diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 6 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 7 |
3 files changed, 9 insertions, 8 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 00f53762..488dcf69 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -312,7 +312,7 @@ CAutomobile::ProcessControl(void) CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha); AutoPilot.m_flag1 = false; - AutoPilot.m_flag2 = false; + AutoPilot.m_bSlowedDownBecauseOfPeds = false; // Set Center of Mass to make car more stable if(strongGrip1 || bCheat3) @@ -3930,7 +3930,7 @@ CAutomobile::PlayCarHorn(void) void CAutomobile::PlayHornIfNecessary(void) { - if(AutoPilot.m_flag2 || + if(AutoPilot.m_bSlowedDownBecauseOfPeds || AutoPilot.m_flag1) if(!HasCarStoppedBecauseOfLight()) PlayCarHorn(); diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 4fc79cca..16863b7a 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -60,7 +60,7 @@ CVehicle::CVehicle(uint8 CreatedBy) pPassengers[i] = nil; m_nBombTimer = 0; m_pBlowUpEntity = nil; - field_1FB = 0; + m_nPacManPickupsCarried = 0; bComedyControls = false; bCraneMessageDone = false; bExtendedRange = false; @@ -71,7 +71,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_nTimeOfDeath = 0; m_pCarFire = nil; bHasBeenOwnedByPlayer = false; - m_veh_flagC20 = false; + bCreateRoadBlockPeds = false; bCanBeDamaged = true; bUsingSpecialColModel = false; m_veh_flagD1 = false; @@ -102,7 +102,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_aCollPolys[0].valid = false; m_aCollPolys[1].valid = false; AutoPilot.m_nCarMission = MISSION_NONE; - AutoPilot.m_nAnimationId = TEMPACT_NONE; + AutoPilot.m_nTempAction = TEMPACT_NONE; AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); AutoPilot.m_flag4 = false; AutoPilot.m_flag10 = false; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 4681c711..386c7130 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -159,7 +159,7 @@ public: uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime uint8 bFadeOut : 1; // Fade vehicle out uint8 m_veh_flagC10 : 1; - uint8 m_veh_flagC20 : 1; + uint8 bCreateRoadBlockPeds : 1; // If this vehicle gets close enough we will create peds (coppers or gang members) round it uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure @@ -174,8 +174,9 @@ public: int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) - int8 field_1FB; - int8 field_1FC[4]; + int8 m_nPacManPickupsCarried; + uint8 m_nRoadblockType; + int16 m_nRoadblockNode; float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode uint8 m_nCurrentGear; int8 field_205[3]; |