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-rw-r--r--src/peds/Ped.cpp272
-rw-r--r--src/peds/Ped.h3
-rw-r--r--src/vehicles/Floater.h2
-rw-r--r--src/vehicles/Vehicle.h1
4 files changed, 262 insertions, 16 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index cfc06f73..d9ddffc8 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -46,14 +46,15 @@
#include "Zones.h"
#include "Cranes.h"
#include "MusicManager.h"
+#include "Timecycle.h"
+#include "ParticleObject.h"
+#include "Floater.h"
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
-WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
-WRAPPER void CPed::ProcessBuoyancy(void) { EAXJMP(0x4C7FF0); }
WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
@@ -801,9 +802,9 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
++CStats::HeadsPopped;
// BUG: This condition will always return true. Even fixing it won't work, because these states are unused.
- if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
+ // if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
- }
+ // }
bBodyPartJustCameOff = true;
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150;
@@ -1210,7 +1211,8 @@ CPed::Attack(void)
if (GetWeapon()->m_eWeaponState != WEAPONSTATE_MELEE_MADECONTACT) {
// If reloading just began, start the animation
- if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != NUM_ANIMS && !reloadAnimAssoc) {
+ // Last condition will always return true, even IDA hides it
+ if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != NUM_ANIMS /* && !reloadAnimAssoc*/) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, reloadAnim, 8.0f);
ClearLookFlag();
ClearAimFlag();
@@ -3991,7 +3993,7 @@ CPed::SetGetUp(void)
if (m_fHealth >= 1.0f || IsPedHeadAbovePos(-0.3f)) {
if (bUpdateAnimHeading) {
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
- m_fRotationCur -= 0.5f*PI;
+ m_fRotationCur -= HALFPI;
bUpdateAnimHeading = false;
}
if (m_nPedState != PED_GETUP) {
@@ -10328,7 +10330,8 @@ CPed::ProcessControl(void)
rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R);
lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON
+ if (lbAssoc &&
+ TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON
&& TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) {
lbAssoc->blendDelta = -1000.0f;
}
@@ -12993,7 +12996,11 @@ CPed::ProcessObjective(void)
return;
}
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
- if (m_carInObjective->pDriver) {
+ if (m_carInObjective->pDriver
+#ifdef VC_PED_PORTS
+ && !IsPlayer()
+#endif
+ ) {
if (m_carInObjective->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS && m_carInObjective->pDriver != m_pedInObjective) {
SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective);
m_carInObjective->bIsBeingCarJacked = false;
@@ -13001,7 +13008,11 @@ CPed::ProcessObjective(void)
}
}
} else if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
- if (m_carInObjective->pDriver) {
+ if (m_carInObjective->pDriver
+#ifdef VC_PED_PORTS
+ && (CharCreatedBy != MISSION_CHAR || m_carInObjective->pDriver->CharCreatedBy != RANDOM_CHAR)
+#endif
+ ) {
if (m_carInObjective->pDriver->m_nPedType == m_nPedType) {
SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective);
m_carInObjective->bIsBeingCarJacked = false;
@@ -13029,7 +13040,11 @@ CPed::ProcessObjective(void)
if (!m_carInObjective->pDriver && !m_carInObjective->GetIsOnScreen() && !GetIsOnScreen())
WarpPedToNearEntityOffScreen(m_carInObjective);
- if (CharCreatedBy != MISSION_CHAR || m_prevObjective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
+ if (CharCreatedBy != MISSION_CHAR || m_prevObjective == OBJECTIVE_KILL_CHAR_ANY_MEANS
+#ifdef VC_PED_PORTS
+ || IsPlayer() && !CPad::GetPad(0)->ArePlayerControlsDisabled()
+#endif
+ ) {
RestorePreviousObjective();
RestorePreviousState();
if (IsPedInControl())
@@ -13526,7 +13541,11 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
void
CPed::SetSeekBoatPosition(CVehicle *boat)
{
- if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver)
+ if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver
+#ifdef VC_PED_PORTS
+ || !IsPedInControl()
+#endif
+ )
return;
SetStoredState();
@@ -13536,7 +13555,6 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
m_distanceToCountSeekDone = 0.5f;
m_nPedState = PED_SEEK_IN_BOAT;
-
}
void
@@ -14634,7 +14652,231 @@ CPed::SetRadioStation(void)
bool
CPed::IsNotInWreckedVehicle()
{
- return m_pMyVehicle != nil && !m_pMyVehicle->IsWrecked();
+ return m_pMyVehicle != nil && m_pMyVehicle->m_status != STATUS_WRECKED;
+}
+
+void
+CPed::PreRender(void)
+{
+ CShadows::StoreShadowForPed(this,
+ CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
+ CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
+
+ if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) {
+ CVector bloodDir(0.0f, 0.0f, 0.0f);
+ CVector bloodPos(0.0f, 0.0f, 0.0f);
+
+ for (RwFrame *frame = GetNodeFrame(m_bodyPartBleeding); frame; frame = RwFrameGetParent(frame))
+ RwV3dTransformPoints(bloodPos, bloodPos, 1, RwFrameGetMatrix(frame));
+
+ switch (m_bodyPartBleeding) {
+ case PED_HEAD:
+ bloodDir = 0.1f * GetUp();
+ break;
+ case PED_UPPERARML:
+ bloodDir = 0.04f * GetUp() - 0.04f * GetRight();
+ break;
+ case PED_UPPERARMR:
+ bloodDir = 0.04f * GetUp() - 0.04f * GetRight();
+ break;
+ case PED_UPPERLEGL:
+ bloodDir = 0.04f * GetUp() + 0.05f * GetForward();
+ break;
+ case PED_UPPERLEGR:
+ bloodDir = 0.04f * GetUp() + 0.05f * GetForward();
+ break;
+ default:
+ bloodDir = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ for(int i = 0; i < 4; i++)
+ CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, bloodDir, nil, 0.0f, 0, 0, 0, 0);
+ }
+ if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
+ if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
+ bool doSplashUp = true;
+ CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
+ CVector speed = FindPlayerSpeed();
+
+ if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
+ if (m_nPedState != PED_FALL && !DyingOrDead() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
+ if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED)) {
+ doSplashUp = false;
+ }
+ } else
+ doSplashUp = false;
+ } else
+ doSplashUp = false;
+
+ if (doSplashUp && ourCol->numSpheres > 0) {
+ for(int i = 0; i < ourCol->numSpheres; i++) {
+ CColSphere *sphere = &ourCol->spheres[i];
+ CVector splashPos;
+ switch (sphere->piece) {
+ case PEDPIECE_LEFTARM:
+ case PEDPIECE_RIGHTARM:
+ case PEDPIECE_HEAD:
+ splashPos = GetMatrix() * ourCol->spheres[i].center;
+ splashPos.z += 0.7f * sphere->radius;
+ splashPos.x += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
+ splashPos.y += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
+ CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1, 0);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+void
+CPed::ProcessBuoyancy(void)
+{
+ static uint32 nGenerateRaindrops = 0;
+ static uint32 nGenerateWaterCircles = 0;
+ CRGBA color(((0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f),
+ ((0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f),
+ ((0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f),
+ (CGeneral::GetRandomNumber() % 256 * 48.0f) + 48);
+
+ if (bInVehicle)
+ return;
+
+ CVector buoyancyPoint;
+ CVector buoyancyImpulse;
+
+#ifndef VC_PED_PORTS
+ float buoyancyLevel = (m_nPedState == PED_DEAD ? 1.5f : 1.3f);
+#else
+ float buoyancyLevel = (m_nPedState == PED_DEAD ? 1.8f : 1.1f);
+#endif
+
+ if (mod_Buoyancy.ProcessBuoyancy(this, 0.008f * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) {
+ m_flagD8 = true;
+ CEntity *entity;
+ CColPoint point;
+ if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, false)
+ && entity->IsVehicle() && ((CVehicle*)entity)->IsBoat()) {
+ bIsInWater = false;
+ return;
+ }
+ bIsInWater = true;
+ ApplyMoveForce(buoyancyImpulse);
+ if (!DyingOrDead()) {
+ if (m_ped_flagH10) {
+ if (buoyancyImpulse.z / m_fMass > 0.0032f * CTimer::GetTimeStep()) {
+ m_ped_flagH10 = false;
+ CVector pos = GetPosition();
+ if (PlacePedOnDryLand()) {
+ if (m_fHealth > 20.0f)
+ InflictDamage(nil, WEAPONTYPE_WATER, 15.0f, PEDPIECE_TORSO, false);
+
+ if (bIsInTheAir) {
+ RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
+ bIsInTheAir = false;
+ }
+ pos.z = pos.z - 0.8f;
+ CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, color, true);
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_nPedState = PED_IDLE;
+ return;
+ }
+ }
+ }
+ float speedMult = 0.0f;
+ if (buoyancyImpulse.z / m_fMass > 0.006f * CTimer::GetTimeStep()
+ || mod_Buoyancy.m_waterlevel > GetPosition().z) {
+ speedMult = pow(0.9f, CTimer::GetTimeStep());
+ m_vecMoveSpeed.x *= speedMult;
+ m_vecMoveSpeed.y *= speedMult;
+ m_vecMoveSpeed.z *= speedMult;
+ bIsStanding = false;
+ InflictDamage(nil, WEAPONTYPE_WATER, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ }
+ if (buoyancyImpulse.z / m_fMass > 0.002f * CTimer::GetTimeStep()) {
+ if (speedMult == 0.0f) {
+ speedMult = pow(0.9f, CTimer::GetTimeStep());
+ }
+ m_vecMoveSpeed.x *= speedMult;
+ m_vecMoveSpeed.y *= speedMult;
+ if (m_vecMoveSpeed.z >= -0.1f) {
+ if (m_vecMoveSpeed.z < -0.04f)
+ m_vecMoveSpeed.z = -0.02;
+ } else {
+ m_vecMoveSpeed.z = -0.01f;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
+ CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition();
+ float level = 0.0f;
+ if (CWaterLevel::GetWaterLevel(aBitForward, &level, false))
+ aBitForward.z = level;
+
+ CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true);
+ nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80;
+ nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100;
+ }
+ }
+ } else
+ return;
+ } else
+ m_flagD8 = false;
+
+ if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
+ CVector pos = GetPosition();
+ float level = 0.0f;
+ if (CWaterLevel::GetWaterLevel(pos, &level, false))
+ pos.z = level;
+
+ if (pos.z != 0.0f) {
+ nGenerateWaterCircles = 0;
+ for(int i = 0; i < 4; i++) {
+ pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
+ pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
+ CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0);
+ }
+ }
+ }
+
+ if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) {
+ CVector pos = GetPosition();
+ float level = 0.0f;
+ if (CWaterLevel::GetWaterLevel(pos, &level, false))
+ pos.z = level;
+
+ if (pos.z >= 0.0f) {
+ pos.z += 0.25f;
+ nGenerateRaindrops = 0;
+ CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true);
+ }
+ }
+}
+
+void
+CPed::SetSolicit(uint32 time)
+{
+ if (m_nPedState == PED_SOLICIT || !IsPedInControl() || !m_carInObjective)
+ return;
+
+ if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0
+ && CTimer::GetTimeInMilliseconds() < m_objectiveTimer) {
+ if (m_vehEnterType == CAR_DOOR_LF) {
+ m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
+ } else {
+ m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI;
+ }
+
+ if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
+ m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
+
+ if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus)
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f);
+
+ m_nPedState = PED_SOLICIT;
+ }
+ }
}
class CPed_ : public CPed
@@ -14650,6 +14892,7 @@ public:
void Teleport_(CVector pos) { CPed::Teleport(pos); }
void ProcessControl_(void) { CPed::ProcessControl(); }
void Render_(void) { CPed::Render(); }
+ void PreRender_(void) { CPed::PreRender(); }
int32 ProcessEntityCollision_(CEntity *collidingEnt, CColPoint *collidingPoints) { return CPed::ProcessEntityCollision(collidingEnt, collidingPoints); }
};
@@ -14664,6 +14907,7 @@ STARTPATCHES
InjectHook(0x4C8910, &CPed_::ProcessControl_, PATCH_JUMP);
InjectHook(0x4D03F0, &CPed_::Render_, PATCH_JUMP);
InjectHook(0x4CBB30, &CPed_::ProcessEntityCollision_, PATCH_JUMP);
+ InjectHook(0x4CFDD0, &CPed_::PreRender_, PATCH_JUMP);
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
@@ -14846,4 +15090,6 @@ STARTPATCHES
InjectHook(0x4E4920, &CPed::SetDuck, PATCH_JUMP);
InjectHook(0x4E0920, &CPed::SetEnterCar, PATCH_JUMP);
InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP);
+ InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
+ InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index d5146b7b..90b3ca0f 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -478,7 +478,7 @@ public:
int32 m_bloodyFootprintCount;
uint8 m_panicCounter;
bool m_deadBleeding;
- int8 m_bodyPartBleeding; // PedNode
+ int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't
uint8 m_field_4F3;
CPed *m_nearPeds[10];
uint16 m_numNearPeds;
@@ -675,6 +675,7 @@ public:
bool WillChat(CPed*);
void SetEnterTrain(CVehicle*, uint32);
void SetEnterCar_AllClear(CVehicle*, uint32, uint32);
+ void SetSolicit(uint32 time);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
diff --git a/src/vehicles/Floater.h b/src/vehicles/Floater.h
index 0a2ae809..4754a235 100644
--- a/src/vehicles/Floater.h
+++ b/src/vehicles/Floater.h
@@ -35,7 +35,7 @@ public:
float m_volumeUnderWater;
CVector m_impulsePoint;
- bool ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *impulse, CVector *point);
+ bool ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse);
void PreCalcSetup(CPhysical *phys, float buoyancy);
void SimpleCalcBuoyancy(void);
float SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition);
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index ffc2ca45..a30f9842 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -266,7 +266,6 @@ public:
bool ShufflePassengersToMakeSpace(void);
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
- bool IsWrecked(void) { return m_status == STATUS_WRECKED; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
static bool &bWheelsOnlyCheat;