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-rw-r--r--src/core/Pad.cpp19
-rw-r--r--src/core/Pad.h3
-rw-r--r--src/core/config.h1
3 files changed, 22 insertions, 1 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 928ae826..44a347bd 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -59,6 +59,9 @@ bool CPad::bDisplayNoControllerMessage;
bool CPad::bObsoleteControllerMessage;
bool CPad::bOldDisplayNoControllerMessage;
bool CPad::m_bMapPadOneToPadTwo;
+#ifdef INVERT_LOOK_FOR_PAD
+bool CPad::bInvertLook4Pad;
+#endif
#ifdef GTA_PS2
unsigned char act_direct[6];
unsigned char act_align[6];
@@ -2534,10 +2537,20 @@ int16 CPad::SniperModeLookLeftRight(void)
int16 CPad::SniperModeLookUpDown(void)
{
int16 axis = NewState.LeftStickY;
+ int16 dpad;
#ifdef FIX_BUGS
axis = -axis;
#endif
- int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+#ifndef INVERT_LOOK_FOR_PAD
+ dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+#else
+ if (CPad::bInvertLook4Pad) {
+ axis = -axis;
+ dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
+ } else {
+ dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+ }
+#endif
if ( Abs(axis) > Abs(dpad) )
return axis;
@@ -2567,6 +2580,10 @@ int16 CPad::LookAroundUpDown(void)
#ifdef FIX_BUGS
axis = -axis;
#endif
+#ifdef INVERT_LOOK_FOR_PAD
+ if (CPad::bInvertLook4Pad)
+ axis = -axis;
+#endif
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 8c5d7ba3..20a676ef 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -170,6 +170,9 @@ public:
static bool bObsoleteControllerMessage;
static bool bOldDisplayNoControllerMessage;
static bool m_bMapPadOneToPadTwo;
+#ifdef INVERT_LOOK_FOR_PAD
+ static bool bInvertLook4Pad;
+#endif
static CKeyboardState OldKeyState;
static CKeyboardState NewKeyState;
diff --git a/src/core/config.h b/src/core/config.h
index a55b018e..39c5d782 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -251,6 +251,7 @@ enum Config {
#define REGISTER_START_BUTTON
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
#define BUTTON_ICONS // use textures to show controller buttons
+#define INVERT_LOOK_FOR_PAD // add bInvertLook4Pad from VC
// Hud, frontend and radar
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.