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-rw-r--r--src/vehicles/CarGen.cpp258
1 files changed, 258 insertions, 0 deletions
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
new file mode 100644
index 00000000..43f77fb7
--- /dev/null
+++ b/src/vehicles/CarGen.cpp
@@ -0,0 +1,258 @@
+#include "common.h"
+#include "patcher.h"
+#include "CarGen.h"
+
+#include "Automobile.h"
+#include "Boat.h"
+#include "Camera.h"
+#include "CarCtrl.h"
+#include "CutsceneMgr.h"
+#include "General.h"
+#include "Pools.h"
+#include "Streaming.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "World.h"
+
+uint8 CTheCarGenerators::ProcessCounter;
+uint32 CTheCarGenerators::NumOfCarGenerators;
+CCarGenerator CTheCarGenerators::CarGeneratorArray[NUM_CARGENS];
+uint8 CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter;
+uint32 CTheCarGenerators::CurrentActiveCount;
+
+void CCarGenerator::SwitchOff()
+{
+ m_nUsesRemaining = 0;
+ --CTheCarGenerators::CurrentActiveCount;
+}
+
+void CCarGenerator::SwitchOn()
+{
+ m_nUsesRemaining = -1;
+ m_nTimer = CalcNextGen();
+ ++CTheCarGenerators::CurrentActiveCount;
+}
+
+uint32 CCarGenerator::CalcNextGen()
+{
+ return CTimer::GetTimeInMilliseconds() + 4;
+}
+
+void CCarGenerator::DoInternalProcessing()
+{
+ if (CheckForBlockage()) {
+ m_nTimer += 4;
+ if (m_nUsesRemaining == 0)
+ --CTheCarGenerators::CurrentActiveCount;
+ return;
+ }
+ if (CCarCtrl::NumParkedCars >= 10)
+ return;
+ CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
+ if (!CStreaming::HasModelLoaded(m_nModelIndex))
+ return;
+ if (CModelInfo::IsBoatModel(m_nModelIndex)){
+ CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE);
+ pBoat->bIsStatic = false;
+ pBoat->bEngineOn = false;
+ CVector pos = m_vecPos;
+ if (pos.z <= -100.0f)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel();
+ pBoat->GetPosition() = pos;
+ pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
+ pBoat->m_status = STATUS_ABANDONED;
+ pBoat->m_nDoorLock = CARLOCK_UNLOCKED;
+ CWorld::Add(pBoat);
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
+ pBoat->m_nAlarmState = -1;
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
+ pBoat->m_nDoorLock = CARLOCK_LOCKED;
+ if (m_nColor1 != -1 && m_nColor2){
+ pBoat->m_currentColour1 = m_nColor1;
+ pBoat->m_currentColour2 = m_nColor2;
+ }
+ m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat);
+ }else{
+ bool groundFound = false;
+ CVector pos = m_vecPos;
+ if (pos.z > -100.0f){
+ pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound);
+ }else{
+ CColPoint cp;
+ CEntity* pEntity;
+ groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f,
+ cp, pEntity, true, false, false, false, false, false, nil);
+ if (groundFound)
+ pos.z = cp.point.z;
+ }
+ if (!groundFound) {
+ debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y);
+ }else{
+ CAutomobile* pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE);
+ pCar->bIsStatic = false;
+ pCar->bEngineOn = false;
+ pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();
+ pCar->GetPosition() = pos;
+ pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
+ pCar->m_status = STATUS_ABANDONED;
+ pCar->bLightsOn = false;
+ pCar->m_nDoorLock = CARLOCK_UNLOCKED;
+ CWorld::Add(pCar);
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
+ pCar->m_nAlarmState = -1;
+ if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
+ pCar->m_nDoorLock = CARLOCK_LOCKED;
+ if (m_nColor1 != -1 && m_nColor2) {
+ pCar->m_currentColour1 = m_nColor1;
+ pCar->m_currentColour2 = m_nColor2;
+ }
+ m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar);
+ }
+ }
+ if (m_nUsesRemaining < -1) /* I don't think this is a correct comparasion */
+ --m_nUsesRemaining;
+ m_nTimer = CalcNextGen();
+ if (m_nUsesRemaining == 0)
+ --CTheCarGenerators::CurrentActiveCount;
+}
+
+void CCarGenerator::Process()
+{
+ if (m_nVehicleHandle == -1 &&
+ (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter || CTimer::GetTimeInMilliseconds() >= m_nTimer) &&
+ m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayer())
+ DoInternalProcessing();
+ if (m_nVehicleHandle == -1)
+ return;
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_nVehicleHandle);
+ if (!pVehicle){
+ m_nVehicleHandle = -1;
+ return;
+ }
+ if (pVehicle->m_status != STATUS_PLAYER)
+ return;
+ m_nTimer += 60000;
+ m_nVehicleHandle = -1;
+ m_bIsBlocking = true;
+ pVehicle->bExtendedRange = false;
+}
+
+void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
+{
+ CMatrix m1, m2, m3; /* Unused but present on stack, so I'll leave them. */
+ m_vecPos = CVector(x, y, z);
+ m_fAngle = angle;
+ m_nModelIndex = mi;
+ m_nColor1 = color1;
+ m_nColor2 = color2;
+ m_bForceSpawn = force;
+ m_nAlarm = alarm;
+ m_nDoorlock = lock;
+ m_nMinDelay = min_delay;
+ m_nMaxDelay = max_delay;
+ m_nVehicleHandle = -1;
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 1;
+ m_nUsesRemaining = 0;
+ m_bIsBlocking = false;
+ m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min;
+ m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max;
+ m_fSize = max(m_vecInf.Magnitude(), m_vecSup.Magnitude());
+}
+
+bool CCarGenerator::CheckForBlockage()
+{
+ int16 entities;
+ CWorld::FindObjectsKindaColliding(CVector(m_vecPos), m_fSize, 1, &entities, 2, nil, false, true, true, false, false);
+ return entities > 0;
+}
+
+bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer()
+{
+ CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos;
+ float distance = direction.Magnitude();
+ float farclip = 120.0f * TheCamera.GenerationDistMultiplier;
+ float nearclip = farclip - 20.0f;
+ if (distance >= farclip){
+ if (m_bIsBlocking)
+ m_bIsBlocking = false;
+ return false;
+ }
+ if (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter)
+ return true;
+ if (m_bIsBlocking)
+ return false;
+ if (distance < nearclip)
+ return false;
+ return DotProduct2D(direction, FindPlayerSpeed()) <= 0;
+}
+
+void CTheCarGenerators::Process()
+{
+ if (FindPlayerTrain() || CCutsceneMgr::IsCutsceneProcessing())
+ return;
+ if (++CTheCarGenerators::ProcessCounter == 4)
+ CTheCarGenerators::ProcessCounter = 0;
+ for (uint32 i = ProcessCounter; i < NumOfCarGenerators; i += 4)
+ CTheCarGenerators::CarGeneratorArray[i].Process();
+ if (GenerateEvenIfPlayerIsCloseCounter)
+ GenerateEvenIfPlayerIsCloseCounter--;
+}
+
+int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
+{
+ CarGeneratorArray[NumOfCarGenerators].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay);
+ return NumOfCarGenerators++;
+}
+
+void CTheCarGenerators::Init()
+{
+ GenerateEvenIfPlayerIsCloseCounter = 0;
+ NumOfCarGenerators = 0;
+ ProcessCounter = 0;
+ CurrentActiveCount = 0;
+}
+
+void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size)
+{
+ const uint32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16);
+ *size = sizeof(int) + nGeneralDataSize + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE;
+INITSAVEBUF
+ WriteSaveHeader(buffer, 'C','G','N','\0', *size - SAVE_HEADER_SIZE);
+
+ WriteSaveBuf(buffer, nGeneralDataSize);
+ WriteSaveBuf(buffer, NumOfCarGenerators);
+ WriteSaveBuf(buffer, CurrentActiveCount);
+ WriteSaveBuf(buffer, ProcessCounter);
+ WriteSaveBuf(buffer, GenerateEvenIfPlayerIsCloseCounter);
+ WriteSaveBuf(buffer, (int16)0); // alignment
+ WriteSaveBuf(buffer, sizeof(CarGeneratorArray));
+ for (int i = 0; i < NUM_CARGENS; i++)
+ WriteSaveBuf(buffer, CarGeneratorArray[i]);
+VALIDATESAVEBUF(*size)
+}
+
+void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
+{
+ const int32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16);
+ Init();
+INITSAVEBUF
+ CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE);
+ assert(ReadSaveBuf<uint32>(buffer) == nGeneralDataSize);
+ NumOfCarGenerators = ReadSaveBuf<uint32>(buffer);
+ CurrentActiveCount = ReadSaveBuf<uint32>(buffer);
+ ProcessCounter = ReadSaveBuf<uint8>(buffer);
+ GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf<uint8>(buffer);
+ ReadSaveBuf<int16>(buffer); // alignment
+ assert(ReadSaveBuf<uint32>(buffer) == sizeof(CarGeneratorArray));
+ for (int i = 0; i < NUM_CARGENS; i++)
+ CarGeneratorArray[i] = ReadSaveBuf<CCarGenerator>(buffer);
+VALIDATESAVEBUF(size)
+}
+
+STARTPATCHES
+InjectHook(0x543020, CTheCarGenerators::Init, PATCH_JUMP);
+InjectHook(0x542F40, CTheCarGenerators::Process, PATCH_JUMP);
+InjectHook(0x543050, CTheCarGenerators::SaveAllCarGenerators, PATCH_JUMP);
+InjectHook(0x5431E0, CTheCarGenerators::LoadAllCarGenerators, PATCH_JUMP);
+ENDPATCHES