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-rw-r--r--src/vehicles/Vehicle.cpp2
-rw-r--r--src/vehicles/Vehicle.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 8d22606a..8abba646 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -78,7 +78,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_veh_flagD1 = false;
m_veh_flagD2 = false;
m_nGunFiringTime = 0;
- field_214 = 0;
+ m_nTimeBlocked = 0;
bLightsOn = false;
bVehicleColProcessed = false;
m_numPedsUseItAsCover = 0;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 0a86d4e5..4c4f1767 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -183,7 +183,7 @@ public:
float m_fChangeGearTime;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;
- int16 field_214;
+ uint16 m_nTimeBlocked;
int16 m_nBombTimer; // goes down with each frame
CEntity *m_pBlowUpEntity;
float m_fMapObjectHeightAhead; // front Z?