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-rw-r--r--src/skel/win/win.cpp119
1 files changed, 66 insertions, 53 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 5f6d662c..3bda4e9d 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1,8 +1,7 @@
-#if defined RW_D3D9 || defined RWLIBS
+#if defined RW_D3D9 || defined RWLIBS || defined __MWERKS__
#define _WIN32_WINDOWS 0x0500
#define WINVER 0x0500
-#define DIRECTINPUT_VERSION 0x0800
#include <winerror.h>
#include <windows.h>
@@ -20,13 +19,11 @@
#pragma warning( push )
#pragma warning( disable : 4005)
-#ifdef USE_D3D9
-#include <d3d9.h>
-#else
-#include <d3d8.h>
+#ifdef __MWERKS__
+#define MAPVK_VK_TO_CHAR (2) // this is missing from codewarrior win32 headers - but it gets used ... how?
#endif
+
#include <ddraw.h>
-#include <dinput.h>
#include <DShow.h>
#pragma warning( pop )
@@ -41,6 +38,9 @@
#pragma comment( lib, "strmiids.lib" )
#pragma comment( lib, "dinput8.lib" )
+#define WITHD3D
+#define WITHDINPUT
+#include "common.h"
#if (defined(_MSC_VER))
#include <tchar.h>
#endif /* (defined(_MSC_VER)) */
@@ -82,7 +82,6 @@ static psGlobalType PsGlobal;
#define JIF(x) if (FAILED(hr=(x))) \
{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
-#include "common.h"
#include "main.h"
#include "FileMgr.h"
#include "Text.h"
@@ -93,12 +92,14 @@ static psGlobalType PsGlobal;
#include "Frontend.h"
#include "Game.h"
#include "PCSave.h"
-#include "MemoryCard.h"
-#include "Sprite2d.h"
#include "AnimViewer.h"
-#include "Font.h"
#include "MemoryMgr.h"
+#ifdef PS2_MENU
+#include "MemoryCard.h"
+#include "Font.h"
+#endif
+
VALIDATE_SIZE(psGlobalType, 0x28);
// DirectShow interfaces
@@ -252,6 +253,10 @@ psGrabScreen(RwCamera *pCamera)
RwImageSetFromRaster(pImage, pRaster);
return pImage;
}
+#else
+ rw::Image *image = RwCameraGetRaster(pCamera)->toImage();
+ if(image)
+ return image;
#endif
return nil;
}
@@ -651,7 +656,7 @@ psInitialize(void)
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage();
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
@@ -703,7 +708,7 @@ psInitialize(void)
#ifndef PS2_MENU
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
@@ -1017,17 +1022,12 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
RECT rect;
/* redraw window */
-#ifndef MASTER
- if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
- {
- RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
- }
-#else
+
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
-#endif
+
/* Manually resize window */
rect.left = rect.top = 0;
rect.bottom = newPos->bottom - newPos->top;
@@ -2011,16 +2011,18 @@ WinMain(HINSTANCE instance,
RwChar **argv;
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
-#ifdef USE_CUSTOM_ALLOCATOR
- InitMemoryMgr();
+#ifndef MASTER
+ if (strstr(cmdLine, "-console"))
+ {
+ AllocConsole();
+ freopen("CONIN$", "r", stdin);
+ freopen("CONOUT$", "w", stdout);
+ freopen("CONOUT$", "w", stderr);
+ }
#endif
-#if 1
- // TODO: make this an option somewhere
- AllocConsole();
- freopen("CONIN$", "r", stdin);
- freopen("CONOUT$", "w", stdout);
- freopen("CONOUT$", "w", stderr);
+#ifdef USE_CUSTOM_ALLOCATOR
+ InitMemoryMgr();
#endif
/*
@@ -2151,8 +2153,15 @@ WinMain(HINSTANCE instance,
{
CFileMgr::SetDirMyDocuments();
+#ifdef LOAD_INI_SETTINGS
+ // At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
+ // We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
+ // so we can add new joy bindings **on top of** stored bindings.
+ int connectedPadButtons = ControlsManager.ms_padButtonsInited;
+#endif
+
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
-
+
if ( gta3set )
{
ControlsManager.LoadSettings(gta3set);
@@ -2160,6 +2169,14 @@ WinMain(HINSTANCE instance,
}
CFileMgr::SetDir("");
+
+#ifdef LOAD_INI_SETTINGS
+ LoadINIControllerSettings();
+ if (connectedPadButtons != 0) {
+ ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
+ SaveINIControllerSettings();
+ }
+#endif
}
SetErrorMode(SEM_FAILCRITICALERRORS);
@@ -2181,17 +2198,17 @@ WinMain(HINSTANCE instance,
}
#endif
- if (TurnOnAnimViewer)
- {
#ifndef MASTER
+ if (gbModelViewer) {
+ // This is TheModelViewer in LCS, but not compiled on III Mobile.
+ LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
CAnimViewer::Initialise();
+ CTimer::Update();
#ifndef PS2_MENU
FrontEndMenuManager.m_bGameNotLoaded = false;
#endif
- gGameState = GS_ANIMVIEWER;
- TurnOnAnimViewer = false;
-#endif
}
+#endif
while ( TRUE )
{
@@ -2236,6 +2253,12 @@ WinMain(HINSTANCE instance,
DispatchMessage(&message);
}
}
+#ifndef MASTER
+ else if (gbModelViewer) {
+ // This is TheModelViewerCore in LCS
+ TheModelViewer();
+ }
+#endif
else if( ForegroundApp )
{
switch ( gGameState )
@@ -2449,18 +2472,6 @@ WinMain(HINSTANCE instance,
}
break;
}
-#ifndef MASTER
- case GS_ANIMVIEWER:
- {
- float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
- if (RwInitialised)
- {
- if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
- RsEventHandler(rsANIMVIEWER, (void*)TRUE);
- }
- break;
- }
-#endif
}
}
else
@@ -2532,13 +2543,14 @@ WinMain(HINSTANCE instance,
}
else
{
- if ( gGameState == GS_PLAYING_GAME )
- CGame::ShutDown();
#ifndef MASTER
- else if ( gGameState == GS_ANIMVIEWER )
+ if ( gbModelViewer )
CAnimViewer::Shutdown();
+ else
#endif
-
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
+
CTimer::Stop();
if ( FrontEndMenuManager.m_bFirstTime == true )
@@ -2559,12 +2571,13 @@ WinMain(HINSTANCE instance,
}
- if ( gGameState == GS_PLAYING_GAME )
- CGame::ShutDown();
#ifndef MASTER
- else if ( gGameState == GS_ANIMVIEWER )
+ if ( gbModelViewer )
CAnimViewer::Shutdown();
+ else
#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
DMAudio.Terminate();