diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.h | 35 |
1 files changed, 25 insertions, 10 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index a9def14f..60e08d0a 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -4,6 +4,8 @@ #include "DamageManager.h" #include "Door.h" +class CObject; + class CAutomobile : public CVehicle { public: @@ -22,9 +24,7 @@ public: float m_aWheelPosition[4]; float m_aWheelSpeed[4]; uint8 field_4D8; - uint8 m_auto_flagA1 : 1; - uint8 m_auto_flagA2 : 1; - uint8 m_auto_flagA4 : 1; + uint8 m_auto_flagA7 : 1; uint8 bTaxiLight : 1; uint8 m_auto_flagA10 : 1; uint8 m_auto_flagA20 : 1; @@ -37,7 +37,8 @@ public: float m_aSuspensionLineLength[4]; float m_fHeightAboveRoad; float m_fImprovedHandling; - uint8 stuff6[32]; + uint8 stuff6[28]; + float field_530; CPhysical *m_aGroundPhysical[4]; // physicals touching wheels CVector m_aGroundOffset[4]; // from ground object to colpoint CEntity *m_pBlowUpEntity; @@ -64,12 +65,15 @@ public: void PreRender(void); void Render(void); + // from CPhysical + int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints); + // from CVehicle void ProcessControlInputs(uint8); void GetComponentWorldPosition(int32 component, CVector &pos); bool IsComponentPresent(int32 component); void SetComponentRotation(int32 component, CVector rotation); - void OpenDoor(int32, eDoors door, float); + void OpenDoor(int32 component, eDoors door, float openRatio); void ProcessOpenDoor(uint32, uint32, float); bool IsDoorReady(eDoors door); bool IsDoorFullyOpen(eDoors door); @@ -83,12 +87,23 @@ public: float GetHeightAboveRoad(void); void PlayCarHorn(void); - void SpawnFlyingComponent(int32 component, uint32 type); - - void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents); - void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents); - void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents); + void PlayHornIfNecessary(void); + void ResetSuspension(void); + void SetupSuspensionLines(void); + void ScanForCrimes(void); + void BlowUpCarsInPath(void); + bool HasCarStoppedBecauseOfLight(void); + void SetBusDoorTimer(uint32 timer, uint8 type); + void ProcessAutoBusDoors(void); + void ProcessSwingingDoor(int32 component, eDoors door); + void SetupDamageAfterLoad(void); + CObject *SpawnFlyingComponent(int32 component, uint32 type); + CObject *RemoveBonnetInPedCollision(void); + void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents = false); + void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false); + void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false); + void Fix(void); void SetComponentVisibility(RwFrame *frame, uint32 flags); void SetupModelNodes(void); void SetTaxiLight(bool light); |