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-rw-r--r--src/vehicles/Automobile.cpp153
-rw-r--r--src/vehicles/Automobile.h2
-rw-r--r--src/vehicles/HandlingMgr.cpp36
-rw-r--r--src/vehicles/HandlingMgr.h2
-rw-r--r--src/vehicles/Transmission.cpp15
-rw-r--r--src/vehicles/Transmission.h3
-rw-r--r--src/vehicles/Vehicle.cpp6
-rw-r--r--src/vehicles/Vehicle.h2
8 files changed, 176 insertions, 43 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 9e6ec173..6e31414f 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -12,7 +12,12 @@
#include "World.h"
#include "SurfaceTable.h"
#include "HandlingMgr.h"
+#include "Record.h"
+#include "Remote.h"
+#include "Population.h"
#include "CarCtrl.h"
+#include "CarAI.h"
+#include "Garages.h"
#include "PathFind.h"
#include "Ped.h"
#include "PlayerPed.h"
@@ -55,9 +60,27 @@ CAutomobile::ProcessControl(void)
if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
return;
- bool strongGrip = false;
-
- assert(0 && "some player stuff");
+ // Improve grip of vehicles in certain cases
+ bool strongGrip1 = false;
+ bool strongGrip2 = false;
+ if(FindPlayerVehicle() && this != FindPlayerVehicle()){
+ switch(AutoPilot.m_nCarMission){
+ case MISSION_RAMPLAYER_FARAWAY:
+ case MISSION_RAMPLAYER_CLOSE:
+ case MISSION_BLOCKPLAYER_FARAWAY:
+ case MISSION_BLOCKPLAYER_CLOSE:
+ if(FindPlayerSpeed().Magnitude() > 0.3f){
+ strongGrip1 = true;
+ if(FindPlayerSpeed().Magnitude() > 0.4f){
+ if(m_vecMoveSpeed.Magnitude() < 0.3f)
+ strongGrip2 = true;
+ }else{
+ if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
+ strongGrip2 = true;
+ }
+ }
+ }
+ }
if(bIsBus)
ProcessAutoBusDoors();
@@ -127,24 +150,106 @@ CAutomobile::ProcessControl(void)
AutoPilot.m_flag2 = false;
// Set Center of Mass to make car more stable
- if(strongGrip || bCheat3)
+ if(strongGrip1 || bCheat3)
m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0*m_fHeightAboveRoad;
- else if(m_handling->Flags & HANDLING_NONPLAYER_STABILISER && m_status == STATUS_PHYSICS)
- m_vecCentreOfMass.z = m_handling->CentreOfMass.z - 0.2f*m_handling->Dimension.z;
+ else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && m_status == STATUS_PHYSICS)
+ m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z;
else
- m_vecCentreOfMass.z = m_handling->CentreOfMass.z;
+ m_vecCentreOfMass.z = pHandling->CentreOfMass.z;
// Process depending on status
+ bool playerRemote = false;
switch(m_status){
+ case STATUS_PLAYER_REMOTE:
+ if(CPad::GetPad(0)->WeaponJustDown()){
+ BlowUpCar(FindPlayerPed());
+ CRemote::TakeRemoteControlledCarFromPlayer();
+ }
+
+ if(GetModelIndex() == MI_RCBANDIT){
+ CVector pos = GetPosition();
+ // FindPlayerCoors unused
+ if(RcbanditCheckHitWheels() || bIsInWater || CPopulation::IsPointInSafeZone(&pos)){
+ if(CPopulation::IsPointInSafeZone(&pos))
+ CGarages::TriggerMessage("HM2_5", -1, 5000, -1);
+ CRemote::TakeRemoteControlledCarFromPlayer();
+ BlowUpCar(FindPlayerPed());
+ }
+ }
+
+ if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == this)
+ playerRemote = true;
+ // fall through
case STATUS_PLAYER:
+ if(playerRemote ||
+ pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR){
+ // process control input if controlled by player
+ if(playerRemote || pDriver->m_nPedType == PEDTYPE_PLAYER1)
+ ProcessControlInputs(0);
+
+ PruneReferences();
+
+ if(m_status == STATUS_PLAYER && CRecordDataForChase::Status != RECORDSTATE_1)
+ DoDriveByShootings();
+ }
+ break;
+
case STATUS_SIMPLE:
+ CCarAI::UpdateCarAI(this);
+ CPhysical::ProcessControl();
+ CCarCtrl::UpdateCarOnRails(this);
+
+ m_nWheelsOnGround_2 = 4;
+ m_nWheelsOnGroundPrev = m_nWheelsOnGround;
+ m_nWheelsOnGround = 4;
+
+ pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
+
+ {
+ float wheelRot = ProcessWheelRotation(WHEEL_STATE_0, GetForward(), m_vecMoveSpeed, 0.35f);
+ for(i = 0; i < 4; i++)
+ m_aWheelRotation[i] += wheelRot;
+ }
+
+ PlayHornIfNecessary();
+ ReduceHornCounter();
+ bVehicleColProcessed = false;
+ // that's all we do for simple vehicles
+ return;
+
case STATUS_PHYSICS:
+ CCarAI::UpdateCarAI(this);
+ CCarCtrl::SteerAICarWithPhysics(this);
+ PlayHornIfNecessary();
+ break;
+
case STATUS_ABANDONED:
+ m_fBrakePedal = 0.2f;
+ bIsHandbrakeOn = false;
+
+ m_fSteerAngle = 0.0f;
+ m_fGasPedal = 0.0f;
+ m_nCarHornTimer = 0;
+ break;
+
case STATUS_WRECKED:
- case STATUS_PLAYER_REMOTE:
+ m_fBrakePedal = 0.05f;
+ bIsHandbrakeOn = true;
+
+ m_fSteerAngle = 0.0f;
+ m_fGasPedal = 0.0f;
+ m_nCarHornTimer = 0;
+ break;
+
case STATUS_PLAYER_DISABLED:
- assert(0);
+ m_fBrakePedal = 1.0f;
+ bIsHandbrakeOn = true;
+
+ m_fSteerAngle = 0.0f;
+ m_fGasPedal = 0.0f;
+ m_nCarHornTimer = 0;
+ break;
}
if(GetPosition().z < -0.6f){
@@ -252,11 +357,11 @@ CAutomobile::ProcessControl(void)
// Make springs push up vehicle
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f){
- float bias = m_handling->fSuspensionBias;
+ float bias = pHandling->fSuspensionBias;
if(i == 1 || i == 3) // rear
bias = 1.0f - bias;
- ApplySpringCollision(m_handling->fSuspensionForceLevel,
+ ApplySpringCollision(pHandling->fSuspensionForceLevel,
springDirections[i], contactPoints[i],
m_aSuspensionSpringRatio[i], bias);
m_aWheelSkidmarkMuddy[i] =
@@ -284,7 +389,7 @@ CAutomobile::ProcessControl(void)
// dampen springs
for(i = 0; i < 4; i++)
if(m_aSuspensionSpringRatio[i] < 1.0f)
- ApplySpringDampening(m_handling->fSuspensionDampingLevel,
+ ApplySpringDampening(pHandling->fSuspensionDampingLevel,
springDirections[i], contactPoints[i], contactSpeeds[i]);
// Get speed at contact points again
@@ -493,7 +598,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
fValue = -sq(m_fSteerRatio);
else
fValue = sq(m_fSteerRatio);
- m_fSteerAngle = DEGTORAD(m_handling->fSteeringLock) * fValue;
+ m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
if(bComedyControls){
int rnd = CGeneral::GetRandomNumber() % 10;
@@ -539,6 +644,16 @@ CAutomobile::ProcessBuoyancy(void)
{ EAXJMP(0x5308D0);
}
+WRAPPER void
+CAutomobile::DoDriveByShootings(void)
+{ EAXJMP(0x564000);
+}
+
+WRAPPER int32
+CAutomobile::RcbanditCheckHitWheels(void)
+{ EAXJMP(0x53C990);
+}
+
void
CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos)
{
@@ -962,23 +1077,23 @@ CAutomobile::SetupSuspensionLines(void)
m_aWheelPosition[i] = posn.z;
// uppermost wheel position
- posn.z += m_handling->fSuspensionUpperLimit;
+ posn.z += pHandling->fSuspensionUpperLimit;
colModel->lines[i].p0 = posn;
// lowermost wheel position
- posn.z += m_handling->fSuspensionLowerLimit - m_handling->fSuspensionUpperLimit;
+ posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit;
// lowest point on tyre
posn.z -= mi->m_wheelScale*0.5f;
colModel->lines[i].p1 = posn;
// this is length of the spring at rest
- m_aSuspensionSpringLength[i] = m_handling->fSuspensionUpperLimit - m_handling->fSuspensionLowerLimit;
+ m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit;
m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
}
// Compress spring somewhat to get normal height on road
m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)*
- (1.0f - 1.0f/(8.0f*m_handling->fSuspensionForceLevel)));
+ (1.0f - 1.0f/(8.0f*pHandling->fSuspensionForceLevel)));
for(i = 0; i < 4; i++)
m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
@@ -1129,7 +1244,7 @@ CAutomobile::Fix(void)
Damage.ResetDamageStatus();
- if(m_handling->Flags & HANDLING_NO_DOORS){
+ if(pHandling->Flags & HANDLING_NO_DOORS){
Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
@@ -1382,7 +1497,7 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
return;
}
- if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && m_handling->Flags & HANDLING_NOSWING_BOOT){
+ if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && pHandling->Flags & HANDLING_NOSWING_BOOT){
Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
status = DOOR_STATUS_MISSING;
}
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 31042415..6ed5e154 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -96,6 +96,8 @@ public:
void PlayCarHorn(void);
void ProcessBuoyancy(void);
+ void DoDriveByShootings(void);
+ int32 RcbanditCheckHitWheels(void);
void PlayHornIfNecessary(void);
void ResetSuspension(void);
void SetupSuspensionLines(void);
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index 47d0564c..9bcaaf81 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -140,11 +140,11 @@ cHandlingDataMgr::LoadHandlingData(void)
case 9: handling->fTractionMultiplier = strtod(word, nil); break;
case 10: handling->fTractionLoss = strtod(word, nil); break;
case 11: handling->fTractionBias = strtod(word, nil); break;
- case 12: handling->TransmissionData.nNumberOfGears = atoi(word); break;
- case 13: handling->TransmissionData.fMaxVelocity = strtod(word, nil); break;
- case 14: handling->TransmissionData.fEngineAcceleration = strtod(word, nil) * 0.4f; break;
- case 15: handling->TransmissionData.nDriveType = word[0]; break;
- case 16: handling->TransmissionData.nEngineType = word[0]; break;
+ case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
+ case 13: handling->Transmission.fMaxVelocity = strtod(word, nil); break;
+ case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4f; break;
+ case 15: handling->Transmission.nDriveType = word[0]; break;
+ case 16: handling->Transmission.nEngineType = word[0]; break;
case 17: handling->fBrakeDeceleration = strtod(word, nil); break;
case 18: handling->fBrakeBias = strtod(word, nil); break;
case 19: handling->bABS = !!atoi(word); break;
@@ -159,7 +159,7 @@ cHandlingDataMgr::LoadHandlingData(void)
case 28: handling->fSuspensionBias = strtod(word, nil); break;
case 29:
sscanf(word, "%x", &handling->Flags);
- handling->TransmissionData.Flags = handling->Flags;
+ handling->Transmission.Flags = handling->Flags;
break;
case 30: handling->FrontLights = atoi(word); break;
case 31: handling->RearLights = atoi(word); break;
@@ -192,8 +192,8 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
// TODO: figure out what exactly is being converted here
float velocity, a, b, specificVolume;
- handling->TransmissionData.fEngineAcceleration /= 2500.0f;
- handling->TransmissionData.fMaxVelocity /= 180.0f;
+ handling->Transmission.fEngineAcceleration /= 2500.0f;
+ handling->Transmission.fMaxVelocity /= 180.0f;
handling->fBrakeDeceleration /= 2500.0f;
handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f;
if(handling->fTurnMass < 10.0f)
@@ -205,27 +205,27 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?
a = 0.0f;
b = 100.0f;
- velocity = handling->TransmissionData.fMaxVelocity;
+ velocity = handling->Transmission.fMaxVelocity;
while(a < b && velocity > 0.0f){
velocity -= 0.01;
- a = handling->TransmissionData.fEngineAcceleration/6.0f;
+ a = handling->Transmission.fEngineAcceleration/6.0f;
b = -velocity * (1.0f/(specificVolume * sq(velocity) + 1.0f) - 1.0f);
}
if(handling->nIdentifier == HANDLING_RCBANDIT){
- handling->TransmissionData.fUnkMaxVelocity = handling->TransmissionData.fMaxVelocity;
+ handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity;
}else{
- handling->TransmissionData.fUnkMaxVelocity = velocity;
- handling->TransmissionData.fMaxVelocity = velocity * 1.2f;
+ handling->Transmission.fUnkMaxVelocity = velocity;
+ handling->Transmission.fMaxVelocity = velocity * 1.2f;
}
- handling->TransmissionData.fMaxReverseVelocity = -0.2f;
+ handling->Transmission.fMaxReverseVelocity = -0.2f;
- if(handling->TransmissionData.nDriveType == '4')
- handling->TransmissionData.fEngineAcceleration /= 4.0f;
+ if(handling->Transmission.nDriveType == '4')
+ handling->Transmission.fEngineAcceleration /= 4.0f;
else
- handling->TransmissionData.fEngineAcceleration /= 2.0f;
+ handling->Transmission.fEngineAcceleration /= 2.0f;
- handling->TransmissionData.InitGearRatios();
+ handling->Transmission.InitGearRatios();
}
int32
diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index 2627fbae..7d8613da 100644
--- a/src/vehicles/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
@@ -94,7 +94,7 @@ struct tHandlingData
int8 nPercentSubmerged;
float fBuoyancy;
float fTractionMultiplier;
- cTransmission TransmissionData;
+ cTransmission Transmission;
float fBrakeDeceleration;
float fBrakeBias;
int8 bABS;
diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp
index 2be25cbb..f8c345f1 100644
--- a/src/vehicles/Transmission.cpp
+++ b/src/vehicles/Transmission.cpp
@@ -35,3 +35,18 @@ cTransmission::InitGearRatios(void)
Gears[1].fShiftDownVelocity = -0.01f;
}
+
+void
+cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear)
+{
+ static tGear *pGearRatio = &Gears[gear];
+ fCurVelocity = speed;
+ if(speed > pGearRatio->fShiftUpVelocity)
+ gear++;
+ else if(speed < pGearRatio->fShiftDownVelocity){
+ if(gear - 1 < 0)
+ gear = 0;
+ else
+ gear--;
+ }
+}
diff --git a/src/vehicles/Transmission.h b/src/vehicles/Transmission.h
index 686e0aca..ea67b62c 100644
--- a/src/vehicles/Transmission.h
+++ b/src/vehicles/Transmission.h
@@ -20,7 +20,8 @@ public:
float fMaxVelocity;
float fUnkMaxVelocity;
float fMaxReverseVelocity;
- float field_5C;
+ float fCurVelocity;
void InitGearRatios(void);
+ void CalculateGearForSimpleCar(float speed, uint8 &gear);
};
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 3ef581a0..f3a8f785 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -259,7 +259,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
adhesion *= CTimer::GetTimeStep();
if(bAlreadySkidding)
- adhesion *= m_handling->fTractionLoss;
+ adhesion *= pHandling->fTractionLoss;
// moving sideways
if(contactSpeedRight != 0.0f){
@@ -318,7 +318,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
}
float l = Sqrt(sq(right) + sq(fwd));
- float tractionLoss = bAlreadySkidding ? 1.0f : m_handling->fTractionLoss;
+ float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss;
right *= adhesion * tractionLoss / l;
fwd *= adhesion * tractionLoss / l;
}
@@ -450,7 +450,7 @@ CVehicle::IsVehicleNormal(void)
bool
CVehicle::CarHasRoof(void)
{
- if((m_handling->Flags & HANDLING_HAS_NO_ROOF) == 0)
+ if((pHandling->Flags & HANDLING_HAS_NO_ROOF) == 0)
return true;
if(m_aExtras[0] && m_aExtras[1])
return false;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 1f848dc8..b37ea84d 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -125,7 +125,7 @@ class CVehicle : public CPhysical
{
public:
// 0x128
- tHandlingData *m_handling;
+ tHandlingData *pHandling;
CAutoPilot AutoPilot;
uint8 m_currentColour1;
uint8 m_currentColour2;