diff options
Diffstat (limited to '')
-rw-r--r-- | src/weapons/Weapon.cpp | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 88c4788c..93481105 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -241,51 +241,51 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) } } - if ( fired ) + if (fired) { bool isPlayer = false; - if ( shooter->IsPed() ) + if (shooter->IsPed()) { - CPed *shooterPed = (CPed*)shooter; + CPed* shooterPed = (CPed*)shooter; shooterPed->bIsShooting = true; - if ( shooterPed->IsPlayer() ) + if (shooterPed->IsPlayer()) isPlayer = true; DMAudio.PlayOneShot(shooterPed->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); } - if ( m_nAmmoInClip > 0 ) m_nAmmoInClip--; - if ( m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer) ) m_nAmmoTotal--; + if (m_nAmmoInClip > 0) m_nAmmoInClip--; + if (m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer)) m_nAmmoTotal--; - if ( m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER ) + if (m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER) DMAudio.PlayOneShot(((CPhysical*)shooter)->m_audioEntityId, SOUND_WEAPON_FLAMETHROWER_FIRE, 0.0f); m_eWeaponState = WEAPONSTATE_FIRING; - } - if ( m_nAmmoInClip == 0 ) - { - if ( m_nAmmoTotal == 0 ) - return true; + if (m_nAmmoInClip == 0) + { + if (m_nAmmoTotal == 0) + return true; - m_eWeaponState = WEAPONSTATE_RELOADING; - m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload; + m_eWeaponState = WEAPONSTATE_RELOADING; + m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload; - if ( shooter == FindPlayerPed() ) - { - if ( CWorld::Players[CWorld::PlayerInFocus].m_bFastReload ) - m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload / 4; + if (shooter == FindPlayerPed()) + { + if (CWorld::Players[CWorld::PlayerInFocus].m_bFastReload) + m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload / 4; + } + + return true; } - return true; + m_nTimer = CTimer::GetTimeInMilliseconds() + 1000; + if (shooter == FindPlayerPed()) + CStats::RoundsFiredByPlayer++; } - - m_nTimer = CTimer::GetTimeInMilliseconds() + 1000; - if ( shooter == FindPlayerPed() ) - CStats::RoundsFiredByPlayer++; } else { |