; - CVector destPosB; - CVector srcPosA; - CVector srcPosB; + RwV3d destPosA; + RwV3d destPosB; + RwV3d srcPosA; + RwV3d srcPosB; }; class CPopulation @@ -60,7 +60,7 @@ public: static uint32 ms_nNumGang8; static CVector RegenerationPoint_a; static CVector RegenerationPoint_b; - static CVector RegenerationForward; + static CVector RegenerationFront; static void Initialise(); static void Update(void); |