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-rw-r--r--src/peds/Ped.cpp4
-rw-r--r--src/peds/Ped.h11
-rw-r--r--src/peds/PedPlacement.cpp2
3 files changed, 13 insertions, 4 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 53d94d86..a590c1ed 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -3172,7 +3172,7 @@ CPed::CheckIfInTheAir(void)
CEntity *foundEntity;
float startZ = pos.z - 1.54f;
- bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, false);
+ bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, nil);
if (!foundGround && m_nPedState != PED_JUMP)
{
pos.z -= 1.04f;
@@ -4622,7 +4622,7 @@ CPed::LoadFightData(void)
// Actually GetLocalDirectionTo(Turn/Look)
int
-CPed::GetLocalDirection(CVector2D const &posOffset)
+CPed::GetLocalDirection(const CVector2D &posOffset)
{
float direction;
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 5922e0e7..c1e93fdc 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -575,7 +575,7 @@ public:
void StartFightAttack(uint8);
void SetWaitState(eWaitState, void*);
bool FightStrike(CVector&);
- int GetLocalDirection(CVector2D const &);
+ int GetLocalDirection(const CVector2D &);
void StartFightDefend(uint8, uint8, uint8);
void PlayHitSound(CPed*);
void SetFall(int, AnimationId, uint8);
@@ -718,6 +718,15 @@ public:
#endif
};
+class cPedParams
+{
+public:
+ char m_bDistanceCalculated;
+ char gap_1[3];
+ float m_fDistance;
+ CPed *m_pPed;
+};
+
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error");
diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp
index f292f4fa..8a40e56f 100644
--- a/src/peds/PedPlacement.cpp
+++ b/src/peds/PedPlacement.cpp
@@ -38,7 +38,7 @@ CPedPlacement::FindZCoorForPed(CVector* pos)
CEntity*
CPedPlacement::IsPositionClearOfCars(CVector* pos)
{
- return CWorld::TestSphereAgainstWorld(*pos, 0.25f, false, true, true, false, false, false, false);
+ return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false);
}
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