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-rw-r--r--src/CMakeLists.txt189
-rw-r--r--src/animation/AnimBlendAssocGroup.cpp22
-rw-r--r--src/animation/AnimBlendClumpData.cpp2
-rw-r--r--src/animation/AnimBlendClumpData.h6
-rw-r--r--src/animation/AnimBlendHierarchy.cpp14
-rw-r--r--src/animation/AnimBlendHierarchy.h7
-rw-r--r--src/animation/AnimBlendSequence.cpp24
-rw-r--r--src/animation/AnimBlendSequence.h5
-rw-r--r--src/animation/AnimManager.cpp437
-rw-r--r--src/animation/AnimManager.h2
-rw-r--r--src/animation/AnimationId.h364
-rw-r--r--src/animation/FrameUpdate.cpp28
-rw-r--r--src/animation/RpAnimBlend.cpp3
-rw-r--r--src/audio/AudioLogic.cpp329
-rw-r--r--src/audio/AudioManager.cpp17
-rw-r--r--src/audio/AudioManager.h21
-rw-r--r--src/audio/AudioSamples.h2
-rw-r--r--src/audio/MusicManager.cpp354
-rw-r--r--src/audio/MusicManager.h10
-rw-r--r--src/audio/PoliceRadio.cpp9
-rw-r--r--src/audio/PoliceRadio.h2
-rw-r--r--src/audio/audio_enums.h7
-rw-r--r--src/audio/oal/channel.cpp56
-rw-r--r--src/audio/oal/channel.h6
-rw-r--r--src/audio/oal/oal_utils.cpp11
-rw-r--r--src/audio/oal/oal_utils.h7
-rw-r--r--src/audio/oal/stream.cpp856
-rw-r--r--src/audio/oal/stream.h13
-rw-r--r--src/audio/sampman.h7
-rw-r--r--src/audio/sampman_miles.cpp29
-rw-r--r--src/audio/sampman_oal.cpp186
-rw-r--r--src/audio/soundlist.h6
-rw-r--r--src/buildings/Building.cpp (renamed from src/entities/Building.cpp)0
-rw-r--r--src/buildings/Building.h (renamed from src/entities/Building.h)0
-rw-r--r--src/buildings/Solid.h (renamed from src/entities/Solid.h)0
-rw-r--r--src/buildings/Treadable.cpp (renamed from src/entities/Treadable.cpp)0
-rw-r--r--src/buildings/Treadable.h (renamed from src/entities/Treadable.h)0
-rw-r--r--src/collision/Collision.cpp47
-rw-r--r--src/collision/TempColModels.cpp3
-rw-r--r--src/collision/TempColModels.h2
-rw-r--r--src/control/AutoPilot.cpp14
-rw-r--r--src/control/AutoPilot.h16
-rw-r--r--src/control/CarAI.cpp30
-rw-r--r--src/control/CarAI.h2
-rw-r--r--src/control/CarCtrl.cpp36
-rw-r--r--src/control/Darkel.cpp53
-rw-r--r--src/control/GameLogic.cpp2
-rw-r--r--src/control/Garages.cpp284
-rw-r--r--src/control/Garages.h38
-rw-r--r--src/control/PathFind.cpp8
-rw-r--r--src/control/Phones.cpp19
-rw-r--r--src/control/Pickups.cpp16
-rw-r--r--src/control/Pickups.h6
-rw-r--r--src/control/Record.cpp10
-rw-r--r--src/control/Record.h2
-rw-r--r--src/control/Replay.cpp116
-rw-r--r--src/control/Replay.h42
-rw-r--r--src/control/RoadBlocks.cpp7
-rw-r--r--src/control/SceneEdit.cpp39
-rw-r--r--src/control/SceneEdit.h3
-rw-r--r--src/control/Script.cpp186
-rw-r--r--src/control/Script.h384
-rw-r--r--src/control/Script2.cpp26
-rw-r--r--src/control/Script3.cpp310
-rw-r--r--src/control/Script4.cpp185
-rw-r--r--src/control/Script5.cpp890
-rw-r--r--src/control/Script6.cpp33
-rw-r--r--src/control/ScriptCommands.h4
-rw-r--r--src/core/AnimViewer.cpp37
-rw-r--r--src/core/Cam.cpp194
-rw-r--r--src/core/Camera.cpp91
-rw-r--r--src/core/Camera.h8
-rw-r--r--src/core/CdStream.cpp15
-rw-r--r--src/core/CdStream.h2
-rw-r--r--src/core/CdStreamPosix.cpp41
-rw-r--r--src/core/ControllerConfig.cpp231
-rw-r--r--src/core/ControllerConfig.h8
-rw-r--r--src/core/EventList.cpp4
-rw-r--r--src/core/EventList.h2
-rw-r--r--src/core/FileLoader.cpp233
-rw-r--r--src/core/FileMgr.cpp17
-rw-r--r--src/core/FileMgr.h6
-rw-r--r--src/core/Fire.cpp19
-rw-r--r--src/core/FrontEndControls.cpp2
-rw-r--r--src/core/Frontend.cpp1287
-rw-r--r--src/core/Frontend.h42
-rw-r--r--src/core/Frontend_PS2.cpp2
-rw-r--r--src/core/Game.cpp596
-rw-r--r--src/core/Game.h7
-rw-r--r--src/core/General.h11
-rw-r--r--src/core/Lists.h2
-rw-r--r--src/core/MenuScreens.cpp2
-rw-r--r--src/core/MenuScreensCustom.cpp117
-rw-r--r--src/core/Pad.cpp182
-rw-r--r--src/core/Placeable.cpp4
-rw-r--r--src/core/Placeable.h2
-rw-r--r--src/core/PlayerInfo.cpp650
-rw-r--r--src/core/PlayerInfo.h23
-rw-r--r--src/core/Pools.cpp4
-rw-r--r--src/core/Radar.cpp15
-rw-r--r--src/core/Radar.h25
-rw-r--r--src/core/References.cpp60
-rw-r--r--src/core/Stats.h2
-rw-r--r--src/core/Streaming.cpp156
-rw-r--r--src/core/Streaming.h12
-rw-r--r--src/core/Wanted.h1
-rw-r--r--src/core/World.cpp425
-rw-r--r--src/core/World.h19
-rw-r--r--src/core/ZoneCull.cpp120
-rw-r--r--src/core/Zones.cpp2
-rw-r--r--src/core/Zones.h4
-rw-r--r--src/core/common.h162
-rw-r--r--src/core/config.h211
-rw-r--r--src/core/main.cpp482
-rw-r--r--src/core/main.h14
-rw-r--r--src/core/re3.cpp509
-rw-r--r--src/core/templates.h128
-rw-r--r--src/entities/Entity.cpp835
-rw-r--r--src/entities/Entity.h30
-rw-r--r--src/entities/Physical.cpp80
-rw-r--r--src/extras/custompipes.cpp8
-rw-r--r--src/extras/custompipes.h10
-rw-r--r--src/extras/custompipes_d3d9.cpp186
-rw-r--r--src/extras/custompipes_gl.cpp184
-rw-r--r--src/extras/debugmenu.cpp2
-rw-r--r--src/extras/debugmenu.h2
-rw-r--r--src/extras/frontendoption.cpp11
-rw-r--r--src/extras/frontendoption.h6
-rw-r--r--src/extras/ini_parser.hpp21
-rw-r--r--src/extras/postfx.cpp3
-rw-r--r--src/extras/re3_inttypes.h (renamed from src/extras/inttypes.h)0
-rw-r--r--src/extras/screendroplets.cpp46
-rw-r--r--src/fakerw/fake.cpp25
-rw-r--r--src/fakerw/rpanisot.h6
-rw-r--r--src/fakerw/rwplcore.h4
-rw-r--r--src/math/Matrix.cpp456
-rw-r--r--src/math/Matrix.h70
-rw-r--r--src/math/Quaternion.h5
-rw-r--r--src/math/Rect.h19
-rw-r--r--src/math/Vector.cpp18
-rw-r--r--src/math/Vector.h25
-rw-r--r--src/math/VuVector.h13
-rw-r--r--src/modelinfo/BaseModelInfo.cpp4
-rw-r--r--src/modelinfo/BaseModelInfo.h19
-rw-r--r--src/modelinfo/ClumpModelInfo.cpp4
-rw-r--r--src/modelinfo/ModelInfo.cpp52
-rw-r--r--src/modelinfo/ModelInfo.h1
-rw-r--r--src/modelinfo/PedModelInfo.cpp6
-rw-r--r--src/modelinfo/PedModelInfo.h1
-rw-r--r--src/modelinfo/SimpleModelInfo.cpp5
-rw-r--r--src/modelinfo/SimpleModelInfo.h12
-rw-r--r--src/modelinfo/TimeModelInfo.cpp5
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp31
-rw-r--r--src/objects/CutsceneObject.cpp2
-rw-r--r--src/objects/Object.cpp44
-rw-r--r--src/peds/CivilianPed.cpp19
-rw-r--r--src/peds/CopPed.cpp29
-rw-r--r--src/peds/EmergencyPed.cpp32
-rw-r--r--src/peds/Ped.cpp728
-rw-r--r--src/peds/Ped.h28
-rw-r--r--src/peds/PedAI.cpp709
-rw-r--r--src/peds/PedChat.cpp2
-rw-r--r--src/peds/PedFight.cpp436
-rw-r--r--src/peds/PedIK.cpp14
-rw-r--r--src/peds/PedIK.h2
-rw-r--r--src/peds/PedType.cpp21
-rw-r--r--src/peds/PlayerPed.cpp286
-rw-r--r--src/peds/Population.cpp61
-rw-r--r--src/peds/Population.h10
-rw-r--r--src/render/2dEffect.h4
-rw-r--r--src/render/Clouds.cpp12
-rw-r--r--src/render/Coronas.cpp198
-rw-r--r--src/render/Credits.cpp19
-rw-r--r--src/render/Draw.cpp28
-rw-r--r--src/render/Draw.h22
-rw-r--r--src/render/Fluff.cpp10
-rw-r--r--src/render/Font.cpp330
-rw-r--r--src/render/Font.h98
-rw-r--r--src/render/Glass.cpp2
-rw-r--r--src/render/Hud.cpp845
-rw-r--r--src/render/Hud.h72
-rw-r--r--src/render/Instance.h2
-rw-r--r--src/render/MBlur.cpp1
-rw-r--r--src/render/Particle.cpp101
-rw-r--r--src/render/PointLights.cpp4
-rw-r--r--src/render/Renderer.cpp322
-rw-r--r--src/render/Renderer.h18
-rw-r--r--src/render/Rubbish.cpp8
-rw-r--r--src/render/Skidmarks.cpp6
-rw-r--r--src/render/SpecialFX.cpp52
-rw-r--r--src/render/Sprite.cpp8
-rw-r--r--src/render/Sprite2d.cpp6
-rw-r--r--src/render/WaterCannon.cpp2
-rw-r--r--src/render/WaterLevel.cpp459
-rw-r--r--src/render/WaterLevel.h15
-rw-r--r--src/render/Weather.cpp24
-rw-r--r--src/rw/MemoryHeap.cpp2
-rw-r--r--src/rw/MemoryHeap.h24
-rw-r--r--src/rw/MemoryMgr.cpp16
-rw-r--r--src/rw/RwHelper.cpp37
-rw-r--r--src/rw/RwHelper.h2
-rw-r--r--src/rw/TexRead.cpp11
-rw-r--r--src/rw/TexturePools.cpp221
-rw-r--r--src/rw/TexturePools.h42
-rw-r--r--src/rw/VisibilityPlugins.cpp144
-rw-r--r--src/rw/VisibilityPlugins.h9
-rw-r--r--src/save/GenericGameStorage.h1
-rw-r--r--src/save/MemoryCard.cpp1
-rw-r--r--src/skel/crossplatform.cpp8
-rw-r--r--src/skel/crossplatform.h9
-rw-r--r--src/skel/glfw/glfw.cpp234
-rw-r--r--src/skel/skeleton.cpp7
-rw-r--r--src/skel/skeleton.h3
-rw-r--r--src/skel/win/win.cpp119
-rw-r--r--src/text/Text.cpp16
-rw-r--r--src/text/Text.h8
-rw-r--r--src/vehicles/Automobile.cpp179
-rw-r--r--src/vehicles/Automobile.h2
-rw-r--r--src/vehicles/Bike.h30
-rw-r--r--src/vehicles/Boat.cpp30
-rw-r--r--src/vehicles/Boat.h1
-rw-r--r--src/vehicles/Cranes.cpp10
-rw-r--r--src/vehicles/Cranes.h10
-rw-r--r--src/vehicles/HandlingMgr.cpp33
-rw-r--r--src/vehicles/HandlingMgr.h8
-rw-r--r--src/vehicles/Heli.cpp15
-rw-r--r--src/vehicles/Heli.h3
-rw-r--r--src/vehicles/Train.cpp2
-rw-r--r--src/vehicles/Transmission.cpp2
-rw-r--r--src/vehicles/Transmission.h2
-rw-r--r--src/vehicles/Vehicle.cpp25
-rw-r--r--src/vehicles/Vehicle.h17
-rw-r--r--src/weapons/BulletInfo.cpp6
-rw-r--r--src/weapons/Explosion.cpp5
-rw-r--r--src/weapons/ProjectileInfo.cpp6
-rw-r--r--src/weapons/ShotInfo.cpp6
-rw-r--r--src/weapons/Weapon.cpp24
-rw-r--r--src/weapons/WeaponEffects.cpp2
-rw-r--r--src/weapons/WeaponInfo.cpp73
-rw-r--r--src/weapons/WeaponInfo.h31
240 files changed, 13820 insertions, 6944 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index ef322a9a..df39c7c9 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,92 +1,120 @@
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
-if(${RE3_AUDIO} STREQUAL "OAL")
- find_package(OpenAL REQUIRED)
- find_package(MPG123 REQUIRED)
- find_package(SndFile REQUIRED)
-endif()
+file(GLOB_RECURSE ${PROJECT}_SOURCES "*.cpp" "*.h" "*.rc")
-file(GLOB_RECURSE Sources "*.cpp" "*.h")
-
-MACRO(HEADER_DIRECTORIES return_list)
- FILE(GLOB_RECURSE new_list *.cpp)
- SET(dir_list "animation"
- "audio"
- "collision"
- "control"
- "core"
- "entities"
- "extras"
- "fakerw"
- "math"
- "modelinfo"
- "objects"
- "peds"
- "render"
- "rw"
- "save"
- "skel"
- "text"
- "vehicles"
- "weapons")
- FOREACH(file_path ${new_list})
- GET_FILENAME_COMPONENT(dir_path ${file_path} PATH)
- SET(dir_list ${dir_list} ${dir_path})
- ENDFOREACH()
- LIST(REMOVE_DUPLICATES dir_list)
- SET(${return_list} ${dir_list})
-ENDMACRO()
-
-HEADER_DIRECTORIES(header_list)
-include_directories(${header_list})
-
-
-add_executable(re3 ${Sources})
-target_link_libraries(re3 librw)
-target_link_libraries(re3 Threads::Threads)
-
-if(${RE3_AUDIO} STREQUAL "OAL")
- target_link_libraries(re3 ${OPENAL_LIBRARY})
- target_link_libraries(re3 ${MPG123_LIBRARIES})
- target_link_libraries(re3 ${SNDFILE_LIBRARIES})
-endif()
+function(header_directories RETURN_LIST)
+ file(GLOB_RECURSE ALL_SRCS *.h *.cpp *.c)
+ set(RELDIRS)
+ foreach(SRC ${ALL_SRCS})
+ file(RELATIVE_PATH RELSRC "${CMAKE_CURRENT_SOURCE_DIR}" "${SRC}")
+ get_filename_component(RELDIR "${RELSRC}" DIRECTORY)
+ list(APPEND RELDIRS ${RELDIR})
+ endforeach()
+ list(REMOVE_DUPLICATES RELDIRS)
+ set(${RETURN_LIST} ${RELDIRS} PARENT_SCOPE)
+endfunction()
+
+header_directories(${PROJECT}_INCLUDES)
+
+add_executable(${EXECUTABLE} WIN32
+ ${${PROJECT}_SOURCES}
+)
+
+target_link_libraries(${EXECUTABLE} PRIVATE
+ librw::librw
+ Threads::Threads
+)
-target_include_directories(re3
- INTERFACE
+target_include_directories(${EXECUTABLE}
+ PRIVATE
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
- )
+ $<BUILD_INTERFACE:${${PROJECT}_INCLUDES}>
+)
-target_compile_definitions(re3
+target_compile_definitions(${EXECUTABLE}
PRIVATE
- "$<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>"
- PUBLIC
- "RW_${RE3_PLATFORM}"
+ $<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>
+ LIBRW
+ ${PROJECT}_NO_AUTOLINK
+)
+
+if(LIBRW_PLATFORM_D3D9)
+ target_compile_definitions(${EXECUTABLE}
+ PUBLIC
+ USE_D3D9
)
+endif()
+
+if(${PROJECT}_AUDIO STREQUAL "OAL")
+ find_package(OpenAL REQUIRED)
+ target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR})
+ target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY})
+ target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS})
+ target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL)
+elseif(${PROJECT}_AUDIO STREQUAL "MSS")
+ find_package(MilesSDK REQUIRED)
+ target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_MSS)
+ target_link_libraries(${EXECUTABLE} PRIVATE MilesSDK::MilesSDK)
+endif()
+
+find_package(mpg123 REQUIRED)
+target_link_libraries(${EXECUTABLE} PRIVATE
+ MPG123::libmpg123
+)
+if(${PROJECT}_WITH_OPUS)
+ find_package(opusfile REQUIRED)
+ target_link_libraries(${EXECUTABLE} PRIVATE
+ opusfile::opusfile
+ )
+ target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OPUS)
+endif()
+if(${PROJECT}_WITH_LIBSNDFILE)
+ find_package(SndFile REQUIRED)
+ target_link_libraries(${EXECUTABLE} PRIVATE
+ SndFile::SndFile
+ )
+ target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL_USE_SNDFILE)
+endif()
-target_compile_definitions(re3 PRIVATE LIBRW=1 AUDIO_OAL=1)
+target_compile_definitions(${EXECUTABLE} PRIVATE )
+
+option(${PROJECT}_WITH_SANITIZERS "Use UB sanitizers (better crash log)" OFF)
+option(${PROJECT}_WITH_ASAN "Use Address sanitizer (better crash log)" OFF)
+
+if(${PROJECT}_WITH_SANITIZERS)
+ target_compile_options(${EXECUTABLE} PUBLIC
+ -fsanitize=undefined,float-divide-by-zero,integer,implicit-conversion,implicit-integer-truncation,implicit-integer-arithmetic-value-change,local-bounds,nullability
+ -g3 -fno-omit-frame-pointer)
+ target_link_options(${EXECUTABLE} PUBLIC -fsanitize=undefined,float-divide-by-zero,integer,implicit-conversion,implicit-integer-truncation,implicit-integer-arithmetic-value-change,local-bounds,nullability)
+endif()
+
+if(${PROJECT}_WITH_ASAN)
+ target_compile_options(${EXECUTABLE} PUBLIC -fsanitize=address -g3 -fno-omit-frame-pointer)
+ target_link_options(${EXECUTABLE} PUBLIC -fsanitize=address)
+endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
- target_compile_options(re3
+ target_compile_options(${EXECUTABLE}
PRIVATE
"-Wall"
- )
- if (NOT RE3_PLATFORM_PS2)
- target_compile_options(re3
+ )
+ if (NOT LIBRW_PLATFORM_PS2)
+ target_compile_options(${EXECUTABLE}
PRIVATE
- "-Wextra"
- "-Wdouble-promotion"
- "-Wpedantic"
- )
+ -Wextra
+ -Wdouble-promotion
+ -Wpedantic
+ )
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
- target_compile_options(re3
+ target_compile_options(${EXECUTABLE}
PUBLIC
- /wd4996 /wd4244
- )
+ /Zc:sizedDealloc-
+ )
endif()
-set_target_properties(re3
+set_target_properties(${EXECUTABLE}
PROPERTIES
C_STANDARD 11
C_EXTENSIONS OFF
@@ -94,20 +122,15 @@ set_target_properties(re3
CXX_STANDARD 11
CXX_EXTENSIONS OFF
CXX_STANDARD_REQUIRED ON
- PREFIX ""
- )
-
-if(RE3_INSTALL)
- target_include_directories(re3
- INTERFACE
- $<INSTALL_INTERFACE:${RE3_INSTALL_INCLUDEDIR}>
- )
+)
+if(${PROJECT}_INSTALL)
install(
- TARGETS re3
- EXPORT re3-targets
- RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
- LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
- ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
- )
+ TARGETS ${EXECUTABLE}
+ EXPORT ${EXECUTABLE}-targets
+ RUNTIME DESTINATION "."
+ )
+ if(MSVC)
+ install(FILES $<TARGET_PDB_FILE:${EXECUTABLE}> DESTINATION "." OPTIONAL)
+ endif()
endif()
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp
index fe419f2a..295d6be3 100644
--- a/src/animation/AnimBlendAssocGroup.cpp
+++ b/src/animation/AnimBlendAssocGroup.cpp
@@ -1,7 +1,11 @@
#include "common.h"
#if defined _WIN32 && !defined __MINGW32__
+#if defined __MWERKS__
+#include <wctype.h>
+#else
#include "ctype.h"
+#endif
#else
#include <cwctype>
#endif
@@ -83,18 +87,18 @@ strcmpIgnoringDigits(const char *s1, const char *s2)
if(c1) s1++;
if(c2) s2++;
if(c1 == '\0' && c2 == '\0') return true;
-#if defined _WIN32 && !defined __MINGW32__
- if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
-#else
+#ifndef ASCII_STRCMP
if(iswdigit(c1) && iswdigit(c2))
+#else
+ if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
#endif
continue;
-#if defined _WIN32 && !defined __MINGW32__
- c1 = __ascii_toupper(c1);
- c2 = __ascii_toupper(c2);
-#else
+#ifndef ASCII_STRCMP
c1 = toupper(c1);
c2 = toupper(c2);
+#else
+ c1 = __ascii_toupper(c1);
+ c2 = __ascii_toupper(c2);
#endif
if(c1 != c2)
@@ -111,7 +115,7 @@ GetModelFromName(const char *name)
for(i = 0; i < MODELINFOSIZE; i++){
mi = CModelInfo::GetModelInfo(i);
if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
- strcmpIgnoringDigits(mi->GetName(), name))
+ strcmpIgnoringDigits(mi->GetModelName(), name))
return mi;
}
return nil;
@@ -134,7 +138,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
CBaseModelInfo *model = GetModelFromName(anim->name);
assert(model);
- printf("Associated anim %s with model %s\n", anim->name, model->GetName());
+ printf("Associated anim %s with model %s\n", anim->name, model->GetModelName());
RpClump *clump = (RpClump*)model->CreateInstance();
#ifdef PED_SKIN
if(IsClumpSkinned(clump))
diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp
index 92515427..702ee811 100644
--- a/src/animation/AnimBlendClumpData.cpp
+++ b/src/animation/AnimBlendClumpData.cpp
@@ -7,7 +7,7 @@
CAnimBlendClumpData::CAnimBlendClumpData(void)
{
numFrames = 0;
- velocity = nil;
+ velocity2d = nil;
frames = nil;
link.Init();
}
diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h
index fc74b42d..acfd006f 100644
--- a/src/animation/AnimBlendClumpData.h
+++ b/src/animation/AnimBlendClumpData.h
@@ -3,7 +3,6 @@
#include "AnimBlendList.h"
-// TODO: put somewhere else
struct AnimBlendFrameData
{
enum {
@@ -38,7 +37,10 @@ public:
#ifdef PED_SKIN
int32 modelNumber; // doesn't seem to be used
#endif
- CVector *velocity;
+ union {
+ CVector2D *velocity2d;
+ CVector *velocity3d;
+ };
// order of frames is determined by RW hierarchy
AnimBlendFrameData *frames;
diff --git a/src/animation/AnimBlendHierarchy.cpp b/src/animation/AnimBlendHierarchy.cpp
index 67b19019..ea669999 100644
--- a/src/animation/AnimBlendHierarchy.cpp
+++ b/src/animation/AnimBlendHierarchy.cpp
@@ -52,8 +52,7 @@ CAnimBlendHierarchy::RemoveQuaternionFlips(void)
void
CAnimBlendHierarchy::RemoveAnimSequences(void)
{
- if(sequences)
- delete[] sequences;
+ delete[] sequences;
numSequences = 0;
}
@@ -82,3 +81,14 @@ CAnimBlendHierarchy::RemoveUncompressedData(void)
#endif
compressed = 1;
}
+
+#ifdef USE_CUSTOM_ALLOCATOR
+void
+CAnimBlendHierarchy::MoveMemory(bool onlyone)
+{
+ int i;
+ for(i = 0; i < numSequences; i++)
+ if(sequences[i].MoveMemory() && onlyone)
+ return;
+}
+#endif
diff --git a/src/animation/AnimBlendHierarchy.h b/src/animation/AnimBlendHierarchy.h
index 0144108d..40d2731b 100644
--- a/src/animation/AnimBlendHierarchy.h
+++ b/src/animation/AnimBlendHierarchy.h
@@ -2,6 +2,10 @@
#include "templates.h"
+#ifdef MoveMemory
+#undef MoveMemory // windows shit
+#endif
+
class CAnimBlendSequence;
// A collection of sequences
@@ -11,7 +15,7 @@ public:
char name[24];
CAnimBlendSequence *sequences;
int16 numSequences;
- int16 compressed; // not really used
+ int16 compressed;
float totalLength;
CLink<CAnimBlendHierarchy*> *linkPtr;
@@ -23,6 +27,7 @@ public:
void RemoveAnimSequences(void);
void Uncompress(void);
void RemoveUncompressedData(void);
+ void MoveMemory(bool onlyone = false);
};
VALIDATE_SIZE(CAnimBlendHierarchy, 0x28); \ No newline at end of file
diff --git a/src/animation/AnimBlendSequence.cpp b/src/animation/AnimBlendSequence.cpp
index 5a2fa605..2ae150c1 100644
--- a/src/animation/AnimBlendSequence.cpp
+++ b/src/animation/AnimBlendSequence.cpp
@@ -16,9 +16,10 @@ CAnimBlendSequence::CAnimBlendSequence(void)
CAnimBlendSequence::~CAnimBlendSequence(void)
{
- assert(keyFramesCompressed == nil);
if(keyFrames)
RwFree(keyFrames);
+ if(keyFramesCompressed)
+ RwFree(keyFramesCompressed);
}
void
@@ -176,3 +177,24 @@ CAnimBlendSequence::RemoveUncompressedData(void)
keyFrames = nil;
}
+#ifdef USE_CUSTOM_ALLOCATOR
+bool
+CAnimBlendSequence::MoveMemory(void)
+{
+ if(keyFrames){
+ void *newaddr = gMainHeap.MoveMemory(keyFrames);
+ if(newaddr != keyFrames){
+ keyFrames = newaddr;
+ return true;
+ }
+ }else if(keyFramesCompressed){
+ void *newaddr = gMainHeap.MoveMemory(keyFramesCompressed);
+ if(newaddr != keyFramesCompressed){
+ keyFramesCompressed = newaddr;
+ return true;
+ }
+ }
+ return false;
+}
+#endif
+
diff --git a/src/animation/AnimBlendSequence.h b/src/animation/AnimBlendSequence.h
index e51e5aaa..c6e70f22 100644
--- a/src/animation/AnimBlendSequence.h
+++ b/src/animation/AnimBlendSequence.h
@@ -2,6 +2,10 @@
#include "Quaternion.h"
+#ifdef MoveMemory
+#undef MoveMemory // windows shit
+#endif
+
// TODO: put them somewhere else?
struct KeyFrame {
CQuaternion rotation;
@@ -53,6 +57,7 @@ public:
void Uncompress(void);
void CompressKeyframes(void);
void RemoveUncompressedData(void);
+ bool MoveMemory(void);
#ifdef PED_SKIN
void SetBoneTag(int tag) { boneTag = tag; }
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index 877dcd76..c66997ce 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -19,65 +19,70 @@ CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups;
CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache;
AnimAssocDesc aStdAnimDescs[] = {
- { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_IDLE_STANCE, ASSOC_REPEAT },
- { ANIM_WALK_START, ASSOC_HAS_TRANSLATION },
- { ANIM_RUN_STOP, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
- { ANIM_RUN_STOP_R, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
- { ANIM_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_IDLE_TIRED, ASSOC_REPEAT },
- { ANIM_IDLE_ARMED, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_IDLE_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_IDLE_TAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KO_SKID_FRONT, ASSOC_PARTIAL },
- { ANIM_KO_SPIN_R, ASSOC_PARTIAL },
- { ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KO_SPIN_L, ASSOC_PARTIAL },
- { ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_BAT_H, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_BAT_V, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_WEAPON_AK_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_SNIPER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_START_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_RUNSTOP1, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_RUNSTOP2, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_IDLE_TIRED, ASSOC_REPEAT },
+ { ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL },
+ { ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL },
+ { ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL },
+ { ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+#if GTA_VERSION <= GTA3_PS2_160
+ { ANIM_STD_HIT_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+#endif
+ { ANIM_STD_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_WEAPON_BAT_H, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_WEAPON_BAT_V, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_WEAPON_AK_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_WEAPON_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_WEAPON_SNIPER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_WEAPON_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_START_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+#ifdef PC_PLAYER_CONTROLS
+ // maybe wrong define, but unused anyway
{ ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
@@ -85,121 +90,124 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_IDLE, ASSOC_REPEAT },
- { ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_CAR_JACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_LJACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_JACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_LJACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_QJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_QJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_ALIGN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ALIGNHI_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_DOORLOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_PULLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_PULLOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETIN_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSEDOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSEDOOR_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ROLLDOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ROLLDOOR_LOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ALIGN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ALIGNHI_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_DOORLOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_PULLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_PULLOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETIN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETIN_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSEDOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSEDOOR_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_LSHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_SIT, ASSOC_DELETEFADEDOUT },
- { ANIM_CAR_LSIT, ASSOC_DELETEFADEDOUT },
- { ANIM_CAR_SITP, ASSOC_DELETEFADEDOUT },
- { ANIM_CAR_SITPLO, ASSOC_DELETEFADEDOUT },
- { ANIM_DRIVE_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DRIVE_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DRIVE_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DRIVE_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DRIVEBY_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT },
- { ANIM_CAR_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_COACH_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_OPEN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_IN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_IN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_OUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_TRAIN_GETIN, ASSOC_PARTIAL },
- { ANIM_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETIN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_CLOSE_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETOUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_OPEN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETIN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_CLOSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_GETUP1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_GETUP2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_GETUP3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_GETUP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FALL_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
- { ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_DROWN, ASSOC_PARTIAL },
- { ANIM_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_RBLOCK_CSHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_WEAPON_THROWU2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_PHONE_IN, ASSOC_PARTIAL },
- { ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+#endif
+ { ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LO_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_QUICKJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_QUICKJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_OPEN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CARDOOR_LOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_OPEN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CARDOOR_LOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT },
+ { ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_TRAIN_GETIN, ASSOC_PARTIAL },
+ { ANIM_STD_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_DROWN, ASSOC_PARTIAL },
+ { ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_RBLOCK_SHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_THROW_UNDER2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_PHONE_IN, ASSOC_PARTIAL },
+ { ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
};
+#ifdef PC_PLAYER_CONTROLS
AnimAssocDesc aStdAnimDescsSide[] = {
- { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
- { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
- { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
- { ANIM_IDLE_STANCE, ASSOC_REPEAT },
- { ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_STD_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
};
+#endif
char const *aStdAnimations[] = {
"walk_civi",
"run_civi",
@@ -239,6 +247,9 @@ char const *aStdAnimations[] = {
"HIT_back",
"HIT_R",
"FLOOR_hit",
+#if GTA_VERSION <= GTA3_PS2_160
+ "HIT_body",
+#endif
"HIT_bodyblow",
"HIT_chest",
"HIT_head",
@@ -260,6 +271,8 @@ char const *aStdAnimations[] = {
"bomber",
"WEAPON_hgun_rload",
"WEAPON_AK_rload",
+#ifdef PC_PLAYER_CONTROLS
+ // maybe wrong define, but unused anyway
"FPS_PUNCH",
"FPS_BAT",
"FPS_UZI",
@@ -267,6 +280,7 @@ char const *aStdAnimations[] = {
"FPS_AK",
"FPS_M16",
"FPS_ROCKET",
+#endif
"FIGHTIDLE",
"FIGHT2IDLE",
"FIGHTsh_F",
@@ -488,6 +502,7 @@ char const *aPanicChunkyAnimations[] = {
"woman_runpanic",
"idle_stance",
};
+#ifdef PC_PLAYER_CONTROLS
char const *aPlayerStrafeBackAnimations[] = {
"walk_player_back",
"run_player_back",
@@ -530,6 +545,7 @@ char const *aRocketStrafeRightAnimations[] = {
"idle_rocket",
"walkst_rocket_right",
};
+#endif
#define awc(a) ARRAY_SIZE(a), a
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
@@ -552,12 +568,14 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
{ "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs },
{ "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs },
{ "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
+#ifdef PC_PLAYER_CONTROLS
{ "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
{ "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
{ "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
{ "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs },
{ "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide },
{ "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide },
+#endif
};
#undef awc
@@ -792,11 +810,11 @@ CAnimManager::LoadAnimFile(int fd, bool compress)
float *fbuf = (float*)buf;
CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader));
- if(strncmp(anpk.ident, "ANLF", 4) == 0){
+ if(!CGeneral::faststrncmp(anpk.ident, "ANLF", 4)) {
ROUNDSIZE(anpk.size);
CFileMgr::Read(fd, buf, anpk.size);
numANPK = *(int*)buf;
- }else if(strncmp(anpk.ident, "ANPK", 4) == 0){
+ } else if(!CGeneral::faststrncmp(anpk.ident, "ANPK", 4)) {
CFileMgr::Seek(fd, -8, 1);
numANPK = 1;
}
@@ -841,54 +859,57 @@ CAnimManager::LoadAnimFile(int fd, bool compress)
ROUNDSIZE(anim.size);
CFileMgr::Read(fd, buf, anim.size);
int numFrames = *(int*)(buf+28);
+ seq->SetName(buf);
#ifdef PED_SKIN
if(anim.size == 44)
seq->SetBoneTag(*(int*)(buf+40));
#endif
- seq->SetName(buf);
if(numFrames == 0)
continue;
+ bool hasScale = false;
+ bool hasTranslation = false;
CFileMgr::Read(fd, (char*)&info, sizeof(info));
- if(strncmp(info.ident, "KR00", 4) == 0){
- seq->SetNumFrames(numFrames, false);
- KeyFrame *kf = seq->GetKeyFrame(0);
- for(l = 0; l < numFrames; l++, kf++){
- CFileMgr::Read(fd, buf, 0x14);
- kf->rotation.x = -fbuf[0];
- kf->rotation.y = -fbuf[1];
- kf->rotation.z = -fbuf[2];
- kf->rotation.w = fbuf[3];
- kf->deltaTime = fbuf[4]; // absolute time here
- }
- }else if(strncmp(info.ident, "KRT0", 4) == 0){
+ if(!CGeneral::faststrncmp(info.ident, "KRTS", 4)) {
+ hasScale = true;
seq->SetNumFrames(numFrames, true);
- KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
- for(l = 0; l < numFrames; l++, kf++){
- CFileMgr::Read(fd, buf, 0x20);
- kf->rotation.x = -fbuf[0];
- kf->rotation.y = -fbuf[1];
- kf->rotation.z = -fbuf[2];
- kf->rotation.w = fbuf[3];
- kf->translation.x = fbuf[4];
- kf->translation.y = fbuf[5];
- kf->translation.z = fbuf[6];
- kf->deltaTime = fbuf[7]; // absolute time here
- }
- }else if(strncmp(info.ident, "KRTS", 4) == 0){
+ }else if(!CGeneral::faststrncmp(info.ident, "KRT0", 4)) {
+ hasTranslation = true;
seq->SetNumFrames(numFrames, true);
- KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
- for(l = 0; l < numFrames; l++, kf++){
+ }else if(!CGeneral::faststrncmp(info.ident, "KR00", 4)){
+ seq->SetNumFrames(numFrames, false);
+ }
+
+ for(l = 0; l < numFrames; l++){
+ if(hasScale){
CFileMgr::Read(fd, buf, 0x2C);
- kf->rotation.x = -fbuf[0];
- kf->rotation.y = -fbuf[1];
- kf->rotation.z = -fbuf[2];
- kf->rotation.w = fbuf[3];
- kf->translation.x = fbuf[4];
- kf->translation.y = fbuf[5];
- kf->translation.z = fbuf[6];
+ CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
+ rot.Invert();
+ CVector trans(fbuf[4], fbuf[5], fbuf[6]);
+
+ KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l);
+ kf->rotation = rot;
+ kf->translation = trans;
// scaling ignored
kf->deltaTime = fbuf[10]; // absolute time here
+ }else if(hasTranslation){
+ CFileMgr::Read(fd, buf, 0x20);
+ CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
+ rot.Invert();
+ CVector trans(fbuf[4], fbuf[5], fbuf[6]);
+
+ KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l);
+ kf->rotation = rot;
+ kf->translation = trans;
+ kf->deltaTime = fbuf[7]; // absolute time here
+ }else{
+ CFileMgr::Read(fd, buf, 0x14);
+ CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
+ rot.Invert();
+
+ KeyFrame *kf = (KeyFrame*)seq->GetKeyFrame(l);
+ kf->rotation = rot;
+ kf->deltaTime = fbuf[4]; // absolute time here
}
}
diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h
index de15602c..92192c71 100644
--- a/src/animation/AnimManager.h
+++ b/src/animation/AnimManager.h
@@ -24,12 +24,14 @@ enum AssocGroupId
ASSOCGRP_OLDWOMAN,
ASSOCGRP_FATWOMAN,
ASSOCGRP_PANICCHUNKY,
+#ifdef PC_PLAYER_CONTROLS
ASSOCGRP_PLAYERBACK,
ASSOCGRP_PLAYERLEFT,
ASSOCGRP_PLAYERRIGHT,
ASSOCGRP_ROCKETBACK,
ASSOCGRP_ROCKETLEFT,
ASSOCGRP_ROCKETRIGHT,
+#endif
NUM_ANIM_ASSOC_GROUPS
};
diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h
index 82fed8bd..baf6eb33 100644
--- a/src/animation/AnimationId.h
+++ b/src/animation/AnimationId.h
@@ -2,65 +2,84 @@
enum AnimationId
{
- ANIM_WALK,
- ANIM_RUN,
- ANIM_SPRINT,
- ANIM_IDLE_STANCE,
- ANIM_WALK_START,
- ANIM_RUN_STOP,
- ANIM_RUN_STOP_R,
- ANIM_IDLE_CAM,
- ANIM_IDLE_HBHB,
- ANIM_IDLE_TIRED,
- ANIM_IDLE_ARMED,
- ANIM_IDLE_CHAT,
- ANIM_IDLE_TAXI,
- ANIM_KO_SHOT_FRONT1,
- ANIM_KO_SHOT_FRONT2,
- ANIM_KO_SHOT_FRONT3,
- ANIM_KO_SHOT_FRONT4,
- ANIM_KO_SHOT_FACE,
- ANIM_KO_SHOT_STOM,
- ANIM_KO_SHOT_ARML,
- ANIM_KO_SHOT_ARMR,
- ANIM_KO_SHOT_LEGL,
- ANIM_KO_SHOT_LEGR,
- ANIM_KD_LEFT,
- ANIM_KD_RIGHT,
- ANIM_KO_SKID_FRONT,
- ANIM_KO_SPIN_R, // named left in VC
- ANIM_KO_SKID_BACK,
- ANIM_KO_SPIN_L, // named right in VC
- ANIM_SHOT_FRONT_PARTIAL,
- ANIM_SHOT_LEFT_PARTIAL,
- ANIM_SHOT_BACK_PARTIAL,
- ANIM_SHOT_RIGHT_PARTIAL,
- ANIM_HIT_FRONT,
- ANIM_HIT_LEFT,
- ANIM_HIT_BACK,
- ANIM_HIT_RIGHT,
- ANIM_FLOOR_HIT,
- ANIM_HIT_BODYBLOW,
- ANIM_HIT_CHEST,
- ANIM_HIT_HEAD,
- ANIM_HIT_WALK,
- ANIM_HIT_WALL,
- ANIM_FLOOR_HIT_F,
- ANIM_HIT_BEHIND,
- ANIM_PUNCH_R,
- ANIM_KICK_FLOOR,
- ANIM_WEAPON_BAT_H,
- ANIM_WEAPON_BAT_V,
- ANIM_WEAPON_HGUN_BODY,
- ANIM_WEAPON_AK_BODY,
- ANIM_WEAPON_PUMP,
- ANIM_WEAPON_SNIPER,
- ANIM_WEAPON_THROW,
- ANIM_WEAPON_THROWU,
- ANIM_WEAPON_START_THROW,
- ANIM_BOMBER,
- ANIM_HGUN_RELOAD,
- ANIM_AK_RELOAD,
+ ANIM_STD_WALK,
+ ANIM_STD_RUN,
+ ANIM_STD_RUNFAST,
+ ANIM_STD_IDLE,
+ ANIM_STD_STARTWALK,
+ ANIM_STD_RUNSTOP1,
+ ANIM_STD_RUNSTOP2,
+ ANIM_STD_IDLE_CAM,
+ ANIM_STD_IDLE_HBHB,
+ ANIM_STD_IDLE_TIRED,
+ ANIM_STD_IDLE_BIGGUN,
+ ANIM_STD_CHAT,
+ ANIM_STD_HAILTAXI,
+ ANIM_STD_KO_FRONT,
+ ANIM_STD_KO_LEFT,
+ ANIM_STD_KO_BACK,
+ ANIM_STD_KO_RIGHT,
+ ANIM_STD_KO_SHOT_FACE,
+ ANIM_STD_KO_SHOT_STOMACH,
+ ANIM_STD_KO_SHOT_ARM_L,
+ ANIM_STD_KO_SHOT_ARM_R,
+ ANIM_STD_KO_SHOT_LEG_L,
+ ANIM_STD_KO_SHOT_LEG_R,
+ ANIM_STD_SPINFORWARD_LEFT,
+ ANIM_STD_SPINFORWARD_RIGHT,
+ ANIM_STD_HIGHIMPACT_FRONT,
+ ANIM_STD_HIGHIMPACT_LEFT,
+ ANIM_STD_HIGHIMPACT_BACK,
+ ANIM_STD_HIGHIMPACT_RIGHT,
+ ANIM_STD_HITBYGUN_FRONT,
+ ANIM_STD_HITBYGUN_LEFT,
+ ANIM_STD_HITBYGUN_BACK,
+ ANIM_STD_HITBYGUN_RIGHT,
+ ANIM_STD_HIT_FRONT,
+ ANIM_STD_HIT_LEFT,
+ ANIM_STD_HIT_BACK,
+ ANIM_STD_HIT_RIGHT,
+ ANIM_STD_HIT_FLOOR,
+
+ /* names made up */
+#if GTA_VERSION <= GTA3_PS2_160
+ ANIM_STD_HIT_BODY,
+#endif
+ ANIM_STD_HIT_BODYBLOW,
+ ANIM_STD_HIT_CHEST,
+ ANIM_STD_HIT_HEAD,
+ ANIM_STD_HIT_WALK,
+ /**/
+
+ ANIM_STD_HIT_WALL,
+ ANIM_STD_HIT_FLOOR_FRONT,
+ ANIM_STD_HIT_BEHIND,
+ ANIM_STD_PUNCH,
+ ANIM_STD_KICKGROUND,
+
+ /* names made up */
+ ANIM_STD_WEAPON_BAT_H,
+ ANIM_STD_WEAPON_BAT_V,
+ ANIM_STD_WEAPON_HGUN_BODY,
+ ANIM_STD_WEAPON_AK_BODY,
+ ANIM_STD_WEAPON_PUMP,
+ ANIM_STD_WEAPON_SNIPER,
+ ANIM_STD_WEAPON_THROW,
+ /**/
+
+ ANIM_STD_THROW_UNDER,
+
+ /* names made up */
+ ANIM_STD_START_THROW,
+ /**/
+
+ ANIM_STD_DETONATE,
+
+ /* names made up */
+ ANIM_STD_HGUN_RELOAD,
+ ANIM_STD_AK_RELOAD,
+#ifdef PC_PLAYER_CONTROLS
+ // maybe wrong define, but unused anyway
ANIM_FPS_PUNCH,
ANIM_FPS_BAT,
ANIM_FPS_UZI,
@@ -68,113 +87,124 @@ enum AnimationId
ANIM_FPS_AK,
ANIM_FPS_M16,
ANIM_FPS_ROCKET,
- ANIM_FIGHT_IDLE,
- ANIM_FIGHT2_IDLE,
- ANIM_FIGHT_SH_F,
- ANIM_FIGHT_BODYBLOW,
- ANIM_FIGHT_HEAD,
- ANIM_FIGHT_KICK,
- ANIM_FIGHT_KNEE,
- ANIM_FIGHT_LHOOK,
- ANIM_FIGHT_PUNCH,
- ANIM_FIGHT_ROUNDHOUSE,
- ANIM_FIGHT_LONGKICK,
- ANIM_FIGHT_PPUNCH,
- ANIM_CAR_JACKED_RHS,
- ANIM_CAR_LJACKED_RHS,
- ANIM_CAR_JACKED_LHS,
- ANIM_CAR_LJACKED_LHS,
- ANIM_CAR_QJACK,
- ANIM_CAR_QJACKED,
- ANIM_CAR_ALIGN_LHS,
- ANIM_CAR_ALIGNHI_LHS,
- ANIM_CAR_OPEN_LHS,
- ANIM_CAR_DOORLOCKED_LHS,
- ANIM_CAR_PULLOUT_LHS,
- ANIM_CAR_PULLOUT_LOW_LHS,
- ANIM_CAR_GETIN_LHS,
- ANIM_CAR_GETIN_LOW_LHS,
- ANIM_CAR_CLOSEDOOR_LHS,
- ANIM_CAR_CLOSEDOOR_LOW_LHS,
- ANIM_CAR_ROLLDOOR,
- ANIM_CAR_ROLLDOOR_LOW,
- ANIM_CAR_GETOUT_LHS,
- ANIM_CAR_GETOUT_LOW_LHS,
- ANIM_CAR_CLOSE_LHS,
- ANIM_CAR_ALIGN_RHS,
- ANIM_CAR_ALIGNHI_RHS,
- ANIM_CAR_OPEN_RHS,
- ANIM_CAR_DOORLOCKED_RHS,
- ANIM_CAR_PULLOUT_RHS,
- ANIM_CAR_PULLOUT_LOW_RHS,
- ANIM_CAR_GETIN_RHS,
- ANIM_CAR_GETIN_LOW_RHS,
- ANIM_CAR_CLOSEDOOR_RHS,
- ANIM_CAR_CLOSEDOOR_LOW_RHS,
- ANIM_CAR_SHUFFLE_RHS,
- ANIM_CAR_LSHUFFLE_RHS,
- ANIM_CAR_SIT,
- ANIM_CAR_LSIT,
- ANIM_CAR_SITP,
- ANIM_CAR_SITPLO,
- ANIM_DRIVE_L,
- ANIM_DRIVE_R,
- ANIM_DRIVE_LOW_L,
- ANIM_DRIVE_LOW_R,
- ANIM_DRIVEBY_L,
- ANIM_DRIVEBY_R,
- ANIM_CAR_LB,
- ANIM_DRIVE_BOAT,
- ANIM_CAR_GETOUT_RHS,
- ANIM_CAR_GETOUT_LOW_RHS,
- ANIM_CAR_CLOSE_RHS,
- ANIM_CAR_HOOKERTALK,
- ANIM_COACH_OPEN_L,
- ANIM_COACH_OPEN_R,
- ANIM_COACH_IN_L,
- ANIM_COACH_IN_R,
- ANIM_COACH_OUT_L,
- ANIM_TRAIN_GETIN,
- ANIM_TRAIN_GETOUT,
- ANIM_CAR_CRAWLOUT_RHS,
- ANIM_CAR_CRAWLOUT_RHS2,
- ANIM_VAN_OPEN_L,
- ANIM_VAN_GETIN_L,
- ANIM_VAN_CLOSE_L,
- ANIM_VAN_GETOUT_L,
- ANIM_VAN_OPEN,
- ANIM_VAN_GETIN,
- ANIM_VAN_CLOSE,
- ANIM_VAN_GETOUT,
- ANIM_GETUP1,
- ANIM_GETUP2,
- ANIM_GETUP3,
- ANIM_GETUP_FRONT,
- ANIM_JUMP_LAUNCH,
- ANIM_JUMP_GLIDE,
- ANIM_JUMP_LAND,
- ANIM_FALL_FALL,
- ANIM_FALL_GLIDE,
- ANIM_FALL_LAND,
- ANIM_FALL_COLLAPSE,
- ANIM_EV_STEP,
- ANIM_EV_DIVE,
- ANIM_XPRESS_SCRATCH,
- ANIM_ROAD_CROSS,
- ANIM_TURN_180,
- ANIM_ARREST_GUN,
- ANIM_DROWN,
- ANIM_CPR,
- ANIM_DUCK_DOWN,
- ANIM_DUCK_LOW,
- ANIM_RBLOCK_CSHOOT,
- ANIM_WEAPON_THROWU2,
- ANIM_HANDSUP,
- ANIM_HANDSCOWER,
- ANIM_FUCKU,
- ANIM_PHONE_IN,
- ANIM_PHONE_OUT,
- ANIM_PHONE_TALK,
+#endif
+ /**/
+
+ ANIM_STD_FIGHT_IDLE,
+ ANIM_STD_FIGHT_2IDLE,
+ ANIM_STD_FIGHT_SHUFFLE_F,
+
+ /* names made up */
+ ANIM_STD_FIGHT_BODYBLOW,
+ ANIM_STD_FIGHT_HEAD,
+ ANIM_STD_FIGHT_KICK,
+ ANIM_STD_FIGHT_KNEE,
+ ANIM_STD_FIGHT_LHOOK,
+ ANIM_STD_FIGHT_PUNCH,
+ ANIM_STD_FIGHT_ROUNDHOUSE,
+ ANIM_STD_FIGHT_LONGKICK,
+ /**/
+
+ ANIM_STD_PARTIAL_PUNCH,
+ ANIM_STD_JACKEDCAR_RHS,
+ ANIM_STD_JACKEDCAR_LO_RHS,
+ ANIM_STD_JACKEDCAR_LHS,
+ ANIM_STD_JACKEDCAR_LO_LHS,
+ ANIM_STD_QUICKJACK,
+ ANIM_STD_QUICKJACKED,
+ ANIM_STD_CAR_ALIGN_DOOR_LHS,
+ ANIM_STD_CAR_ALIGNHI_DOOR_LHS,
+ ANIM_STD_CAR_OPEN_DOOR_LHS,
+ ANIM_STD_CARDOOR_LOCKED_LHS,
+ ANIM_STD_CAR_PULL_OUT_PED_LHS,
+ ANIM_STD_CAR_PULL_OUT_PED_LO_LHS,
+ ANIM_STD_CAR_GET_IN_LHS,
+ ANIM_STD_CAR_GET_IN_LO_LHS,
+ ANIM_STD_CAR_CLOSE_DOOR_LHS,
+ ANIM_STD_CAR_CLOSE_DOOR_LO_LHS,
+ ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS,
+ ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS,
+ ANIM_STD_GETOUT_LHS,
+ ANIM_STD_GETOUT_LO_LHS,
+ ANIM_STD_CAR_CLOSE_LHS,
+ ANIM_STD_CAR_ALIGN_DOOR_RHS,
+ ANIM_STD_CAR_ALIGNHI_DOOR_RHS,
+ ANIM_STD_CAR_OPEN_DOOR_RHS,
+ ANIM_STD_CARDOOR_LOCKED_RHS,
+ ANIM_STD_CAR_PULL_OUT_PED_RHS,
+ ANIM_STD_CAR_PULL_OUT_PED_LO_RHS,
+ ANIM_STD_CAR_GET_IN_RHS,
+ ANIM_STD_CAR_GET_IN_LO_RHS,
+ ANIM_STD_CAR_CLOSE_DOOR_RHS,
+ ANIM_STD_CAR_CLOSE_DOOR_LO_RHS,
+ ANIM_STD_CAR_SHUFFLE_RHS,
+ ANIM_STD_CAR_SHUFFLE_LO_RHS,
+ ANIM_STD_CAR_SIT,
+ ANIM_STD_CAR_SIT_LO,
+ ANIM_STD_CAR_SIT_P,
+ ANIM_STD_CAR_SIT_P_LO,
+ ANIM_STD_CAR_DRIVE_LEFT,
+ ANIM_STD_CAR_DRIVE_RIGHT,
+ ANIM_STD_CAR_DRIVE_LEFT_LO,
+ ANIM_STD_CAR_DRIVE_RIGHT_LO,
+ ANIM_STD_CAR_DRIVEBY_LEFT,
+ ANIM_STD_CAR_DRIVEBY_RIGHT,
+ ANIM_STD_CAR_LOOKBEHIND,
+ ANIM_STD_BOAT_DRIVE,
+ ANIM_STD_GETOUT_RHS,
+ ANIM_STD_GETOUT_LO_RHS,
+ ANIM_STD_CAR_CLOSE_RHS,
+ ANIM_STD_CAR_HOOKERTALK,
+ ANIM_STD_COACH_OPEN_LHS,
+ ANIM_STD_COACH_OPEN_RHS,
+ ANIM_STD_COACH_GET_IN_LHS,
+ ANIM_STD_COACH_GET_IN_RHS,
+ ANIM_STD_COACH_GET_OUT_LHS,
+ ANIM_STD_TRAIN_GETIN,
+ ANIM_STD_TRAIN_GETOUT,
+ ANIM_STD_CRAWLOUT_LHS,
+ ANIM_STD_CRAWLOUT_RHS,
+ ANIM_STD_VAN_OPEN_DOOR_REAR_LHS,
+ ANIM_STD_VAN_GET_IN_REAR_LHS,
+ ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS,
+ ANIM_STD_VAN_GET_OUT_REAR_LHS,
+ ANIM_STD_VAN_OPEN_DOOR_REAR_RHS,
+ ANIM_STD_VAN_GET_IN_REAR_RHS,
+ ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS,
+ ANIM_STD_VAN_GET_OUT_REAR_RHS,
+ ANIM_STD_GET_UP,
+ ANIM_STD_GET_UP_LEFT,
+ ANIM_STD_GET_UP_RIGHT,
+ ANIM_STD_GET_UP_FRONT,
+ ANIM_STD_JUMP_LAUNCH,
+ ANIM_STD_JUMP_GLIDE,
+ ANIM_STD_JUMP_LAND,
+ ANIM_STD_FALL,
+ ANIM_STD_FALL_GLIDE,
+ ANIM_STD_FALL_LAND,
+ ANIM_STD_FALL_COLLAPSE,
+ ANIM_STD_EVADE_STEP,
+ ANIM_STD_EVADE_DIVE,
+ ANIM_STD_XPRESS_SCRATCH,
+ ANIM_STD_ROADCROSS,
+ ANIM_STD_TURN180,
+ ANIM_STD_ARREST,
+ ANIM_STD_DROWN,
+ ANIM_MEDIC_CPR,
+ ANIM_STD_DUCK_DOWN,
+ ANIM_STD_DUCK_LOW,
+ ANIM_STD_RBLOCK_SHOOT,
+
+ /* names made up */
+ ANIM_STD_THROW_UNDER2,
+ /**/
+
+ ANIM_STD_HANDSUP,
+ ANIM_STD_HANDSCOWER,
+ ANIM_STD_PARTIAL_FUCKU,
+ ANIM_STD_PHONE_IN,
+ ANIM_STD_PHONE_OUT,
+ ANIM_STD_PHONE_TALK,
- NUM_ANIMS
+ ANIM_STD_NUM
}; \ No newline at end of file
diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp
index 6e5501cb..c7d347b3 100644
--- a/src/animation/FrameUpdate.cpp
+++ b/src/animation/FrameUpdate.cpp
@@ -29,7 +29,7 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity){
+ gpAnimBlendClump->velocity2d){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg);
else
@@ -138,11 +138,11 @@ FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, v
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- gpAnimBlendClump->velocity->x = transx - curx;
- gpAnimBlendClump->velocity->y = transy - cury;
+ gpAnimBlendClump->velocity2d->x = transx - curx;
+ gpAnimBlendClump->velocity2d->y = transy - cury;
if(looped){
- gpAnimBlendClump->velocity->x += endx;
- gpAnimBlendClump->velocity->y += endy;
+ gpAnimBlendClump->velocity2d->x += endx;
+ gpAnimBlendClump->velocity2d->y += endy;
}
mat->pos.x = pos.x - transx;
mat->pos.y = pos.y - transy;
@@ -218,9 +218,9 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame,
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity = trans - cur;
+ *gpAnimBlendClump->velocity3d = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity += end;
+ *gpAnimBlendClump->velocity3d += end;
mat->pos.x = (pos - trans).x + frame->resetPos.x;
mat->pos.y = (pos - trans).y + frame->resetPos.y;
mat->pos.z = (pos - trans).z + frame->resetPos.z;
@@ -241,7 +241,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity){
+ gpAnimBlendClump->velocity2d){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg);
else
@@ -353,11 +353,11 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- gpAnimBlendClump->velocity->x = transx - curx;
- gpAnimBlendClump->velocity->y = transy - cury;
+ gpAnimBlendClump->velocity2d->x = transx - curx;
+ gpAnimBlendClump->velocity2d->y = transy - cury;
if(looped){
- gpAnimBlendClump->velocity->x += endx;
- gpAnimBlendClump->velocity->y += endy;
+ gpAnimBlendClump->velocity2d->x += endx;
+ gpAnimBlendClump->velocity2d->y += endy;
}
xform->t.x = pos.x - transx;
xform->t.y = pos.y - transy;
@@ -433,9 +433,9 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity = trans - cur;
+ *gpAnimBlendClump->velocity3d = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity += end;
+ *gpAnimBlendClump->velocity3d += end;
xform->t.x = (pos - trans).x + frame->resetPos.x;
xform->t.y = (pos - trans).y + frame->resetPos.y;
xform->t.z = (pos - trans).z + frame->resetPos.z;
diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp
index dcb656ee..e430e52a 100644
--- a/src/animation/RpAnimBlend.cpp
+++ b/src/animation/RpAnimBlend.cpp
@@ -8,6 +8,7 @@
#include "AnimBlendClumpData.h"
#include "AnimBlendHierarchy.h"
#include "AnimBlendAssociation.h"
+#include "AnimManager.h"
#include "RpAnimBlend.h"
#ifdef PED_SKIN
#include "PedModelInfo.h"
@@ -441,7 +442,7 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
next = link->next;
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
if(assoc->UpdateBlend(timeDelta)){
- // CAnimManager::UncompressAnimation(v6->hierarchy)
+ CAnimManager::UncompressAnimation(assoc->hierarchy);
updateData.nodes[i++] = assoc->GetNode(0);
if(assoc->flags & ASSOC_MOVEMENT){
totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount;
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 7340e73e..ec364c27 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "AudioManager.h"
#include "audio_enums.h"
@@ -38,7 +38,7 @@
#include "ZoneCull.h"
#include "sampman.h"
-const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
+const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
@@ -52,8 +52,8 @@ uint32 gHomeNextTime;
uint32 gCellNextTime;
uint32 gNextCryTime;
-enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
-enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
+enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
+enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
void
cAudioManager::PreInitialiseGameSpecificSetup() const
@@ -128,31 +128,31 @@ cAudioManager::PostInitialiseGameSpecificSetup()
{
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
if (m_nFireAudioEntity >= 0)
- SetEntityStatus(m_nFireAudioEntity, 1);
+ SetEntityStatus(m_nFireAudioEntity, true);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
if (m_nCollisionEntity >= 0)
- SetEntityStatus(m_nCollisionEntity, 1);
+ SetEntityStatus(m_nCollisionEntity, true);
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
if (m_nFrontEndEntity >= 0)
- SetEntityStatus(m_nFrontEndEntity, 1);
+ SetEntityStatus(m_nFrontEndEntity, true);
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
if (m_nProjectileEntity >= 0)
- SetEntityStatus(m_nProjectileEntity, 1);
+ SetEntityStatus(m_nProjectileEntity, true);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
if (m_nWaterCannonEntity >= 0)
- SetEntityStatus(m_nWaterCannonEntity, 1);
+ SetEntityStatus(m_nWaterCannonEntity, true);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
if (m_nPoliceChannelEntity >= 0)
- SetEntityStatus(m_nPoliceChannelEntity, 1);
+ SetEntityStatus(m_nPoliceChannelEntity, true);
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
if (m_nBridgeEntity >= 0)
- SetEntityStatus(m_nBridgeEntity, 1);
+ SetEntityStatus(m_nBridgeEntity, true);
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
@@ -240,7 +240,7 @@ cAudioManager::ProcessReverb() const
;
i++) {
if (m_asActiveSamples[i].m_bReverbFlag)
- SampleManager.SetChannelReverbFlag(i, 1);
+ SampleManager.SetChannelReverbFlag(i, true);
}
}
}
@@ -277,8 +277,7 @@ cAudioManager::ProcessSpecial()
}
CPlayerPed *playerPed = FindPlayerPed();
if (playerPed) {
- const PedState &state = playerPed->m_nPedState;
- if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
+ if(playerPed->EnteringCar() && !playerPed->bInVehicle)
SampleManager.StopChannel(m_nActiveSamples);
}
}
@@ -287,7 +286,7 @@ cAudioManager::ProcessSpecial()
void
cAudioManager::ProcessEntity(int32 id)
{
- if (m_asAudioEntities[id].m_nStatus) {
+ if (m_asAudioEntities[id].m_bStatus) {
m_sQueueSample.m_nEntityIndex = id;
switch (m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL:
@@ -580,14 +579,13 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
m_sQueueSample.m_vecPos = veh->GetPosition();
params.m_bDistanceCalculated = false;
- params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
params.m_pVehicle = veh;
- params.m_pTransmission = nil;
- params.m_nIndex = 0;
- params.m_fVelocityChange = 0.0f;
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (handling != nil)
params.m_pTransmission = &handling->Transmission;
+ else
+ params.m_pTransmission = nil;
params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE;
if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
@@ -1904,7 +1902,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
float vol;
bool noReflections;
float maxDist;
- cPedParams pedParams;
static uint8 WaveIndex = 41;
static uint8 GunIndex = 53;
@@ -2243,21 +2240,21 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
break;
}
case SOUND_PED_HELI_PLAYER_FOUND:
- pedParams.m_pPed = nil;
- pedParams.m_bDistanceCalculated = false;
- pedParams.m_fDistance = 0.0f;
+ {
+ cPedParams pedParams;
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND);
continue;
+ }
case SOUND_PED_BODYCAST_HIT:
- pedParams.m_pPed = nil;
- pedParams.m_bDistanceCalculated = false;
- pedParams.m_fDistance = 0.0f;
+ {
+ cPedParams pedParams;
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(pedParams, SOUND_PED_BODYCAST_HIT);
continue;
+ }
case SOUND_WATER_FALL: {
const float SOUND_INTENSITY = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
@@ -2402,20 +2399,20 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
CBoat *boat;
float padRelativeAccerate;
float gasPedal;
- int32 padAccelerate;
+ float padAccelerate;
uint8 emittingVol;
float oneShotVol;
static uint16 LastAccel = 0;
static uint8 LastVol = 0;
- static const int intensity = 50;
+ static const float intensity = 50.0f;
if (params.m_fDistance < SQR(intensity)) {
boat = (CBoat *)params.m_pVehicle;
if (params.m_nIndex == REEFER) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
@@ -2438,10 +2435,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
}
if (FindPlayerVehicle() == params.m_pVehicle) {
padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
- padRelativeAccerate = padAccelerate / 255;
+ padRelativeAccerate = padAccelerate / 255.0f;
emittingVol = (100.f * padRelativeAccerate) + 15;
m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
- if (!boat->m_bIsAnchored)
+ if (!boat->bPropellerInWater)
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
} else {
gasPedal = Abs(boat->m_fGasPedal);
@@ -2451,11 +2448,11 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
} else {
emittingVol = (100.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
- if (!boat->m_bIsAnchored)
+ if (!boat->bPropellerInWater)
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
}
}
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume)
return true;
m_sQueueSample.m_nCounter = 40;
@@ -2513,7 +2510,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
}
}
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume)
return true;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
@@ -2955,13 +2952,9 @@ cAudioManager::ProcessPed(CPhysical *ped)
{
cPedParams params;
- params.m_pPed = nil;
- params.m_bDistanceCalculated = false;
- params.m_fDistance = 0.0f;
-
m_sQueueSample.m_vecPos = ped->GetPosition();
- // params.m_bDistanceCalculated = false;
+ params.m_bDistanceCalculated = false;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (ped->GetModelIndex() == MI_FATMALE02)
@@ -3045,109 +3038,109 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
switch (sound) {
case SOUND_STEP_START:
case SOUND_STEP_END:
- if (!params.m_pPed->bIsLooking) {
- emittingVol = m_anRandomTable[3] % 15 + 45;
- if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
- emittingVol /= 2;
- maxDist = 400.f;
- switch (params.m_pPed->m_nSurfaceTouched) {
- case SURFACE_GRASS:
- sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
- break;
- case SURFACE_GRAVEL:
- case SURFACE_MUD_DRY:
- sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
- break;
- case SURFACE_CAR:
- case SURFACE_GARAGE_DOOR:
- case SURFACE_CAR_PANEL:
- case SURFACE_THICK_METAL_PLATE:
- case SURFACE_SCAFFOLD_POLE:
- case SURFACE_LAMP_POST:
- case SURFACE_FIRE_HYDRANT:
- case SURFACE_GIRDER:
- case SURFACE_METAL_CHAIN_FENCE:
- case SURFACE_CONTAINER:
- case SURFACE_NEWS_VENDOR:
- sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
- break;
- case SURFACE_SAND:
- sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
- break;
- case SURFACE_WATER:
- sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
- break;
- case SURFACE_WOOD_CRATES:
- case SURFACE_WOOD_BENCH:
- case SURFACE_WOOD_SOLID:
- sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
- break;
- case SURFACE_HEDGE:
- sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
- break;
- default:
- sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
- break;
- }
- m_sQueueSample.m_nSampleIndex = sampleIndex;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
- switch (params.m_pPed->m_nMoveState) {
- case PEDMOVE_WALK:
- emittingVol /= 4;
- m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
- break;
- case PEDMOVE_RUN:
- emittingVol /= 2;
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- break;
- case PEDMOVE_SPRINT:
- m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
- break;
- default:
- break;
- }
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
+ if (params.m_pPed->bIsInTheAir)
+ continue;
+ emittingVol = m_anRandomTable[3] % 15 + 45;
+ if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
+ emittingVol /= 2;
+ maxDist = 400.f;
+ switch (params.m_pPed->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
+ break;
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
+ break;
+ case SURFACE_CAR:
+ case SURFACE_GARAGE_DOOR:
+ case SURFACE_CAR_PANEL:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_SCAFFOLD_POLE:
+ case SURFACE_LAMP_POST:
+ case SURFACE_FIRE_HYDRANT:
+ case SURFACE_GIRDER:
+ case SURFACE_METAL_CHAIN_FENCE:
+ case SURFACE_CONTAINER:
+ case SURFACE_NEWS_VENDOR:
+ sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
+ break;
+ case SURFACE_SAND:
+ sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
+ break;
+ case SURFACE_WATER:
+ sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
+ break;
+ case SURFACE_WOOD_CRATES:
+ case SURFACE_WOOD_BENCH:
+ case SURFACE_WOOD_SOLID:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
+ break;
+ case SURFACE_HEDGE:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
+ break;
+ default:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
+ break;
}
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - SOUND_STEP_START + 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ switch (params.m_pPed->m_nMoveState) {
+ case PEDMOVE_WALK:
+ emittingVol /= 4;
+ m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ case PEDMOVE_RUN:
+ emittingVol /= 2;
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ case PEDMOVE_SPRINT:
+ m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ default:
+ break;
+ }
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FALL_LAND:
case SOUND_FALL_COLLAPSE:
- if (!ped->bIsLooking) {
- maxDist = SQR(30);
- emittingVol = m_anRandomTable[3] % 20 + 80;
- if (ped->m_nSurfaceTouched == SURFACE_WATER) {
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
- } else if (sound == SOUND_FALL_LAND) {
- m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
- }
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
+ if (ped->bIsInTheAir)
+ continue;
+ maxDist = SQR(30);
+ emittingVol = m_anRandomTable[3] % 20 + 80;
+ if (ped->m_nSurfaceTouched == SURFACE_WATER) {
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
+ } else if (sound == SOUND_FALL_LAND) {
+ m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
}
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_33:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
@@ -5795,7 +5788,7 @@ cAudioManager::GetCasualMaleOldTalkSfx(int16 sound)
uint32
cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
{
- char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
+ char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetModelName();
if (!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) {
return GetEightTalkSfx(sound);
}
@@ -6363,26 +6356,25 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
uint8 emittingVolume;
float distSquared;
- cPedParams male;
- cPedParams female;
-
static uint8 iSound = 0;
switch (sound) {
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
- male.m_pPed = nil;
- male.m_bDistanceCalculated = false;
- male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- SetupPedComments(male, SOUND_INJURED_PED_MALE_OUCH);
+ {
+ cPedParams pedParams;
+ pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH);
return;
+ }
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
- female.m_pPed = nil;
- female.m_bDistanceCalculated = false;
- female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- SetupPedComments(female, SOUND_INJURED_PED_FEMALE);
+ {
+ cPedParams pedParams;
+ pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE);
return;
+ }
case SCRIPT_SOUND_GATE_START_CLUNK:
case SCRIPT_SOUND_GATE_STOP_CLUNK:
m_sQueueSample.m_fSoundIntensity = 40.0f;
@@ -6537,36 +6529,20 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
m_sQueueSample.m_nReleasingVolumeModificator = 18;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- emittingVolume = m_anRandomTable[2] % 20 + 30;
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- AddSampleToRequestedQueue();
- }
- }
- return;
+ break;
case SURFACE_WATER:
return;
default:
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 15;
break;
}
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 15;
}
- m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
- m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
- m_sQueueSample.m_nReleasingVolumeModificator = 15;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -7715,7 +7691,6 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
int32 sampleIndex;
uint8 emittingVol;
float distSquared;
- cPedParams params;
static uint8 iSound = 0;
@@ -7756,9 +7731,9 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
+ cPedParams params;
params.m_bDistanceCalculated = true;
params.m_fDistance = distSquared;
- params.m_pPed = nil;
SetupPedComments(params, SOUND_INJURED_PED_MALE_PRISON);
}
gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;
@@ -7952,7 +7927,7 @@ cAudioManager::ProcessFrontEnd()
frontendBank = true;
stereo = true;
break;
- case SOUND_FRONTEND_NO_RADIO:
+ case SOUND_FRONTEND_RADIO_TURN_OFF:
case SOUND_FRONTEND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
break;
@@ -8121,7 +8096,7 @@ cAudioManager::ProcessGarages()
const float SOUND_INTENSITY = 80.0f;
CEntity *entity;
- eGarageState state;
+ uint8 state;
uint32 sampleIndex;
uint8 j;
float distSquared;
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 947bda40..f61350fb 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -13,16 +13,19 @@
cAudioManager AudioManager;
-const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
+const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
+#define SPEED_OF_SOUND 343.f
+#define TIME_SPENT 50
+
cAudioManager::cAudioManager()
{
m_bIsInitialised = false;
- field_1 = 1;
- m_fSpeedOfSound = 6.86f;
- m_nTimeSpent = 50;
+ m_bReverb = true;
+ m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
+ m_nTimeSpent = TIME_SPENT;
m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
m_nActiveSampleQueue = 1;
ClearRequestedQueue();
@@ -128,7 +131,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
if (!m_asAudioEntities[i].m_bIsUsed) {
m_asAudioEntities[i].m_bIsUsed = true;
- m_asAudioEntities[i].m_nStatus = 0;
+ m_asAudioEntities[i].m_bStatus = false;
m_asAudioEntities[i].m_nType = type;
m_asAudioEntities[i].m_pEntity = entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
@@ -163,7 +166,7 @@ void
cAudioManager::SetEntityStatus(int32 id, uint8 status)
{
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
- m_asAudioEntities[id].m_nStatus = status;
+ m_asAudioEntities[id].m_bStatus = status;
}
void
@@ -945,7 +948,7 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_nCalculatedVolume = 0;
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
m_asActiveSamples[i].m_nVolumeChange = -1;
- m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
+ m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
m_asActiveSamples[i].m_bReverbFlag = false;
m_asActiveSamples[i].m_nLoopsRemaining = 0;
m_asActiveSamples[i].m_bRequireReflection = false;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index d781ad71..2f86ee98 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -46,7 +46,7 @@ public:
eAudioType m_nType;
void *m_pEntity;
bool m_bIsUsed;
- uint8 m_nStatus;
+ uint8 m_bStatus;
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
uint8 m_AudioEvents;
@@ -132,6 +132,13 @@ public:
bool m_bDistanceCalculated;
float m_fDistance;
CPed *m_pPed;
+
+ cPedParams()
+ {
+ m_bDistanceCalculated = false;
+ m_fDistance = 0.0f;
+ m_pPed = nil;
+ }
};
class cVehicleParams
@@ -143,6 +150,16 @@ public:
cTransmission *m_pTransmission;
int32 m_nIndex;
float m_fVelocityChange;
+
+ cVehicleParams()
+ {
+ m_bDistanceCalculated = false;
+ m_fDistance = 0.0f;
+ m_pVehicle = nil;
+ m_pTransmission = nil;
+ m_nIndex = 0;
+ m_fVelocityChange = 0.0f;
+ }
};
VALIDATE_SIZE(cVehicleParams, 0x18);
@@ -168,7 +185,7 @@ class cAudioManager
{
public:
bool m_bIsInitialised;
- uint8 field_1; // unused
+ bool m_bReverb; // unused
bool m_bFifthFrameFlag;
uint8 m_nActiveSamples;
uint8 field_4; // unused
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h
index e2721888..df64521c 100644
--- a/src/audio/AudioSamples.h
+++ b/src/audio/AudioSamples.h
@@ -2,7 +2,7 @@
#include "common.h"
-enum eSfxSample : uint32
+enum eSfxSample
{
SFX_CAR_HORN_JEEP = 0,
SFX_CAR_HORN_BMW328,
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 5519d899..3e1a7384 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -15,6 +15,9 @@
#include "World.h"
#include "sampman.h"
+#if !defined FIX_BUGS && (defined RADIO_SCROLL_TO_PREV_STATION || defined RADIO_OFF_TEXT)
+static_assert(false, "RADIO_SCROLL_TO_PREV_STATION and RADIO_OFF_TEXT won't work correctly without FIX_BUGS");
+#endif
cMusicManager MusicManager;
int32 gNumRetunePresses;
@@ -26,8 +29,8 @@ cMusicManager::cMusicManager()
m_bIsInitialised = false;
m_bDisabled = false;
m_nMusicMode = MUSICMODE_DISABLED;
- m_nCurrentStreamedSound = NO_TRACK;
- m_nPreviousStreamedSound = NO_TRACK;
+ m_nNextTrack = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
m_bFrontendTrackFinished = false;
m_bPlayInFrontend = false;
m_bSetNextStation = false;
@@ -35,7 +38,7 @@ cMusicManager::cMusicManager()
m_bPreviousPlayerInCar = false;
m_bPlayerInCar = false;
m_bAnnouncementInProgress = false;
- m_bDontServiceAmbienceTrack = false;
+ m_bVerifyAmbienceTrackStartedToPlay = false;
bHasStarted = false;
}
@@ -83,36 +86,64 @@ cMusicManager::DisplayRadioStationName()
if(m_bPlayerInCar && !m_bPreviousPlayerInCar)
pCurrentStation = nil;
- if(SampleManager.IsMP3RadioChannelAvailable()) {
- gStreamedSound = m_nCurrentStreamedSound;
+#ifdef FIX_BUGS
+ const int curRadio = GetCarTuning();
+#else
+ const int curRadio = m_nNextTrack;
+#endif
- if(gStreamedSound == STREAMED_SOUND_CITY_AMBIENT ||
- gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) {
- gStreamedSound = STREAMED_SOUND_RADIO_POLICE;
- } else {
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ if(gNumRetunePresses < 0) {
+ gStreamedSound = curRadio;
+
+ gRetuneCounter = gNumRetunePresses;
+ pRetune = gStreamedSound;
- if(gStreamedSound >
- STREAMED_SOUND_RADIO_MP3_PLAYER)
- return;
+ while(gRetuneCounter < 0) {
+ if(pRetune == HEAD_RADIO) {
+ pRetune = RADIO_OFF;
+ } else if(pRetune == RADIO_OFF || pRetune == NUM_RADIOS) {
+ pRetune = SampleManager.IsMP3RadioChannelAvailable() ? USERTRACK : USERTRACK - 1;
+ } else
+ pRetune--;
+
+ ++gRetuneCounter;
}
+ } else
+#endif
+ if(SampleManager.IsMP3RadioChannelAvailable()) {
+ gStreamedSound = curRadio;
+
+ if(gStreamedSound == STREAMED_SOUND_CITY_AMBIENT ||
+ gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) { // which means OFF
+ gStreamedSound = NUM_RADIOS;
+ } else if(gStreamedSound > STREAMED_SOUND_RADIO_MP3_PLAYER)
+ return;
pRetune = gNumRetunePresses + gStreamedSound;
- if(pRetune == POLICE_RADIO) {
+#ifdef FIX_BUGS
+ while(pRetune > NUM_RADIOS)
+ pRetune -= (NUM_RADIOS + 1);
+#endif
+ if(pRetune == NUM_RADIOS) {
pRetune = RADIO_OFF;
- } else if(pRetune > POLICE_RADIO) {
- pRetune = pRetune - RADIO_OFF;
}
+#ifndef FIX_BUGS
+ else if(pRetune > NUM_RADIOS) {
+ pRetune = pRetune - (NUM_RADIOS + 1);
+ }
+#endif
} else {
- gStreamedSound = m_nCurrentStreamedSound;
+ gStreamedSound = curRadio;
pRetune = gNumRetunePresses + gStreamedSound;
if(pRetune >= USERTRACK) {
gRetuneCounter = gNumRetunePresses;
- pRetune = m_nCurrentStreamedSound;
+ pRetune = curRadio;
if(gStreamedSound == STREAMED_SOUND_WATER_AMBIENT)
- pRetune = RADIO_OFF;
+ pRetune = STREAMED_SOUND_CITY_AMBIENT; // which is RADIO_OFF
while(gRetuneCounter) {
if(pRetune == RADIO_OFF) {
@@ -127,7 +158,7 @@ cMusicManager::DisplayRadioStationName()
}
}
- wchar *string = nil;
+ wchar *string;
switch(pRetune) {
case HEAD_RADIO: string = TheText.Get("FEA_FM0"); break;
@@ -139,15 +170,27 @@ cMusicManager::DisplayRadioStationName()
case MSX_FM: string = TheText.Get("FEA_FM6"); break;
case FLASHBACK: string = TheText.Get("FEA_FM7"); break;
case CHATTERBOX: string = TheText.Get("FEA_FM8"); break;
- case USERTRACK: string = TheText.Get("FEA_FM9"); break;
+ case USERTRACK:
+ if (!SampleManager.IsMP3RadioChannelAvailable())
+ return;
+ string = TheText.Get("FEA_FM9"); break;
+#ifdef RADIO_OFF_TEXT
+ case RADIO_OFF: {
+ extern wchar WideErrorString[];
+
+ string = TheText.Get("FEA_FMN");
+ if(string == WideErrorString) {
+ pCurrentStation = nil;
+ return;
+ }
+ break;
+ }
+#endif
default: return;
};
- if(pRetune > CHATTERBOX && !SampleManager.IsMP3RadioChannelAvailable()) { return; }
-
- if(string && pCurrentStation != string ||
- m_nCurrentStreamedSound == STREAMED_SOUND_RADIO_MP3_PLAYER &&
- m_nPreviousStreamedSound != STREAMED_SOUND_RADIO_MP3_PLAYER) {
+ if(pCurrentStation != string ||
+ m_nNextTrack == STREAMED_SOUND_RADIO_MP3_PLAYER && m_nPlayingTrack != STREAMED_SOUND_RADIO_MP3_PLAYER) {
pCurrentStation = string;
cDisplay = 60;
} else {
@@ -161,9 +204,15 @@ cMusicManager::DisplayRadioStationName()
CFont::SetPropOn();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ // Reminder: Game doesn't have "scaling" at all, it just stretches, and it's team's decision here to not let centered text occupy all the screen.
+ // Disable ASPECT_RATIO_SCALE and it'll go back to default behaviour; stretching.
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
+#else
+ CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, SCREEN_SCALE_Y(22.0f) + 2.0f, pCurrentStation);
+#endif
if(gNumRetunePresses)
CFont::SetColor(CRGBA(102, 133, 143, 255));
@@ -222,7 +271,7 @@ cMusicManager::Initialise()
m_bDoTrackService = false;
m_bIgnoreTimeDelay = false;
m_bRadioSetByScript = false;
- m_nRadioStation = HEAD_RADIO;
+ m_nRadioStationScript = HEAD_RADIO;
m_nRadioPosition = -1;
m_nRadioInCar = NO_TRACK;
gNumRetunePresses = 0;
@@ -239,8 +288,8 @@ cMusicManager::Terminate()
if (SampleManager.IsStreamPlaying(0)) {
SampleManager.StopStreamedFile(0);
- m_nCurrentStreamedSound = NO_TRACK;
- m_nPreviousStreamedSound = NO_TRACK;
+ m_nNextTrack = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
}
m_bIsInitialised = false;
}
@@ -268,14 +317,14 @@ cMusicManager::ChangeMusicMode(uint8 mode)
case MUSICMODE_CUTSCENE:
case MUSICMODE_DISABLED:
if (SampleManager.IsStreamPlaying(0)) {
- if (m_nCurrentStreamedSound < TOTAL_STREAMED_SOUNDS) {
- m_aTracks[m_nCurrentStreamedSound].m_nPosition = SampleManager.GetStreamedFilePosition(0);
- m_aTracks[m_nCurrentStreamedSound].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ if (m_nNextTrack < TOTAL_STREAMED_SOUNDS) {
+ m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
SampleManager.StopStreamedFile(0);
}
- m_nCurrentStreamedSound = NO_TRACK;
- m_nPreviousStreamedSound = NO_TRACK;
+ m_nNextTrack = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
m_bFrontendTrackFinished = false;
m_bPlayInFrontend = false;
m_bSetNextStation = false;
@@ -285,7 +334,7 @@ cMusicManager::ChangeMusicMode(uint8 mode)
m_nTimer = m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
m_bDoTrackService = false;
m_bIgnoreTimeDelay = true;
- m_bDontServiceAmbienceTrack = false;
+ m_bVerifyAmbienceTrackStartedToPlay = false;
m_nMusicMode = mode2;
break;
default: return;
@@ -335,7 +384,7 @@ cMusicManager::SetRadioChannelByScript(uint8 station, int32 pos)
{
if (m_bIsInitialised && station < RADIO_OFF) {
m_bRadioSetByScript = true;
- m_nRadioStation = station;
+ m_nRadioStationScript = station;
m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength;
}
}
@@ -345,7 +394,7 @@ void
cMusicManager::ResetMusicAfterReload()
{
m_bRadioSetByScript = false;
- m_nRadioStation = 0;
+ m_nRadioStationScript = 0;
m_nRadioPosition = -1;
m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = false;
@@ -384,7 +433,7 @@ cMusicManager::Service()
m_nLastTrackServiceTime = m_nTimer;
} else m_bDoTrackService = false;
- if (m_nCurrentStreamedSound == NO_TRACK && SampleManager.IsStreamPlaying(0))
+ if (m_nNextTrack == NO_TRACK && SampleManager.IsStreamPlaying(0))
SampleManager.StopStreamedFile(0);
else switch (m_nMusicMode) {
case MUSICMODE_FRONTEND: ServiceFrontEndMode(); break;
@@ -395,10 +444,10 @@ cMusicManager::Service()
void
cMusicManager::ServiceFrontEndMode()
{
- if (m_nCurrentStreamedSound < TOTAL_STREAMED_SOUNDS) {
+ if (m_nNextTrack < TOTAL_STREAMED_SOUNDS) {
if (m_bFrontendTrackFinished) {
if (!SampleManager.IsStreamPlaying(0)) {
- switch (m_nCurrentStreamedSound)
+ switch (m_nNextTrack)
{
case STREAMED_SOUND_MISSION_COMPLETED:
if (!AudioManager.m_nUserPause)
@@ -410,15 +459,15 @@ cMusicManager::ServiceFrontEndMode()
default:
break;
}
- m_nCurrentStreamedSound = NO_TRACK;
- m_nPreviousStreamedSound = NO_TRACK;
+ m_nNextTrack = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
}
} else if (bHasStarted) {
if (!SampleManager.IsStreamPlaying(0))
- SampleManager.StartStreamedFile(m_nCurrentStreamedSound, 0, 0);
+ SampleManager.StartStreamedFile(m_nNextTrack, 0, 0);
} else {
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
- if (!SampleManager.StartStreamedFile(m_nCurrentStreamedSound, m_nCurrentStreamedSound < STREAMED_SOUND_RADIO_POLICE ? GetTrackStartPos(m_nCurrentStreamedSound) : 0, 0))
+ if (!SampleManager.StartStreamedFile(m_nNextTrack, m_nNextTrack < NUM_RADIOS ? GetTrackStartPos(m_nNextTrack) : 0, 0))
return;
SampleManager.SetStreamedVolumeAndPan(100, 63, 0, 0);
if (m_bPlayInFrontend) bHasStarted = true;
@@ -438,21 +487,38 @@ cMusicManager::ServiceGameMode()
m_bPreviousPlayerInCar = m_bPlayerInCar;
m_bPlayerInCar = PlayerInCar();
- m_nPreviousStreamedSound = m_nCurrentStreamedSound;
+ m_nPlayingTrack = m_nNextTrack;
if (m_bPlayerInCar) {
if (FindPlayerPed() != nil
&& !FindPlayerPed()->DyingOrDead()
- && CPad::GetPad(0)->ChangeStationJustDown()
&& !CReplay::IsPlayingBack()
&& FindPlayerVehicle() != nil
&& !UsesPoliceRadio(FindPlayerVehicle())) {
- gRetuneCounter = 30;
- gNumRetunePresses++;
- AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f);
- if (SampleManager.IsMP3RadioChannelAvailable()) {
- if (gNumRetunePresses > RADIO_OFF)
- gNumRetunePresses -= RADIO_OFF;
+
+ if (CPad::GetPad(0)->ChangeStationJustDown()) {
+ gRetuneCounter = 30;
+ gNumRetunePresses++;
+ AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f);
+ // This needs loop, and this is not the right place. Now done elsewhere.
+#ifndef FIX_BUGS
+ if (SampleManager.IsMP3RadioChannelAvailable()) {
+ if (gNumRetunePresses > RADIO_OFF)
+ gNumRetunePresses -= RADIO_OFF;
+ }
+#endif
+ }
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ else if(CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown()) {
+ int scrollNext = ControlsManager.GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, MOUSE);
+ int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON : scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1;
+
+ if (scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) {
+ gRetuneCounter = 30;
+ gNumRetunePresses--;
+ AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f);
+ }
}
+#endif
}
} else {
nFramesSinceCutsceneEnded = -1;
@@ -462,8 +528,8 @@ cMusicManager::ServiceGameMode()
m_bPreviousPlayerInCar = false;
if (!m_bPlayerInCar) {
if (m_bPreviousPlayerInCar) {
- if (m_nCurrentStreamedSound != STREAMED_SOUND_RADIO_POLICE)
- m_nRadioInCar = m_nCurrentStreamedSound;
+ if (m_nNextTrack != STREAMED_SOUND_RADIO_POLICE)
+ m_nRadioInCar = m_nNextTrack;
}
ServiceAmbience();
return;
@@ -471,22 +537,22 @@ cMusicManager::ServiceGameMode()
if (m_bPreviousPlayerInCar) {
if (m_nAnnouncement < TOTAL_STREAMED_SOUNDS
- && (m_nCurrentStreamedSound < STREAMED_SOUND_CITY_AMBIENT || m_bAnnouncementInProgress)
+ && (m_nNextTrack < RADIO_OFF || m_bAnnouncementInProgress)
&& ServiceAnnouncement())
{
if (m_bAnnouncementInProgress) {
m_bSetNextStation = false;
return;
}
- m_nPreviousStreamedSound = m_nCurrentStreamedSound;
- m_nCurrentStreamedSound = GetCarTuning();
+ m_nPlayingTrack = m_nNextTrack;
+ m_nNextTrack = GetCarTuning();
}
if (SampleManager.IsMP3RadioChannelAvailable()
- && m_nCurrentStreamedSound != STREAMED_SOUND_RADIO_MP3_PLAYER
+ && m_nNextTrack != STREAMED_SOUND_RADIO_MP3_PLAYER
&& ControlsManager.GetIsKeyboardKeyJustDown(rsF9))
{
- m_nPreviousStreamedSound = m_nCurrentStreamedSound;
- m_nCurrentStreamedSound = STREAMED_SOUND_RADIO_MP3_PLAYER;
+ m_nPlayingTrack = m_nNextTrack;
+ m_nNextTrack = STREAMED_SOUND_RADIO_MP3_PLAYER;
if (FindPlayerVehicle() != nil)
FindPlayerVehicle()->m_nRadioStation = STREAMED_SOUND_RADIO_MP3_PLAYER;
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f);
@@ -494,30 +560,42 @@ cMusicManager::ServiceGameMode()
gNumRetunePresses = 0;
m_bSetNextStation = false;
}
+ // Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't.
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ if (gRetuneCounter != 0) {
+ if (gRetuneCounter > 1) gRetuneCounter--;
+ else if (gRetuneCounter == 1) gRetuneCounter = -1;
+ else if (gRetuneCounter == -1) {
+ m_bSetNextStation = true;
+ gRetuneCounter = 0;
+ }
+ }
+#else
if (gNumRetunePresses) {
if (gRetuneCounter != 0) gRetuneCounter--;
else m_bSetNextStation = true;
}
+#endif
if (gRetuneCounter)
AudioManager.DoPoliceRadioCrackle();
if (m_bSetNextStation) {
m_bSetNextStation = false;
- m_nPreviousStreamedSound = m_nCurrentStreamedSound;
- m_nCurrentStreamedSound = GetNextCarTuning();
- if (m_nCurrentStreamedSound == STREAMED_SOUND_CITY_AMBIENT || m_nCurrentStreamedSound == STREAMED_SOUND_WATER_AMBIENT)
+ m_nPlayingTrack = m_nNextTrack;
+ m_nNextTrack = GetNextCarTuning();
+ if (m_nNextTrack == STREAMED_SOUND_CITY_AMBIENT || m_nNextTrack == STREAMED_SOUND_WATER_AMBIENT)
bRadioOff = true;
- if (m_nPreviousStreamedSound == STREAMED_SOUND_CITY_AMBIENT || m_nPreviousStreamedSound == STREAMED_SOUND_WATER_AMBIENT)
+ if (m_nPlayingTrack == STREAMED_SOUND_CITY_AMBIENT || m_nPlayingTrack == STREAMED_SOUND_WATER_AMBIENT)
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 0.0f);
}
- if (m_nCurrentStreamedSound < STREAMED_SOUND_CITY_AMBIENT) {
+ if (m_nNextTrack < RADIO_OFF) {
if (ChangeRadioChannel()) {
ServiceTrack();
} else {
m_bPlayerInCar = false;
if (FindPlayerVehicle())
- FindPlayerVehicle()->m_nRadioStation = m_nCurrentStreamedSound;
- m_nCurrentStreamedSound = NO_TRACK;
+ FindPlayerVehicle()->m_nRadioStation = m_nNextTrack;
+ m_nNextTrack = NO_TRACK;
}
if (CTimer::GetIsSlowMotionActive()) {
if (TheCamera.pTargetEntity != nil) {
@@ -570,56 +648,56 @@ cMusicManager::ServiceGameMode()
return;
}
if (bRadioOff) {
- m_nCurrentStreamedSound = m_nPreviousStreamedSound;
+ m_nNextTrack = m_nPlayingTrack;
if (FindPlayerVehicle() != nil)
FindPlayerVehicle()->m_nRadioStation = RADIO_OFF;
- AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_NO_RADIO, 0.0f);
+ AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_OFF, 0.0f);
}
ServiceAmbience();
return;
}
if (m_bRadioSetByScript) {
if (UsesPoliceRadio(FindPlayerVehicle())) {
- m_nCurrentStreamedSound = STREAMED_SOUND_RADIO_POLICE;
+ m_nNextTrack = STREAMED_SOUND_RADIO_POLICE;
} else {
- m_nCurrentStreamedSound = m_nRadioStation;
- if (FindPlayerVehicle()->m_nRadioStation == m_nCurrentStreamedSound) {
- m_nPreviousStreamedSound = NO_TRACK;
+ m_nNextTrack = m_nRadioStationScript;
+ if (FindPlayerVehicle()->m_nRadioStation == m_nNextTrack) {
+ m_nPlayingTrack = NO_TRACK;
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
SampleManager.StopStreamedFile(0);
}
if (m_nRadioPosition != -1) {
- m_aTracks[m_nCurrentStreamedSound].m_nPosition = m_nRadioPosition;
- m_aTracks[m_nCurrentStreamedSound].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ m_aTracks[m_nNextTrack].m_nPosition = m_nRadioPosition;
+ m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
}
} else {
- m_nCurrentStreamedSound = GetCarTuning();
+ m_nNextTrack = GetCarTuning();
}
- if (m_nCurrentStreamedSound >= RADIO_OFF) {
+ if (m_nNextTrack >= RADIO_OFF) {
ServiceAmbience();
return;
}
if (ChangeRadioChannel()) {
if (m_bRadioSetByScript) {
m_bRadioSetByScript = false;
- FindPlayerVehicle()->m_nRadioStation = m_nCurrentStreamedSound;
+ FindPlayerVehicle()->m_nRadioStation = m_nNextTrack;
}
} else {
m_bPlayerInCar = false;
- m_nCurrentStreamedSound = NO_TRACK;
+ m_nNextTrack = NO_TRACK;
}
}
void
cMusicManager::StopFrontEndTrack()
{
- if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_FRONTEND && m_nCurrentStreamedSound != NO_TRACK) {
- m_aTracks[m_nCurrentStreamedSound].m_nPosition = SampleManager.GetStreamedFilePosition(0);
- m_aTracks[m_nCurrentStreamedSound].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_FRONTEND && m_nNextTrack != NO_TRACK) {
+ m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
SampleManager.StopStreamedFile(0);
- m_nPreviousStreamedSound = NO_TRACK;
- m_nCurrentStreamedSound = NO_TRACK;
+ m_nPlayingTrack = NO_TRACK;
+ m_nNextTrack = NO_TRACK;
}
}
@@ -635,30 +713,30 @@ cMusicManager::PlayFrontEndTrack(uint8 track, uint8 bPlayInFrontend)
{
if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS) {
if (m_nMusicMode == MUSICMODE_GAME) {
- if (m_nCurrentStreamedSound != NO_TRACK) {
+ if (m_nNextTrack != NO_TRACK) {
if (m_bAnnouncementInProgress) {
m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = false;
}
- m_aTracks[m_nCurrentStreamedSound].m_nPosition = SampleManager.GetStreamedFilePosition(0);
- m_aTracks[m_nCurrentStreamedSound].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
SampleManager.StopStreamedFile(0);
} else if (m_nMusicMode == MUSICMODE_FRONTEND) {
- if (m_nCurrentStreamedSound != NO_TRACK) {
- m_aTracks[m_nCurrentStreamedSound].m_nPosition = SampleManager.GetStreamedFilePosition(0);
- m_aTracks[m_nCurrentStreamedSound].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ if (m_nNextTrack != NO_TRACK) {
+ m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
}
SampleManager.StopStreamedFile(0);
}
- m_nPreviousStreamedSound = m_nCurrentStreamedSound;
- m_nCurrentStreamedSound = track;
+ m_nPlayingTrack = m_nNextTrack;
+ m_nNextTrack = track;
m_bPlayInFrontend = !!bPlayInFrontend;
m_bFrontendTrackFinished = false;
m_bDoTrackService = true;
bHasStarted = false;
- if (m_nCurrentStreamedSound < STREAMED_SOUND_RADIO_POLICE) {
+ if (m_nNextTrack < NUM_RADIOS) {
gRetuneCounter = 0;
gNumRetunePresses = 0;
}
@@ -674,7 +752,7 @@ cMusicManager::PreloadCutSceneMusic(uint8 track)
SampleManager.StopStreamedFile(0);
SampleManager.PreloadStreamedFile(track, 0);
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
- m_nCurrentStreamedSound = track;
+ m_nNextTrack = track;
}
}
@@ -690,7 +768,7 @@ cMusicManager::StopCutSceneMusic(void)
{
if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE) {
SampleManager.StopStreamedFile(0);
- m_nCurrentStreamedSound = NO_TRACK;
+ m_nNextTrack = NO_TRACK;
}
}
@@ -734,45 +812,45 @@ cMusicManager::ServiceAmbience()
m_nAnnouncement = NO_TRACK;
m_bAnnouncementInProgress = false;
}
- if (m_nCurrentStreamedSound < STREAMED_SOUND_CITY_AMBIENT) {
+ if (m_nNextTrack < RADIO_OFF) {
if (SampleManager.IsStreamPlaying(0)) {
- m_aTracks[m_nCurrentStreamedSound].m_nPosition = SampleManager.GetStreamedFilePosition(0);
- m_aTracks[m_nCurrentStreamedSound].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
SampleManager.StopStreamedFile(0);
- m_nCurrentStreamedSound = NO_TRACK;
+ m_nNextTrack = NO_TRACK;
return;
}
- m_nCurrentStreamedSound = STREAMED_SOUND_CITY_AMBIENT;
+ m_nNextTrack = RADIO_OFF;
}
if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING && !SampleManager.IsStreamPlaying(0)) {
- m_nCurrentStreamedSound = NO_TRACK;
+ m_nNextTrack = NO_TRACK;
return;
}
- m_nPreviousStreamedSound = m_nCurrentStreamedSound;
- m_nCurrentStreamedSound = TheCamera.DistanceToWater <= 45.0f ? STREAMED_SOUND_WATER_AMBIENT : STREAMED_SOUND_CITY_AMBIENT;
+ m_nPlayingTrack = m_nNextTrack;
+ m_nNextTrack = TheCamera.DistanceToWater <= 45.0f ? STREAMED_SOUND_WATER_AMBIENT : STREAMED_SOUND_CITY_AMBIENT;
- if (m_nCurrentStreamedSound == m_nPreviousStreamedSound) {
+ if (m_nNextTrack == m_nPlayingTrack) {
ComputeAmbienceVol(false, volume);
SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0);
- if (m_bDontServiceAmbienceTrack) {
+ if (m_bVerifyAmbienceTrackStartedToPlay) {
if (SampleManager.IsStreamPlaying(0))
- m_bDontServiceAmbienceTrack = false;
+ m_bVerifyAmbienceTrackStartedToPlay = false;
} else ServiceTrack();
} else {
- if (m_nPreviousStreamedSound < TOTAL_STREAMED_SOUNDS) {
- m_aTracks[m_nPreviousStreamedSound].m_nPosition = SampleManager.GetStreamedFilePosition(0);
- m_aTracks[m_nPreviousStreamedSound].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ if (m_nPlayingTrack < TOTAL_STREAMED_SOUNDS) {
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
SampleManager.StopStreamedFile(0);
}
- uint32 pos = GetTrackStartPos(m_nCurrentStreamedSound);
+ uint32 pos = GetTrackStartPos(m_nNextTrack);
SampleManager.SetStreamedVolumeAndPan(0, 63, 1, 0);
- if (SampleManager.StartStreamedFile(m_nCurrentStreamedSound, pos, 0)) {
+ if (SampleManager.StartStreamedFile(m_nNextTrack, pos, 0)) {
ComputeAmbienceVol(true, volume);
SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0);
- m_bDontServiceAmbienceTrack = true;
+ m_bVerifyAmbienceTrackStartedToPlay = true;
} else
- m_nCurrentStreamedSound = NO_TRACK;
+ m_nNextTrack = NO_TRACK;
}
}
@@ -801,7 +879,7 @@ cMusicManager::ServiceTrack()
{
if (m_bDoTrackService) {
if (!SampleManager.IsStreamPlaying(0))
- SampleManager.StartStreamedFile(m_nCurrentStreamedSound, 0, 0);
+ SampleManager.StartStreamedFile(m_nNextTrack, 0, 0);
}
}
@@ -821,9 +899,9 @@ cMusicManager::ServiceAnnouncement()
cCheck = 0;
int pos = SampleManager.GetStreamedFilePosition(0);
if (SampleManager.IsStreamPlaying(0)) {
- if (m_nCurrentStreamedSound != NO_TRACK) {
- m_aTracks[m_nCurrentStreamedSound].m_nPosition = pos;
- m_aTracks[m_nCurrentStreamedSound].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ if (m_nNextTrack != NO_TRACK) {
+ m_aTracks[m_nNextTrack].m_nPosition = pos;
+ m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
SampleManager.StopStreamedFile(0);
}
}
@@ -832,8 +910,8 @@ cMusicManager::ServiceAnnouncement()
if (SampleManager.StartStreamedFile(m_nAnnouncement, 0, 0)) {
SampleManager.SetStreamedVolumeAndPan(AudioManager.ShouldDuckMissionAudio() ? 25 : 100, 63, 0, 0);
m_bAnnouncementInProgress = true;
- m_nPreviousStreamedSound = m_nCurrentStreamedSound;
- m_nCurrentStreamedSound = m_nAnnouncement;
+ m_nPlayingTrack = m_nNextTrack;
+ m_nNextTrack = m_nAnnouncement;
return true;
}
@@ -863,14 +941,34 @@ cMusicManager::GetNextCarTuning()
if (veh == nil) return RADIO_OFF;
if (UsesPoliceRadio(veh)) return POLICE_RADIO;
if (gNumRetunePresses != 0) {
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ if (gNumRetunePresses < 0) {
+ while (gNumRetunePresses < 0) {
+ if(veh->m_nRadioStation == HEAD_RADIO) {
+ veh->m_nRadioStation = RADIO_OFF;
+ } else if(veh->m_nRadioStation == RADIO_OFF || veh->m_nRadioStation == NUM_RADIOS) {
+ veh->m_nRadioStation = SampleManager.IsMP3RadioChannelAvailable() ? USERTRACK : USERTRACK - 1;
+ } else
+ veh->m_nRadioStation--;
+
+ ++gNumRetunePresses;
+ }
+ } else
+#endif
if (SampleManager.IsMP3RadioChannelAvailable()) {
if (veh->m_nRadioStation == RADIO_OFF)
- veh->m_nRadioStation = POLICE_RADIO;
+ veh->m_nRadioStation = NUM_RADIOS;
veh->m_nRadioStation += gNumRetunePresses;
- if (veh->m_nRadioStation == POLICE_RADIO)
+#ifdef FIX_BUGS
+ while (veh->m_nRadioStation > NUM_RADIOS)
+ veh->m_nRadioStation -= (NUM_RADIOS + 1);
+#endif
+ if (veh->m_nRadioStation == NUM_RADIOS)
veh->m_nRadioStation = RADIO_OFF;
- else if (veh->m_nRadioStation > POLICE_RADIO)
- veh->m_nRadioStation -= RADIO_OFF;
+#ifndef FIX_BUGS
+ else if (veh->m_nRadioStation > NUM_RADIOS)
+ veh->m_nRadioStation -= (NUM_RADIOS + 1);
+#endif
} else if (gNumRetunePresses + veh->m_nRadioStation >= USERTRACK) {
while (gNumRetunePresses) {
if (veh->m_nRadioStation == RADIO_OFF)
@@ -892,16 +990,16 @@ cMusicManager::GetNextCarTuning()
bool
cMusicManager::ChangeRadioChannel()
{
- if (m_nCurrentStreamedSound != m_nPreviousStreamedSound) {
- if (m_nPreviousStreamedSound < TOTAL_STREAMED_SOUNDS) {
- m_aTracks[m_nPreviousStreamedSound].m_nPosition = SampleManager.GetStreamedFilePosition(0);
- m_aTracks[m_nPreviousStreamedSound].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+ if (m_nNextTrack != m_nPlayingTrack) {
+ if (m_nPlayingTrack < TOTAL_STREAMED_SOUNDS) {
+ m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
+ m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
SampleManager.StopStreamedFile(0);
}
if (SampleManager.IsStreamPlaying(0))
return false;
- if (!SampleManager.StartStreamedFile(m_nCurrentStreamedSound, GetTrackStartPos(m_nCurrentStreamedSound), 0))
+ if (!SampleManager.StartStreamedFile(m_nNextTrack, GetTrackStartPos(m_nNextTrack), 0))
return false;
SampleManager.SetStreamedVolumeAndPan(AudioManager.ShouldDuckMissionAudio() ? 25 : 100, 63, 0, 0);
}
diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h
index e8b94da6..5d277f0e 100644
--- a/src/audio/MusicManager.h
+++ b/src/audio/MusicManager.h
@@ -18,8 +18,8 @@ public:
bool m_bIsInitialised;
bool m_bDisabled;
uint8 m_nMusicMode;
- uint8 m_nCurrentStreamedSound;
- uint8 m_nPreviousStreamedSound;
+ uint8 m_nNextTrack;
+ uint8 m_nPlayingTrack;
bool m_bFrontendTrackFinished;
bool m_bPlayInFrontend;
bool m_bSetNextStation;
@@ -34,9 +34,9 @@ public:
uint32 m_nTimer;
bool m_bDoTrackService;
bool m_bIgnoreTimeDelay;
- bool m_bDontServiceAmbienceTrack;
+ bool m_bVerifyAmbienceTrackStartedToPlay;
bool m_bRadioSetByScript;
- uint8 m_nRadioStation;
+ uint8 m_nRadioStationScript;
int32 m_nRadioPosition;
uint8 m_nRadioInCar;
@@ -44,7 +44,7 @@ public:
cMusicManager();
bool IsInitialised() { return m_bIsInitialised; }
uint32 GetMusicMode() { return m_nMusicMode; }
- uint8 GetCurrentTrack() { return m_nCurrentStreamedSound; }
+ uint8 GetNextTrack() { return m_nNextTrack; }
bool Initialise();
void Terminate();
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index 665494a3..785dbf8f 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -13,8 +13,9 @@
#include "World.h"
#include "Zones.h"
#include "sampman.h"
+#include "Wanted.h"
-const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
+const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1;
struct tPoliceRadioZone {
@@ -93,7 +94,7 @@ cAudioManager::InitialisePoliceRadio()
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
- SampleManager.SetChannelReverbFlag(policeChannel, 0);
+ SampleManager.SetChannelReverbFlag(policeChannel, false);
gSpecialSuspectLastSeenReport = false;
for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
gMinTimeToNextReport[i] = m_FrameCounter;
@@ -160,7 +161,7 @@ cAudioManager::ServicePoliceRadio()
if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
return;
#endif
- wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel;
+ wantedLevel = FindPlayerPed()->m_pWanted->GetWantedLevel();
if(!crimeReport) {
if(wantedLevel != 0) {
if(nLastSeen != 0) {
@@ -678,7 +679,7 @@ void
cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
{
int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes);
- if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 &&
+ if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 &&
(type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
if (m_sPoliceRadioQueue.crimes[i].type) {
diff --git a/src/audio/PoliceRadio.h b/src/audio/PoliceRadio.h
index c01f21ce..368708b6 100644
--- a/src/audio/PoliceRadio.h
+++ b/src/audio/PoliceRadio.h
@@ -1,6 +1,6 @@
#pragma once
-#include "Wanted.h"
+#include "Crime.h"
struct cAMCrime {
int32 type;
diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h
index 20760859..027042cb 100644
--- a/src/audio/audio_enums.h
+++ b/src/audio/audio_enums.h
@@ -12,8 +12,9 @@ enum eRadioStation
FLASHBACK,
CHATTERBOX,
USERTRACK,
- POLICE_RADIO,
- RADIO_OFF,
+ POLICE_RADIO = 10,
+ NUM_RADIOS = 10,
+ RADIO_OFF = 11,
};
enum eMusicMode
@@ -235,7 +236,7 @@ enum AudioEntityHandle {
AEHANDLE_ERROR_BADAUDIOTYPE = -1,
};
-enum eAudioType : int32
+enum eAudioType
{
AUDIOTYPE_PHYSICAL = 0,
AUDIOTYPE_EXPLOSION,
diff --git a/src/audio/oal/channel.cpp b/src/audio/oal/channel.cpp
index 673a4aed..d1fd0aea 100644
--- a/src/audio/oal/channel.cpp
+++ b/src/audio/oal/channel.cpp
@@ -15,6 +15,8 @@ ALuint alFilters[MAXCHANNELS+MAX2DCHANNELS];
ALuint alBuffers[MAXCHANNELS+MAX2DCHANNELS];
bool bChannelsCreated = false;
+int32 CChannel::channelsThatNeedService = 0;
+
void
CChannel::InitChannels()
{
@@ -59,7 +61,9 @@ void CChannel::SetDefault()
Position[0] = 0.0f; Position[1] = 0.0f; Position[2] = 0.0f;
Distances[0] = 0.0f; Distances[1] = FLT_MAX;
- LoopCount = 1;
+
+ LoopCount = 1;
+ LastProcessedOffset = UINT32_MAX;
LoopPoints[0] = 0; LoopPoints[1] = -1;
Frequency = MAX_FREQ;
@@ -67,6 +71,10 @@ void CChannel::SetDefault()
void CChannel::Reset()
{
+ // Here is safe because ctor don't call this
+ if (LoopCount > 1)
+ channelsThatNeedService--;
+
ClearBuffer();
SetDefault();
}
@@ -165,10 +173,51 @@ void CChannel::SetCurrentFreq(uint32 freq)
SetPitch(ALfloat(freq) / Frequency);
}
-void CChannel::SetLoopCount(int32 loopCount) // fake. TODO:
+void CChannel::SetLoopCount(int32 count)
{
if ( !HasSource() ) return;
- alSourcei(alSources[id], AL_LOOPING, loopCount == 1 ? AL_FALSE : AL_TRUE);
+
+ // 0: loop indefinitely, 1: play one time, 2: play two times etc...
+ // only > 1 needs manual processing
+
+ if (LoopCount > 1 && count < 2)
+ channelsThatNeedService--;
+ else if (LoopCount < 2 && count > 1)
+ channelsThatNeedService++;
+
+ alSourcei(alSources[id], AL_LOOPING, count == 1 ? AL_FALSE : AL_TRUE);
+ LoopCount = count;
+}
+
+bool CChannel::Update()
+{
+ if (!HasSource()) return false;
+ if (LoopCount < 2) return false;
+
+ ALint state;
+ alGetSourcei(alSources[id], AL_SOURCE_STATE, &state);
+ if (state == AL_STOPPED) {
+ debug("Looping channels(%d in this case) shouldn't report AL_STOPPED, but nvm\n", id);
+ SetLoopCount(1);
+ return true;
+ }
+
+ assert(channelsThatNeedService > 0 && "Ref counting is broken");
+
+ ALint offset;
+ alGetSourcei(alSources[id], AL_SAMPLE_OFFSET, &offset);
+
+ // Rewound
+ if (offset < LastProcessedOffset) {
+ LoopCount--;
+ if (LoopCount == 1) {
+ // Playing last tune...
+ channelsThatNeedService--;
+ alSourcei(alSources[id], AL_LOOPING, AL_FALSE);
+ }
+ }
+ LastProcessedOffset = offset;
+ return true;
}
void CChannel::SetLoopPoints(ALint start, ALint end)
@@ -200,6 +249,7 @@ void CChannel::SetPan(int32 pan)
void CChannel::ClearBuffer()
{
if ( !HasSource() ) return;
+ alSourcei(alSources[id], AL_LOOPING, AL_FALSE);
alSourcei(alSources[id], AL_BUFFER, AL_NONE);
Data = nil;
DataSize = 0;
diff --git a/src/audio/oal/channel.h b/src/audio/oal/channel.h
index 81817a32..b081be25 100644
--- a/src/audio/oal/channel.h
+++ b/src/audio/oal/channel.h
@@ -19,7 +19,10 @@ class CChannel
float Distances[2];
int32 LoopCount;
ALint LoopPoints[2];
+ ALint LastProcessedOffset;
public:
+ static int32 channelsThatNeedService;
+
static void InitChannels();
static void DestroyChannels();
@@ -37,7 +40,7 @@ public:
void SetVolume(int32 vol);
void SetSampleData(void *_data, size_t _DataSize, int32 freq);
void SetCurrentFreq(uint32 freq);
- void SetLoopCount(int32 loopCount); // fake
+ void SetLoopCount(int32 count);
void SetLoopPoints(ALint start, ALint end);
void SetPosition(float x, float y, float z);
void SetDistances(float max, float min);
@@ -45,6 +48,7 @@ public:
void ClearBuffer();
void SetReverbMix(ALuint slot, float mix);
void UpdateReverb(ALuint slot);
+ bool Update();
};
#endif \ No newline at end of file
diff --git a/src/audio/oal/oal_utils.cpp b/src/audio/oal/oal_utils.cpp
index e16de572..e4cb0b77 100644
--- a/src/audio/oal/oal_utils.cpp
+++ b/src/audio/oal/oal_utils.cpp
@@ -3,6 +3,14 @@
#ifdef AUDIO_OAL
+/*
+ * When linking to a static openal-soft library,
+ * the extension function inside the openal library conflict with the variables here.
+ * Therefore declare these re3 owned symbols in a private namespace.
+ */
+
+namespace re3_openal {
+
LPALGENEFFECTS alGenEffects;
LPALDELETEEFFECTS alDeleteEffects;
LPALISEFFECT alIsEffect;
@@ -37,6 +45,9 @@ LPALGETFILTERIV alGetFilteriv;
LPALGETFILTERF alGetFilterf;
LPALGETFILTERFV alGetFilterfv;
+}
+
+using namespace re3_openal;
void EFXInit()
{
diff --git a/src/audio/oal/oal_utils.h b/src/audio/oal/oal_utils.h
index b89ccf36..f0fa090a 100644
--- a/src/audio/oal/oal_utils.h
+++ b/src/audio/oal/oal_utils.h
@@ -11,6 +11,8 @@ void EFX_Set(ALuint effect, const EAXLISTENERPROPERTIES *props);
void EAX3_SetReverbMix(ALuint filter, float mix);
void SetEffectsLevel(ALuint uiFilter, float level);
+namespace re3_openal {
+
extern LPALGENEFFECTS alGenEffects;
extern LPALDELETEEFFECTS alDeleteEffects;
extern LPALISEFFECT alIsEffect;
@@ -44,4 +46,9 @@ extern LPALGETFILTERI alGetFilteri;
extern LPALGETFILTERIV alGetFilteriv;
extern LPALGETFILTERF alGetFilterf;
extern LPALGETFILTERFV alGetFilterfv;
+
+}
+
+using namespace re3_openal;
+
#endif
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index 3adb702a..61cd243d 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -4,20 +4,395 @@
#include "stream.h"
#include "sampman.h"
-#ifdef AUDIO_OPUS
-#include <opusfile.h>
-#else
-#ifdef _WIN32
+#if defined _MSC_VER && !defined RE3_NO_AUTOLINK
+#ifdef AUDIO_OAL_USE_SNDFILE
#pragma comment( lib, "libsndfile-1.lib" )
+#endif
+#ifdef AUDIO_OAL_USE_MPG123
#pragma comment( lib, "libmpg123-0.lib" )
-#else
-#include "crossplatform.h"
#endif
+#endif
+#ifdef AUDIO_OAL_USE_SNDFILE
#include <sndfile.h>
+#endif
+#ifdef AUDIO_OAL_USE_MPG123
#include <mpg123.h>
#endif
+#ifdef AUDIO_OAL_USE_OPUS
+#include <opusfile.h>
+#endif
+
+#ifndef _WIN32
+#include "crossplatform.h"
+#endif
+
+/*
+As we ran onto an issue of having different volume levels for mono streams
+and stereo streams we are now handling all the stereo panning ourselves.
+Each stream now has two sources - one panned to the left and one to the right,
+and uses two separate buffers to store data for each individual channel.
+For that we also have to reshuffle all decoded PCM stereo data from LRLRLRLR to
+LLLLRRRR (handled by CSortStereoBuffer).
+*/
+
+class CSortStereoBuffer
+{
+ uint16* PcmBuf;
+ size_t BufSize;
+public:
+ CSortStereoBuffer() : PcmBuf(nil), BufSize(0) {}
+ ~CSortStereoBuffer()
+ {
+ if (PcmBuf)
+ free(PcmBuf);
+ }
+
+ uint16* GetBuffer(size_t size)
+ {
+ if (size == 0) return nil;
+ if (!PcmBuf)
+ {
+ BufSize = size;
+ PcmBuf = (uint16*)malloc(BufSize);
+ }
+ else if (BufSize < size)
+ {
+ BufSize = size;
+ PcmBuf = (uint16*)realloc(PcmBuf, size);
+ }
+ return PcmBuf;
+ }
+
+ void SortStereo(void* buf, size_t size)
+ {
+ uint16* InBuf = (uint16*)buf;
+ uint16* OutBuf = GetBuffer(size);
+
+ if (!OutBuf) return;
+
+ size_t rightStart = size / 4;
+ for (size_t i = 0; i < size / 4; i++)
+ {
+ OutBuf[i] = InBuf[i*2];
+ OutBuf[i+rightStart] = InBuf[i*2+1];
+ }
+
+ memcpy(InBuf, OutBuf, size);
+ }
+
+};
+
+CSortStereoBuffer SortStereoBuffer;
+
+class CImaADPCMDecoder
+{
+ const uint16 StepTable[89] = {
+ 7, 8, 9, 10, 11, 12, 13, 14,
+ 16, 17, 19, 21, 23, 25, 28, 31,
+ 34, 37, 41, 45, 50, 55, 60, 66,
+ 73, 80, 88, 97, 107, 118, 130, 143,
+ 157, 173, 190, 209, 230, 253, 279, 307,
+ 337, 371, 408, 449, 494, 544, 598, 658,
+ 724, 796, 876, 963, 1060, 1166, 1282, 1411,
+ 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024,
+ 3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484,
+ 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
+ 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794,
+ 32767
+ };
-#ifndef AUDIO_OPUS
+ int16 Sample, StepIndex;
+
+public:
+ CImaADPCMDecoder()
+ {
+ Init(0, 0);
+ }
+
+ void Init(int16 _Sample, int16 _StepIndex)
+ {
+ Sample = _Sample;
+ StepIndex = _StepIndex;
+ }
+
+ void Decode(uint8 *inbuf, int16 *_outbuf, size_t size)
+ {
+ int16* outbuf = _outbuf;
+ for (size_t i = 0; i < size; i++)
+ {
+ *(outbuf++) = DecodeSample(inbuf[i] & 0xF);
+ *(outbuf++) = DecodeSample(inbuf[i] >> 4);
+ }
+ }
+
+ int16 DecodeSample(uint8 adpcm)
+ {
+ uint16 step = StepTable[StepIndex];
+
+ if (adpcm & 4)
+ StepIndex += ((adpcm & 3) + 1) * 2;
+ else
+ StepIndex--;
+
+ StepIndex = clamp(StepIndex, 0, 88);
+
+ int delta = step >> 3;
+ if (adpcm & 1) delta += step >> 2;
+ if (adpcm & 2) delta += step >> 1;
+ if (adpcm & 4) delta += step;
+ if (adpcm & 8) delta = -delta;
+
+ int newSample = Sample + delta;
+ Sample = clamp(newSample, -32768, 32767);
+ return Sample;
+ }
+};
+
+class CWavFile : public IDecoder
+{
+ enum
+ {
+ WAVEFMT_PCM = 1,
+ WAVEFMT_IMA_ADPCM = 0x11,
+ WAVEFMT_XBOX_ADPCM = 0x69,
+ };
+
+ struct tDataHeader
+ {
+ uint32 ID;
+ uint32 Size;
+ };
+
+ struct tFormatHeader
+ {
+ uint16 AudioFormat;
+ uint16 NumChannels;
+ uint32 SampleRate;
+ uint32 ByteRate;
+ uint16 BlockAlign;
+ uint16 BitsPerSample;
+ uint16 extra[2]; // adpcm only
+
+ tFormatHeader() { memset(this, 0, sizeof(*this)); }
+ };
+
+ FILE *m_pFile;
+ bool m_bIsOpen;
+
+ tFormatHeader m_FormatHeader;
+
+ uint32 m_DataStartOffset; // TODO: 64 bit?
+ uint32 m_nSampleCount;
+ uint32 m_nSamplesPerBlock;
+
+ // ADPCM things
+ uint8 *m_pAdpcmBuffer;
+ int16 **m_ppPcmBuffers;
+ CImaADPCMDecoder *m_pAdpcmDecoders;
+
+ void Close()
+ {
+ if (m_pFile) {
+ fclose(m_pFile);
+ m_pFile = nil;
+ }
+ delete[] m_pAdpcmBuffer;
+ delete[] m_ppPcmBuffers;
+ delete[] m_pAdpcmDecoders;
+ }
+
+ uint32 GetCurrentSample() const
+ {
+ // TODO: 64 bit?
+ uint32 FilePos = ftell(m_pFile);
+ if (FilePos <= m_DataStartOffset)
+ return 0;
+ return (FilePos - m_DataStartOffset) / m_FormatHeader.BlockAlign * m_nSamplesPerBlock;
+ }
+
+public:
+ CWavFile(const char* path) : m_bIsOpen(false), m_DataStartOffset(0), m_nSampleCount(0), m_nSamplesPerBlock(0), m_pAdpcmBuffer(nil), m_ppPcmBuffers(nil), m_pAdpcmDecoders(nil)
+ {
+ m_pFile = fopen(path, "rb");
+ if (!m_pFile) return;
+
+#define CLOSE_ON_ERROR(op)\
+ if (op) { \
+ Close(); \
+ return; \
+ }
+
+ tDataHeader DataHeader;
+
+ CLOSE_ON_ERROR(fread(&DataHeader, sizeof(DataHeader), 1, m_pFile) == 0);
+ CLOSE_ON_ERROR(DataHeader.ID != 'FFIR');
+
+ // TODO? validate filesizes
+
+ int WAVE;
+ CLOSE_ON_ERROR(fread(&WAVE, 4, 1, m_pFile) == 0);
+ CLOSE_ON_ERROR(WAVE != 'EVAW')
+ CLOSE_ON_ERROR(fread(&DataHeader, sizeof(DataHeader), 1, m_pFile) == 0);
+ CLOSE_ON_ERROR(DataHeader.ID != ' tmf');
+
+ CLOSE_ON_ERROR(fread(&m_FormatHeader, Min(DataHeader.Size, sizeof(tFormatHeader)), 1, m_pFile) == 0);
+ CLOSE_ON_ERROR(DataHeader.Size > sizeof(tFormatHeader));
+
+ switch (m_FormatHeader.AudioFormat)
+ {
+ case WAVEFMT_XBOX_ADPCM:
+ m_FormatHeader.AudioFormat = WAVEFMT_IMA_ADPCM;
+ case WAVEFMT_IMA_ADPCM:
+ m_nSamplesPerBlock = (m_FormatHeader.BlockAlign / m_FormatHeader.NumChannels - 4) * 2 + 1;
+ m_pAdpcmBuffer = new uint8[m_FormatHeader.BlockAlign];
+ m_ppPcmBuffers = new int16*[m_FormatHeader.NumChannels];
+ m_pAdpcmDecoders = new CImaADPCMDecoder[m_FormatHeader.NumChannels];
+ break;
+ case WAVEFMT_PCM:
+ m_nSamplesPerBlock = 1;
+ if (m_FormatHeader.BitsPerSample != 16)
+ {
+ debug("Unsupported PCM (%d bits), only signed 16-bit is supported (%s)\n", m_FormatHeader.BitsPerSample, path);
+ Close();
+ return;
+ }
+ break;
+ default:
+ debug("Unsupported wav format 0x%x (%s)\n", m_FormatHeader.AudioFormat, path);
+ Close();
+ return;
+ }
+
+ while (true) {
+ CLOSE_ON_ERROR(fread(&DataHeader, sizeof(DataHeader), 1, m_pFile) == 0);
+ if (DataHeader.ID == 'atad')
+ break;
+ fseek(m_pFile, DataHeader.Size, SEEK_CUR);
+ // TODO? validate data size
+ // maybe check if there no extreme custom headers that might break this
+ }
+
+ m_DataStartOffset = ftell(m_pFile);
+ m_nSampleCount = DataHeader.Size / m_FormatHeader.BlockAlign * m_nSamplesPerBlock;
+
+ m_bIsOpen = true;
+#undef CLOSE_ON_ERROR
+ }
+
+ ~CWavFile()
+ {
+ Close();
+ }
+
+ bool IsOpened()
+ {
+ return m_bIsOpen;
+ }
+
+ uint32 GetSampleSize()
+ {
+ return sizeof(uint16);
+ }
+
+ uint32 GetSampleCount()
+ {
+ return m_nSampleCount;
+ }
+
+ uint32 GetSampleRate()
+ {
+ return m_FormatHeader.SampleRate;
+ }
+
+ uint32 GetChannels()
+ {
+ return m_FormatHeader.NumChannels;
+ }
+
+ void Seek(uint32 milliseconds)
+ {
+ if (!IsOpened()) return;
+ fseek(m_pFile, m_DataStartOffset + ms2samples(milliseconds) / m_nSamplesPerBlock * m_FormatHeader.BlockAlign, SEEK_SET);
+ }
+
+ uint32 Tell()
+ {
+ if (!IsOpened()) return 0;
+ return samples2ms(GetCurrentSample());
+ }
+
+#define SAMPLES_IN_LINE (8)
+
+ uint32 Decode(void* buffer)
+ {
+ if (!IsOpened()) return 0;
+
+ if (m_FormatHeader.AudioFormat == WAVEFMT_PCM)
+ {
+ // just read the file and sort the samples
+ uint32 size = fread(buffer, 1, GetBufferSize(), m_pFile);
+ if (m_FormatHeader.NumChannels == 2)
+ SortStereoBuffer.SortStereo(buffer, size);
+ return size;
+ }
+ else if (m_FormatHeader.AudioFormat == WAVEFMT_IMA_ADPCM)
+ {
+ // trim the buffer size if we're at the end of our file
+ uint32 nMaxSamples = GetBufferSamples() / m_FormatHeader.NumChannels;
+ uint32 nSamplesLeft = m_nSampleCount - GetCurrentSample();
+ nMaxSamples = Min(nMaxSamples, nSamplesLeft);
+
+ // align sample count to our block
+ nMaxSamples = nMaxSamples / m_nSamplesPerBlock * m_nSamplesPerBlock;
+
+ // count the size of output buffer
+ uint32 OutBufSizePerChannel = nMaxSamples * GetSampleSize();
+ uint32 OutBufSize = OutBufSizePerChannel * m_FormatHeader.NumChannels;
+
+ // calculate the pointers to individual channel buffers
+ for (uint32 i = 0; i < m_FormatHeader.NumChannels; i++)
+ m_ppPcmBuffers[i] = (int16*)((int8*)buffer + OutBufSizePerChannel * i);
+
+ uint32 samplesRead = 0;
+ while (samplesRead < nMaxSamples)
+ {
+ // read the file
+ uint8 *pAdpcmBuf = m_pAdpcmBuffer;
+ if (fread(m_pAdpcmBuffer, 1, m_FormatHeader.BlockAlign, m_pFile) == 0)
+ return 0;
+
+ // get the first sample in adpcm block and initialise the decoder(s)
+ for (uint32 i = 0; i < m_FormatHeader.NumChannels; i++)
+ {
+ int16 Sample = *(int16*)pAdpcmBuf;
+ pAdpcmBuf += sizeof(int16);
+ int16 Step = *(int16*)pAdpcmBuf;
+ pAdpcmBuf += sizeof(int16);
+ m_pAdpcmDecoders[i].Init(Sample, Step);
+ *(m_ppPcmBuffers[i]) = Sample;
+ m_ppPcmBuffers[i]++;
+ }
+ samplesRead++;
+
+ // decode the rest of the block
+ for (uint32 s = 1; s < m_nSamplesPerBlock; s += SAMPLES_IN_LINE)
+ {
+ for (uint32 i = 0; i < m_FormatHeader.NumChannels; i++)
+ {
+ m_pAdpcmDecoders[i].Decode(pAdpcmBuf, m_ppPcmBuffers[i], SAMPLES_IN_LINE / 2);
+ pAdpcmBuf += SAMPLES_IN_LINE / 2;
+ m_ppPcmBuffers[i] += SAMPLES_IN_LINE;
+ }
+ samplesRead += SAMPLES_IN_LINE;
+ }
+ }
+ return OutBufSize;
+ }
+ return 0;
+ }
+};
+
+#ifdef AUDIO_OAL_USE_SNDFILE
class CSndFile : public IDecoder
{
SNDFILE *m_pfSound;
@@ -79,9 +454,18 @@ public:
uint32 Decode(void *buffer)
{
if ( !IsOpened() ) return 0;
- return sf_read_short(m_pfSound, (short *)buffer, GetBufferSamples()) * GetSampleSize();
+
+ size_t size = sf_read_short(m_pfSound, (short*)buffer, GetBufferSamples()) * GetSampleSize();
+ if (GetChannels()==2)
+ SortStereoBuffer.SortStereo(buffer, size);
+ return size;
}
};
+#endif
+
+#ifdef AUDIO_OAL_USE_MPG123
+// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though)
+#define MP3_USE_FUZZY_SEEK
class CMP3File : public IDecoder
{
@@ -99,12 +483,16 @@ public:
m_pMH = mpg123_new(nil, nil);
if ( m_pMH )
{
+#ifdef MP3_USE_FUZZY_SEEK
+ mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
+#endif
long rate = 0;
int channels = 0;
int encoding = 0;
m_bOpened = mpg123_open(m_pMH, path) == MPG123_OK
&& mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
+
m_nRate = rate;
m_nChannels = channels;
@@ -174,10 +562,251 @@ public:
assert("We can't handle audio files more then 2 GB yet :shrug:" && (size < UINT32_MAX));
#endif
if (err != MPG123_OK && err != MPG123_DONE) return 0;
+ if (GetChannels() == 2)
+ SortStereoBuffer.SortStereo(buffer, size);
return (uint32)size;
}
};
-#else
+
+#endif
+#define VAG_LINE_SIZE (0x10)
+#define VAG_SAMPLES_IN_LINE (28)
+
+class CVagDecoder
+{
+ const double f[5][2] = { { 0.0, 0.0 },
+ { 60.0 / 64.0, 0.0 },
+ { 115.0 / 64.0, -52.0 / 64.0 },
+ { 98.0 / 64.0, -55.0 / 64.0 },
+ { 122.0 / 64.0, -60.0 / 64.0 } };
+
+ double s_1;
+ double s_2;
+public:
+ CVagDecoder()
+ {
+ ResetState();
+ }
+
+ void ResetState()
+ {
+ s_1 = s_2 = 0.0;
+ }
+
+ static short quantize(double sample)
+ {
+ int a = int(sample + 0.5);
+ return short(clamp(a, -32768, 32767));
+ }
+
+ void Decode(void* _inbuf, int16* _outbuf, size_t size)
+ {
+ uint8* inbuf = (uint8*)_inbuf;
+ int16* outbuf = _outbuf;
+ size &= ~(VAG_LINE_SIZE - 1);
+
+ while (size > 0) {
+ double samples[VAG_SAMPLES_IN_LINE];
+
+ int predict_nr, shift_factor, flags;
+ predict_nr = *(inbuf++);
+ shift_factor = predict_nr & 0xf;
+ predict_nr >>= 4;
+ flags = *(inbuf++);
+ if (flags == 7) // TODO: ignore?
+ break;
+ for (int i = 0; i < VAG_SAMPLES_IN_LINE; i += 2) {
+ int d = *(inbuf++);
+ int16 s = int16((d & 0xf) << 12);
+ samples[i] = (double)(s >> shift_factor);
+ s = int16((d & 0xf0) << 8);
+ samples[i + 1] = (double)(s >> shift_factor);
+ }
+
+ for (int i = 0; i < VAG_SAMPLES_IN_LINE; i++) {
+ samples[i] = samples[i] + s_1 * f[predict_nr][0] + s_2 * f[predict_nr][1];
+ s_2 = s_1;
+ s_1 = samples[i];
+ *(outbuf++) = quantize(samples[i] + 0.5);
+ }
+ size -= VAG_LINE_SIZE;
+ }
+ }
+};
+
+#define VB_BLOCK_SIZE (0x2000)
+#define NUM_VAG_LINES_IN_BLOCK (VB_BLOCK_SIZE / VAG_LINE_SIZE)
+#define NUM_VAG_SAMPLES_IN_BLOCK (NUM_VAG_LINES_IN_BLOCK * VAG_SAMPLES_IN_LINE)
+
+class CVbFile : public IDecoder
+{
+ FILE *m_pFile;
+ CVagDecoder *m_pVagDecoders;
+
+ size_t m_FileSize;
+ size_t m_nNumberOfBlocks;
+
+ uint32 m_nSampleRate;
+ uint8 m_nChannels;
+ bool m_bBlockRead;
+ uint16 m_LineInBlock;
+ size_t m_CurrentBlock;
+
+ uint8 **m_ppVagBuffers; // buffers that cache actual ADPCM file data
+ int16 **m_ppPcmBuffers;
+
+ void ReadBlock(int32 block = -1)
+ {
+ // just read next block if -1
+ if (block != -1)
+ fseek(m_pFile, block * m_nChannels * VB_BLOCK_SIZE, SEEK_SET);
+
+ for (int i = 0; i < m_nChannels; i++)
+ fread(m_ppVagBuffers[i], VB_BLOCK_SIZE, 1, m_pFile);
+ m_bBlockRead = true;
+ }
+
+public:
+ CVbFile(const char* path, uint32 nSampleRate = 32000, uint8 nChannels = 2) : m_nSampleRate(nSampleRate), m_nChannels(nChannels), m_pVagDecoders(nil), m_ppVagBuffers(nil), m_ppPcmBuffers(nil),
+ m_FileSize(0), m_nNumberOfBlocks(0), m_bBlockRead(false), m_LineInBlock(0), m_CurrentBlock(0)
+ {
+ m_pFile = fopen(path, "rb");
+ if (!m_pFile) return;
+
+ fseek(m_pFile, 0, SEEK_END);
+ m_FileSize = ftell(m_pFile);
+ fseek(m_pFile, 0, SEEK_SET);
+
+ m_nNumberOfBlocks = m_FileSize / (nChannels * VB_BLOCK_SIZE);
+ m_pVagDecoders = new CVagDecoder[nChannels];
+ m_ppVagBuffers = new uint8*[nChannels];
+ m_ppPcmBuffers = new int16*[nChannels];
+ for (uint8 i = 0; i < nChannels; i++)
+ m_ppVagBuffers[i] = new uint8[VB_BLOCK_SIZE];
+ }
+
+ ~CVbFile()
+ {
+ if (m_pFile)
+ {
+ fclose(m_pFile);
+
+ delete[] m_pVagDecoders;
+ for (int i = 0; i < m_nChannels; i++)
+ delete[] m_ppVagBuffers[i];
+ delete[] m_ppVagBuffers;
+ delete[] m_ppPcmBuffers;
+ }
+ }
+
+ bool IsOpened()
+ {
+ return m_pFile != nil;
+ }
+
+ uint32 GetSampleSize()
+ {
+ return sizeof(uint16);
+ }
+
+ uint32 GetSampleCount()
+ {
+ if (!IsOpened()) return 0;
+ return m_nNumberOfBlocks * NUM_VAG_LINES_IN_BLOCK * VAG_SAMPLES_IN_LINE;
+ }
+
+ uint32 GetSampleRate()
+ {
+ return m_nSampleRate;
+ }
+
+ uint32 GetChannels()
+ {
+ return m_nChannels;
+ }
+
+ void Seek(uint32 milliseconds)
+ {
+ if (!IsOpened()) return;
+ uint32 samples = ms2samples(milliseconds);
+
+ // find the block of our sample
+ uint32 block = samples / NUM_VAG_SAMPLES_IN_BLOCK;
+ if (block > m_nNumberOfBlocks)
+ {
+ samples = 0;
+ block = 0;
+ }
+ if (block != m_CurrentBlock)
+ m_bBlockRead = false;
+
+ // find a line of our sample within our block
+ uint32 remainingSamples = samples - block * NUM_VAG_SAMPLES_IN_BLOCK;
+ uint32 newLine = remainingSamples / VAG_SAMPLES_IN_LINE / VAG_LINE_SIZE;
+
+ if (m_CurrentBlock != block || m_LineInBlock != newLine)
+ {
+ m_CurrentBlock = block;
+ m_LineInBlock = newLine;
+ for (uint32 i = 0; i < GetChannels(); i++)
+ m_pVagDecoders[i].ResetState();
+ }
+
+ }
+
+ uint32 Tell()
+ {
+ if (!IsOpened()) return 0;
+ uint32 pos = (m_CurrentBlock * NUM_VAG_LINES_IN_BLOCK + m_LineInBlock) * VAG_SAMPLES_IN_LINE;
+ return samples2ms(pos);
+ }
+
+ uint32 Decode(void* buffer)
+ {
+ if (!IsOpened()) return 0;
+
+ if (m_CurrentBlock >= m_nNumberOfBlocks) return 0;
+
+ // cache current ADPCM block
+ if (!m_bBlockRead)
+ ReadBlock(m_CurrentBlock);
+
+ // trim the buffer size if we're at the end of our file
+ int numberOfRequiredLines = GetBufferSamples() / m_nChannels / VAG_SAMPLES_IN_LINE;
+ int numberOfRemainingLines = (m_nNumberOfBlocks - m_CurrentBlock) * NUM_VAG_LINES_IN_BLOCK - m_LineInBlock;
+ int bufSizePerChannel = Min(numberOfRequiredLines, numberOfRemainingLines) * VAG_SAMPLES_IN_LINE * GetSampleSize();
+
+ // calculate the pointers to individual channel buffers
+ for (uint32 i = 0; i < m_nChannels; i++)
+ m_ppPcmBuffers[i] = (int16*)((int8*)buffer + bufSizePerChannel * i);
+
+ int size = 0;
+ while (size < bufSizePerChannel)
+ {
+ // decode the VAG lines
+ for (uint32 i = 0; i < m_nChannels; i++)
+ {
+ m_pVagDecoders[i].Decode(m_ppVagBuffers[i] + m_LineInBlock * VAG_LINE_SIZE, m_ppPcmBuffers[i], VAG_LINE_SIZE);
+ m_ppPcmBuffers[i] += VAG_SAMPLES_IN_LINE;
+ }
+ size += VAG_SAMPLES_IN_LINE * GetSampleSize();
+ m_LineInBlock++;
+
+ // block is over, read the next block
+ if (m_LineInBlock >= NUM_VAG_LINES_IN_BLOCK)
+ {
+ m_CurrentBlock++;
+ if (m_CurrentBlock >= m_nNumberOfBlocks) // end of file
+ break;
+ m_LineInBlock = 0;
+ ReadBlock();
+ }
+ }
+
+ return bufSizePerChannel * m_nChannels;
+ }
+};
+#ifdef AUDIO_OAL_USE_OPUS
class COpusFile : public IDecoder
{
OggOpusFile *m_FileH;
@@ -265,6 +894,9 @@ public:
if (size < 0)
return 0;
+ if (GetChannels() == 2)
+ SortStereoBuffer.SortStereo(buffer, size * m_nChannels * GetSampleSize());
+
return size * m_nChannels * GetSampleSize();
}
};
@@ -272,20 +904,20 @@ public:
void CStream::Initialise()
{
-#ifndef AUDIO_OPUS
+#ifdef AUDIO_OAL_USE_MPG123
mpg123_init();
#endif
}
void CStream::Terminate()
{
-#ifndef AUDIO_OPUS
+#ifdef AUDIO_OAL_USE_MPG123
mpg123_exit();
#endif
}
-CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUFFERS]) :
- m_alSource(source),
+CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS], uint32 overrideSampleRate) :
+ m_pAlSources(sources),
m_alBuffers(buffers),
m_pBuffer(nil),
m_bPaused(false),
@@ -294,7 +926,8 @@ CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUF
m_bReset(false),
m_nVolume(0),
m_nPan(0),
- m_nPosBeforeReset(0)
+ m_nPosBeforeReset(0),
+ m_nLoopCount(1)
{
// Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/)
@@ -312,13 +945,20 @@ CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUF
DEV("Stream %s\n", m_aFilename);
-#ifndef AUDIO_OPUS
- if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3"))
- m_pSoundFile = new CMP3File(m_aFilename);
- else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".wav")], ".wav"))
+ if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".wav")], ".wav"))
+#ifdef AUDIO_OAL_USE_SNDFILE
m_pSoundFile = new CSndFile(m_aFilename);
#else
- if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".opus")], ".opus"))
+ m_pSoundFile = new CWavFile(m_aFilename);
+#endif
+#ifdef AUDIO_OAL_USE_MPG123
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3"))
+ m_pSoundFile = new CMP3File(m_aFilename);
+#endif
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".vb")], ".VB"))
+ m_pSoundFile = new CVbFile(m_aFilename, overrideSampleRate);
+#ifdef AUDIO_OAL_USE_OPUS
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".opus")], ".opus"))
m_pSoundFile = new COpusFile(m_aFilename);
#endif
else
@@ -366,7 +1006,7 @@ void CStream::Delete()
bool CStream::HasSource()
{
- return m_alSource != AL_NONE;
+ return (m_pAlSources[0] != AL_NONE) && (m_pAlSources[1] != AL_NONE);
}
bool CStream::IsOpened()
@@ -380,9 +1020,10 @@ bool CStream::IsPlaying()
if ( !m_bPaused )
{
- ALint sourceState;
- alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState);
- if ( m_bActive || sourceState == AL_PLAYING )
+ ALint sourceState[2];
+ alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]);
+ alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]);
+ if (sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING)
return true;
}
@@ -393,9 +1034,12 @@ void CStream::Pause()
{
if ( !HasSource() ) return;
ALint sourceState = AL_PAUSED;
- alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState);
- if (sourceState != AL_PAUSED )
- alSourcePause(m_alSource);
+ alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_PAUSED)
+ alSourcePause(m_pAlSources[0]);
+ alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_PAUSED)
+ alSourcePause(m_pAlSources[1]);
}
void CStream::SetPause(bool bPause)
@@ -417,19 +1061,21 @@ void CStream::SetPause(bool bPause)
void CStream::SetPitch(float pitch)
{
if ( !HasSource() ) return;
- alSourcef(m_alSource, AL_PITCH, pitch);
+ alSourcef(m_pAlSources[0], AL_PITCH, pitch);
+ alSourcef(m_pAlSources[1], AL_PITCH, pitch);
}
void CStream::SetGain(float gain)
{
if ( !HasSource() ) return;
- alSourcef(m_alSource, AL_GAIN, gain);
+ alSourcef(m_pAlSources[0], AL_GAIN, gain);
+ alSourcef(m_pAlSources[1], AL_GAIN, gain);
}
-void CStream::SetPosition(float x, float y, float z)
+void CStream::SetPosition(int i, float x, float y, float z)
{
if ( !HasSource() ) return;
- alSource3f(m_alSource, AL_POSITION, x, y, z);
+ alSource3f(m_pAlSources[i], AL_POSITION, x, y, z);
}
void CStream::SetVolume(uint32 nVol)
@@ -440,8 +1086,13 @@ void CStream::SetVolume(uint32 nVol)
void CStream::SetPan(uint8 nPan)
{
+ m_nPan = clamp((int8)nPan - 63, 0, 63);
+ SetPosition(0, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
+
+ m_nPan = clamp((int8)nPan + 64, 64, 127);
+ SetPosition(1, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
+
m_nPan = nPan;
- SetPosition((nPan - 63)/64.0f, 0.0f, Sqrt(1.0f-SQR((nPan-63)/64.0f)));
}
void CStream::SetPosMS(uint32 nPos)
@@ -458,10 +1109,10 @@ uint32 CStream::GetPosMS()
ALint offset;
//alGetSourcei(m_alSource, AL_SAMPLE_OFFSET, &offset);
- alGetSourcei(m_alSource, AL_BYTE_OFFSET, &offset);
+ alGetSourcei(m_pAlSources[0], AL_BYTE_OFFSET, &offset);
return m_pSoundFile->Tell()
- - m_pSoundFile->samples2ms(m_pSoundFile->GetBufferSamples() * (NUM_STREAMBUFFERS-1)) / m_pSoundFile->GetChannels()
+ - m_pSoundFile->samples2ms(m_pSoundFile->GetBufferSamples() * (NUM_STREAMBUFFERS/2-1)) / m_pSoundFile->GetChannels()
+ m_pSoundFile->samples2ms(offset/m_pSoundFile->GetSampleSize()) / m_pSoundFile->GetChannels();
}
@@ -471,33 +1122,41 @@ uint32 CStream::GetLengthMS()
return m_pSoundFile->GetLength();
}
-bool CStream::FillBuffer(ALuint alBuffer)
+bool CStream::FillBuffer(ALuint *alBuffer)
{
if ( !HasSource() )
return false;
if ( !IsOpened() )
return false;
- if ( !(alBuffer != AL_NONE && alIsBuffer(alBuffer)) )
+ if ( !(alBuffer[0] != AL_NONE && alIsBuffer(alBuffer[0])) )
+ return false;
+ if ( !(alBuffer[1] != AL_NONE && alIsBuffer(alBuffer[1])) )
return false;
uint32 size = m_pSoundFile->Decode(m_pBuffer);
if( size == 0 )
return false;
+
+ uint32 channelSize = size / m_pSoundFile->GetChannels();
- alBufferData(alBuffer, m_pSoundFile->GetChannels() == 1 ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16,
- m_pBuffer, size, m_pSoundFile->GetSampleRate());
-
+ alBufferData(alBuffer[0], AL_FORMAT_MONO16, m_pBuffer, channelSize, m_pSoundFile->GetSampleRate());
+ // TODO: use just one buffer if we play mono
+ if (m_pSoundFile->GetChannels() == 1)
+ alBufferData(alBuffer[1], AL_FORMAT_MONO16, m_pBuffer, channelSize, m_pSoundFile->GetSampleRate());
+ else
+ alBufferData(alBuffer[1], AL_FORMAT_MONO16, (uint8*)m_pBuffer + channelSize, channelSize, m_pSoundFile->GetSampleRate());
return true;
}
int32 CStream::FillBuffers()
{
int32 i = 0;
- for ( i = 0; i < NUM_STREAMBUFFERS; i++ )
+ for ( i = 0; i < NUM_STREAMBUFFERS/2; i++ )
{
- if ( !FillBuffer(m_alBuffers[i]) )
+ if ( !FillBuffer(&m_alBuffers[i*2]) )
break;
- alSourceQueueBuffers(m_alSource, 1, &m_alBuffers[i]);
+ alSourceQueueBuffers(m_pAlSources[0], 1, &m_alBuffers[i*2]);
+ alSourceQueueBuffers(m_pAlSources[1], 1, &m_alBuffers[i*2+1]);
}
return i;
@@ -506,21 +1165,25 @@ int32 CStream::FillBuffers()
void CStream::ClearBuffers()
{
if ( !HasSource() ) return;
-
- ALint buffersQueued;
- alGetSourcei(m_alSource, AL_BUFFERS_QUEUED, &buffersQueued);
+
+ ALint buffersQueued[2];
+ alGetSourcei(m_pAlSources[0], AL_BUFFERS_QUEUED, &buffersQueued[0]);
+ alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &buffersQueued[1]);
ALuint value;
- while (buffersQueued--)
- alSourceUnqueueBuffers(m_alSource, 1, &value);
+ while (buffersQueued[0]--)
+ alSourceUnqueueBuffers(m_pAlSources[0], 1, &value);
+ while (buffersQueued[1]--)
+ alSourceUnqueueBuffers(m_pAlSources[1], 1, &value);
}
bool CStream::Setup()
{
if ( IsOpened() )
{
+ alSourcei(m_pAlSources[0], AL_LOOPING, AL_FALSE);
+ alSourcei(m_pAlSources[1], AL_LOOPING, AL_FALSE);
m_pSoundFile->Seek(0);
- alSourcei(m_alSource, AL_SOURCE_RELATIVE, AL_TRUE);
//SetPosition(0.0f, 0.0f, 0.0f);
SetPitch(1.0f);
//SetPan(m_nPan);
@@ -530,23 +1193,42 @@ bool CStream::Setup()
return IsOpened();
}
+void CStream::SetLoopCount(int32 count)
+{
+ if ( !HasSource() ) return;
+
+ m_nLoopCount = count;
+}
+
void CStream::SetPlay(bool state)
{
if ( !HasSource() ) return;
if ( state )
{
ALint sourceState = AL_PLAYING;
- alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState);
+ alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState);
if (sourceState != AL_PLAYING )
- alSourcePlay(m_alSource);
+ alSourcePlay(m_pAlSources[0]);
+
+ sourceState = AL_PLAYING;
+ alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_PLAYING)
+ alSourcePlay(m_pAlSources[1]);
+
m_bActive = true;
}
else
{
ALint sourceState = AL_STOPPED;
- alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState);
- if (sourceState != AL_STOPPED )
- alSourceStop(m_alSource);
+ alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_STOPPED)
+ alSourceStop(m_pAlSources[0]);
+
+ sourceState = AL_STOPPED;
+ alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_STOPPED)
+ alSourceStop(m_pAlSources[1]);
+
m_bActive = false;
}
}
@@ -577,36 +1259,59 @@ void CStream::Update()
if ( !m_bPaused )
{
- ALint sourceState;
- ALint buffersProcessed = 0;
-
- alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState);
- alGetSourcei(m_alSource, AL_BUFFERS_PROCESSED, &buffersProcessed);
+ ALint totalBuffers[2] = { 0, 0 };
+ ALint buffersProcessed[2] = { 0, 0 };
- ALint looping = AL_FALSE;
- alGetSourcei(m_alSource, AL_LOOPING, &looping);
-
- if ( looping == AL_TRUE )
+ // Relying a lot on left buffer states in here
+
+ do
{
- TRACE("stream set looping");
- alSourcei(m_alSource, AL_LOOPING, AL_TRUE);
- }
+ //alSourcef(m_pAlSources[0], AL_ROLLOFF_FACTOR, 0.0f);
+ alGetSourcei(m_pAlSources[0], AL_BUFFERS_QUEUED, &totalBuffers[0]);
+ alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]);
+ //alSourcef(m_pAlSources[1], AL_ROLLOFF_FACTOR, 0.0f);
+ alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &totalBuffers[1]);
+ alGetSourcei(m_pAlSources[1], AL_BUFFERS_PROCESSED, &buffersProcessed[1]);
+ } while (buffersProcessed[0] != buffersProcessed[1]);
- while( buffersProcessed-- )
+ assert(buffersProcessed[0] == buffersProcessed[1]);
+
+ // Correcting OpenAL concepts here:
+ // AL_BUFFERS_QUEUED = Number of *all* buffers in queue, including processed, processing and pending
+ // AL_BUFFERS_PROCESSED = Index of the buffer being processing right now. Buffers coming after that(have greater index) are pending buffers.
+ // which means: totalBuffers[0] - buffersProcessed[0] = pending buffers
+
+ bool buffersRefilled = false;
+
+ // We should wait queue to be cleared to loop track, because position calculation relies on queue.
+ if (m_nLoopCount != 1 && m_bActive && totalBuffers[0] == 0)
{
- ALuint buffer;
-
- alSourceUnqueueBuffers(m_alSource, 1, &buffer);
-
- if ( m_bActive && FillBuffer(buffer) )
- alSourceQueueBuffers(m_alSource, 1, &buffer);
+ Setup();
+ buffersRefilled = FillBuffers() != 0;
+ if (m_nLoopCount != 0)
+ m_nLoopCount--;
}
-
- if ( sourceState != AL_PLAYING )
+ else
{
- alGetSourcei(m_alSource, AL_BUFFERS_PROCESSED, &buffersProcessed);
- SetPlay(buffersProcessed!=0);
+ while( buffersProcessed[0]-- )
+ {
+ ALuint buffer[2];
+
+ alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]);
+ alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]);
+
+ if (m_bActive && FillBuffer(buffer))
+ {
+ buffersRefilled = true;
+ alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]);
+ alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]);
+ }
+ }
}
+
+ // Two reasons: 1-Source may be starved to audio and stopped itself, 2- We're already waiting it to starve and die for looping track!
+ if (m_bActive && (buffersRefilled || (totalBuffers[1] - buffersProcessed[1] != 0)))
+ SetPlay(true);
}
}
@@ -618,6 +1323,7 @@ void CStream::ProviderInit()
{
SetPan(m_nPan);
SetVolume(m_nVolume);
+ SetLoopCount(m_nLoopCount);
SetPosMS(m_nPosBeforeReset);
if (m_bActive)
FillBuffers();
diff --git a/src/audio/oal/stream.h b/src/audio/oal/stream.h
index 2476abcc..b3e96809 100644
--- a/src/audio/oal/stream.h
+++ b/src/audio/oal/stream.h
@@ -3,7 +3,7 @@
#ifdef AUDIO_OAL
#include <AL/al.h>
-#define NUM_STREAMBUFFERS 4
+#define NUM_STREAMBUFFERS 8
class IDecoder
{
@@ -57,7 +57,7 @@ public:
class CStream
{
char m_aFilename[128];
- ALuint &m_alSource;
+ ALuint *m_pAlSources;
ALuint (&m_alBuffers)[NUM_STREAMBUFFERS];
bool m_bPaused;
@@ -69,24 +69,25 @@ class CStream
uint32 m_nVolume;
uint8 m_nPan;
uint32 m_nPosBeforeReset;
+ int32 m_nLoopCount;
IDecoder *m_pSoundFile;
bool HasSource();
- void SetPosition(float x, float y, float z);
+ void SetPosition(int i, float x, float y, float z);
void SetPitch(float pitch);
void SetGain(float gain);
void Pause();
void SetPlay(bool state);
- bool FillBuffer(ALuint alBuffer);
+ bool FillBuffer(ALuint *alBuffer);
int32 FillBuffers();
void ClearBuffers();
public:
static void Initialise();
static void Terminate();
- CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUFFERS]);
+ CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS], uint32 overrideSampleRate = 32000);
~CStream();
void Delete();
@@ -103,6 +104,8 @@ public:
void Start();
void Stop();
void Update(void);
+ void SetLoopCount(int32);
+
void ProviderInit();
void ProviderTerm();
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index 2284d385..a5f6c7e2 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -1,5 +1,4 @@
#pragma once
-#include "common.h"
#include "AudioSamples.h"
#define MAX_VOLUME 127
@@ -218,7 +217,7 @@ extern uint32 BankStartOffset[MAX_SFX_BANKS];
extern int defaultProvider;
#endif
-#ifdef AUDIO_OPUS
+#if defined(OPUS_AUDIO_PATHS)
static char StreamedNameTable[][25] = {
"AUDIO\\HEAD.OPUS", "AUDIO\\CLASS.OPUS", "AUDIO\\KJAH.OPUS", "AUDIO\\RISE.OPUS", "AUDIO\\LIPS.OPUS", "AUDIO\\GAME.OPUS",
"AUDIO\\MSX.OPUS", "AUDIO\\FLASH.OPUS", "AUDIO\\CHAT.OPUS", "AUDIO\\HEAD.OPUS", "AUDIO\\POLICE.OPUS", "AUDIO\\CITY.OPUS",
@@ -254,9 +253,9 @@ static char StreamedNameTable[][25] = {
"AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS",
"AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"};
#else
+#if defined(PS2_AUDIO_PATHS)
static char StreamedNameTable[][25]=
{
-#ifdef PS2_AUDIO
"AUDIO\\MUSIC\\HEAD.VB",
"AUDIO\\MUSIC\\CLASS.VB",
"AUDIO\\MUSIC\\KJAH.VB",
@@ -353,6 +352,8 @@ static char StreamedNameTable[][25]=
"AUDIO\\MUSIC\\MISCOM.VB",
"AUDIO\\MUSIC\\END.VB",
#else
+static char StreamedNameTable[][25] =
+{
"AUDIO\\HEAD.WAV",
"AUDIO\\CLASS.WAV",
"AUDIO\\KJAH.WAV",
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index 185e08d6..9b601d52 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -1,8 +1,7 @@
#include "common.h"
#ifdef AUDIO_MSS
-#include <windows.h>
-#include <shobjidl.h>
+#include <shlobj.h>
#include <shlguid.h>
#include <time.h>
@@ -65,7 +64,7 @@ uint32 _CurMP3Index;
int32 _CurMP3Pos;
bool _bIsMp3Active;
-#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
+#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
bool _bUseHDDAudio;
char _aHDDPath[MAX_PATH];
#endif
@@ -1043,7 +1042,7 @@ cSampleManager::Initialise(void)
if ( !m_bInitialised )
{
-#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
+#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
FrontEndMenuManager.WaitForUserCD();
if ( FrontEndMenuManager.m_bQuitGameNoCD )
{
@@ -1060,7 +1059,7 @@ cSampleManager::Initialise(void)
}
}
-#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
+#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
// hddaudio
/**
Option for user to play audio files directly from hard disk.
@@ -1297,17 +1296,17 @@ cSampleManager::Terminate(void)
bool
cSampleManager::CheckForAnAudioFileOnCD(void)
{
-#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
+#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
char filepath[MAX_PATH];
-#if defined(GTA3_1_1_PATCH)
+#if GTA_VERSION >= GTA3_PC_11
if (_bUseHDDAudio)
strcpy(filepath, _aHDDPath);
else
strcpy(filepath, m_szCDRomRootPath);
#else
strcpy(filepath, m_szCDRomRootPath);
-#endif // #if defined(GTA3_1_1_PATCH)
+#endif // #if GTA_VERSION >= GTA3_PC_11
strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
@@ -1324,13 +1323,13 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
#else
return true;
-#endif // #if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
+#endif // #if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
}
char
cSampleManager::GetCDAudioDriveLetter(void)
{
-#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
+#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
if (_bUseHDDAudio)
{
if ( strlen(_aHDDPath) != 0 )
@@ -1515,7 +1514,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
case MUSICMODE_FRONTEND:
{
- if ( MusicManager.GetCurrentTrack() == STREAMED_SOUND_GAME_COMPLETED )
+ if ( MusicManager.GetNextTrack() == STREAMED_SOUND_GAME_COMPLETED )
return false;
break;
@@ -1754,8 +1753,8 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
// increase the volume for JB.MP3 and S4_BDBD.MP3
if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
- && MusicManager.GetCurrentTrack() != STREAMED_SOUND_NEWS_INTRO
- && MusicManager.GetCurrentTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
+ && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO
+ && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
{
nChannelVolume[nChannel] >>= 2;
}
@@ -1793,8 +1792,8 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
// increase the volume for JB.MP3 and S4_BDBD.MP3
if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
- && MusicManager.GetCurrentTrack() != STREAMED_SOUND_NEWS_INTRO
- && MusicManager.GetCurrentTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
+ && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO
+ && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
{
nChannelVolume[nChannel] >>= 2;
}
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index eec5ca5f..9365c7dd 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -1,17 +1,11 @@
//#define JUICY_OAL
#ifdef AUDIO_OAL
-#include "sampman.h"
-
#include <time.h>
#include "eax.h"
#include "eax-util.h"
-#define WITHWINDOWS
-#include "common.h"
-#include "crossplatform.h"
-
#ifdef _WIN32
#include <io.h>
#include <AL/al.h>
@@ -19,8 +13,22 @@
#include <AL/alext.h>
#include <AL/efx.h>
#include <AL/efx-presets.h>
+
+#pragma comment(lib, "OpenAL32.lib")
+
+// for user MP3s
+#include <direct.h>
+#include <shlobj.h>
+#include <shlguid.h>
+#else
+#define _getcwd getcwd
#endif
+#include "common.h"
+#include "crossplatform.h"
+
+#include "sampman.h"
+
#include "oal/oal_utils.h"
#include "oal/aldlist.h"
#include "oal/channel.h"
@@ -30,26 +38,12 @@
#include "MusicManager.h"
#include "Frontend.h"
#include "Timer.h"
-#ifdef AUDIO_OPUS
+#ifdef AUDIO_OAL_USE_OPUS
#include <opusfile.h>
#endif
//TODO: fix eax3 reverb
//TODO: max channels
-//TODO: loop count
-
-#ifdef _WIN32
-#pragma comment( lib, "OpenAL32.lib" )
-#endif
-
-// for user MP3s
-#ifdef _WIN32
-#include <direct.h>
-#include <shobjidl.h>
-#include <shlguid.h>
-#else
-#define _getcwd getcwd
-#endif
cSampleManager SampleManager;
bool _bSampmanInitialised = false;
@@ -83,7 +77,7 @@ char SampleBankDescFilename[] = "audio/sfx.SDT";
char SampleBankDataFilename[] = "audio/sfx.RAW";
FILE *fpSampleDescHandle;
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
OggOpusFile *fpSampleDataHandle;
#else
FILE *fpSampleDataHandle;
@@ -102,7 +96,7 @@ CChannel aChannel[MAXCHANNELS+MAX2DCHANNELS];
uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS];
uint32 nStreamLength[TOTAL_STREAMED_SOUNDS];
-ALuint ALStreamSources[MAX_STREAMS];
+ALuint ALStreamSources[MAX_STREAMS][2];
ALuint ALStreamBuffers[MAX_STREAMS][NUM_STREAMBUFFERS];
struct tMP3Entry
@@ -122,7 +116,6 @@ char _mp3DirectoryPath[MAX_PATH];
CStream *aStream[MAX_STREAMS];
uint8 nStreamPan [MAX_STREAMS];
uint8 nStreamVolume[MAX_STREAMS];
-uint8 nStreamLoopedFlag[MAX_STREAMS];
uint32 _CurMP3Index;
int32 _CurMP3Pos;
bool _bIsMp3Active;
@@ -245,9 +238,9 @@ release_existing()
if (stream)
stream->ProviderTerm();
- alDeleteSources(1, &ALStreamSources[i]);
alDeleteBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
}
+ alDeleteSources(MAX_STREAMS*2, ALStreamSources[0]);
CChannel::DestroyChannels();
@@ -287,7 +280,10 @@ set_new_provider(int index)
//TODO:
_maxSamples = MAXCHANNELS;
- ALCint attr[] = {ALC_FREQUENCY,MAX_FREQ,0};
+ ALCint attr[] = {ALC_FREQUENCY,MAX_FREQ,
+ ALC_MONO_SOURCES, MAX_STREAMS * 2 + MAXCHANNELS,
+ 0,
+ };
ALDevice = alcOpenDevice(providers[index].id);
ASSERT(ALDevice != NULL);
@@ -319,11 +315,17 @@ set_new_provider(int index)
alGenAuxiliaryEffectSlots(1, &ALEffectSlot);
alGenEffects(1, &ALEffect);
}
-
+
+ alGenSources(MAX_STREAMS*2, ALStreamSources[0]);
for ( int32 i = 0; i < MAX_STREAMS; i++ )
{
- alGenSources(1, &ALStreamSources[i]);
- alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
+ alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
+ alSourcei(ALStreamSources[i][0], AL_SOURCE_RELATIVE, AL_TRUE);
+ alSource3f(ALStreamSources[i][0], AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSourcef(ALStreamSources[i][0], AL_GAIN, 1.0f);
+ alSourcei(ALStreamSources[i][1], AL_SOURCE_RELATIVE, AL_TRUE);
+ alSource3f(ALStreamSources[i][1], AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSourcef(ALStreamSources[i][1], AL_GAIN, 1.0f);
CStream *stream = aStream[i];
if (stream)
@@ -384,6 +386,12 @@ set_new_provider(int index)
return false;
}
+static bool
+IsThisTrackAt16KHz(uint32 track)
+{
+ return track == STREAMED_SOUND_RADIO_CHAT;
+}
+
cSampleManager::cSampleManager(void)
{
;
@@ -956,33 +964,37 @@ cSampleManager::Initialise(void)
#ifdef AUDIO_CACHE
FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
if (cacheFile) {
+ debug("Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache)\n");
fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
} else
-#endif
{
-
- for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
- {
- aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0]);
-
- if ( aStream[0] && aStream[0]->IsOpened() )
- {
+ debug("Cannot load audio cache\n");
+#endif
+
+ for(int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++) {
+ aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000);
+
+ if(aStream[0] && aStream[0]->IsOpened()) {
uint32 tatalms = aStream[0]->GetLengthMS();
delete aStream[0];
aStream[0] = NULL;
-
+
nStreamLength[i] = tatalms;
- }
- else
+ } else
USERERROR("Can't open '%s'\n", StreamedNameTable[i]);
}
#ifdef AUDIO_CACHE
cacheFile = fcaseopen("audio\\sound.cache", "wb");
- fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
- fclose(cacheFile);
-#endif
+ if(cacheFile) {
+ debug("Saving audio cache\n");
+ fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+ } else {
+ debug("Cannot save audio cache\n");
+ }
}
+#endif
{
if ( !InitialiseSampleBanks() )
@@ -1199,7 +1211,7 @@ cSampleManager::LoadSampleBank(uint8 nBank)
return false;
}
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
int samplesRead = 0;
int samplesSize = nSampleBankSize[nBank] / 2;
op_pcm_seek(fpSampleDataHandle, 0);
@@ -1304,7 +1316,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
case MUSICMODE_FRONTEND:
{
- if ( MusicManager.GetCurrentTrack() == STREAMED_SOUND_GAME_COMPLETED )
+ if ( MusicManager.GetNextTrack() == STREAMED_SOUND_GAME_COMPLETED )
return false;
break;
@@ -1312,7 +1324,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
}
}
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
int samplesRead = 0;
int samplesSize = m_aSamples[nComment].nSize / 2;
op_pcm_seek(fpSampleDataHandle, m_aSamples[nComment].nOffset / 2);
@@ -1519,8 +1531,8 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
// reduce channel volume when JB.MP3 or S4_BDBD.MP3 playing
if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
- && MusicManager.GetCurrentTrack() != STREAMED_SOUND_NEWS_INTRO
- && MusicManager.GetCurrentTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
+ && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO
+ && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
{
nChannelVolume[nChannel] = vol / 4;
}
@@ -1561,8 +1573,8 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
// reduce the volume for JB.MP3 and S4_BDBD.MP3
if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
- && MusicManager.GetCurrentTrack() != STREAMED_SOUND_NEWS_INTRO
- && MusicManager.GetCurrentTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
+ && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO
+ && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD )
{
nChannelVolume[nChannel] = vol / 4;
}
@@ -1648,11 +1660,11 @@ cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
strcpy(filename, StreamedNameTable[nFile]);
- CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
ASSERT(stream != NULL);
aStream[nStream] = stream;
- if ( !stream->IsOpened() )
+ if ( !stream->Setup() )
{
delete stream;
aStream[nStream] = NULL;
@@ -1682,7 +1694,7 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
if ( stream )
{
- if ( stream->Setup() )
+ if ( stream->IsOpened() )
{
stream->Start();
}
@@ -1723,18 +1735,16 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
nFile = 0;
strcat(filename, StreamedNameTable[nFile]);
- CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
ASSERT(stream != NULL);
aStream[nStream] = stream;
- if (stream->IsOpened()) {
- if (stream->Setup()) {
- if (position != 0)
- stream->SetPosMS(position);
+ if (stream->Setup()) {
+ if (position != 0)
+ stream->SetPosMS(position);
- stream->Start();
- }
+ stream->Start();
return true;
} else {
@@ -1747,18 +1757,16 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
}
if (mp3->pLinkPath != NULL)
- aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
else {
strcpy(filename, _mp3DirectoryPath);
strcat(filename, mp3->aFilename);
- aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
}
- if (aStream[nStream]->IsOpened()) {
- if (aStream[nStream]->Setup()) {
- aStream[nStream]->Start();
- }
+ if (aStream[nStream]->Setup()) {
+ aStream[nStream]->Start();
return true;
} else {
@@ -1779,18 +1787,16 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
{
nFile = 0;
strcat(filename, StreamedNameTable[nFile]);
- CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
ASSERT(stream != NULL);
aStream[nStream] = stream;
- if (stream->IsOpened()) {
- if (stream->Setup()) {
- if (position != 0)
- stream->SetPosMS(position);
+ if (stream->Setup()) {
+ if (position != 0)
+ stream->SetPosMS(position);
- stream->Start();
- }
+ stream->Start();
return true;
} else {
@@ -1803,7 +1809,7 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
}
if (e->pLinkPath != NULL)
- aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
else {
strcpy(filename, _mp3DirectoryPath);
strcat(filename, e->aFilename);
@@ -1811,13 +1817,11 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
}
- if (aStream[nStream]->IsOpened()) {
- if (aStream[nStream]->Setup()) {
- if (position != 0)
- aStream[nStream]->SetPosMS(position);
+ if (aStream[nStream]->Setup()) {
+ if (position != 0)
+ aStream[nStream]->SetPosMS(position);
- aStream[nStream]->Start();
- }
+ aStream[nStream]->Start();
_bIsMp3Active = true;
return true;
@@ -1836,18 +1840,16 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
strcpy(filename, StreamedNameTable[nFile]);
- CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
ASSERT(stream != NULL);
aStream[nStream] = stream;
- if ( stream->IsOpened() ) {
- if ( stream->Setup() ) {
- if (position != 0)
- stream->SetPosMS(position);
+ if ( stream->Setup() ) {
+ if (position != 0)
+ stream->SetPosMS(position);
- stream->Start();
- }
+ stream->Start();
return true;
} else {
@@ -1949,6 +1951,12 @@ cSampleManager::Service(void)
if ( stream )
stream->Update();
}
+ int refCount = CChannel::channelsThatNeedService;
+ for ( int32 i = 0; refCount && i < MAXCHANNELS+MAX2DCHANNELS; i++ )
+ {
+ if ( aChannel[i].Update() )
+ refCount--;
+ }
}
bool
@@ -1959,7 +1967,7 @@ cSampleManager::InitialiseSampleBanks(void)
fpSampleDescHandle = fcaseopen(SampleBankDescFilename, "rb");
if ( fpSampleDescHandle == NULL )
return false;
-#ifndef AUDIO_OPUS
+#ifndef OPUS_SFX
fpSampleDataHandle = fcaseopen(SampleBankDataFilename, "rb");
if ( fpSampleDataHandle == NULL )
{
@@ -1977,7 +1985,7 @@ cSampleManager::InitialiseSampleBanks(void)
fpSampleDataHandle = op_open_file(SampleBankDataFilename, &e);
#endif
fread(m_aSamples, sizeof(tSample), TOTAL_AUDIO_SAMPLES, fpSampleDescHandle);
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
int32 _nSampleDataEndOffset = m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nOffset + m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nSize;
#endif
fclose(fpSampleDescHandle);
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 225ed56e..4bbc3dde 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -1,6 +1,6 @@
#pragma once
-enum eSound : uint16
+enum eSound
{
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
SOUND_CAR_DOOR_CLOSE_BUMPER,
@@ -160,7 +160,7 @@ enum eSound : uint16
SOUND_FRONTEND_MONO,
SOUND_FRONTEND_AUDIO_TEST,
SOUND_FRONTEND_FAIL,
- SOUND_FRONTEND_NO_RADIO,
+ SOUND_FRONTEND_RADIO_TURN_OFF,
SOUND_FRONTEND_RADIO_CHANGE,
SOUND_HUD,
SOUND_AMMUNATION_WELCOME_1,
@@ -173,7 +173,7 @@ enum eSound : uint16
};
-enum eScriptSounds : uint16 {
+enum eScriptSounds {
SCRIPT_SOUND_0 = 0,
SCRIPT_SOUND_1,
SCRIPT_SOUND_2,
diff --git a/src/entities/Building.cpp b/src/buildings/Building.cpp
index 00bbb21e..00bbb21e 100644
--- a/src/entities/Building.cpp
+++ b/src/buildings/Building.cpp
diff --git a/src/entities/Building.h b/src/buildings/Building.h
index 3586a8dc..3586a8dc 100644
--- a/src/entities/Building.h
+++ b/src/buildings/Building.h
diff --git a/src/entities/Solid.h b/src/buildings/Solid.h
index 4ca800c2..4ca800c2 100644
--- a/src/entities/Solid.h
+++ b/src/buildings/Solid.h
diff --git a/src/entities/Treadable.cpp b/src/buildings/Treadable.cpp
index 00abbe13..00abbe13 100644
--- a/src/entities/Treadable.cpp
+++ b/src/buildings/Treadable.cpp
diff --git a/src/entities/Treadable.h b/src/buildings/Treadable.h
index c3160f47..c3160f47 100644
--- a/src/entities/Treadable.h
+++ b/src/buildings/Treadable.h
diff --git a/src/collision/Collision.cpp b/src/collision/Collision.cpp
index 41997e32..9d656581 100644
--- a/src/collision/Collision.cpp
+++ b/src/collision/Collision.cpp
@@ -477,8 +477,16 @@ CCollision::TestLineTriangle(const CColLine &line, const CompressedVector *verts
if(plane.CalcPoint(line.p0) * plane.CalcPoint(line.p1) > 0.0f)
return false;
+ float p0dist = DotProduct(line.p1 - line.p0, normal);
+
+#ifdef FIX_BUGS
+ // line lines in the plane, assume no collision
+ if (p0dist == 0.0f)
+ return false;
+#endif
+
// intersection parameter on line
- t = -plane.CalcPoint(line.p0) / DotProduct(line.p1 - line.p0, normal);
+ t = -plane.CalcPoint(line.p0) / p0dist;
// find point of intersection
CVector p = line.p0 + (line.p1-line.p0)*t;
@@ -665,7 +673,7 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
// transform line to model space
Invert(matrix, matTransform);
CVuVector newline[2];
- TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2);
+ TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2);
// If we don't intersect with the bounding box, no chance on the rest
if(!TestLineBox(*(CColLine*)newline, model.boundingBox))
@@ -1286,8 +1294,17 @@ CCollision::ProcessLineTriangle(const CColLine &line,
if(plane.CalcPoint(line.p0) * plane.CalcPoint(line.p1) > 0.0f)
return false;
+ float p0dist = DotProduct(line.p1 - line.p0, normal);
+
+#ifdef FIX_BUGS
+ // line lines in the plane, assume no collision
+ if (p0dist == 0.0f)
+ return false;
+#endif
+
// intersection parameter on line
- t = -plane.CalcPoint(line.p0) / DotProduct(line.p1 - line.p0, normal);
+ t = -plane.CalcPoint(line.p0) / p0dist;
+
// early out if we're beyond the mindist
if(t >= mindist)
return false;
@@ -1474,7 +1491,7 @@ CCollision::ProcessLineOfSight(const CColLine &line,
// transform line to model space
Invert(matrix, matTransform);
CVuVector newline[2];
- TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2);
+ TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2);
if(mindist < 1.0f)
newline[1] = newline[0] + (newline[1] - newline[0])*mindist;
@@ -1606,7 +1623,7 @@ CCollision::ProcessVerticalLine(const CColLine &line,
// transform line to model space
Invert(matrix, matTransform);
CVuVector newline[2];
- TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2);
+ TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2);
if(mindist < 1.0f)
newline[1] = newline[0] + (newline[1] - newline[0])*mindist;
@@ -1806,16 +1823,16 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
matAB *= matrixA;
CVuVector bsphereAB; // bounding sphere of A in B space
- TransformPoint(bsphereAB, matAB, *(RwV3d*)modelA.boundingSphere.center); // inlined
+ TransformPoint(bsphereAB, matAB, modelA.boundingSphere.center); // inlined
bsphereAB.w = modelA.boundingSphere.radius;
if(!TestSphereBox(*(CColSphere*)&bsphereAB, modelB.boundingBox))
return 0;
// transform modelA's spheres and lines to B space
- TransformPoints(aSpheresA, modelA.numSpheres, matAB, (RwV3d*)&modelA.spheres->center, sizeof(CColSphere));
+ TransformPoints(aSpheresA, modelA.numSpheres, matAB, &modelA.spheres->center, sizeof(CColSphere));
for(i = 0; i < modelA.numSpheres; i++)
aSpheresA[i].w = modelA.spheres[i].radius;
- TransformPoints(aLinesA, modelA.numLines*2, matAB, (RwV3d*)&modelA.lines->p0, sizeof(CColLine)/2);
+ TransformPoints(aLinesA, modelA.numLines*2, matAB, &modelA.lines->p0, sizeof(CColLine)/2);
// Test them against model B's bounding volumes
int numSpheresA = 0;
@@ -1832,7 +1849,7 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
matBA *= matrixB;
// transform modelB's spheres to A space
- TransformPoints(aSpheresB, modelB.numSpheres, matBA, (RwV3d*)&modelB.spheres->center, sizeof(CColSphere));
+ TransformPoints(aSpheresB, modelB.numSpheres, matBA, &modelB.spheres->center, sizeof(CColSphere));
for(i = 0; i < modelB.numSpheres; i++)
aSpheresB[i].w = modelB.spheres[i].radius;
@@ -2245,12 +2262,12 @@ CCollision::DistToLine(const CVector *l0, const CVector *l1, const CVector *poin
float dot = DotProduct(*point - *l0, *l1 - *l0);
// Between 0 and len we're above the line.
// if not, calculate distance to endpoint
- if(dot <= 0.0f)
- return (*point - *l0).Magnitude();
- if(dot >= lensq)
- return (*point - *l1).Magnitude();
+ if(dot <= 0.0f) return (*point - *l0).Magnitude();
+ if(dot >= lensq) return (*point - *l1).Magnitude();
// distance to line
- return Sqrt((*point - *l0).MagnitudeSqr() - dot*dot/lensq);
+ float distSqr = (*point - *l0).MagnitudeSqr() - dot * dot / lensq;
+ if(distSqr <= 0.f) return 0.f;
+ return Sqrt(distSqr);
}
// same as above but also return the point on the line
@@ -2733,4 +2750,4 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
-} \ No newline at end of file
+}
diff --git a/src/collision/TempColModels.cpp b/src/collision/TempColModels.cpp
index 849eb01e..494c148d 100644
--- a/src/collision/TempColModels.cpp
+++ b/src/collision/TempColModels.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "TempColModels.h"
+#include "Game.h"
CColModel CTempColModels::ms_colModelPed1;
CColModel CTempColModels::ms_colModelPed2;
@@ -40,7 +41,7 @@ CTempColModels::Initialise(void)
colmodel.numSpheres = ARRAY_SIZE(sphrs);\
colmodel.spheres = sphrs;\
colmodel.level = LEVEL_GENERIC;\
- colmodel.ownsCollisionVolumes = false;\
+ colmodel.ownsCollisionVolumes = false;
int i;
diff --git a/src/collision/TempColModels.h b/src/collision/TempColModels.h
index 3e1dd5e1..057728af 100644
--- a/src/collision/TempColModels.h
+++ b/src/collision/TempColModels.h
@@ -1,6 +1,6 @@
#pragma once
-#include "Collision.h"
+#include "ColModel.h"
class CTempColModels
{
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index b1fce95f..77cbd0b4 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -52,8 +52,8 @@ void CAutoPilot::Save(uint8*& buf)
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
WriteSaveBuf<int32>(buf, m_nNextRouteNode);
WriteSaveBuf<int32>(buf, m_nPrevRouteNode);
- WriteSaveBuf<uint32>(buf, m_nTimeEnteredCurve);
- WriteSaveBuf<uint32>(buf, m_nTimeToSpendOnCurrentCurve);
+ WriteSaveBuf<int32>(buf, m_nTimeEnteredCurve);
+ WriteSaveBuf<int32>(buf, m_nTimeToSpendOnCurrentCurve);
WriteSaveBuf<uint32>(buf, m_nCurrentPathNodeInfo);
WriteSaveBuf<uint32>(buf, m_nNextPathNodeInfo);
WriteSaveBuf<uint32>(buf, m_nPreviousPathNodeInfo);
@@ -91,8 +91,8 @@ void CAutoPilot::Load(uint8*& buf)
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
m_nNextRouteNode = ReadSaveBuf<int32>(buf);
m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
- m_nTimeEnteredCurve = ReadSaveBuf<uint32>(buf);
- m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<uint32>(buf);
+ m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
+ m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
@@ -103,9 +103,9 @@ void CAutoPilot::Load(uint8*& buf)
m_nNextDirection = ReadSaveBuf<int8>(buf);
m_nCurrentLane = ReadSaveBuf<int8>(buf);
m_nNextLane = ReadSaveBuf<int8>(buf);
- m_nDrivingStyle = (eCarDrivingStyle)ReadSaveBuf<uint8>(buf);
- m_nCarMission = (eCarMission)ReadSaveBuf<uint8>(buf);
- m_nTempAction = (eCarTempAction)ReadSaveBuf<uint8>(buf);
+ m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
+ m_nCarMission = ReadSaveBuf<uint8>(buf);
+ m_nTempAction = ReadSaveBuf<uint8>(buf);
m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h
index 337a93c1..c7707ed6 100644
--- a/src/control/AutoPilot.h
+++ b/src/control/AutoPilot.h
@@ -4,7 +4,7 @@
class CVehicle;
struct CPathNode;
-enum eCarMission : uint8
+enum eCarMission
{
MISSION_NONE,
MISSION_CRUISE,
@@ -28,7 +28,7 @@ enum eCarMission : uint8
MISSION_BLOCKCAR_HANDBRAKESTOP,
};
-enum eCarTempAction : uint8
+enum eCarTempAction
{
TEMPACT_NONE,
TEMPACT_WAIT,
@@ -43,7 +43,7 @@ enum eCarTempAction : uint8
TEMPACT_SWERVERIGHT
};
-enum eCarDrivingStyle : uint8
+enum eCarDrivingStyle
{
DRIVINGSTYLE_STOP_FOR_CARS,
DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
@@ -57,8 +57,8 @@ public:
int32 m_nCurrentRouteNode;
int32 m_nNextRouteNode;
int32 m_nPrevRouteNode;
- uint32 m_nTimeEnteredCurve;
- uint32 m_nTimeToSpendOnCurrentCurve;
+ int32 m_nTimeEnteredCurve;
+ int32 m_nTimeToSpendOnCurrentCurve;
uint32 m_nCurrentPathNodeInfo;
uint32 m_nNextPathNodeInfo;
uint32 m_nPreviousPathNodeInfo;
@@ -69,9 +69,9 @@ public:
int8 m_nNextDirection;
int8 m_nCurrentLane;
int8 m_nNextLane;
- eCarDrivingStyle m_nDrivingStyle;
- eCarMission m_nCarMission;
- eCarTempAction m_nTempAction;
+ uint8 m_nDrivingStyle;
+ uint8 m_nCarMission;
+ uint8 m_nTempAction;
uint32 m_nTimeTempAction;
float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed;
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index ab44510d..d2a82121 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -68,7 +68,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = true;
}
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
@@ -110,7 +110,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
pVehicle->m_bSirenOrAlarm = false;
}
}
@@ -121,7 +121,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_nCarHornTimer = 0;
}
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
+ (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
@@ -141,7 +141,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = true;
}
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
@@ -169,7 +169,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
pVehicle->m_bSirenOrAlarm = false;
}
}
@@ -179,7 +179,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_nCarHornTimer = 0;
}
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
@@ -283,7 +283,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
(FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar &&
#endif
(FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice()))
+ (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice()))
#ifdef FIX_BUGS
)
#endif
@@ -337,7 +337,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
}
break;
default:
- if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && !CCullZones::NoPolice()){
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
@@ -351,7 +351,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
pVehicle->m_bSirenOrAlarm = false;
}
}
@@ -486,7 +486,7 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
case MI_RHINO:
case MI_BARRACKS:
pVehicle->SetUpDriver();
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 1)
pVehicle->SetupPassenger(0);
return;
default:
@@ -539,9 +539,9 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
-eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
+uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
{
- switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()){
case 0:
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
@@ -555,7 +555,7 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
{
- switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
case 0: return CGeneral::GetRandomNumberInRange(12, 16);
case 1: return 25;
case 2: return 34;
@@ -569,7 +569,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
{
- if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 1){
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
if (FindPlayerVehicle()){
if (distanceToPlayer < 10.0f)
@@ -586,7 +586,7 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
else
pVehicle->AutoPilot.m_nCruiseSpeed = 25;
}
- }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 2){
+ }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 2){
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
if (FindPlayerVehicle()) {
if (distanceToPlayer < 10.0f)
diff --git a/src/control/CarAI.h b/src/control/CarAI.h
index e88807c8..9b731ad5 100644
--- a/src/control/CarAI.h
+++ b/src/control/CarAI.h
@@ -19,7 +19,7 @@ public:
static void TellOccupantsToLeaveCar(CVehicle*);
static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
- static eCarMission FindPoliceCarMissionForWantedLevel();
+ static uint8 FindPoliceCarMissionForWantedLevel();
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
static void MellowOutChaseSpeed(CVehicle*);
static void MakeWayForCarWithSiren(CVehicle *veh);
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 627d7bad..25ced498 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -124,18 +124,18 @@ CCarCtrl::GenerateOneRandomCar()
CWanted* pWanted = pPlayer->m_pPed->m_pWanted;
int carClass;
int carModel;
- if (pWanted->m_nWantedLevel > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
+ if (pWanted->GetWantedLevel() > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
pWanted->m_CurrentCops < pWanted->m_MaxCops && (
- pWanted->m_nWantedLevel > 3 ||
- pWanted->m_nWantedLevel > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
- pWanted->m_nWantedLevel > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
- /* Last pWanted->m_nWantedLevel > 1 is unnecessary but I added it for better readability. */
+ pWanted->GetWantedLevel() > 3 ||
+ pWanted->GetWantedLevel() > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
+ pWanted->GetWantedLevel() > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
+ /* Last pWanted->GetWantedLevel() > 1 is unnecessary but I added it for better readability. */
/* Wouldn't be surprised it was there originally but was optimized out. */
carClass = COPS;
carModel = ChoosePoliceCarModel();
}else{
carModel = ChooseModel(&zone, &vecTargetPos, &carClass);
- if (carClass == COPS && pWanted->m_nWantedLevel >= 1)
+ if (carClass == COPS && pWanted->GetWantedLevel() >= 1)
/* All cop spawns with wanted level are handled by condition above. */
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
return;
@@ -267,7 +267,7 @@ CCarCtrl::GenerateOneRandomCar()
}
if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
- &positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
+ &positionBetweenNodes, carClass == COPS && pWanted->GetWantedLevel() >= 1))
return;
int16 colliding;
CWorld::FindObjectsKindaColliding(spawnPosition, 10.0f, true, &colliding, 2, nil, false, true, true, false, false);
@@ -331,7 +331,7 @@ CCarCtrl::GenerateOneRandomCar()
}
case COPS:
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
- if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel != 0){
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() != 0){
pVehicle->AutoPilot.m_nCruiseSpeed = CCarAI::FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed / 2;
pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
@@ -408,11 +408,6 @@ CCarCtrl::GenerateOneRandomCar()
float directionNextLinkX;
float directionNextLinkY;
if (positionBetweenNodes < 0.5f) {
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
-
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
positionOnCurrentLinkIncludingLane = CVector(
@@ -442,11 +437,6 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
(uint32)((positionBetweenNodes - 0.5f) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
-
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
positionOnCurrentLinkIncludingLane = CVector(
@@ -2348,7 +2338,11 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
switch (pVehicle->AutoPilot.m_nDrivingStyle) {
case DRIVINGSTYLE_STOP_FOR_CARS:
case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS:
- speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle) / pVehicle->AutoPilot.m_nCruiseSpeed;
+ speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle);
+#ifdef FIX_BUGS
+ if (pVehicle->AutoPilot.m_nCruiseSpeed != 0)
+#endif
+ speedStyleMultiplier /= pVehicle->AutoPilot.m_nCruiseSpeed;
break;
default:
speedStyleMultiplier = 1.0f;
@@ -2421,7 +2415,7 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic
*pHandbrake = true;
float maxAngle = FindMaxSteerAngle(pVehicle);
steerAngle = Min(maxAngle, Max(-maxAngle, steerAngle));
- float speedMultiplier = FindSpeedMultiplier(angleToTarget - angleForward,
+ float speedMultiplier = FindSpeedMultiplier(CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y) - angleForward,
MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier;
float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED;
@@ -2660,7 +2654,7 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
void CCarCtrl::GenerateEmergencyServicesCar(void)
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 3)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 3)
return;
if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars +
NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse)
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index afdfcb82..9f6809df 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -72,13 +72,21 @@ CDarkel::DrawMessages()
{
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(610.0f));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 30));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 30);
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
if (CDarkel::bStandardSoundAndMessages) {
if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
+#else
+ CFont::SetScale(1.3f, 1.3f);
+#endif
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000)));
CFont::SetFontStyle(FONT_BANK);
@@ -88,7 +96,11 @@ CDarkel::DrawMessages()
}
} else {
if (timePassedSinceStart < 8000) {
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
+#else
+ CFont::SetScale(1.3f, 1.3f);
+#endif
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000)));
CFont::SetFontStyle(FONT_BANK);
@@ -97,7 +109,11 @@ CDarkel::DrawMessages()
}
}
}
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(1.5f));
+#else
+ CFont::SetScale(0.75f, 1.5f);
+#endif
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
@@ -107,7 +123,15 @@ CDarkel::DrawMessages()
AsciiToUnicode(gString, gUString);
if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString);
+#if defined(PS2_HUD) || defined(FIX_BUGS)
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f - 1.0f), SCREEN_SCALE_Y(108.0f + 1.0f), gUString);
+ #else
+ CFont::PrintString(SCREEN_WIDTH-(34.0f - 1.0f), 108.0f + 1.0f, gUString);
+ #endif
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f + 1.0f), SCREEN_SCALE_Y(108.0f + 1.0f), gUString);
+#endif
CFont::SetColor(CRGBA(150, 100, 255, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
}
@@ -120,7 +144,16 @@ CDarkel::DrawMessages()
#else
#define DARKEL_COUNTER_HEIGHT 128.0f
#endif
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString);
+
+#if defined(PS2_HUD) || defined(FIX_BUGS)
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f - 1.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString);
+ #else
+ CFont::PrintString(SCREEN_WIDTH-(34.0f - 1.0f), DARKEL_COUNTER_HEIGHT + 1.0f, gUString);
+ #endif
+#else
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f + 1.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString);
+#endif
CFont::SetColor(CRGBA(255, 128, 128, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT), gUString);
#undef DARKEL_COUNTER_HEIGHT
@@ -132,13 +165,25 @@ CDarkel::DrawMessages()
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) {
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+#endif
CFont::SetCentreOn();
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+#else
+ CFont::SetScale(1.5f, 1.5f);
+#endif
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000)));
CFont::SetFontStyle(FONT_BANK);
+#ifdef FIX_BUGS
int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f);
+#else
+ int y = (SCREEN_HEIGHT / 2 + 25) - (timePassedSinceStart * 0.01f);
+#endif
CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3"));
}
}
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 59c75dd4..19e0f83d 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -159,7 +159,7 @@ CGameLogic::Update()
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
int takeMoney;
- switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
+ switch (pPlayerInfo.m_pPed->m_pWanted->GetWantedLevel()) {
case 0:
case 1:
takeMoney = 100;
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index fc8f84f2..d6e36875 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -111,6 +111,8 @@ const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLL
{ MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }
};
+const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO };
+
int32 CGarages::BankVansCollected;
bool CGarages::BombsAreFree;
bool CGarages::RespraysAreFree;
@@ -129,7 +131,7 @@ int32 CGarages::PoliceCarsCollected;
CStoredCar CGarages::aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
CStoredCar CGarages::aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
CStoredCar CGarages::aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
-int32 CGarages::AudioEntity = AEHANDLE_NONE;
+int32 hGarages = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
@@ -156,12 +158,12 @@ void CGarages::Init(void)
aCarsInSafeHouse2[i].Init();
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
aCarsInSafeHouse3[i].Init();
- AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
- if (AudioEntity >= 0)
- DMAudio.SetEntityStatus(AudioEntity, 1);
+ hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
+ if (hGarages >= 0)
+ DMAudio.SetEntityStatus(hGarages, true);
AddOne(
- CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1,
- CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2,
+ CVector(CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1),
+ CVector(CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2),
GARAGE_CRUSHER, 0);
}
@@ -169,20 +171,18 @@ void CGarages::Init(void)
void CGarages::Shutdown(void)
{
NumGarages = 0;
- if (AudioEntity < 0)
+ if (hGarages < 0)
return;
- DMAudio.DestroyEntity(AudioEntity);
- AudioEntity = AEHANDLE_NONE;
+ DMAudio.DestroyEntity(hGarages);
+ hGarages = AEHANDLE_NONE;
}
#endif
void CGarages::Update(void)
{
static int GarageToBeTidied = 0;
-#ifndef PS2
if (CReplay::IsPlayingBack())
return;
-#endif
bCamShouldBeOutisde = false;
TheCamera.pToGarageWeAreIn = nil;
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
@@ -202,23 +202,23 @@ void CGarages::Update(void)
aGarages[GarageToBeTidied].TidyUpGarage();
}
-int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId)
+int16 CGarages::AddOne(CVector p1, CVector p2, uint8 type, int32 targetId)
{
if (NumGarages >= NUM_GARAGES) {
assert(0);
return NumGarages++;
}
CGarage* pGarage = &aGarages[NumGarages];
- pGarage->m_fX1 = Min(X1, X2);
- pGarage->m_fX2 = Max(X1, X2);
- pGarage->m_fY1 = Min(Y1, Y2);
- pGarage->m_fY2 = Max(Y1, Y2);
- pGarage->m_fZ1 = Min(Z1, Z2);
- pGarage->m_fZ2 = Max(Z1, Z2);
+ pGarage->m_fX1 = Min(p1.x, p2.x);
+ pGarage->m_fX2 = Max(p1.x, p2.x);
+ pGarage->m_fY1 = Min(p1.y, p2.y);
+ pGarage->m_fY2 = Max(p1.y, p2.y);
+ pGarage->m_fZ1 = Min(p1.z, p2.z);
+ pGarage->m_fZ2 = Max(p1.z, p2.z);
pGarage->m_pDoor1 = nil;
pGarage->m_pDoor2 = nil;
- pGarage->m_fDoor1Z = Z1;
- pGarage->m_fDoor2Z = Z1;
+ pGarage->m_fDoor1Z = p1.z;
+ pGarage->m_fDoor2Z = p1.z;
pGarage->m_eGarageType = type;
pGarage->m_bRecreateDoorOnNextRefresh = false;
pGarage->m_bRotatedDoor = false;
@@ -285,7 +285,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z
return NumGarages++;
}
-void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi)
+void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
{
CGarage* pGarage = &aGarages[garage];
pGarage->m_eGarageType = type;
@@ -368,7 +368,7 @@ void CGarage::Update()
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CStats::CheckPointReachedSuccessfully();
}
UpdateDoorsHeight();
@@ -389,7 +389,7 @@ void CGarage::Update()
m_eGarageState = GS_OPENING;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
bool bTakeMoney = false;
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() != 0)
bTakeMoney = true;
FindPlayerPed()->m_pWanted->Reset();
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
@@ -464,7 +464,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENEDCONTAINSCAR;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -510,7 +510,7 @@ void CGarage::Update()
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -575,7 +575,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENEDCONTAINSCAR;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -599,7 +599,8 @@ void CGarage::Update()
}
}
else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
- !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
+ !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f) &&
+ !IsAnyOtherCarTouchingGarage(m_pTarget)) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
m_eGarageState = GS_CLOSING;
@@ -609,7 +610,7 @@ void CGarage::Update()
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
@@ -639,7 +640,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -676,7 +677,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_pTarget) {
DestroyVehicleAndDriverAndPassengers(m_pTarget);
m_pTarget = nil;
@@ -723,7 +724,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -772,7 +773,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_pTarget) {
MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
DestroyVehicleAndDriverAndPassengers(m_pTarget);
@@ -812,7 +813,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -833,7 +834,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
if (!IsGarageEmpty())
m_eGarageState = GS_OPENING;
@@ -844,7 +845,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -893,7 +894,7 @@ void CGarage::Update()
m_pTarget = nil;
m_eGarageState = GS_AFTERDROPOFF;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
}
else
@@ -913,7 +914,7 @@ void CGarage::Update()
m_fDoorPos = Min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED);
if (m_fDoorPos == HALFPI) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateCrusherAngle();
break;
@@ -945,7 +946,7 @@ void CGarage::Update()
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
@@ -974,7 +975,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -994,7 +995,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1014,7 +1015,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1022,7 +1023,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1045,8 +1046,8 @@ void CGarage::Update()
// Close car doors either if player is far, or if he is in vehicle and garage is full,
// or if player is very very far so that we can remove whatever is blocking garage door without him noticing
if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
- !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) &&
- !IsAnyCarBlockingDoor()))
+ !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT)) &&
+ !IsAnyCarBlockingDoor())
m_eGarageState = GS_CLOSING;
else if (FindPlayerVehicle() &&
CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
@@ -1064,7 +1065,7 @@ void CGarage::Update()
if (!IsPlayerOutsideGarage())
m_eGarageState = GS_OPENING;
else if (m_fDoorPos == 0.0f) {
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
m_eGarageState = GS_FULLYCLOSED;
switch (m_eGarageType) {
case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break;
@@ -1111,7 +1112,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1136,7 +1137,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1152,7 +1153,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1387,7 +1388,9 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
if (!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
CWorld::Remove(pVehicle);
delete pVehicle;
- return; // WHY?
+#ifndef FIX_BUGS
+ return; // makes no sense
+#endif
}
}
}
@@ -1396,43 +1399,67 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
void CGarages::PrintMessages()
{
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here.
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
+#else
+ CFont::SetScale(1.2f, 1.5f);
+#endif
CFont::SetPropOn();
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(590.0f));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 50));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 50);
+#endif
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetColor(CRGBA(0, 0, 0, 255));
-#if defined(PS2) || defined (FIX_BUGS)
+#if defined(PS2_HUD) || defined (FIX_BUGS)
float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation
#else
float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements
#endif
- if (MessageNumberInString2 < 0) {
- if (MessageNumberInString < 0) {
- CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));
-
- CFont::SetColor(CRGBA(89, 115, 150, 255));
- CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
- }
- else {
- CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
-
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
-
- CFont::SetColor(CRGBA(89, 115, 150, 255));
- CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
- }
- }
- else {
+ if (MessageNumberInString2 >= 0) {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
+#else
+ CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, y_offset - 40.0f + 2.0f, gUString);
+#endif
+ CFont::SetColor(CRGBA(89, 115, 150, 255));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
+#else
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - 40.0f, gUString);
+#endif
+ }
+ else if (MessageNumberInString >= 0) {
+ CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
+#else
+ CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, y_offset - 40.0f + 2.0f, gUString);
+#endif
CFont::SetColor(CRGBA(89, 115, 150, 255));
+
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
+#else
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - 40.0f, gUString);
+#endif
+ }
+ else {
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));
+#else
+ CFont::PrintString(SCREEN_WIDTH / 2 - 2.0f, y_offset - 2.0f, TheText.Get(MessageIDString));
+#endif
+ CFont::SetColor(CRGBA(89, 115, 150, 255));
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
}
}
}
@@ -1508,41 +1535,54 @@ void CGarage::UpdateCrusherShake(float X, float Y)
m_pDoor2->GetMatrix().GetPosition().y -= Y;
}
-// This is dumb but there is no way to avoid goto. What was there originally even?
-static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, uint8 nIndex)
+void CGarage::RefreshDoorPointers(bool bCreate)
{
- bool bNeedToFindDoorEntities = false;
- if (pDoor) {
- if (bIsDummy) {
- if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor)))
- return true;
- if (nIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)pDoor) & 0x7F))
+ bool bNeedToFindDoorEntities = bCreate || m_bRecreateDoorOnNextRefresh;
+ m_bRecreateDoorOnNextRefresh = false;
+ if (m_pDoor1) {
+ if (m_bDoor1IsDummy) {
+ if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
bNeedToFindDoorEntities = true;
- if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
- return true;
+ else {
+ if (m_bDoor1PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor1) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
}
else {
- if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor)))
- return true;
- if (nIndex != (CPools::GetObjectPool()->GetIndex((CObject*)pDoor) & 0x7F))
+ if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
bNeedToFindDoorEntities = true;
- if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
- return true;
+ else {
+ if (m_bDoor1PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor1) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
+ }
+ }
+ if (m_pDoor2) {
+ if (m_bDoor2IsDummy) {
+ if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
+ bNeedToFindDoorEntities = true;
+ else {
+ if (m_bDoor2PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor2) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
+ }
+ else {
+ if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
+ bNeedToFindDoorEntities = true;
+ else {
+ if (m_bDoor2PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor2) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
}
}
- return bNeedToFindDoorEntities;
-}
-
-void CGarage::RefreshDoorPointers(bool bCreate)
-{
- bool bNeedToFindDoorEntities = true;
- if (!bCreate && !m_bRecreateDoorOnNextRefresh)
- bNeedToFindDoorEntities = false;
- m_bRecreateDoorOnNextRefresh = false;
- if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex))
- bNeedToFindDoorEntities = true;
- if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex))
- bNeedToFindDoorEntities = true;
if (bNeedToFindDoorEntities)
FindDoorsEntities();
}
@@ -1994,7 +2034,11 @@ float CGarages::FindDoorHeightForMI(int32 mi)
void CGarage::TidyUpGarage()
{
uint32 i = CPools::GetVehiclePool()->GetSize();
+#ifdef FIX_BUGS
while (i--) {
+#else
+ while (--i) {
+#endif
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || !pVehicle->IsCar())
continue;
@@ -2012,7 +2056,11 @@ void CGarage::TidyUpGarage()
void CGarage::TidyUpGarageClose()
{
uint32 i = CPools::GetVehiclePool()->GetSize();
+#ifdef FIX_BUGS
while (i--) {
+#else
+ while (--i) {
+#endif
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || !pVehicle->IsCar())
continue;
@@ -2158,7 +2206,7 @@ void CGarages::CloseHideOutGaragesBeforeSave()
}
}
-int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
+int32 CGarages::CountCarsInHideoutGarage(uint8 type)
{
int32 total = 0;
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
@@ -2178,7 +2226,7 @@ int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
return total;
}
-int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type)
+int32 CGarages::FindMaxNumStoredCarsForGarage(uint8 type)
{
switch (type) {
case GARAGE_HIDEOUT_ONE:
@@ -2386,3 +2434,41 @@ CGarages::IsModelIndexADoor(uint32 id)
id == MI_CRUSHERBODY ||
id == MI_CRUSHERLID;
}
+
+void CGarages::StopCarFromBlowingUp(CAutomobile* pCar)
+{
+ pCar->m_fFireBlowUpTimer = 0.0f;
+ pCar->m_fHealth = Max(pCar->m_fHealth, 300.0f);
+ pCar->Damage.SetEngineStatus(Max(pCar->Damage.GetEngineStatus(), 275));
+}
+
+bool CGarage::Does60SecondsNeedThisCarAtAll(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ return true;
+ }
+ return false;
+}
+
+bool CGarage::Does60SecondsNeedThisCar(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ return m_bCollectedCarsState & BIT(i);
+ }
+ return false;
+}
+
+void CGarage::MarkThisCarAsCollectedFor60Seconds(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ m_bCollectedCarsState |= BIT(i);
+ }
+}
+
+bool CGarage::IsPlayerEntirelyInsideGarage()
+{
+ return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
+}
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 00020eb3..a7dfa462 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -1,13 +1,12 @@
#pragma once
-#include "Automobile.h"
#include "audio_enums.h"
#include "Camera.h"
#include "config.h"
+#include "Lists.h"
class CVehicle;
-class CCamera;
-enum eGarageState : int8
+enum eGarageState
{
GS_FULLYCLOSED,
GS_OPENED,
@@ -18,7 +17,7 @@ enum eGarageState : int8
GS_AFTERDROPOFF,
};
-enum eGarageType : int8
+enum eGarageType
{
GARAGE_NONE,
GARAGE_MISSION,
@@ -81,8 +80,9 @@ VALIDATE_SIZE(CStoredCar, 0x28);
class CGarage
{
- eGarageType m_eGarageType;
- eGarageState m_eGarageState;
+public:
+ uint8 m_eGarageType;
+ uint8 m_eGarageState;
bool field_2; // unused
bool m_bClosingWithoutTargetCar;
bool m_bDeactivated;
@@ -166,10 +166,11 @@ class CGarage
void FindDoorsEntities();
void FindDoorsEntitiesSectorList(CPtrList&, bool);
void PlayerArrestedOrDied();
+ bool Does60SecondsNeedThisCarAtAll(int mi);
+ bool Does60SecondsNeedThisCar(int mi);
+ void MarkThisCarAsCollectedFor60Seconds(int mi);
+ bool IsPlayerEntirelyInsideGarage();
- friend class CGarages;
- friend class cAudioManager;
- friend class CCamera;
};
VALIDATE_SIZE(CGarage, 140);
@@ -179,6 +180,7 @@ class CGarages
enum {
MESSAGE_LENGTH = 8
};
+public:
static int32 BankVansCollected;
static bool BombsAreFree;
static bool RespraysAreFree;
@@ -198,18 +200,16 @@ class CGarages
static CStoredCar aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
static CStoredCar aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
- static int32 AudioEntity;
static bool bCamShouldBeOutisde;
-public:
static void Init(void);
#ifndef PS2
static void Shutdown(void);
#endif
static void Update(void);
- static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId);
- static void ChangeGarageType(int16, eGarageType, int32);
+ static int16 AddOne(CVector pos1, CVector pos2, uint8 type, int32 targetId);
+ static void ChangeGarageType(int16, uint8, int32);
static void PrintMessages(void);
static void TriggerMessage(const char* text, int16, uint16 time, int16);
static void SetTargetCarForMissonGarage(int16, CVehicle*);
@@ -240,16 +240,14 @@ public:
static bool IsModelIndexADoor(uint32 id);
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
+ static void StopCarFromBlowingUp(CAutomobile*);
-private:
static bool IsCarSprayable(CVehicle*);
static float FindDoorHeightForMI(int32);
static void CloseHideOutGaragesBeforeSave(void);
- static int32 CountCarsInHideoutGarage(eGarageType);
- static int32 FindMaxNumStoredCarsForGarage(eGarageType);
- static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
- static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
+ static int32 CountCarsInHideoutGarage(uint8);
+ static int32 FindMaxNumStoredCarsForGarage(uint8);
+ static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
+ static int32 GetCarsCollectedIndexForGarageType(uint8 type) { return type - GARAGE_COLLECTCARS_1; }
- friend class cAudioManager;
- friend class CGarage;
};
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index ecd2d0cb..49e43c81 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -1649,10 +1649,18 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
DoPathSearch(type, start, -1, target, pNodeList, &DummyResult, 32, nil, &dist, 999999.88f, -1);
else
DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1);
+#ifdef FIX_BUGS
+ // dist has GenerationDistMultiplier as a factor, so our reference dist should have it too
+ if(type == PATH_CAR)
+ return dist < 160.0f*TheCamera.GenerationDistMultiplier;
+ else
+ return dist < 100.0f*TheCamera.GenerationDistMultiplier;
+#else
if(type == PATH_CAR)
return dist < 160.0f;
else
return dist < 100.0f;
+#endif
}
void
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index ad29d4fb..ef7ecead 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -40,7 +40,6 @@ bool
isPhoneAvailable(int m_phoneId)
{
return crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_WAIT_ON_FOOT ||
- crimeReporters[m_phoneId]->m_nLastPedState != PED_SEEK_POS &&
(crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS);
}
#endif
@@ -59,15 +58,15 @@ CPhoneInfo::Update(void)
TheCamera.SetWideScreenOff();
pPhoneDisplayingMessages = nil;
bDisplayingPhoneMessage = false;
- CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_PHONE_TALK);
+ CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_STD_PHONE_TALK);
if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
- CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f);
+ CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f);
endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
endAssoc->SetFinishCallback(PhonePutDownCB, player);
} else {
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
if (player->m_nPedState == PED_MAKE_CALL)
- player->m_nPedState = PED_IDLE;
+ player->SetPedState(PED_IDLE);
}
}
bool notInCar;
@@ -114,11 +113,11 @@ CPhoneInfo::Update(void)
player->m_fRotationCur = angleToFace;
player->m_fRotationDest = angleToFace;
player->SetHeading(angleToFace);
- player->m_nPedState = PED_MAKE_CALL;
+ player->SetPedState(PED_MAKE_CALL);
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
TheCamera.SetWideScreenOn();
playerInfo->MakePlayerSafe(true);
- CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
+ CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f);
phonePickAssoc->SetFinishCallback(PhonePickUpCB, &m_aPhones[phoneId]);
bPickingUpPhone = true;
pCallBackPed = player;
@@ -387,7 +386,7 @@ INITSAVEBUF
// Convert entity pointer to building pool index while saving
if (phone->m_pEntity) {
- phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex((CBuilding*)phone->m_pEntity) + 1);
+ phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)phone->m_pEntity) + 1);
}
}
VALIDATESAVEBUF(*size)
@@ -412,7 +411,7 @@ PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
ped->bUpdateAnimHeading = true;
if (ped->m_nPedState == PED_MAKE_CALL)
- ped->m_nPedState = PED_IDLE;
+ ped->SetPedState(PED_IDLE);
}
void
@@ -443,10 +442,10 @@ PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
CPed *ped = CPhoneInfo::pCallBackPed;
ped->m_nMoveState = PEDMOVE_STILL;
- CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 8.0f);
if (assoc->blendAmount > 0.5f && ped)
- CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 8.0f);
CPhoneInfo::pCallBackPed = nil;
}
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 8951ed82..96a8a670 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -129,7 +129,7 @@ CPickup::CanBePickedUp(CPlayerPed *player)
bool cannotBePickedUp =
(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
- || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
+ || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0)
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
return !cannotBePickedUp;
}
@@ -353,11 +353,11 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
- if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z)
+ if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false) && waterLevel >= m_pObject->GetPosition().z)
m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
break;
case PICKUP_FLOATINGPACKAGE_FLOATING:
- if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
+ if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
m_pObject->GetMatrix().GetPosition().z = waterLevel;
m_pObject->GetMatrix().UpdateRW();
@@ -456,7 +456,7 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
} else if (modelIndex == MI_PICKUP_BRIBE) {
- int32 level = FindPlayerPed()->m_pWanted->m_nWantedLevel - 1;
+ int32 level = FindPlayerPed()->m_pWanted->GetWantedLevel() - 1;
if (level < 0) level = 0;
player->SetWantedLevel(level);
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
@@ -535,7 +535,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
if (slot >= NUMPICKUPS) return -1;
- aPickUps[slot].m_eType = (ePickupType)type;
+ aPickUps[slot].m_eType = type;
aPickUps[slot].m_bRemoved = false;
aPickUps[slot].m_nQuantity = quantity;
if (type == PICKUP_ONCE_TIMEOUT)
@@ -964,7 +964,11 @@ CPickups::RenderPickUpText()
float fScaleX = aMessages[i].m_dist.x / 100.0f;
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(fScaleX), SCREEN_SCALE_Y(fScaleY));
+#else
CFont::SetScale(fScaleX, fScaleY);
+#endif
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
@@ -1009,7 +1013,7 @@ INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil)
- buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1);
+ buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pObject) + 1);
}
WriteSaveBuf(buf, CollectedPickUpIndex);
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index 95eb6fbf..4e1c7643 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -1,7 +1,7 @@
#pragma once
#include "Weapon.h"
-enum ePickupType : uint8
+enum ePickupType
{
PICKUP_NONE = 0,
PICKUP_IN_SHOP,
@@ -29,7 +29,7 @@ class CPlayerPed;
class CPickup
{
public:
- ePickupType m_eType;
+ uint8 m_eType;
bool m_bRemoved;
uint16 m_nQuantity;
CObject *m_pObject;
@@ -120,7 +120,7 @@ public:
class CPacManPickups
{
- friend CPacManPickup;
+ friend class CPacManPickup;
static CPacManPickup aPMPickUps[NUMPACMANPICKUPS];
static CVector LastPickUpCoors;
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index 8a23ffde..7f636ec2 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -391,15 +391,17 @@ void CRecordDataForChase::ProcessControlCars(void)
}
}
-#if (defined(GTA_PS2) || defined(FIX_BUGS))
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
{
// may be wrong
- if (Status == STATE_NONE || Status == STATE_PLAYBACK)
+ if (Status == STATE_PLAYBACK_INIT) // this is useless but ps2 def checks if it's STATE_PLAYBACK_INIT
return false;
- return pad != 0;
+
+ if (Status == STATE_RECORD)
+ return pad != 0;
+
+ return false;
}
-#endif
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
{
diff --git a/src/control/Record.h b/src/control/Record.h
index 8b55b1f4..6a94c408 100644
--- a/src/control/Record.h
+++ b/src/control/Record.h
@@ -57,9 +57,7 @@ public:
static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
static void ProcessControlCars(void);
-#if (defined(GTA_PS2) || defined(FIX_BUGS))
static bool ShouldThisPadBeLeftAlone(uint8 pad);
-#endif
static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
static void StartChaseScene(float);
static void CleanUpChaseScene(void);
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index f21703ac..d8b15385 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-
+#ifdef GTA_REPLAY
#include "AnimBlendAssociation.h"
#include "Boat.h"
#include "SpecialFX.h"
@@ -10,6 +10,10 @@
#include "DMAudio.h"
#include "Draw.h"
#include "FileMgr.h"
+#ifdef FIX_BUGS
+#include "Fire.h"
+#include "Garages.h"
+#endif
#include "Heli.h"
#include "main.h"
#include "Matrix.h"
@@ -22,6 +26,10 @@
#include "Plane.h"
#include "Pools.h"
#include "Population.h"
+#ifdef FIX_BUGS
+#include "Projectile.h"
+#include "ProjectileInfo.h"
+#endif
#include "Replay.h"
#include "References.h"
#include "Pools.h"
@@ -102,6 +110,11 @@ float CReplay::fDistanceLookAroundCam;
float CReplay::fBetaAngleLookAroundCam;
float CReplay::fAlphaAngleLookAroundCam;
#ifdef FIX_BUGS
+uint8* CReplay::pGarages;
+CFire* CReplay::FireArray;
+uint32 CReplay::NumOfFires;
+uint8* CReplay::paProjectileInfo;
+uint8* CReplay::paProjectiles;
int CReplay::nHandleOfPlayerPed[NUMPLAYERS];
#endif
@@ -292,7 +305,7 @@ void CReplay::RecordThisFrame(void)
#endif
tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
general->type = REPLAYPACKET_GENERAL;
- general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
+ general->camera_pos.CopyOnlyMatrix(TheCamera.GetMatrix());
general->player_pos = FindPlayerCoors();
general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
Record.m_nOffset += sizeof(*general);
@@ -444,7 +457,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
state->aFunctionCallbackID[i] = 0;
}
}else{
- state->aAnimId[i] = NUM_ANIMS;
+ state->aAnimId[i] = ANIM_STD_NUM;
state->aCurTime[i] = 0;
state->aSpeed[i] = 85;
state->aFunctionCallbackID[i] = 0;
@@ -471,7 +484,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
}
}
else {
- state->aAnimId2[i] = NUM_ANIMS;
+ state->aAnimId2[i] = ANIM_STD_NUM;
state->aCurTime2[i] = 0;
state->aSpeed2[i] = 85;
state->aFunctionCallbackID2[i] = 0;
@@ -545,7 +558,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
float time = state->partAnimTime * 4.0f / 255.0f;
float speed = state->partAnimSpeed * 3.0f / 255.0f;
float blend = state->partBlendAmount * 2.0f / 255.0f;
- if (blend > 0.0f && state->partAnimId != ANIM_IDLE_STANCE){
+ if (blend > 0.0f && state->partAnimId != ANIM_STD_IDLE){
CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject, ASSOCGRP_STD, (AnimationId)state->partAnimId, 1000.0f);
anim3->SetCurrentTime(time);
@@ -565,7 +578,7 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
assoc->SetBlend(0.0f, -1.0f);
#endif
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) {
- if (state->aAnimId[i] == NUM_ANIMS)
+ if (state->aAnimId[i] == ANIM_STD_NUM)
continue;
#ifdef FIX_REPLAY_BUGS
CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
@@ -594,7 +607,7 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
}
for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) {
- if (state->aAnimId2[i] == NUM_ANIMS)
+ if (state->aAnimId2[i] == ANIM_STD_NUM)
continue;
#ifdef FIX_REPLAY_BUGS
CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
@@ -1025,10 +1038,10 @@ void CReplay::ProcessReplayCamera(void)
TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)&TheCamera.GetPosition();
- pm->at = *(RwV3d*)&TheCamera.GetForward();
- pm->up = *(RwV3d*)&TheCamera.GetUp();
- pm->right = *(RwV3d*)&TheCamera.GetRight();
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
break;
}
case REPLAYCAMMODE_FIXED:
@@ -1044,10 +1057,10 @@ void CReplay::ProcessReplayCamera(void)
TheCamera.GetMatrix().GetUp() = up;
TheCamera.GetMatrix().GetRight() = right;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
- pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
- pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
- pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
+ pm->pos = TheCamera.GetMatrix().GetPosition();
+ pm->at = TheCamera.GetMatrix().GetForward();
+ pm->up = TheCamera.GetMatrix().GetUp();
+ pm->right = TheCamera.GetMatrix().GetRight();
break;
}
default:
@@ -1156,6 +1169,17 @@ void CReplay::StoreStuffInMem(void)
if (ped)
StoreDetailedPedAnimation(ped, &pPedAnims[i]);
}
+#ifdef FIX_BUGS
+ pGarages = new uint8[sizeof(CGarages::aGarages)];
+ memcpy(pGarages, CGarages::aGarages, sizeof(CGarages::aGarages));
+ FireArray = new CFire[NUM_FIRES];
+ memcpy(FireArray, gFireManager.m_aFires, sizeof(gFireManager.m_aFires));
+ NumOfFires = gFireManager.m_nTotalFires;
+ paProjectileInfo = new uint8[sizeof(gaProjectileInfo)];
+ memcpy(paProjectileInfo, gaProjectileInfo, sizeof(gaProjectileInfo));
+ paProjectiles = new uint8[sizeof(CProjectileInfo::ms_apProjectile)];
+ memcpy(paProjectiles, CProjectileInfo::ms_apProjectile, sizeof(CProjectileInfo::ms_apProjectile));
+#endif
}
void CReplay::RestoreStuffFromMem(void)
@@ -1206,7 +1230,7 @@ void CReplay::RestoreStuffFromMem(void)
ped->m_rwObject = nil;
ped->m_modelIndex = -1;
ped->SetModelIndex(mi);
- ped->m_pVehicleAnim = 0;
+ ped->m_pVehicleAnim = nil;
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
@@ -1322,6 +1346,22 @@ void CReplay::RestoreStuffFromMem(void)
}
delete[] pPedAnims;
pPedAnims = nil;
+#ifdef FIX_BUGS
+ memcpy(CGarages::aGarages, pGarages, sizeof(CGarages::aGarages));
+ delete[] pGarages;
+ pGarages = nil;
+ memcpy(gFireManager.m_aFires, FireArray, sizeof(gFireManager.m_aFires));
+ delete[] FireArray;
+ FireArray = nil;
+ gFireManager.m_nTotalFires = NumOfFires;
+ memcpy(gaProjectileInfo, paProjectileInfo, sizeof(gaProjectileInfo));
+ delete[] paProjectileInfo;
+ paProjectileInfo = nil;
+ memcpy(CProjectileInfo::ms_apProjectile, paProjectiles, sizeof(CProjectileInfo::ms_apProjectile));
+ delete[] paProjectiles;
+ paProjectiles = nil;
+ //CExplosion::ClearAllExplosions(); not in III
+#endif
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.SetRadioInCar(OldRadioStation);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
@@ -1417,7 +1457,7 @@ void CReplay::SaveReplayToHD(void)
CFileMgr::SetDir("");
}
-void PlayReplayFromHD(void)
+void CReplay::PlayReplayFromHD(void)
{
CFileMgr::SetDirMyDocuments();
int fr = CFileMgr::OpenFile("replay.rep", "rb");
@@ -1436,17 +1476,17 @@ void PlayReplayFromHD(void)
return;
}
int slot;
- for (slot = 0; CFileMgr::Read(fr, (char*)CReplay::Buffers[slot], sizeof(CReplay::Buffers[slot])); slot++)
- CReplay::BufferStatus[slot] = CReplay::REPLAYBUFFER_PLAYBACK;
- CReplay::BufferStatus[slot - 1] = CReplay::REPLAYBUFFER_RECORD;
- while (slot < CReplay::NUM_REPLAYBUFFERS)
- CReplay::BufferStatus[slot++] = CReplay::REPLAYBUFFER_UNUSED;
+ for (slot = 0; CFileMgr::Read(fr, (char*)Buffers[slot], sizeof(Buffers[slot])); slot++)
+ BufferStatus[slot] = REPLAYBUFFER_PLAYBACK;
+ BufferStatus[slot - 1] = REPLAYBUFFER_RECORD;
+ while (slot < NUM_REPLAYBUFFERS)
+ BufferStatus[slot++] = REPLAYBUFFER_UNUSED;
CFileMgr::CloseFile(fr);
CFileMgr::SetDir("");
- CReplay::TriggerPlayback(CReplay::REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
- CReplay::bPlayingBackFromFile = true;
- CReplay::bAllowLookAroundCam = true;
- CReplay::StreamAllNecessaryCarsAndPeds();
+ TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
+ bPlayingBackFromFile = true;
+ bAllowLookAroundCam = true;
+ StreamAllNecessaryCarsAndPeds();
}
void CReplay::StreamAllNecessaryCarsAndPeds(void)
@@ -1541,10 +1581,10 @@ void CReplay::ProcessLookAroundCam(void)
TheCamera.GetRight() = right;
TheCamera.SetPosition(camera_pt);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)&TheCamera.GetPosition();
- pm->at = *(RwV3d*)&TheCamera.GetForward();
- pm->up = *(RwV3d*)&TheCamera.GetUp();
- pm->right = *(RwV3d*)&TheCamera.GetRight();
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
@@ -1576,12 +1616,20 @@ void CReplay::Display()
TimeCount = (TimeCount + 1) % UINT16_MAX;
if ((TimeCount & 0x20) == 0)
return;
- CFont::SetPropOn();
- CFont::SetBackgroundOff();
+
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
- CFont::SetAlignment(ALIGN_LEFT);
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH-20);
+#endif
+ CFont::SetCentreOff();
+ CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
CFont::SetFontStyle(FONT_BANK);
if (Mode == MODE_PLAYBACK)
- CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
+ CFont::PrintString(SCREEN_WIDTH/15, SCREEN_HEIGHT/10, TheText.Get("REPLAY"));
}
+#endif
diff --git a/src/control/Replay.h b/src/control/Replay.h
index 66bee3bf..68da9cc3 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -61,7 +61,11 @@ struct CStoredDetailedAnimationState
uint16 aFlags2[NUM_PARTIAL_ANIMS_IN_REPLAY];
};
-void PlayReplayFromHD(void);
+#ifdef GTA_REPLAY
+#define REPLAY_STUB
+#else
+#define REPLAY_STUB {}
+#endif
class CReplay
{
@@ -269,24 +273,33 @@ private:
static float fAlphaAngleLookAroundCam;
static float fBetaAngleLookAroundCam;
#ifdef FIX_BUGS
+ static uint8* pGarages;
+ static CFire* FireArray;
+ static uint32 NumOfFires;
+ static uint8* paProjectileInfo;
+ static uint8* paProjectiles;
static int nHandleOfPlayerPed[NUMPLAYERS];
#endif
public:
- static void Init(void);
- static void DisableReplays(void);
- static void EnableReplays(void);
- static void Update(void);
- static void FinishPlayback(void);
- static void EmptyReplayBuffer(void);
- static void Display(void);
- static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
- static void StreamAllNecessaryCarsAndPeds(void);
- static bool ShouldStandardCameraBeProcessed(void);
+ static void Init(void) REPLAY_STUB;
+ static void DisableReplays(void) REPLAY_STUB;
+ static void EnableReplays(void) REPLAY_STUB;
+ static void Update(void) REPLAY_STUB;
+ static void FinishPlayback(void) REPLAY_STUB;
+ static void EmptyReplayBuffer(void) REPLAY_STUB;
+ static void Display(void) REPLAY_STUB;
+ static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) REPLAY_STUB;
+ static void StreamAllNecessaryCarsAndPeds(void) REPLAY_STUB;
+#ifndef GTA_REPLAY
+ static bool ShouldStandardCameraBeProcessed(void) { return true; }
+ static bool IsPlayingBack() { return false; }
+ static bool IsPlayingBackFromFile() { return false; }
+#else
+ static bool ShouldStandardCameraBeProcessed(void);
static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
-
private:
static void RecordThisFrame(void);
static void StorePedUpdate(CPed *ped, int id);
@@ -308,10 +321,9 @@ private:
static void EmptyAllPools(void);
static void MarkEverythingAsNew(void);
static void SaveReplayToHD(void);
+ static void PlayReplayFromHD(void); // out of class in III PC and later because of SecuROM
static void FindFirstFocusCoordinate(CVector *coord);
static void ProcessLookAroundCam(void);
static size_t FindSizeOfPacket(uint8);
-
- /* Absolute nonsense, but how could this function end up being outside of class? */
- friend void PlayReplayFromHD(void);
+#endif
};
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 1496b307..3ec34a57 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -46,8 +46,8 @@ CRoadBlocks::Init(void)
void
CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode)
{
- static const CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f},
- {1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} };
+ static const CVector vecRoadBlockOffets[6] = { CVector(-1.5, 1.8f, 0.0f), CVector(-1.5f, -1.8f, 0.0f), CVector(1.5f, 1.8f, 0.0f),
+ CVector(1.5f, -1.8f, 0.0f), CVector(-1.5f, 0.0f, 0.0f), CVector(1.5, 0.0, 0.0) };
CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
if (!pEntityToAttack)
pEntityToAttack = (CEntity*)FindPlayerPed();
@@ -90,8 +90,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
pCopPed->m_nRoadblockNode = roadBlockNode;
pCopPed->bCrouchWhenShooting = roadBlockType != 2;
if (pEntityToAttack) {
- pCopPed->m_pPointGunAt = pEntityToAttack;
- pEntityToAttack->RegisterReference(&pCopPed->m_pPointGunAt);
+ pCopPed->SetWeaponLockOnTarget(pEntityToAttack);
pCopPed->SetAttack(pEntityToAttack);
}
pCopPed->m_pMyVehicle = pVehicle;
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index 154fe603..42dadee0 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -1,7 +1,7 @@
#include "common.h"
#include "SceneEdit.h"
-
+#ifdef GTA_SCENE_EDIT
#include "Automobile.h"
#include "Camera.h"
#include "CarCtrl.h"
@@ -279,24 +279,44 @@ void CSceneEdit::Draw(void)
#endif
sprintf(str, "Action");
AsciiToUnicode(str, wstr);
- CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(ACTION_MESSAGE_Y + SHADOW_OFFSET), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-ACTION_MESSAGE_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-ACTION_MESSAGE_Y) + SHADOW_OFFSET, wstr);
+#endif
CFont::SetColor(CRGBA(193, 164, 120, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(ACTION_MESSAGE_Y), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-ACTION_MESSAGE_Y), wstr);
+#endif
sprintf(str, "Selected");
AsciiToUnicode(str, wstr);
- CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y + SHADOW_OFFSET), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-SELECTED_MESSAGE_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-SELECTED_MESSAGE_Y) + SHADOW_OFFSET, wstr);
+#endif
CFont::SetColor(CRGBA(193, 164, 120, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-SELECTED_MESSAGE_Y), wstr);
+#endif
CFont::SetCentreOff();
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f));
+#else
+ CFont::SetScale(0.7f, 0.7f);
+#endif
#ifdef FIX_BUGS
CFont::SetFontStyle(FONT_BANK);
#else
CFont::SetFontStyle(FONT_HEADING);
#endif
- CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
for (int i = 0; i < NUM_COMMANDS_TO_DRAW; i++) {
int16 nCommandDrawn = m_nCurrentCommand + i - NUM_COMMANDS_TO_DRAW / 2;
if (nCommandDrawn >= MOVIE_TOTAL_COMMANDS)
@@ -305,13 +325,21 @@ void CSceneEdit::Draw(void)
nCommandDrawn += (MOVIE_TOTAL_COMMANDS - 1);
sprintf(str, "%s", pCommandStrings[nCommandDrawn]);
AsciiToUnicode(str, wstr);
- CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(COMMAND_NAME_Y + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT, wstr);
+#endif
if (nCommandDrawn == m_nCurrentCommand)
CFont::SetColor(CRGBA(156, 91, 40, 255));
else
CFont::SetColor(CRGBA(193, 164, 120, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT), SCREEN_SCALE_Y(COMMAND_NAME_Y + i * COMMAND_NAME_HEIGHT), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + i * COMMAND_NAME_HEIGHT, wstr);
+#endif
}
}
@@ -1096,3 +1124,4 @@ bool CSceneEdit::SelectWeapon(void)
}
return false;
}
+#endif
diff --git a/src/control/SceneEdit.h b/src/control/SceneEdit.h
index 6dcefa31..7c8fb98a 100644
--- a/src/control/SceneEdit.h
+++ b/src/control/SceneEdit.h
@@ -1,5 +1,5 @@
#pragma once
-
+#ifdef GTA_SCENE_EDIT
class CPed;
class CVehicle;
@@ -93,3 +93,4 @@ public:
static void SelectVehicle(void);
static bool SelectWeapon(void);
};
+#endif
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 085c773a..5598f3c9 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -58,7 +58,7 @@ int32 CTheScripts::StoreVehicleIndex;
bool CTheScripts::StoreVehicleWasRandom;
CRunningScript *CTheScripts::pIdleScripts;
CRunningScript *CTheScripts::pActiveScripts;
-uint32 CTheScripts::NextFreeCollectiveIndex;
+int32 CTheScripts::NextFreeCollectiveIndex;
int32 CTheScripts::LastRandomPedId;
uint16 CTheScripts::NumberOfUsedObjects;
bool CTheScripts::bAlreadyRunningAMissionScript;
@@ -73,7 +73,7 @@ uint16 CTheScripts::NumScriptDebugLines;
uint16 CTheScripts::NumberOfIntroRectanglesThisFrame;
uint16 CTheScripts::NumberOfIntroTextLinesThisFrame;
uint8 CTheScripts::UseTextCommands;
-CMissionCleanup CTheScripts::MissionCleanup;
+CMissionCleanup CTheScripts::MissionCleanUp;
CUpsideDownCarCheck CTheScripts::UpsideDownCars;
CStuckCarCheck CTheScripts::StuckCars;
uint16 CTheScripts::CommandsExecuted;
@@ -238,12 +238,12 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
REGISTER_COMMAND(COMMAND_DIV_INT_LVAR_BY_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
REGISTER_COMMAND(COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
REGISTER_COMMAND(COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
@@ -260,12 +260,12 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_SET_LVAR_INT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
REGISTER_COMMAND(COMMAND_CSET_VAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_VAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
- REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
- REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
- REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
- REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_ABS_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
REGISTER_COMMAND(COMMAND_ABS_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
REGISTER_COMMAND(COMMAND_ABS_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
@@ -1225,7 +1225,7 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_LOAD_END_OF_GAME_TUNE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_ENABLE_PLAYER_CONTROL_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
-#ifndef GTA_PS2
+#if GTA_VERSION > GTA3_PS2_160
REGISTER_COMMAND(COMMAND_SET_OBJECT_ROTATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_COORDINATES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
@@ -1273,7 +1273,7 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_IS_CHAR_LYING_DOWN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_CAN_CHAR_SEE_DEAD_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
REGISTER_COMMAND(COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
#endif
#endif
@@ -1340,7 +1340,7 @@ void CMissionCleanup::Init()
}
}
-CMissionCleanupEntity* CMissionCleanup::FindFree()
+cleanup_entity_struct* CMissionCleanup::FindFree()
{
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == CLEANUP_UNUSED)
@@ -1352,7 +1352,7 @@ CMissionCleanupEntity* CMissionCleanup::FindFree()
void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
{
- CMissionCleanupEntity* pNew = FindFree();
+ cleanup_entity_struct* pNew = FindFree();
if (!pNew)
return;
pNew->id = id;
@@ -1444,10 +1444,16 @@ void CUpsideDownCarCheck::Init()
bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
{
- CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
- return v->GetUp().z <= -0.97f &&
- v->GetMoveSpeed().Magnitude() < 0.01f &&
- v->GetTurnSpeed().Magnitude() < 0.02f;
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(id);
+ return IsCarUpsideDown(pVehicle);
+}
+
+bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle)
+{
+ assert(pVehicle);
+ return pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD &&
+ pVehicle->GetMoveSpeed().Magnitude() < UPSIDEDOWN_MOVE_SPEED_THRESHOLD &&
+ pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD;
}
void CUpsideDownCarCheck::UpdateTimers()
@@ -1470,7 +1476,7 @@ void CUpsideDownCarCheck::UpdateTimers()
bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
- if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000)
+ if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD)
return true;
}
return false;
@@ -1481,8 +1487,10 @@ void CUpsideDownCarCheck::AddCarToCheck(int32 id)
uint16 index = 0;
while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
index++;
+#ifdef FIX_BUGS
if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
return;
+#endif
m_sCars[index].m_nVehicleIndex = id;
m_sCars[index].m_nUpsideDownTimer = 0;
}
@@ -1501,7 +1509,7 @@ bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id)
- return m_sCars[i].m_nUpsideDownTimer > 1000;
+ return m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD;
}
return false;
}
@@ -1551,7 +1559,10 @@ void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
int index = 0;
while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
index++;
- /* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */
+#ifdef FIX_BUGS
+ if (index >= MAX_STUCK_CAR_CHECKS)
+ return;
+#endif
m_sCars[index].m_nVehicleIndex = id;
m_sCars[index].m_vecPos = pv->GetPosition();
m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
@@ -1790,7 +1801,7 @@ void CTheScripts::Init()
ScriptsArray[i].Init();
ScriptsArray[i].AddScriptToList(&pIdleScripts);
}
- MissionCleanup.Init();
+ MissionCleanUp.Init();
UpsideDownCars.Init();
StuckCars.Init();
CFileMgr::SetDir("data");
@@ -1810,8 +1821,8 @@ void CTheScripts::Init()
OnAMissionForContactFlag[i] = 0;
}
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){
- CollectiveArray[i].index = -1;
- CollectiveArray[i].unk_data = 0;
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
}
NextFreeCollectiveIndex = 0;
LastRandomPedId = -1;
@@ -2048,7 +2059,9 @@ int8 CRunningScript::ProcessOneCommand()
uint32 ip = m_nIp;
if (command < ARRAY_SIZE(commands)) {
script_assert(commands[command].id == command);
+ m_nIp -= 2;
sprintf(commandInfo, m_nIp >= SIZE_MAIN_SCRIPT ? "M<%5d> " : "<%6d> ", m_nIp >= SIZE_MAIN_SCRIPT ? m_nIp - SIZE_MAIN_SCRIPT : m_nIp);
+ m_nIp += 2;
if (m_bNotFlag)
strcat(commandInfo, "NOT ");
if (commands[command].position == -1)
@@ -2098,7 +2111,7 @@ int8 CRunningScript::ProcessOneCommand()
retval = ProcessCommands800To899(command);
else if (command < 1000)
retval = ProcessCommands900To999(command);
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
else if (command < 1200)
retval = ProcessCommands1000To1099(command);
#else
@@ -3206,7 +3219,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_DELETE_CHAR:
@@ -3232,7 +3245,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
--CPopulation::ms_nTotalMissionPeds;
}
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_CHAR_WANDER_DIR:
@@ -3451,7 +3464,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
return 0;
}
case COMMAND_DELETE_CAR:
@@ -3464,7 +3477,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
delete car;
}
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_CAR_GOTO_COORDINATES:
@@ -3582,9 +3595,9 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo
car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10;
- car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
+ car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity);
#else
- car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
+ car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity);
#endif
return 0;
}
@@ -3593,7 +3606,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car);
- car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
+ car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
return 0;
}
case COMMAND_SET_CAR_MISSION:
@@ -3601,7 +3614,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car);
- car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
+ car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
car->bEngineOn = true;
return 0;
@@ -3781,7 +3794,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
return 0;
if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */
CPickups::RemoveAllFloatingPickups();
- CTheScripts::MissionCleanup.Process();
+ CTheScripts::MissionCleanUp.Process();
return 0;
}
case COMMAND_STORE_CAR_CHAR_IS_IN:
@@ -3804,7 +3817,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pOld->bIsLocked = false;
CCarCtrl::NumRandomCars++;
CCarCtrl::NumMissionCars--;
- CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
@@ -3815,14 +3828,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CCarCtrl::NumMissionCars++;
CCarCtrl::NumRandomCars--;
CTheScripts::StoreVehicleWasRandom = true;
- CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case PARKED_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumParkedCars--;
CTheScripts::StoreVehicleWasRandom = true;
- CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case MISSION_VEHICLE:
case PERMANENT_VEHICLE:
@@ -3855,7 +3868,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pOld->bIsLocked = false;
CCarCtrl::NumRandomCars++;
CCarCtrl::NumMissionCars--;
- CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
@@ -3866,14 +3879,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CCarCtrl::NumMissionCars++;
CCarCtrl::NumRandomCars--;
CTheScripts::StoreVehicleWasRandom = true;
- CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case PARKED_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumParkedCars--;
CTheScripts::StoreVehicleWasRandom = true;
- CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case MISSION_VEHICLE:
case PERMANENT_VEHICLE:
@@ -4024,7 +4037,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_DELETE_OBJECT:
@@ -4037,7 +4050,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
delete pObj;
}
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_ADD_SCORE:
@@ -4072,7 +4085,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
return 0;
case COMMAND_IS_WANTED_LEVEL_GREATER:
CollectParameters(&m_nIp, 2);
- UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->m_nWantedLevel > ScriptParams[1]);
+ UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->GetWantedLevel() > ScriptParams[1]);
return 0;
case COMMAND_CLEAR_WANTED_LEVEL:
CollectParameters(&m_nIp, 1);
@@ -4253,7 +4266,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
#ifdef FIX_BUGS
AnimationId anim = pVehicle->GetDriverAnim();
#else
- AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
+ AnimationId anim = pVehicle->bLowVehicle ? ANIM_STD_CAR_SIT_LO : ANIM_STD_CAR_SIT;
#endif
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
pPed->StopNonPartialAnims();
@@ -4262,7 +4275,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD:
@@ -4296,7 +4309,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
pPlayer->m_pPed->m_pVehicleAnim = nil;
pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
- CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
+ CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 100.0f);
pPlayer->m_pPed->RestartNonPartialAnims();
AudioManager.PlayerJustLeftCar();
pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
@@ -4314,81 +4327,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
return -1;
}
-
-void CRunningScript::Save(uint8*& buf)
-{
-#ifdef COMPATIBLE_SAVES
- SkipSaveBuf(buf, 8);
- for (int i = 0; i < 8; i++)
- WriteSaveBuf<char>(buf, m_abScriptName[i]);
- WriteSaveBuf<uint32>(buf, m_nIp);
-#ifdef CHECK_STRUCT_SIZES
- static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
-#endif
- for (int i = 0; i < MAX_STACK_DEPTH; i++)
- WriteSaveBuf<uint32>(buf, m_anStack[i]);
- WriteSaveBuf<uint16>(buf, m_nStackPointer);
- SkipSaveBuf(buf, 2);
-#ifdef CHECK_STRUCT_SIZES
- static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
-#endif
- for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
- WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
- WriteSaveBuf<bool>(buf, m_bCondResult);
- WriteSaveBuf<bool>(buf, m_bIsMissionScript);
- WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
- SkipSaveBuf(buf, 1);
- WriteSaveBuf<uint32>(buf, m_nWakeTime);
- WriteSaveBuf<uint16>(buf, m_nAndOrState);
- WriteSaveBuf<bool>(buf, m_bNotFlag);
- WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
- WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
- WriteSaveBuf<bool>(buf, m_bMissionFlag);
- SkipSaveBuf(buf, 2);
-#else
- WriteSaveBuf(buf, *this);
-#endif
-}
-
-void CRunningScript::Load(uint8*& buf)
-{
-#ifdef COMPATIBLE_SAVES
- SkipSaveBuf(buf, 8);
- for (int i = 0; i < 8; i++)
- m_abScriptName[i] = ReadSaveBuf<char>(buf);
- m_nIp = ReadSaveBuf<uint32>(buf);
-#ifdef CHECK_STRUCT_SIZES
- static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
-#endif
- for (int i = 0; i < MAX_STACK_DEPTH; i++)
- m_anStack[i] = ReadSaveBuf<uint32>(buf);
- m_nStackPointer = ReadSaveBuf<uint16>(buf);
- SkipSaveBuf(buf, 2);
-#ifdef CHECK_STRUCT_SIZES
- static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
-#endif
- for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
- m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
- m_bCondResult = ReadSaveBuf<bool>(buf);
- m_bIsMissionScript = ReadSaveBuf<bool>(buf);
- m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
- SkipSaveBuf(buf, 1);
- m_nWakeTime = ReadSaveBuf<uint32>(buf);
- m_nAndOrState = ReadSaveBuf<uint16>(buf);
- m_bNotFlag = ReadSaveBuf<bool>(buf);
- m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
- m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
- m_bMissionFlag = ReadSaveBuf<bool>(buf);
- SkipSaveBuf(buf, 2);
-#else
- CRunningScript* n = next;
- CRunningScript* p = prev;
- *this = ReadSaveBuf<CRunningScript>(buf);
- next = n;
- prev = p;
-#endif
-}
-
#ifdef MISSION_REPLAY
bool CRunningScript::CanAllowMissionReplay()
@@ -4423,7 +4361,7 @@ void RetryMission(int type, int unk)
else if (type == 2) {
doingMissionRetry = false;
AllowMissionReplay = 6;
- CTheScripts::MissionCleanup.Process();
+ CTheScripts::MissionCleanUp.Process();
}
}
diff --git a/src/control/Script.h b/src/control/Script.h
index 12f3233f..5682024b 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -1,5 +1,5 @@
#pragma once
-#include "common.h"
+#include "Font.h"
#include "PedType.h"
#include "Text.h"
#include "Sprite2d.h"
@@ -18,25 +18,36 @@ extern int32 ScriptParams[32];
void FlushLog();
#define script_assert(_Expression) FlushLog(); assert(_Expression);
-#define PICKUP_PLACEMENT_OFFSET 0.5f
-#define PED_FIND_Z_OFFSET 5.0f
+#define PICKUP_PLACEMENT_OFFSET (0.5f)
+#define PED_FIND_Z_OFFSET (5.0f)
-#define SPHERE_MARKER_R 0
-#define SPHERE_MARKER_G 128
-#define SPHERE_MARKER_B 255
-#define SPHERE_MARKER_A 128
-#define SPHERE_MARKER_PULSE_PERIOD 2048
-#define SPHERE_MARKER_PULSE_FRACTION 0.1f
+#define UPSIDEDOWN_UP_THRESHOLD (-0.97f)
+#define UPSIDEDOWN_MOVE_SPEED_THRESHOLD (0.01f)
+#define UPSIDEDOWN_TURN_SPEED_THRESHOLD (0.02f)
+#define UPSIDEDOWN_TIMER_THRESHOLD (1000)
+
+#define SPHERE_MARKER_R (0)
+#define SPHERE_MARKER_G (128)
+#define SPHERE_MARKER_B (255)
+#define SPHERE_MARKER_A (128)
+#define SPHERE_MARKER_PULSE_PERIOD (2048)
+#define SPHERE_MARKER_PULSE_FRACTION (0.1f)
#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
-#define METERS_IN_FOOT 0.3048f
-#define FEET_IN_METER 3.28084f
+#define MILES_IN_METER (0.000621371192f)
+#define METERS_IN_FOOT (0.3048f)
+#define FEET_IN_METER (3.28084f)
#else
-#define METERS_IN_FOOT 0.3f
-#define FEET_IN_METER 3.33f
+#define MILES_IN_METER (1 / 1670.f)
+#define METERS_IN_FOOT (0.3f)
+#define FEET_IN_METER (3.33f)
#endif
-#define KEY_LENGTH_IN_SCRIPT 8
+#define KEY_LENGTH_IN_SCRIPT (8)
+
+#if GTA_VERSION <= GTA3_PS2_160
+#define GTA_SCRIPT_COLLECTIVE
+#endif
struct intro_script_rectangle
{
@@ -89,12 +100,12 @@ struct intro_text_line
m_bCentered = false;
m_bBackground = false;
m_bBackgroundOnly = false;
- m_fWrapX = 182.0f; /* TODO: scaling as bugfix */
- m_fCenterSize = 640.0f; /* --||-- */
+ m_fWrapX = 182.0f;
+ m_fCenterSize = DEFAULT_SCREEN_WIDTH;
m_sBackgroundColor = CRGBA(128, 128, 128, 128);
m_bTextProportional = true;
m_bTextBeforeFade = false;
- m_nFont = 2; /* enum? */
+ m_nFont = FONT_HEADING;
m_fAtX = 0.0f;
m_fAtY = 0.0f;
memset(&m_Text, 0, sizeof(m_Text));
@@ -129,7 +140,7 @@ enum {
CLEANUP_OBJECT
};
-struct CMissionCleanupEntity
+struct cleanup_entity_struct
{
uint8 type;
int32 id;
@@ -143,20 +154,20 @@ enum {
class CMissionCleanup
{
- CMissionCleanupEntity m_sEntities[MAX_CLEANUP];
+public:
+ cleanup_entity_struct m_sEntities[MAX_CLEANUP];
uint8 m_nCount;
-public:
CMissionCleanup();
void Init();
- CMissionCleanupEntity* FindFree();
+ cleanup_entity_struct* FindFree();
void AddEntityToList(int32, uint8);
void RemoveEntityFromList(int32, uint8);
void Process();
};
-struct CUpsideDownCarCheckEntry
+struct upsidedown_car_data
{
int32 m_nVehicleIndex;
uint32 m_nUpsideDownTimer;
@@ -164,11 +175,12 @@ struct CUpsideDownCarCheckEntry
class CUpsideDownCarCheck
{
- CUpsideDownCarCheckEntry m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
+ upsidedown_car_data m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
public:
void Init();
bool IsCarUpsideDown(int32);
+ bool IsCarUpsideDown(CVehicle*);
void UpdateTimers();
bool AreAnyCarsUpsideDown();
void AddCarToCheck(int32);
@@ -186,7 +198,7 @@ struct stuck_car_data
bool m_bStuck;
stuck_car_data() { }
- inline void Reset();
+ void Reset();
};
class CStuckCarCheck
@@ -213,8 +225,8 @@ enum {
struct tCollectiveData
{
- int32 index;
- uint32 unk_data;
+ int32 colIndex;
+ int32 pedIndex;
};
enum {
@@ -236,6 +248,156 @@ struct tBuildingSwap
enum {
+#if GTA_VERSION > GTA3_PS2_160
+ MAX_STACK_DEPTH = 6,
+#else
+ MAX_STACK_DEPTH = 4,
+#endif
+ NUM_LOCAL_VARS = 16,
+ NUM_TIMERS = 2
+};
+
+class CRunningScript
+{
+ enum {
+ ANDOR_NONE = 0,
+ ANDS_1 = 1,
+ ANDS_2,
+ ANDS_3,
+ ANDS_4,
+ ANDS_5,
+ ANDS_6,
+ ANDS_7,
+ ANDS_8,
+ ORS_1 = 21,
+ ORS_2,
+ ORS_3,
+ ORS_4,
+ ORS_5,
+ ORS_6,
+ ORS_7,
+ ORS_8
+ };
+
+public:
+ CRunningScript* next;
+ CRunningScript* prev;
+ char m_abScriptName[8];
+ uint32 m_nIp;
+ uint32 m_anStack[MAX_STACK_DEPTH];
+ uint16 m_nStackPointer;
+ int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
+ bool m_bCondResult;
+ bool m_bIsMissionScript;
+ bool m_bSkipWakeTime;
+ uint32 m_nWakeTime;
+ uint16 m_nAndOrState;
+ bool m_bNotFlag;
+ bool m_bDeatharrestEnabled;
+ bool m_bDeatharrestExecuted;
+ bool m_bMissionFlag;
+
+public:
+ void SetIP(uint32 ip) { m_nIp = ip; }
+ CRunningScript* GetNext() const { return next; }
+
+ void Save(uint8*& buf);
+ void Load(uint8*& buf);
+
+ void UpdateTimers(float timeStep) {
+ m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
+ m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
+ }
+
+ void Init();
+ void Process();
+
+ void RemoveScriptFromList(CRunningScript**);
+ void AddScriptToList(CRunningScript**);
+
+ static const uint32 nSaveStructSize;
+
+ void CollectParameters(uint32*, int16);
+ int32 CollectNextParameterWithoutIncreasingPC(uint32);
+ int32* GetPointerToScriptVariable(uint32*, int16);
+ void StoreParameters(uint32*, int16);
+
+ int8 ProcessOneCommand();
+ void DoDeatharrestCheck();
+ void UpdateCompareFlag(bool);
+ int16 GetPadState(uint16, uint16);
+
+ int8 ProcessCommands0To99(int32);
+ int8 ProcessCommands100To199(int32);
+ int8 ProcessCommands200To299(int32);
+ int8 ProcessCommands300To399(int32);
+ int8 ProcessCommands400To499(int32);
+ int8 ProcessCommands500To599(int32);
+ int8 ProcessCommands600To699(int32);
+ int8 ProcessCommands700To799(int32);
+ int8 ProcessCommands800To899(int32);
+ int8 ProcessCommands900To999(int32);
+ int8 ProcessCommands1000To1099(int32);
+#if GTA_VERSION > GTA3_PS2_160
+ int8 ProcessCommands1100To1199(int32);
+#endif
+ void LocatePlayerCommand(int32, uint32*);
+ void LocatePlayerCharCommand(int32, uint32*);
+ void LocatePlayerCarCommand(int32, uint32*);
+ void LocateCharCommand(int32, uint32*);
+ void LocateCharCharCommand(int32, uint32*);
+ void LocateCharCarCommand(int32, uint32*);
+ void LocateCharObjectCommand(int32, uint32*);
+ void LocateCarCommand(int32, uint32*);
+ void LocateSniperBulletCommand(int32, uint32*);
+ void PlayerInAreaCheckCommand(int32, uint32*);
+ void PlayerInAngledAreaCheckCommand(int32, uint32*);
+ void CharInAreaCheckCommand(int32, uint32*);
+ void CarInAreaCheckCommand(int32, uint32*);
+
+#ifdef GTA_SCRIPT_COLLECTIVE
+ void LocateCollectiveCommand(int32, uint32*);
+ void LocateCollectiveCharCommand(int32, uint32*);
+ void LocateCollectiveCarCommand(int32, uint32*);
+ void LocateCollectivePlayerCommand(int32, uint32*);
+ void CollectiveInAreaCheckCommand(int32, uint32*);
+#endif
+
+#ifdef MISSION_REPLAY
+ bool CanAllowMissionReplay();
+#endif
+
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+ int CollectParameterForDebug(char* buf, bool& var);
+ void GetStoredParameterForDebug(char* buf);
+#endif
+
+ float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
+
+ bool ThisIsAValidRandomPed(uint32 pedtype) {
+ switch (pedtype) {
+ case PEDTYPE_CIVMALE:
+ case PEDTYPE_CIVFEMALE:
+ case PEDTYPE_GANG1:
+ case PEDTYPE_GANG2:
+ case PEDTYPE_GANG3:
+ case PEDTYPE_GANG4:
+ case PEDTYPE_GANG5:
+ case PEDTYPE_GANG6:
+ case PEDTYPE_GANG7:
+ case PEDTYPE_GANG8:
+ case PEDTYPE_GANG9:
+ case PEDTYPE_CRIMINAL:
+ case PEDTYPE_PROSTITUTE:
+ return true;
+ default:
+ return false;
+ }
+ }
+};
+
+
+enum {
VAR_LOCAL = 1,
VAR_GLOBAL = 2,
};
@@ -263,6 +425,7 @@ enum {
class CTheScripts
{
+public:
static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS];
@@ -279,14 +442,14 @@ class CTheScripts
static CStoredLine aStoredLines[MAX_NUM_STORED_LINES];
static bool DbgFlag;
static uint32 OnAMissionFlag;
- static CMissionCleanup MissionCleanup;
+ static CMissionCleanup MissionCleanUp;
static CStuckCarCheck StuckCars;
static CUpsideDownCarCheck UpsideDownCars;
static int32 StoreVehicleIndex;
static bool StoreVehicleWasRandom;
static CRunningScript *pIdleScripts;
static CRunningScript *pActiveScripts;
- static uint32 NextFreeCollectiveIndex;
+ static int32 NextFreeCollectiveIndex;
static int32 LastRandomPedId;
static uint16 NumberOfUsedObjects;
static bool bAlreadyRunningAMissionScript;
@@ -304,7 +467,6 @@ class CTheScripts
static uint16 CommandsExecuted;
static uint16 ScriptsUpdated;
-public:
static void Init();
static void Process();
@@ -361,8 +523,6 @@ public:
return Read4BytesFromScript(&tmp);
}
-private:
-
static CRunningScript* StartNewScript(uint32);
static void CleanUpThisVehicle(CVehicle*);
@@ -393,11 +553,23 @@ private:
static int32 GetNewUniqueScriptSphereIndex(int32 index);
static void RemoveScriptSphere(int32 index);
- friend class CRunningScript;
- friend class CHud;
- friend void CMissionCleanup::Process();
-#ifdef FIX_BUGS
- friend void RetryMission(int, int);
+#ifdef GTA_SCRIPT_COLLECTIVE
+ static void AdvanceCollectiveIndex()
+ {
+ if (NextFreeCollectiveIndex == INT32_MAX)
+ NextFreeCollectiveIndex = 0;
+ else
+ NextFreeCollectiveIndex++;
+ }
+
+ static int AddPedsInVehicleToCollective(int);
+ static int AddPedsInAreaToCollective(float, float, float, float);
+ static int FindFreeSlotInCollectiveArray();
+ static void SetObjectiveForAllPedsInCollective(int, eObjective, int16, int16);
+ static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector, float);
+ static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector);
+ static void SetObjectiveForAllPedsInCollective(int, eObjective, void*);
+ static void SetObjectiveForAllPedsInCollective(int, eObjective);
#endif
#ifdef MISSION_SWITCHER
@@ -406,146 +578,6 @@ public:
#endif
};
-
-enum {
- MAX_STACK_DEPTH = 6, // 4 PS2
- NUM_LOCAL_VARS = 16,
- NUM_TIMERS = 2
-};
-
-class CRunningScript
-{
- enum {
- ANDOR_NONE = 0,
- ANDS_1 = 1,
- ANDS_2,
- ANDS_3,
- ANDS_4,
- ANDS_5,
- ANDS_6,
- ANDS_7,
- ANDS_8,
- ORS_1 = 21,
- ORS_2,
- ORS_3,
- ORS_4,
- ORS_5,
- ORS_6,
- ORS_7,
- ORS_8
- };
-
- CRunningScript* next;
- CRunningScript* prev;
- char m_abScriptName[8];
- uint32 m_nIp;
- uint32 m_anStack[MAX_STACK_DEPTH];
- uint16 m_nStackPointer;
- int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
- bool m_bCondResult;
- bool m_bIsMissionScript;
- bool m_bSkipWakeTime;
- uint32 m_nWakeTime;
- uint16 m_nAndOrState;
- bool m_bNotFlag;
- bool m_bDeatharrestEnabled;
- bool m_bDeatharrestExecuted;
- bool m_bMissionFlag;
-
-public:
- void SetIP(uint32 ip) { m_nIp = ip; }
- CRunningScript* GetNext() const { return next; }
-
- void Save(uint8*& buf);
- void Load(uint8*& buf);
-
- void UpdateTimers(float timeStep) {
- m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
- m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
- }
-
- void Init();
- void Process();
-
- void RemoveScriptFromList(CRunningScript**);
- void AddScriptToList(CRunningScript**);
-
- static const uint32 nSaveStructSize;
-
-private:
- void CollectParameters(uint32*, int16);
- int32 CollectNextParameterWithoutIncreasingPC(uint32);
- int32* GetPointerToScriptVariable(uint32*, int16);
- void StoreParameters(uint32*, int16);
-
- int8 ProcessOneCommand();
- void DoDeatharrestCheck();
- void UpdateCompareFlag(bool);
- int16 GetPadState(uint16, uint16);
-
- int8 ProcessCommands0To99(int32);
- int8 ProcessCommands100To199(int32);
- int8 ProcessCommands200To299(int32);
- int8 ProcessCommands300To399(int32);
- int8 ProcessCommands400To499(int32);
- int8 ProcessCommands500To599(int32);
- int8 ProcessCommands600To699(int32);
- int8 ProcessCommands700To799(int32);
- int8 ProcessCommands800To899(int32);
- int8 ProcessCommands900To999(int32);
- int8 ProcessCommands1000To1099(int32);
-#ifndef GTA_PS2
- int8 ProcessCommands1100To1199(int32);
-#endif
- void LocatePlayerCommand(int32, uint32*);
- void LocatePlayerCharCommand(int32, uint32*);
- void LocatePlayerCarCommand(int32, uint32*);
- void LocateCharCommand(int32, uint32*);
- void LocateCharCharCommand(int32, uint32*);
- void LocateCharCarCommand(int32, uint32*);
- void LocateCharObjectCommand(int32, uint32*);
- void LocateCarCommand(int32, uint32*);
- void LocateSniperBulletCommand(int32, uint32*);
- void PlayerInAreaCheckCommand(int32, uint32*);
- void PlayerInAngledAreaCheckCommand(int32, uint32*);
- void CharInAreaCheckCommand(int32, uint32*);
- void CarInAreaCheckCommand(int32, uint32*);
-
-#ifdef MISSION_REPLAY
- bool CanAllowMissionReplay();
-#endif
-
-#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
- int CollectParameterForDebug(char* buf, bool& var);
- void GetStoredParameterForDebug(char* buf);
-#endif
-
- float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
-
- bool ThisIsAValidRandomPed(uint32 pedtype) {
- switch (pedtype) {
- case PEDTYPE_CIVMALE:
- case PEDTYPE_CIVFEMALE:
- case PEDTYPE_GANG1:
- case PEDTYPE_GANG2:
- case PEDTYPE_GANG3:
- case PEDTYPE_GANG4:
- case PEDTYPE_GANG5:
- case PEDTYPE_GANG6:
- case PEDTYPE_GANG7:
- case PEDTYPE_GANG8:
- case PEDTYPE_GANG9:
- case PEDTYPE_CRIMINAL:
- case PEDTYPE_PROSTITUTE:
- return true;
- default:
- return false;
- }
- }
-
- friend class CTheScripts;
-};
-
#ifdef MISSION_REPLAY
extern int AllowMissionReplay;
extern uint32 WaitForMissionActivate;
diff --git a/src/control/Script2.cpp b/src/control/Script2.cpp
index 62b9af93..5c953011 100644
--- a/src/control/Script2.cpp
+++ b/src/control/Script2.cpp
@@ -913,7 +913,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
if (strcmp(m_abScriptName, "camera") == 0){
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPlayer->m_pPed->SetTurnSpeed(0.0f, 0.0f, 0.0f);
- CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
+ CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
}
}
return 0;
@@ -1033,7 +1033,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
- ScriptParams[0] = pPed->m_pWanted->m_nWantedLevel;
+ ScriptParams[0] = pPed->m_pWanted->GetWantedLevel();
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -1051,7 +1051,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisPed(pPed);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED:
@@ -1060,7 +1060,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisVehicle(pVehicle);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED:
@@ -1069,7 +1069,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisObject(pObject);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_DONT_REMOVE_CHAR:
@@ -1077,7 +1077,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_DONT_REMOVE_CAR:
@@ -1085,7 +1085,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_DONT_REMOVE_OBJECT:
@@ -1093,7 +1093,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pObject);
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_CREATE_CHAR_AS_PASSENGER:
@@ -1156,7 +1156,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
#ifdef FIX_BUGS
AnimationId anim = pVehicle->GetDriverAnim();
#else
- AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
+ AnimationId anim = pVehicle->bLowVehicle ? ANIM_STD_CAR_SIT_LO : ANIM_STD_CAR_SIT;
#endif
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
pPed->StopNonPartialAnims();
@@ -1165,7 +1165,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT:
@@ -1539,7 +1539,13 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
+#ifdef FIX_BUGS
+ // don't wanna get stuck in unique stunt jump cam forever
+ bool usj_with_dodo = strcmp(m_abScriptName, "usj") == 0 && pVehicle->GetModelIndex() == MI_DODO;
+ UpdateCompareFlag(pVehicle->m_nCollisionRecords == 0 && !usj_with_dodo);
+#else
UpdateCompareFlag(pVehicle->m_nCollisionRecords == 0);
+#endif
return 0;
}
default:
diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp
index c0112d06..ac88347b 100644
--- a/src/control/Script3.cpp
+++ b/src/control/Script3.cpp
@@ -32,6 +32,7 @@
#include "WaterLevel.h"
#include "Weather.h"
#include "Zones.h"
+#include "Wanted.h"
int8 CRunningScript::ProcessCommands500To599(int32 command)
{
@@ -291,7 +292,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
- ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], 0);
+ ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), ScriptParams[6], 0);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -316,7 +317,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
- ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], ScriptParams[7]);
+ ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), ScriptParams[6], ScriptParams[7]);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -342,7 +343,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 1);
CGarages::SetFreeBombs(ScriptParams[0] != 0);
return 0;
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
case COMMAND_SET_POWERPOINT:
{
CollectParameters(&m_nIp, 7);
@@ -376,7 +377,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
return 0;
}
-#endif // GTA_PS2
+#endif // GTA_VERSION <= GTA3_PS2_160
case COMMAND_SET_ALL_TAXI_LIGHTS:
CollectParameters(&m_nIp, 1);
CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0);
@@ -416,7 +417,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->FlagToDestroyWhenNextProcessed();
}
else {
- pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ pPed->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
}
return 0;
}
@@ -853,7 +854,12 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_PLAYING);
return 0;
}
- //case COMMAND_SET_COLL_OBJ_NO_OBJ:
+#ifdef GTA_SCRIPT_COLLECTIVE
+ case COMMAND_SET_COLL_OBJ_NO_OBJ:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_NONE);
+ return 0;
+#endif
default:
script_assert(0);
}
@@ -863,65 +869,314 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
int8 CRunningScript::ProcessCommands600To699(int32 command)
{
switch (command){
- /* Collective commands are not implemented until LCS.
+#ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_WAIT_ON_FOOT);
+ return 0;
case COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
+ return 0;
case COMMAND_SET_COLL_OBJ_GUARD_SPOT:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GUARD_AREA, pos);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_GUARD_AREA:
+ {
+ CollectParameters(&m_nIp, 5);
+ float infX = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[3];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ float infY = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[4];
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GUARD_AREA, pos, radius);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_WAIT_IN_CAR:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_WAIT_IN_CAR);
+ return 0;
case COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ON_FOOT, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ON_FOOT, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_LEAVE_CAR:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_LEAVE_CAR);
+ return 0;
case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
+ return 0;
+ }
+ /*
case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR:
case COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
case COMMAND_SET_COLL_OBJ_DESTROY_OBJECT:
+ */
case COMMAND_SET_COLL_OBJ_DESTROY_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_DESTROY_CAR, pVehicle);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 5);
+ float infX = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[3];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ float infY = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[4];
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
+ return 0;
+ }
+ /*
case COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR:
case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
case COMMAND_SET_COLL_OBJ_GUARD_ATTACK:
+ */
case COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE:
+ CollectParameters(&m_nIp, 3);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FOLLOW_ROUTE, ScriptParams[1], ScriptParams[2]);
+ return 0;
case COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT:
- case COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], CWorld::FindGroundZForCoord(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2]));
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ON_FOOT, pos);
+ return 0;
+ }
+ //case COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR:
case COMMAND_SET_COLL_OBJ_RUN_TO_AREA:
+ {
+ CollectParameters(&m_nIp, 5);
+ float infX = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[3];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ float infY = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[4];
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_RUN_TO_AREA, pos, radius);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_RUN_TO_COORD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], CWorld::FindGroundZForCoord(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2]));
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_RUN_TO_AREA, pos);
+ return 0;
+ }
case COMMAND_ADD_PEDS_IN_AREA_TO_COLL:
+ {
+ CollectParameters(&m_nIp, 3);
+ float X = *(float*)&ScriptParams[0];
+ float Y = *(float*)&ScriptParams[1];
+ float Z = CWorld::FindGroundZForCoord(X, Y);
+ float radius = *(float*)&ScriptParams[2];
+ ScriptParams[0] = CTheScripts::AddPedsInAreaToCollective(X, Y, Z, radius);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL:
+ CollectParameters(&m_nIp, 1);
+ ScriptParams[0] = CTheScripts::AddPedsInVehicleToCollective(ScriptParams[0]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
case COMMAND_CLEAR_COLL:
+ CollectParameters(&m_nIp, 1);
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CTheScripts::CollectiveArray[i].colIndex == ScriptParams[0]) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ }
+ }
+ return 0;
case COMMAND_IS_COLL_IN_CARS:
+ {
+ CollectParameters(&m_nIp, 1);
+ bool result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ result = false;
+ break;
+ }
+ }
+ UpdateCompareFlag(result);
+ return 0;
+ }
case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_2D:
case COMMAND_LOCATE_COLL_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
+ LocateCollectiveCommand(command, &m_nIp);
+ return 0;
case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
+ LocateCollectiveCharCommand(command, &m_nIp);
+ return 0;
case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
+ LocateCollectiveCarCommand(command, &m_nIp);
+ return 0;
case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
+ LocateCollectivePlayerCommand(command, &m_nIp);
+ return 0;
case COMMAND_IS_COLL_IN_AREA_2D:
case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
+ CollectiveInAreaCheckCommand(command, &m_nIp);
+ return 0;
case COMMAND_GET_NUMBER_OF_PEDS_IN_COLL:
- */
+ {
+ CollectParameters(&m_nIp, 1);
+ int total = 0;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ total++;
+ }
+ }
+ ScriptParams[0] = total;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+#endif
case COMMAND_SET_CHAR_HEED_THREATS:
{
CollectParameters(&m_nIp, 2);
@@ -996,7 +1251,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
CollectParameters(&m_nIp, 4);
int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
CObject* pObj = new CObject(mi, false);
-; pObj->ObjectCreatedBy = MISSION_OBJECT;
+ pObj->ObjectCreatedBy = MISSION_OBJECT;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
@@ -1009,7 +1264,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_IS_BOAT:
@@ -1046,7 +1301,31 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
return 0;
}
- //case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS:
+#ifdef GTA_SCRIPT_COLLECTIVE
+ case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS:
+ {
+ CollectParameters(&m_nIp, 5);
+ float infX = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[3];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ float infY = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[4];
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
+ return 0;
+ }
+#endif
case COMMAND_IS_PLAYER_STOPPED:
{
CollectParameters(&m_nIp, 1);
@@ -1392,6 +1671,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
pBoat->AutoPilot.m_vecDestinationCoors = pos;
pBoat->SetStatus(STATUS_PHYSICS);
+ pBoat->bEngineOn = true;
pBoat->AutoPilot.m_nCruiseSpeed = Max(6, pBoat->AutoPilot.m_nCruiseSpeed);
pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
@@ -1521,7 +1801,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
@@ -1570,7 +1850,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
@@ -1826,7 +2106,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
}
case COMMAND_CHANGE_GARAGE_TYPE:
CollectParameters(&m_nIp, 2);
- CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0);
+ CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], 0);
return 0;
case COMMAND_ACTIVATE_CRUSHER_CRANE:
{
diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp
index f5fb9781..93956ea2 100644
--- a/src/control/Script4.cpp
+++ b/src/control/Script4.cpp
@@ -38,6 +38,7 @@
#include "WaterLevel.h"
#include "World.h"
#include "Zones.h"
+#include "Wanted.h"
int8 CRunningScript::ProcessCommands800To899(int32 command)
{
@@ -67,7 +68,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true);
}
else {
- pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ pPed->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
}
return 0;
}
@@ -80,7 +81,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true);
}
else {
- pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ pPed->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
}
return 0;
}
@@ -89,7 +90,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 2);
CBoat* pBoat = (CBoat*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pBoat && pBoat->m_vehType == VEHICLE_TYPE_BOAT);
- pBoat->m_bIsAnchored = (ScriptParams[1] == 0);
+ pBoat->m_bIsAnchored = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_ZONE_GROUP:
@@ -148,7 +149,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
++CCarCtrl::NumMissionCars;
--CCarCtrl::NumRandomCars;
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
}
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
@@ -180,7 +181,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
++CCarCtrl::NumMissionCars;
--CCarCtrl::NumRandomCars;
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
}
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
@@ -244,7 +245,12 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->SetObjective(OBJECTIVE_CATCH_TRAIN);
return 0;
}
- //case COMMAND_SET_COLL_OBJ_CATCH_TRAIN:
+#ifdef GTA_SCRIPT_COLLECTIVE
+ case COMMAND_SET_COLL_OBJ_CATCH_TRAIN:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_CATCH_TRAIN);
+ return 0;
+#endif
case COMMAND_SET_PLAYER_NEVER_GETS_TIRED:
{
CollectParameters(&m_nIp, 2);
@@ -589,7 +595,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}
}
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_STAY_IN_SAME_PLACE:
@@ -787,7 +793,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->m_pVehicleAnim = nil;
pPed->RestartNonPartialAnims();
pPed->SetMoveState(PEDMOVE_NONE);
- CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
+ CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE, 100.0f);
pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel();
pPed->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, pPed);
@@ -997,7 +1003,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR:
@@ -1090,7 +1096,12 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_GIVE_PLAYER_DETONATOR:
CGarages::GivePlayerDetonator();
return 0;
- //case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR:
+#ifdef GTA_SCRIPT_COLLECTIVE
+ case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_STEAL_ANY_CAR);
+ return 0;
+#endif
case COMMAND_SET_OBJECT_VELOCITY:
{
CollectParameters(&m_nIp, 4);
@@ -1407,7 +1418,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
const CVector& pos = pVehicle->GetPosition();
- float heading = CGeneral::GetATanOfXY(pos.y - *(float*)&ScriptParams[2], pos.x - *(float*)&ScriptParams[1]) + HALFPI;
+ float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]) + HALFPI;
if (heading > TWOPI)
heading -= TWOPI;
pVehicle->SetHeading(heading);
@@ -1436,7 +1447,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
- pVehicle->SetStatus((eEntityStatus)ScriptParams[1]);
+ pVehicle->SetStatus(ScriptParams[1]);
return 0;
}
case COMMAND_IS_CHAR_MALE:
@@ -1459,7 +1470,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL:
{
CollectParameters(&m_nIp, 3);
- CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], ScriptParams[2]);
+ CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
return 0;
}
case COMMAND_FIND_DRUG_PLANE_COORDINATES:
@@ -2002,10 +2013,10 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_PRINT_HELP:
{
if (CCamera::m_bUseMouse3rdPerson && (
- strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15", 7) == 0 ||
- strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A", 7) == 0 ||
- strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_3A", 7) == 0 ||
- strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_4A", 7) == 0)) {
+ strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15") == 0 ||
+ strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A") == 0 ||
+ strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_3A") == 0 ||
+ strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_4A") == 0)) {
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
@@ -2025,3 +2036,143 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
}
return -1;
}
+
+int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
+{
+ if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)
+ ScriptSphereArray[index].m_Index = 1;
+ else
+ ScriptSphereArray[index].m_Index++;
+ return (uint16)index | ScriptSphereArray[index].m_Index << 16;
+}
+
+int32 CTheScripts::GetActualScriptSphereIndex(int32 index)
+{
+ if (index == -1)
+ return -1;
+ uint16 check = (uint32)index >> 16;
+ uint16 array_idx = index & (0xFFFF);
+ script_assert(array_idx < ARRAY_SIZE(ScriptSphereArray));
+ if (check != ScriptSphereArray[array_idx].m_Index)
+ return -1;
+ return array_idx;
+}
+
+void CTheScripts::DrawScriptSpheres()
+{
+ for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
+ if (ScriptSphereArray[i].m_bInUse)
+ C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius,
+ SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
+ }
+}
+
+int32 CTheScripts::AddScriptSphere(int32 id, CVector pos, float radius)
+{
+ int16 i = 0;
+ for (i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
+ if (!ScriptSphereArray[i].m_bInUse)
+ break;
+ }
+#ifdef FIX_BUGS
+ if (i == MAX_NUM_SCRIPT_SPHERES)
+ return -1;
+#endif
+ ScriptSphereArray[i].m_bInUse = true;
+ ScriptSphereArray[i].m_Id = id;
+ ScriptSphereArray[i].m_vecCenter = pos;
+ ScriptSphereArray[i].m_fRadius = radius;
+ return GetNewUniqueScriptSphereIndex(i);
+}
+
+void CTheScripts::RemoveScriptSphere(int32 index)
+{
+ index = GetActualScriptSphereIndex(index);
+ if (index == -1)
+ return;
+ ScriptSphereArray[index].m_bInUse = false;
+ ScriptSphereArray[index].m_Id = 0;
+}
+
+void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model)
+{
+ int i = 0;
+ bool found = false;
+ while (i < MAX_NUM_BUILDING_SWAPS && !found) {
+ if (BuildingSwapArray[i].m_pBuilding == pBuilding)
+ found = true;
+ else
+ i++;
+ }
+ if (found) {
+ if (BuildingSwapArray[i].m_nOldModel == new_model) {
+ BuildingSwapArray[i].m_pBuilding = nil;
+ BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
+ }
+ else {
+ BuildingSwapArray[i].m_nNewModel = new_model;
+ }
+ }
+ else {
+ i = 0;
+ while (i < MAX_NUM_BUILDING_SWAPS && !found) {
+ if (BuildingSwapArray[i].m_pBuilding == nil)
+ found = true;
+ else
+ i++;
+ }
+ if (found) {
+ BuildingSwapArray[i].m_pBuilding = pBuilding;
+ BuildingSwapArray[i].m_nNewModel = new_model;
+ BuildingSwapArray[i].m_nOldModel = old_model;
+ }
+ }
+}
+
+void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove)
+{
+ int i = 0;
+ bool found = false;
+ while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
+ if (InvisibilitySettingArray[i] == pEntity)
+ found = true;
+ else
+ i++;
+ }
+ if (found) {
+ if (remove)
+ InvisibilitySettingArray[i] = nil;
+ }
+ else if (!remove) {
+ i = 0;
+ while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
+ if (InvisibilitySettingArray[i] == nil)
+ found = true;
+ else
+ i++;
+ }
+ if (found)
+ InvisibilitySettingArray[i] = pEntity;
+ }
+}
+
+void CTheScripts::UndoBuildingSwaps()
+{
+ for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
+ if (BuildingSwapArray[i].m_pBuilding) {
+ BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel);
+ BuildingSwapArray[i].m_pBuilding = nil;
+ BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
+ }
+ }
+}
+
+void CTheScripts::UndoEntityInvisibilitySettings()
+{
+ for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
+ if (InvisibilitySettingArray[i]) {
+ InvisibilitySettingArray[i]->bIsVisible = true;
+ InvisibilitySettingArray[i] = nil;
+ }
+ }
+}
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index bada95ea..464a77d8 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -17,147 +17,6 @@
#include "World.h"
#include "main.h"
-int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
-{
- if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)
- ScriptSphereArray[index].m_Index = 1;
- else
- ScriptSphereArray[index].m_Index++;
- return (uint16)index | ScriptSphereArray[index].m_Index << 16;
-}
-
-int32 CTheScripts::GetActualScriptSphereIndex(int32 index)
-{
- if (index == -1)
- return -1;
- uint16 check = (uint32)index >> 16;
- uint16 array_idx = index & (0xFFFF);
- script_assert(array_idx < ARRAY_SIZE(ScriptSphereArray));
- if (check != ScriptSphereArray[array_idx].m_Index)
- return -1;
- return array_idx;
-}
-
-void CTheScripts::DrawScriptSpheres()
-{
- for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
- if (ScriptSphereArray[i].m_bInUse)
- C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius,
- SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
- }
-}
-
-int32 CTheScripts::AddScriptSphere(int32 id, CVector pos, float radius)
-{
- int16 i = 0;
- for (i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
- if (!ScriptSphereArray[i].m_bInUse)
- break;
- }
-#ifdef FIX_BUGS
- if (i == MAX_NUM_SCRIPT_SPHERES)
- return -1;
-#endif
- ScriptSphereArray[i].m_bInUse = true;
- ScriptSphereArray[i].m_Id = id;
- ScriptSphereArray[i].m_vecCenter = pos;
- ScriptSphereArray[i].m_fRadius = radius;
- return GetNewUniqueScriptSphereIndex(i);
-}
-
-void CTheScripts::RemoveScriptSphere(int32 index)
-{
- index = GetActualScriptSphereIndex(index);
- if (index == -1)
- return;
- ScriptSphereArray[index].m_bInUse = false;
- ScriptSphereArray[index].m_Id = 0;
-}
-
-void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model)
-{
- int i = 0;
- bool found = false;
- while (i < MAX_NUM_BUILDING_SWAPS && !found) {
- if (BuildingSwapArray[i].m_pBuilding == pBuilding)
- found = true;
- else
- i++;
- }
- if (found) {
- if (BuildingSwapArray[i].m_nOldModel == new_model) {
- BuildingSwapArray[i].m_pBuilding = nil;
- BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
- }
- else {
- BuildingSwapArray[i].m_nNewModel = new_model;
- }
- }
- else {
- i = 0;
- while (i < MAX_NUM_BUILDING_SWAPS && !found) {
- if (BuildingSwapArray[i].m_pBuilding == nil)
- found = true;
- else
- i++;
- }
- if (found) {
- BuildingSwapArray[i].m_pBuilding = pBuilding;
- BuildingSwapArray[i].m_nNewModel = new_model;
- BuildingSwapArray[i].m_nOldModel = old_model;
- }
- }
-}
-
-void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove)
-{
- int i = 0;
- bool found = false;
- while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
- if (InvisibilitySettingArray[i] == pEntity)
- found = true;
- else
- i++;
- }
- if (found) {
- if (remove)
- InvisibilitySettingArray[i] = nil;
- }
- else if (!remove) {
- i = 0;
- while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
- if (InvisibilitySettingArray[i] == nil)
- found = true;
- else
- i++;
- }
- if (found)
- InvisibilitySettingArray[i] = pEntity;
- }
-}
-
-void CTheScripts::UndoBuildingSwaps()
-{
- for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
- if (BuildingSwapArray[i].m_pBuilding) {
- BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel);
- BuildingSwapArray[i].m_pBuilding = nil;
- BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
- }
- }
-}
-
-void CTheScripts::UndoEntityInvisibilitySettings()
-{
- for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
- if (InvisibilitySettingArray[i]) {
- InvisibilitySettingArray[i]->bIsVisible = true;
- InvisibilitySettingArray[i] = nil;
- }
- }
-}
-
-
void CRunningScript::UpdateCompareFlag(bool flag)
{
if (m_bNotFlag)
@@ -1445,6 +1304,487 @@ int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
return 0;
}
+#ifdef GTA_SCRIPT_COLLECTIVE
+void CRunningScript::LocateCollectiveCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug, decided = false;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ X = *(float*)&ScriptParams[1];
+ Y = *(float*)&ScriptParams[2];
+ if (b3D) {
+ Z = *(float*)&ScriptParams[3];
+ dX = *(float*)&ScriptParams[4];
+ dY = *(float*)&ScriptParams[5];
+ dZ = *(float*)&ScriptParams[6];
+ debug = ScriptParams[7];
+ }
+ else {
+ dX = *(float*)&ScriptParams[3];
+ dY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ switch (command) {
+ case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
+ if (!CTheScripts::IsPedStopped(pPed)) {
+ result = false;
+ decided = true;
+ }
+ break;
+ default:
+ break;
+ }
+ if (!decided) {
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_COLL_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_COLL_IN_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateCollectiveCharCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 6 : 5);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ if (pTarget->bInVehicle) {
+ X = pTarget->m_pMyVehicle->GetPosition().x;
+ Y = pTarget->m_pMyVehicle->GetPosition().y;
+ Z = pTarget->m_pMyVehicle->GetPosition().z;
+ }
+ else {
+ X = pTarget->GetPosition().x;
+ Y = pTarget->GetPosition().y;
+ Z = pTarget->GetPosition().z;
+ }
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ if (b3D) {
+ dZ = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ else {
+ debug = ScriptParams[4];
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateCollectiveCarCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 6 : 5);
+ CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ X = pTarget->GetPosition().x;
+ Y = pTarget->GetPosition().y;
+ Z = pTarget->GetPosition().z;
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ if (b3D) {
+ dZ = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ else {
+ debug = ScriptParams[4];
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateCollectivePlayerCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 6 : 5);
+ CVector pos = CWorld::Players[ScriptParams[1]].GetPos();
+ X = pos.x;
+ Y = pos.y;
+ Z = pos.z;
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ if (b3D) {
+ dZ = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ else {
+ debug = ScriptParams[4];
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::CollectiveInAreaCheckCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug, decided = false;
+ float infX, infY, infZ, supX, supY, supZ;
+ switch (command) {
+ case COMMAND_IS_COLL_IN_AREA_2D:
+ case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ infX = *(float*)&ScriptParams[1];
+ infY = *(float*)&ScriptParams[2];
+ if (b3D) {
+ infZ = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[6];
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[6];
+ supZ = *(float*)&ScriptParams[3];
+ }
+ debug = ScriptParams[7];
+ }
+ else {
+ supX = *(float*)&ScriptParams[3];
+ supY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ if (infX > supX) {
+ float tmp = infX;
+ infX = supX;
+ supX = tmp;
+ }
+ if (infY > supY) {
+ float tmp = infY;
+ infY = supY;
+ supY = tmp;
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ switch (command) {
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
+ if (!CTheScripts::IsPedStopped(pPed)) {
+ result = false;
+ decided = true;
+ }
+ break;
+ default:
+ break;
+ }
+ if (!decided) {
+ bool in_area;
+ if (b3D) {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y &&
+ infZ <= pos.z &&
+ supZ >= pos.z;
+ }
+ else {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_IS_COLL_IN_AREA_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
+ result = true;
+ break;
+ case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
+ else
+ CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
+ }
+}
+#endif
void CTheScripts::PrintListSizes()
{
@@ -1604,10 +1944,10 @@ INITSAVEBUF
handle = 0;
} else if (pBuilding->GetIsATreadable()) {
type = 1;
- handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding) + 1;
+ handle = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pBuilding) + 1;
} else {
type = 2;
- handle = CPools::GetBuildingPool()->GetJustIndex(pBuilding) + 1;
+ handle = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pBuilding) + 1;
}
WriteSaveBuf(buf, type);
WriteSaveBuf(buf, handle);
@@ -1625,19 +1965,19 @@ INITSAVEBUF
case ENTITY_TYPE_BUILDING:
if (((CBuilding*)pEntity)->GetIsATreadable()) {
type = 1;
- handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pEntity) + 1;
+ handle = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pEntity) + 1;
} else {
type = 2;
- handle = CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pEntity) + 1;
+ handle = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)pEntity) + 1;
}
break;
case ENTITY_TYPE_OBJECT:
type = 3;
- handle = CPools::GetObjectPool()->GetJustIndex((CObject*)pEntity) + 1;
+ handle = CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)pEntity) + 1;
break;
case ENTITY_TYPE_DUMMY:
type = 4;
- handle = CPools::GetDummyPool()->GetJustIndex((CDummy*)pEntity) + 1;
+ handle = CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)pEntity) + 1;
default: break;
}
}
@@ -1735,6 +2075,80 @@ VALIDATESAVEBUF(size)
#undef SCRIPT_DATA_SIZE
+void CRunningScript::Save(uint8*& buf)
+{
+#ifdef COMPATIBLE_SAVES
+ SkipSaveBuf(buf, 8);
+ for (int i = 0; i < 8; i++)
+ WriteSaveBuf<char>(buf, m_abScriptName[i]);
+ WriteSaveBuf<uint32>(buf, m_nIp);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
+#endif
+ for (int i = 0; i < MAX_STACK_DEPTH; i++)
+ WriteSaveBuf<uint32>(buf, m_anStack[i]);
+ WriteSaveBuf<uint16>(buf, m_nStackPointer);
+ SkipSaveBuf(buf, 2);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
+#endif
+ for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
+ WriteSaveBuf<bool>(buf, m_bCondResult);
+ WriteSaveBuf<bool>(buf, m_bIsMissionScript);
+ WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
+ SkipSaveBuf(buf, 1);
+ WriteSaveBuf<uint32>(buf, m_nWakeTime);
+ WriteSaveBuf<uint16>(buf, m_nAndOrState);
+ WriteSaveBuf<bool>(buf, m_bNotFlag);
+ WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
+ WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
+ WriteSaveBuf<bool>(buf, m_bMissionFlag);
+ SkipSaveBuf(buf, 2);
+#else
+ WriteSaveBuf(buf, *this);
+#endif
+}
+
+void CRunningScript::Load(uint8*& buf)
+{
+#ifdef COMPATIBLE_SAVES
+ SkipSaveBuf(buf, 8);
+ for (int i = 0; i < 8; i++)
+ m_abScriptName[i] = ReadSaveBuf<char>(buf);
+ m_nIp = ReadSaveBuf<uint32>(buf);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
+#endif
+ for (int i = 0; i < MAX_STACK_DEPTH; i++)
+ m_anStack[i] = ReadSaveBuf<uint32>(buf);
+ m_nStackPointer = ReadSaveBuf<uint16>(buf);
+ SkipSaveBuf(buf, 2);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
+#endif
+ for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
+ m_bCondResult = ReadSaveBuf<bool>(buf);
+ m_bIsMissionScript = ReadSaveBuf<bool>(buf);
+ m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
+ SkipSaveBuf(buf, 1);
+ m_nWakeTime = ReadSaveBuf<uint32>(buf);
+ m_nAndOrState = ReadSaveBuf<uint16>(buf);
+ m_bNotFlag = ReadSaveBuf<bool>(buf);
+ m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
+ m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
+ m_bMissionFlag = ReadSaveBuf<bool>(buf);
+ SkipSaveBuf(buf, 2);
+#else
+ CRunningScript* n = next;
+ CRunningScript* p = prev;
+ *this = ReadSaveBuf<CRunningScript>(buf);
+ next = n;
+ prev = p;
+#endif
+}
+
void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
{
static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
@@ -1858,11 +2272,177 @@ void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, fl
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}
+#ifdef GTA_SCRIPT_COLLECTIVE
+int CTheScripts::AddPedsInVehicleToCollective(int index)
+{
+ int colIndex = NextFreeCollectiveIndex;
+ AdvanceCollectiveIndex();
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(index);
+ script_assert(pVehicle);
+ CPed* pDriver = pVehicle->pDriver;
+ if (pDriver && !pDriver->IsPlayer() && pDriver->CharCreatedBy != MISSION_CHAR && pDriver->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pDriver);
+ }
+ }
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
+ CPed* pPassenger = pVehicle->pPassengers[i];
+ if (pPassenger && !pPassenger->IsPlayer() && pPassenger->CharCreatedBy != MISSION_CHAR && pPassenger->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPassenger);
+ }
+ }
+ }
+ return colIndex;
+}
+
+int CTheScripts::AddPedsInAreaToCollective(float x, float y, float z, float radius)
+{
+ int16 numFound;
+ CEntity* pEntities[64];
+ int colIndex = NextFreeCollectiveIndex;
+ AdvanceCollectiveIndex();
+ CWorld::FindObjectsInRange(CVector(x, y, z), radius, true, &numFound, 64, pEntities, false, true, true, false, false);
+ for (int16 i = 0; i < numFound; i++) {
+ if (pEntities[i]->GetType() == ENTITY_TYPE_PED) {
+ CPed* pPed = (CPed*)pEntities[i];
+ if (pPed && !pPed->IsPlayer() && pPed->CharCreatedBy != MISSION_CHAR && pPed->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPed);
+ }
+ }
+ }
+ else if (pEntities[i]->GetType() == ENTITY_TYPE_VEHICLE) {
+ CVehicle* pVehicle = (CVehicle*)pEntities[i];
+ CPed* pDriver = pVehicle->pDriver;
+ if (pDriver && !pDriver->IsPlayer() && pDriver->CharCreatedBy != MISSION_CHAR && pDriver->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pDriver);
+ }
+ }
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
+ CPed* pPassenger = pVehicle->pPassengers[i];
+ if (pPassenger && !pPassenger->IsPlayer() && pPassenger->CharCreatedBy != MISSION_CHAR && pPassenger->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPassenger);
+ }
+ }
+ }
+ }
+ }
+ return colIndex;
+}
+
+int CTheScripts::FindFreeSlotInCollectiveArray()
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == -1)
+ return i;
+ }
+ return -1;
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, int16 p1, int16 p2)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective, p1, p2);
+ }
+ }
+ }
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, CVector p1, float p2)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective, p1, p2);
+ }
+ }
+ }
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, CVector p1)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective, p1);
+ }
+ }
+ }
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, void* p1)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective, p1);
+ }
+ }
+ }
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective);
+ }
+ }
+ }
+}
+#endif //GTA_SCRIPT_COLLECTIVE
+
bool CTheScripts::IsPedStopped(CPed* pPed)
{
if (pPed->bInVehicle)
return IsVehicleStopped(pPed->m_pMyVehicle);
- return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
+ return pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL;
}
bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
@@ -1870,12 +2450,12 @@ bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
CPed* pPed = pPlayer->m_pPed;
if (pPed->bInVehicle)
return IsVehicleStopped(pPed->m_pMyVehicle);
- if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
- RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
- RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
- RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
+ if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP1) ||
+ RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP2) ||
+ RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_LAUNCH) ||
+ RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_GLIDE))
return false;
- return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
+ return pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL;
}
bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
@@ -1921,7 +2501,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
if (pPed->IsPedInControl())
pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
if (flees) {
- pPed->m_nPedState = state;
+ pPed->SetPedState(state);
pPed->SetMoveState(ms);
}
--CPopulation::ms_nTotalMissionPeds;
@@ -1976,7 +2556,7 @@ void CTheScripts::UpdateObjectIndices()
CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
if (!pModel)
continue;
- strcpy(name, pModel->GetName());
+ strcpy(name, pModel->GetModelName());
#ifdef FIX_BUGS
for (int k = 0; k < USED_OBJECT_NAME_LENGTH && name[k]; k++)
#else
diff --git a/src/control/Script6.cpp b/src/control/Script6.cpp
index ca6a1853..31be6987 100644
--- a/src/control/Script6.cpp
+++ b/src/control/Script6.cpp
@@ -3,6 +3,7 @@
#include "Script.h"
#include "ScriptCommands.h"
+#include "Bike.h"
#include "CarCtrl.h"
#include "Cranes.h"
#include "Credits.h"
@@ -32,9 +33,12 @@
#include "Zones.h"
#include "main.h"
+// NB: on PS2 this file did not exist; ProcessCommands1000To1099 was in Script5.cpp and ProcessCommands1100To1199 was only added on PC
+// however to avoid redundant copies of code, Script6.cpp is used with PS2 defines
+
int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
char tmp[48];
#endif
switch (command) {
@@ -415,15 +419,14 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
((CAutomobile*)pVehicle)->m_fTraction = fTraction;
else
// this is certainly not a boat, trane, heli or plane field
- //((CBike*)pVehicle)->m_fTraction = fTraction;
- *(float*)(((char*)pVehicle) + 1088) = fTraction;
+ ((CBike*)pVehicle)->m_fTraction = fTraction;
return 0;
}
case COMMAND_ARE_MEASUREMENTS_IN_METRES:
#ifdef USE_MEASUREMENTS_IN_METERS
UpdateCompareFlag(true);
#else
- UpdateCompareFlag(false)
+ UpdateCompareFlag(false);
#endif
return 0;
case COMMAND_CONVERT_METRES_TO_FEET:
@@ -545,7 +548,14 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CStats::RegisterHighestScore(ScriptParams[0], ScriptParams[1]);
return 0;
//case COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER:
- //case COMMAND_IS_CAR_PASSENGER_SEAT_FREE:
+ case COMMAND_IS_CAR_PASSENGER_SEAT_FREE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pVehicle);
+ UpdateCompareFlag(ScriptParams[1] < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[ScriptParams[1]] == nil);
+ return 0;
+ }
case COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT:
{
CollectParameters(&m_nIp, 2);
@@ -597,7 +607,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_START_BOAT_FOAM_ANIMATION:
@@ -739,7 +749,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
return 0;
}
-#ifndef GTA_PS2
+#if GTA_VERSION > GTA3_PS2_160
default:
script_assert(0);
}
@@ -831,8 +841,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
return 0;
-#ifndef GTA_PS2
- // To be precise, on PS2 previous handlers were in 1000-1099 function
+#if GTA_VERSION > GTA3_PS2_160
// These are "beta" VC commands (with bugs)
case COMMAND_SET_OBJECT_ROTATION:
{
@@ -1112,7 +1121,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
@@ -1159,7 +1168,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
@@ -1326,7 +1335,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
#endif
return 0;
#endif
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER:
CollectParameters(&m_nIp, 1);
#ifdef FIX_BUGS
diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h
index 56908edb..a33275f7 100644
--- a/src/control/ScriptCommands.h
+++ b/src/control/ScriptCommands.h
@@ -1108,7 +1108,7 @@ enum {
COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER,
COMMAND_LOAD_END_OF_GAME_TUNE,
COMMAND_ENABLE_PLAYER_CONTROL_CAMERA,
-#ifndef GTA_PS2
+#if GTA_VERSION > GTA3_PS2_160
COMMAND_SET_OBJECT_ROTATION,
COMMAND_GET_DEBUG_CAMERA_COORDINATES,
COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR,
@@ -1156,7 +1156,7 @@ enum {
COMMAND_IS_CHAR_LYING_DOWN,
COMMAND_CAN_CHAR_SEE_DEAD_CHAR,
COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER,
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER,
#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index c8d8cb56..946693a7 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -45,11 +45,11 @@ CEntity *CAnimViewer::pTarget = nil;
void
CAnimViewer::Render(void) {
if (pTarget) {
-// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
+// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); // Only on Mobile
if (pTarget) {
#ifdef FIX_BUGS
#ifdef PED_SKIN
- if(pTarget->IsPed())
+ if(pTarget->IsPed() && IsClumpSkinned(pTarget->GetClump()))
((CPed*)pTarget)->UpdateRpHAnim();
#endif
#endif
@@ -61,7 +61,9 @@ CAnimViewer::Render(void) {
void
CAnimViewer::Initialise(void) {
- LoadingScreen("Loading the ModelViewer", "", GetRandomSplashScreen());
+ // we need messages, messages needs hud, hud needs this
+ CHud::m_Wants_To_Draw_Hud = false;
+
animTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(animTxdSlot);
int hudSlot = CTxdStore::AddTxdSlot("hud");
@@ -75,9 +77,6 @@ CAnimViewer::Initialise(void) {
TheCamera.SetRwCamera(Scene.camera);
TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f;
- gbModelViewer = true;
- CHud::m_Wants_To_Draw_Hud = false;
-
ThePaths.Init();
ThePaths.AllocatePathFindInfoMem(4500);
CCollision::Init();
@@ -100,6 +99,9 @@ CAnimViewer::Initialise(void) {
CRadar::Initialise();
CRadar::LoadTextures();
CVehicleModelInfo::LoadVehicleColours();
+#ifdef FIX_BUGS
+ CVehicleModelInfo::LoadEnvironmentMaps();
+#endif
CAnimManager::LoadAnimFiles();
CWorld::PlayerInFocus = 0;
CWeapon::InitialiseWeapons();
@@ -110,7 +112,7 @@ CAnimViewer::Initialise(void) {
CTimeCycle::Initialise();
CCarCtrl::Init();
CPlayerPed *player = new CPlayerPed();
- player->SetPosition(0.0f, 0.0f, 0.0f);
+ player->SetPosition(0.0f, 0.0f, 0.0f); // This is 1000.f for all axes on Xbox, but 0.f on mobile?
CWorld::Players[0].m_pPed = player;
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
@@ -219,8 +221,7 @@ CAnimViewer::Update(void)
{
static int modelId = 0;
static int animId = 0;
- // Please don't make this bool, static bool's are problematic on my side.
- static int reloadIFP = 0;
+ static bool reloadIFP = false;
AssocGroupId animGroup = ASSOCGRP_STD;
int nextModelId = modelId;
@@ -229,7 +230,7 @@ CAnimViewer::Update(void)
if (modelInfo->GetModelType() == MITYPE_PED) {
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
- if (animId > ANIM_IDLE_STANCE)
+ if (animId > ANIM_STD_IDLE)
animGroup = ASSOCGRP_STD;
if (reloadIFP) {
@@ -245,7 +246,7 @@ CAnimViewer::Update(void)
CAnimManager::Initialise();
CAnimManager::LoadAnimFiles();
- reloadIFP = 0;
+ reloadIFP = false;
}
} else {
animGroup = ASSOCGRP_STD;
@@ -294,14 +295,20 @@ CAnimViewer::Update(void)
if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
+#ifdef FIX_BUGS
+ // so we don't end up in the water
+ pTarget->GetMatrix().GetPosition().z = 10.0f;
+#else
pTarget->GetMatrix().GetPosition().z = 0.0f;
+#endif
+
if (modelInfo->GetModelType() == MITYPE_PED) {
((CPed*)pTarget)->bKindaStayInSamePlace = true;
// Triangle in mobile
if (pad->GetSquareJustDown()) {
- reloadIFP = 1;
+ reloadIFP = true;
AsciiToUnicode("IFP reloaded", gUString);
CMessages::AddMessage(gUString, 1000, 0);
@@ -311,14 +318,14 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetCircleJustDown()) {
- PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
+ PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE);
AsciiToUnicode("Idle animation playing", gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadUpJustDown()) {
animId--;
if (animId < 0) {
- animId = NUM_ANIMS - 1;
+ animId = ANIM_STD_NUM - 1;
}
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
@@ -327,7 +334,7 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadDownJustDown()) {
- animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
+ animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
sprintf(gString, "Current anim: %d", animId);
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 3e016667..2a32ed1f 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -144,9 +144,11 @@ CCam::Process(void)
Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_FOLLOWPED:
+#ifdef PC_PLAYER_CONTROLS
if(CCamera::m_bUseMouse3rdPerson)
Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
+#endif
#ifdef FREE_CAM
if(CCamera::bFreeCam)
Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
@@ -191,7 +193,7 @@ CCam::Process(void)
break;
case MODE_CAM_ON_A_STRING:
#ifdef FREE_CAM
- if(CCamera::bFreeCam)
+ if(CCamera::bFreeCam && !CVehicle::bCheat5)
Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
#endif
@@ -263,9 +265,11 @@ CCam::Process(void)
case MODE_FIGHT_CAM_RUNABOUT:
Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
+#ifdef GTA_SCENE_EDIT
case MODE_EDITOR:
Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
+#endif
default:
Source = CVector(0.0f, 0.0f, 0.0f);
Front = CVector(0.0f, 1.0f, 0.0f);
@@ -942,7 +946,7 @@ CVector
CCam::DoAverageOnVector(const CVector &vec)
{
int i;
- CVector Average = { 0.0f, 0.0f, 0.0f };
+ CVector Average(0.0f, 0.0f, 0.0f);
if(ResetStatics){
m_iRunningVectorArrayPos = 0;
@@ -1640,10 +1644,10 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
if(CamTargetEntity->m_rwObject){
// what's going on here?
- if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_PUMP) ||
- RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROW) ||
- RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROWU) ||
- RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_START_THROW)){
+ if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_WEAPON_PUMP) ||
+ RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_WEAPON_THROW) ||
+ RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_THROW_UNDER) ||
+ RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_START_THROW)){
CPed *player = FindPlayerPed();
float PlayerDist = (Source - player->GetPosition()).Magnitude();
if(PlayerDist < 2.75f)
@@ -2470,7 +2474,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -2570,8 +2574,8 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
-#ifndef GTA3_1_1_PATCH
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+#if GTA_VERSION < GTA3_PC_11
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -2605,11 +2609,11 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
HeadPos.x = 0.0f;
HeadPos.y = 0.0f;
HeadPos.z = 0.0f;
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation);
@@ -2698,7 +2702,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -2866,7 +2870,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
Source = HeadPos;
// unused:
- // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&MidPos, PED_MID);
+ // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(MidPos, PED_MID);
// Source - MidPos;
// Look around
@@ -2961,7 +2965,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -3001,8 +3005,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
UseMouse = false;
int ZoomInButton = ControlsManager.GetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_IN);
int ZoomOutButton = ControlsManager.GetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_OUT);
- // TODO: enum? this should be mouse wheel up and down
- if(ZoomInButton == 4 || ZoomInButton == 5 || ZoomOutButton == 4 || ZoomOutButton == 5){
+ if(ZoomInButton == rsMOUSEWHEELUPBUTTON || ZoomInButton == rsMOUSEWHEELDOWNBUTTON || ZoomOutButton == rsMOUSEWHEELUPBUTTON || ZoomOutButton == rsMOUSEWHEELDOWNBUTTON){
if(CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetMouseWheelDown()){
if(CPad::GetPad(0)->SniperZoomIn()){
TargetFOV = FOV - 10.0f;
@@ -3672,6 +3675,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
if(TheCamera.m_bUseSpecialFovTrain)
FOV = TheCamera.m_fFovForTrain;
+#ifdef PC_PLAYER_CONTROLS
if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){
CPed *player = FindPlayerPed();
if(player && player->CanStrafeOrMouseControl()){
@@ -3682,6 +3686,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
TheCamera.pTargetEntity->GetMatrix().UpdateRW();
}
}
+#endif
}
void
@@ -3824,11 +3829,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
// stay inside sectors
- while(CWorld::GetSectorX(Source.x) > 95.0f)
+ while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
- while(CWorld::GetSectorY(Source.y) > 95.0f)
+ while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@@ -3895,11 +3900,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
// stay inside sectors
- while(CWorld::GetSectorX(Source.x) > 95.0f)
+ while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
- while(CWorld::GetSectorY(Source.y) > 95.0f)
+ while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@@ -3919,6 +3924,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
#endif
+#ifdef GTA_SCENE_EDIT
void
CCam::Process_Editor(const CVector&, float, float, float)
{
@@ -3975,11 +3981,11 @@ CCam::Process_Editor(const CVector&, float, float, float)
}
// stay inside sectors
- while(CWorld::GetSectorX(Source.x) > 95.0f)
+ while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
- while(CWorld::GetSectorY(Source.y) > 95.0f)
+ while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@@ -3997,6 +4003,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z);
}
}
+#endif
void
CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
@@ -4010,6 +4017,12 @@ CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
Distance += CPad::GetPad(0)->GetLeftStickY()/1000.0f;
else
Distance += CPad::GetPad(0)->GetLeftStickY() * ((Distance - 10.0f)/20.0f + 1.0f) / 1000.0f;
+#ifdef IMPROVED_CAMERA
+ if(CPad::GetPad(0)->GetLeftMouse()){
+ Distance += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f);
+ Angle += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f);
+ }
+#endif
if(Distance < 1.5f)
Distance = 1.5f;
@@ -4884,13 +4897,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (FOV > DefaultFOV)
// 0.98f: CAR_FOV_FADE_MULT
- FOV = pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
+ FOV = Pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
- if (FOV <= DefaultFOV + 30.0f) {
- if (FOV < DefaultFOV)
- FOV = DefaultFOV;
- } else
- FOV = DefaultFOV + 30.0f;
+ FOV = clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
}
// WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta)
@@ -5020,7 +5029,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
targetAlpha = maxAlphaAllowed;
}
float maxAlphaBlendAmount = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][6];
- float targetAlphaBlendAmount = (1.0f - pow(CARCAM_SET[camSetArrPos][5], CTimer::GetTimeStep())) * (targetAlpha - Alpha);
+ float targetAlphaBlendAmount = (1.0f - Pow(CARCAM_SET[camSetArrPos][5], CTimer::GetTimeStep())) * (targetAlpha - Alpha);
if (targetAlphaBlendAmount <= maxAlphaBlendAmount) {
if (targetAlphaBlendAmount < -maxAlphaBlendAmount)
targetAlphaBlendAmount = -maxAlphaBlendAmount;
@@ -5030,11 +5039,15 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
float stickX = -(pad->GetCarGunLeftRight());
- float stickY = pad->GetCarGunUpDown();
-
- // In SA this checks for m_bUseMouse3rdPerson so num2/num8 do not move camera when Keyboard & Mouse controls are used.
- if (CCamera::m_bUseMouse3rdPerson)
- stickY = 0.0f;
+ float stickY = -pad->GetCarGunUpDown();
+
+ // In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used.
+ // if (CCamera::m_bUseMouse3rdPerson)
+ // stickY = 0.0f;
+#ifdef INVERT_LOOK_FOR_PAD
+ if (CPad::bInvertLook4Pad)
+ stickY = -stickY;
+#endif
float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;
@@ -5112,7 +5125,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float betaSpeedFromStickX = xMovement * CARCAM_SET[camSetArrPos][12];
float newAngleSpeedMaxBlendAmount = CARCAM_SET[camSetArrPos][9];
- float angleChangeStep = pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep());
+ float angleChangeStep = Pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep());
float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / Max(CTimer::GetTimeStep(), 1.0f);
if (targetBetaWithStickBlendAmount < -newAngleSpeedMaxBlendAmount)
@@ -5224,69 +5237,78 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// SA calls SetColVarsVehicle in here
if (nextDirectionIsForward) {
- // This is new in LCS!
+ // LCS uses exactly the same collision code as FollowPedWithMouse, so we will do so.
+
+ // This is only in LCS!
float timestepFactor = Pow(0.99f, CTimer::GetTimeStep());
dontCollideWithCars = (timestepFactor * dontCollideWithCars) + ((1.0f - timestepFactor) * car->m_vecMoveSpeed.Magnitude());
- // Move cam if on collision
- CColPoint foundCol;
- CEntity* foundEnt;
+ // Our addition
+#define IS_TRAFFIC_LIGHT(ent) (ent->IsObject() && (IsStreetLight(ent->GetModelIndex())))
+
+ // Clip Source and fix near clip
+ CColPoint colPoint;
+ CEntity* entity;
CWorld::pIgnoreEntity = CamTargetEntity;
- if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
- float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
- float obstacleCamDist = newDistance - obstacleTargetDist;
- if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) {
- Source = foundCol.point;
- if (obstacleTargetDist < 1.2f) {
- RwCameraSetNearClipPlane(Scene.camera, Max(0.05f, obstacleTargetDist - 0.3f));
- }
- } else {
- if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
- float lessClip = obstacleCamDist - 0.35f;
- if (lessClip <= DEFAULT_NEAR)
- RwCameraSetNearClipPlane(Scene.camera, lessClip);
- else
- RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
- } else {
- obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
- Source = foundCol.point;
- if (obstacleTargetDist < 1.2f) {
- float lessClip = obstacleTargetDist - 0.3f;
- if (lessClip >= 0.05f)
- RwCameraSetNearClipPlane(Scene.camera, lessClip);
- else
- RwCameraSetNearClipPlane(Scene.camera, 0.05f);
- }
+ if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, dontCollideWithCars < 0.1f, false, true, false, true, true) && !IS_TRAFFIC_LIGHT(entity)){
+ float PedColDist = (TargetCoors - colPoint.point).Magnitude();
+ float ColCamDist = newDistance - PedColDist;
+ if(entity->IsPed() && ColCamDist > DEFAULT_NEAR + 0.1f){
+ // Ped in the way but not clipping through
+ if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, dontCollideWithCars < 0.1f, false, true, false, true, true) || IS_TRAFFIC_LIGHT(entity)){
+ PedColDist = (TargetCoors - colPoint.point).Magnitude();
+ Source = colPoint.point;
+ if(PedColDist < DEFAULT_NEAR + 0.3f)
+ RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f));
+ }else{
+ RwCameraSetNearClipPlane(Scene.camera, Min(ColCamDist-0.35f, DEFAULT_NEAR));
}
+ }else{
+ Source = colPoint.point;
+ if(PedColDist < DEFAULT_NEAR + 0.3f)
+ RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f));
}
}
+
CWorld::pIgnoreEntity = nil;
- float nearClip = RwCameraGetNearClipPlane(Scene.camera);
- float radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
// If we're seeing blue hell due to camera intersects some surface, fix it.
// SA and LCS have this unrolled.
- for (int i = 0;
- i <= 5 && CWorld::TestSphereAgainstWorld((nearClip * Front) + Source, radius * nearClip, nil, true, true, false, true, false, false);
- i++) {
-
- CVector surfaceCamDist = gaTempSphereColPoints->point - Source;
- CVector frontButInvertedIfTouchesSurface = DotProduct(surfaceCamDist, Front) * Front;
- float newNearClip = (surfaceCamDist - frontButInvertedIfTouchesSurface).Magnitude() / radius;
-
- if (newNearClip > nearClip)
- newNearClip = nearClip;
- if (newNearClip < 0.1f)
- newNearClip = 0.1f;
- if (nearClip > newNearClip)
- RwCameraSetNearClipPlane(Scene.camera, newNearClip);
-
- if (newNearClip == 0.1f)
- Source += (TargetCoors - Source) * 0.3f;
-
- nearClip = RwCameraGetNearClipPlane(Scene.camera);
- radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
+
+ float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f);
+ float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV;
+ float Near = RwCameraGetNearClipPlane(Scene.camera);
+ float radius = ViewPlaneWidth*Near;
+ entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, true);
+ int i = 0;
+ while(entity){
+
+ if (IS_TRAFFIC_LIGHT(entity))
+ break;
+
+ CVector CamToCol = gaTempSphereColPoints[0].point - Source;
+ float frontDist = DotProduct(CamToCol, Front);
+ float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth;
+
+ // Try to decrease near clip
+ dist = Max(Min(Near, dist), 0.1f);
+ if(dist < Near)
+ RwCameraSetNearClipPlane(Scene.camera, dist);
+
+ // Move forward a bit
+ if(dist == 0.1f)
+ Source += (TargetCoors - Source)*0.3f;
+
+ // Keep testing
+ Near = RwCameraGetNearClipPlane(Scene.camera);
+ radius = ViewPlaneWidth*Near;
+ entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, true);
+
+ i++;
+ if(i > 5)
+ entity = nil;
}
+#undef IS_TRAFFIC_LIGHT
}
TheCamera.m_bCamDirectlyBehind = false;
TheCamera.m_bCamDirectlyInFront = false;
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 56225fed..2ce4e754 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -60,7 +60,11 @@ enum
// NB: removed explicit TheCamera from all functions
CCamera TheCamera;
+#ifdef PC_PLAYER_CONTROLS
bool CCamera::m_bUseMouse3rdPerson = true;
+#else
+bool CCamera::m_bUseMouse3rdPerson = false;
+#endif
bool bDidWeProcessAnyCinemaCam;
#ifdef IMPROVED_CAMERA
@@ -74,7 +78,7 @@ bool bDidWeProcessAnyCinemaCam;
CCamera::CCamera(void)
{
-#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
+#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
@@ -88,15 +92,15 @@ CCamera::CCamera(float)
void
CCamera::Init(void)
{
-#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
+#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
float fMouseAccelVertical = m_fMouseAccelVertical;
#endif
#ifdef PS2_MENU
- if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) {
+ if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart )
#endif
-
+ {
#ifdef FIX_BUGS
static const CCamera DummyCamera = CCamera(0.f);
*this = DummyCamera;
@@ -104,15 +108,13 @@ CCamera::Init(void)
memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
#endif
- #if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
+ #if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
m_fMouseAccelVertical = fMouseAccelVertical;
#endif
m_pRwCamera = nil;
-#ifdef PS2_MENU
}
-#endif
m_1rstPersonRunCloseToAWall = false;
m_fPositionAlongSpline = 0.0f;
@@ -237,7 +239,7 @@ CCamera::Init(void)
m_uiTransitionState = 0;
m_uiTimeTransitionStart = 0;
m_bLookingAtPlayer = true;
-#if !defined(GTA3_1_1_PATCH) && !defined(FIX_BUGS)
+#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
@@ -715,14 +717,18 @@ CCamera::Process(void)
DistanceToWater = CWaterLevel::CalcDistanceToWater(GetPosition().x, GetPosition().y);
// LOD dist
- if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier())
- LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
- else
+ if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){
+ LODDistMultiplier = 70.0f/CDraw::GetFOV();
+#ifndef FIX_BUGS
+ // makes no sense and gone in VC
+ LODDistMultiplier *= CDraw::GetAspectRatio()/(4.0f/3.0f);
+#endif
+ }else
LODDistMultiplier = 1.0f;
- // missing on PS2
+#if GTA_VERSION > GTA3_PS2_160
GenerationDistMultiplier = LODDistMultiplier;
LODDistMultiplier *= CRenderer::ms_lodDistScale;
- //
+#endif
// Keep track of speed
if(m_bJustInitalised || m_bJust_Switched){
@@ -1574,8 +1580,10 @@ CCamera::CamControl(void)
switchByJumpCut = true;
}
}
+#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn)
ReqMode = CCam::MODE_EDITOR;
+#endif
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
if(switchByJumpCut){
@@ -2204,7 +2212,7 @@ CCamera::StartTransition(int16 newMode)
while(deltaBeta < -PI) deltaBeta += 2*PI;
deltaBeta = Abs(deltaBeta);
- door = FindPlayerPed()->m_vehEnterType;
+ door = FindPlayerPed()->m_vehDoor;
if(deltaBeta > HALFPI){
if(((CPed*)pTargetEntity)->m_carInObjective){
if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){
@@ -2285,7 +2293,7 @@ CCamera::StartTransition(int16 newMode)
}
#endif
- door = FindPlayerPed()->m_vehEnterType;
+ door = FindPlayerPed()->m_vehDoor;
if(deltaBeta > HALFPI){
if(((CVehicle*)pTargetEntity)->IsUpsideDown()){
if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice
@@ -2775,7 +2783,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
if (CReplay::IsPlayingBack())
return false;
#endif
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1)
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
return false;
if(FindPlayerVehicle() == nil)
return false;
@@ -2803,7 +2811,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
if (CReplay::IsPlayingBack())
return false;
#endif
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1)
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
return false;
if(FindPlayerVehicle() == nil)
return false;
@@ -2978,12 +2986,12 @@ CCamera::LoadTrainCamNodes(char const *name)
char token[16] = { 0 };
char filename[16] = { 0 };
uint8 *buf;
- size_t bufpos = 0;
+ ssize_t bufpos = 0;
int field = 0;
int tokpos = 0;
char c;
int i;
- size_t len;
+ ssize_t len;
strcpy(filename, name);
len = (int)strlen(filename);
@@ -3621,9 +3629,17 @@ CCamera::CalculateDerivedValues(void)
bool
CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
{
- RwV3d c;
- c = center;
- RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
+#ifdef GTA_PS2
+ CVuVector c;
+ TransformPoint(c, *mat, center);
+#else
+ CVector c = center;
+ #ifdef FIX_BUGS
+ c = *mat * center;
+ #else
+ RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
+ #endif
+#endif
if(c.y < CDraw::GetNearClipZ()) return false;
if(c.y > CDraw::GetFarClipZ()) return false;
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false;
@@ -3636,9 +3652,17 @@ CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
bool
CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat)
{
- RwV3d c;
- c = center;
- RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
+#ifdef GTA_PS2
+ CVuVector c;
+ TransformPoint(c, *mat, center);
+#else
+ CVector c = center;
+ #ifdef FIX_BUGS
+ c = *mat * center;
+ #else
+ RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
+ #endif
+#endif
if(c.y + radius < CDraw::GetNearClipZ()) return false;
if(c.y - radius > CDraw::GetFarClipZ()) return false;
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > radius) return false;
@@ -3656,11 +3680,24 @@ CCamera::IsSphereVisible(const CVector &center, float radius)
}
bool
-CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
+#ifdef GTA_PS2
+CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat)
+#else
+CCamera::IsBoxVisible(CVector *box, const CMatrix *mat)
+#endif
{
int i;
int frustumTests[6] = { 0 };
- RwV3dTransformPoints(box, box, 8, &mat->m_matrix);
+#ifdef GTA_PS2
+ TransformPoints(box, 8, *mat, box);
+#else
+ #ifdef FIX_BUGS
+ for (i = 0; i < 8; i++)
+ box[i] = *mat * box[i];
+ #else
+ RwV3dTransformPoints(box, box, 8, (RwMatrix*)mat);
+ #endif
+#endif
for(i = 0; i < 8; i++){
if(box[i].y < CDraw::GetNearClipZ()) frustumTests[0]++;
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 0797db9b..d7293e20 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -213,7 +213,9 @@ public:
void PrintMode(void);
void Process_Debug(const CVector&, float, float, float);
+#ifdef GTA_SCENE_EDIT
void Process_Editor(const CVector&, float, float, float);
+#endif
void Process_ModelView(const CVector &CameraTarget, float, float, float);
void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);
@@ -639,7 +641,11 @@ public:
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius);
- bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
+#ifdef GTA_PS2
+ bool IsBoxVisible(CVuVector *box, const CMatrix *mat);
+#else
+ bool IsBoxVisible(CVector *box, const CMatrix *mat);
+#endif
};
VALIDATE_SIZE(CCamera, 0xE9D8);
diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp
index f987dea5..da85a238 100644
--- a/src/core/CdStream.cpp
+++ b/src/core/CdStream.cpp
@@ -7,9 +7,6 @@
#include "RwHelper.h"
#include "MemoryMgr.h"
-#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
-#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
-
struct CdReadInfo
{
uint32 nSectorOffset;
@@ -60,7 +57,7 @@ CdStreamInitThread(void)
if ( gpReadInfo[i].hSemaphore == nil )
{
- CDTRACE("failed to create sync semaphore");
+ printf("%s: failed to create sync semaphore\n", "cdvd_stream");
ASSERT(0);
return;
}
@@ -73,11 +70,15 @@ CdStreamInitThread(void)
gChannelRequestQ.size = gNumChannels + 1;
ASSERT(gChannelRequestQ.items != nil );
+#ifdef FIX_BUGS
+ gCdStreamSema = CreateSemaphore(nil, 0, 5, nil);
+#else
gCdStreamSema = CreateSemaphore(nil, 0, 5, "CdStream");
+#endif
if ( gCdStreamSema == nil )
{
- CDTRACE("failed to create stream semaphore");
+ printf("%s: failed to create stream semaphore\n", "cdvd_stream");
ASSERT(0);
return;
}
@@ -86,7 +87,7 @@ CdStreamInitThread(void)
if ( _gCdStreamThread == nil )
{
- CDTRACE("failed to create streaming thread");
+ printf("%s: failed to create streaming thread\n", "cdvd_stream");
ASSERT(0);
return;
}
@@ -134,7 +135,7 @@ CdStreamInit(int32 numChannels)
gpReadInfo = (CdReadInfo *)LocalAlloc(LMEM_ZEROINIT, sizeof(CdReadInfo) * numChannels);
ASSERT( gpReadInfo != nil );
- CDDEBUG("read info %p", gpReadInfo);
+ debug("%s: read info %p\n", "cdvd_stream", gpReadInfo);
CdStreamAddImage("MODELS\\GTA3.IMG");
diff --git a/src/core/CdStream.h b/src/core/CdStream.h
index d0f9a855..516cef48 100644
--- a/src/core/CdStream.h
+++ b/src/core/CdStream.h
@@ -43,6 +43,6 @@ char *CdStreamGetImageName(int32 cd);
void CdStreamRemoveImages(void);
int32 CdStreamGetNumImages(void);
-#ifndef _WIN32
+#ifdef FLUSHABLE_STREAMING
extern bool flushStream[MAX_CDCHANNELS];
#endif
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index 0854d850..e18280e5 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -21,9 +21,9 @@
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
-// #define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash. (Also you may want to benefit from this via using all channels in Streaming.cpp)
-
+#ifdef FLUSHABLE_STREAMING
bool flushStream[MAX_CDCHANNELS];
+#endif
struct CdReadInfo
{
@@ -76,7 +76,7 @@ CdStreamInitThread(void)
gChannelRequestQ.tail = 0;
gChannelRequestQ.size = gNumChannels + 1;
ASSERT(gChannelRequestQ.items != nil );
- gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
+ gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 0);
if (gCdStreamSema == SEM_FAILED) {
@@ -91,7 +91,7 @@ CdStreamInitThread(void)
for ( int32 i = 0; i < gNumChannels; i++ )
{
sprintf(semName,"/semaphore_done%d",i);
- gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1);
+ gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 0);
if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
{
@@ -99,9 +99,10 @@ CdStreamInitThread(void)
ASSERT(0);
return;
}
+
#ifdef ONE_THREAD_PER_CHANNEL
sprintf(semName,"/semaphore_start%d",i);
- gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1);
+ gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 0);
if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
{
@@ -170,6 +171,7 @@ CdStreamInit(int32 numChannels)
gNumImages = 0;
gNumChannels = numChannels;
+ ASSERT( gNumChannels != 0 );
gpReadInfo = (CdReadInfo *)calloc(numChannels, sizeof(CdReadInfo));
ASSERT( gpReadInfo != nil );
@@ -245,10 +247,12 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
if (pChannel->hFile == hImage - 1 && pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
return STREAM_SUCCESS;
-
+#ifdef FLUSHABLE_STREAMING
flushStream[channel] = 1;
CdStreamSync(channel);
- //return STREAM_NONE;
+#else
+ return STREAM_NONE;
+#endif
}
pChannel->hFile = hImage - 1;
@@ -316,34 +320,34 @@ CdStreamSync(int32 channel)
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
+#ifdef FLUSHABLE_STREAMING
if (flushStream[channel]) {
-#ifdef ONE_THREAD_PER_CHANNEL
pChannel->nSectorsToRead = 0;
+#ifdef ONE_THREAD_PER_CHANNEL
pthread_kill(pChannel->pChannelThread, SIGUSR1);
if (pChannel->bReading) {
pChannel->bLocked = true;
- while (pChannel->bLocked)
- sem_wait(pChannel->pDoneSemaphore);
- }
#else
- pChannel->nSectorsToRead = 0;
if (pChannel->bReading) {
pChannel->bLocked = true;
pthread_kill(_gCdStreamThread, SIGUSR1);
+#endif
while (pChannel->bLocked)
sem_wait(pChannel->pDoneSemaphore);
}
-#endif
pChannel->bReading = false;
flushStream[channel] = false;
return STREAM_NONE;
}
+#endif
if ( pChannel->nSectorsToRead != 0 )
{
pChannel->bLocked = true;
- while (pChannel->bLocked)
+ while (pChannel->bLocked && pChannel->nSectorsToRead != 0){
sem_wait(pChannel->pDoneSemaphore);
+ }
+ pChannel->bLocked = false;
}
pChannel->bReading = false;
@@ -395,7 +399,12 @@ void *CdStreamThread(void *param)
#ifndef ONE_THREAD_PER_CHANNEL
while (gCdStreamThreadStatus != 2) {
sem_wait(gCdStreamSema);
+
int32 channel = GetFirstInQueue(&gChannelRequestQ);
+
+ // spurious wakeup
+ if (channel == -1)
+ continue;
#else
int channel = *((int*)param);
while (gpReadInfo[channel].nThreadStatus != 2){
@@ -447,7 +456,7 @@ void *CdStreamThread(void *param)
if ( pChannel->bLocked )
{
pChannel->bLocked = 0;
- sem_post(pChannel->pDoneSemaphore);
+ sem_post(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
}
@@ -524,7 +533,9 @@ void
CdStreamRemoveImages(void)
{
for ( int32 i = 0; i < gNumChannels; i++ ) {
+#ifdef FLUSHABLE_STREAMING
flushStream[i] = 1;
+#endif
CdStreamSync(i);
}
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index cadba7f2..83d0f669 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -1,11 +1,7 @@
-#if defined RW_D3D9 || defined RWLIBS
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#endif
-
+#define WITHDINPUT
#include "common.h"
#include "platform.h"
-#include "crossplatform.h" // for Windows version
+#include "crossplatform.h"
#include "ControllerConfig.h"
#include "Pad.h"
#include "FileMgr.h"
@@ -35,6 +31,9 @@ CControllerConfigManager::CControllerConfigManager()
void CControllerConfigManager::MakeControllerActionsBlank()
{
+#ifdef LOAD_INI_SETTINGS
+ ms_padButtonsInited = 0;
+#endif
for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
{
for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
@@ -132,6 +131,10 @@ void CControllerConfigManager::LoadSettings(int32 file)
{
bool bValid = true;
+#ifdef BIND_VEHICLE_FIREWEAPON
+ bool skipVehicleFireWeapon = false;
+#endif
+
if (file)
{
char buff[29];
@@ -139,18 +142,55 @@ void CControllerConfigManager::LoadSettings(int32 file)
if (!strncmp(buff, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1))
bValid = false;
- else
+ else {
CFileMgr::Seek(file, 0, 0);
+
+#ifdef BIND_VEHICLE_FIREWEAPON
+ // HACK!
+ // All of this is hacky as fuck.
+ // We are checking the file size to read the .set file correctly.
+ // But because .set file is opened in text mode we have to read
+ // the WHOLE file to get the size we should be working with.
+ // Joy, ain't it?
+ char tempBuf[0x1000];
+ size_t fileSize = 0, blockSize;
+ do
+ {
+ blockSize = CFileMgr::Read(file, tempBuf, sizeof(tempBuf));
+ fileSize += blockSize;
+ } while (blockSize == sizeof(tempBuf));
+
+ CFileMgr::Seek(file, 0, 0);
+
+ if (fileSize == 0x671)
+ skipVehicleFireWeapon = true;
+#endif
+ }
}
if (bValid)
{
ControlsManager.MakeControllerActionsBlank();
+#ifdef BIND_VEHICLE_FIREWEAPON
+ // Set the default settings of VEHICLE_FIREWEAPON
+ if (skipVehicleFireWeapon) {
+ SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD);
+ SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
+ if (m_bMouseAssociated)
+ SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1);
+ }
+#endif
+
for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
{
for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
{
+#ifdef BIND_VEHICLE_FIREWEAPON
+ // Skip file read
+ if (skipVehicleFireWeapon && j == VEHICLE_FIREWEAPON)
+ continue;
+#endif
CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind));
}
}
@@ -308,6 +348,10 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
}
}
+#ifdef LOAD_INI_SETTINGS
+uint32 CControllerConfigManager::ms_padButtonsInited = 0;
+#endif
+
void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
{
m_bFirstCapture = true;
@@ -316,6 +360,22 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
if (buttons > 16)
btn = 16;
+#ifdef LOAD_INI_SETTINGS
+ uint32 buttonMin = ms_padButtonsInited;
+ if (buttonMin >= btn)
+ return;
+
+ ms_padButtonsInited = btn;
+
+ #define IF_BTN_IN_RANGE(n) \
+ case n: \
+ if (n <= buttonMin) \
+ return;
+#else
+ #define IF_BTN_IN_RANGE(n) \
+ case n:
+#endif
+
// Now we use SDL Game Controller DB
#if defined RW_D3D9 || defined RWLIBS
if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
@@ -328,49 +388,49 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
switch (btn)
{
- case 16:
+ IF_BTN_IN_RANGE(16)
SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
- case 15:
+ IF_BTN_IN_RANGE(15)
SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
- case 14:
+ IF_BTN_IN_RANGE(14)
SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
- case 13:
+ IF_BTN_IN_RANGE(13)
SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
- case 12:
- case 11:
+ IF_BTN_IN_RANGE(12)
+ IF_BTN_IN_RANGE(11)
SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
- case 10:
+ IF_BTN_IN_RANGE(10)
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
- case 9:
+ IF_BTN_IN_RANGE(9)
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
- case 8:
+ IF_BTN_IN_RANGE(8)
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
- case 7:
+ IF_BTN_IN_RANGE(7)
SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
- case 6:
+ IF_BTN_IN_RANGE(6)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
- case 5:
+ IF_BTN_IN_RANGE(5)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
/*******************************************************************************************/
- case 4:
+ IF_BTN_IN_RANGE(4)
SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 4, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_JUMPING, 4, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4, JOYSTICK);
- case 3:
+ IF_BTN_IN_RANGE(3)
SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SPRINT, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK);
- case 2:
+ IF_BTN_IN_RANGE(2)
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK);
#ifdef BIND_VEHICLE_FIREWEAPON
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK);
#endif
- case 1:
+ IF_BTN_IN_RANGE(1)
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK);
/*******************************************************************************************/
}
@@ -379,46 +439,46 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
{
switch (btn)
{
- case 16:
+ IF_BTN_IN_RANGE(16)
SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
- case 15:
+ IF_BTN_IN_RANGE(15)
SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
- case 14:
+ IF_BTN_IN_RANGE(14)
SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
- case 13:
+ IF_BTN_IN_RANGE(13)
SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
- case 12:
- case 11:
+ IF_BTN_IN_RANGE(12)
+ IF_BTN_IN_RANGE(11)
SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
- case 10:
+ IF_BTN_IN_RANGE(10)
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
- case 9:
+ IF_BTN_IN_RANGE(9)
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
- case 8:
+ IF_BTN_IN_RANGE(8)
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
- case 7:
+ IF_BTN_IN_RANGE(7)
SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
- case 6:
+ IF_BTN_IN_RANGE(6)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
- case 5:
+ IF_BTN_IN_RANGE(5)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
/*******************************************************************************************/
- case 4:
+ IF_BTN_IN_RANGE(4)
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 4, JOYSTICK);
- case 3:
+ IF_BTN_IN_RANGE(3)
SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_JUMPING, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 3, JOYSTICK);
- case 2:
+ IF_BTN_IN_RANGE(2)
SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 2, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SPRINT, 2, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK);
- case 1:
+ IF_BTN_IN_RANGE(1)
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK);
#ifdef BIND_VEHICLE_FIREWEAPON
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK);
@@ -1718,6 +1778,52 @@ void CControllerConfigManager::DeleteMatching1rstPersonControls(e_ControllerActi
#undef CLEAR_ACTION_IF_NEEDED
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+#define CHECK_ACTION(action) \
+if (key == GetControllerKeyAssociatedWithAction(action, type))\
+ return true;
+
+bool CControllerConfigManager::IsAnyVehicleActionAssignedToMouseKey(int32 key)
+{
+ const eControllerType type = MOUSE;
+ if (!GetIsKeyBlank(key, type))
+ {
+#ifdef BIND_VEHICLE_FIREWEAPON
+ CHECK_ACTION(VEHICLE_FIREWEAPON);
+#endif
+ CHECK_ACTION(VEHICLE_LOOKBEHIND);
+ CHECK_ACTION(VEHICLE_LOOKLEFT);
+ CHECK_ACTION(VEHICLE_LOOKRIGHT);
+ CHECK_ACTION(VEHICLE_LOOKBEHIND); // note: duplicate
+ CHECK_ACTION(VEHICLE_HORN);
+ CHECK_ACTION(VEHICLE_HANDBRAKE);
+ CHECK_ACTION(VEHICLE_ACCELERATE);
+ CHECK_ACTION(VEHICLE_BRAKE);
+ CHECK_ACTION(VEHICLE_CHANGE_RADIO_STATION);
+ CHECK_ACTION(TOGGLE_SUBMISSIONS);
+ CHECK_ACTION(VEHICLE_TURRETLEFT);
+ CHECK_ACTION(VEHICLE_TURRETRIGHT);
+ CHECK_ACTION(VEHICLE_TURRETUP);
+ CHECK_ACTION(VEHICLE_TURRETDOWN);
+ CHECK_ACTION(VEHICLE_ENTER_EXIT);
+ CHECK_ACTION(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
+#ifndef BIND_VEHICLE_FIREWEAPON
+ CHECK_ACTION(PED_FIREWEAPON);
+#endif
+ CHECK_ACTION(GO_LEFT);
+ CHECK_ACTION(GO_RIGHT);
+ CHECK_ACTION(NETWORK_TALK);
+ CHECK_ACTION(SWITCH_DEBUG_CAM_ON);
+ CHECK_ACTION(TOGGLE_DPAD);
+ CHECK_ACTION(TAKE_SCREEN_SHOT);
+ CHECK_ACTION(SHOW_MOUSE_POINTER_TOGGLE);
+ }
+ return false;
+}
+
+#undef CHECK_ACTION
+#endif
+
void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction action, int32 key, eControllerType type)
{
if (!GetIsKeyBlank(key, type))
@@ -2513,11 +2619,6 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O
#define PS2_CIRCLE "|"
#define PS2_CROSS "/"
#define PS2_SQUARE "^"
-#elif defined(BUTTON_ICONS)
-#define PS2_TRIANGLE "~T~"
-#define PS2_CIRCLE "~O~"
-#define PS2_CROSS "~X~"
-#define PS2_SQUARE "~Q~"
#else
#define PS2_TRIANGLE "TRIANGLE"
#define PS2_CIRCLE "CIRCLE"
@@ -2530,7 +2631,7 @@ const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
#ifdef BUTTON_ICONS
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
- CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
+ CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
#endif
#undef PS2_TRIANGLE
@@ -2547,11 +2648,36 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
if (CPad::GetPad(0)->IsAffectedByController) {
wchar wstr[16];
- // TODO: INI and/or menu setting for Xbox/PS switch
+ const char* (*Buttons)[MAX_CONTROLLERACTIONS];
+
#ifdef BUTTON_ICONS
- const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
+ #ifdef GAMEPAD_MENU
+ switch (FrontEndMenuManager.m_PrefsControllerType)
+ {
+ case CMenuManager::CONTROLLER_DUALSHOCK2:
+ case CMenuManager::CONTROLLER_DUALSHOCK3:
+ case CMenuManager::CONTROLLER_DUALSHOCK4:
+ Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons;
+ break;
+ default:
+ #endif
+ Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
+ #ifdef GAMEPAD_MENU
+ break;
+ }
+ #endif
#else
- const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
+ switch (FrontEndMenuManager.m_PrefsControllerType)
+ {
+ case CMenuManager::CONTROLLER_DUALSHOCK2:
+ case CMenuManager::CONTROLLER_DUALSHOCK3:
+ case CMenuManager::CONTROLLER_DUALSHOCK4:
+ Buttons = PlayStationButtons_noIcons;
+ break;
+ default:
+ Buttons = XboxButtons_noIcons;
+ break;
+ }
#endif
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
@@ -2678,9 +2804,10 @@ wchar *CControllerConfigManager::GetButtonComboText(e_ControllerAction action)
void CControllerConfigManager::SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type)
{
ResetSettingOrder(action);
+ int numOfSettings = GetNumOfSettingsForAction(action);
m_aSettings[action][type].m_Key = key;
- m_aSettings[action][type].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1;
+ m_aSettings[action][type].m_ContSetOrder = numOfSettings + 1;
}
int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerAction action)
@@ -2690,8 +2817,10 @@ int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerA
void CControllerConfigManager::SetMouseButtonAssociatedWithAction(e_ControllerAction action, int32 button)
{
+ int numOfSettings = GetNumOfSettingsForAction(action);
+
m_aSettings[action][MOUSE].m_Key = button;
- m_aSettings[action][MOUSE].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1;
+ m_aSettings[action][MOUSE].m_ContSetOrder = numOfSettings + 1;
}
void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
@@ -2714,7 +2843,7 @@ void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++)
{
int32 setorder = m_aSettings[action][k].m_ContSetOrder;
- if (setorder > i && setorder != KEYBOARD)
+ if (setorder > i && setorder != 0)
{
if (init)
{
diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h
index 92017a93..295f03b9 100644
--- a/src/core/ControllerConfig.h
+++ b/src/core/ControllerConfig.h
@@ -141,6 +141,10 @@ public:
tControllerConfigBind m_aSettings[MAX_CONTROLLERACTIONS][MAX_CONTROLLERTYPES];
bool m_aSimCheckers[MAX_SIMS][MAX_CONTROLLERTYPES];
bool m_bMouseAssociated;
+
+#ifdef LOAD_INI_SETTINGS
+ static uint32 ms_padButtonsInited;
+#endif
CControllerConfigManager();
@@ -188,6 +192,10 @@ public:
void DeleteMatching1rstPersonControls (e_ControllerAction action, int32 key, eControllerType type);
void DeleteMatchingActionInitiators (e_ControllerAction action, int32 key, eControllerType type);
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ bool IsAnyVehicleActionAssignedToMouseKey(int32 key);
+#endif
+
bool GetIsKeyBlank(int32 key, eControllerType type);
e_ControllerActionType GetActionType(e_ControllerAction action);
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp
index 8d69ba78..93f72d4e 100644
--- a/src/core/EventList.cpp
+++ b/src/core/EventList.cpp
@@ -120,7 +120,7 @@ CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent
}
if(criminal == FindPlayerPed())
- ReportCrimeForEvent(type, (uintptr)ent, copsDontCare);
+ ReportCrimeForEvent(type, (intptr)ent, copsDontCare);
}
void
@@ -198,7 +198,7 @@ CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event)
}
void
-CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCare)
+CEventList::ReportCrimeForEvent(eEventType type, intptr crimeId, bool copsDontCare)
{
eCrimeType crime;
switch(type){
diff --git a/src/core/EventList.h b/src/core/EventList.h
index 8840afc4..4ced3a83 100644
--- a/src/core/EventList.h
+++ b/src/core/EventList.h
@@ -59,7 +59,7 @@ public:
static bool GetEvent(eEventType type, int32 *event);
static void ClearEvent(int32 event);
static bool FindClosestEvent(eEventType type, CVector posn, int32 *event);
- static void ReportCrimeForEvent(eEventType type, int32, bool);
+ static void ReportCrimeForEvent(eEventType type, intptr, bool);
};
extern CEvent gaEvent[NUMEVENTS]; \ No newline at end of file
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 88a99fa9..22e0159c 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -59,14 +59,24 @@ CFileLoader::LoadLevel(const char *filename)
savedTxd = RwTexDictionaryCreate();
RwTexDictionarySetCurrent(savedTxd);
}
+#if GTA_VERSION <= GTA3_PS2_160
+ CFileMgr::ChangeDir("\\DATA\\");
fd = CFileMgr::OpenFile(filename, "r");
+ CFileMgr::ChangeDir("\\");
+#else
+ fd = CFileMgr::OpenFile(filename, "r");
+#endif
assert(fd > 0);
for(line = LoadLine(fd); line; line = LoadLine(fd)){
if(*line == '#')
continue;
- if(strncmp(line, "EXIT", 9) == 0) // BUG: 9?
+#ifdef FIX_BUGS
+ if(strncmp(line, "EXIT", 4) == 0)
+#else
+ if(strncmp(line, "EXIT", 9) == 0)
+#endif
break;
if(strncmp(line, "IMAGEPATH", 9) == 0){
@@ -114,8 +124,10 @@ CFileLoader::LoadLevel(const char *filename)
#ifndef DISABLE_LOADING_SCREEN
LoadSplash(GetRandomSplashScreen());
#endif
+#ifndef GTA_PS2
}else if(strncmp(line, "CDIMAGE", 7) == 0){
CdStreamAddImage(line + 8);
+#endif
}
}
@@ -183,7 +195,7 @@ CFileLoader::LoadTexDictionary(const char *filename)
struct ColHeader
{
- char ident[4];
+ uint32 ident;
uint32 size;
};
@@ -201,7 +213,7 @@ CFileLoader::LoadCollisionFile(const char *filename)
fd = CFileMgr::OpenFile(filename, "rb");
while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){
- assert(strncmp(header.ident, "COLL", 4) == 0);
+ assert(header.ident == 'LLOC');
CFileMgr::Read(fd, (char*)work_buff, header.size);
memcpy(modelname, work_buff, 24);
@@ -243,6 +255,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 44;
if(model.numSpheres > 0){
model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
+ REGISTER_MEMPTR(&model.spheres);
for(i = 0; i < model.numSpheres; i++){
model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
buf += 20;
@@ -254,6 +267,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numLines > 0){
model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
+ REGISTER_MEMPTR(&model.lines);
for(i = 0; i < model.numLines; i++){
model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
buf += 24;
@@ -265,6 +279,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numBoxes > 0){
model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
+ REGISTER_MEMPTR(&model.boxes);
for(i = 0; i < model.numBoxes; i++){
model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
buf += 28;
@@ -276,6 +291,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(numVertices > 0){
model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
+ REGISTER_MEMPTR(&model.vertices);
for(i = 0; i < numVertices; i++){
model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
if(Abs(*(float*)buf) >= 256.0f ||
@@ -291,6 +307,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numTriangles > 0){
model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
+ REGISTER_MEMPTR(&model.triangles);
for(i = 0; i < model.numTriangles; i++){
model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]);
buf += 16;
@@ -428,7 +445,7 @@ bool
CFileLoader::StartLoadClumpFile(RwStream *stream, uint32 id)
{
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
- printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
+ printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
return RpClumpGtaStreamRead1(stream);
}else{
printf("FAILED\n");
@@ -442,7 +459,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
RpClump *clump;
CClumpModelInfo *mi;
- printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
+ printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
clump = RpClumpGtaStreamRead2(stream);
if(clump){
@@ -540,7 +557,6 @@ char *DoubleSidedNames[] = {
"overpass_comse",
"newdockbuilding",
"newdockbuilding2",
- "newdockbuilding",
"policeballhall",
"fuzballdoor",
"ind_land106",
@@ -564,7 +580,98 @@ char *DoubleSidedNames[] = {
"railtrax_2b",
"railtrax_straightss",
"railtrax_bentr",
+ "ind_land125",
+ "salvstrans",
+ "bridge_liftsec",
+ "subsign1",
+ "carparkfence",
+ "newairportwall4",
+ "apair_terminal",
+ "Helipad",
+ "bar_barrier10",
+ "damissionfence",
+ "sub_floodlite",
+ "suburbbridge1",
+ "damfencing",
+ "demfence08",
+ "damfence07",
+ "damfence06",
+ "damfence05",
+ "damfence04",
+ "damfence03",
+ "damfence02",
+ "damfence01",
+ "Dam_pod2",
+ "Dam_pod1",
+ "columansion_wall",
+ "wrckdhse020",
+ "wrckdhse01",
+ "arc_bridge",
+ "gRD_overpass19kbc",
+ "gRD_overpass19bkb",
+ "gRD_overpass19kb",
+ "gRD_overpass18kb",
+ "road_under",
+ "com_roadkb23",
+ "com_roadkb22",
+ "nbbridgerda",
+ "nbbridgerdb",
+ "policetenkb1",
+ "block3_scraper2",
+ "Clnm_cthdrlfcde",
+ "broadwaybuild",
+ "combillboard03",
+ "com_park3b",
+ "com_docksaa",
+ "newdockbuilding2",
+ "com_roadkb22",
+ "sidebarrier_gaz2",
+ "tunnelsupport1",
+ "skyscrpunbuilt2",
+ "cons_buid02",
+ "rail_platformw",
+ "railtrax_bent1",
+ "nrailstepswest",
+ "building_fucked",
+ "franksclb02",
+ "salvsdetail",
+ "crgoshp01",
+ "shp_wlkway",
+ "bar_barriergate1",
+ "plnt_pylon01",
+ "fishfctory",
+ "doc_crane_cab",
+ "nrailsteps",
+ "iten_club01",
+ "mak_Watertank",
+ "basketballcourt"
+ "carlift01",
+ "carlift02",
+ "iten_chinatown4",
+ "iten_details7",
+ "ind_customroad002"
+ "ind_brgrd1way",
+ "ind_customroad060",
+ "ind_customroad002",
+ "ind_land108",
+ "ind_customroad004",
+ "ind_customroad003",
+ "nbbridgcabls01",
+ "sbwy_tunl_bit",
+ "sbwy_tunl_bend",
+ "sbwy_tunl_cstm11",
+ "sbwy_tunl_cstm10",
+ "sbwy_tunl_cstm9",
+ "sbwy_tunl_cstm8",
+ "sbwy_tunl_cstm7",
+ "sbwy_tunl_cstm6",
+ "sbwy_tunl_cstm5",
+ "sbwy_tunl_cstm4",
+ "sbwy_tunl_cstm3",
+ "sbwy_tunl_cstm2",
+ "sbwy_tunl_cstm1",
""
+
};
char *TreeNames[] = {
"coast_treepatch",
@@ -850,6 +957,9 @@ CFileLoader::AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src)
RwTexDictionaryForAllTextures(src, MoveTexturesCB, dst);
}
+#define isLine3(l, a, b, c) ((l[0] == a) && (l[1] == b) && (l[2] == c))
+#define isLine4(l, a, b, c, d) ((l[0] == a) && (l[1] == b) && (l[2] == c) && (l[3] == d))
+
void
CFileLoader::LoadObjectTypes(const char *filename)
{
@@ -883,18 +993,18 @@ CFileLoader::LoadObjectTypes(const char *filename)
continue;
if(section == NONE){
- if(strncmp(line, "objs", 4) == 0) section = OBJS;
- else if(strncmp(line, "tobj", 4) == 0) section = TOBJ;
- else if(strncmp(line, "hier", 4) == 0) section = HIER;
- else if(strncmp(line, "cars", 4) == 0) section = CARS;
- else if(strncmp(line, "peds", 4) == 0) section = PEDS;
- else if(strncmp(line, "path", 4) == 0) section = PATH;
- else if(strncmp(line, "2dfx", 4) == 0) section = TWODFX;
- }else if(strncmp(line, "end", 3) == 0){
+ if(isLine4(line, 'o','b','j','s')) section = OBJS;
+ else if(isLine4(line, 't','o','b','j')) section = TOBJ;
+ else if(isLine4(line, 'h','i','e','r')) section = HIER;
+ else if(isLine4(line, 'c','a','r','s')) section = CARS;
+ else if(isLine4(line, 'p','e','d','s')) section = PEDS;
+ else if(isLine4(line, 'p','a','t','h')) section = PATH;
+ else if(isLine4(line, '2','d','f','x')) section = TWODFX;
+ }else if(isLine3(line, 'e','n','d')){
section = section == MLO ? OBJS : NONE;
}else switch(section){
case OBJS:
- if(strncmp(line, "sta", 3) == 0)
+ if(isLine3(line, 's','t','a'))
mlo = LoadMLO(line);
else
LoadObject(line);
@@ -917,9 +1027,9 @@ CFileLoader::LoadObjectTypes(const char *filename)
case PATH:
if(pathIndex == -1){
id = LoadPathHeader(line, pathTypeStr);
- if(strncmp(pathTypeStr, "ped", 4) == 0)
+ if(strcmp(pathTypeStr, "ped") == 0)
pathType = 1;
- else if(strncmp(pathTypeStr, "car", 4) == 0)
+ else if(strcmp(pathTypeStr, "car") == 0)
pathType = 0;
pathIndex = 0;
}else{
@@ -965,9 +1075,9 @@ SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags)
#ifdef HARDCODED_MODEL_FLAGS
// mobile sets these flags in CFileLoader::SetRelatedModelInfoCB, but that's stupid
- if(MatchModelName(mi->GetName(), DoubleSidedNames)) mi->m_bIsDoubleSided = true;
- if(MatchModelName(mi->GetName(), TreeNames)) mi->m_bIsTree = true;
- if(MatchModelName(mi->GetName(), OptimizedNames)) mi->m_bCanBeIgnored = true;
+ if(MatchModelName(mi->GetModelName(), DoubleSidedNames)) mi->m_bIsDoubleSided = true;
+ if(MatchModelName(mi->GetModelName(), TreeNames)) mi->m_bIsTree = true;
+ if(MatchModelName(mi->GetModelName(), OptimizedNames)) mi->m_bCanBeIgnored = true;
#endif
#endif
@@ -1009,7 +1119,7 @@ CFileLoader::LoadObject(const char *line)
}
mi = CModelInfo::AddSimpleModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
@@ -1028,7 +1138,7 @@ CFileLoader::LoadMLO(const char *line)
sscanf(line, "%s %s %d %f", smth, name, &modelIndex, &someFloat);
CMloModelInfo *minfo = CModelInfo::AddMloModel(modelIndex);
- minfo->SetName(name);
+ minfo->SetModelName(name);
minfo->field_34 = someFloat;
int instId = CModelInfo::GetMloInstanceStore().allocPtr;
minfo->firstInstance = instId;
@@ -1054,7 +1164,7 @@ CFileLoader::LoadMLOInstance(int id, const char *line)
&rot.x, &rot.y, &rot.z,
&angle);
float rad = Acos(angle) * 2.0f;
- CInstance *inst = CModelInfo::GetMloInstanceStore().alloc();
+ CInstance *inst = CModelInfo::GetMloInstanceStore().Alloc();
minfo->lastInstance++;
RwMatrix *matrix = RwMatrixCreate();
@@ -1106,7 +1216,7 @@ CFileLoader::LoadTimeObject(const char *line)
}
mi = CModelInfo::AddTimeModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
@@ -1128,7 +1238,7 @@ CFileLoader::LoadClumpObject(const char *line)
if(sscanf(line, "%d %s %s", &id, model, txd) == 3){
mi = CModelInfo::AddClumpModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetColModel(&CTempColModels::ms_colModelBBox);
}
@@ -1152,7 +1262,7 @@ CFileLoader::LoadVehicleObject(const char *line)
&frequency, &level, &comprules, &misc, &wheelScale);
mi = CModelInfo::AddVehicleModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetTexDictionary(txd);
for(p = gamename; *p; p++)
if(*p == '_') *p = ' ';
@@ -1160,21 +1270,21 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_level = level;
mi->m_compRules = comprules;
- if(strncmp(type, "car", 4) == 0){
+ if(strcmp(type, "car") == 0){
mi->m_wheelId = misc;
mi->m_wheelScale = wheelScale;
mi->m_vehicleType = VEHICLE_TYPE_CAR;
- }else if(strncmp(type, "boat", 5) == 0){
+ }else if(strcmp(type, "boat") == 0){
mi->m_vehicleType = VEHICLE_TYPE_BOAT;
- }else if(strncmp(type, "train", 6) == 0){
+ }else if(strcmp(type, "train") == 0){
mi->m_vehicleType = VEHICLE_TYPE_TRAIN;
- }else if(strncmp(type, "heli", 5) == 0){
+ }else if(strcmp(type, "heli") == 0){
mi->m_vehicleType = VEHICLE_TYPE_HELI;
- }else if(strncmp(type, "plane", 6) == 0){
+ }else if(strcmp(type, "plane") == 0){
mi->m_planeLodId = misc;
mi->m_wheelScale = 1.0f;
mi->m_vehicleType = VEHICLE_TYPE_PLANE;
- }else if(strncmp(type, "bike", 5) == 0){
+ }else if(strcmp(type, "bike") == 0){
mi->m_bikeSteerAngle = misc;
mi->m_wheelScale = wheelScale;
mi->m_vehicleType = VEHICLE_TYPE_BIKE;
@@ -1184,31 +1294,31 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId);
// Well this is kinda dumb....
- if(strncmp(vehclass, "poorfamily", 11) == 0){
+ if(strcmp(vehclass, "poorfamily") == 0){
mi->m_vehicleClass = CCarCtrl::POOR;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::POOR);
- }else if(strncmp(vehclass, "richfamily", 11) == 0){
+ }else if(strcmp(vehclass, "richfamily") == 0){
mi->m_vehicleClass = CCarCtrl::RICH;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::RICH);
- }else if(strncmp(vehclass, "executive", 10) == 0){
+ }else if(strcmp(vehclass, "executive") == 0){
mi->m_vehicleClass = CCarCtrl::EXEC;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::EXEC);
- }else if(strncmp(vehclass, "worker", 7) == 0){
+ }else if(strcmp(vehclass, "worker") == 0){
mi->m_vehicleClass = CCarCtrl::WORKER;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::WORKER);
- }else if(strncmp(vehclass, "special", 8) == 0){
+ }else if(strcmp(vehclass, "special") == 0){
mi->m_vehicleClass = CCarCtrl::SPECIAL;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::SPECIAL);
- }else if(strncmp(vehclass, "big", 4) == 0){
+ }else if(strcmp(vehclass, "big") == 0){
mi->m_vehicleClass = CCarCtrl::BIG;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::BIG);
- }else if(strncmp(vehclass, "taxi", 5) == 0){
+ }else if(strcmp(vehclass, "taxi") == 0){
mi->m_vehicleClass = CCarCtrl::TAXI;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::TAXI);
@@ -1231,7 +1341,7 @@ CFileLoader::LoadPedObject(const char *line)
return;
mi = CModelInfo::AddPedModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetColModel(&CTempColModels::ms_colModelPed1);
mi->m_pedType = CPedType::FindPedType(pedType);
@@ -1294,7 +1404,7 @@ CFileLoader::Load2dEffect(const char *line)
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
mi = CModelInfo::GetModelInfo(id);
- effect = CModelInfo::Get2dEffectStore().alloc();
+ effect = CModelInfo::Get2dEffectStore().Alloc();
mi->Add2dEffect(effect);
effect->pos = CVector(x, y, z);
effect->col = CRGBA(r, g, b, a);
@@ -1389,12 +1499,12 @@ CFileLoader::LoadScene(const char *filename)
continue;
if(section == NONE){
- if(strncmp(line, "inst", 4) == 0) section = INST;
- else if(strncmp(line, "zone", 4) == 0) section = ZONE;
- else if(strncmp(line, "cull", 4) == 0) section = CULL;
- else if(strncmp(line, "pick", 4) == 0) section = PICK;
- else if(strncmp(line, "path", 4) == 0) section = PATH;
- }else if(strncmp(line, "end", 3) == 0){
+ if(isLine4(line, 'i','n','s','t')) section = INST;
+ else if(isLine4(line, 'z','o','n','e')) section = ZONE;
+ else if(isLine4(line, 'c','u','l','l')) section = CULL;
+ else if(isLine4(line, 'p','i','c','k')) section = PICK;
+ else if(isLine4(line, 'p','a','t','h')) section = PATH;
+ }else if(isLine3(line, 'e','n','d')){
section = NONE;
}else switch(section){
case INST:
@@ -1414,6 +1524,7 @@ CFileLoader::LoadScene(const char *filename)
// unfinished in the game
if(pathIndex == -1){
LoadPathHeader(line, pathTypeStr);
+ strcmp(pathTypeStr, "ped");
// type not set
pathIndex = 0;
}else{
@@ -1551,8 +1662,8 @@ CFileLoader::LoadMapZones(const char *filename)
continue;
if(section == NONE){
- if(strncmp(line, "zone", 4) == 0) section = ZONE;
- }else if(strncmp(line, "end", 3) == 0){
+ if(isLine4(line, 'z','o','n','e')) section = ZONE;
+ }else if(isLine3(line, 'e','n','d')){
section = NONE;
}else switch(section){
case ZONE: {
@@ -1594,20 +1705,20 @@ CFileLoader::ReloadPaths(const char *filename)
continue;
if (section == NONE) {
- if (strncmp(line, "path", 4) == 0) {
+ if (isLine4(line, 'p','a','t','h')) {
section = PATH;
ThePaths.AllocatePathFindInfoMem(4500);
}
- } else if (strncmp(line, "end", 3) == 0) {
+ } else if (isLine3(line, 'e','n','d')) {
section = NONE;
} else {
switch (section) {
case PATH:
if (pathIndex == -1) {
id = LoadPathHeader(line, pathTypeStr);
- if (strncmp(pathTypeStr, "ped", 4) == 0)
+ if (strcmp(pathTypeStr, "ped") == 0)
pathType = 1;
- else if (strncmp(pathTypeStr, "car", 4) == 0)
+ else if (strcmp(pathTypeStr, "car") == 0)
pathType = 0;
pathIndex = 0;
} else {
@@ -1650,10 +1761,10 @@ CFileLoader::ReloadObjectTypes(const char *filename)
continue;
if (section == NONE) {
- if (strncmp(line, "objs", 4) == 0) section = OBJS;
- else if (strncmp(line, "tobj", 4) == 0) section = TOBJ;
- else if (strncmp(line, "2dfx", 4) == 0) section = TWODFX;
- } else if (strncmp(line, "end", 3) == 0) {
+ if (isLine4(line, 'o','b','j','s')) section = OBJS;
+ else if (isLine4(line, 't','o','b','j')) section = TOBJ;
+ else if (isLine4(line, '2','d','f','x')) section = TWODFX;
+ } else if (isLine3(line, 'e','n','d')) {
section = NONE;
} else {
switch (section) {
@@ -1704,7 +1815,7 @@ CFileLoader::ReloadObject(const char *line)
#ifdef FIX_BUGS
mi &&
#endif
- mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
+ mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetModelName(), model) && mi->m_numAtomics == numObjs) {
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
} else {
@@ -1725,7 +1836,11 @@ CFileLoader::ReLoadScene(const char *filename)
if (*line == '#')
continue;
- if (strncmp(line, "EXIT", 9) == 0) // BUG: 9?
+#ifdef FIX_BUGS
+ if (strncmp(line, "EXIT", 4) == 0)
+#else
+ if (strncmp(line, "EXIT", 9) == 0)
+#endif
break;
if (strncmp(line, "IDE", 3) == 0) {
diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp
index 6e6a8efc..32aa4041 100644
--- a/src/core/FileMgr.cpp
+++ b/src/core/FileMgr.cpp
@@ -240,21 +240,24 @@ CFileMgr::SetDirMyDocuments(void)
mychdir(_psGetUserFilesFolder());
}
-size_t
-CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode)
+ssize_t
+CFileMgr::LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode)
{
int fd;
- size_t n, len;
+ ssize_t n, len;
fd = myfopen(file, mode);
if(fd == 0)
- return 0;
+ return -1;
len = 0;
do{
n = myfread(buf + len, 1, 0x4000, fd);
- if(n < 0)
+#ifndef FIX_BUGS
+ if (n < 0)
return -1;
+#endif
len += n;
+ assert(len < maxlen);
}while(n == 0x4000);
buf[len] = 0;
myfclose(fd);
@@ -274,13 +277,13 @@ CFileMgr::OpenFileForWriting(const char *file)
}
size_t
-CFileMgr::Read(int fd, const char *buf, int len)
+CFileMgr::Read(int fd, const char *buf, ssize_t len)
{
return myfread((void*)buf, 1, len, fd);
}
size_t
-CFileMgr::Write(int fd, const char *buf, int len)
+CFileMgr::Write(int fd, const char *buf, ssize_t len)
{
return myfwrite((void*)buf, 1, len, fd);
}
diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h
index 4734720e..f70451b7 100644
--- a/src/core/FileMgr.h
+++ b/src/core/FileMgr.h
@@ -9,12 +9,12 @@ public:
static void ChangeDir(const char *dir);
static void SetDir(const char *dir);
static void SetDirMyDocuments(void);
- static size_t LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
+ static ssize_t LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode);
static int OpenFile(const char *file, const char *mode);
static int OpenFile(const char *file) { return OpenFile(file, "rb"); }
static int OpenFileForWriting(const char *file);
- static size_t Read(int fd, const char *buf, int len);
- static size_t Write(int fd, const char *buf, int len);
+ static size_t Read(int fd, const char *buf, ssize_t len);
+ static size_t Write(int fd, const char *buf, ssize_t len);
static bool Seek(int fd, int offset, int whence);
static bool ReadLine(int fd, char *buf, int len);
static int CloseFile(int fd);
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index c6dece6a..984b21bb 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -43,7 +43,7 @@ CFire::ProcessFire(void)
float fDamagePlayer;
float fDamagePeds;
float fDamageVehicle;
- int8 nRandNumber;
+ int16 nRandNumber;
float fGreen;
float fRed;
CVector lightpos;
@@ -90,7 +90,11 @@ CFire::ProcessFire(void)
}
}
}
- if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
+ if (!FindPlayerVehicle() &&
+#ifdef FIX_BUGS
+ FindPlayerPed() &&
+#endif
+ !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
&& ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
FindPlayerPed()->DoStuffToGoOnFire();
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
@@ -131,11 +135,10 @@ CFire::ProcessFire(void)
CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2,
nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
}
- fGreen = nRandNumber / 128;
- fRed = nRandNumber / 128;
+ fGreen = nRandNumber / 128.f;
+ fRed = nRandNumber / 128.f;
- CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f),
- 12.0f, fRed, fGreen, 0, 0, 0);
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, m_vecPos, CVector(0.0f, 0.0f, 0.0f), 12.0f, fRed, fGreen, 0, 0, 0);
} else {
Extinguish();
}
@@ -224,7 +227,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
@@ -397,7 +400,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
CVector2D pos = target->GetPosition();
ped->SetFlee(pos, 10000);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
} else if (target->IsVehicle()) {
veh->m_pCarFire = fire;
diff --git a/src/core/FrontEndControls.cpp b/src/core/FrontEndControls.cpp
index 68992e16..18f6b3b2 100644
--- a/src/core/FrontEndControls.cpp
+++ b/src/core/FrontEndControls.cpp
@@ -7,7 +7,7 @@
#include "FrontEndControls.h"
#define X SCREEN_SCALE_X
-#define Y(x) SCREEN_SCALE_Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(DEFAULT_SCREEN_HEIGHT_PAL)))
+#define Y(x) SCREEN_SCALE_Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(SCREEN_HEIGHT_PAL)))
void
CPlaceableShText::Draw(float x, float y)
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 318e5903..5e9f6d0d 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1,9 +1,6 @@
-#if defined RW_D3D9 || defined RWLIBS
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#endif
-
+#define FORCE_PC_SCALING
#define WITHWINDOWS
+#define WITHDINPUT
#include "common.h"
#ifndef PS2_MENU
#include "crossplatform.h"
@@ -38,10 +35,35 @@
#include "FileLoader.h"
#include "frontendoption.h"
+// Game has colors inlined in code.
+// For easier modification we collect them here:
+const CRGBA LABEL_COLOR(235, 170, 50, 255);
+const CRGBA SELECTION_HIGHLIGHTBG_COLOR(100, 200, 50, 50);
+const CRGBA MENUOPTION_COLOR = LABEL_COLOR;
+const CRGBA SELECTEDMENUOPTION_COLOR(255, 217, 106, 255);
+const CRGBA HEADER_COLOR(0, 0, 0, 255);
+const CRGBA DARKMENUOPTION_COLOR(155, 117, 6, 255);
+const CRGBA SLIDERON_COLOR = SELECTEDMENUOPTION_COLOR;
+const CRGBA SLIDEROFF_COLOR(185, 120, 0, 255);
+const CRGBA LIST_BACKGROUND_COLOR(200, 200, 50, 50);
+const CRGBA LIST_OPTION_COLOR(155, 155, 155, 255);
+const CRGBA INACTIVE_RADIO_COLOR(225, 0, 0, 170);
+const CRGBA SCROLLBAR_COLOR = LABEL_COLOR;
+const CRGBA CONTSETUP_HIGHLIGHTBG_COLOR(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, 210);
+const CRGBA CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, 150);
+
+// This is PS2 menu leftover, and variable name is original. They forgot it here and used in PrintBriefs once (but didn't use the output)
+#if defined(FIX_BUGS) && !defined(PS2_LIKE_MENU)
+const CRGBA TEXT_COLOR = LABEL_COLOR;
+#else
+const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); // PS2 option color
+#endif
+
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
#define SCROLLABLE_PAGES
+#define RED_DELETE_BACKGROUND
#ifdef SCROLLABLE_STATS_PAGE
#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS)
@@ -55,6 +77,7 @@
#ifdef SCROLLABLE_PAGES
#define MAX_VISIBLE_OPTION 12
#define MAX_VISIBLE_OPTION_ON_SCREEN (hasNativeList(m_nCurrScreen) ? MAX_VISIBLE_LIST_ROW : MAX_VISIBLE_OPTION)
+#define SCREEN_HAS_AUTO_SCROLLBAR (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen))
int GetOptionCount(int screen)
{
@@ -90,8 +113,6 @@ int GetOptionCount(int screen)
#ifdef MENU_MAP
bool CMenuManager::bMenuMapActive = false;
-bool CMenuManager::bMapMouseShownOnce = false;
-bool CMenuManager::bMapLoaded = false;
float CMenuManager::fMapSize;
float CMenuManager::fMapCenterY;
float CMenuManager::fMapCenterX;
@@ -120,19 +141,8 @@ int8 CMenuManager::m_nDisplayMSAALevel = 0;
int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
#endif
-// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
-#ifdef PS2_LIKE_MENU
-const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
-#else
-const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
-#endif
-
-#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
-#define MILES_IN_METER 0.000621371192f
-#define FEET_IN_METER 3.28084f
-#else
-#define MILES_IN_METER 0.00059880241f
-#define FEET_IN_METER 3.33f
+#ifdef GAMEPAD_MENU
+int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE;
#endif
int32 CMenuManager::OS_Language = LANG_ENGLISH;
@@ -152,7 +162,12 @@ bool CMenuManager::m_PrefsAllowNastyGame = true;
bool CMenuManager::m_bStartUpFrontEndRequested;
bool CMenuManager::m_bShutDownFrontEndRequested;
+#ifdef ASPECT_RATIO_SCALE
+int8 CMenuManager::m_PrefsUseWideScreen = AR_AUTO;
+#else
int8 CMenuManager::m_PrefsUseWideScreen;
+#endif
+
int8 CMenuManager::m_PrefsRadioStation;
int32 CMenuManager::m_PrefsBrightness = 256;
float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale;
@@ -160,7 +175,6 @@ int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt;
int32 CMenuManager::m_PrefsMusicVolume = 102;
int32 CMenuManager::m_PrefsSfxVolume = 102;
-
char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME;
int32 CMenuManager::m_KeyPressedCode = -1;
@@ -192,7 +206,6 @@ bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
#endif // !MASTER
-// 0x5F311C
const char* FrontendFilenames[][2] = {
{"fe2_mainpanel_ul", "" },
{"fe2_mainpanel_ur", "" },
@@ -296,12 +309,33 @@ const char* MenuFilenames[][2] = {
m_nMenuFadeAlpha = 0; \
} while(0)
-#define PREPARE_MENU_HEADER \
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \
+#define SET_FONT_FOR_MENU_HEADER \
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \
CFont::SetRightJustifyOn(); \
CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+#define RESET_FONT_FOR_NEW_PAGE \
+ CFont::SetBackgroundOff(); \
+ CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); \
+ CFont::SetPropOn(); \
+ CFont::SetCentreOff(); \
+ CFont::SetJustifyOn(); \
+ CFont::SetRightJustifyOff(); \
+ CFont::SetBackGroundOnlyTextOn(); \
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); \
+ CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f));
+
+#define SET_FONT_FOR_HELPER_TEXT \
+ CFont::SetCentreOn(); \
+ CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); \
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+
+#define SET_FONT_FOR_LIST_ITEM \
+ CFont::SetRightJustifyOff(); \
+ CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); \
+ CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+
#define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \
do { \
lastActiveBarX = DisplaySlider(MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
@@ -321,7 +355,8 @@ const char* MenuFilenames[][2] = {
#define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \
do { \
- sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
+ sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : \
+ CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, INACTIVE_RADIO_COLOR.a)); \
if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
m_nHoverOption = hoverOpt; \
} while (0)
@@ -439,7 +474,7 @@ CMenuManager::ThingsToDoBeforeGoingBack()
}
#ifdef SCROLLABLE_PAGES
- if (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) {
+ if (SCREEN_HAS_AUTO_SCROLLBAR) {
m_nSelectedListRow = 0;
m_nFirstVisibleRowOnList = 0;
m_nScrollbarTopMargin = 0;
@@ -495,6 +530,7 @@ CMenuManager::ProcessList(bool &goBack, bool &optionSelected)
m_nTotalListRow = m_nSkinsTotal;
}
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
+ // GetNumOptionsCntrlConfigScreens would have been a better choice
m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25;
if (m_nSelectedListRow > m_nTotalListRow)
m_nSelectedListRow = m_nTotalListRow - 1;
@@ -830,7 +866,11 @@ CMenuManager::CheckCodesForControls(int typeOfControl)
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
+#ifdef LOAD_INI_SETTINGS
+ SaveINIControllerSettings();
+#else
SaveSettings();
+#endif
}
if (escPressed) {
@@ -838,7 +878,11 @@ CMenuManager::CheckCodesForControls(int typeOfControl)
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
+#ifdef LOAD_INI_SETTINGS
+ SaveINIControllerSettings();
+#else
SaveSettings();
+#endif
}
}
@@ -878,7 +922,11 @@ CMenuManager::CheckSliderMovement(int value)
case MENUACTION_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
+#ifdef FIX_BUGS
+ TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
+#else
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
+#endif
break;
default:
return;
@@ -915,10 +963,7 @@ CMenuManager::DisplayHelperText()
alpha = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha;
}
- CFont::SetCentreOn();
- CFont::SetScale(SCREEN_SCALE_X(SMALLESTTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
-
+ SET_FONT_FOR_HELPER_TEXT
// TODO: name this cases?
switch (m_nHelperTextMsgId) {
case 0:
@@ -926,25 +971,25 @@ CMenuManager::DisplayHelperText()
int action = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if (action != MENUACTION_CHANGEMENU && action != MENUACTION_KEYBOARDCTRLS && action != MENUACTION_RESTOREDEF) {
CFont::SetColor(CRGBA(255, 255, 255, 255));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_MIG"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_MIG"));
}
break;
}
case 1:
CFont::SetColor(CRGBA(255, 255, 255, 255));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_APP"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_APP"));
break;
case 2:
CFont::SetColor(CRGBA(255, 255, 255, alpha));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_HRD"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_HRD"));
break;
case 3:
CFont::SetColor(CRGBA(255, 255, 255, alpha));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSO"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSO"));
break;
case 4:
CFont::SetColor(CRGBA(255, 255, 255, alpha));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSC"));
break;
default:
break;
@@ -965,10 +1010,10 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
curBarX = i * rectSize/16.0f + x;
if (i / 16.0f + 1 / 32.0f < progress) {
- color = CRGBA(255, 217, 106, FadeIn(255));
+ color = CRGBA(SLIDERON_COLOR.r, SLIDERON_COLOR.g, SLIDERON_COLOR.b, FadeIn(255));
lastActiveBarX = curBarX;
} else
- color = CRGBA(185, 120, 0, FadeIn(255));
+ color = CRGBA(SLIDEROFF_COLOR.r, SLIDEROFF_COLOR.g, SLIDEROFF_COLOR.b, FadeIn(255));
maxBarHeight = Max(mostLeftBarSize, mostRightBarSize);
@@ -987,7 +1032,9 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
void
CMenuManager::DoSettingsBeforeStartingAGame()
{
+#ifdef PC_PLAYER_CONTROLS
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
+#endif
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
@@ -1009,9 +1056,8 @@ CMenuManager::Draw()
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
-#ifdef GTA3_1_1_PATCH
-#ifdef DRAW_MENU_VERSION_TEXT
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+#if GTA_VERSION >= GTA3_PC_11 && defined(DRAW_MENU_VERSION_TEXT)
+ CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f));
@@ -1021,7 +1067,6 @@ CMenuManager::Draw()
AsciiToUnicode(gString, gUString);
CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString);
#endif
-#endif
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f));
@@ -1048,7 +1093,7 @@ CMenuManager::Draw()
#endif
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
- PREPARE_MENU_HEADER
+ SET_FONT_FOR_MENU_HEADER
CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
// Weird place to put that.
@@ -1058,7 +1103,7 @@ CMenuManager::Draw()
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y));
CFont::SetRightJustifyOff();
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
// Label
wchar *str;
@@ -1095,6 +1140,7 @@ CMenuManager::Draw()
#endif
}
+ // Not a bug, we just want HFoV+ on menu
#ifdef ASPECT_RATIO_SCALE
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
#else
@@ -1119,6 +1165,16 @@ CMenuManager::Draw()
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
break;
+#ifdef FIX_BUGS
+ case MENUPAGE_CONTROLLER_SETTINGS:
+ columnWidth = 50;
+ headerHeight = -50;
+ lineHeight = 20;
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = MEDIUMTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = MEDIUMTEXT_Y_SCALE));
+ CFont::SetRightJustifyOff();
+ break;
+#endif
case MENUPAGE_SOUND_SETTINGS:
case MENUPAGE_DISPLAY_SETTINGS:
case MENUPAGE_MULTIPLAYER_CREATE:
@@ -1239,14 +1295,16 @@ CMenuManager::Draw()
float smallestSliderBar = lineHeight * 0.1f;
bool foundTheHoveringItem = false;
wchar unicodeTemp[64];
+#ifdef ASPECT_RATIO_SCALE
char asciiTemp[32];
+#endif
#ifdef MENU_MAP
if (m_nCurrScreen == MENUPAGE_MAP) {
// Back button
wchar *backTx = TheText.Get("FEDS_TB");
CFont::SetDropShadowPosition(1);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::PrintString(MENU_X(60.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), backTx);
CFont::SetDropShadowPosition(0);
if (!CheckHover(MENU_X(30.0f), MENU_X(30.0f) + CFont::GetStringWidth(backTx), SCREEN_SCALE_FROM_BOTTOM(125.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f))) {
@@ -1261,11 +1319,12 @@ CMenuManager::Draw()
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
+ // Thanks R*, for checking mouse hovering in Draw().
static int lastSelectedOpt = m_nCurrOption;
#endif
#ifdef SCROLLABLE_PAGES
- int firstOption = m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen) ? m_nFirstVisibleRowOnList : 0;
+ int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0;
for (int i = firstOption; i < firstOption + MAX_VISIBLE_OPTION && i < NUM_MENUROWS; ++i) {
#else
for (int i = 0; i < NUM_MENUROWS; ++i) {
@@ -1276,7 +1335,7 @@ CMenuManager::Draw()
#endif
// Hide back button
#ifdef PS2_LIKE_MENU
- if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strncmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB", 8) == 0)
+ if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB") == 0)
break;
#endif
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
@@ -1298,38 +1357,6 @@ CMenuManager::Draw()
leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
}
-#ifdef CUSTOM_FRONTEND_OPTIONS
- if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action < MENUACTION_NOTHING) { // CFO check
- CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i];
- if (option.m_Action == MENUACTION_CFO_SELECT) {
- if (option.m_CFOSelect->onlyApplyOnEnter){
- if (m_nCurrOption != i) {
- if (option.m_CFOSelect->displayedValue != option.m_CFOSelect->lastSavedValue)
- SetHelperText(3); // Restored original value
-
-// option.displayedValue = option.lastSavedValue = *option.m_CFO->value;
-
- } else {
- if (option.m_CFOSelect->displayedValue != *option.m_CFO->value)
- SetHelperText(1); // Enter to apply
- else if (m_nHelperTextMsgId == 1)
- ResetHelperText(); // Applied
- }
- }
- }
-
- if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) {
- CMenuScreenCustom::CMenuEntry &oldOption = aScreens[m_nCurrScreen].m_aEntries[lastSelectedOpt];
- if (oldOption.m_Action == MENUACTION_CFO_DYNAMIC)
- if(oldOption.m_CFODynamic->buttonPressFunc)
- oldOption.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
-
- if (oldOption.m_Action == MENUACTION_CFO_SELECT && oldOption.m_CFOSelect->onlyApplyOnEnter)
- oldOption.m_CFOSelect->displayedValue = oldOption.m_CFOSelect->lastSavedValue = *oldOption.m_CFO->value;
- }
- }
-#endif
-
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
case MENUACTION_CHANGEMENU: {
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) {
@@ -1444,18 +1471,34 @@ CMenuManager::Draw()
#else
switch (m_PrefsUseWideScreen) {
case AR_AUTO:
- sprintf(asciiTemp, "AUTO");
+ rightText = TheText.Get("FEM_AUT");
break;
case AR_4_3:
sprintf(asciiTemp, "4:3");
+ AsciiToUnicode(asciiTemp, unicodeTemp);
+ rightText = unicodeTemp;
+ break;
+ case AR_5_4:
+ sprintf(asciiTemp, "5:4");
+ AsciiToUnicode(asciiTemp, unicodeTemp);
+ rightText = unicodeTemp;
+ break;
+ case AR_16_10:
+ sprintf(asciiTemp, "16:10");
+ AsciiToUnicode(asciiTemp, unicodeTemp);
+ rightText = unicodeTemp;
break;
case AR_16_9:
sprintf(asciiTemp, "16:9");
+ AsciiToUnicode(asciiTemp, unicodeTemp);
+ rightText = unicodeTemp;
+ break;
+ case AR_21_9:
+ sprintf(asciiTemp, "21:9");
+ AsciiToUnicode(asciiTemp, unicodeTemp);
+ rightText = unicodeTemp;
break;
}
-
- AsciiToUnicode(asciiTemp, unicodeTemp);
- rightText = unicodeTemp;
#endif
break;
case MENUACTION_RADIO:
@@ -1548,7 +1591,26 @@ CMenuManager::Draw()
case MENUACTION_CFO_SELECT:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i];
if (option.m_Action == MENUACTION_CFO_SELECT) {
- // To whom manipulate option.m_CFO->value of static options externally (like RestoreDef functions)
+
+ isOptionDisabled = option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded;
+ if (option.m_CFOSelect->onlyApplyOnEnter){
+ if (m_nCurrOption != i) {
+ if (option.m_CFOSelect->displayedValue != option.m_CFOSelect->lastSavedValue)
+ SetHelperText(3); // Restored original value
+
+ // If that was previously selected option, restore it to default value.
+ // if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i)
+ option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value;
+
+ } else {
+ if (option.m_CFOSelect->displayedValue != *option.m_CFO->value)
+ SetHelperText(1); // Enter to apply
+ else if (m_nHelperTextMsgId == 1)
+ ResetHelperText(); // Applied
+ }
+ }
+
+ // To whom manipulate option.m_CFO->value of select options externally (like RestoreDef functions)
if (*option.m_CFO->value != option.m_CFOSelect->lastSavedValue)
option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value;
@@ -1558,6 +1620,11 @@ CMenuManager::Draw()
rightText = TheText.Get(option.m_CFOSelect->rightTexts[option.m_CFOSelect->displayedValue]);
} else if (option.m_Action == MENUACTION_CFO_DYNAMIC) {
+ if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) {
+ if(option.m_CFODynamic->buttonPressFunc)
+ option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
+ }
+
if (option.m_CFODynamic->drawFunc) {
rightText = option.m_CFODynamic->drawFunc(&isOptionDisabled, m_nCurrOption == i);
}
@@ -1582,7 +1649,7 @@ CMenuManager::Draw()
// Hide back button
#ifdef PS2_LIKE_MENU
if ((rowToCheck == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[rowToCheck+1].m_EntryName[0] == '\0') &&
- strncmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB", 8) == 0)
+ strcmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB") == 0)
break;
#endif
@@ -1635,12 +1702,12 @@ CMenuManager::Draw()
#ifdef PS2_LIKE_MENU
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(29.0f), MENU_Y(bitAboveNextItemY),
MENU_X_RIGHT_ALIGNED(29.0f), MENU_Y(usableLineHeight + nextItemY)),
- CRGBA(100, 200, 50, FadeIn(50)));
+ CRGBA(SELECTION_HIGHLIGHTBG_COLOR.r, SELECTION_HIGHLIGHTBG_COLOR.g, SELECTION_HIGHLIGHTBG_COLOR.b, FadeIn(SELECTION_HIGHLIGHTBG_COLOR.a)));
#else
// We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY),
SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
- CRGBA(100, 200, 50, FadeIn(50)));
+ CRGBA(SELECTION_HIGHLIGHTBG_COLOR.r, SELECTION_HIGHLIGHTBG_COLOR.g, SELECTION_HIGHLIGHTBG_COLOR.b, FadeIn(SELECTION_HIGHLIGHTBG_COLOR.a)));
#endif
}
@@ -1664,14 +1731,14 @@ CMenuManager::Draw()
|| isOptionDisabled
#endif
)
- CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
+ CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
}
if (i == m_nCurrOption && itemsAreSelectable){
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
} else {
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
}
@@ -1694,7 +1761,9 @@ CMenuManager::Draw()
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
// To make assigning built-in actions to new custom options possible.
-#ifndef CUSTOM_FRONTEND_OPTIONS
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ && ScreenHasOption(m_nCurrScreen, "FEA_3DH")
+#else
&& m_nCurrScreen == MENUPAGE_SOUND_SETTINGS
#endif
&& m_nPrefsAudio3DProviderIndex != -1) {
@@ -1771,21 +1840,21 @@ CMenuManager::Draw()
#endif
#ifdef SCROLLABLE_PAGES
- #define SCROLLBAR_BOTTOM_X 125.0f // only for background, scrollbar's itself is calculated
+ #define SCROLLBAR_BOTTOM_Y 125.0f // only for background, scrollbar's itself is calculated
#define SCROLLBAR_RIGHT_X 36.0f
#define SCROLLBAR_WIDTH 9.5f
- #define SCROLLBAR_TOP_X 64
+ #define SCROLLBAR_TOP_Y 64
- if (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) {
+ if (SCREEN_HAS_AUTO_SCROLLBAR) {
// Scrollbar background
- CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2), MENU_Y(SCROLLBAR_TOP_X),
- MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_X)), CRGBA(100, 100, 66, FadeIn(205)));
+ CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2), MENU_Y(SCROLLBAR_TOP_Y),
+ MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_Y)), CRGBA(100, 100, 66, FadeIn(205)));
float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nTotalListRow / (float) MAX_VISIBLE_OPTION);
float scrollbarBottom, scrollbarTop;
- scrollbarBottom = MENU_Y(SCROLLBAR_TOP_X - 8 + m_nScrollbarTopMargin + scrollbarHeight);
- scrollbarTop = MENU_Y(SCROLLBAR_TOP_X + m_nScrollbarTopMargin);
+ scrollbarBottom = MENU_Y(SCROLLBAR_TOP_Y - 8 + m_nScrollbarTopMargin + scrollbarHeight);
+ scrollbarTop = MENU_Y(SCROLLBAR_TOP_Y + m_nScrollbarTopMargin);
// Scrollbar shadow
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 1 - SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)),
@@ -1794,7 +1863,7 @@ CMenuManager::Draw()
// Scrollbar
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - SCROLLBAR_WIDTH), scrollbarBottom),
- CRGBA(235, 170, 50, FadeIn(255)));
+ CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255)));
}
#endif
@@ -1859,6 +1928,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
int controllerAction = PED_FIREWEAPON;
// GetStartOptionsCntrlConfigScreens();
int numOptions = GetNumOptionsCntrlConfigScreens();
+ int nextY = MENU_Y(yStart);
int bindingMargin = MENU_X(3.0f);
float rowHeight;
switch (m_ControlMethod) {
@@ -1873,10 +1943,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
}
// MENU_Y(rowHeight * 0.0f + yStart);
- for (int optionIdx = 0, nextY = MENU_Y(yStart); optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) {
+ for (int optionIdx = 0; optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) {
int nextX = xStart;
int bindingsForThisOpt = 0;
- CFont::SetColor(CRGBA(155, 155, 155, FadeIn(255)));
+ int contSetOrder = SETORDER_1;
+ CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a)));
if (column == CONTSETUP_PED_COLUMN) {
switch (optionIdx) {
@@ -2054,18 +2125,18 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
#ifdef FIX_BUGS
if (controllerAction == -1) {
CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
- MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a)));
} else {
CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
- MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a)));
}
#else
if (controllerAction == -1) {
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY),
- MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
+ MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a)));
} else {
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY),
- MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
+ MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a)));
}
#endif
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
@@ -2075,16 +2146,16 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
#ifdef FIX_BUGS
if (controllerAction == -1) {
CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
- MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a)));
} else {
CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
- MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a)));
}
#else
if (controllerAction == -1) {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150)));
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a)));
} else {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210)));
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a)));
}
#endif
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
@@ -2094,8 +2165,8 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
}
// Print bindings, including seperator (-) between them
- CFont::SetScale(MENU_X(0.25f), MENU_Y(0.6f));
- for (int contSetOrder = SETORDER_1; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) {
+ CFont::SetScale(MENU_X(0.25f), MENU_Y(SMALLESTTEXT_Y_SCALE));
+ for (; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) {
wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder);
if (settingText) {
++bindingsForThisOpt;
@@ -2159,9 +2230,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255)));
CFont::PrintString(nextX, nextY, TheText.Get("FEC_QUE")); // "???"
}
- CFont::SetCentreOn();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ SET_FONT_FOR_HELPER_TEXT
CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
if (m_bKeyChangeNotProcessed) {
CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE
@@ -2169,34 +2238,24 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_RIG")); // SELECT A NEW CONTROL FOR THIS ACTION OR ESC TO CANCEL
}
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ SET_FONT_FOR_LIST_ITEM
if (!m_bKeyIsOK)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_bKeyIsOK = true;
} else {
- CFont::SetCentreOn();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ SET_FONT_FOR_HELPER_TEXT
CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ SET_FONT_FOR_LIST_ITEM
m_bKeyIsOK = false;
m_bKeyChangeNotProcessed = false;
}
} else if (optionIdx == m_nSelectedListRow) {
- CFont::SetCentreOn();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ SET_FONT_FOR_HELPER_TEXT
CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255)));
CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_EIG")); // CANNOT SET A CONTROL FOR THIS ACTION
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ SET_FONT_FOR_LIST_ITEM
}
}
}
@@ -2243,7 +2302,7 @@ CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeig
if (waitingTextVisible) {
CFont::SetColor(CRGBA(255, 255, 0, FadeIn(255)));
CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_QUE"));
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
}
yStart += lineHeight;
@@ -2272,17 +2331,9 @@ CMenuManager::DrawControllerSetupScreen()
default:
break;
}
- CFont::SetBackgroundOff();
- CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
- CFont::SetPropOn();
- CFont::SetCentreOff();
- CFont::SetJustifyOn();
- CFont::SetRightJustifyOff();
- CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
- CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f));
+ RESET_FONT_FOR_NEW_PAGE
- PREPARE_MENU_HEADER
+ SET_FONT_FOR_MENU_HEADER
switch (m_ControlMethod) {
case CONTROL_STANDARD:
@@ -2343,12 +2394,12 @@ CMenuManager::DrawControllerSetupScreen()
// Gray panel background
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT), MENU_Y(CONTSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(CONTSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)),
- CRGBA(200, 200, 50, FadeIn(50)));
+ CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
if (m_nCurrExLayer == HOVEROPTION_LIST)
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
else
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
// List header
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
@@ -2357,15 +2408,15 @@ CMenuManager::DrawControllerSetupScreen()
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CAC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CFT"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR"));
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X_LEFT_ALIGNED(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ SET_FONT_FOR_LIST_ITEM
+
int yStart;
if (m_ControlMethod == CONTROL_CLASSIC)
- yStart = CONTSETUP_LIST_HEADER_HEIGHT + 29;
+ yStart = CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT + 1;
else
- yStart = CONTSETUP_LIST_HEADER_HEIGHT + 34;
+ yStart = CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT + 5;
+ float optionYBottom = yStart + rowHeight;
for (int i = 0; i < ARRAY_SIZE(actionTexts); ++i) {
wchar *actionText = actionTexts[i];
if (!actionText)
@@ -2374,8 +2425,7 @@ CMenuManager::DrawControllerSetupScreen()
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) &&
m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) {
- float curOptY = i * rowHeight + yStart;
- if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
+ if (m_nMousePosY > MENU_Y(i * rowHeight + yStart) && m_nMousePosY < MENU_Y(i * rowHeight + optionYBottom)) {
if (m_nOptionMouseHovering != i && m_nCurrExLayer == HOVEROPTION_LIST)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
@@ -2417,16 +2467,16 @@ CMenuManager::DrawControllerSetupScreen()
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
}
}
- if (m_nSelectedListRow != 35)
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ if (m_nSelectedListRow != i)
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
else if (m_nCurrExLayer == HOVEROPTION_LIST)
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
CFont::SetRightJustifyOff();
- if (m_PrefsLanguage != LANGUAGE_GERMAN || i != 20 && i != 21)
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- else
+ if (m_PrefsLanguage == LANGUAGE_GERMAN && (i == 20 || i == 21))
CFont::SetScale(MENU_X(0.32f), MENU_Y(SMALLESTTEXT_Y_SCALE));
+ else
+ CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(i * rowHeight + yStart), actionText);
}
@@ -2457,9 +2507,9 @@ CMenuManager::DrawControllerSetupScreen()
SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f - i), TheText.Get("FEDS_TB"));
if (m_nHoverOption == HOVEROPTION_BACK)
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
else
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
}
@@ -2729,12 +2779,12 @@ CMenuManager::DrawFrontEndNormal()
CFont::SetScale(MENU_X(0.35f), MENU_Y(0.7f));
CFont::SetRightJustifyOff();
if (hoveredBottomBarOption == i && hoveredBottomBarOption != curBottomBarOption)
- CFont::SetColor(CRGBA(235, 170, 50, 255));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, 255));
else {
if(bottomBarActive || curBottomBarOption == i)
- CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, 255));
else
- CFont::SetColor(CRGBA(0, 0, 0, 110));
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, 110));
}
str = TheText.Get(bbNames[i].name);
@@ -2930,6 +2980,45 @@ CMenuManager::DrawFrontEndNormal()
}
}
+#ifdef RED_DELETE_BACKGROUND
+ if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT || m_nCurrScreen == MENUPAGE_DELETE_SLOT_CONFIRM) {
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(18.0f), MENU_Y(8.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(20.0f), MENU_Y(8.0f),
+ SCREEN_STRETCH_X(12.0f), MENU_Y(11.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), MENU_Y(11.0f),
+ CRGBA(150, 0, 0, 140));
+
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(12.0f), MENU_Y(11.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), MENU_Y(11.0f),
+ SCREEN_STRETCH_X(10.0f), MENU_Y(16.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), MENU_Y(16.0f),
+ CRGBA(150, 0, 0, 140));
+
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(10.0f), MENU_Y(16.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), MENU_Y(16.0f),
+ SCREEN_STRETCH_X(10.0f), SCREEN_SCALE_Y(431.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(431.0f),
+ CRGBA(150, 0, 0, 140));
+
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(10.0f), SCREEN_SCALE_Y(431.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(431.0f),
+ SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(435.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), SCREEN_SCALE_Y(435.0f),
+ CRGBA(150, 0, 0, 140));
+
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(435.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), SCREEN_SCALE_Y(435.0f),
+ SCREEN_STRETCH_X(18.0f), SCREEN_SCALE_Y(438.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_Y(438.0f),
+ CRGBA(150, 0, 0, 140));
+
+ // yellow bar
+ CSprite2d::DrawRect(CRect(MENU_X(13.0f), SCREEN_STRETCH_FROM_BOTTOM(96.0f),
+ SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)),
+ CRGBA(235, 170, 50, 255));
+ }
+#endif
+
// GTA LOGO
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
@@ -2986,17 +3075,9 @@ CMenuManager::DrawFrontEndNormal()
void
CMenuManager::DrawPlayerSetupScreen()
{
- CFont::SetBackgroundOff();
- CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
- CFont::SetPropOn();
- CFont::SetCentreOff();
- CFont::SetJustifyOn();
- CFont::SetRightJustifyOff();
- CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
- CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f));
+ RESET_FONT_FOR_NEW_PAGE
- PREPARE_MENU_HEADER
+ SET_FONT_FOR_MENU_HEADER
CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
@@ -3018,7 +3099,7 @@ CMenuManager::DrawPlayerSetupScreen()
SYSTEMTIME SystemTime;
HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData);
for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) {
- if (strncmp(FindFileData.cFileName, DEFAULT_SKIN_NAME, 5) != 0) {
+ if (strcmp(FindFileData.cFileName, DEFAULT_SKIN_NAME) != 0) {
m_pSelectedSkin->nextSkin = new tSkinInfo;
m_pSelectedSkin = m_pSelectedSkin->nextSkin;
m_pSelectedSkin->skinId = nextSkinId;
@@ -3065,7 +3146,7 @@ CMenuManager::DrawPlayerSetupScreen()
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "(", 1);
if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "}", 1))
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], ")", 1);
- if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "�", 1))
+ if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "£", 1))
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "$", 1);
}
@@ -3084,13 +3165,14 @@ CMenuManager::DrawPlayerSetupScreen()
m_bSkinsEnumerated = true;
}
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP),
- MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(200, 200, 50, FadeIn(50)));
+ MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)),
+ CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
// Header (Skin - Date)
if (m_nCurrExLayer == HOVEROPTION_LIST) {
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
} else {
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
@@ -3109,9 +3191,7 @@ CMenuManager::DrawPlayerSetupScreen()
CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_SKN"));
// Skin list
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(PLAYERSETUP_ROW_TEXT_X_SCALE), MENU_Y(PLAYERSETUP_ROW_TEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ SET_FONT_FOR_LIST_ITEM
if (m_nSkinsTotal > 0) {
for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin->skinId != m_nFirstVisibleRowOnList;
m_pSelectedSkin = m_pSelectedSkin->nextSkin);
@@ -3160,7 +3240,7 @@ CMenuManager::DrawPlayerSetupScreen()
} else if (!strcmp(m_PrefsSkinFile, m_pSelectedSkin->skinNameOriginal)) {
CFont::SetColor(CRGBA(255, 255, 155, FadeIn(255)));
} else {
- CFont::SetColor(CRGBA(155, 155, 155, FadeIn(255)));
+ CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a)));
}
wchar unicodeTemp[80];
AsciiToUnicode(m_pSelectedSkin->skinNameDisplayed, unicodeTemp);
@@ -3212,7 +3292,7 @@ CMenuManager::DrawPlayerSetupScreen()
// Scrollbar
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom),
- CRGBA(235, 170, 50, FadeIn(255)));
+ CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255)));
// FIX: Scroll button dimensions are buggy, because:
// 1 - stretches the original image
@@ -3281,7 +3361,7 @@ CMenuManager::DrawPlayerSetupScreen()
CFont::SetScale(MENU_X(1.9f), MENU_Y(1.9f));
break;
}
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(120)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(120)));
CFont::SetRightJustifyOff();
CFont::PrintString(MENU_X_LEFT_ALIGNED(20.0f), MENU_Y(220.0f), TheText.Get("FET_APL"));
}
@@ -3372,9 +3452,9 @@ CMenuManager::DrawPlayerSetupScreen()
for (int i = 0; i < 2; i++) {
CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - i), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FEDS_TB"));
if (m_nHoverOption == HOVEROPTION_BACK) {
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
} else {
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
}
CFont::SetRightJustifyOff();
@@ -3384,11 +3464,11 @@ CMenuManager::DrawPlayerSetupScreen()
for (int i = 0; i < 2; i++) {
CFont::PrintString(MENU_X_LEFT_ALIGNED(i + PLAYERSETUP_LIST_LEFT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FES_SET"));
if (!strcmp(m_aSkinName, m_PrefsSkinFile)) {
- CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
+ CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
} else if (m_nHoverOption == HOVEROPTION_USESKIN) {
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
} else {
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
}
@@ -3514,13 +3594,21 @@ CMenuManager::LoadAllTextures()
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
m_nCurrOption = 0;
+
+#ifdef FIX_BUGS
+ static bool firstTime = true;
+ if (firstTime) {
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ firstTime = false;
+ } else
+#endif
m_PrefsRadioStation = DMAudio.GetRadioInCar();
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation > USERTRACK)
- m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % (USERTRACK + 1);
} else if (m_PrefsRadioStation > CHATTERBOX)
- m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % (CHATTERBOX + 1);
CFileMgr::SetDir("");
//CFileMgr::SetDir("");
@@ -3538,7 +3626,7 @@ CMenuManager::LoadAllTextures()
CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
CTxdStore::AddRef(frontendTxdSlot);
CTxdStore::SetCurrentTxd(frontendTxdSlot);
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
#endif
@@ -3548,6 +3636,10 @@ CMenuManager::LoadAllTextures()
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
+#ifdef GAMEPAD_MENU
+ LoadController(m_PrefsControllerType);
+#endif
+
int menuTxdSlot = CTxdStore::FindTxdSlot("menu");
if (menuTxdSlot == -1)
@@ -3567,8 +3659,11 @@ CMenuManager::LoadAllTextures()
m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]);
m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
+ fMapSize = SCREEN_HEIGHT * 2.0f;
+ fMapCenterX = 0.0f;
+ fMapCenterY = 0.0f;
#endif
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
#endif
@@ -3576,6 +3671,71 @@ CMenuManager::LoadAllTextures()
CTxdStore::PopCurrentTxd();
}
+#ifdef GAMEPAD_MENU
+const char* controllerTypesPaths[] = {
+ nil,
+ "MODELS/FRONTEND_DS3.TXD",
+ "MODELS/FRONTEND_DS4.TXD",
+ "MODELS/FRONTEND_X360.TXD",
+ "MODELS/FRONTEND_XONE.TXD",
+};
+
+void
+CMenuManager::LoadController(int8 type)
+{
+ switch (type)
+ {
+ case CONTROLLER_DUALSHOCK2:
+ case CONTROLLER_DUALSHOCK3:
+ case CONTROLLER_DUALSHOCK4:
+ CFont::LoadButtons("MODELS/PS3BTNS.TXD");
+ break;
+ default:
+ CFont::LoadButtons("MODELS/X360BTNS.TXD");
+ break;
+ }
+
+ // Unload current textures
+ for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++)
+ m_aFrontEndSprites[i].Delete();
+
+ // Unload txd
+ int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller");
+ if (frontend_controller != -1)
+ CTxdStore::RemoveTxd(frontend_controller);
+
+ // Find the new txd to load
+ bool bTxdMissing = true;
+ if (controllerTypesPaths[type])
+ if (int file = CFileMgr::OpenFile(controllerTypesPaths[type])) {
+ CFileMgr::CloseFile(file);
+ bTxdMissing = false;
+ }
+
+ int txdSlot = -1;
+
+ if (bTxdMissing)
+ // Not found, fall back to original textures
+ txdSlot = CTxdStore::FindTxdSlot("frontend");
+ else {
+ // Found, load txd
+ txdSlot = frontend_controller;
+ if (txdSlot == -1)
+ txdSlot = CTxdStore::AddTxdSlot("frontend_controller");
+ CTxdStore::LoadTxd(txdSlot, controllerTypesPaths[type]);
+ CTxdStore::AddRef(txdSlot);
+ }
+
+ assert(txdSlot != -1);
+ // Load new textures
+ CTxdStore::SetCurrentTxd(txdSlot);
+ for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++) {
+ m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
+ m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
+ }
+}
+#endif // GAMEPAD_MENU
+
void
CMenuManager::LoadSettings()
{
@@ -3583,7 +3743,7 @@ CMenuManager::LoadSettings()
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
int32 prevLang = m_PrefsLanguage;
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
#else
CMBlur::BlurOn = true;
@@ -3652,6 +3812,16 @@ CMenuManager::LoadSettings()
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
+#ifdef LOAD_INI_SETTINGS
+ if (LoadINISettings()) {
+ LoadINIControllerSettings();
+ } else {
+ // no re3.ini, create it
+ SaveINISettings();
+ SaveINIControllerSettings();
+ }
+#endif
+
m_PrefsVsync = m_PrefsVsyncDisp;
CRenderer::ms_lodDistScale = m_PrefsLOD;
@@ -3690,14 +3860,12 @@ CMenuManager::LoadSettings()
strcpy(m_PrefsSkinFile, DEFAULT_SKIN_NAME);
strcpy(m_aSkinName, DEFAULT_SKIN_NAME);
}
-#ifdef LOAD_INI_SETTINGS
- LoadINISettings(); // needs frontend options to be loaded
-#endif
}
void
CMenuManager::SaveSettings()
{
+#ifndef LOAD_INI_SETTINGS
static char RubbishString[48] = "stuffmorestuffevenmorestuff etc";
CFileMgr::SetDirMyDocuments();
@@ -3747,7 +3915,7 @@ CMenuManager::SaveSettings()
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
-#ifdef LOAD_INI_SETTINGS
+#else
SaveINISettings();
#endif
}
@@ -3780,7 +3948,7 @@ CMenuManager::MessageScreen(const char *text)
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetCentreSize(SCREEN_SCALE_X(380.0f));
CFont::SetCentreOn();
- CFont::SetColor(CRGBA(255, 217, 106, 255));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, 255));
CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE));
CFont::PrintString(StretchX(320.0f), StretchY(170.0f), TheText.Get(text));
CFont::DrawFonts();
@@ -3806,7 +3974,7 @@ CMenuManager::PickNewPlayerColour()
void
CMenuManager::PrintBriefs()
{
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetRightJustifyOff();
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
@@ -3824,19 +3992,14 @@ CMenuManager::PrintBriefs()
CMessages::InsertPlayerControlKeysInString(gUString);
newColor = TEXT_COLOR;
FilterOutColorMarkersFromString(gUString, newColor);
-
-#ifdef PS2_LIKE_MENU
- // This PS2 code was always here, but unused
- bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g;
- bool bSame = rgSame && newColor.b == TEXT_COLOR.b;
- bool colorNotChanged = bSame; /* && newColor.a == TEXT_COLOR.a; */
-
- if (!colorNotChanged) {
+ if (newColor != TEXT_COLOR) {
newColor.r /= 2;
newColor.g /= 2;
newColor.b /= 2;
}
- CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // But this is from PS2
+
+#ifdef PS2_LIKE_MENU
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetDropShadowPosition(1);
#endif
@@ -3882,7 +4045,7 @@ void
CMenuManager::PrintStats()
{
int rowNum = ConstructStatLine(99999);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
#endif
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
@@ -3930,7 +4093,7 @@ CMenuManager::PrintStats()
} else
alphaMult = 1.0f;
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255.0f * alphaMult)));
+ CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255.0f * alphaMult)));
CFont::SetRightJustifyOff();
CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString);
CFont::SetRightJustifyOn();
@@ -3940,7 +4103,7 @@ CMenuManager::PrintStats()
// Game doesn't do that, but it's better
float nextX = MENU_X_LEFT_ALIGNED(STATS_RATING_X);
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
CFont::SetRightJustifyOff();
CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), TheText.Get("CRIMRA"));
#ifdef MORE_LANGUAGES
@@ -3963,7 +4126,7 @@ CMenuManager::PrintStats()
// ::Draw already does that.
/*
- PREPARE_MENU_HEADER
+ SET_FONT_FOR_MENU_HEADER
CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
*/
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
@@ -4026,7 +4189,9 @@ CMenuManager::Process(void)
#ifdef USE_DEBUG_SCRIPT_LOADER
scriptToLoad = 0;
#endif
+#ifdef PC_PLAYER_CONTROLS
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
+#endif
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
DMAudio.Service();
@@ -4060,19 +4225,19 @@ CMenuManager::Process(void)
MouseButtonJustClicked = false;
if (CPad::GetPad(0)->GetLeftMouseJustDown())
- MouseButtonJustClicked = 1;
+ MouseButtonJustClicked = rsMOUSELEFTBUTTON;
else if (CPad::GetPad(0)->GetRightMouseJustUp())
- MouseButtonJustClicked = 3;
+ MouseButtonJustClicked = rsMOUSERIGHTBUTTON;
else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
- MouseButtonJustClicked = 2;
+ MouseButtonJustClicked = rsMOUSMIDDLEBUTTON;
else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
- MouseButtonJustClicked = 4;
+ MouseButtonJustClicked = rsMOUSEWHEELUPBUTTON;
else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
- MouseButtonJustClicked = 5;
+ MouseButtonJustClicked = rsMOUSEWHEELDOWNBUTTON;
else if (CPad::GetPad(0)->GetMouseX1JustUp())
- MouseButtonJustClicked = 6;
+ MouseButtonJustClicked = rsMOUSEX1BUTTON;
else if (CPad::GetPad(0)->GetMouseX2JustUp())
- MouseButtonJustClicked = 7;
+ MouseButtonJustClicked = rsMOUSEX2BUTTON;
JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
@@ -4424,13 +4589,21 @@ CMenuManager::ProcessButtonPresses(void)
case HOVEROPTION_INCREASE_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000);
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
+#ifdef FIX_BUGS
+ TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
+#else
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
+#endif
SaveSettings();
break;
case HOVEROPTION_DECREASE_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000);
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
+#ifdef FIX_BUGS
+ TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
+#else
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
+#endif
SaveSettings();
break;
}
@@ -4603,15 +4776,15 @@ CMenuManager::ProcessButtonPresses(void)
// Hide back button
#ifdef PS2_LIKE_MENU
- if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0)
+ if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0)
m_nCurrOption = goUp ? m_nCurrOption - 1 : (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL);
#endif
if (optionSelected) {
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if ((option == MENUACTION_CHANGEMENU) || (option == MENUACTION_POPULATESLOTS_CHANGEMENU)) {
- if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) != 0 &&
- strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA", 8) != 0) {
+ if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") != 0 &&
+ strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA") != 0) {
if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) {
if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY)
@@ -4768,7 +4941,7 @@ CMenuManager::ProcessButtonPresses(void)
}
}
if (changeMenu) {
- if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
+ if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0) {
#ifndef TIDY_UP_PBP
ResetHelperText();
ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],
@@ -4778,12 +4951,6 @@ CMenuManager::ProcessButtonPresses(void)
break;
#endif
} else {
-#ifdef MENU_MAP
- if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) {
- bMapLoaded = false;
- }
-
-#endif
ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
}
}
@@ -4933,10 +5100,14 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsLOD = 1.2f;
m_PrefsVsync = true;
CRenderer::ms_lodDistScale = 1.2f;
+#ifdef ASPECT_RATIO_SCALE
+ m_PrefsUseWideScreen = AR_AUTO;
+#else
m_PrefsUseWideScreen = false;
+#endif
m_PrefsShowSubtitles = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
@@ -4974,11 +5145,19 @@ CMenuManager::ProcessButtonPresses(void)
}
#endif
m_ControlMethod = CONTROL_STANDARD;
+#ifdef FIX_BUGS
+ MousePointerStateHelper.bInvertVertically = true;
+ TheCamera.m_fMouseAccelVertical = 0.003f;
+#else
MousePointerStateHelper.bInvertVertically = false;
+#endif
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
CVehicle::m_bDisableMouseSteering = true;
TheCamera.m_bHeadBob = false;
SaveSettings();
+#ifdef LOAD_INI_SETTINGS
+ SaveINIControllerSettings();
+#endif
}
SetHelperText(2);
break;
@@ -5018,6 +5197,9 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_CFO_DYNAMIC:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_SELECT) {
+ if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
+ break;
+
if (!option.m_CFOSelect->onlyApplyOnEnter) {
option.m_CFOSelect->displayedValue++;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0)
@@ -5027,7 +5209,8 @@ CMenuManager::ProcessButtonPresses(void)
*option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue;
- if (option.m_CFOSelect->save)
+ // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO
+ // if (option.m_CFOSelect->save)
SaveSettings();
if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc)
@@ -5134,7 +5317,7 @@ CMenuManager::ProcessButtonPresses(void)
increase = true;
} else if (
#ifdef SCROLLABLE_PAGES
- !(m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) &&
+ !SCREEN_HAS_AUTO_SCROLLBAR &&
#endif
CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
increase = true;
@@ -5147,7 +5330,7 @@ CMenuManager::ProcessButtonPresses(void)
decrease = true;
} else if (
#ifdef SCROLLABLE_PAGES
- !(m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) &&
+ !SCREEN_HAS_AUTO_SCROLLBAR &&
#endif
CPad::GetPad(0)->GetMouseWheelDownJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
decrease = true;
@@ -5162,6 +5345,17 @@ CMenuManager::ProcessButtonPresses(void)
if (changeValueBy != 0) {
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
+#ifdef FIX_BUGS
+ case MENUACTION_CTRLCONFIG:
+ CPad::GetPad(0)->Mode += changeValueBy;
+ if (CPad::GetPad(0)->Mode > 3)
+ CPad::GetPad(0)->Mode = 0;
+ else if (CPad::GetPad(0)->Mode < 0)
+ CPad::GetPad(0)->Mode = 3;
+ SaveSettings();
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ break;
+#endif
case MENUACTION_RADIO:
m_PrefsRadioStation += changeValueBy;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
@@ -5185,12 +5379,12 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_WIDESCREEN:
if (changeValueBy > 0) {
m_PrefsUseWideScreen++;
- if (m_PrefsUseWideScreen > 2)
+ if (m_PrefsUseWideScreen > AR_MAX-1)
m_PrefsUseWideScreen = 0;
} else {
m_PrefsUseWideScreen--;
if (m_PrefsUseWideScreen < 0)
- m_PrefsUseWideScreen = 2;
+ m_PrefsUseWideScreen = AR_MAX-1;
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
@@ -5244,6 +5438,9 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_CFO_DYNAMIC:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_SELECT) {
+ if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
+ break;
+
if (changeValueBy > 0) {
option.m_CFOSelect->displayedValue++;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts)
@@ -5258,7 +5455,8 @@ CMenuManager::ProcessButtonPresses(void)
*option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue;
- if (option.m_CFOSelect->save)
+ // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO
+ // if (option.m_CFOSelect->save)
SaveSettings();
if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc)
@@ -5296,13 +5494,18 @@ CMenuManager::ProcessOnOffMenuOptions()
TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500;
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+#ifdef FIX_BUGS
+ SaveSettings();
+#endif // !FIX_BUGS
break;
+#ifndef FIX_BUGS
case MENUACTION_CTRLCONFIG:
CPad::GetPad(0)->Mode++;
if (CPad::GetPad(0)->Mode > 3)
CPad::GetPad(0)->Mode = 0;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
+#endif // !FIX_BUGS
case MENUACTION_CTRLDISPLAY:
m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
@@ -5500,6 +5703,9 @@ CMenuManager::SwitchMenuOnAndOff()
#endif
ShutdownJustMenu();
SaveSettings();
+#ifdef LOAD_INI_SETTINGS
+ SaveINIControllerSettings();
+#endif
m_bStartUpFrontEndRequested = false;
pControlEdit = nil;
m_bShutDownFrontEndRequested = false;
@@ -5569,6 +5775,12 @@ CMenuManager::UnloadTextures()
int frontend = CTxdStore::FindTxdSlot("frontend");
CTxdStore::RemoveTxd(frontend);
+#ifdef GAMEPAD_MENU
+ int frontend_controllerTxdSlot = CTxdStore::FindTxdSlot("frontend_controller");
+ if (frontend_controllerTxdSlot != -1)
+ CTxdStore::RemoveTxd(frontend_controllerTxdSlot);
+#endif
+
printf("REMOVE menu textures\n");
for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i)
m_aMenuSprites[i].Delete();
@@ -5588,7 +5800,7 @@ CMenuManager::WaitForUserCD()
CSprite2d *splash;
char *splashscreen = nil;
-#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
+#if (!(defined RANDOMSPLASH) && GTA_VERSION < GTA3_PC_11)
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
splashscreen = "mainsc2";
else
@@ -5610,6 +5822,301 @@ CMenuManager::WaitForUserCD()
}
}
+#ifdef GAMEPAD_MENU
+void
+CMenuManager::PrintController(void)
+{
+ const float scale = 0.9f;
+ const float CONTROLLER_SIZE_X = 235.2f;
+ const float CONTROLLER_SIZE_Y = 175.2f;
+ const float CONTROLLER_POS_X = (DEFAULT_SCREEN_WIDTH - CONTROLLER_SIZE_X) / 2.0f;
+ const float CONTROLLER_POS_Y = 160.0f;
+
+ float centerX = CONTROLLER_POS_X + CONTROLLER_SIZE_X / 2;
+ float centerY = CONTROLLER_POS_Y + CONTROLLER_SIZE_Y / 2;
+
+#define X(f) ((f)*scale + centerX)
+#define Y(f) ((f)*scale + centerY)
+
+ m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X((CONTROLLER_SIZE_X + 4.8f) * scale), MENU_Y((CONTROLLER_SIZE_Y + 4.8f) * scale), CRGBA(0, 0, 0, 255));
+ m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255));
+ if (m_DisplayControllerOnFoot) {
+ if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
+ m_aFrontEndSprites[FE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255));
+ else
+ m_aFrontEndSprites[FE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255));
+ } else {
+ if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
+ m_aFrontEndSprites[FE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255));
+ else
+ m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255));
+ }
+
+ CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * scale), MENU_Y(SMALLESTTEXT_Y_SCALE * scale)); // X
+
+ // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255)));
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetDropShadowPosition(1);
+ CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
+ CFont::SetWrapx(SCREEN_WIDTH);
+
+ float TEXT_L2_X = 50.0f + CONTROLLER_POS_X - centerX, TEXT_L2_Y = -14.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_L1_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_L1_Y = 25.0f + CONTROLLER_POS_Y - centerY, TEXT_L1_Y_VEH = 3.0f + TEXT_L1_Y;
+ float TEXT_DPAD_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_DPAD_Y = 65.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_LSTICK_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_LSTICK_Y = 97.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_SELECT_X = 103.0f + CONTROLLER_POS_X - centerX, TEXT_SELECT_Y = 141.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_START_X = 130.0f + CONTROLLER_POS_X - centerX, TEXT_START_Y = 128.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_R2_X = 184.0F + CONTROLLER_POS_X - centerX, TEXT_R2_Y = -14.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_R1_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_R1_Y = 25.0f + CONTROLLER_POS_Y - centerY;
+
+ float TEXT_SQUARE_X = 144.0f + CONTROLLER_POS_X - centerX, TEXT_SQUARE_Y = 18.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_TRIANGLE_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_TRIANGLE_Y = 52.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_CIRCLE_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_CIRCLE_Y = 65.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_CROSS_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_CROSS_Y = 78.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_RSTICK_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_RSTICK_Y = 94.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_R3_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_R3_Y = 109.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_L3_X = 84.0f + CONTROLLER_POS_X - centerX, TEXT_L3_Y = 162.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_L2R2_X = 74.0f + CONTROLLER_POS_X - centerX, TEXT_L2R2_Y = -6.0f + CONTROLLER_POS_Y - centerY;
+
+ switch (m_PrefsControllerType)
+ {
+ case CONTROLLER_DUALSHOCK4:
+ TEXT_L1_Y += 7.0f;
+ TEXT_L1_Y_VEH = TEXT_L1_Y;
+ TEXT_R1_Y += 7.0f;
+ TEXT_TRIANGLE_Y -= 1.0f;
+ TEXT_CIRCLE_Y -= 1.0f;
+ TEXT_CROSS_Y -= 1.0f;
+ TEXT_RSTICK_Y -= 4.0f;
+ TEXT_R3_Y -= 4.0f;
+ TEXT_DPAD_Y -= 1.0f;
+ TEXT_LSTICK_Y -= 6.0f;
+ TEXT_L3_X -= 2.0f;
+ break;
+ case CONTROLLER_XBOXONE:
+ TEXT_L2_X -= 2.0f;
+ TEXT_R2_X += 2.0f;
+ TEXT_L1_Y += 15.0f;
+ TEXT_L1_Y_VEH = TEXT_L1_Y;
+ TEXT_R1_Y += 15.0f;
+ TEXT_TRIANGLE_Y += 4.0f;
+ TEXT_CIRCLE_Y += 4.0f;
+ TEXT_CROSS_Y += 4.0f;
+ TEXT_RSTICK_Y += 1.0f;
+ TEXT_R3_Y += 1.0f;
+ TEXT_DPAD_Y += 29.0f;
+ TEXT_LSTICK_Y -= 22.0f;
+ TEXT_L3_X -= 36.0f;
+ TEXT_L2R2_Y += 5.0f;
+ TEXT_SELECT_X += 4.0f;
+ break;
+ case CONTROLLER_XBOX360:
+ TEXT_L2_X += 8.0f;
+ TEXT_R2_X -= 8.0f;
+ TEXT_L1_Y += 15.0f;
+ TEXT_L1_Y_VEH = TEXT_L1_Y;
+ TEXT_R1_Y += 15.0f;
+ TEXT_TRIANGLE_Y += 4.0f;
+ TEXT_CIRCLE_Y += 4.0f;
+ TEXT_CROSS_Y += 4.0f;
+ TEXT_RSTICK_Y += 4.0f;
+ TEXT_R3_Y += 4.0f;
+ TEXT_DPAD_Y += 30.0f;
+ TEXT_LSTICK_Y -= 21.0f;
+ TEXT_L3_X -= 36.0f;
+ TEXT_L2R2_Y += 5.0f;
+ TEXT_SELECT_X += 3.0f;
+ break;
+ };
+
+ if (m_DisplayControllerOnFoot) {
+ switch (CPad::GetPad(0)->Mode) {
+ case 0:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
+ break;
+ case 1:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_NA"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
+ break;
+ case 2:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_ENV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
+ break;
+ case 3:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_TAR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_NA"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
+ break;
+ default:
+ return;
+ }
+ } else {
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2R2_X)), MENU_Y(Y(TEXT_L2R2_Y)), TheText.Get("FEC_LB"));
+ switch (CPad::GetPad(0)->Mode) {
+ case 0:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_RSC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3"));
+ break;
+ case 1:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HOR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_NA"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_RSC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3"));
+ break;
+ case 2:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_EXV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_RS3"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HOR"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_HAB"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3"));
+ break;
+ case 3:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HAB"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_TUC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_CAW"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RSC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_NA"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_ACC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_BRA"));
+ break;
+ default:
+ return;
+ }
+ }
+
+ CFont::SetDropShadowPosition(0); // X
+
+#undef X
+#undef Y
+}
+#else
void
CMenuManager::PrintController(void)
{
@@ -5830,6 +6337,7 @@ CMenuManager::PrintController(void)
CFont::SetDropShadowPosition(0); // X
}
+#endif
#ifdef MENU_MAP
@@ -5854,26 +6362,14 @@ CMenuManager::PrintMap(void)
bMenuMapActive = true;
CRadar::InitFrontEndMap();
- // Just entered to map
- if (!bMapLoaded) {
- fMapSize = SCREEN_HEIGHT * 2.0f;
- fMapCenterX = 0.0f;
- fMapCenterY = 0.0f;
+ if (m_nMenuFadeAlpha < 255 && fMapCenterX == 0.f && fMapCenterY == 0.f) {
+ // Just entered. We need to do these transformations in here, because Radar knows whether map is active or not
CVector2D radarSpacePlayer;
CVector2D screenSpacePlayer;
CRadar::TransformRealWorldPointToRadarSpace(radarSpacePlayer, CVector2D(FindPlayerCoors()));
CRadar::TransformRadarPointToScreenSpace(screenSpacePlayer, radarSpacePlayer);
-
fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2;
fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2;
- bMapMouseShownOnce = false;
- bMapLoaded = true;
-
- // Let's wait for a frame to not toggle the waypoint
- if (CPad::GetPad(0)->NewState.Cross) {
- bMenuMapActive = false;
- return;
- }
}
// Because fMapSize is half of the map length, and map consists of 3x3 tiles.
@@ -5932,34 +6428,35 @@ CMenuManager::PrintMap(void)
}
CRadar::DrawBlips();
+ static CVector2D mapCrosshair;
- CVector2D mapPoint;
- mapPoint.x = m_nMousePosX;
- mapPoint.y = m_nMousePosY;
-
- if (m_bShowMouse) {
- bMapMouseShownOnce = true;
- } else if (!bMapMouseShownOnce) {
- mapPoint.x = SCREEN_WIDTH / 2;
- mapPoint.y = SCREEN_HEIGHT / 2;
+ if (m_nMenuFadeAlpha != 255 && !m_bShowMouse) {
+ mapCrosshair.x = SCREEN_WIDTH / 2;
+ mapCrosshair.y = SCREEN_HEIGHT / 2;
+ } else if (m_bShowMouse) {
+ mapCrosshair.x = m_nMousePosX;
+ mapCrosshair.y = m_nMousePosY;
}
- CSprite2d::DrawRect(CRect(mapPoint.x - MENU_X(1.0f), 0.0f,
- mapPoint.x + MENU_X(1.0f), SCREEN_HEIGHT),
+ CSprite2d::DrawRect(CRect(mapCrosshair.x - MENU_X(1.0f), 0.0f,
+ mapCrosshair.x + MENU_X(1.0f), SCREEN_HEIGHT),
CRGBA(0, 0, 0, 150));
- CSprite2d::DrawRect(CRect(0.0f, mapPoint.y + MENU_X(1.0f),
- SCREEN_WIDTH, mapPoint.y - MENU_X(1.0f)),
+ CSprite2d::DrawRect(CRect(0.0f, mapCrosshair.y + MENU_X(1.0f),
+ SCREEN_WIDTH, mapCrosshair.y - MENU_X(1.0f)),
CRGBA(0, 0, 0, 150));
- if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
- if (mapPoint.y > fMapCenterY - fMapSize && mapPoint.y < fMapCenterY + fMapSize &&
- mapPoint.x > fMapCenterX - fMapSize && mapPoint.x < fMapCenterX + fMapSize) {
+ // Adding marker
+ if (m_nMenuFadeAlpha >= 255) {
+ if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
+ if (mapCrosshair.y > fMapCenterY - fMapSize && mapCrosshair.y < fMapCenterY + fMapSize &&
+ mapCrosshair.x > fMapCenterX - fMapSize && mapCrosshair.x < fMapCenterX + fMapSize) {
- float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
- float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
- float y = 2000.0f - ((mapPoint.y - diffY) / (fMapSize * 2)) * 4000.0f;
- CRadar::ToggleTargetMarker(x, y);
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
+ float x = ((mapCrosshair.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
+ float y = 2000.0f - ((mapCrosshair.y - diffY) / (fMapSize * 2)) * 4000.0f;
+ CRadar::ToggleTargetMarker(x, y);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ }
}
}
@@ -5984,12 +6481,12 @@ CMenuManager::PrintMap(void)
if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) {
if (CPad::GetPad(0)->GetMouseWheelDown())
- ZOOM(mapPoint.x, mapPoint.y, false);
+ ZOOM(mapCrosshair.x, mapCrosshair.y, false);
else
ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false);
} else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) {
if (CPad::GetPad(0)->GetMouseWheelUp())
- ZOOM(mapPoint.x, mapPoint.y, true);
+ ZOOM(mapCrosshair.x, mapCrosshair.y, true);
else
ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true);
}
@@ -6007,16 +6504,13 @@ CMenuManager::PrintMap(void)
bMenuMapActive = false;
- // CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f)); // From VC
- // CFont::SetRightJustifyWrap(10.0f);
-
CSprite2d::DrawRect(CRect(MENU_X(14.0f), SCREEN_STRETCH_FROM_BOTTOM(95.0f),
SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)),
CRGBA(235, 170, 50, 255));
CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
float nextX = MENU_X(30.0f), nextY = 95.0f;
wchar *text;
@@ -6050,7 +6544,7 @@ CMenuManager::PrintMap(void)
CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_MOV")); nextX = MENU_X(30.0f); nextY -= 11.0f;
TEXT_PIECE("FEC_MSR", 2.0f);
TEXT_PIECE("FEC_IBT", 1.0f);
- CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_TAR"));
+ CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEM_TWP"));
#undef TEXT_PIECE
}
@@ -6061,108 +6555,157 @@ CMenuManager::PrintMap(void)
int
CMenuManager::ConstructStatLine(int rowIdx)
{
-#define STAT_LINE(str, left, isFloat, right) \
+#define int_STAT_IS_FLOAT false
+#define float_STAT_IS_FLOAT true
+#define STAT_LINE_1(varType, left, right1) \
do { \
if(counter == rowIdx){ \
- BuildStatLine(str, left, isFloat, right); \
+ varType a = right1; \
+ BuildStatLine(left, &a, varType##_STAT_IS_FLOAT, nil); \
return 0; \
} counter++; \
} while(0)
- int counter = 0, nTemp;
+#define STAT_LINE_2(varType, left, right1, right2) \
+ do { \
+ if(counter == rowIdx){ \
+ varType a = right1; \
+ varType b = right2; \
+ BuildStatLine(left, &a, varType##_STAT_IS_FLOAT, &b); \
+ return 0; \
+ } counter++; \
+ } while(0)
- STAT_LINE("PL_STAT", nil, false, nil);
+#define TEXT_ON_LEFT_GXT(name) \
+ do { \
+ if(counter == rowIdx){ \
+ BuildStatLine(name, nil, false, nil); \
+ return 0; \
+ } counter++; \
+ } while(0)
+
+#define TEXT_ON_RIGHT(text) \
+ do { \
+ if(counter == rowIdx){ \
+ gUString[0] = '\0'; \
+ UnicodeStrcpy(gUString2, text); \
+ return 0; \
+ } counter++; \
+ } while(0)
+
+ // Like TEXT_ON_LEFT_GXT, but counter wasn't initialized yet I think
+ if (rowIdx == 0) {
+ BuildStatLine("PL_STAT", nil, false, nil);
+ return 0;
+ }
int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1));
percentCompleted = Min(percentCompleted, 100);
- STAT_LINE("PER_COM", &percentCompleted, false, nil);
- STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil);
- STAT_LINE("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions);
- if (CGame::nastyGame) {
- STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, false, &CStats::TotalNumberKillFrenzies);
+ switch (rowIdx) {
+ // 0 is the heading text above
+ case 1: {
+ BuildStatLine("PER_COM", &percentCompleted, false, nil);
+ return 0;
+ }
+ case 2: {
+ BuildStatLine("NMISON", &CStats::MissionsGiven, false, nil);
+ return 0;
+ }
+ case 3: {
+ BuildStatLine("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions);
+ return 0;
+ }
}
+ int counter = 4;
+
+ if (CGame::nastyGame)
+ STAT_LINE_2(int, "FEST_RP", CStats::NumberKillFrenziesPassed, CStats::TotalNumberKillFrenzies);
CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus];
+
+ // Hidden packages shouldn't be shown with percent
+#ifdef FIX_BUGS
+ STAT_LINE_2(int, "PERPIC", player.m_nCollectedPackages, player.m_nTotalPackages);
+#else
float packagesPercent = 0.0f;
if (player.m_nTotalPackages != 0)
packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages;
- int nPackagesPercent = packagesPercent;
- STAT_LINE("PERPIC", &nPackagesPercent, false, &(nTemp = 100));
- STAT_LINE("NOUNIF", &CStats::NumberOfUniqueJumpsFound, false, &CStats::TotalNumberOfUniqueJumps);
- STAT_LINE("DAYSPS", &CStats::DaysPassed, false, nil);
+ STAT_LINE_2(int, "PERPIC", packagesPercent, 100);
+#endif
+ STAT_LINE_2(int, "NOUNIF", CStats::NumberOfUniqueJumpsFound, CStats::TotalNumberOfUniqueJumps);
+ STAT_LINE_1(int, "DAYSPS", CStats::DaysPassed);
if (CGame::nastyGame) {
- STAT_LINE("PE_WAST", &CStats::PeopleKilledByPlayer, false, nil);
- STAT_LINE("PE_WSOT", &CStats::PeopleKilledByOthers, false, nil);
+ STAT_LINE_1(int, "PE_WAST", CStats::PeopleKilledByPlayer);
+ STAT_LINE_1(int, "PE_WSOT", CStats::PeopleKilledByOthers);
}
- STAT_LINE("CAR_EXP", &CStats::CarsExploded, false, nil);
- STAT_LINE("TM_BUST", &CStats::TimesArrested, false, nil);
- STAT_LINE("TM_DED", &CStats::TimesDied, false, nil);
- STAT_LINE("GNG_WST", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8]
+ STAT_LINE_1(int, "CAR_EXP", CStats::CarsExploded);
+ STAT_LINE_1(int, "TM_BUST", CStats::TimesArrested);
+ STAT_LINE_1(int, "TM_DED", CStats::TimesDied);
+ STAT_LINE_1(int, "GNG_WST", CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8]
+ CStats::PedsKilledOfThisType[PEDTYPE_GANG7] + CStats::PedsKilledOfThisType[PEDTYPE_GANG6]
+ CStats::PedsKilledOfThisType[PEDTYPE_GANG5] + CStats::PedsKilledOfThisType[PEDTYPE_GANG4]
+ CStats::PedsKilledOfThisType[PEDTYPE_GANG3] + CStats::PedsKilledOfThisType[PEDTYPE_GANG2]
- + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]), false, nil);
- STAT_LINE("DED_CRI", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil);
- STAT_LINE("HEL_DST", &CStats::HelisDestroyed, false, nil);
- STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, false, nil);
- STAT_LINE("ACCURA", &(nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 :
- CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer)), false, nil);
+ + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]);
+ STAT_LINE_1(int, "DED_CRI", CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]);
+ STAT_LINE_1(int, "HEL_DST", CStats::HelisDestroyed);
+ STAT_LINE_1(int, "KGS_EXP", CStats::KgsOfExplosivesUsed);
+ STAT_LINE_1(int, "ACCURA", (CStats::InstantHitsFiredByPlayer == 0 ? 0 :
+ CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer));
if (CStats::ElBurroTime > 0) {
- STAT_LINE("ELBURRO", &CStats::ElBurroTime, false, nil);
+ STAT_LINE_1(int, "ELBURRO", CStats::ElBurroTime);
}
if (CStats::Record4x4One > 0) {
- STAT_LINE("FEST_R1", &CStats::Record4x4One, false, nil);
+ STAT_LINE_1(int, "FEST_R1", CStats::Record4x4One);
}
if (CStats::Record4x4Two > 0) {
- STAT_LINE("FEST_R2", &CStats::Record4x4Two, false, nil);
+ STAT_LINE_1(int, "FEST_R2", CStats::Record4x4Two);
}
if (CStats::Record4x4Three > 0) {
- STAT_LINE("FEST_R3", &CStats::Record4x4Three, false, nil);
+ STAT_LINE_1(int, "FEST_R3", CStats::Record4x4Three);
}
if (CStats::Record4x4Mayhem > 0) {
- STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, false, nil);
+ STAT_LINE_1(int, "FEST_RM", CStats::Record4x4Mayhem);
}
if (CStats::LongestFlightInDodo > 0) {
- STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, false, nil);
+ STAT_LINE_1(int, "FEST_LF", CStats::LongestFlightInDodo);
}
if (CStats::TimeTakenDefuseMission > 0) {
- STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, false, nil);
+ STAT_LINE_1(int, "FEST_BD", CStats::TimeTakenDefuseMission);
}
- STAT_LINE("CAR_CRU", &CStats::CarsCrushed, false, nil);
+ STAT_LINE_1(int, "CAR_CRU", CStats::CarsCrushed);
if (CStats::HighestScores[0] > 0) {
- STAT_LINE("FEST_BB", nil, false, nil);
- STAT_LINE("FEST_H0", &CStats::HighestScores[0], false, nil);
+ TEXT_ON_LEFT_GXT("FEST_BB");
+ STAT_LINE_1(int, "FEST_H0", CStats::HighestScores[0]);
}
if (CStats::HighestScores[4] + CStats::HighestScores[3] + CStats::HighestScores[2] + CStats::HighestScores[1] > 0) {
- STAT_LINE("FEST_GC", nil, false, nil);
+ TEXT_ON_LEFT_GXT("FEST_GC");
}
if (CStats::HighestScores[1] > 0) {
- STAT_LINE("FEST_H1", &CStats::HighestScores[1], false, nil);
+ STAT_LINE_1(int, "FEST_H1", CStats::HighestScores[1]);
}
if (CStats::HighestScores[2] > 0) {
- STAT_LINE("FEST_H2", &CStats::HighestScores[2], false, nil);
+ STAT_LINE_1(int, "FEST_H2", CStats::HighestScores[2]);
}
if (CStats::HighestScores[3] > 0) {
- STAT_LINE("FEST_H3", &CStats::HighestScores[3], false, nil);
+ STAT_LINE_1(int, "FEST_H3", CStats::HighestScores[3]);
}
if (CStats::HighestScores[4] > 0) {
- STAT_LINE("FEST_H4", &CStats::HighestScores[4], false, nil);
+ STAT_LINE_1(int, "FEST_H4", CStats::HighestScores[4]);
}
switch (m_PrefsLanguage) {
case LANGUAGE_AMERICAN:
#ifndef USE_MEASUREMENTS_IN_METERS
- float fTemp;
- STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil);
- STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledInVehicle * MILES_IN_METER), true, nil);
- STAT_LINE("MMRAIN", &CStats::mmRain, false, nil);
- STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil);
- STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil);
+ STAT_LINE_1(float, "FEST_DF", CStats::DistanceTravelledOnFoot * MILES_IN_METER);
+ STAT_LINE_1(float, "FEST_DC", CStats::DistanceTravelledInVehicle * MILES_IN_METER);
+ STAT_LINE_1(int, "MMRAIN", CStats::mmRain);
+ STAT_LINE_1(float, "MXCARD", CStats::MaximumJumpDistance * FEET_IN_METER);
+ STAT_LINE_1(float, "MXCARJ", CStats::MaximumJumpHeight * FEET_IN_METER);
break;
#endif
case LANGUAGE_FRENCH:
@@ -6174,63 +6717,65 @@ CMenuManager::ConstructStatLine(int rowIdx)
case LANGUAGE_RUSSIAN:
case LANGUAGE_JAPANESE:
#endif
- STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil);
- STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, true, nil);
- STAT_LINE("MMRAIN", &CStats::mmRain, false, nil);
- STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil);
- STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil);
+ STAT_LINE_1(float, "FESTDFM", CStats::DistanceTravelledOnFoot);
+ STAT_LINE_1(float, "FESTDCM", CStats::DistanceTravelledInVehicle);
+ STAT_LINE_1(int, "MMRAIN", CStats::mmRain);
+ STAT_LINE_1(float, "MXCARDM", CStats::MaximumJumpDistance);
+ STAT_LINE_1(float, "MXCARJM", CStats::MaximumJumpHeight);
break;
default:
break;
}
- STAT_LINE("MXFLIP", &CStats::MaximumJumpFlips, false, nil);
- STAT_LINE("MXJUMP", &CStats::MaximumJumpSpins, false, nil);
- STAT_LINE("BSTSTU", nil, false, nil);
+ STAT_LINE_1(int, "MXFLIP", CStats::MaximumJumpFlips);
+ STAT_LINE_1(int, "MXJUMP", CStats::MaximumJumpSpins);
+ TEXT_ON_LEFT_GXT("BSTSTU");
- if (counter == rowIdx) {
- gUString[0] = '\0';
- switch (CStats::BestStuntJump) {
- case 1:
- UnicodeStrcpy(gUString2, TheText.Get("INSTUN"));
- return 0;
- case 2:
- UnicodeStrcpy(gUString2, TheText.Get("PRINST"));
- return 0;
- case 3:
- UnicodeStrcpy(gUString2, TheText.Get("DBINST"));
- return 0;
- case 4:
- UnicodeStrcpy(gUString2, TheText.Get("DBPINS"));
- return 0;
- case 5:
- UnicodeStrcpy(gUString2, TheText.Get("TRINST"));
- return 0;
- case 6:
- UnicodeStrcpy(gUString2, TheText.Get("PRTRST"));
- return 0;
- case 7:
- UnicodeStrcpy(gUString2, TheText.Get("QUINST"));
- return 0;
- case 8:
- UnicodeStrcpy(gUString2, TheText.Get("PQUINS"));
- return 0;
- default:
- UnicodeStrcpy(gUString2, TheText.Get("NOSTUC"));
- return 0;
- }
+ switch (CStats::BestStuntJump) {
+ case 1:
+ TEXT_ON_RIGHT(TheText.Get("INSTUN"));
+ break;
+ case 2:
+ TEXT_ON_RIGHT(TheText.Get("PRINST"));
+ break;
+ case 3:
+ TEXT_ON_RIGHT(TheText.Get("DBINST"));
+ break;
+ case 4:
+ TEXT_ON_RIGHT(TheText.Get("DBPINS"));
+ break;
+ case 5:
+ TEXT_ON_RIGHT(TheText.Get("TRINST"));
+ break;
+ case 6:
+ TEXT_ON_RIGHT(TheText.Get("PRTRST"));
+ break;
+ case 7:
+ TEXT_ON_RIGHT(TheText.Get("QUINST"));
+ break;
+ case 8:
+ TEXT_ON_RIGHT(TheText.Get("PQUINS"));
+ break;
+ default:
+ TEXT_ON_RIGHT(TheText.Get("NOSTUC"));
+ break;
}
- counter++;
- STAT_LINE("PASDRO", &CStats::PassengersDroppedOffWithTaxi, false, nil);
- STAT_LINE("MONTAX", &CStats::MoneyMadeWithTaxi, false, nil);
- STAT_LINE("FEST_LS", &CStats::LivesSavedWithAmbulance, false, nil);
- STAT_LINE("FEST_HA", &CStats::HighestLevelAmbulanceMission, false, nil);
- STAT_LINE("FEST_CC", &CStats::CriminalsCaught, false, nil);
- STAT_LINE("FEST_FE", &CStats::FiresExtinguished, false, nil);
- STAT_LINE("DAYPLC", &(nTemp = CTimer::GetTimeInMilliseconds() + 100), false, nil);
+
+ STAT_LINE_1(int, "PASDRO", CStats::PassengersDroppedOffWithTaxi);
+ STAT_LINE_1(int, "MONTAX", CStats::MoneyMadeWithTaxi);
+ STAT_LINE_1(int, "FEST_LS", CStats::LivesSavedWithAmbulance);
+ STAT_LINE_1(int, "FEST_HA", CStats::HighestLevelAmbulanceMission);
+ STAT_LINE_1(int, "FEST_CC", CStats::CriminalsCaught);
+ STAT_LINE_1(int, "FEST_FE", CStats::FiresExtinguished);
+ STAT_LINE_1(int, "DAYPLC", CTimer::GetTimeInMilliseconds() + 100);
return counter;
-#undef STAT_LINE
+#undef STAT_LINE_1
+#undef STAT_LINE_2
+#undef TEXT_ON_LEFT_GXT
+#undef TEXT_ON_RIGHT
+#undef int_STAT_IS_FLOAT
+#undef float_STAT_IS_FLOAT
}
#undef GetBackJustUp
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 21124fdb..9c666809 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -25,15 +25,18 @@
#define MENUSLIDER_X 256.0f
#define MENUSLIDER_UNK 256.0f
-#define BIGTEXT_X_SCALE 0.75f
+#define BIGTEXT_X_SCALE 0.75f // For FONT_HEADING
#define BIGTEXT_Y_SCALE 0.9f
-#define MEDIUMTEXT_X_SCALE 0.55f
+#define MEDIUMTEXT_X_SCALE 0.55f // For FONT_HEADING
#define MEDIUMTEXT_Y_SCALE 0.8f
-#define SMALLTEXT_X_SCALE 0.45f
+#define SMALLTEXT_X_SCALE 0.45f // used for FONT_HEADING and FONT_BANK, but looks off for HEADING
#define SMALLTEXT_Y_SCALE 0.7f
-#define SMALLESTTEXT_X_SCALE 0.4f
+#define SMALLESTTEXT_X_SCALE 0.4f // used for both FONT_HEADING and FONT_BANK
#define SMALLESTTEXT_Y_SCALE 0.6f
+#define HELPER_TEXT_LEFT_MARGIN 320.0f
+#define HELPER_TEXT_BOTTOM_MARGIN 120.0f
+
#define PLAYERSETUP_LIST_TOP 28.0f
#define PLAYERSETUP_LIST_BOTTOM 125.0f
#define PLAYERSETUP_LIST_LEFT 200.0f
@@ -45,8 +48,6 @@
#endif
#define PLAYERSETUP_SCROLLBUTTON_HEIGHT 17.0f
#define PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION 64
-#define PLAYERSETUP_ROW_TEXT_X_SCALE 0.4f
-#define PLAYERSETUP_ROW_TEXT_Y_SCALE 0.6f
#define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f
#define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f
#define PLAYERSETUP_LIST_BODY_TOP 47
@@ -241,8 +242,6 @@ enum eMenuScreen
#ifdef GRAPHICS_MENU_OPTIONS
MENUPAGE_GRAPHICS_SETTINGS,
-#else
- MENUPAGE_ADVANCED_DISPLAY_SETTINGS,
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
MENUPAGE_DETECT_JOYSTICK,
@@ -495,6 +494,7 @@ struct CCustomScreenLayout {
struct CCFO
{
int8 *value;
+ const char *saveCat;
const char *save;
};
@@ -506,18 +506,21 @@ struct CCFOSelect : CCFO
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
ChangeFunc changeFunc;
+ bool disableIfGameLoaded;
CCFOSelect() {};
- CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc){
+ CCFOSelect(int8* value, const char* saveCat, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc = nil, bool disableIfGameLoaded = false){
this->value = value;
if (value)
this->lastSavedValue = this->displayedValue = *value;
+ this->saveCat = saveCat;
this->save = save;
this->rightTexts = (char**)rightTexts;
this->numRightTexts = numRightTexts;
this->onlyApplyOnEnter = onlyApplyOnEnter;
this->changeFunc = changeFunc;
+ this->disableIfGameLoaded = disableIfGameLoaded;
}
};
@@ -527,8 +530,9 @@ struct CCFODynamic : CCFO
ButtonPressFunc buttonPressFunc;
CCFODynamic() {};
- CCFODynamic(int8* value, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){
+ CCFODynamic(int8* value, const char* saveCat, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){
this->value = value;
+ this->saveCat = saveCat;
this->save = save;
this->drawFunc = drawFunc;
this->buttonPressFunc = buttonPressFunc;
@@ -697,8 +701,6 @@ public:
#ifdef MENU_MAP
static bool bMenuMapActive;
- static bool bMapMouseShownOnce;
- static bool bMapLoaded;
static float fMapSize;
static float fMapCenterY;
static float fMapCenterX;
@@ -723,6 +725,19 @@ public:
#define ISLAND_LOADING_ISNT(p)
#endif
+#ifdef GAMEPAD_MENU
+ enum
+ {
+ CONTROLLER_DUALSHOCK2 = 0,
+ CONTROLLER_DUALSHOCK3,
+ CONTROLLER_DUALSHOCK4,
+ CONTROLLER_XBOX360,
+ CONTROLLER_XBOXONE,
+ };
+
+ static int8 m_PrefsControllerType;
+#endif
+
public:
static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2);
static void CentreMousePointer();
@@ -782,6 +797,9 @@ public:
void PageDownList(bool);
int8 GetPreviousPageOption();
void ProcessList(bool &goBack, bool &optionSelected);
+#ifdef GAMEPAD_MENU
+ void LoadController(int8 type);
+#endif
};
#ifndef IMPROVED_VIDEOMODE
diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp
index 824f342b..1cb944d1 100644
--- a/src/core/Frontend_PS2.cpp
+++ b/src/core/Frontend_PS2.cpp
@@ -43,7 +43,7 @@ void DoRWStuffEndOfFrame(void);
#define X SCREEN_SCALE_X
#define Y SCREEN_SCALE_Y
-#define YF(x) Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(DEFAULT_SCREEN_HEIGHT_PAL)))
+#define YF(x) Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(SCREEN_HEIGHT_PAL)))
//#define X(x) ((x)/640.0f*SCRW)
//#define Y(y) ((y)/448.0f*SCRH)
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index d22a7184..4fd30b53 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -1,6 +1,3 @@
-#pragma warning( push )
-#pragma warning( disable : 4005)
-#pragma warning( pop )
#include "common.h"
#include "platform.h"
@@ -10,7 +7,6 @@
#include "Accident.h"
#include "Antennas.h"
#include "Bridge.h"
-#include "Camera.h"
#include "CarCtrl.h"
#include "CarGen.h"
#include "CdStream.h"
@@ -32,6 +28,7 @@
#include "Fluff.h"
#include "Font.h"
#include "Frontend.h"
+#include "frontendoption.h"
#include "GameLogic.h"
#include "Garages.h"
#include "GenericGameStorage.h"
@@ -66,7 +63,6 @@
#include "Shadows.h"
#include "Skidmarks.h"
#include "SpecialFX.h"
-#include "Sprite2d.h"
#include "Stats.h"
#include "Streaming.h"
#include "SurfaceTable.h"
@@ -91,6 +87,9 @@
#include "screendroplets.h"
#include "crossplatform.h"
#include "MemoryHeap.h"
+#ifdef USE_TEXTURE_POOL
+#include "TexturePools.h"
+#endif
eLevelName CGame::currLevel;
bool CGame::bDemoMode = true;
@@ -113,8 +112,6 @@ void DoRWStuffEndOfFrame(void);
#ifdef PS2_MENU
void MessageScreen(char *msg)
{
- //TODO: stretch_screen
-
CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
CRGBA color(255, 255, 255, 255);
@@ -126,20 +123,32 @@ void MessageScreen(char *msg)
CSprite2d *splash = LoadSplash(NULL);
splash->Draw(rect, color, color, color, color);
- splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
-
+#ifdef FIX_BUGS
+ splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
+#else
+ splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
+#endif
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190));
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
+#else
+ CFont::SetScale(1.0f, 1.0f);
+#endif
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(450.0f)); // 450.0f
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 190)); // 450.0f
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 255, 255));
CFont::SetDropColor(CRGBA(32, 32, 32, 255));
CFont::SetDropShadowPosition(3);
+ CFont::SetBackGroundOnlyTextOff();
CFont::SetPropOn();
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
+#else
+ CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get(msg));
+#endif
CFont::DrawFonts();
DoRWStuffEndOfFrame();
@@ -155,6 +164,11 @@ CGame::InitialiseOnceBeforeRW(void)
#ifdef EXTENDED_COLOURFILTER
CPostFX::InitOnce();
#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ // Not needed here but may be needed in future
+ // if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0)
+ CustomFrontendOptionsPopulate();
+#endif
return true;
}
@@ -173,19 +187,33 @@ CGame::InitialiseRenderWare(void)
#ifdef USE_TEXTURE_POOL
_TexturePoolsInitialise();
#endif
-
- CTxdStore::Initialise();
- CVisibilityPlugins::Initialise();
-
+
+#if GTA_VERSION > GTA3_PS2_160
+ CTxdStore::Initialise(); // in GameInit on ps2
+ CVisibilityPlugins::Initialise(); // in plugin attach on ps2
+#endif
+
+ //InitialiseScene(Scene); // PS2 only, only clears Scene.camera
+
+#ifdef GTA_PS2
+ RpSkySelectTrueTSClipper(TRUE);
+ RpSkySelectTrueTLClipper(TRUE);
+
+ // PS2ManagerApplyDirectionalLightingCB() uploads the GTA lights
+ // directly without going through RpWorld and all that
+ SetupPS2ManagerDefaultLightingCallback();
+ PreAllocateRwObjects();
+#endif
+
/* Create camera */
- Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE);
+ Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE);
ASSERT(Scene.camera != nil);
if (!Scene.camera)
{
return (false);
}
- RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
+ RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
@@ -208,8 +236,12 @@ CGame::InitialiseRenderWare(void)
/* Add the camera to the world */
RpWorldAddCamera(Scene.world, Scene.camera);
LightsCreate(Scene.world);
-
- CreateDebugFont();
+
+#if GTA_VERSION > GTA3_PS2_160
+ CreateDebugFont(); // in GameInit on PS2
+#else
+ RwImageSetPath("textures");
+#endif
#ifdef LIBRW
#ifdef PS2_MATFX
@@ -225,16 +257,38 @@ CGame::InitialiseRenderWare(void)
ReplaceAtomicPipeCallback();
#endif // PS2_ALPHA_TEST
#endif // LIBRW
-
+
+
+#if GTA_VERSION > GTA3_PS2_160
+ // in GameInit on PS2
+ PUSH_MEMID(MEMID_TEXTURES);
CFont::Initialise();
CHud::Initialise();
+ POP_MEMID();
+ // TODO: define
CPlayerSkin::Initialise();
+#endif
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeInit(); // need Scene.world for this
+#endif
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::InitDraw();
+#endif
+
return (true);
}
+// missing altogether on PS2
void CGame::ShutdownRenderWare(void)
{
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::Shutdown();
+#endif
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeShutdown();
+#endif
+
CMBlur::MotionBlurClose();
DestroySplashScreen();
CHud::Shutdown();
@@ -242,7 +296,8 @@ void CGame::ShutdownRenderWare(void)
for ( int32 i = 0; i < NUMPLAYERS; i++ )
CWorld::Players[i].DeletePlayerSkin();
-
+
+ // TODO: define
CPlayerSkin::Shutdown();
DestroyDebugFont();
@@ -265,10 +320,12 @@ void CGame::ShutdownRenderWare(void)
#endif
}
+// missing altogether on PS2
bool CGame::InitialiseOnceAfterRW(void)
{
+#if GTA_VERSION > GTA3_PS2_160
TheText.Load();
- DMAudio.Initialise();
+ DMAudio.Initialise(); // before TheGame() on PS2
CTimer::Initialise();
CTempColModels::Initialise();
mod_HandlingManager.Initialise();
@@ -276,6 +333,7 @@ bool CGame::InitialiseOnceAfterRW(void)
CPedStats::Initialise();
CTimeCycle::Initialise();
+#ifndef GTA_PS2
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
@@ -313,11 +371,13 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
+#endif
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
-
+#endif
return true;
}
+// missing altogether on PS2
void
CGame::FinalShutdown(void)
{
@@ -326,14 +386,23 @@ CGame::FinalShutdown(void)
CdStreamShutdown();
}
+#if GTA_VERSION <= GTA3_PS2_160
+bool CGame::Initialise(void)
+#else
bool CGame::Initialise(const char* datFile)
+#endif
{
#ifdef GTA_PS2
// TODO: upload VU0 collision code here
-#else
+#endif
+
+#if GTA_VERSION > GTA3_PS2_160
ResetLoadingScreenBar();
strcpy(aDatFile, datFile);
CPools::Initialise(); // done in CWorld on PS2
+#endif
+
+#ifndef GTA_PS2
CIniFile::LoadIniFile();
#endif
@@ -367,13 +436,15 @@ bool CGame::Initialise(const char* datFile)
CWeather::Init();
CCullZones::Init();
CCollision::Init();
-#ifdef PS2_MENU
+#ifdef PS2_MENU // TODO: is this the right define?
TheText.Load();
#endif
CTheZones::Init();
CUserDisplay::Init();
CMessages::Init();
+#if GTA_VERSION > GTA3_PS2_160
CMessages::ClearAllMessagesDisplayedByGame();
+#endif
CRecordDataForGame::Init();
CRestart::Initialise();
@@ -381,11 +452,17 @@ bool CGame::Initialise(const char* datFile)
CWorld::Initialise();
POP_MEMID();
+#if GTA_VERSION <= GTA3_PS2_160
+ mod_HandlingManager.Initialise();
+ CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
+ CTempColModels::Initialise();
+#endif
+
PUSH_MEMID(MEMID_TEXTURES);
CParticle::Initialise();
POP_MEMID();
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
gStartX = -180.0f;
gStartY = 180.0f;
gStartZ = 14.0f;
@@ -400,20 +477,27 @@ bool CGame::Initialise(const char* datFile)
CCarCtrl::Init();
POP_MEMID();
-#ifndef GTA_PS2
+ PUSH_MEMID(MEMID_DEF_MODELS);
+#if GTA_VERSION > GTA3_PS2_160
InitModelIndices();
#endif
-
- PUSH_MEMID(MEMID_DEF_MODELS);
CModelInfo::Initialise();
-#ifndef GTA_PS2
+
+#if GTA_VERSION > GTA3_PS2_160
// probably moved before LoadLevel for multiplayer maps?
CPickups::Init();
CTheCarGenerators::Init();
-#endif
+
CdStreamAddImage("MODELS\\GTA3.IMG");
+
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
+#else
+ CPedStats::Initialise(); // InitialiseOnceAfterRW
+
+ CFileLoader::LoadLevel("GTA3.DAT");
+#endif
+
#ifdef EXTENDED_PIPELINES
// for generic fallback
CustomPipes::SetTxdFindCallback();
@@ -424,18 +508,25 @@ bool CGame::Initialise(const char* datFile)
CTheZones::PostZoneCreation();
POP_MEMID();
+#if GTA_VERSION <= GTA3_PS2_160
+ TestModelIndices();
+#endif
LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
ThePaths.PreparePathData();
- // done elsewhere on PS2
+#if GTA_VERSION > GTA3_PS2_160
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
CWorld::Players[0].LoadPlayerSkin();
TestModelIndices();
- //
+#endif
LoadingScreen("Loading the Game", "Setup water", nil);
CWaterLevel::Initialise("DATA\\WATER.DAT");
+#if GTA_VERSION <= GTA3_PS2_160
+ CTimeCycle::Initialise(); // InitialiseOnceAfterRW
+#else
TheConsole.Init();
+#endif
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
@@ -445,7 +536,9 @@ bool CGame::Initialise(const char* datFile)
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
+#if GTA_VERSION > GTA3_PS2_160
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
+#endif
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
PUSH_MEMID(MEMID_ANIMATION);
@@ -472,6 +565,11 @@ bool CGame::Initialise(const char* datFile)
LoadingScreen("Loading the Game", "Setup game variables", nil);
CPopulation::Initialise();
+#if GTA_VERSION <= GTA3_PS2_160
+ for (int i = 0; i < NUMPLAYERS; i++)
+ CWorld::Players[i].Clear();
+// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this
+#endif
CWorld::PlayerInFocus = 0;
CCoronas::Init();
CShadows::Init();
@@ -480,7 +578,7 @@ bool CGame::Initialise(const char* datFile)
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
-#ifndef GTA_PS2
+#ifdef GTA_SCENE_EDIT
CSceneEdit::Initialise();
#endif
@@ -491,11 +589,11 @@ bool CGame::Initialise(const char* datFile)
POP_MEMID();
LoadingScreen("Loading the Game", "Setup game variables", nil);
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CTimer::Initialise();
#endif
CClock::Initialise(1000);
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CTheCarGenerators::Init();
#endif
CHeli::InitHelis();
@@ -503,44 +601,50 @@ bool CGame::Initialise(const char* datFile)
CMovingThings::Init();
CDarkel::Init();
CStats::Init();
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CPickups::Init();
#endif
CPacManPickups::Init();
- // CGarages::Init(); here on PS2 instead
+#if GTA_VERSION <= GTA3_PS2_160
+ CGarages::Init();
+#endif
CRubbish::Init();
CClouds::Init();
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CRemote::Init();
#endif
CSpecialFX::Init();
CWaterCannons::Init();
CBridge::Init();
+#if GTA_VERSION > GTA3_PS2_160
CGarages::Init();
+#endif
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
- // CCullZones::ResolveVisibilities(); on PS2 here instead
+#if GTA_VERSION <= GTA3_PS2_160
+ CCullZones::ResolveVisibilities();
+#endif
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
+#if GTA_VERSION > GTA3_PS2_160
CCullZones::ResolveVisibilities();
+#endif
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
CRecordDataForChase::Init();
CReplay::Init();
+ LoadingScreen("Loading the Game", "Start script", nil);
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
- {
#endif
- LoadingScreen("Loading the Game", "Start script", nil);
- CTheScripts::StartTestScript();
- CTheScripts::Process();
- TheCamera.Process();
-#ifdef PS2_MENU
+ {
+ CTheScripts::StartTestScript();
+ CTheScripts::Process();
+ TheCamera.Process();
}
-#endif
LoadingScreen("Loading the Game", "Load scene", nil);
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
@@ -556,7 +660,7 @@ bool CGame::ShutDown(void)
CPlane::Shutdown();
CTrain::Shutdown();
CSpecialFX::Shutdown();
-#ifndef PS2
+#if GTA_VERSION > GTA3_PS2_160
CGarages::Shutdown();
#endif
CMovingThings::Shutdown();
@@ -597,7 +701,9 @@ bool CGame::ShutDown(void)
CSkidmarks::Shutdown();
CWeaponEffects::Shutdown();
CParticle::Shutdown();
+#if GTA_VERSION > GTA3_PS2_160
CPools::ShutDown();
+#endif
CTxdStore::RemoveTxdSlot(gameTxdSlot);
CdStreamRemoveImages();
return true;
@@ -608,13 +714,11 @@ void CGame::ReInitGameObjectVariables(void)
CGameLogic::InitAtStartOfGame();
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
- {
#endif
- TheCamera.Init();
- TheCamera.SetRwCamera(Scene.camera);
-#ifdef PS2_MENU
+ {
+ TheCamera.Init();
+ TheCamera.SetRwCamera(Scene.camera);
}
-#endif
CDebug::DebugInitTextBuffer();
CWeather::Init();
CUserDisplay::Init();
@@ -623,7 +727,7 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::bDoingCarCollisions = false;
CHud::ReInitialise();
CRadar::Initialise();
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
gStartX = -180.0f;
gStartY = 180.0f;
gStartZ = 14.0f;
@@ -646,7 +750,7 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::Players[i].Clear();
CWorld::PlayerInFocus = 0;
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CWeaponEffects::Init();
CSkidmarks::Init();
#endif
@@ -669,7 +773,7 @@ void CGame::ReInitGameObjectVariables(void)
CPickups::Init();
CPacManPickups::Init();
CGarages::Init();
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CClouds::Init();
CRemote::Init();
#endif
@@ -739,7 +843,7 @@ void CGame::ShutDownForRestart(void)
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllParticleObjects();
-#ifndef PS2
+#if GTA_VERSION >= GTA3_PS2_160
CPedType::Shutdown();
CSpecialFX::Shutdown();
#endif
@@ -813,12 +917,19 @@ void CGame::InitialiseWhenRestarting(void)
DefinedState();
CSprite2d *splash = LoadSplash(NULL);
- splash->Draw(rect, color, color, color, color);
- splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
-
- //CFont::SetFontStyle(?);
+ splash->Draw(rect, color, color, color, color);
+#ifdef FIX_BUGS
+ splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
+#else
+ splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
+#endif
+
CFont::SetBackgroundOff();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f
+#ifdef ASPECT_RATIO_SCALE
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // because SCREEN_SCALE_FROM_RIGHT(x) != SCREEN_SCALE_X(640-x)
+#else
+ CFont::SetWrapx(SCREEN_SCALE_X(480.0f));
+#endif
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
@@ -828,9 +939,15 @@ void CGame::InitialiseWhenRestarting(void)
CFont::SetDropColor(CRGBA(32, 32, 32, 255));
CFont::SetDropShadowPosition(3);
CFont::SetPropOn();
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
+#else
+ CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get("MC_LDFL")); // Load Failed!
+ CFont::PrintString(SCREEN_WIDTH/2, 170.0f, TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
+ CFont::PrintString(SCREEN_WIDTH/2, 240.0f, TheText.Get("MC_NWRE")); // Now Restarting Game.
+#endif
CFont::DrawFonts();
DoRWStuffEndOfFrame();
@@ -925,7 +1042,9 @@ void CGame::Process(void)
CSkidmarks::Update();
CAntennas::Update();
CGlass::Update();
+#ifdef GTA_SCENE_EDIT
CSceneEdit::Update();
+#endif
CEventList::Update();
CParticle::Update();
gFireManager.Update();
@@ -977,23 +1096,358 @@ void CGame::Process(void)
#endif
}
-void CGame::DrasticTidyUpMemory(bool)
+#ifdef USE_CUSTOM_ALLOCATOR
+
+int32 gNumMemMoved;
+
+bool
+MoveMem(void **ptr)
+{
+ if(*ptr){
+ gNumMemMoved++;
+ void *newPtr = gMainHeap.MoveMemory(*ptr);
+ if(*ptr != newPtr){
+ *ptr = newPtr;
+ return true;
+ }
+ }
+ return false;
+}
+
+// Some convenience structs
+struct SkyDataPrefix
+{
+ uint32 pktSize1;
+ uint32 data; // pointer to data as read from TXD
+ uint32 pktSize2;
+ uint32 unused;
+};
+
+struct DMAGIFUpload
+{
+ uint32 tag1_qwc, tag1_addr; // dmaref
+ uint32 nop1, vif_direct1;
+
+ uint32 giftag[4];
+ uint32 gs_bitbltbuf[4];
+
+ uint32 tag2_qwc, tag2_addr; // dmaref
+ uint32 nop2, vif_direct2;
+};
+
+// This is very scary. it depends on the exact memory layout of the DMA chains and whatnot
+RwTexture *
+MoveTextureMemoryCB(RwTexture *texture, void *pData)
+{
+#ifdef GTA_PS2
+ bool *pRet = (bool*)pData;
+ RwRaster *raster = RwTextureGetRaster(texture);
+ _SkyRasterExt *rasterExt = RASTEREXTFROMRASTER(raster);
+ if(raster->originalPixels == nil || // the raw data
+ raster->cpPixels == raster->originalPixels || // old format, can't handle it
+ rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0)
+ return texture;
+
+ // this is the allocated pointer we will move
+ SkyDataPrefix *prefix = (SkyDataPrefix*)raster->originalPixels;
+ DMAGIFUpload *uploads = (DMAGIFUpload*)(prefix+1);
+
+ // We have 4qw for each upload,
+ // i.e. for each buffer width of mip levels,
+ // and the palette if there is one.
+ // NB: this code does NOT support mipmaps!
+ // so we assume two uploads (pixels and palette)
+ //
+ // each upload looks like this:
+ // (DMAcnt; NOP; VIF DIRECT(2))
+ // giftag (1, A+D)
+ // GS_BITBLTBUF
+ // (DMAref->pixel data; NOP; VIF DIRECT(5))
+ // the DMArefs are what we have to adjust
+ uintptr dataDiff, upload1Diff, upload2Diff, pixelDiff, paletteDiff;
+ dataDiff = prefix->data - (uintptr)raster->originalPixels;
+ upload1Diff = uploads[0].tag2_addr - (uintptr)raster->originalPixels;
+ if(raster->palette)
+ upload2Diff = uploads[1].tag2_addr - (uintptr)raster->originalPixels;
+ pixelDiff = (uintptr)raster->cpPixels - (uintptr)raster->originalPixels;
+ if(raster->palette)
+ paletteDiff = (uintptr)raster->palette - (uintptr)raster->originalPixels;
+ uint8 *newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels);
+ if(newptr != raster->originalPixels){
+ // adjust everything
+ prefix->data = (uintptr)newptr + dataDiff;
+ uploads[0].tag2_addr = (uintptr)newptr + upload1Diff;
+ if(raster->palette)
+ uploads[1].tag2_addr = (uintptr)newptr + upload2Diff;
+ raster->originalPixels = newptr;
+ raster->cpPixels = newptr + pixelDiff;
+ if(raster->palette)
+ raster->palette = newptr + paletteDiff;
+
+ if(pRet){
+ *pRet = true;
+ return nil;
+ }
+ }
+#else
+ // nothing to do here really, everything should be in videomemory
+#endif
+ return texture;
+}
+
+bool
+MoveAtomicMemory(RpAtomic *atomic, bool onlyOne)
+{
+ RpGeometry *geo = RpAtomicGetGeometry(atomic);
+
+#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
+ if(MoveMem((void**)&geo->triangles) && onlyOne)
+ return true;
+ if(MoveMem((void**)&geo->matList.materials) && onlyOne)
+ return true;
+ if(MoveMem((void**)&geo->preLitLum) && onlyOne)
+ return true;
+ if(MoveMem((void**)&geo->texCoords[0]) && onlyOne)
+ return true;
+ if(MoveMem((void**)&geo->texCoords[1]) && onlyOne)
+ return true;
+
+ // verts and normals of morph target are allocated together
+ int vertDiff;
+ if(geo->morphTarget->normals)
+ vertDiff = geo->morphTarget->normals - geo->morphTarget->verts;
+ if(MoveMem((void**)&geo->morphTarget->verts)){
+ if(geo->morphTarget->normals)
+ geo->morphTarget->normals = geo->morphTarget->verts + vertDiff;
+ if(onlyOne)
+ return true;
+ }
+
+ RpMeshHeader *oldmesh = geo->mesh;
+ if(MoveMem((void**)&geo->mesh)){
+ // index pointers are allocated together with meshes,
+ // have to relocate those too
+ RpMesh *mesh = (RpMesh*)(geo->mesh+1);
+ uintptr reloc = (uintptr)geo->mesh - (uintptr)oldmesh;
+ for(int i = 0; i < geo->mesh->numMeshes; i++)
+ mesh[i].indices = (RxVertexIndex*)((uintptr)mesh[i].indices + reloc);
+ if(onlyOne)
+ return true;
+ }
+#else
+ // we could do something in librw here
+#endif
+ return false;
+}
+
+bool
+MoveColModelMemory(CColModel &colModel, bool onlyOne)
+{
+#if GTA_VERSION >= GTA3_PS2_160
+ // hm...should probably only do this if ownsCollisionVolumes
+ // but it doesn't exist on PS2...
+ if(!colModel.ownsCollisionVolumes)
+ return false;
+#endif
+
+ if(MoveMem((void**)&colModel.spheres) && onlyOne)
+ return true;
+ if(MoveMem((void**)&colModel.lines) && onlyOne)
+ return true;
+ if(MoveMem((void**)&colModel.boxes) && onlyOne)
+ return true;
+ if(MoveMem((void**)&colModel.vertices) && onlyOne)
+ return true;
+ if(MoveMem((void**)&colModel.triangles) && onlyOne)
+ return true;
+ if(MoveMem((void**)&colModel.trianglePlanes) && onlyOne)
+ return true;
+ return false;
+}
+
+RpAtomic*
+MoveAtomicMemoryCB(RpAtomic *atomic, void *pData)
+{
+ bool *pRet = (bool*)pData;
+ if(pRet == nil)
+ MoveAtomicMemory(atomic, false);
+ else if(MoveAtomicMemory(atomic, true)){
+ *pRet = true;
+ return nil;
+ }
+ return atomic;
+}
+
+bool
+TidyUpModelInfo(CBaseModelInfo *modelInfo, bool onlyone)
+{
+ if(modelInfo->GetColModel() && modelInfo->DoesOwnColModel())
+ if(MoveColModelMemory(*modelInfo->GetColModel(), onlyone))
+ return true;
+
+ RwObject *rwobj = modelInfo->GetRwObject();
+ if(RwObjectGetType(rwobj) == rpATOMIC)
+ if(MoveAtomicMemory((RpAtomic*)rwobj, onlyone))
+ return true;
+ if(RwObjectGetType(rwobj) == rpCLUMP){
+ bool ret = false;
+ if(onlyone)
+ RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, &ret);
+ else
+ RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, nil);
+ if(ret)
+ return true;
+ }
+
+ if(modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel)
+ if(MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone))
+ return true;
+
+ return false;
+}
+#endif
+
+void CGame::DrasticTidyUpMemory(bool flushDraw)
{
#ifdef USE_CUSTOM_ALLOCATOR
- // meow
+ bool removedCol = false;
+
+ TidyUpMemory(true, flushDraw);
+
+ if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
+ CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
+ TidyUpMemory(true, flushDraw);
+ }
+
+ if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
+ CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
+ TidyUpMemory(true, flushDraw);
+ removedCol = true;
+ }
+
+ if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
+ CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
+ CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
+ TidyUpMemory(true, flushDraw);
+ }
+
+ if(removedCol){
+ // different on PS2
+ CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
+ }
+
+ if(!playingIntro)
+ CStreaming::RequestBigBuildings(currLevel);
+
+ CStreaming::LoadAllRequestedModels(true);
#endif
}
-void CGame::TidyUpMemory(bool, bool)
+void CGame::TidyUpMemory(bool moveTextures, bool flushDraw)
{
#ifdef USE_CUSTOM_ALLOCATOR
- // meow
+ printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock());
+
+ if(moveTextures){
+ if(flushDraw){
+#ifdef GTA_PS2
+ for(int i = 0; i < sweMaxFlips+1; i++){
+#else
+ for(int i = 0; i < 5; i++){ // probably more than needed
+#endif
+ RwCameraBeginUpdate(Scene.camera);
+ RwCameraEndUpdate(Scene.camera);
+ RwCameraShowRaster(Scene.camera, nil, 0);
+ }
+ }
+ int fontSlot = CTxdStore::FindTxdSlot("fonts");
+
+ for(int i = 0; i < TXDSTORESIZE; i++){
+ if(i == fontSlot ||
+ CTxdStore::GetSlot(i) == nil)
+ continue;
+ RwTexDictionary *txd = CTxdStore::GetSlot(i)->texDict;
+ if(txd)
+ RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil);
+ }
+ }
+
+ // animations
+ for(int i = 0; i < NUMANIMATIONS; i++){
+ CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(i);
+ if(anim == nil)
+ continue; // cannot happen
+ anim->MoveMemory();
+ }
+
+ // model info
+ for(int i = 0; i < MODELINFOSIZE; i++){
+ CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
+ if(mi == nil)
+ continue;
+ TidyUpModelInfo(mi, false);
+ }
+
+ printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock());
#endif
}
void CGame::ProcessTidyUpMemory(void)
{
#ifdef USE_CUSTOM_ALLOCATOR
- // meow
+ static int32 modelIndex = 0;
+ static int32 animIndex = 0;
+ static int32 txdIndex = 0;
+ bool txdReturn = false;
+ RwTexDictionary *txd = nil;
+ gNumMemMoved = 0;
+
+ // model infos
+ for(int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++){
+ CBaseModelInfo *mi;
+ do{
+ mi = CModelInfo::GetModelInfo(modelIndex);
+ modelIndex++;
+ if(modelIndex >= MODELINFOSIZE)
+ modelIndex = 0;
+ }while(mi == nil);
+
+ if(TidyUpModelInfo(mi, true))
+ return;
+ }
+
+ // tex dicts
+ for(int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++){
+ if(gNumMemMoved > 80)
+ break;
+
+ do{
+#ifdef FIX_BUGS
+ txd = nil;
+#endif
+ if(CTxdStore::GetSlot(txdIndex))
+ txd = CTxdStore::GetSlot(txdIndex)->texDict;
+ txdIndex++;
+ if(txdIndex >= TXDSTORESIZE)
+ txdIndex = 0;
+ }while(txd == nil);
+
+ RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn);
+ if(txdReturn)
+ return;
+ }
+
+ // animations
+ CAnimBlendHierarchy *anim;
+ do{
+ anim = CAnimManager::GetAnimation(animIndex);
+ animIndex++;
+ if(animIndex >= NUMANIMATIONS)
+ animIndex = 0;
+ }while(anim == nil); // always != nil
+ anim->MoveMemory(true);
#endif
}
diff --git a/src/core/Game.h b/src/core/Game.h
index 46e8fc68..002033a0 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -5,7 +5,8 @@ enum eLevelName {
LEVEL_GENERIC = 0,
LEVEL_INDUSTRIAL,
LEVEL_COMMERCIAL,
- LEVEL_SUBURBAN
+ LEVEL_SUBURBAN,
+ NUM_LEVELS
};
class CGame
@@ -29,7 +30,11 @@ public:
static void ShutdownRenderWare(void);
static bool InitialiseOnceAfterRW(void);
static void FinalShutdown(void);
+#if GTA_VERSION <= GTA3_PS2_160
+ static bool Initialise(void);
+#else
static bool Initialise(const char *datFile);
+#endif
static bool ShutDown(void);
static void ReInitGameObjectVariables(void);
static void ReloadIPLs(void);
diff --git a/src/core/General.h b/src/core/General.h
index dde43c0f..478ef027 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -121,10 +121,19 @@ public:
return *str2 != '\0';
}
+ static bool faststrncmp(const char *str1, const char *str2, uint32 count)
+ {
+ for(uint32 i = 0; *str1 && i < count; str1++, str2++, i++) {
+ if (*str1 != *str2)
+ return true;
+ }
+ return false;
+ }
+
static bool faststricmp(const char *str1, const char *str2)
{
for (; *str1; str1++, str2++) {
-#if MUCH_SLOWER || !defined _WIN32 || defined __MINGW32__
+#ifndef ASCII_STRCMP
if (toupper(*str1) != toupper(*str2))
#else
if (__ascii_toupper(*str1) != __ascii_toupper(*str2))
diff --git a/src/core/Lists.h b/src/core/Lists.h
index ecf24740..7572e882 100644
--- a/src/core/Lists.h
+++ b/src/core/Lists.h
@@ -1,7 +1,5 @@
#pragma once
-#include "common.h"
-
class CPtrNode
{
public:
diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp
index 9eff09e6..7c90ea12 100644
--- a/src/core/MenuScreens.cpp
+++ b/src/core/MenuScreens.cpp
@@ -271,7 +271,9 @@ CMenuScreen aScreens[MENUPAGES] = {
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
+#ifdef PC_PLAYER_CONTROLS
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
+#endif
MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index f8ff3acf..357f136b 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -16,6 +16,7 @@
#include "Collision.h"
#include "ModelInfo.h"
#include "Pad.h"
+#include "ControllerConfig.h"
// Menu screens array is at the bottom of the file.
@@ -24,67 +25,62 @@
#ifdef CUSTOM_FRONTEND_OPTIONS
#ifdef IMPROVED_VIDEOMODE
- #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange) },
+ #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) },
#else
#define VIDEOMODE_SELECTOR
#endif
#ifdef MULTISAMPLING
- #define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) },
+ #define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "Graphics", "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) },
#else
#define MULTISAMPLING_SELECTOR
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
- #define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false, nil) },
+ #define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "Display", "CutsceneBorders", off_on, 2, false) },
#else
#define CUTSCENE_BORDERS_TOGGLE
#endif
#ifdef FREE_CAM
- #define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false, nil) },
+ #define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "Display", "FreeCam", off_on, 2, false) },
#else
#define FREE_CAM_TOGGLE
#endif
#ifdef PS2_ALPHA_TEST
- #define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false, nil) },
+ #define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "Graphics", "PS2AlphaTest", off_on, 2, false) },
#else
#define DUALPASS_SELECTOR
#endif
#ifdef NO_ISLAND_LOADING
- #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsIslandLoading, "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) },
+ #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsIslandLoading, "Graphics", "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) },
#else
#define ISLAND_LOADING_SELECTOR
#endif
#ifdef EXTENDED_COLOURFILTER
#define POSTFX_SELECTORS \
- MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, \
- MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false, nil) },
+ MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "Graphics", "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false) }, \
+ MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "Graphics", "MotionBlur", off_on, 2, false) },
#else
#define POSTFX_SELECTORS
#endif
-#ifdef EXTENDED_PIPELINES
- #define PIPELINES_SELECTOR \
- MENUACTION_CFO_SELECT, "FED_VPL", { new CCFOSelect((int8*)&CustomPipes::VehiclePipeSwitch, "VehiclePipeline", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), false, nil) }, \
- MENUACTION_CFO_SELECT, "FED_PRM", { new CCFOSelect((int8*)&CustomPipes::RimlightEnable, "NeoRimLight", off_on, 2, false, nil) }, \
- MENUACTION_CFO_SELECT, "FED_WLM", { new CCFOSelect((int8*)&CustomPipes::LightmapEnable, "NeoLightMaps", off_on, 2, false, nil) }, \
- MENUACTION_CFO_SELECT, "FED_RGL", { new CCFOSelect((int8*)&CustomPipes::GlossEnable, "NeoRoadGloss", off_on, 2, false, nil) },
+#ifdef INVERT_LOOK_FOR_PAD
+ #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) },
#else
- #define PIPELINES_SELECTOR
+ #define INVERT_PAD_SELECTOR
#endif
-#ifdef INVERT_LOOK_FOR_PAD
- #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "InvertPad", off_on, 2, false, nil) },
+#ifdef GAMEPAD_MENU
+ #define SELECT_CONTROLLER_TYPE MENUACTION_CFO_SELECT, "FEC_TYP", { new CCFOSelect((int8*)&CMenuManager::m_PrefsControllerType, "Controller", "Type", controllerTypes, ARRAY_SIZE(controllerTypes), false, ControllerTypeAfterChange) },
#else
- #define INVERT_PAD_SELECTOR
+ #define SELECT_CONTROLLER_TYPE
#endif
const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
-const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
void RestoreDefGraphics(int8 action) {
@@ -115,7 +111,7 @@ void RestoreDefGraphics(int8 action) {
CMenuManager::m_PrefsVsync = true;
CMenuManager::m_PrefsUseWideScreen = false;
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
- #ifdef GTA3_1_1_PATCH
+ #if GTA_VERSION >= GTA3_PC_11
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
@@ -303,6 +299,7 @@ void ScreenModeAfterChange(int8 before, int8 after)
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
wchar selectedJoystickUnicode[128];
+int cachedButtonNum = -1;
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
int numButtons;
@@ -331,6 +328,7 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
strcpy(gSelectedJoystickName, joyname);
PSGLOBAL(joy1id) = found;
+ cachedButtonNum = numButtons;
}
}
if (PSGLOBAL(joy1id) == -1)
@@ -340,6 +338,26 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
return selectedJoystickUnicode;
}
+
+void DetectJoystickGoBack() {
+ if (cachedButtonNum != -1) {
+#ifdef LOAD_INI_SETTINGS
+ ControlsManager.InitDefaultControlConfigJoyPad(cachedButtonNum);
+ SaveINIControllerSettings();
+#else
+ // Otherwise no way to save gSelectedJoystickName or ms_padButtonsInited anyway :shrug: Why do you even use this config.??
+#endif
+ cachedButtonNum = -1;
+ }
+}
+#endif
+
+#ifdef GAMEPAD_MENU
+const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" };
+void ControllerTypeAfterChange(int8 before, int8 after)
+{
+ FrontEndMenuManager.LoadController(after);
+}
#endif
CMenuScreenCustom aScreens[MENUPAGES] = {
@@ -365,10 +383,16 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
},
// MENUPAGE_CONTROLLER_SETTINGS = 4
+#ifdef GAMEPAD_MENU
+ { "FET_AGS", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
+#else
{ "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
+#endif
MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
+ INVERT_PAD_SELECTOR
MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
+ SELECT_CONTROLLER_TYPE
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
@@ -399,7 +423,12 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
VIDEOMODE_SELECTOR
MULTISAMPLING_SELECTOR
- MENUACTION_CHANGEMENU, "FET_ADV", { nil, SAVESLOT_NONE, MENUPAGE_ADVANCED_DISPLAY_SETTINGS },
+ ISLAND_LOADING_SELECTOR
+ DUALPASS_SELECTOR
+ CUTSCENE_BORDERS_TOGGLE
+ FREE_CAM_TOGGLE
+ POSTFX_SELECTORS
+ // re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
@@ -411,7 +440,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
CUTSCENE_BORDERS_TOGGLE
FREE_CAM_TOGGLE
MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
- MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefDisplay) },
+ MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefDisplay) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
@@ -424,9 +453,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
MENUACTION_LANG_ITA, "FEL_ITA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
MENUACTION_LANG_SPA, "FEL_SPA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
#ifdef MORE_LANGUAGES
- MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, LangPolSelect) },
- MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, LangRusSelect) },
- MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, LangJapSelect) },
+ MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, nil, LangPolSelect) },
+ MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, nil, LangRusSelect) },
+ MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, nil, LangJapSelect) },
#endif
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
@@ -630,8 +659,13 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
+#ifdef PC_PLAYER_CONTROLS
MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
+#endif
MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS },
+#ifdef GAMEPAD_MENU
+ MENUACTION_CHANGEMENU, "FET_AGS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
+#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK },
#endif
@@ -787,7 +821,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
{ "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_MOUSESENS, "FEC_MSH", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
MENUACTION_INVVERT, "FEC_IVV", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
+#ifndef GAMEPAD_MENU
INVERT_PAD_SELECTOR
+#endif
MENUACTION_MOUSESTEER, "FET_MST", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
@@ -824,34 +860,15 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MULTISAMPLING_SELECTOR
-#ifdef EXTENDED_COLOURFILTER
- POSTFX_SELECTORS
-#else
- MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
-#endif
-#ifdef EXTENDED_PIPELINES
- PIPELINES_SELECTOR
-#endif
- ISLAND_LOADING_SELECTOR
- DUALPASS_SELECTOR
- MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) },
- MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
- },
-#else
- // MENUPAGE_ADVANCED_DISPLAY_SETTINGS
- { "FET_ADV", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
- new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
-
ISLAND_LOADING_SELECTOR
DUALPASS_SELECTOR
- CUTSCENE_BORDERS_TOGGLE
- FREE_CAM_TOGGLE
#ifdef EXTENDED_COLOURFILTER
POSTFX_SELECTORS
+#else
+ MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
#endif
-#ifdef EXTENDED_PIPELINES
- PIPELINES_SELECTOR
-#endif
+ // re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined
+ MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefGraphics) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
@@ -859,10 +876,10 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
// MENUPAGE_DETECT_JOYSTICK
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC,
- new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
+ new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), DetectJoystickGoBack,
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
- MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, DetectJoystickDraw, nil) },
+ MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, nil, DetectJoystickDraw, nil) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 9c6bdc98..9bcac613 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -1,11 +1,4 @@
-#pragma warning( push )
-#pragma warning( disable : 4005)
-#if defined RW_D3D9 || defined RWLIBS
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#endif
-#pragma warning( pop )
-
+#define WITHDINPUT
#include "common.h"
#include "crossplatform.h"
#include "platform.h"
@@ -233,7 +226,7 @@ void ArmourCheat()
void WantedLevelUpCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
- FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6));
+ FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->GetWantedLevel() + 2, 6));
}
void WantedLevelDownCheat()
@@ -872,6 +865,30 @@ void CPad::AddToCheatString(char c)
// "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS
else if ( !_CHEATCMP("X1RT31DC1S") )
NastyLimbsCheat();
+
+#ifdef KANGAROO_CHEAT
+ // "X1DUC3RLS3" - R1 SQUARE LEFT RIGHT R1 CIRCLE UP DOWN L1 CROSS
+ else if (!_CHEATCMP("X1DUC3RLS3"))
+ KangarooCheat();
+#endif
+
+#ifndef MASTER
+ // "31UD13XUD" - DOWN UP CROSS R1 L1 DOWN UP L1 R1
+ else if (!_CHEATCMP("31UD13XUD"))
+ CPed::SwitchDebugDisplay();
+#endif
+
+#ifdef ALLCARSHELI_CHEAT
+ // "UCCL3R1TT" - TRIANGLE TRIANGLE L1 RIGHT R1 LEFT CIRCLE CIRCLE UP
+ else if (!_CHEATCMP("UCCL3R1TT"))
+ AllCarsHeliCheat();
+#endif
+
+#ifdef ALT_DODO_CHEAT
+ // "DUU31XX13" - R1 L1 CROSS CROSS L1 R1 UP UP DOWN
+ else if (!_CHEATCMP("DUU31XX13"))
+ AltDodoCheat();
+#endif
#undef _CHEATCMP
}
#endif
@@ -937,7 +954,7 @@ void CPad::AddToPCCheatString(char c)
if ( !_CHEATCMP("GNIROOOOOB") )
SlowTimeCheat();
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
// "TURTOISE"
if ( !_CHEATCMP("ESIOTRUT") )
ArmourCheat();
@@ -1109,14 +1126,11 @@ void CPad::UpdatePads(void)
bUpdate = false;
if ( bUpdate )
- {
GetPad(0)->Update(0);
-#ifndef SQUEEZE_PERFORMANCE
- GetPad(1)->Update(0);
-#endif
- }
-#if defined(MASTER) && !defined(XINPUT)
+#ifndef MASTER
+ GetPad(1)->Update(1);
+#else
GetPad(1)->NewState.Clear();
GetPad(1)->OldState.Clear();
#endif
@@ -2322,6 +2336,121 @@ bool CPad::ShiftTargetRightJustDown(void)
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
}
+#ifdef FIX_BUGS
+// FIX: fixes from VC for the bug of double switching the controller setup
+bool CPad::GetAnaloguePadUp(void)
+{
+ static int16 oldfStickY = 0;
+
+ int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
+
+ if ( leftStickY < -15 && oldfStickY >= -5 )
+ {
+ oldfStickY = leftStickY;
+ return true;
+ }
+ else
+ {
+ oldfStickY = leftStickY;
+ return false;
+ }
+}
+
+bool CPad::GetAnaloguePadDown(void)
+{
+ static int16 oldfStickY = 0;
+
+ int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
+
+ if ( leftStickY > 15 && oldfStickY <= 5 )
+ {
+ oldfStickY = leftStickY;
+ return true;
+ }
+ else
+ {
+ oldfStickY = leftStickY;
+ return false;
+ }
+}
+
+bool CPad::GetAnaloguePadLeft(void)
+{
+ static int16 oldfStickX = 0;
+
+ int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
+
+ if ( leftStickX < -15 && oldfStickX >= -5 )
+ {
+ oldfStickX = leftStickX;
+ return true;
+ }
+ else
+ {
+ oldfStickX = leftStickX;
+ return false;
+ }
+}
+
+bool CPad::GetAnaloguePadRight(void)
+{
+ static int16 oldfStickX = 0;
+
+ int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
+
+ if ( leftStickX > 15 && oldfStickX <= 5 )
+ {
+ oldfStickX = leftStickX;
+ return true;
+ }
+ else
+ {
+ oldfStickX = leftStickX;
+ return false;
+ }
+}
+
+bool CPad::GetAnaloguePadLeftJustUp(void)
+{
+ static int16 oldfStickX = 0;
+
+ int16 X = GetPad(0)->GetPedWalkLeftRight();
+
+ if ( X == 0 && oldfStickX < 0 )
+ {
+ oldfStickX = 0;
+
+ return true;
+ }
+ else
+ {
+ oldfStickX = X;
+
+ return false;
+ }
+}
+
+bool CPad::GetAnaloguePadRightJustUp(void)
+{
+ static int16 oldfStickX = 0;
+
+ int16 X = GetPad(0)->GetPedWalkLeftRight();
+
+ if ( X == 0 && oldfStickX > 0 )
+ {
+ oldfStickX = 0;
+
+ return true;
+ }
+ else
+ {
+ oldfStickX = X;
+
+ return false;
+ }
+}
+
+#else
bool CPad::GetAnaloguePadUp(void)
{
static int16 oldfStickY = 0;
@@ -2433,6 +2562,7 @@ bool CPad::GetAnaloguePadRightJustUp(void)
return false;
}
}
+#endif
bool CPad::ForceCameraBehindPlayer(void)
{
@@ -2607,10 +2737,18 @@ void CPad::PrintErrorMessage(void)
{
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
{
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
+#else
CFont::SetScale(0.85f, 1.0f);
+#endif
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
@@ -2624,10 +2762,18 @@ void CPad::PrintErrorMessage(void)
}
else if ( bObsoleteControllerMessage )
{
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
+#else
CFont::SetScale(0.85f, 1.0f);
+#endif
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp
index 69b3d3ea..162148f7 100644
--- a/src/core/Placeable.cpp
+++ b/src/core/Placeable.cpp
@@ -7,7 +7,9 @@ CPlaceable::CPlaceable(void)
m_matrix.SetScale(1.0f);
}
-CPlaceable::~CPlaceable(void) = default;
+CPlaceable::~CPlaceable(void)
+{
+}
void
CPlaceable::SetHeading(float angle)
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index 970c0d48..1d51f306 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -4,7 +4,7 @@ class CPlaceable
{
public:
// disable allocation
- static void *operator new(size_t) = delete;
+ static void *operator new(size_t);
CMatrix m_matrix;
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 09b3a499..bd6feeed 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -3,6 +3,7 @@
#include "Automobile.h"
#include "Bridge.h"
#include "Camera.h"
+#include "CarCtrl.h"
#include "Cranes.h"
#include "Darkel.h"
#include "Explosion.h"
@@ -31,83 +32,6 @@
#include "ZoneCull.h"
#include "main.h"
-void
-CPlayerInfo::SetPlayerSkin(char *skin)
-{
- strncpy(m_aSkinName, skin, 32);
- LoadPlayerSkin();
-}
-
-const CVector &
-CPlayerInfo::GetPos()
-{
-#ifdef FIX_BUGS
- if (!m_pPed)
- return TheCamera.GetPosition();
-#endif
- if (m_pPed->InVehicle())
- return m_pPed->m_pMyVehicle->GetPosition();
- return m_pPed->GetPosition();
-}
-
-void
-CPlayerInfo::LoadPlayerSkin()
-{
- DeletePlayerSkin();
-
- m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
- if (!m_pSkinTexture)
- m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
-}
-
-void
-CPlayerInfo::DeletePlayerSkin()
-{
- if (m_pSkinTexture) {
- RwTextureDestroy(m_pSkinTexture);
- m_pSkinTexture = nil;
- }
-}
-
-void
-CPlayerInfo::KillPlayer()
-{
- if (m_WBState != WBSTATE_PLAYING) return;
-
- m_WBState = WBSTATE_WASTED;
- m_nWBTime = CTimer::GetTimeInMilliseconds();
- CDarkel::ResetOnPlayerDeath();
- CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
- CStats::TimesDied++;
-}
-
-void
-CPlayerInfo::ArrestPlayer()
-{
- if (m_WBState != WBSTATE_PLAYING) return;
-
- m_WBState = WBSTATE_BUSTED;
- m_nWBTime = CTimer::GetTimeInMilliseconds();
- CDarkel::ResetOnPlayerDeath();
- CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
- CStats::TimesArrested++;
-}
-
-bool
-CPlayerInfo::IsPlayerInRemoteMode()
-{
- return m_pRemoteVehicle || m_bInRemoteMode;
-}
-
-void
-CPlayerInfo::PlayerFailedCriticalMission()
-{
- if (m_WBState != WBSTATE_PLAYING)
- return;
- m_WBState = WBSTATE_FAILED_CRITICAL_MISSION;
- m_nWBTime = CTimer::GetTimeInMilliseconds();
- CDarkel::ResetOnPlayerDeath();
-}
void
CPlayerInfo::Clear(void)
@@ -147,197 +71,6 @@ CPlayerInfo::Clear(void)
}
void
-CPlayerInfo::BlowUpRCBuggy(void)
-{
- if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
- return;
-
- CRemote::TakeRemoteControlledCarFromPlayer();
- m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
-}
-
-void
-CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
-{
- if (!car || car == m_pPed->m_pMyVehicle) {
- if (m_pPed->EnteringCar())
- m_pPed->QuitEnteringCar();
- }
- if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
- m_pPed->ClearObjective();
-}
-
-void
-CPlayerInfo::MakePlayerSafe(bool toggle)
-{
- if (toggle) {
- CTheScripts::ResetCountdownToMakePlayerUnsafe();
- m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
- CWorld::StopAllLawEnforcersInTheirTracks();
- CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
- CPad::StopPadsShaking();
- m_pPed->bBulletProof = true;
- m_pPed->bFireProof = true;
- m_pPed->bCollisionProof = true;
- m_pPed->bMeleeProof = true;
- m_pPed->bOnlyDamagedByPlayer = true;
- m_pPed->bExplosionProof = true;
- m_pPed->m_bCanBeDamaged = false;
- ((CPlayerPed*)m_pPed)->ClearAdrenaline();
- CancelPlayerEnteringCars(nil);
- gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
- CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
- CProjectileInfo::RemoveAllProjectiles();
- CWorld::SetAllCarsCanBeDamaged(false);
- CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
- CReplay::DisableReplays();
-
- } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
- m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
- CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
- m_pPed->bBulletProof = false;
- m_pPed->bFireProof = false;
- m_pPed->bCollisionProof = false;
- m_pPed->bMeleeProof = false;
- m_pPed->bOnlyDamagedByPlayer = false;
- m_pPed->bExplosionProof = false;
- m_pPed->m_bCanBeDamaged = true;
- CWorld::SetAllCarsCanBeDamaged(true);
- CReplay::EnableReplays();
- }
-}
-
-bool
-CPlayerInfo::IsRestartingAfterDeath()
-{
- return m_WBState == WBSTATE_WASTED;
-}
-
-bool
-CPlayerInfo::IsRestartingAfterArrest()
-{
- return m_WBState == WBSTATE_BUSTED;
-}
-
-// lastCloseness is passed to other calls of this function
-void
-CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
-{
- // This dist used for determining the angle to face
- CVector2D dist(carToTest->GetPosition() - player->GetPosition());
- float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
- while (neededTurn >= PI) {
- neededTurn -= 2 * PI;
- }
-
- while (neededTurn < -PI) {
- neededTurn += 2 * PI;
- }
-
- // This dist used for evaluating cars' distances, weird...
- // Accounts inverted needed turn (or needed turn in long way) and car dist.
- float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
- if (closeness > *lastCloseness) {
- *lastCloseness = closeness;
- *closestCarOutput = (CVehicle*)carToTest;
- }
-}
-
-// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
-void
-CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
-{
- if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
- ++m_nExplosionsSinceLastReward;
- else
- m_nExplosionsSinceLastReward = 1;
-
- m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
- int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
- sprintf(gString, "$%d", award);
-#ifdef MONEY_MESSAGES
- // This line is a leftover from PS2, I don't know what it was meant to be.
- // CVector sth(TheCamera.GetPosition() * 4.0f);
-
- CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
-#endif
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
-
- for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
- CGeneral::GetRandomNumber();
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
- }
-}
-
-void
-CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
-{
- // Interesting
- *size = sizeof(CPlayerInfo);
-
-#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
-#undef CopyToBuf
-}
-
-void
-CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
-{
-#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName)
-#undef CopyFromBuf
-}
-
-void
-CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
-{
- for (CPtrNode* node = carList.first; node; node = node->next) {
- CVehicle *car = (CVehicle*)node->item;
- if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
- if (!car->bUsesCollision || !car->IsVehicle())
- continue;
-
- car->m_scanCode = CWorld::GetCurrentScanCode();
- if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
- && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
- CVector carCentre = car->GetBoundCentre();
-
- if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
- float dist = (ped->GetPosition() - carCentre).Magnitude2D();
- if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
- EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
- }
- }
- }
- }
- }
-}
-
-void
CPlayerInfo::Process(void)
{
#ifdef FIX_BUGS
@@ -419,11 +152,11 @@ CPlayerInfo::Process(void)
if (found)
sth.z = 1.0f + groundZ;
- m_pPed->m_nPedState = PED_IDLE;
+ m_pPed->SetPedState(PED_IDLE);
m_pPed->SetMoveState(PEDMOVE_STILL);
CPed::PedSetOutCarCB(0, m_pPed);
- CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
- CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
+ CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_STD_IDLE, 100.0f);
+ CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_LAND, 100.0f);
m_pPed->SetPosition(sth);
m_pPed->SetMoveState(PEDMOVE_STILL);
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
@@ -489,8 +222,8 @@ CPlayerInfo::Process(void)
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
} else if (carBelow->IsBoat()) {
if (!carBelow->pDriver) {
- m_pPed->m_vehEnterType = 0;
- m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
+ m_pPed->m_vehDoor = 0;
+ m_pPed->SetEnterCar(carBelow, m_pPed->m_vehDoor);
}
} else {
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
@@ -503,13 +236,13 @@ CPlayerInfo::Process(void)
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(1.0f, 0);
+ TheCamera.Fade(1.0f, FADE_OUT);
}
if (timeWithoutRemoteCar > 2000) {
if (m_WBState == WBSTATE_PLAYING) {
TheCamera.RestoreWithJumpCut();
TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(1.0f, 1);
+ TheCamera.Fade(1.0f, FADE_IN);
TheCamera.Process();
CTimer::Stop();
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
@@ -560,3 +293,370 @@ CPlayerInfo::Process(void)
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
}
}
+
+bool
+CPlayerInfo::IsPlayerInRemoteMode()
+{
+ return m_pRemoteVehicle || m_bInRemoteMode;
+}
+
+void
+CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
+{
+ // Interesting
+ *size = sizeof(CPlayerInfo);
+
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
+#undef CopyToBuf
+}
+
+void
+CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
+{
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName)
+#undef CopyFromBuf
+}
+
+void
+CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
+{
+ for (CPtrNode* node = carList.first; node; node = node->next) {
+ CVehicle *car = (CVehicle*)node->item;
+ if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
+ if (!car->bUsesCollision || !car->IsVehicle())
+ continue;
+
+ car->m_scanCode = CWorld::GetCurrentScanCode();
+ if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
+ && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
+ CVector carCentre = car->GetBoundCentre();
+
+ if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
+ float dist = (ped->GetPosition() - carCentre).Magnitude2D();
+ if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
+ EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
+ }
+ }
+ }
+ }
+ }
+}
+
+// lastCloseness is passed to other calls of this function
+void
+CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
+{
+ // This dist used for determining the angle to face
+ CVector2D dist(carToTest->GetPosition() - player->GetPosition());
+ float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
+ while (neededTurn >= PI) {
+ neededTurn -= 2 * PI;
+ }
+
+ while (neededTurn < -PI) {
+ neededTurn += 2 * PI;
+ }
+
+ // This dist used for evaluating cars' distances, weird...
+ // Accounts inverted needed turn (or needed turn in long way) and car dist.
+ float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
+ if (closeness > *lastCloseness) {
+ *lastCloseness = closeness;
+ *closestCarOutput = (CVehicle*)carToTest;
+ }
+}
+
+const CVector &
+CPlayerInfo::GetPos()
+{
+#ifdef FIX_BUGS
+ if (!m_pPed)
+ return TheCamera.GetPosition();
+#endif
+ if (m_pPed->InVehicle())
+ return m_pPed->m_pMyVehicle->GetPosition();
+ return m_pPed->GetPosition();
+}
+
+CVector
+FindPlayerCoors(void)
+{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return TheCamera.GetPosition();
+#endif
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
+ return ped->m_pMyVehicle->GetPosition();
+ else
+ return ped->GetPosition();
+}
+
+const CVector &
+FindPlayerSpeed(void)
+{
+#ifdef FIX_BUGS
+ static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
+ if (CReplay::IsPlayingBack())
+ return vecTmpVector;
+#endif
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
+ return ped->m_pMyVehicle->m_vecMoveSpeed;
+ else
+ return ped->m_vecMoveSpeed;
+}
+
+CVehicle *
+FindPlayerVehicle(void)
+{
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped && ped->InVehicle()) return ped->m_pMyVehicle;
+ return nil;
+}
+
+CEntity *
+FindPlayerEntity(void)
+{
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
+ return ped->m_pMyVehicle;
+ else
+ return ped;
+}
+
+CVehicle *
+FindPlayerTrain(void)
+{
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
+ return FindPlayerVehicle();
+ else
+ return nil;
+}
+
+CPlayerPed *
+FindPlayerPed(void)
+{
+ return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
+}
+
+const CVector &
+FindPlayerCentreOfWorld(int32 player)
+{
+#ifdef FIX_BUGS
+ if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
+#endif
+ if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
+ if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
+ return CWorld::Players[player].m_pPed->GetPosition();
+}
+
+const CVector &
+FindPlayerCentreOfWorld_NoSniperShift(void)
+{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
+#endif
+ if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
+ if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
+ return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
+ return FindPlayerPed()->GetPosition();
+}
+
+float
+FindPlayerHeading(void)
+{
+ if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
+ return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading();
+ return FindPlayerPed()->GetForward().Heading();
+}
+
+bool
+CPlayerInfo::IsRestartingAfterDeath()
+{
+ return m_WBState == WBSTATE_WASTED;
+}
+
+bool
+CPlayerInfo::IsRestartingAfterArrest()
+{
+ return m_WBState == WBSTATE_BUSTED;
+}
+
+void
+CPlayerInfo::KillPlayer()
+{
+ if (m_WBState != WBSTATE_PLAYING) return;
+
+ m_WBState = WBSTATE_WASTED;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+ CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
+ CStats::TimesDied++;
+}
+
+void
+CPlayerInfo::ArrestPlayer()
+{
+ if (m_WBState != WBSTATE_PLAYING) return;
+
+ m_WBState = WBSTATE_BUSTED;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+ CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
+ CStats::TimesArrested++;
+}
+
+void
+CPlayerInfo::PlayerFailedCriticalMission()
+{
+ if (m_WBState != WBSTATE_PLAYING)
+ return;
+ m_WBState = WBSTATE_FAILED_CRITICAL_MISSION;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+}
+
+void
+CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
+{
+ if (!car || car == m_pPed->m_pMyVehicle) {
+ if (m_pPed->EnteringCar())
+ m_pPed->QuitEnteringCar();
+ }
+ if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ m_pPed->ClearObjective();
+}
+
+void
+CPlayerInfo::MakePlayerSafe(bool toggle)
+{
+ if (toggle) {
+ CTheScripts::ResetCountdownToMakePlayerUnsafe();
+ m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
+ CWorld::StopAllLawEnforcersInTheirTracks();
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
+ CPad::StopPadsShaking();
+ m_pPed->bBulletProof = true;
+ m_pPed->bFireProof = true;
+ m_pPed->bCollisionProof = true;
+ m_pPed->bMeleeProof = true;
+ m_pPed->bOnlyDamagedByPlayer = true;
+ m_pPed->bExplosionProof = true;
+ m_pPed->m_bCanBeDamaged = false;
+ ((CPlayerPed*)m_pPed)->ClearAdrenaline();
+ CancelPlayerEnteringCars(nil);
+ gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
+ CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
+ CProjectileInfo::RemoveAllProjectiles();
+ CWorld::SetAllCarsCanBeDamaged(false);
+ CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
+ CReplay::DisableReplays();
+
+ } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
+ m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
+ m_pPed->bBulletProof = false;
+ m_pPed->bFireProof = false;
+ m_pPed->bCollisionProof = false;
+ m_pPed->bMeleeProof = false;
+ m_pPed->bOnlyDamagedByPlayer = false;
+ m_pPed->bExplosionProof = false;
+ m_pPed->m_bCanBeDamaged = true;
+ CWorld::SetAllCarsCanBeDamaged(true);
+ CReplay::EnableReplays();
+ }
+}
+
+void
+CPlayerInfo::BlowUpRCBuggy(void)
+{
+ if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
+ return;
+
+ CRemote::TakeRemoteControlledCarFromPlayer();
+ m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
+}
+
+// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
+void
+CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
+{
+ if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
+ ++m_nExplosionsSinceLastReward;
+ else
+ m_nExplosionsSinceLastReward = 1;
+
+ m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
+ int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
+ sprintf(gString, "$%d", award);
+#ifdef MONEY_MESSAGES
+ // This line is a leftover from PS2, I don't know what it was meant to be.
+ // CVector sth(TheCamera.GetPosition() * 4.0f);
+
+ CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
+#endif
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
+
+ for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
+ CGeneral::GetRandomNumber();
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
+ }
+}
+
+#ifdef GTA_PC
+void
+CPlayerInfo::SetPlayerSkin(const char *skin)
+{
+ strncpy(m_aSkinName, skin, 32);
+ LoadPlayerSkin();
+}
+
+void
+CPlayerInfo::LoadPlayerSkin()
+{
+ DeletePlayerSkin();
+
+ m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
+ if (!m_pSkinTexture)
+ m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
+}
+
+void
+CPlayerInfo::DeletePlayerSkin()
+{
+ if (m_pSkinTexture) {
+ RwTextureDestroy(m_pSkinTexture);
+ m_pSkinTexture = nil;
+ }
+}
+#endif \ No newline at end of file
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index 94410753..956756e4 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -1,6 +1,6 @@
#pragma once
-#include "Collision.h"
+#include "ColModel.h"
enum eWastedBustedState
{
@@ -54,14 +54,13 @@ public:
bool m_bFastReload;
bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree;
+#ifdef GTA_PC
char m_aSkinName[32];
RwTexture *m_pSkinTexture;
+#endif
void MakePlayerSafe(bool);
- void LoadPlayerSkin();
- void DeletePlayerSkin();
void AwardMoneyForExplosion(CVehicle *vehicle);
- void SetPlayerSkin(char* skin);
const CVector &GetPos();
void Process(void);
void KillPlayer(void);
@@ -78,7 +77,21 @@ public:
void SavePlayerInfo(uint8 *buf, uint32* size);
void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**);
- ~CPlayerInfo() { };
+#ifdef GTA_PC
+ void LoadPlayerSkin();
+ void SetPlayerSkin(const char *skin);
+ void DeletePlayerSkin();
+#endif
};
+CPlayerPed *FindPlayerPed(void);
+CVehicle *FindPlayerVehicle(void);
+CVehicle *FindPlayerTrain(void);
+CEntity *FindPlayerEntity(void);
+CVector FindPlayerCoors(void);
+const CVector &FindPlayerSpeed(void);
+const CVector &FindPlayerCentreOfWorld(int32 player);
+const CVector &FindPlayerCentreOfWorld_NoSniperShift(void);
+float FindPlayerHeading(void);
+
VALIDATE_SIZE(CPlayerInfo, 0x13C);
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 79841c14..39cfb1d4 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -102,7 +102,7 @@ CPools::CheckPoolsEmpty()
void
CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
{
- if (ms_pObjectPool->IsFreeSlot(slot)) return;
+ if (ms_pObjectPool->GetIsFree(slot)) return;
CObject *object = ms_pObjectPool->GetSlot(slot);
if (object->ObjectCreatedBy == TEMP_OBJECT) {
@@ -485,7 +485,7 @@ INITSAVEBUF
#endif
CopyToBuf(buf, CWanted::MaximumWantedLevel);
CopyToBuf(buf, CWanted::nMaximumWantedLevel);
- memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
+ memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName(), MAX_MODEL_NAME);
SkipSaveBuf(buf, MAX_MODEL_NAME);
}
}
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 816da6b9..4fd7f1a5 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -1,3 +1,6 @@
+#if (!defined(GTA_PS2_STUFF) && defined(RWLIBS)) || defined(__MWERKS__)
+#define WITHD3D
+#endif
#include "config.h"
#include "common.h"
@@ -295,10 +298,10 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
CVector2D corners[4] = {
- { 1.0f, -1.0f }, // top right
- { 1.0f, 1.0f }, // bottom right
- { -1.0f, 1.0f }, // bottom left
- { -1.0f, -1.0f }, // top left
+ CVector2D( 1.0f, -1.0f ), // top right
+ CVector2D( 1.0f, 1.0f ), // bottom right
+ CVector2D( -1.0f, 1.0f ), // bottom left
+ CVector2D( -1.0f, -1.0f ), // top left
};
CVector2D tmp;
int i, j, n;
@@ -778,7 +781,7 @@ void CRadar::DrawRadarMask()
CVector2D(-1.0, -1.0f)
};
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
@@ -905,7 +908,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i)
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
{
- int32 c;
+ uint32 c;
switch (color) {
case RADAR_TRACE_RED:
if (bright)
diff --git a/src/core/Radar.h b/src/core/Radar.h
index 793d62b0..5b38d350 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -1,5 +1,6 @@
#pragma once
#include "Sprite2d.h"
+#include "Draw.h"
enum eBlipType
{
@@ -86,9 +87,33 @@ VALIDATE_SIZE(sRadarTrace, 0x30);
// Values for screen space
#define RADAR_LEFT (40.0f)
+#ifdef PS2_HUD
+#define RADAR_BOTTOM (44.0f)
+#else
#define RADAR_BOTTOM (47.0f)
+#endif
+
+#ifdef FIX_RADAR
+/*
+ The values are from an early screenshot taken before R* broke radar
+ #define RADAR_WIDTH (82.0f)
+ #define RADAR_HEIGHT (82.0f)
+*/
+#define RADAR_WIDTH ((CDraw::ms_bFixRadar) ? (82.0f) : (94.0f))
+#define RADAR_HEIGHT ((CDraw::ms_bFixRadar) ? (82.0f) : (76.0f))
+#else
+/*
+ broken since forever, someone tried to fix size for 640x512(PAL)
+ http://aap.rockstarvision.com/pics/gta3/ps2screens/gta3_interface.jpg
+ but failed:
+ http://aap.rockstarvision.com/pics/gta3/artwork/gta3_artwork_16.jpg
+ most likely the guy used something like this:
+ int y = 82 * (640.0/512.0)/(640.0/480.0);
+ int x = y * (640.0/512.0);
+*/
#define RADAR_WIDTH (94.0f)
#define RADAR_HEIGHT (76.0f)
+#endif
class CRadar
{
diff --git a/src/core/References.cpp b/src/core/References.cpp
index 52abbc3e..6b0c868c 100644
--- a/src/core/References.cpp
+++ b/src/core/References.cpp
@@ -22,6 +22,66 @@ CReferences::Init(void)
}
void
+CEntity::RegisterReference(CEntity **pent)
+{
+ if(IsBuilding())
+ return;
+ CReference *ref;
+ // check if already registered
+ for(ref = m_pFirstReference; ref; ref = ref->next)
+ if(ref->pentity == pent)
+ return;
+ // have to allocate new reference
+ ref = CReferences::pEmptyList;
+ if(ref){
+ CReferences::pEmptyList = ref->next;
+
+ ref->pentity = pent;
+ ref->next = m_pFirstReference;
+ m_pFirstReference = ref;
+ return;
+ }
+ return;
+}
+
+// Clear all references to this entity
+void
+CEntity::ResolveReferences(void)
+{
+ CReference *ref;
+ // clear pointers to this entity
+ for(ref = m_pFirstReference; ref; ref = ref->next)
+ if(*ref->pentity == this)
+ *ref->pentity = nil;
+ // free list
+ if(m_pFirstReference){
+ for(ref = m_pFirstReference; ref->next; ref = ref->next)
+ ;
+ ref->next = CReferences::pEmptyList;
+ CReferences::pEmptyList = m_pFirstReference;
+ m_pFirstReference = nil;
+ }
+}
+
+// Free all references that no longer point to this entity
+void
+CEntity::PruneReferences(void)
+{
+ CReference *ref, *next, **lastnextp;
+ lastnextp = &m_pFirstReference;
+ for(ref = m_pFirstReference; ref; ref = next){
+ next = ref->next;
+ if(*ref->pentity == this)
+ lastnextp = &ref->next;
+ else{
+ *lastnextp = ref->next;
+ ref->next = CReferences::pEmptyList;
+ CReferences::pEmptyList = ref;
+ }
+ }
+}
+
+void
CReferences::RemoveReferencesToPlayer(void)
{
if(FindPlayerVehicle())
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 5dfcf803..6abcfb61 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -17,7 +17,7 @@ public:
static int32 NumberKillFrenziesPassed;
static int32 PeopleKilledByOthers;
static int32 HelisDestroyed;
- static int32 PedsKilledOfThisType[ePedType::NUM_PEDTYPES];
+ static int32 PedsKilledOfThisType[NUM_PEDTYPES];
static int32 TimesDied;
static int32 TimesArrested;
static int32 KillsSinceLastCheckpoint;
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index a28fe39d..9ac22096 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -202,11 +202,15 @@ CStreaming::Init2(void)
// allocate streaming buffers
if(ms_streamingBufferSize & 1) ms_streamingBufferSize++;
+#ifndef ONE_THREAD_PER_CHANNEL
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
ms_streamingBufferSize /= 2;
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
-#ifdef ONE_THREAD_PER_CHANNEL
- ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
+#else
+ ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
+ ms_streamingBufferSize /= 2;
+ ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
+ ms_pStreamingBuffer[2] = ms_pStreamingBuffer[1] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
#endif
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
@@ -458,6 +462,35 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
CFileMgr::CloseFile(fd);
}
+#ifdef USE_CUSTOM_ALLOCATOR
+RpAtomic*
+RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data)
+{
+#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
+ // not quite sure what's going on here:
+ // gta3's RW 3.1 allocates separate memory for geometry data of RpGeometry.
+ // Is that a R* change? rpDefaultGeometryInstance also depends on it
+ RpGeometry *geo = RpAtomicGetGeometry(atomic);
+ if(geo->triangles)
+ REGISTER_MEMPTR(&geo->triangles);
+ if(geo->matList.materials)
+ REGISTER_MEMPTR(&geo->matList.materials);
+ if(geo->preLitLum)
+ REGISTER_MEMPTR(&geo->preLitLum);
+ if(geo->texCoords[0])
+ REGISTER_MEMPTR(&geo->texCoords[0]);
+ if(geo->texCoords[1])
+ REGISTER_MEMPTR(&geo->texCoords[1]);
+#else
+ // normally RpGeometry is allocated in one block (excluding morph targets)
+ // so we don't really have allocated pointers in the struct.
+ // NB: in librw we actually do it in two allocations (geometry itself and data)
+ // so we could conceivably come up with something here
+#endif
+ return atomic;
+}
+#endif
+
bool
CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
{
@@ -480,10 +513,18 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
mi = CModelInfo::GetModelInfo(streamId);
// Txd has to be loaded
+#ifdef FIX_BUGS
+ if(!HasTxdLoaded(mi->GetTxdSlot())){
+#else
+ // texDict will exist even if only first part has loaded
if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil){
- debug("failed to load %s because TXD %s is not in memory\n", mi->GetName(), CTxdStore::GetTxdName(mi->GetTxdSlot()));
+#endif
+ debug("failed to load %s because TXD %s is not in memory\n", mi->GetModelName(), CTxdStore::GetTxdName(mi->GetTxdSlot()));
RemoveModel(streamId);
+#ifndef FIX_BUGS
+ // if we're just waiting for it to load, don't remove this
RemoveTxd(mi->GetTxdSlot());
+#endif
ReRequestModel(streamId);
RwStreamClose(stream, &mem);
return false;
@@ -494,9 +535,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
-// TODO(USE_CUSTOM_ALLOCATOR): register mem pointers
if(mi->IsSimple()){
success = CFileLoader::LoadAtomicFile(stream, streamId);
+#ifdef USE_CUSTOM_ALLOCATOR
+ RegisterAtomicMemPtrsCB(((CSimpleModelInfo*)mi)->m_atomics[0], nil);
+#endif
} else if (mi->GetModelType() == MITYPE_VEHICLE) {
// load vehicles in two parts
CModelInfo::GetModelInfo(streamId)->AddRef();
@@ -505,6 +548,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
}else{
success = CFileLoader::LoadClumpFile(stream, streamId);
+#ifdef USE_CUSTOM_ALLOCATOR
+ if(success)
+ RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
+#endif
}
POP_MEMID();
UpdateMemoryUsed();
@@ -514,7 +561,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
if(!success){
- debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetName());
+ debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetModelName());
RemoveModel(streamId);
ReRequestModel(streamId);
RwStreamClose(stream, &mem);
@@ -555,7 +602,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
if(!success){
ReRequestModel(streamId);
if(streamId < STREAM_OFFSET_TXD)
- debug("Failed to load %s.dff\n", mi->GetName());
+ debug("Failed to load %s.dff\n", mi->GetModelName());
else
debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
return false;
@@ -596,7 +643,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
timeDiff = endTime - startTime;
if(timeDiff > 5){
if(streamId < STREAM_OFFSET_TXD)
- debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
+ debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetModelName(), timeDiff);
else
debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
}
@@ -628,13 +675,16 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
if(streamId < STREAM_OFFSET_TXD){
// Model
-// TODO(USE_CUSTOM_ALLOCATOR): register pointers
mi = CModelInfo::GetModelInfo(streamId);
PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
success = CFileLoader::FinishLoadClumpFile(stream, streamId);
- if(success)
+ if(success){
+#ifdef USE_CUSTOM_ALLOCATOR
+ RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
+#endif
success = AddToLoadedVehiclesList(streamId);
+ }
POP_MEMID();
mi->RemoveRef();
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
@@ -667,7 +717,7 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
timeDiff = endTime - startTime;
if(timeDiff > 5){
if(streamId < STREAM_OFFSET_TXD)
- debug("finish model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
+ debug("finish model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetModelName(), timeDiff);
else
debug("finish txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
}
@@ -821,14 +871,14 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
uint32 pos, size;
mi = CModelInfo::GetModelInfo(modelId);
- if(!CGeneral::faststrcmp(mi->GetName(), modelName)){
+ if(!CGeneral::faststrcmp(mi->GetModelName(), modelName)){
// Already have the correct name, just request it
RequestModel(modelId, flags);
return;
}
- strcpy(oldName, mi->GetName());
- mi->SetName(modelName);
+ strcpy(oldName, mi->GetModelName());
+ mi->SetModelName(modelName);
// What exactly is going on here?
if(CModelInfo::GetModelInfo(oldName, nil)){
@@ -1886,9 +1936,10 @@ CStreaming::LoadRequestedModels(void)
}
-// Let's load models first, then process it. Unfortunately processing models are still single-threaded.
+// Let's load models in 4 threads; when one of them becomes idle, process the file, and fill thread with another file. Unfortunately processing models are still single-threaded.
// Currently only supported on POSIX streamer.
-#ifdef ONE_THREAD_PER_CHANNEL
+// WIP - some files are loaded swapped (CdStreamPosix problem?)
+#if 0 //def ONE_THREAD_PER_CHANNEL
void
CStreaming::LoadAllRequestedModels(bool priority)
{
@@ -1906,14 +1957,18 @@ CStreaming::LoadAllRequestedModels(bool priority)
int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)];
int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)];
int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)];
- bool first = true;
+ int readOrder[4] = {-1}; // Channel IDs ordered by read time
+ int readI = 0;
int processI = 0;
+ bool first = true;
+
+ // All those "first" checks are because of variables aren't initialized in first pass.
while (true) {
- // Enumerate files and start reading
for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) {
+
+ // Channel has file to load
if (!first && streamIds[i] != -1) {
- processI = i;
continue;
}
@@ -1926,12 +1981,16 @@ CStreaming::LoadAllRequestedModels(bool priority)
if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) {
streamIds[i] = -1;
+
+ // Big file, needs 2 buffer
if (size > (uint32)ms_streamingBufferSize) {
if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer))
- continue;
+ break;
else if (!first && streamIds[i+1] != -1)
continue;
+
} else {
+ // Buffer of current channel is part of a "big file", pass
if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize)
continue;
}
@@ -1941,8 +2000,18 @@ CStreaming::LoadAllRequestedModels(bool priority)
streamIds[i] = streamId;
streamSizes[i] = size;
streamPoses[i] = posn;
+
+ if (!first)
+ assert(readOrder[readI] == -1);
+
+ //printf("read: order %d, ch %d, id %d, size %d\n", readI, i, streamId, size);
+
CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size);
- processI = i;
+ readOrder[readI] = i;
+ if (first && readI+1 != ARRAY_SIZE(readOrder))
+ readOrder[readI+1] = -1;
+
+ readI = (readI + 1) % ARRAY_SIZE(readOrder);
} else {
ms_aInfoForModel[streamId].RemoveFromList();
DecrementRef(streamId);
@@ -1950,33 +2019,40 @@ CStreaming::LoadAllRequestedModels(bool priority)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
streamIds[i] = -1;
}
- } else
+ } else {
streamIds[i] = -1;
+ break;
+ }
}
first = false;
+ int nextChannel = readOrder[processI];
- // Now process
- if (streamIds[processI] == -1)
+ // Now start processing
+ if (nextChannel == -1 || streamIds[nextChannel] == -1)
break;
+ //printf("process: order %d, ch %d, id %d\n", processI, nextChannel, streamIds[nextChannel]);
+
// Try again on error
- while (CdStreamSync(processI) != STREAM_NONE) {
- CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]);
- }
- ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING;
-
- MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE);
- ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]);
- if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED)
- FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]);
-
- if(streamIds[processI] < STREAM_OFFSET_TXD){
- CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]);
+ while (CdStreamSync(nextChannel) != STREAM_NONE) {
+ CdStreamRead(nextChannel, ms_pStreamingBuffer[nextChannel], imgOffset+streamPoses[nextChannel], streamSizes[nextChannel]);
+ }
+ ms_aInfoForModel[streamIds[nextChannel]].m_loadState = STREAMSTATE_READING;
+
+ MakeSpaceFor(streamSizes[nextChannel] * CDSTREAM_SECTOR_SIZE);
+ ConvertBufferToObject(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]);
+ if(ms_aInfoForModel[streamIds[nextChannel]].m_loadState == STREAMSTATE_STARTED)
+ FinishLoadingLargeFile(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]);
+
+ if(streamIds[nextChannel] < STREAM_OFFSET_TXD){
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[nextChannel]);
if(mi->IsSimple())
mi->m_alpha = 255;
}
- streamIds[processI] = -1;
+ streamIds[nextChannel] = -1;
+ readOrder[processI] = -1;
+ processI = (processI + 1) % ARRAY_SIZE(readOrder);
}
ms_bLoadingBigModel = false;
@@ -2015,7 +2091,7 @@ CStreaming::LoadAllRequestedModels(bool priority)
status = CdStreamRead(0, ms_pStreamingBuffer[0], imgOffset+posn, size);
while(CdStreamSync(0) || status == STREAM_NONE);
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_READING;
-
+
MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE);
ConvertBufferToObject(ms_pStreamingBuffer[0], streamId);
if(ms_aInfoForModel[streamId].m_loadState == STREAMSTATE_STARTED)
@@ -2072,7 +2148,7 @@ CStreaming::FlushRequestList(void)
next = si->m_next;
RemoveModel(si - ms_aInfoForModel);
}
-#ifndef _WIN32
+#ifdef FLUSHABLE_STREAMING
if(ms_channel[0].state == CHANNELSTATE_READING) {
flushStream[0] = 1;
}
@@ -2729,7 +2805,7 @@ CStreaming::PrintStreamingBufferState()
sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD),
CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags);
else
- sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetName(), modelInfo->GetNumRefs(), 2 * size,
+ sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetModelName(), modelInfo->GetNumRefs(), 2 * size,
streamingInfo->m_flags);
AsciiToUnicode(str, wstr);
CFont::PrintString(24.0f, y, wstr);
@@ -2752,4 +2828,4 @@ CStreaming::PrintStreamingBufferState()
DoRWStuffEndOfFrame();
}
CTimer::Update();
-} \ No newline at end of file
+}
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index ee9183a5..3294a88e 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -85,7 +85,11 @@ public:
static int32 ms_oldSectorX;
static int32 ms_oldSectorY;
static int32 ms_streamingBufferSize;
+#ifndef ONE_THREAD_PER_CHANNEL
static int8 *ms_pStreamingBuffer[2];
+#else
+ static int8 *ms_pStreamingBuffer[4];
+#endif
static size_t ms_memoryUsed;
static CStreamingChannel ms_channel[2];
static int32 ms_channelError;
@@ -140,7 +144,7 @@ public:
static bool RemoveLeastUsedModel(void);
static void RemoveAllUnusedModels(void);
static void RemoveUnusedModelsInLoadedList(void);
- static bool RemoveReferencedTxds(size_t mem);
+ static bool RemoveReferencedTxds(size_t mem); // originally signed
static int32 GetAvailableVehicleSlot(void);
static bool IsTxdUsedByRequestedModels(int32 txdId);
static bool AddToLoadedVehiclesList(int32 modelId);
@@ -176,11 +180,11 @@ public:
static void DeleteFarAwayRwObjects(const CVector &pos);
static void DeleteAllRwObjects(void);
static void DeleteRwObjectsAfterDeath(const CVector &pos);
- static void DeleteRwObjectsBehindCamera(size_t mem);
+ static void DeleteRwObjectsBehindCamera(size_t mem); // originally signed
static void DeleteRwObjectsInSectorList(CPtrList &list);
static void DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y);
- static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem);
- static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem);
+ static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem); // originally signed
+ static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem); // originally signed
static void LoadScene(const CVector &pos);
diff --git a/src/core/Wanted.h b/src/core/Wanted.h
index de36c442..9f08e752 100644
--- a/src/core/Wanted.h
+++ b/src/core/Wanted.h
@@ -37,6 +37,7 @@ public:
int32 NumOfHelisRequired();
void SetWantedLevel(int32);
void SetWantedLevelNoDrop(int32 level);
+ int32 GetWantedLevel() { return m_nWantedLevel; }
void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
void ClearQdCrimes();
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 33c2f1c1..90d73b09 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -4,7 +4,6 @@
#include "CopPed.h"
#include "CutsceneMgr.h"
#include "DMAudio.h"
-#include "Entity.h"
#include "EventList.h"
#include "Explosion.h"
#include "Fire.h"
@@ -12,10 +11,7 @@
#include "Glass.h"
#include "Messages.h"
#include "ModelIndices.h"
-#include "Object.h"
#include "ParticleObject.h"
-#include "Ped.h"
-#include "PlayerPed.h"
#include "Population.h"
#include "ProjectileInfo.h"
#include "Record.h"
@@ -24,7 +20,6 @@
#include "RpAnimBlend.h"
#include "Shadows.h"
#include "TempColModels.h"
-#include "Vehicle.h"
#include "WaterLevel.h"
#include "World.h"
@@ -33,7 +28,7 @@
CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
-CPtrList CWorld::ms_bigBuildingsList[4];
+CPtrList CWorld::ms_bigBuildingsList[NUM_LEVELS];
CPtrList CWorld::ms_listMovingEntityPtrs;
CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
uint16 CWorld::ms_nCurrentScanCode;
@@ -53,7 +48,7 @@ bool CWorld::bIncludeCarTyres;
void
CWorld::Initialise()
{
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CPools::Initialise();
#endif
pIgnoreEntity = nil;
@@ -144,13 +139,13 @@ CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemov
}
}
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
- CWorld::Remove(pVehicle);
+ Remove(pVehicle);
delete pVehicle;
}
}
CObject::DeleteAllTempObjectsInArea(pos, radius);
gFireManager.ExtinguishPoint(pos, radius);
- CWorld::ExtinguishAllCarFiresInArea(pos, radius);
+ ExtinguishAllCarFiresInArea(pos, radius);
CExplosion::RemoveAllExplosionsInArea(pos, radius);
if(bRemoveProjectilesAndTidyUpShadows) {
CProjectileInfo::RemoveAllProjectiles();
@@ -365,7 +360,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
} else if(e->bUsesCollision)
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
- if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist,
+ if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist,
ignoreSeeThrough))
entity = e;
}
@@ -450,7 +445,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
e->m_scanCode = GetCurrentScanCode();
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
- if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist,
+ if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist,
ignoreSeeThrough, poly))
entity = e;
}
@@ -781,54 +776,54 @@ CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector &position, float
int16 *nEntitiesFound, int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings,
bool bVehicles, bool bPeds, bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nEntitiesFound = 0;
const CVector2D vecSectorStartPos(position.x - radius, position.y - radius);
const CVector2D vecSectorEndPos(position.x + radius, position.y + radius);
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecSectorStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecSectorStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_PEDS], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
@@ -922,24 +917,24 @@ CEntity *
CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore,
bool ignoreSomeObjects)
{
- static CColModel sphereCol;
-
- sphereCol.boundingSphere.center.x = 0.0f;
- sphereCol.boundingSphere.center.y = 0.0f;
- sphereCol.boundingSphere.center.z = 0.0f;
- sphereCol.boundingSphere.radius = radius;
- sphereCol.boundingBox.min.x = -radius;
- sphereCol.boundingBox.min.y = -radius;
- sphereCol.boundingBox.min.z = -radius;
- sphereCol.boundingBox.max.x = radius;
- sphereCol.boundingBox.max.y = radius;
- sphereCol.boundingBox.max.z = radius;
- sphereCol.numSpheres = 1;
- sphereCol.spheres = &sphereCol.boundingSphere;
- sphereCol.numLines = 0;
- sphereCol.numBoxes = 0;
- sphereCol.numTriangles = 0;
- sphereCol.ownsCollisionVolumes = false;
+ static CColModel OurColModel;
+
+ OurColModel.boundingSphere.center.x = 0.0f;
+ OurColModel.boundingSphere.center.y = 0.0f;
+ OurColModel.boundingSphere.center.z = 0.0f;
+ OurColModel.boundingSphere.radius = radius;
+ OurColModel.boundingBox.min.x = -radius;
+ OurColModel.boundingBox.min.y = -radius;
+ OurColModel.boundingBox.min.z = -radius;
+ OurColModel.boundingBox.max.x = radius;
+ OurColModel.boundingBox.max.y = radius;
+ OurColModel.boundingBox.max.z = radius;
+ OurColModel.numSpheres = 1;
+ OurColModel.spheres = &OurColModel.boundingSphere;
+ OurColModel.numLines = 0;
+ OurColModel.numBoxes = 0;
+ OurColModel.numTriangles = 0;
+ OurColModel.ownsCollisionVolumes = false;
CMatrix sphereMat;
sphereMat.SetTranslate(spherePos);
@@ -962,7 +957,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
if(e->GetBoundRadius() + radius > distance) {
CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
int collidedSpheres =
- CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol,
+ CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol,
gaTempSphereColPoints, nil, nil);
if(collidedSpheres != 0 ||
@@ -1052,54 +1047,54 @@ CWorld::FindObjectsKindaColliding(const CVector &position, float radius, bool bC
int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles,
bool bPeds, bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nCollidingEntities = 0;
const CVector2D vecSectorStartPos(position.x - radius, position.y - radius);
const CVector2D vecSectorEndPos(position.x + radius, position.y + radius);
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecSectorStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecSectorStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position,
+ FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position,
radius, bCheck2DOnly, nCollidingEntities,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
@@ -1133,52 +1128,52 @@ CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &v
int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles,
bool bPeds, bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nIntersecting = 0;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], vecStartPos, vecEndPos,
nIntersecting, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos,
nIntersecting, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
}
@@ -1214,52 +1209,52 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, co
CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds,
bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nEntitiesFound = 0;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(fStartX), 0);
+ const int32 nStartY = Max(GetSectorIndexY(fStartY), 0);
+ const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_PEDS], boundingBox, matrix, position, nEntitiesFound,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS], boundingBox, matrix, position, nEntitiesFound,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES], boundingBox, matrix, position, nEntitiesFound,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
@@ -1294,36 +1289,36 @@ CWorld::FindMissionEntitiesIntersectingCube(const CVector &vecStartPos, const CV
int16 maxEntitiesToFind, CEntity **aEntities, bool bVehicles, bool bPeds,
bool bObjects)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nIntersecting = 0;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bVehicles) {
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, true, false);
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos,
nIntersecting, maxEntitiesToFind, aEntities, true, false);
}
if(bPeds) {
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_PEDS], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, true);
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, true);
}
if(bObjects) {
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, false);
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, false);
}
@@ -1361,102 +1356,6 @@ CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList &list, const CVec
}
}
-CPlayerPed *
-FindPlayerPed(void)
-{
- return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
-}
-
-CVehicle *
-FindPlayerVehicle(void)
-{
- CPlayerPed *ped = FindPlayerPed();
- if(ped && ped->InVehicle()) return ped->m_pMyVehicle;
- return nil;
-}
-
-CVehicle *
-FindPlayerTrain(void)
-{
- if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
- return FindPlayerVehicle();
- else
- return nil;
-}
-
-CEntity *
-FindPlayerEntity(void)
-{
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle;
- else
- return ped;
-}
-
-CVector
-FindPlayerCoors(void)
-{
-#ifdef FIX_BUGS
- if (CReplay::IsPlayingBack())
- return TheCamera.GetPosition();
-#endif
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle->GetPosition();
- else
- return ped->GetPosition();
-}
-
-CVector &
-FindPlayerSpeed(void)
-{
-#ifdef FIX_BUGS
- static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
- if (CReplay::IsPlayingBack())
- return vecTmpVector;
-#endif
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle->m_vecMoveSpeed;
- else
- return ped->m_vecMoveSpeed;
-}
-
-const CVector &
-FindPlayerCentreOfWorld(int32 player)
-{
-#ifdef FIX_BUGS
- if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
-#endif
- if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
- if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
- return CWorld::Players[player].m_pPed->GetPosition();
-}
-
-const CVector &
-FindPlayerCentreOfWorld_NoSniperShift(void)
-{
-#ifdef FIX_BUGS
- if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
-#endif
- if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
- if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
- return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
- return FindPlayerPed()->GetPosition();
-}
-
-float
-FindPlayerHeading(void)
-{
- if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
- return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading();
- return FindPlayerPed()->GetForward().Heading();
-}
-
void
CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2)
{
@@ -1479,7 +1378,7 @@ CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, floa
}
}
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
- CWorld::Remove(pVehicle);
+ Remove(pVehicle);
delete pVehicle;
}
}
@@ -1505,24 +1404,24 @@ CWorld::ClearPedsFromArea(float x1, float y1, float z1, float x2, float y2, floa
void
CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
float fStartX = x1 - 10.0f;
float fStartY = y1 - 10.0f;
float fEndX = x2 + 10.0f;
float fEndY = y2 + 10.0f;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(fStartX), 0);
+ const int32 nStartY = Max(GetSectorIndexY(fStartY), 0);
+ const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
- CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2,
+ CSector *pSector = GetSector(x, y);
+ CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2,
y2, fStartX, fStartY, fEndX, fEndY);
- CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1,
+ CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1,
y1, x2, y2, fStartX, fStartY, fEndX, fEndY);
- CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS], x1, y1, x2, y2);
- CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2,
+ CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS], x1, y1, x2, y2);
+ CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2,
y2);
}
}
@@ -1537,7 +1436,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
if(pVehicle->m_scanCode != GetCurrentScanCode()) {
pVehicle->m_scanCode = GetCurrentScanCode();
const CVector &vehiclePos = pVehicle->GetPosition();
- eCarMission carMission = pVehicle->AutoPilot.m_nCarMission;
+ uint8 carMission = pVehicle->AutoPilot.m_nCarMission;
if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX &&
vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer &&
(carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE ||
@@ -1696,14 +1595,24 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range)
}
}
+inline void
+AddSteamsFromGround(CPtrList& list)
+{
+ CPtrNode *pNode = list.first;
+ while (pNode) {
+ ((CEntity*)pNode->item)->AddSteamsFromGround(nil);
+ pNode = pNode->next;
+ }
+}
+
void
CWorld::AddParticles(void)
{
for(int32 y = 0; y < NUMSECTORS_Y; y++) {
for(int32 x = 0; x < NUMSECTORS_X; x++) {
CSector *pSector = GetSector(x, y);
- CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]);
- CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]);
+ AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]);
+ AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]);
}
}
}
@@ -1715,44 +1624,52 @@ CWorld::ShutDown(void)
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
+#ifndef FIX_BUGS
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
+#endif
}
- for(int32 i = 0; i < 4; i++) {
- for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) {
+ for(int32 i = 0; i < NUM_LEVELS; i++) {
+ for(CPtrNode *pNode = ms_bigBuildingsList[i].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
// Maybe remove from world here?
delete pEntity;
}
- GetBigBuildingList((eLevelName)i).Flush();
+ ms_bigBuildingsList[i].Flush();
}
for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
+#ifdef FIX_BUGS
+ pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
+ pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
+ pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
+ pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
+#endif
if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) {
sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
@@ -1783,6 +1700,9 @@ CWorld::ShutDown(void)
}
}
ms_listMovingEntityPtrs.Flush();
+#if GTA_VERSION <= GTA3_PS2_160
+ CPools::Shutdown();
+#endif
}
void
@@ -1797,19 +1717,19 @@ CWorld::ClearForRestart(void)
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = GetBigBuildingList(LEVEL_GENERIC).first; pNode; pNode = pNode->next) {
CVehicle *pVehicle = (CVehicle *)pNode->item;
if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) {
- CWorld::Remove(pVehicle);
+ Remove(pVehicle);
delete pVehicle;
}
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
}
@@ -1840,7 +1760,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
modelId == MI_PARKTABLE) {
CVector &position = pEntity->GetMatrix().GetPosition();
float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z;
- position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y,
+ position.z = FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
fBoundingBoxMinZ;
pEntity->m_matrix.UpdateRW();
@@ -1849,7 +1769,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
float fWaterLevel = 0.0f;
bool bFound = true;
const CVector &position = pEntity->GetPosition();
- float fGroundZ = CWorld::FindGroundZFor3DCoord(position.x, position.y,
+ float fGroundZ = FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound);
if(CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z,
&fWaterLevel)) {
@@ -1897,17 +1817,17 @@ CWorld::RemoveStaticObjects()
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
@@ -1929,9 +1849,9 @@ CWorld::Process(void)
if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
RpAnimBlendClumpUpdateAnimations(csObj->GetClump(),
- 0.02f * (csObj->IsObject()
- ? CTimer::GetTimeStepNonClipped()
- : CTimer::GetTimeStep()));
+ csObj->IsObject()
+ ? CTimer::GetTimeStepNonClippedInSeconds()
+ : CTimer::GetTimeStepInSeconds());
}
csObj->ProcessControl();
csObj->ProcessCollision();
@@ -1944,17 +1864,16 @@ CWorld::Process(void)
} else {
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity *movingEnt = (CEntity *)node->item;
-#ifdef SQUEEZE_PERFORMANCE
- if (movingEnt->bRemoveFromWorld) {
- RemoveEntityInsteadOfProcessingIt(movingEnt);
- } else
-#endif
+#ifdef FIX_BUGS // from VC
+ if(!movingEnt->bRemoveFromWorld && movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
+#else
if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
+#endif
RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(),
- 0.02f * (movingEnt->IsObject()
- ? CTimer::GetTimeStepNonClipped()
- : CTimer::GetTimeStep()));
+ movingEnt->IsObject()
+ ? CTimer::GetTimeStepNonClippedInSeconds()
+ : CTimer::GetTimeStepInSeconds());
}
}
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
@@ -2096,18 +2015,18 @@ CWorld::TriggerExplosion(const CVector &position, float fRadius, float fPower, C
{
CVector2D vecStartPos(position.x - fRadius, position.y - fRadius);
CVector2D vecEndPos(position.x + fRadius, position.y + fRadius);
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
- CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius,
+ CSector *pSector = GetSector(x, y);
+ TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius,
fPower, pCreator, bProcessVehicleBombTimer);
- CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower,
+ TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower,
pCreator, bProcessVehicleBombTimer);
- CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius,
+ TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius,
fPower, pCreator, bProcessVehicleBombTimer);
}
}
@@ -2165,7 +2084,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
if(!pEntity->GetIsStatic()) {
float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
CVector vecForceDir =
- vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /
+ vecDistance * (fPower * pEntity->m_fMass / 1400.0f * fDamageMultiplier /
Max(fMagnitude, 0.01f));
vecForceDir.z = Max(vecForceDir.z, 0.0f);
if(pEntity == FindPlayerPed()) vecForceDir.z = Min(vecForceDir.z, 1.0f);
@@ -2204,7 +2123,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
PEDPIECE_TORSO, direction);
if(pPed->m_nPedState != PED_DIE)
pPed->SetFall(2000,
- (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
+ (AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0);
if(pCreator && pCreator->IsPed()) {
eEventType eventType = EVENT_SHOOT_PED;
if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP;
diff --git a/src/core/World.h b/src/core/World.h
index 9465a914..3d553752 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -3,6 +3,7 @@
#include "Game.h"
#include "Lists.h"
#include "PlayerInfo.h"
+#include "Collision.h"
/* Sectors span from -2000 to 2000 in x and y.
* With 100x100 sectors, each is 40x40 units. */
@@ -48,14 +49,9 @@ public:
VALIDATE_SIZE(CSector, 0x28);
-class CEntity;
-struct CColPoint;
-struct CColLine;
-struct CStoredCollPoly;
-
class CWorld
{
- static CPtrList ms_bigBuildingsList[4];
+ static CPtrList ms_bigBuildingsList[NUM_LEVELS];
static CPtrList ms_listMovingEntityPtrs;
static CSector ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
static uint16 ms_nCurrentScanCode;
@@ -157,14 +153,3 @@ public:
extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
-class CPlayerPed;
-class CVehicle;
-CPlayerPed *FindPlayerPed(void);
-CVehicle *FindPlayerVehicle(void);
-CVehicle *FindPlayerTrain(void);
-CEntity *FindPlayerEntity(void);
-CVector FindPlayerCoors(void);
-CVector &FindPlayerSpeed(void);
-const CVector &FindPlayerCentreOfWorld(int32 player);
-const CVector &FindPlayerCentreOfWorld_NoSniperShift(void);
-float FindPlayerHeading(void);
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 075a13bc..33586a4e 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -855,66 +855,66 @@ CCullZone::PointFallsWithinZone(CVector pos, float radius)
CVector ExtraFudgePointsCoors[] = {
- CVector(978.0, -394.0, 18.0),
- CVector(1189.7, -414.6, 27.0),
- CVector(978.8, -391.0, 19.0),
- CVector(1199.0, -502.3, 28.0),
- CVector(1037.0, -391.9, 18.4),
- CVector(1140.0, -608.7, 16.0),
- CVector(1051.0, -26.0, 11.0),
- CVector(951.5, -345.1, 12.0),
- CVector(958.2, -394.6, 16.0),
- CVector(1036.5, -390.0, 15.2),
- CVector(960.6, -390.5, 20.9),
- CVector(1061.0, -640.6, 16.3),
- CVector(1034.5, -388.96, 14.78),
- CVector(1038.4, -13.98, 12.2),
- CVector(1047.2, -16.7, 10.6),
- CVector(1257.9, -333.3, 40.0),
- CVector(885.6, -424.9, 17.0),
- CVector(1127.5, -795.8, 17.7),
- CVector(1133.0, -716.0, 19.0),
- CVector(1125.0, -694.0, 18.5),
- CVector(1125.0, -670.0, 16.3),
- CVector(1051.6, 36.3, 17.9),
- CVector(1054.6, -11.4, 15.0),
- CVector(1058.9, -278.0, 15.0),
- CVector(1059.4, -261.0, 10.9),
- CVector(1051.5, -638.5, 16.5),
- CVector(1058.2, -643.4, 15.5),
- CVector(1058.2, -643.4, 18.0),
- CVector(826.0, -260.0, 7.0),
- CVector(826.0, -260.0, 11.0),
- CVector(833.0, -603.6, 16.4),
- CVector(833.0, -603.6, 20.0),
- CVector(1002.0, -318.5, 10.5),
- CVector(998.0, -318.0, 9.8),
- CVector(1127.0, -183.0, 18.1),
- CVector(1123.0, -331.5, 23.8),
- CVector(1123.8, -429.0, 24.0),
- CVector(1197.0, -30.0, 13.7),
- CVector(1117.5, -230.0, 17.3),
- CVector(1117.5, -230.0, 20.0),
- CVector(1120.0, -281.6, 21.5),
- CVector(1120.0, -281.6, 24.0),
- CVector(1084.5, -1022.7, 17.0),
- CVector(1071.5, 5.4, 4.6),
- CVector(1177.2, -215.7, 27.6),
- CVector(841.6, -460.0, 19.7),
- CVector(874.8, -456.6, 16.6),
- CVector(918.3, -451.8, 17.8),
- CVector(844.0, -495.7, 16.7),
- CVector(842.0, -493.4, 21.0),
- CVector(1433.5, -774.4, 16.9),
- CVector(1051.0, -205.0, 7.5),
- CVector(885.5, -425.6, 15.6),
- CVector(182.6, -470.4, 27.8),
- CVector(132.5, -930.2, 29.0),
- CVector(124.7, -904.0, 28.0),
- CVector(-50.0, -686.0, 22.0),
- CVector(-49.1, -694.5, 22.5),
- CVector(1063.8, -404.45, 16.2),
- CVector(1062.2, -405.5, 17.0)
+ CVector(978.0f, -394.0f, 18.0f),
+ CVector(1189.7f, -414.6f, 27.0f),
+ CVector(978.8f, -391.0f, 19.0f),
+ CVector(1199.0f, -502.3f, 28.0f),
+ CVector(1037.0f, -391.9f, 18.4f),
+ CVector(1140.0f, -608.7f, 16.0f),
+ CVector(1051.0f, -26.0f, 11.0f),
+ CVector(951.5f, -345.1f, 12.0f),
+ CVector(958.2f, -394.6f, 16.0f),
+ CVector(1036.5f, -390.0f, 15.2f),
+ CVector(960.6f, -390.5f, 20.9f),
+ CVector(1061.0f, -640.6f, 16.3f),
+ CVector(1034.5f, -388.96f, 14.78f),
+ CVector(1038.4f, -13.98f, 12.2f),
+ CVector(1047.2f, -16.7f, 10.6f),
+ CVector(1257.9f, -333.3f, 40.0f),
+ CVector(885.6f, -424.9f, 17.0f),
+ CVector(1127.5f, -795.8f, 17.7f),
+ CVector(1133.0f, -716.0f, 19.0f),
+ CVector(1125.0f, -694.0f, 18.5f),
+ CVector(1125.0f, -670.0f, 16.3f),
+ CVector(1051.6f, 36.3f, 17.9f),
+ CVector(1054.6f, -11.4f, 15.0f),
+ CVector(1058.9f, -278.0f, 15.0f),
+ CVector(1059.4f, -261.0f, 10.9f),
+ CVector(1051.5f, -638.5f, 16.5f),
+ CVector(1058.2f, -643.4f, 15.5f),
+ CVector(1058.2f, -643.4f, 18.0f),
+ CVector(826.0f, -260.0f, 7.0f),
+ CVector(826.0f, -260.0f, 11.0f),
+ CVector(833.0f, -603.6f, 16.4f),
+ CVector(833.0f, -603.6f, 20.0f),
+ CVector(1002.0f, -318.5f, 10.5f),
+ CVector(998.0f, -318.0f, 9.8f),
+ CVector(1127.0f, -183.0f, 18.1f),
+ CVector(1123.0f, -331.5f, 23.8f),
+ CVector(1123.8f, -429.0f, 24.0f),
+ CVector(1197.0f, -30.0f, 13.7f),
+ CVector(1117.5f, -230.0f, 17.3f),
+ CVector(1117.5f, -230.0f, 20.0f),
+ CVector(1120.0f, -281.6f, 21.5f),
+ CVector(1120.0f, -281.6f, 24.0f),
+ CVector(1084.5f, -1022.7f, 17.0f),
+ CVector(1071.5f, 5.4f, 4.6f),
+ CVector(1177.2f, -215.7f, 27.6f),
+ CVector(841.6f, -460.0f, 19.7f),
+ CVector(874.8f, -456.6f, 16.6f),
+ CVector(918.3f, -451.8f, 17.8f),
+ CVector(844.0f, -495.7f, 16.7f),
+ CVector(842.0f, -493.4f, 21.0f),
+ CVector(1433.5f, -774.4f, 16.9f),
+ CVector(1051.0f, -205.0f, 7.5f),
+ CVector(885.5f, -425.6f, 15.6f),
+ CVector(182.6f, -470.4f, 27.8f),
+ CVector(132.5f, -930.2f, 29.0f),
+ CVector(124.7f, -904.0f, 28.0f),
+ CVector(-50.0f, -686.0f, 22.0f),
+ CVector(-49.1f, -694.5f, 22.5f),
+ CVector(1063.8f, -404.45f, 16.2f),
+ CVector(1062.2f, -405.5f, 17.0f)
};
int32 NumTestPoints;
int32 aTestPointsX[100];
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 2e3e0f6e..cdae85e1 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -649,7 +649,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
- WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone));
+ WriteSaveBuf(buffer, (int32)GetIndexForZonePointer(m_pPlayersZone));
WriteSaveBuf(buffer, m_CurrLevel);
WriteSaveBuf(buffer, FindIndex);
WriteSaveBuf(buffer, (int16)0); // padding
diff --git a/src/core/Zones.h b/src/core/Zones.h
index 6549dad5..aa0466e8 100644
--- a/src/core/Zones.h
+++ b/src/core/Zones.h
@@ -105,8 +105,8 @@ public:
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
static int16 FindAudioZone(CVector *pos);
static eLevelName FindZoneForPoint(const CVector &pos);
- static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
- static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
+ static CZone *GetPointerForZoneIndex(ssize_t i) { return i == -1 ? nil : &ZoneArray[i]; }
+ static ssize_t GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
diff --git a/src/core/common.h b/src/core/common.h
index 48b20884..33d8910d 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -7,21 +7,47 @@
#pragma warning(disable: 4838) // narrowing conversion
#pragma warning(disable: 4996) // POSIX names
+#ifdef __MWERKS__
+#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
+#endif
+
#include <stdint.h>
#include <string.h>
#include <math.h>
-#if defined _WIN32 && defined WITHWINDOWS
-#include <windows.h>
+#ifdef __MWERKS__
+#define AUDIO_MSS
+#define RWLIBS // codewarrior doesn't support project level defines - so not even this is enough, but still catches most ifdefs
+#endif
+
+#if !defined RW_D3D9 && defined LIBRW
+#undef WITHD3D
+#undef WITHDINPUT
+#endif
+
+#if (defined WITHD3D && !defined LIBRW)
+#define WITHWINDOWS
#endif
-#if defined _WIN32 && defined WITHD3D
+#if defined _WIN32 && defined WITHWINDOWS && !defined _INC_WINDOWS
#include <windows.h>
-#ifndef USE_D3D9
-#include <d3d8types.h>
-#else
-#include <d3d9types.h>
#endif
+
+#ifdef WITHD3D
+ #ifdef LIBRW
+ #define WITH_D3D // librw includes d3d9 itself via this right now
+ #else
+ #ifndef USE_D3D9
+ #include <d3d8.h>
+ #else
+ #include <d3d9.h>
+ #endif
+ #endif
+#endif
+
+#ifdef WITHDINPUT
+#define DIRECTINPUT_VERSION 0x0800
+#include <dinput.h>
#endif
#include <rwcore.h>
@@ -52,14 +78,6 @@
#define rwVENDORID_ROCKSTAR 0x0253F2
-// Get rid of bullshit windows definitions, we're not running on an 8086
-#ifdef far
-#undef far
-#endif
-#ifdef near
-#undef near
-#endif
-
#define Max(a,b) ((a) > (b) ? (a) : (b))
#define Min(a,b) ((a) < (b) ? (a) : (b))
@@ -70,14 +88,28 @@ typedef uint8_t uint8;
typedef int8_t int8;
typedef uint16_t uint16;
typedef int16_t int16;
+#ifndef __MWERKS__
typedef uint32_t uint32;
typedef int32_t int32;
+#else
+typedef unsigned int uint32;
+typedef int int32;
+#endif
typedef uintptr_t uintptr;
+typedef intptr_t intptr;
typedef uint64_t uint64;
typedef int64_t int64;
// hardcode ucs-2
typedef uint16_t wchar;
+typedef uint8 bool8;
+typedef uint16 bool16;
+typedef uint32 bool32;
+
+#if defined(_MSC_VER) || defined (__MWERKS__)
+typedef ptrdiff_t ssize_t;
+#endif
+
#ifndef nil
#define nil NULL
#endif
@@ -116,17 +148,43 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#include "skeleton.h"
#include "Draw.h"
-#define DEFAULT_SCREEN_WIDTH (640)
-#define DEFAULT_SCREEN_HEIGHT (448)
-#define DEFAULT_SCREEN_HEIGHT_PAL (512)
-#define DEFAULT_SCREEN_HEIGHT_NTSC (448)
+#if defined(PROPER_SCALING) || defined(PS2_HUD)
+ #ifdef FORCE_PC_SCALING
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (448)
+ #else
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (480)
+ #endif
+#elif defined(GTA_PS2)
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (480)
+#else //elif defined(GTA_PC)
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (448)
+#endif
+
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
#define DEFAULT_VIEWWINDOW (0.7f)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
-#define SCREEN_WIDTH ((float)RsGlobal.width)
+#ifdef GTA_PS2
+ #ifdef GTA_PAL
+ #define SCREEN_WIDTH ((float)640)
+ #define SCREEN_HEIGHT ((float)512)
+ #else
+ #define SCREEN_WIDTH ((float)640)
+ #define SCREEN_HEIGHT ((float)448)
+ #endif
+#else
+#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
+#endif
+
+#define SCREEN_HEIGHT_PAL ((float)512)
+#define SCREEN_HEIGHT_NTSC ((float)448)
+
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
@@ -144,8 +202,13 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
-extern float ScaleAndCenterX(float x);
-#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x)
+#define SCALE_AND_CENTER_X(x) ((SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) ? (x) : (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X((x)))
+#ifdef PROPER_SCALING
+ #ifndef FORCE_PC_SCALING
+ #undef SCREEN_SCALE_Y
+ #define SCREEN_SCALE_Y(a) CDraw::ScaleY(SCREEN_STRETCH_Y(a))
+ #endif
+#endif
#else
#define SCREEN_SCALE_AR(a) (a)
#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
@@ -226,6 +289,22 @@ extern wchar *AllocUnicode(const char*src);
inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x))
+#ifdef __MWERKS__
+#define M_E 2.71828182845904523536 // e
+#define M_LOG2E 1.44269504088896340736 // log2(e)
+#define M_LOG10E 0.434294481903251827651 // log10(e)
+#define M_LN2 0.693147180559945309417 // ln(2)
+#define M_LN10 2.30258509299404568402 // ln(10)
+#define M_PI 3.14159265358979323846 // pi
+#define M_PI_2 1.57079632679489661923 // pi/2
+#define M_PI_4 0.785398163397448309616 // pi/4
+#define M_1_PI 0.318309886183790671538 // 1/pi
+#define M_2_PI 0.636619772367581343076 // 2/pi
+#define M_2_SQRTPI 1.12837916709551257390 // 2/sqrt(pi)
+#define M_SQRT2 1.41421356237309504880 // sqrt(2)
+#define M_SQRT1_2 0.707106781186547524401 // 1/sqrt(2)
+#endif
+
#define PI (float)M_PI
#define TWOPI (PI*2)
#define HALFPI (PI/2)
@@ -248,20 +327,49 @@ void re3_usererror(const char *format, ...);
#define DEBUGBREAK() __debugbreak();
-#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
+// Switch to enable development messages.
+#if 1
+#define DEV(f, ...)
+#else
#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
-#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
+#endif
+
+#ifdef __MWERKS__
+void debug(char *f, ...);
+void Error(char *f, ...);
+__inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function needs to be inline - this way no call actually gets placed
+// USERERROR only gets used in oal builds ... once
+#else
+#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
+#ifndef MASTER
+#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__)
+#else
+#define TRACE(f, ...)
+#define USERERROR(f, ...)
+#endif
+#endif
+#ifndef MASTER
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
+#else
+#define assert(_Expression)
+#endif
#define ASSERT assert
+#ifdef __MWERKS__
+#define static_assert(bool_constexpr, message)
+#endif
+
#define _TODO(x)
#define _TODOCONST(x) (x)
-#ifdef CHECK_STRUCT_SIZES
-#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
+#ifdef CHECK_STRUCT_SIZES
+template<int s, int t> struct check_size {
+ static_assert(s == t, "Invalid structure size");
+};
+#define VALIDATE_SIZE(struc, size) check_size<sizeof(struc), size> struc ## Check
#else
#define VALIDATE_SIZE(struc, size)
#endif
@@ -280,6 +388,7 @@ void re3_usererror(const char *format, ...);
#define CONCAT_(x,y) x##y
#define CONCAT(x,y) CONCAT_(x,y)
+#ifdef DEBUGMENU
// Tweaking stuff for debugmenu
#define TWEAKPATH ___tw___TWEAKPATH
#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
@@ -393,6 +502,7 @@ _TWEEKCLASS(CTweakUInt32, uint32);
_TWEEKCLASS(CTweakFloat, float);
#undef _TWEEKCLASS
+#endif
#ifdef VALIDATE_SAVE_SIZE
extern int32 _saveBufCount;
diff --git a/src/core/config.h b/src/core/config.h
index 99c5f6ef..79323ef1 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -1,27 +1,33 @@
#pragma once
+// disables (most) stuff that wasn't in original gta3.exe - check section at the bottom of this file
+//#define VANILLA_DEFINES
+
enum Config {
- NUMPLAYERS = 1,
+ NUMPLAYERS = 1, // 4 on PS2
NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
- MODELINFOSIZE = 5500,
-// TXDSTORESIZE = 850,
+ MODELINFOSIZE = 5500, // 3150 on PS2
+#if defined __MWERKS__ || defined VANILLA_DEFINES
+ TXDSTORESIZE = 850,
+#else
TXDSTORESIZE = 1024, // for Xbox map
+#endif
EXTRADIRSIZE = 128,
CUTSCENEDIRSIZE = 512,
- SIMPLEMODELSIZE = 5000,
+ SIMPLEMODELSIZE = 5000, // 2910 on PS2
MLOMODELSIZE = 1,
MLOINSTANCESIZE = 1,
TIMEMODELSIZE = 30,
CLUMPMODELSIZE = 5,
PEDMODELSIZE = 90,
- VEHICLEMODELSIZE = 120,
+ VEHICLEMODELSIZE = 120, // 70 on PS2
XTRACOMPSMODELSIZE = 2,
- TWODFXSIZE = 2000,
+ TWODFXSIZE = 2000, // 1210 on PS2
MAXVEHICLESLOADED = 50, // 70 on mobile
@@ -135,10 +141,6 @@ enum Config {
NUM_EXPLOSIONS = 48,
};
-// We'll use this once we're ready to become independent of the game
-// Use it to mark bugs in the code that will prevent the game from working then
-//#define STANDALONE
-
// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
#define GTA_PC
@@ -165,6 +167,16 @@ enum Config {
#define FINAL
#endif
+// Version defines
+#define GTA3_PS2_140 300
+#define GTA3_PS2_160 301
+#define GTA3_PC_10 310
+#define GTA3_PC_11 311
+#define GTA3_PC_STEAM 312
+// TODO? maybe something for xbox or android?
+
+#define GTA_VERSION GTA3_PC_11
+
// quality of life fixes that should also be in FINAL
#define NASTY_GAME // nasty game for all languages
#define NO_CDCHECK
@@ -173,24 +185,31 @@ enum Config {
#define DRAW_GAME_VERSION_TEXT
#define DRAW_MENU_VERSION_TEXT
+// Memory allocation and compression
+// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
+//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
+//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
+
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
+# define USE_CUSTOM_ALLOCATOR
# define VU_COLLISION
# define ANIM_COMPRESSION
#elif defined GTA_PC
-# define GTA3_1_1_PATCH
-//# define GTA3_STEAM_PATCH
# ifdef GTA_PS2_STUFF
# define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
+# define PC_PLAYER_CONTROLS // mouse player/cam mode
+# define GTA_REPLAY
+# define GTA_SCENE_EDIT
#elif defined GTA_XBOX
#endif
#ifdef VU_COLLISION
-#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
+#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
#endif
#ifdef MASTER
@@ -213,11 +232,21 @@ enum Config {
# define TIMEBARS // print debug timers
#endif
-#define FIX_BUGS // fixes bugs that we've came across during reversing
+#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
+#if defined(__LP64__) || defined(_WIN64)
+#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
+#endif
+
+#define ASCII_STRCMP // use faster ascii str comparisons
+
+#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES
+#undef ASCII_STRCMP
+#endif
+
// Just debug menu entries
#ifdef DEBUGMENU
#define MISSION_SWITCHER // from debug menu
@@ -228,24 +257,26 @@ enum Config {
//# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names.
// NB: keep this enabled unless your map IDEs have these flags baked in
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
+#define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio).
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync
+#define ANISOTROPIC_FILTERING // set all textures to max anisotropic filtering
//#define USE_TEXTURE_POOL
#ifdef LIBRW
-//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
-//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
-//#define SCREEN_DROPLETS // neo water droplets
+#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
+#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
+#define SCREEN_DROPLETS // neo water droplets
+#define NEW_RENDERER // leeds-like world rendering, needs librw
#endif
+#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc)
+
#ifndef EXTENDED_COLOURFILTER
-#undef SCREEN_DROPLETS // we need the frontbuffer for this effect
-#endif
-#ifndef EXTENDED_PIPELINES
-#undef SCREEN_DROPLETS // we need neo.txd
+#undef SCREEN_DROPLETS // we need the backbuffer for this effect
#endif
// Particle
@@ -264,14 +295,17 @@ enum Config {
#define ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT
#define REGISTER_START_BUTTON
-//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
+#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
#define BUTTON_ICONS // use textures to show controller buttons
// Hud, frontend and radar
+//#define PS2_HUD
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
// #define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
+#define FIX_RADAR // use radar size from early version before R* broke it
// #define XBOX_SUBTITLES // the infamous outlines
+#define RADIO_OFF_TEXT
#define PC_MENU
#ifndef PC_MENU
@@ -279,6 +313,11 @@ enum Config {
//# define PS2_MENU_USEALLPAGEICONS
#else
# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
+
+# ifdef XINPUT
+# define GAMEPAD_MENU // Add gamepad menu
+# endif
+
# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
@@ -287,7 +326,7 @@ enum Config {
# define CUSTOM_FRONTEND_OPTIONS
# ifdef CUSTOM_FRONTEND_OPTIONS
-# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
+# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
# define CUTSCENE_BORDERS_SWITCH
# define MULTISAMPLING // adds MSAA option
@@ -306,10 +345,19 @@ enum Config {
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
+#if SCRIPT_LOG_FILE_LEVEL == 0
+#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#endif
+
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
+#ifdef MASTER
+#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
+#endif
+
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
@@ -336,13 +384,30 @@ enum Config {
#define FREE_CAM // Rotating cam
// Audio
-#ifndef AUDIO_OAL // is not working yet for openal
-#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
+#define RADIO_SCROLL_TO_PREV_STATION
+#define AUDIO_CACHE
+//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
+//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
+#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
+
+#ifdef AUDIO_OPUS
+#define AUDIO_OAL_USE_OPUS // enable support of opus files
+#define OPUS_AUDIO_PATHS // changes audio paths to opus paths (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
+#define OPUS_SFX // enable if your sfx.raw is encoded with opus (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
+
+#ifndef AUDIO_OAL_USE_OPUS
+#undef OPUS_AUDIO_PATHS
+#undef OPUS_SFX
#endif
-//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
-// IMG
-#define BIG_IMG // allows to read larger img files
+#endif
+
+// Streaming
+#if !defined(_WIN32) && !defined(__SWITCH__)
+ //#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp)
+ #define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
+#endif
+#define BIG_IMG // Not complete - allows to read larger img files
//#define SQUEEZE_PERFORMANCE
#ifdef SQUEEZE_PERFORMANCE
@@ -350,8 +415,94 @@ enum Config {
#undef NO_ISLAND_LOADING
#define PC_PARTICLE
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
+ #define VC_RAIN_NERF // Reduces number of rain particles
#endif
-#ifdef LIBRW
-// these are not supported with librw yet
+// -------
+
+#if defined __MWERKS__ || defined VANILLA_DEFINES
+#define FINAL
+#undef CHATTYSPLASH
+#undef TIMEBARS
+//#define USE_MY_DOCUMENTS
+
+#define MASTER
+#undef VALIDATE_SAVE_SIZE
+#undef NO_MOVIES
+#undef DEBUGMENU
+
+//#undef NASTY_GAME
+//#undef NO_CDCHECK
+
+#undef DRAW_GAME_VERSION_TEXT
+#undef DRAW_MENU_VERSION_TEXT
+
+#undef GTA_PS2_STUFF
+#undef USE_PS2_RAND
+#undef RANDOMSPLASH
+#undef PS2_MATFX
+
+#undef FIX_BUGS
+#define THIS_IS_STUPID
+#undef MORE_LANGUAGES
+#undef COMPATIBLE_SAVES
+#undef LOAD_INI_SETTINGS
+
+#undef ASPECT_RATIO_SCALE
+#undef PROPER_SCALING
+//#undef DEFAULT_NATIVE_RESOLUTION
+#undef PS2_ALPHA_TEST
+#undef IMPROVED_VIDEOMODE
+#undef DISABLE_LOADING_SCREEN
+#undef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
+#undef ANISOTROPIC_FILTERING
+//#define USE_TEXTURE_POOL // not possible because R* used custom RW33
+
+#undef FIX_SPRITES
+
+#define PC_PARTICLE
+
+#undef XINPUT
+#undef DETECT_PAD_INPUT_SWITCH
+#undef KANGAROO_CHEAT
+#undef ALLCARSHELI_CHEAT
+#undef ALT_DODO_CHEAT
+#undef REGISTER_START_BUTTON
+#undef BIND_VEHICLE_FIREWEAPON
+#undef BUTTON_ICONS
+
+#undef HUD_ENHANCEMENTS
+#undef TRIANGULAR_BLIPS
+#undef FIX_RADAR
+#undef RADIO_OFF_TEXT
+
+#undef MENU_MAP
+#undef GAMEPAD_MENU
+#undef SCROLLABLE_STATS_PAGE
+#undef CUSTOM_FRONTEND_OPTIONS
+
+#undef GRAPHICS_MENU_OPTIONS
+#undef NO_ISLAND_LOADING
+#undef CUTSCENE_BORDERS_SWITCH
+#undef MULTISAMPLING
+#undef INVERT_LOOK_FOR_PAD
+
+#undef USE_DEBUG_SCRIPT_LOADER
+#undef USE_MEASUREMENTS_IN_METERS
+#undef USE_PRECISE_MEASUREMENT_CONVERTION
+#undef MISSION_REPLAY
+#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
+
+#define DONT_FIX_REPLAY_BUGS
+
+#undef EXPLODING_AIRTRAIN
+#undef CAMERA_PICKUP
+#undef PED_SKIN
+#undef ANIMATE_PED_COL_MODEL
+#undef CANCELLABLE_CAR_ENTER
+#undef IMPROVED_CAMERA
+#undef FREE_CAM
+#undef RADIO_SCROLL_TO_PREV_STATION
+#undef BIG_IMG
#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index d34eb8f3..af0d556a 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -3,6 +3,9 @@
#include "rphanim.h"
#include "rpskin.h"
#include "rtbmp.h"
+#ifdef ANISOTROPIC_FILTERING
+#include "rpanisot.h"
+#endif
#include "main.h"
#include "CdStream.h"
@@ -66,7 +69,6 @@
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
-#include "frontendoption.h"
#include "MemoryHeap.h"
GlobalScene Scene;
@@ -85,7 +87,7 @@ bool gbModelViewer;
bool gbShowTimebars;
#endif
-int32 frameCount;
+volatile int32 frameCount;
RwRGBA gColourTop;
@@ -110,8 +112,11 @@ void TheGame(void);
void DebugMenuPopulate(void);
#endif
+#ifndef FINAL
+bool gbPrintMemoryUsage;
+#endif
-#ifdef GTA_PS2
+#ifdef PS2_MENU
#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
#define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad
#else
@@ -119,6 +124,31 @@ void DebugMenuPopulate(void);
#define FOUND_GAME_TO_LOAD b_FoundRecentSavedGameWantToLoad
#endif
+#ifdef NEW_RENDERER
+bool gbNewRenderer;
+#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
+#else
+#define CLEARMODE (rwCAMERACLEARZ)
+#endif
+
+#ifdef __MWERKS__
+void
+debug(char *fmt, ...)
+{
+#ifndef MASTER
+ // TODO put something here
+#endif
+}
+
+void
+Error(char *fmt, ...)
+{
+#ifndef MASTER
+ // TODO put something here
+#endif
+}
+#endif
+
void
ValidateVersion()
{
@@ -166,11 +196,14 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &TopColor.rwRGBA, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
+#ifdef FIX_BUGS
+ CSprite2d::SetRecipNearClip();
+#endif
CSprite2d::InitPerFrame();
if(Alpha != 0)
@@ -188,7 +221,7 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
@@ -405,6 +438,9 @@ PluginAttach(void)
return FALSE;
}
+#ifdef ANISOTROPIC_FILTERING
+ RpAnisotPluginAttach();
+#endif
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeRegister();
#endif
@@ -412,6 +448,63 @@ PluginAttach(void)
return TRUE;
}
+#ifdef GTA_PS2
+#define NUM_PREALLOC_ATOMICS 3245
+#define NUM_PREALLOC_CLUMPS 101
+#define NUM_PREALLOC_FRAMES 2821
+#define NUM_PREALLOC_GEOMETRIES 1404
+#define NUM_PREALLOC_TEXDICTS 106
+#define NUM_PREALLOC_TEXTURES 1900
+#define NUM_PREALLOC_MATERIALS 3300
+bool preAlloc;
+
+void
+PreAllocateRwObjects(void)
+{
+ int i;
+ void **tmp = new void*[0x8000];
+ preAlloc = true;
+
+ for(i = 0; i < NUM_PREALLOC_ATOMICS; i++)
+ tmp[i] = RpAtomicCreate();
+ for(i = 0; i < NUM_PREALLOC_ATOMICS; i++)
+ RpAtomicDestroy((RpAtomic*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_CLUMPS; i++)
+ tmp[i] = RpClumpCreate();
+ for(i = 0; i < NUM_PREALLOC_CLUMPS; i++)
+ RpClumpDestroy((RpClump*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_FRAMES; i++)
+ tmp[i] = RwFrameCreate();
+ for(i = 0; i < NUM_PREALLOC_FRAMES; i++)
+ RwFrameDestroy((RwFrame*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++)
+ tmp[i] = RpGeometryCreate(0, 0, 0);
+ for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++)
+ RpGeometryDestroy((RpGeometry*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
+ tmp[i] = RwTexDictionaryCreate();
+ for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
+ RwTexDictionaryDestroy((RwTexDictionary*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_TEXTURES; i++)
+ tmp[i] = RwTextureCreate(RwRasterCreate(0, 0, 0, 0));
+ for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
+ RwTextureDestroy((RwTexture*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_MATERIALS; i++)
+ tmp[i] = RpMaterialCreate();
+ for(i = 0; i < NUM_PREALLOC_MATERIALS; i++)
+ RpMaterialDestroy((RpMaterial*)tmp[i]);
+
+ delete[] tmp;
+ preAlloc = false;
+}
+#endif
+
static RwBool
Initialise3D(void *param)
{
@@ -421,21 +514,7 @@ Initialise3D(void *param)
DebugMenuInit();
DebugMenuPopulate();
#endif // !DEBUGMENU
-#ifdef CUSTOM_FRONTEND_OPTIONS
- // Apparently this func. can be run multiple times at the start.
- if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
- // needs stored language and TheText to be loaded, and last TheText reload is at the start of here
- CustomFrontendOptionsPopulate();
- }
-#endif
- bool ret = CGame::InitialiseRenderWare();
-#ifdef EXTENDED_PIPELINES
- CustomPipes::CustomPipeInit(); // need Scene.world for this
-#endif
-#ifdef SCREEN_DROPLETS
- ScreenDroplets::InitDraw();
-#endif
- return ret;
+ return CGame::InitialiseRenderWare();
}
return (FALSE);
@@ -444,12 +523,6 @@ Initialise3D(void *param)
static void
Terminate3D(void)
{
-#ifdef SCREEN_DROPLETS
- ScreenDroplets::Shutdown();
-#endif
-#ifdef EXTENDED_PIPELINES
- CustomPipes::CustomPipeShutdown();
-#endif
CGame::ShutdownRenderWare();
#ifdef DEBUGMENU
DebugMenuShutdown();
@@ -574,7 +647,12 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
return;
#endif
- if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){
+#ifndef GTA_PS2
+ if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
+#else
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+#endif
+ {
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -613,8 +691,10 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
AsciiToUnicode(str1, tmpstr);
CFont::PrintString(hpos, vpos, tmpstr);
vpos += 22*yscale;
- AsciiToUnicode(str2, tmpstr);
- CFont::PrintString(hpos, vpos, tmpstr);
+ if (str2) {
+ AsciiToUnicode(str2, tmpstr);
+ CFont::PrintString(hpos, vpos, tmpstr);
+ }
#endif
}
@@ -634,8 +714,13 @@ LoadingIslandScreen(const char *levelName)
splash = LoadSplash(nil);
name = TheText.Get(levelName);
+
+#ifndef GTA_PS2
if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
return;
+#else
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+#endif
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
@@ -644,23 +729,61 @@ LoadingIslandScreen(const char *levelName)
col = CRGBA(255, 255, 255, 255);
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col);
CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+#else
CFont::SetScale(1.5f, 1.5f);
+#endif
CFont::SetPropOn();
CFont::SetRightJustifyOn();
+#ifdef FIX_BUGS
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(150.0f));
+#else
+ CFont::SetRightJustifyWrap(150.0f);
+#endif
CFont::SetFontStyle(FONT_HEADING);
sprintf(str, "WELCOME TO");
AsciiToUnicode(str, wstr);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(3);
CFont::SetColor(CRGBA(243, 237, 71, 255));
+#if !defined(PS2_HUD) && defined(GTA_PC)
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
+#endif
+
+#ifdef PS2_HUD
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), TheText.Get("WELCOME"));
+ #else
+ CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_HEIGHT - 140, TheText.Get("WELCOME"));
+ #endif
+#else
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
+ #else
+ CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
+ #endif
+#endif
TextCopy(wstr, name);
TheText.UpperCase(wstr);
CFont::SetColor(CRGBA(243, 237, 71, 255));
+#if !defined(PS2_HUD) && defined(GTA_PC)
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
+#endif
+
+#ifdef PS2_HUD
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), wstr);
+ #else
+ CFont::PrintString(SCREEN_WIDTH-20, SCREEN_HEIGHT - 110, wstr);
+ #endif
+#else
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
+ #else
+ CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
+ #endif
+#endif
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
@@ -761,6 +884,7 @@ ProcessSlowMode(void)
float FramesPerSecondCounter;
int32 FrameSamples;
+#ifndef MASTER
struct tZonePrint
{
char name[12];
@@ -781,8 +905,6 @@ tZonePrint ZonePrint[] =
{ "no zone", CRect( 0.0f, 0.0f, 0.0f, 0.0f) }
};
-#ifndef MASTER
-
void
PrintMemoryUsage(void)
{
@@ -957,9 +1079,10 @@ DisplayGameDebugText()
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
}
-#endif
-// PrintMemoryUsage(); // TODO: put this somewhere else
+ if(gbPrintMemoryUsage)
+ PrintMemoryUsage();
+#endif
char str[200];
wchar ustr[200];
@@ -979,12 +1102,21 @@ DisplayGameDebugText()
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(255, 108, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
+#else
+ CFont::PrintString(10.0f, 10.0f, ver);
#endif
+#endif // #ifdef DRAW_GAME_VERSION_TEXT
FrameSamples++;
+#ifdef FIX_BUGS
+ FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
+ FramesPerSecond = FrameSamples / FramesPerSecondCounter;
+#else
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
FramesPerSecond = FramesPerSecondCounter / FrameSamples;
+#endif
if ( FrameSamples > 30 )
{
@@ -1031,29 +1163,161 @@ DisplayGameDebugText()
AsciiToUnicode(str, ustr);
- // Let's not scale those numbers, they look better that way :eyes:
CFont::SetPropOff();
CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(1.5f));
+#else
CFont::SetScale(0.7f, 1.5f);
+#endif
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
+#ifdef FIX_BUGS
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+#else
+ CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
+#endif
CFont::SetFontStyle(FONT_HEADING);
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(42.0f, 42.0f, ustr);
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_X(40.0f+2.0f), SCREEN_SCALE_Y(40.0f+2.0f), ustr);
+#else
+ CFont::PrintString(40.0f+2.0f, 40.0f+2.0f, ustr);
+#endif
CFont::SetColor(CRGBA(255, 108, 0, 255));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), ustr);
+#else
CFont::PrintString(40.0f, 40.0f, ustr);
+#endif
+ }
+}
+#endif
+
+#ifdef NEW_RENDERER
+bool gbRenderRoads = true;
+bool gbRenderEverythingBarRoads = true;
+//bool gbRenderFadingInUnderwaterEntities = true;
+bool gbRenderFadingInEntities = true;
+bool gbRenderWater = true;
+bool gbRenderBoats = true;
+bool gbRenderVehicles = true;
+bool gbRenderWorld0 = true;
+bool gbRenderWorld1 = true;
+bool gbRenderWorld2 = true;
+
+void
+MattRenderScene(void)
+{
+ // this calls CMattRenderer::Render
+ /// CWorld::AdvanceCurrentScanCode();
+ // CMattRenderer::ResetRenderStates
+ /// CRenderer::ClearForFrame(); // before ConstructRenderList
+ // CClock::CalcEnvMapTimeMultiplicator
+if(gbRenderWater)
+ CRenderer::RenderWater(); // actually CMattRenderer::RenderWater
+ // CClock::ms_EnvMapTimeMultiplicator = 1.0f;
+ // cWorldStream::ClearDynamics
+ /// CRenderer::ConstructRenderList(); // before PreRender
+if(gbRenderWorld0)
+ CRenderer::RenderWorld(0); // roads
+ // CMattRenderer::ResetRenderStates
+ /// CRenderer::PreRender(); // has to be called before BeginUpdate because of cutscene shadows
+ CCoronas::RenderReflections();
+if(gbRenderWorld1)
+ CRenderer::RenderWorld(1); // opaque
+if(gbRenderRoads)
+ CRenderer::RenderRoads();
+
+ CRenderer::RenderPeds();
+
+if(gbRenderBoats)
+ CRenderer::RenderBoats();
+//if(gbRenderFadingInUnderwaterEntities)
+// CRenderer::RenderFadingInUnderwaterEntities();
+
+if(gbRenderEverythingBarRoads)
+ CRenderer::RenderEverythingBarRoads();
+ // seam fixer
+ // moved this:
+ // CRenderer::RenderFadingInEntities();
+}
+
+void
+RenderScene_new(void)
+{
+ CClouds::Render();
+ DoRWRenderHorizon();
+
+ MattRenderScene();
+ DefinedState();
+ // CMattRenderer::ResetRenderStates
+ // moved CRenderer::RenderBoats to before transparent water
+}
+
+// TODO
+bool FredIsInFirstPersonCam(void) { return false; }
+void
+RenderEffects_new(void)
+{
+ CShadows::RenderStaticShadows();
+ // CRenderer::GenerateEnvironmentMap
+ CShadows::RenderStoredShadows();
+ CSkidmarks::Render();
+ CRubbish::Render();
+
+ // these aren't really effects
+ DefinedState();
+ if(FredIsInFirstPersonCam()){
+ DefinedState();
+ C3dMarkers::Render(); // normally rendered in CSpecialFX::Render()
+if(gbRenderWorld2)
+ CRenderer::RenderWorld(2); // transparent
+if(gbRenderVehicles)
+ CRenderer::RenderVehicles();
+ }else{
+ // flipped these two, seems to give the best result
+if(gbRenderWorld2)
+ CRenderer::RenderWorld(2); // transparent
+if(gbRenderVehicles)
+ CRenderer::RenderVehicles();
}
+ // better render these after transparent world
+if(gbRenderFadingInEntities)
+ CRenderer::RenderFadingInEntities();
+
+ // actual effects here
+ CGlass::Render();
+ // CMattRenderer::ResetRenderStates
+ DefinedState();
+ CWeather::RenderRainStreaks();
+ // CWeather::AddSnow
+ CWaterCannons::Render();
+ CAntennas::Render();
+ CSpecialFX::Render();
+ CCoronas::Render();
+ CParticle::Render();
+ CPacManPickups::Render();
+ CWeaponEffects::Render();
+ CPointLights::RenderFogEffect();
+ CMovingThings::Render();
+ CRenderer::RenderFirstPersonVehicle();
}
#endif
void
RenderScene(void)
{
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ RenderScene_new();
+ return;
+ }
+#endif
CClouds::Render();
DoRWRenderHorizon();
CRenderer::RenderRoads();
@@ -1086,6 +1350,12 @@ RenderDebugShit(void)
void
RenderEffects(void)
{
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ RenderEffects_new();
+ return;
+ }
+#endif
CGlass::Render();
CWaterCannons::Render();
CSpecialFX::Render();
@@ -1155,9 +1425,11 @@ Render2dStuff(void)
MusicManager.DisplayRadioStationName();
TheConsole.Display();
+#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn)
CSceneEdit::Draw();
else
+#endif
CHud::Draw();
CUserDisplay::OnscnTimer.ProcessForDisplay();
CMessages::Display();
@@ -1267,8 +1539,8 @@ Idle(void *arg)
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
TheCamera.GetScreenFadeStatus() != FADE_2)
{
+#if defined(GTA_PC) && !defined(RW_GL3) && defined(FIX_BUGS)
// This is from SA, but it's nice for windowed mode
-#if defined(GTA_PC) && !defined(RW_GL3)
if (!FrontEndMenuManager.m_bRenderGameInMenu) {
RwV2d pos;
pos.x = SCREEN_WIDTH / 2.0f;
@@ -1279,6 +1551,12 @@ Idle(void *arg)
PUSH_MEMID(MEMID_RENDERLIST);
tbStartTimer(0, "CnstrRenderList");
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ CWorld::AdvanceCurrentScanCode(); // don't think this is even necessary
+ CRenderer::ClearForFrame();
+ }
+#endif
CRenderer::ConstructRenderList();
tbEndTimer("CnstrRenderList");
@@ -1346,7 +1624,7 @@ Idle(void *arg)
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
goto popret;
}
@@ -1412,7 +1690,7 @@ FrontendIdle(void)
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return;
@@ -1507,15 +1785,6 @@ AppEventHandler(RsEvent event, void *param)
return rsEVENTPROCESSED;
}
-#ifndef MASTER
- case rsANIMVIEWER:
- {
- TheModelViewer();
-
- return rsEVENTPROCESSED;
- }
-#endif
-
default:
{
return rsEVENTNOTPROCESSED;
@@ -1530,8 +1799,11 @@ TheModelViewer(void)
#if (defined(GTA_PS2) || defined(GTA_XBOX))
//TODO
#else
+ // This is III Mobile code. III Xbox code run it like main function, which is impossible to implement on PC's state machine implementation.
+ // Also we want 2D things initialized in here to print animation ids etc., our additions for that marked with X
+
#ifdef ASPECT_RATIO_SCALE
- CDraw::SetAspectRatio(CDraw::FindAspectRatio());
+ CDraw::SetAspectRatio(CDraw::FindAspectRatio()); // X
#endif
CAnimViewer::Update();
CTimer::Update();
@@ -1541,12 +1813,12 @@ TheModelViewer(void)
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
255);
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
+ CSprite2d::InitPerFrame(); // X
+ CFont::InitPerFrame(); // X
DefinedState();
CVisibilityPlugins::InitAlphaEntityList();
CAnimViewer::Render();
- Render2dStuff();
+ Render2dStuff(); // X
DoRWStuffEndOfFrame();
#endif
}
@@ -1562,7 +1834,7 @@ void TheGame(void)
CTimer::Initialise();
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CGame::Initialise();
#else
CGame::Initialise("DATA\\GTA3.DAT");
@@ -1632,7 +1904,7 @@ void TheGame(void)
PUSH_MEMID(MEMID_RENDER);
- if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 )
+ if ((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true) && TheCamera.GetScreenFadeStatus() != FADE_2 )
{
PUSH_MEMID(MEMID_RENDERLIST);
@@ -1640,14 +1912,22 @@ void TheGame(void)
CRenderer::PreRender();
POP_MEMID();
+#ifdef FIX_BUGS
+ // This has to be done BEFORE RwCameraBeginUpdate
+ RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
+ RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
+
if (CWeather::LightningFlash && !CCullZones::CamNoRain())
DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255);
else
DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255);
DefinedState();
+#ifndef FIX_BUGS
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
RenderScene();
RenderDebugShit();
@@ -1661,11 +1941,14 @@ void TheGame(void)
}
else
{
- CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+#ifdef ASPECT_RATIO_SCALE
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+#else
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
+#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
- if (!RsCameraBeginUpdate(Scene.camera))
- break;
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
+ RsCameraBeginUpdate(Scene.camera);
}
RenderMenus();
@@ -1759,7 +2042,7 @@ void SystemInit()
#ifdef GTA_PS2
CFileMgr::InitCd();
- Char modulepath[256];
+ char modulepath[256];
strcpy(modulepath, "cdrom0:\\");
strcat(modulepath, "SYSTEM\\");
@@ -1851,6 +2134,20 @@ void SystemInit()
#endif
}
+int VBlankCounter(int ca)
+{
+ frameCount++;
+ ExitHandler();
+ return 0;
+}
+
+// linked against by RW!
+extern "C" void WaitVBlank(void)
+{
+ int32 startFrame = frameCount;
+ while(startFrame == frameCount);
+}
+
void GameInit()
{
if ( !gameAlreadyInitialised )
@@ -1894,11 +2191,16 @@ void GameInit()
"\\MODELS\\MISC.TXD;1",
"\\MODELS\\GENERIC.TXD;1",
"\\MODELS\\GTA3.DIR;1",
+ // TODO: japanese?
+#ifdef GTA_PAL
"\\TEXT\\ENGLISH.GXT;1",
"\\TEXT\\FRENCH.GXT;1",
"\\TEXT\\GERMAN.GXT;1",
"\\TEXT\\ITALIAN.GXT;1",
"\\TEXT\\SPANISH.GXT;1",
+#else
+ "\\TEXT\\AMERICAN.GXT;1",
+#endif
"\\TXD\\LOADSC0.TXD;1",
"\\TXD\\LOADSC1.TXD;1",
"\\TXD\\LOADSC2.TXD;1",
@@ -1982,7 +2284,7 @@ void GameInit()
CreateDebugFont();
#ifdef GTA_PS2
- AddIntcHandler(_TODOCONST(2), VBlankCounter, 0);
+ AddIntcHandler(INTC_VBLANK_S, VBlankCounter, 0);
#endif
CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
@@ -2012,6 +2314,36 @@ void GameInit()
}
}
+void PlayIntroMPEGs()
+{
+#ifdef GTA_PS2
+ if (gameAlreadyInitialised)
+ RpSkySuspend();
+
+ InitMPEGPlayer();
+
+#ifdef GTA_PAL
+ PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
+
+ if (CGame::frenchGame || CGame::germanGame)
+ PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
+ else
+ PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
+#else
+ PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false);
+
+ PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true);
+#endif
+
+ ShutdownMPEGPlayer();
+
+ if ( gameAlreadyInitialised )
+ RpSkyResume();
+#else
+ //TODO
+#endif
+}
+
int
main(int argc, char *argv[])
{
@@ -2024,8 +2356,7 @@ main(int argc, char *argv[])
#ifdef GTA_PS2
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
- if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
- && r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
+ if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT )
{
GameInit();
@@ -2035,31 +2366,12 @@ main(int argc, char *argv[])
CFont::Initialise();
FrontEndMenuManager.DrawMemoryCardStartUpMenus();
+ }else if(r == CMemoryCard::ERR_OPENNOENTRY || r == CMemoryCard::ERR_NONE){
+ // eh?
}
#endif
-
-#ifdef GTA_PS2
- {
- if (gameAlreadyInitialised)
- RpSkySuspend();
-
- InitMPEGPlayer();
-
- PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
-
- if (CGame::frenchGame || CGame::germanGame)
- PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
- else
- PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
-
- ShutdownMPEGPlayer();
- if ( gameAlreadyInitialised )
- RpSkyResume();
- }
-#else
- //TODO
-#endif
+ PlayIntroMPEGs();
GameInit();
diff --git a/src/core/main.h b/src/core/main.h
index 13fff447..9f181101 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -20,11 +20,16 @@ extern bool gbShowTimebars;
#define gbShowTimebars false
#endif
+#ifndef FINAL
+extern bool gbPrintMemoryUsage;
+#endif
+
class CSprite2d;
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
+void PreAllocateRwObjects(void);
void InitialiseGame(void);
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
void LoadingIslandScreen(const char *levelName);
@@ -40,6 +45,13 @@ void TheModelViewer(void);
#endif
#ifdef LOAD_INI_SETTINGS
-void LoadINISettings();
+bool LoadINISettings();
void SaveINISettings();
+void LoadINIControllerSettings();
+void SaveINIControllerSettings();
+#endif
+
+#ifdef NEW_RENDERER
+extern bool gbNewRenderer;
+bool FredIsInFirstPersonCam(void);
#endif
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index ee747218..62d963ca 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -1,7 +1,6 @@
#include <csignal>
#define WITHWINDOWS
#include "common.h"
-#include "crossplatform.h"
#include "Renderer.h"
#include "Credits.h"
#include "Camera.h"
@@ -29,10 +28,14 @@
#include "Script.h"
#include "postfx.h"
#include "custompipes.h"
-
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#include "MemoryHeap.h"
#include "FileMgr.h"
+#include "Camera.h"
+#include "MBlur.h"
#include "ControllerConfig.h"
+
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#include "crossplatform.h"
#endif
#ifndef _WIN32
@@ -78,6 +81,30 @@ void
CustomFrontendOptionsPopulate(void)
{
// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
+
+ // These work only if we have neo folder, so they're dynamically added
+#ifdef EXTENDED_PIPELINES
+ const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
+ const char *off_on[] = { "FEM_OFF", "FEM_ON" };
+ int fd = CFileMgr::OpenFile("neo/neo.txd","r");
+ if (fd) {
+#ifdef GRAPHICS_MENU_OPTIONS
+ FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
+ FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
+ FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight");
+ FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
+ FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
+#else
+ FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
+ FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
+ FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight");
+ FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
+ FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
+#endif
+ CFileMgr::CloseFile(fd);
+ }
+#endif
+
}
#endif
@@ -85,82 +112,307 @@ CustomFrontendOptionsPopulate(void)
#include "ini_parser.hpp"
linb::ini cfg;
-int CheckAndReadIniInt(const char *cat, const char *key, int original)
+bool ReadIniIfExists(const char *cat, const char *key, uint32 *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtoul(value, &endPtr, 0);
+ return true;
+ }
+ return false;
+}
+
+bool ReadIniIfExists(const char *cat, const char *key, bool *out)
{
- std::string strval = cfg.get(cat, key, "");
+ std::string strval = cfg.get(cat, key, "\xBA");
const char *value = strval.c_str();
- if (value && value[0] != '\0')
- return atoi(value);
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtoul(value, &endPtr, 0);
+ return true;
+ }
+ return false;
+}
- return original;
+bool ReadIniIfExists(const char *cat, const char *key, int32 *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtol(value, &endPtr, 0);
+ return true;
+ }
+ return false;
}
-float CheckAndReadIniFloat(const char *cat, const char *key, float original)
+bool ReadIniIfExists(const char *cat, const char *key, int8 *out)
{
- std::string strval = cfg.get(cat, key, "");
+ std::string strval = cfg.get(cat, key, "\xBA");
const char *value = strval.c_str();
- if (value && value[0] != '\0')
- return atof(value);
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtol(value, &endPtr, 0);
+ return true;
+ }
+ return false;
+}
- return original;
+bool ReadIniIfExists(const char *cat, const char *key, float *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ if (value && value[0] != '\xBA') {
+ *out = atof(value);
+ return true;
+ }
+ return false;
}
-void CheckAndSaveIniInt(const char *cat, const char *key, int val, bool &changed)
+bool ReadIniIfExists(const char *cat, const char *key, char *out, int size)
{
- char temp[10];
- if (atoi(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
- changed = true;
- sprintf(temp, "%u", val);
- cfg.set(cat, key, temp);
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ if (value && value[0] != '\xBA') {
+ strncpy(out, value, size);
+ return true;
}
+ return false;
}
-void CheckAndSaveIniFloat(const char *cat, const char *key, float val, bool &changed)
+void StoreIni(const char *cat, const char *key, uint32 val)
{
char temp[10];
- if (atof(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
- changed = true;
- sprintf(temp, "%f", val);
- cfg.set(cat, key, temp);
- }
+ sprintf(temp, "%u", val);
+ cfg.set(cat, key, temp);
}
-void LoadINISettings()
+void StoreIni(const char *cat, const char *key, uint8 val)
{
- cfg.load_file("re3.ini");
+ char temp[10];
+ sprintf(temp, "%u", (uint32)val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, int32 val)
+{
+ char temp[10];
+ sprintf(temp, "%d", val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, int8 val)
+{
+ char temp[10];
+ sprintf(temp, "%d", (int32)val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, float val)
+{
+ char temp[10];
+ sprintf(temp, "%f", val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, char *val, int size)
+{
+ cfg.set(cat, key, val);
+}
+
+const char *iniControllerActions[] = { "PED_FIREWEAPON", "PED_CYCLE_WEAPON_RIGHT", "PED_CYCLE_WEAPON_LEFT", "GO_FORWARD", "GO_BACK", "GO_LEFT", "GO_RIGHT", "PED_SNIPER_ZOOM_IN",
+ "PED_SNIPER_ZOOM_OUT", "VEHICLE_ENTER_EXIT", "CAMERA_CHANGE_VIEW_ALL_SITUATIONS", "PED_JUMPING", "PED_SPRINT", "PED_LOOKBEHIND",
+#ifdef BIND_VEHICLE_FIREWEAPON
+ "VEHICLE_FIREWEAPON",
+#endif
+ "VEHICLE_ACCELERATE", "VEHICLE_BRAKE", "VEHICLE_CHANGE_RADIO_STATION", "VEHICLE_HORN", "TOGGLE_SUBMISSIONS", "VEHICLE_HANDBRAKE", "PED_1RST_PERSON_LOOK_LEFT",
+ "PED_1RST_PERSON_LOOK_RIGHT", "VEHICLE_LOOKLEFT", "VEHICLE_LOOKRIGHT", "VEHICLE_LOOKBEHIND", "VEHICLE_TURRETLEFT", "VEHICLE_TURRETRIGHT", "VEHICLE_TURRETUP", "VEHICLE_TURRETDOWN",
+ "PED_CYCLE_TARGET_LEFT", "PED_CYCLE_TARGET_RIGHT", "PED_CENTER_CAMERA_BEHIND_PLAYER", "PED_LOCK_TARGET", "NETWORK_TALK", "PED_1RST_PERSON_LOOK_UP", "PED_1RST_PERSON_LOOK_DOWN",
+ "_CONTROLLERACTION_36", "TOGGLE_DPAD", "SWITCH_DEBUG_CAM_ON", "TAKE_SCREEN_SHOT", "SHOW_MOUSE_POINTER_TOGGLE" };
+
+const char *iniControllerTypes[] = { "kbd:", "2ndKbd:", "mouse:", "joy:" };
+const char *iniMouseButtons[] = {"LEFT","MIDDLE","RIGHT","WHLUP","WHLDOWN","X1","X2"};
+
+const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12",
+ "INS","DEL","HOME","END","PGUP","PGDN","UP","DOWN","LEFT","RIGHT","DIVIDE","TIMES","PLUS","MINUS","PADDEL",
+ "PADEND","PADDOWN","PADPGDN","PADLEFT","PAD5","NUMLOCK","PADRIGHT","PADHOME","PADUP","PADPGUP","PADINS",
+ "PADENTER", "SCROLL","PAUSE","BACKSP","TAB","CAPSLK","ENTER","LSHIFT","RSHIFT","SHIFT","LCTRL","RCTRL","LALT",
+ "RALT", "LWIN", "RWIN", "APPS", "NULL"};
+
+void LoadINIControllerSettings()
+{
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
- // Written by assuming the codes below will run after _InputInitialiseJoys().
- strcpy(gSelectedJoystickName, cfg.get("DetectJoystick", "JoystickName", "").c_str());
-
- if(gSelectedJoystickName[0] != '\0') {
- for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
- if (glfwJoystickPresent(i) && strncmp(gSelectedJoystickName, glfwGetJoystickName(i), strlen(gSelectedJoystickName)) == 0) {
- if (PSGLOBAL(joy1id) != -1) {
- PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
+ ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
+#endif
+ // force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
+ if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
+ ControlsManager.ms_padButtonsInited = cfg.category_size("Bindings") != 0 ? 16 : 0;
+ }
+
+ for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
+ char value[128];
+ if (ReadIniIfExists("Bindings", iniControllerActions[i], value, 128)) {
+ for (int32 j = 0; j < MAX_CONTROLLERTYPES; j++){
+ ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)i, (eControllerType)j);
+ }
+
+ for (char *binding = strtok(value,", "); binding != nil; binding = strtok(nil, ", ")) {
+ int contType = -1;
+ for (int32 k = 0; k < ARRAY_SIZE(iniControllerTypes); k++) {
+ int len = strlen(iniControllerTypes[k]);
+ if (strncmp(binding, iniControllerTypes[k], len) == 0) {
+ contType = k;
+ binding += len;
+ break;
+ }
+ }
+ if (contType == -1)
+ continue;
+
+ int contKey;
+ if (contType == JOYSTICK) {
+ char *temp;
+ contKey = strtol(binding, &temp, 0);
+
+ } else if (contType == KEYBOARD || contType == OPTIONAL_EXTRA) {
+ if (strlen(binding) == 1) {
+ contKey = binding[0];
+ } else if(strcmp(binding, "SPC") == 0) {
+ contKey = ' ';
+ } else {
+ for (int32 k = 0; k < ARRAY_SIZE(iniKeyboardButtons); k++) {
+ if(strcmp(binding, iniKeyboardButtons[k]) == 0) {
+ contKey = 1000 + k;
+ break;
+ }
+ }
+ }
+ } else if (contType == MOUSE) {
+ for (int32 k = 0; k < ARRAY_SIZE(iniMouseButtons); k++) {
+ if(strcmp(binding, iniMouseButtons[k]) == 0) {
+ contKey = 1 + k;
+ break;
+ }
+ }
}
- PSGLOBAL(joy1id) = i;
- int count;
- glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
- // We need to init and reload bindings, because;
- // 1-joypad button number may differ with saved/prvly connected one
- // 2-bindings are not init'ed if there is no joypad at the start
- ControlsManager.InitDefaultControlConfigJoyPad(count);
- CFileMgr::SetDirMyDocuments();
- int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
- if (gta3set) {
- ControlsManager.LoadSettings(gta3set);
- CFileMgr::CloseFile(gta3set);
+ ControlsManager.SetControllerKeyAssociatedWithAction((e_ControllerAction)i, contKey, (eControllerType)contType);
+ }
+ }
+ }
+}
+
+void SaveINIControllerSettings()
+{
+ for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
+ char value[128] = { '\0' };
+
+ // upper limit should've been GetNumOfSettingsForAction(i), but sadly even R* doesn't use it's own system correctly, and there are gaps between orders.
+ for (int32 j = SETORDER_1; j < MAX_SETORDERS; j++){
+
+ // We respect the m_ContSetOrder, and join/implode/order the bindings according to that; using comma as seperator.
+ for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++){
+ if (ControlsManager.m_aSettings[i][k].m_ContSetOrder == j) {
+ char next[32];
+ if (k == JOYSTICK) {
+ snprintf(next, 32, "%s%d,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key);
+
+ } else if (k == KEYBOARD || k == OPTIONAL_EXTRA) {
+ if (ControlsManager.m_aSettings[i][k].m_Key == ' ')
+ snprintf(next, 32, "%sSPC,", iniControllerTypes[k]);
+ else if (ControlsManager.m_aSettings[i][k].m_Key < 256)
+ snprintf(next, 32, "%s%c,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key);
+ else
+ snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniKeyboardButtons[ControlsManager.m_aSettings[i][k].m_Key - 1000]);
+
+ } else if (k == MOUSE) {
+ snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniMouseButtons[ControlsManager.m_aSettings[i][k].m_Key - 1]);
+ }
+ strcat(value, next);
+ break;
}
- CFileMgr::SetDir("");
- break;
}
}
+ int len = strlen(value);
+ if (len > 0)
+ value[len - 1] = '\0'; // to remove comma
+
+ StoreIni("Bindings", iniControllerActions[i], value, 128);
}
+
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+ StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
+#endif
+ StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
+ cfg.write_file("re3.ini");
+}
+
+bool LoadINISettings()
+{
+ if (!cfg.load_file("re3.ini"))
+ return false;
+
+#ifdef IMPROVED_VIDEOMODE
+ ReadIniIfExists("VideoMode", "Width", &FrontEndMenuManager.m_nPrefsWidth);
+ ReadIniIfExists("VideoMode", "Height", &FrontEndMenuManager.m_nPrefsHeight);
+ ReadIniIfExists("VideoMode", "Depth", &FrontEndMenuManager.m_nPrefsDepth);
+ ReadIniIfExists("VideoMode", "Subsystem", &FrontEndMenuManager.m_nPrefsSubsystem);
+ // Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section
+#else
+ ReadIniIfExists("Graphics", "VideoMode", &FrontEndMenuManager.m_nDisplayVideoMode);
+#endif
+ ReadIniIfExists("Controller", "HeadBob1stPerson", &TheCamera.m_bHeadBob);
+ ReadIniIfExists("Controller", "VerticalMouseSens", &TheCamera.m_fMouseAccelVertical);
+ ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl);
+ ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically);
+ ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering);
+ ReadIniIfExists("Controller", "Vibration", &FrontEndMenuManager.m_PrefsUseVibration);
+ ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume);
+ ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume);
+ ReadIniIfExists("Audio", "Radio", &FrontEndMenuManager.m_PrefsRadioStation);
+ ReadIniIfExists("Audio", "SpeakerType", &FrontEndMenuManager.m_PrefsSpeakers);
+ ReadIniIfExists("Audio", "Provider", &FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
+ ReadIniIfExists("Audio", "DynamicAcoustics", &FrontEndMenuManager.m_PrefsDMA);
+ ReadIniIfExists("Display", "Brightness", &FrontEndMenuManager.m_PrefsBrightness);
+ ReadIniIfExists("Display", "DrawDistance", &FrontEndMenuManager.m_PrefsLOD);
+ ReadIniIfExists("Display", "Subtitles", &FrontEndMenuManager.m_PrefsShowSubtitles);
+ ReadIniIfExists("Graphics", "AspectRatio", &FrontEndMenuManager.m_PrefsUseWideScreen);
+ ReadIniIfExists("Graphics", "VSync", &FrontEndMenuManager.m_PrefsVsyncDisp);
+ ReadIniIfExists("Graphics", "FrameLimiter", &FrontEndMenuManager.m_PrefsFrameLimiter);
+ ReadIniIfExists("Graphics", "Trails", &CMBlur::BlurOn);
+ ReadIniIfExists("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256);
+ ReadIniIfExists("Controller", "Method", &FrontEndMenuManager.m_ControlMethod);
+ ReadIniIfExists("General", "Language", &FrontEndMenuManager.m_PrefsLanguage);
+
+#ifdef EXTENDED_COLOURFILTER
+ ReadIniIfExists("CustomPipesValues", "PostFXIntensity", &CPostFX::Intensity);
+#endif
+#ifdef EXTENDED_PIPELINES
+ ReadIniIfExists("CustomPipesValues", "NeoVehicleShininess", &CustomPipes::VehicleShininess);
+ ReadIniIfExists("CustomPipesValues", "NeoVehicleSpecularity", &CustomPipes::VehicleSpecularity);
+ ReadIniIfExists("CustomPipesValues", "RimlightMult", &CustomPipes::RimlightMult);
+ ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult);
+ ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult);
+#endif
+#ifdef NEW_RENDERER
+ ReadIniIfExists("Rendering", "NewRenderer", &gbNewRenderer);
+#endif
+
+#ifdef PROPER_SCALING
+ ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling);
+#endif
+#ifdef FIX_RADAR
+ ReadIniIfExists("Draw", "FixRadar", &CDraw::ms_bFixRadar);
+#endif
+#ifdef FIX_SPRITES
+ ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
+ bool migrate = cfg.category_size("FrontendOptions") != 0;
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
@@ -170,7 +422,13 @@ void LoadINISettings()
// CFO check
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
// CFO only supports saving uint8 right now
- *option.m_CFO->value = CheckAndReadIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value);
+
+ // Migrate from old .ini to new .ini
+ if (migrate && ReadIniIfExists("FrontendOptions", option.m_CFO->save, option.m_CFO->value))
+ cfg.remove("FrontendOptions", option.m_CFO->save);
+ else
+ ReadIniIfExists(option.m_CFO->saveCat, option.m_CFO->save, option.m_CFO->value);
+
if (option.m_Action == MENUACTION_CFO_SELECT) {
option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value;
}
@@ -179,28 +437,65 @@ void LoadINISettings()
}
#endif
-#ifdef EXTENDED_COLOURFILTER
- CPostFX::Intensity = CheckAndReadIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
-#endif
-#ifdef EXTENDED_PIPELINES
- CustomPipes::VehicleShininess = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
- CustomPipes::VehicleSpecularity = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
- CustomPipes::RimlightMult = CheckAndReadIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
- CustomPipes::LightmapMult = CheckAndReadIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
- CustomPipes::GlossMult = CheckAndReadIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
-#endif
+ return true;
}
void SaveINISettings()
{
- bool changed = false;
- char temp[4];
+#ifdef IMPROVED_VIDEOMODE
+ StoreIni("VideoMode", "Width", FrontEndMenuManager.m_nPrefsWidth);
+ StoreIni("VideoMode", "Height", FrontEndMenuManager.m_nPrefsHeight);
+ StoreIni("VideoMode", "Depth", FrontEndMenuManager.m_nPrefsDepth);
+ StoreIni("VideoMode", "Subsystem", FrontEndMenuManager.m_nPrefsSubsystem);
+ // Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section
+#else
+ StoreIni("Graphics", "VideoMode", FrontEndMenuManager.m_nDisplayVideoMode);
+#endif
+ StoreIni("Controller", "HeadBob1stPerson", TheCamera.m_bHeadBob);
+ StoreIni("Controller", "VerticalMouseSens", TheCamera.m_fMouseAccelVertical);
+ StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl);
+ StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically);
+ StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering);
+ StoreIni("Controller", "Vibration", FrontEndMenuManager.m_PrefsUseVibration);
+ StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume);
+ StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume);
+ StoreIni("Audio", "Radio", FrontEndMenuManager.m_PrefsRadioStation);
+ StoreIni("Audio", "SpeakerType", FrontEndMenuManager.m_PrefsSpeakers);
+ StoreIni("Audio", "Provider", FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
+ StoreIni("Audio", "DynamicAcoustics", FrontEndMenuManager.m_PrefsDMA);
+ StoreIni("Display", "Brightness", FrontEndMenuManager.m_PrefsBrightness);
+ StoreIni("Display", "DrawDistance", FrontEndMenuManager.m_PrefsLOD);
+ StoreIni("Display", "Subtitles", FrontEndMenuManager.m_PrefsShowSubtitles);
+ StoreIni("Graphics", "AspectRatio", FrontEndMenuManager.m_PrefsUseWideScreen);
+ StoreIni("Graphics", "VSync", FrontEndMenuManager.m_PrefsVsyncDisp);
+ StoreIni("Graphics", "FrameLimiter", FrontEndMenuManager.m_PrefsFrameLimiter);
+ StoreIni("Graphics", "Trails", CMBlur::BlurOn);
+ StoreIni("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256);
+ StoreIni("Controller", "Method", FrontEndMenuManager.m_ControlMethod);
+ StoreIni("General", "Language", FrontEndMenuManager.m_PrefsLanguage);
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
- if (strncmp(cfg.get("DetectJoystick", "JoystickName", "").c_str(), gSelectedJoystickName, strlen(gSelectedJoystickName)) != 0) {
- changed = true;
- cfg.set("DetectJoystick", "JoystickName", gSelectedJoystickName);
- }
+#ifdef EXTENDED_COLOURFILTER
+ StoreIni("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
+#endif
+#ifdef EXTENDED_PIPELINES
+ StoreIni("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
+ StoreIni("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
+ StoreIni("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
+ StoreIni("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
+ StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
+#endif
+#ifdef NEW_RENDERER
+ StoreIni("Rendering", "NewRenderer", gbNewRenderer);
+#endif
+
+#ifdef PROPER_SCALING
+ StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling);
+#endif
+#ifdef FIX_RADAR
+ StoreIni("Draw", "FixRadar", CDraw::ms_bFixRadar);
+#endif
+#ifdef FIX_SPRITES
+ StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < MENUPAGES; i++) {
@@ -211,25 +506,13 @@ void SaveINISettings()
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
// Beware: CFO only supports saving uint8 right now
- CheckAndSaveIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value, changed);
+ StoreIni(option.m_CFO->saveCat, option.m_CFO->save, *option.m_CFO->value);
}
}
}
#endif
-#ifdef EXTENDED_COLOURFILTER
- CheckAndSaveIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity, changed);
-#endif
-#ifdef EXTENDED_PIPELINES
- CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess, changed);
- CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity, changed);
- CheckAndSaveIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult, changed);
- CheckAndSaveIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult, changed);
- CheckAndSaveIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult, changed);
-#endif
-
- if (changed)
- cfg.write_file("re3.ini");
+ cfg.write_file("re3.ini");
}
#endif
@@ -383,6 +666,10 @@ SwitchToMission(void)
}
#endif
+#ifdef USE_CUSTOM_ALLOCATOR
+static void ParseHeap(void) { gMainHeap.ParseHeap(); }
+#endif
+
static const char *carnames[] = {
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
@@ -405,7 +692,7 @@ void CTweakVars::Add(CTweakVar *var)
TweakVarsListSize = 0;
}
if(TweakVarsListSize > 63)
- TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(var));
+ TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(CTweakVar*));
TweakVarsList[TweakVarsListSize++] = var;
// TweakVarsList.push_back(var);
@@ -530,6 +817,30 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
+#ifdef NEW_RENDERER
+ DebugMenuAddVarBool8("Render", "new renderer", &gbNewRenderer, nil);
+extern bool gbRenderRoads;
+extern bool gbRenderEverythingBarRoads;
+//extern bool gbRenderFadingInUnderwaterEntities;
+extern bool gbRenderFadingInEntities;
+extern bool gbRenderWater;
+extern bool gbRenderBoats;
+extern bool gbRenderVehicles;
+extern bool gbRenderWorld0;
+extern bool gbRenderWorld1;
+extern bool gbRenderWorld2;
+ DebugMenuAddVarBool8("Render", "gbRenderRoads", &gbRenderRoads, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
+// DebugMenuAddVarBool8("Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWater", &gbRenderWater, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderBoats", &gbRenderBoats, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderVehicles", &gbRenderVehicles, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWorld0", &gbRenderWorld0, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWorld1", &gbRenderWorld1, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWorld2", &gbRenderWorld2, nil);
+#endif
+
#ifdef EXTENDED_COLOURFILTER
static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
@@ -564,12 +875,32 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
+
+#ifdef PROPER_SCALING
+ DebugMenuAddVarBool8("Draw", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
+#endif
+#ifdef FIX_RADAR
+ DebugMenuAddVarBool8("Draw", "Fix Radar", &CDraw::ms_bFixRadar, nil);
+#endif
+#ifdef FIX_SPRITES
+ DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
+#endif
+
+
+#ifndef FINAL
+ DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
+#ifdef USE_CUSTOM_ALLOCATOR
+ DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
+#endif
+#endif
DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
+#ifdef GTA_SCENE_EDIT
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
+#endif
#ifdef MENU_MAP
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif
@@ -613,7 +944,7 @@ DebugMenuPopulate(void)
"Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange"
};
- missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 79, missions);
+ missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
DebugMenuEntrySetWrap(missionEntry, true);
DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
#endif
@@ -637,9 +968,13 @@ DebugMenuPopulate(void)
}
#endif
+#ifndef __MWERKS__
+#ifndef MASTER
const int re3_buffsize = 1024;
static char re3_buff[re3_buffsize];
+#endif
+#ifndef MASTER
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
{
#ifdef _WIN32
@@ -693,9 +1028,11 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
assert(false);
#endif
}
+#endif
void re3_debug(const char *format, ...)
{
+#ifndef MASTER
va_list va;
va_start(va, format);
#ifdef _WIN32
@@ -707,8 +1044,10 @@ void re3_debug(const char *format, ...)
printf("%s", re3_buff);
CDebug::DebugAddText(re3_buff);
+#endif
}
+#ifndef MASTER
void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
{
char buff[re3_buffsize *2];
@@ -728,7 +1067,9 @@ void re3_trace(const char *filename, unsigned int lineno, const char *func, cons
OutputDebugString(buff);
}
+#endif
+#ifndef MASTER
void re3_usererror(const char *format, ...)
{
va_list va;
@@ -748,6 +1089,8 @@ void re3_usererror(const char *format, ...)
assert(false);
#endif
}
+#endif
+#endif
#ifdef VALIDATE_SAVE_SIZE
int32 _saveBufCount;
diff --git a/src/core/templates.h b/src/core/templates.h
index 86239664..545dac39 100644
--- a/src/core/templates.h
+++ b/src/core/templates.h
@@ -1,75 +1,94 @@
#pragma once
-template<typename T, int n>
+template<typename T, int32 n>
class CStore
{
public:
- int allocPtr;
+ int32 allocPtr;
T store[n];
- T *alloc(void){
- if(this->allocPtr >= n){
+ T *Alloc(void){
+ if(allocPtr >= n){
printf("Size of this thing:%d needs increasing\n", n);
assert(0);
}
- return &this->store[this->allocPtr++];
+ return &store[allocPtr++];
}
- void clear(void){
- this->allocPtr = 0;
+ void Clear(void){
+ allocPtr = 0;
}
- int getIndex(T *item){
- assert(item >= &this->store[0]);
- assert(item < &this->store[n]);
- return item - this->store;
+ int32 GetIndex(T *item){
+ assert(item >= &store[0]);
+ assert(item < &store[n]);
+ return item - store;
}
- T *getItem(int index){
+ T *GetItem(int32 index){
assert(index >= 0);
assert(index < n);
- return &this->store[index];
+ return &store[index];
}
};
+#define POOLFLAG_ID 0x7f
+#define POOLFLAG_ISFREE 0x80
+
template<typename T, typename U = T>
class CPool
{
U *m_entries;
- union Flags {
- struct {
- uint8 id : 7;
- uint8 free : 1;
- };
- uint8 u;
- } *m_flags;
- int m_size;
- int m_allocPtr;
+ uint8 *m_flags;
+ int32 m_size;
+ int32 m_allocPtr;
public:
- CPool(int size){
- // TODO: use new here
+ CPool(int32 size){
m_entries = (U*)new uint8[sizeof(U)*size];
- m_flags = (Flags*)new uint8[sizeof(Flags)*size];
+ m_flags = new uint8[size];
m_size = size;
m_allocPtr = 0;
for(int i = 0; i < size; i++){
- m_flags[i].id = 0;
- m_flags[i].free = 1;
+ SetId(i, 0);
+ SetIsFree(i, true);
}
}
+ int GetId(int i) const
+ {
+ return m_flags[i] & POOLFLAG_ID;
+ }
+
+ bool GetIsFree(int i) const
+ {
+ return !!(m_flags[i] & POOLFLAG_ISFREE);
+ }
+
+ void SetId(int i, int id)
+ {
+ m_flags[i] = (m_flags[i] & POOLFLAG_ISFREE) | (id & POOLFLAG_ID);
+ }
+
+ void SetIsFree(int i, bool isFree)
+ {
+ if (isFree)
+ m_flags[i] |= POOLFLAG_ISFREE;
+ else
+ m_flags[i] &= ~POOLFLAG_ISFREE;
+ }
+
~CPool() {
Flush();
}
void Flush() {
if (m_size > 0) {
delete[] (uint8*)m_entries;
- delete[] (uint8*)m_flags;
+ delete[] m_flags;
m_entries = nil;
m_flags = nil;
m_size = 0;
m_allocPtr = 0;
}
}
- int GetSize(void) const { return m_size; }
+ int32 GetSize(void) const { return m_size; }
T *New(void){
bool wrapped = false;
do
@@ -88,60 +107,65 @@ public:
m_allocPtr = 0;
}
#endif
- while(!m_flags[m_allocPtr].free);
- m_flags[m_allocPtr].free = 0;
- m_flags[m_allocPtr].id++;
+ while(!GetIsFree(m_allocPtr));
+ SetIsFree(m_allocPtr, false);
+ SetId(m_allocPtr, GetId(m_allocPtr)+1);
return (T*)&m_entries[m_allocPtr];
}
- T *New(int handle){
+ T *New(int32 handle){
T *entry = (T*)&m_entries[handle>>8];
SetNotFreeAt(handle);
return entry;
}
- void SetNotFreeAt(int handle){
+ void SetNotFreeAt(int32 handle){
int idx = handle>>8;
- m_flags[idx].free = 0;
- m_flags[idx].id = handle & 0x7F;
+ SetIsFree(idx, false);
+ SetId(idx, handle & POOLFLAG_ID);
for(m_allocPtr = 0; m_allocPtr < m_size; m_allocPtr++)
- if(m_flags[m_allocPtr].free)
+ if(GetIsFree(m_allocPtr))
return;
}
void Delete(T *entry){
int i = GetJustIndex(entry);
- m_flags[i].free = 1;
+ SetIsFree(i, true);
if(i < m_allocPtr)
m_allocPtr = i;
}
T *GetSlot(int i){
- return m_flags[i].free ? nil : (T*)&m_entries[i];
+ return GetIsFree(i) ? nil : (T*)&m_entries[i];
}
T *GetAt(int handle){
#ifdef FIX_BUGS
if (handle == -1)
return nil;
#endif
- return m_flags[handle>>8].u == (handle & 0xFF) ?
+ return m_flags[handle>>8] == (handle & 0xFF) ?
(T*)&m_entries[handle >> 8] : nil;
}
- int GetIndex(T *entry){
- int i = GetJustIndex(entry);
- return m_flags[i].u + (i<<8);
+ int32 GetIndex(T *entry){
+ int i = GetJustIndex_NoFreeAssert(entry);
+ return m_flags[i] + (i<<8);
+ }
+ int32 GetJustIndex(T *entry){
+ int index = GetJustIndex_NoFreeAssert(entry);
+ assert(!GetIsFree(index));
+ return index;
}
- int GetJustIndex(T *entry){
- // TODO: the cast is unsafe
- return (int)((U*)entry - m_entries);
+ int32 GetJustIndex_NoFreeAssert(T* entry){
+ int index = ((U*)entry - m_entries);
+ assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
+ return index;
}
- int GetNoOfUsedSpaces(void) const{
+ int32 GetNoOfUsedSpaces(void) const{
int i;
int n = 0;
for(i = 0; i < m_size; i++)
- if(!m_flags[i].free)
+ if(!GetIsFree(i))
n++;
return n;
}
- bool IsFreeSlot(int i) { return !!m_flags[i].free; }
void ClearStorage(uint8 *&flags, U *&entries){
- delete[] (uint8*)flags;
+ delete[] flags;
delete[] (uint8*)entries;
flags = nil;
entries = nil;
@@ -150,7 +174,7 @@ public:
void CopyBack(uint8 *&flags, U *&entries){
memcpy(m_flags, flags, sizeof(uint8)*m_size);
memcpy(m_entries, entries, sizeof(U)*m_size);
- debug("Size copied:%d (%d)\n", sizeof(U)*m_size, sizeof(Flags)*m_size);
+ debug("Size copied:%d (%d)\n", sizeof(U)*m_size, m_size);
m_allocPtr = 0;
ClearStorage(flags, entries);
debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
@@ -235,7 +259,7 @@ public:
link->Remove(); // remove from list
freeHead.Insert(link); // insert into free list
}
- int Count(void){
+ int32 Count(void){
int n = 0;
CLink<T> *lnk;
for(lnk = head.next; lnk != &tail; lnk = lnk->next)
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 476439fa..4885d631 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -4,31 +4,24 @@
#include "RwHelper.h"
#include "ModelIndices.h"
#include "Timer.h"
-#include "Placeable.h"
#include "Entity.h"
#include "Object.h"
-#include "ParticleObject.h"
-#include "Lights.h"
#include "World.h"
#include "Camera.h"
#include "Glass.h"
-#include "Clock.h"
#include "Weather.h"
#include "Timecycle.h"
-#include "Bridge.h"
#include "TrafficLights.h"
#include "Coronas.h"
#include "PointLights.h"
#include "Shadows.h"
#include "Pickups.h"
#include "SpecialFX.h"
-#include "References.h"
#include "TxdStore.h"
#include "Zones.h"
+#include "MemoryHeap.h"
#include "Bones.h"
#include "Debug.h"
-#include "Renderer.h"
-#include "MemoryHeap.h"
int gBuildings;
@@ -90,183 +83,16 @@ CEntity::~CEntity(void)
}
void
-CEntity::GetBoundCentre(CVector &out)
-{
- out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
-};
-
-bool
-CEntity::GetIsTouching(CVector const &center, float radius)
-{
- return sq(GetBoundRadius()+radius) > (GetBoundCentre()-center).MagnitudeSqr();
-}
-
-bool
-CEntity::GetIsOnScreen(void)
-{
- return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius(),
- &TheCamera.GetCameraMatrix());
-}
-
-bool
-CEntity::GetIsOnScreenComplex(void)
+CEntity::SetModelIndex(uint32 id)
{
- RwV3d boundBox[8];
-
- if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix()))
- return true;
-
- CRect rect = GetBoundRect();
- CColModel *colmodel = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
- float z = GetPosition().z;
- float minz = z + colmodel->boundingBox.min.z;
- float maxz = z + colmodel->boundingBox.max.z;
- boundBox[0].x = rect.left;
- boundBox[0].y = rect.bottom;
- boundBox[0].z = minz;
- boundBox[1].x = rect.left;
- boundBox[1].y = rect.top;
- boundBox[1].z = minz;
- boundBox[2].x = rect.right;
- boundBox[2].y = rect.bottom;
- boundBox[2].z = minz;
- boundBox[3].x = rect.right;
- boundBox[3].y = rect.top;
- boundBox[3].z = minz;
- boundBox[4].x = rect.left;
- boundBox[4].y = rect.bottom;
- boundBox[4].z = maxz;
- boundBox[5].x = rect.left;
- boundBox[5].y = rect.top;
- boundBox[5].z = maxz;
- boundBox[6].x = rect.right;
- boundBox[6].y = rect.bottom;
- boundBox[6].z = maxz;
- boundBox[7].x = rect.right;
- boundBox[7].y = rect.top;
- boundBox[7].z = maxz;
-
- return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
+ m_modelIndex = id;
+ CreateRwObject();
}
void
-CEntity::Add(void)
+CEntity::SetModelIndexNoCreate(uint32 id)
{
- int x, xstart, xmid, xend;
- int y, ystart, ymid, yend;
- CSector *s;
- CPtrList *list;
-
- CRect bounds = GetBoundRect();
- xstart = CWorld::GetSectorIndexX(bounds.left);
- xend = CWorld::GetSectorIndexX(bounds.right);
- xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
- ystart = CWorld::GetSectorIndexY(bounds.top);
- yend = CWorld::GetSectorIndexY(bounds.bottom);
- ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
- assert(xstart >= 0);
- assert(xend < NUMSECTORS_X);
- assert(ystart >= 0);
- assert(yend < NUMSECTORS_Y);
-
- for(y = ystart; y <= yend; y++)
- for(x = xstart; x <= xend; x++){
- s = CWorld::GetSector(x, y);
- if(x == xmid && y == ymid) switch(m_type){
- case ENTITY_TYPE_BUILDING:
- list = &s->m_lists[ENTITYLIST_BUILDINGS];
- break;
- case ENTITY_TYPE_VEHICLE:
- list = &s->m_lists[ENTITYLIST_VEHICLES];
- break;
- case ENTITY_TYPE_PED:
- list = &s->m_lists[ENTITYLIST_PEDS];
- break;
- case ENTITY_TYPE_OBJECT:
- list = &s->m_lists[ENTITYLIST_OBJECTS];
- break;
- case ENTITY_TYPE_DUMMY:
- list = &s->m_lists[ENTITYLIST_DUMMIES];
- break;
- }else switch(m_type){
- case ENTITY_TYPE_BUILDING:
- list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
- break;
- case ENTITY_TYPE_VEHICLE:
- list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
- break;
- case ENTITY_TYPE_PED:
- list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
- break;
- case ENTITY_TYPE_OBJECT:
- list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
- break;
- case ENTITY_TYPE_DUMMY:
- list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
- break;
- }
- list->InsertItem(this);
- }
-}
-
-void
-CEntity::Remove(void)
-{
- int x, xstart, xmid, xend;
- int y, ystart, ymid, yend;
- CSector *s;
- CPtrList *list;
-
- CRect bounds = GetBoundRect();
- xstart = CWorld::GetSectorIndexX(bounds.left);
- xend = CWorld::GetSectorIndexX(bounds.right);
- xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
- ystart = CWorld::GetSectorIndexY(bounds.top);
- yend = CWorld::GetSectorIndexY(bounds.bottom);
- ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
- assert(xstart >= 0);
- assert(xend < NUMSECTORS_X);
- assert(ystart >= 0);
- assert(yend < NUMSECTORS_Y);
-
- for(y = ystart; y <= yend; y++)
- for(x = xstart; x <= xend; x++){
- s = CWorld::GetSector(x, y);
- if(x == xmid && y == ymid) switch(m_type){
- case ENTITY_TYPE_BUILDING:
- list = &s->m_lists[ENTITYLIST_BUILDINGS];
- break;
- case ENTITY_TYPE_VEHICLE:
- list = &s->m_lists[ENTITYLIST_VEHICLES];
- break;
- case ENTITY_TYPE_PED:
- list = &s->m_lists[ENTITYLIST_PEDS];
- break;
- case ENTITY_TYPE_OBJECT:
- list = &s->m_lists[ENTITYLIST_OBJECTS];
- break;
- case ENTITY_TYPE_DUMMY:
- list = &s->m_lists[ENTITYLIST_DUMMIES];
- break;
- }else switch(m_type){
- case ENTITY_TYPE_BUILDING:
- list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
- break;
- case ENTITY_TYPE_VEHICLE:
- list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
- break;
- case ENTITY_TYPE_PED:
- list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
- break;
- case ENTITY_TYPE_OBJECT:
- list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
- break;
- case ENTITY_TYPE_DUMMY:
- list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
- break;
- }
- list->RemoveItem(this);
- }
+ m_modelIndex = id;
}
void
@@ -292,6 +118,50 @@ CEntity::CreateRwObject(void)
}
void
+CEntity::AttachToRwObject(RwObject *obj)
+{
+ m_rwObject = obj;
+ if(m_rwObject){
+ if(RwObjectGetType(m_rwObject) == rpATOMIC)
+ m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
+ else if(RwObjectGetType(m_rwObject) == rpCLUMP)
+ m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
+ CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
+ }
+}
+
+void
+CEntity::DetachFromRwObject(void)
+{
+ if(m_rwObject)
+ CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
+ m_rwObject = nil;
+ m_matrix.Detach();
+}
+
+#ifdef PED_SKIN
+RpAtomic*
+AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
+{
+ if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
+ RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
+#ifdef LIBRW
+ if(hier && hier->interpolator->currentAnim){
+ RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
+ hier->interpolator->currentAnim = nil;
+ }
+#else
+ if(hier && hier->pCurrentAnim){
+ RpHAnimAnimationDestroy(hier->pCurrentAnim);
+ hier->pCurrentAnim = nil;
+ }
+#endif
+ }
+ return atomic;
+}
+#endif
+
+void
CEntity::DeleteRwObject(void)
{
RwFrame *f;
@@ -316,37 +186,6 @@ CEntity::DeleteRwObject(void)
}
}
-void
-CEntity::UpdateRwFrame(void)
-{
- if(m_rwObject){
- if(RwObjectGetType(m_rwObject) == rpATOMIC)
- RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
- else if(RwObjectGetType(m_rwObject) == rpCLUMP)
- RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
- }
-}
-
-void
-CEntity::SetupBigBuilding(void)
-{
- CSimpleModelInfo *mi;
-
- mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
- bIsBIGBuilding = true;
- bStreamingDontDelete = true;
- bUsesCollision = false;
- m_level = CTheZones::GetLevelFromPosition(&GetPosition());
- if(m_level == LEVEL_GENERIC){
- if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
- mi->SetTexDictionary("generic");
- printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetName());
- }
- }
- if(mi->m_lodDistances[0] > 2000.0f)
- m_level = LEVEL_GENERIC;
-}
-
CRect
CEntity::GetBoundRect(void)
{
@@ -368,6 +207,71 @@ CEntity::GetBoundRect(void)
return rect;
}
+CVector
+CEntity::GetBoundCentre(void)
+{
+ CVector v;
+ GetBoundCentre(v);
+ return v;
+}
+
+void
+CEntity::GetBoundCentre(CVector &out)
+{
+ out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
+}
+
+float
+CEntity::GetBoundRadius(void)
+{
+ return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius;
+}
+
+void
+CEntity::UpdateRwFrame(void)
+{
+ if(m_rwObject)
+ RwFrameUpdateObjects((RwFrame*)rwObjectGetParent(m_rwObject));
+}
+
+#ifdef PED_SKIN
+void
+CEntity::UpdateRpHAnim(void)
+{
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
+ RpHAnimHierarchyUpdateMatrices(hier);
+
+#if 0
+ int i;
+ char buf[256];
+ if(this == (CEntity*)FindPlayerPed())
+ for(i = 0; i < hier->numNodes; i++){
+ RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
+ sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
+ kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
+ kf->t.x, kf->t.y, kf->t.z,
+ HIERNODEID(hier, i),
+ ConvertBoneTag2BoneName(HIERNODEID(hier, i)));
+ CDebug::PrintAt(buf, 10, 1+i*3);
+
+ RwMatrix *m = &RpHAnimHierarchyGetMatrixArray(hier)[i];
+ sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
+ m->right.x, m->up.x, m->at.x, m->pos.x);
+ CDebug::PrintAt(buf, 80, 1+i*3+0);
+ sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
+ m->right.y, m->up.y, m->at.y, m->pos.y);
+ CDebug::PrintAt(buf, 80, 1+i*3+1);
+ sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
+ m->right.z, m->up.z, m->at.z, m->pos.z);
+ CDebug::PrintAt(buf, 80, 1+i*3+2);
+ }
+
+ void RenderSkeleton(RpHAnimHierarchy *hier);
+ RenderSkeleton(hier);
+#endif
+}
+#endif
+
void
CEntity::PreRender(void)
{
@@ -463,13 +367,6 @@ CEntity::PreRender(void)
}
void
-CEntity::PreRenderForGlassWindow(void)
-{
- CGlass::AskForObjectToBeRenderedInGlass(this);
- bIsVisible = false;
-}
-
-void
CEntity::Render(void)
{
if(m_rwObject){
@@ -483,352 +380,219 @@ CEntity::Render(void)
}
bool
-CEntity::SetupLighting(void)
+CEntity::GetIsTouching(CVector const &center, float radius)
{
- DeActivateDirectional();
- SetAmbientColours();
- return false;
+ return sq(GetBoundRadius()+radius) > (GetBoundCentre()-center).MagnitudeSqr();
}
-void
-CEntity::AttachToRwObject(RwObject *obj)
+bool
+CEntity::IsVisible(void)
{
- m_rwObject = obj;
- if(m_rwObject){
- if(RwObjectGetType(m_rwObject) == rpATOMIC)
- m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
- else if(RwObjectGetType(m_rwObject) == rpCLUMP)
- m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
- CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
- }
+ return m_rwObject && bIsVisible && GetIsOnScreen();
}
-void
-CEntity::DetachFromRwObject(void)
+bool
+CEntity::IsVisibleComplex(void)
{
- if(m_rwObject)
- CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
- m_rwObject = nil;
- m_matrix.Detach();
+ return m_rwObject && bIsVisible && GetIsOnScreenComplex();
}
-void
-CEntity::RegisterReference(CEntity **pent)
+bool
+CEntity::GetIsOnScreen(void)
{
- if(IsBuilding())
- return;
- CReference *ref;
- // check if already registered
- for(ref = m_pFirstReference; ref; ref = ref->next)
- if(ref->pentity == pent)
- return;
- // have to allocate new reference
- ref = CReferences::pEmptyList;
- if(ref){
- CReferences::pEmptyList = ref->next;
-
- ref->pentity = pent;
- ref->next = m_pFirstReference;
- m_pFirstReference = ref;
- return;
- }
- return;
+ return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius(),
+ &TheCamera.GetCameraMatrix());
}
-// Clear all references to this entity
-void
-CEntity::ResolveReferences(void)
+bool
+CEntity::GetIsOnScreenComplex(void)
{
- CReference *ref;
- // clear pointers to this entity
- for(ref = m_pFirstReference; ref; ref = ref->next)
- if(*ref->pentity == this)
- *ref->pentity = nil;
- // free list
- if(m_pFirstReference){
- for(ref = m_pFirstReference; ref->next; ref = ref->next)
- ;
- ref->next = CReferences::pEmptyList;
- CReferences::pEmptyList = m_pFirstReference;
- m_pFirstReference = nil;
- }
+#ifdef GTA_PS2
+ CVuVector boundBox[8];
+#else
+ CVector boundBox[8];
+#endif
+
+ if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix()))
+ return true;
+
+ CRect rect = GetBoundRect();
+ CColModel *colmodel = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
+ float z = GetPosition().z;
+ float minz = z + colmodel->boundingBox.min.z;
+ float maxz = z + colmodel->boundingBox.max.z;
+ boundBox[0].x = rect.left;
+ boundBox[0].y = rect.bottom;
+ boundBox[0].z = minz;
+ boundBox[1].x = rect.left;
+ boundBox[1].y = rect.top;
+ boundBox[1].z = minz;
+ boundBox[2].x = rect.right;
+ boundBox[2].y = rect.bottom;
+ boundBox[2].z = minz;
+ boundBox[3].x = rect.right;
+ boundBox[3].y = rect.top;
+ boundBox[3].z = minz;
+ boundBox[4].x = rect.left;
+ boundBox[4].y = rect.bottom;
+ boundBox[4].z = maxz;
+ boundBox[5].x = rect.left;
+ boundBox[5].y = rect.top;
+ boundBox[5].z = maxz;
+ boundBox[6].x = rect.right;
+ boundBox[6].y = rect.bottom;
+ boundBox[6].z = maxz;
+ boundBox[7].x = rect.right;
+ boundBox[7].y = rect.top;
+ boundBox[7].z = maxz;
+
+ return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
}
-// Free all references that no longer point to this entity
void
-CEntity::PruneReferences(void)
+CEntity::Add(void)
{
- CReference *ref, *next, **lastnextp;
- lastnextp = &m_pFirstReference;
- for(ref = m_pFirstReference; ref; ref = next){
- next = ref->next;
- if(*ref->pentity == this)
- lastnextp = &ref->next;
- else{
- *lastnextp = ref->next;
- ref->next = CReferences::pEmptyList;
- CReferences::pEmptyList = ref;
+ int x, xstart, xmid, xend;
+ int y, ystart, ymid, yend;
+ CSector *s;
+ CPtrList *list;
+
+ CRect bounds = GetBoundRect();
+ xstart = CWorld::GetSectorIndexX(bounds.left);
+ xend = CWorld::GetSectorIndexX(bounds.right);
+ xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
+ ystart = CWorld::GetSectorIndexY(bounds.top);
+ yend = CWorld::GetSectorIndexY(bounds.bottom);
+ ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
+ assert(xstart >= 0);
+ assert(xend < NUMSECTORS_X);
+ assert(ystart >= 0);
+ assert(yend < NUMSECTORS_Y);
+
+ for(y = ystart; y <= yend; y++)
+ for(x = xstart; x <= xend; x++){
+ s = CWorld::GetSector(x, y);
+ if(x == xmid && y == ymid) switch(m_type){
+ case ENTITY_TYPE_BUILDING:
+ list = &s->m_lists[ENTITYLIST_BUILDINGS];
+ break;
+ case ENTITY_TYPE_VEHICLE:
+ list = &s->m_lists[ENTITYLIST_VEHICLES];
+ break;
+ case ENTITY_TYPE_PED:
+ list = &s->m_lists[ENTITYLIST_PEDS];
+ break;
+ case ENTITY_TYPE_OBJECT:
+ list = &s->m_lists[ENTITYLIST_OBJECTS];
+ break;
+ case ENTITY_TYPE_DUMMY:
+ list = &s->m_lists[ENTITYLIST_DUMMIES];
+ break;
+ }else switch(m_type){
+ case ENTITY_TYPE_BUILDING:
+ list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
+ break;
+ case ENTITY_TYPE_VEHICLE:
+ list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
+ break;
+ case ENTITY_TYPE_PED:
+ list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
+ break;
+ case ENTITY_TYPE_OBJECT:
+ list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
+ break;
+ case ENTITY_TYPE_DUMMY:
+ list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
+ break;
+ }
+ list->InsertItem(this);
}
- }
}
-#ifdef PED_SKIN
void
-CEntity::UpdateRpHAnim(void)
+CEntity::Remove(void)
{
- RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
- RpHAnimHierarchyUpdateMatrices(hier);
-
-#if 0
- int i;
- char buf[256];
- if(this == (CEntity*)FindPlayerPed())
- for(i = 0; i < hier->numNodes; i++){
- RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
- sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
- kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
- kf->t.x, kf->t.y, kf->t.z,
- HIERNODEID(hier, i),
- ConvertBoneTag2BoneName(HIERNODEID(hier, i)));
- CDebug::PrintAt(buf, 10, 1+i*3);
+ int x, xstart, xmid, xend;
+ int y, ystart, ymid, yend;
+ CSector *s;
+ CPtrList *list;
- RwMatrix *m = &RpHAnimHierarchyGetMatrixArray(hier)[i];
- sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
- m->right.x, m->up.x, m->at.x, m->pos.x);
- CDebug::PrintAt(buf, 80, 1+i*3+0);
- sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
- m->right.y, m->up.y, m->at.y, m->pos.y);
- CDebug::PrintAt(buf, 80, 1+i*3+1);
- sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
- m->right.z, m->up.z, m->at.z, m->pos.z);
- CDebug::PrintAt(buf, 80, 1+i*3+2);
- }
+ CRect bounds = GetBoundRect();
+ xstart = CWorld::GetSectorIndexX(bounds.left);
+ xend = CWorld::GetSectorIndexX(bounds.right);
+ xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
+ ystart = CWorld::GetSectorIndexY(bounds.top);
+ yend = CWorld::GetSectorIndexY(bounds.bottom);
+ ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
+ assert(xstart >= 0);
+ assert(xend < NUMSECTORS_X);
+ assert(ystart >= 0);
+ assert(yend < NUMSECTORS_Y);
- void RenderSkeleton(RpHAnimHierarchy *hier);
- RenderSkeleton(hier);
-#endif
+ for(y = ystart; y <= yend; y++)
+ for(x = xstart; x <= xend; x++){
+ s = CWorld::GetSector(x, y);
+ if(x == xmid && y == ymid) switch(m_type){
+ case ENTITY_TYPE_BUILDING:
+ list = &s->m_lists[ENTITYLIST_BUILDINGS];
+ break;
+ case ENTITY_TYPE_VEHICLE:
+ list = &s->m_lists[ENTITYLIST_VEHICLES];
+ break;
+ case ENTITY_TYPE_PED:
+ list = &s->m_lists[ENTITYLIST_PEDS];
+ break;
+ case ENTITY_TYPE_OBJECT:
+ list = &s->m_lists[ENTITYLIST_OBJECTS];
+ break;
+ case ENTITY_TYPE_DUMMY:
+ list = &s->m_lists[ENTITYLIST_DUMMIES];
+ break;
+ }else switch(m_type){
+ case ENTITY_TYPE_BUILDING:
+ list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
+ break;
+ case ENTITY_TYPE_VEHICLE:
+ list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
+ break;
+ case ENTITY_TYPE_PED:
+ list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
+ break;
+ case ENTITY_TYPE_OBJECT:
+ list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
+ break;
+ case ENTITY_TYPE_DUMMY:
+ list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
+ break;
+ }
+ list->RemoveItem(this);
+ }
}
-#endif
-void
-CEntity::AddSteamsFromGround(CVector *unused)
+float
+CEntity::GetDistanceFromCentreOfMassToBaseOfModel(void)
{
- int i, n;
- C2dEffect *effect;
- CVector pos;
-
- n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
- for(i = 0; i < n; i++){
- effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
- if(effect->type != EFFECT_PARTICLE)
- continue;
-
- pos = GetMatrix() * effect->pos;
- switch(effect->particle.particleType){
- case 0:
- CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
- break;
- case 1:
- CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
- break;
- case 2:
- CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
- break;
- case 3:
- CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
- break;
- case 4:
- CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
- break;
- }
- }
+ return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z;
}
void
-CEntity::ProcessLightsForEntity(void)
+CEntity::SetupBigBuilding(void)
{
- int i, n;
- C2dEffect *effect;
- CVector pos;
- bool lightOn, lightFlickering;
- uint32 flashTimer1, flashTimer2, flashTimer3;
-
- if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
- return;
-
- flashTimer1 = 0;
- flashTimer2 = 0;
- flashTimer3 = 0;
-
- n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
- for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
- effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
-
- if(effect->type != EFFECT_LIGHT)
- continue;
-
- pos = GetMatrix() * effect->pos;
-
- lightOn = false;
- lightFlickering = false;
- switch(effect->light.lightType){
- case LIGHT_ON:
- lightOn = true;
- break;
- case LIGHT_ON_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
- lightOn = true;
- break;
- case LIGHT_FLICKER:
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
- lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
- lightOn = true;
- break;
- case LIGHT_FLICKER_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
- lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
- lightOn = true;
- }
- break;
- case LIGHT_FLASH1:
- if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
- lightOn = true;
- break;
- case LIGHT_FLASH1_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
- if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
- lightOn = true;
- break;
- case LIGHT_FLASH2:
- if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
- lightOn = true;
- break;
- case LIGHT_FLASH2_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
- if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
- lightOn = true;
- break;
- case LIGHT_FLASH3:
- if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
- lightOn = true;
- break;
- case LIGHT_FLASH3_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
- if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
- lightOn = true;
- break;
- case LIGHT_RANDOM_FLICKER:
- if(m_randomSeed > 16)
- lightOn = true;
- else{
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
- lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
- lightOn = true;
- }
- break;
- case LIGHT_RANDOM_FLICKER_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
- if(m_randomSeed > 16)
- lightOn = true;
- else{
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
- lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
- lightOn = true;
- }
- }
- break;
- case LIGHT_BRIDGE_FLASH1:
- if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
- lightOn = true;
- break;
- case LIGHT_BRIDGE_FLASH2:
- if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
- lightOn = true;
- break;
- }
-
- // Corona
- if(lightOn)
- CCoronas::RegisterCorona((uintptr)this + i,
- effect->col.r, effect->col.g, effect->col.b, 255,
- pos, effect->light.size, effect->light.dist,
- effect->light.corona, effect->light.flareType, effect->light.roadReflection,
- effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
- else if(lightFlickering)
- CCoronas::RegisterCorona((uintptr)this + i,
- 0, 0, 0, 255,
- pos, effect->light.size, effect->light.dist,
- effect->light.corona, effect->light.flareType, effect->light.roadReflection,
- effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
-
- // Pointlight
- if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
- CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
- CPointLights::FOG_ALWAYS, true);
- }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
- CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
- CPointLights::FOG_NORMAL, true);
- }else if(lightOn && effect->light.range != 0.0f){
- if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
- CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- 0.0f, 0.0f, 0.0f,
- CPointLights::FOG_NONE, true);
- }else{
- CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
- effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
- effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
- // half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
- (effect->light.flags & LIGHTFLAG_FOG) >> 1,
- true);
- }
- }
+ CSimpleModelInfo *mi;
- // Light shadow
- if(effect->light.shadowSize != 0.0f){
- if(lightOn){
- CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
- effect->light.shadow, &pos,
- effect->light.shadowSize, 0.0f,
- 0.0f, -effect->light.shadowSize,
- 128,
- effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- 15.0f, 1.0f, 40.0f, false, 0.0f);
- }else if(lightFlickering){
- CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
- effect->light.shadow, &pos,
- effect->light.shadowSize, 0.0f,
- 0.0f, -effect->light.shadowSize,
- 0, 0.0f, 0.0f, 0.0f,
- 15.0f, 1.0f, 40.0f, false, 0.0f);
- }
+ mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
+ bIsBIGBuilding = true;
+ bStreamingDontDelete = true;
+ bUsesCollision = false;
+ m_level = CTheZones::GetLevelFromPosition(&GetPosition());
+ if(m_level == LEVEL_GENERIC){
+ if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
+ mi->SetTexDictionary("generic");
+ printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetModelName());
}
}
+ if(mi->m_lodDistances[0] > 2000.0f)
+ m_level = LEVEL_GENERIC;
}
float WindTabel[] = {
@@ -917,14 +681,11 @@ CEntity::ModifyMatrixForBannerInWind(void)
UpdateRwFrame();
}
-void
-CEntity::AddSteamsFromGround(CPtrList& list)
+void
+CEntity::PreRenderForGlassWindow(void)
{
- CPtrNode *pNode = list.first;
- while (pNode) {
- ((CEntity*)pNode->item)->AddSteamsFromGround(nil);
- pNode = pNode->next;
- }
+ CGlass::AskForObjectToBeRenderedInGlass(this);
+ bIsVisible = false;
}
#ifdef COMPATIBLE_SAVES
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index ba4f7ab0..7ee638d7 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -6,7 +6,7 @@
struct CReference;
class CPtrList;
-enum eEntityType : uint8
+enum eEntityType
{
ENTITY_TYPE_NOTHING = 0,
ENTITY_TYPE_BUILDING,
@@ -16,7 +16,7 @@ enum eEntityType : uint8
ENTITY_TYPE_DUMMY,
};
-enum eEntityStatus : uint8
+enum eEntityStatus
{
STATUS_PLAYER,
STATUS_PLAYER_PLAYBACKFROMBUFFER,
@@ -92,10 +92,10 @@ public:
CReference *m_pFirstReference;
public:
- eEntityType GetType() const { return (eEntityType)m_type; }
- void SetType(eEntityType type) { m_type = type; }
- eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
- void SetStatus(eEntityStatus status) { m_status = status; }
+ uint8 GetType() const { return m_type; }
+ void SetType(uint8 type) { m_type = type; }
+ uint8 GetStatus() const { return m_status; }
+ void SetStatus(uint8 status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
bool GetIsStatic(void) const { return bIsStatic; }
void SetIsStatic(bool state) { bIsStatic = state; }
@@ -111,8 +111,8 @@ public:
virtual void Add(void);
virtual void Remove(void);
- virtual void SetModelIndex(uint32 id) { m_modelIndex = id; CreateRwObject(); }
- virtual void SetModelIndexNoCreate(uint32 id) { m_modelIndex = id; }
+ virtual void SetModelIndex(uint32 id);
+ virtual void SetModelIndexNoCreate(uint32 id);
virtual void CreateRwObject(void);
virtual void DeleteRwObject(void);
virtual CRect GetBoundRect(void);
@@ -123,7 +123,7 @@ public:
virtual void PreRender(void);
virtual void Render(void);
virtual bool SetupLighting(void);
- virtual void RemoveLighting(bool) {}
+ virtual void RemoveLighting(bool);
virtual void FlagToDestroyWhenNextProcessed(void) {}
bool IsBuilding(void) { return m_type == ENTITY_TYPE_BUILDING; }
@@ -142,14 +142,14 @@ public:
}
void GetBoundCentre(CVector &out);
- CVector GetBoundCentre(void) { CVector v; GetBoundCentre(v); return v; }
- float GetBoundRadius(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius; }
- float GetDistanceFromCentreOfMassToBaseOfModel(void) { return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z; }
+ CVector GetBoundCentre(void);
+ float GetBoundRadius(void);
+ float GetDistanceFromCentreOfMassToBaseOfModel(void);
bool GetIsTouching(CVector const &center, float r);
bool GetIsOnScreen(void);
bool GetIsOnScreenComplex(void);
- bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
- bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
+ bool IsVisible(void);
+ bool IsVisibleComplex(void);
int16 GetModelIndex(void) const { return m_modelIndex; }
void UpdateRwFrame(void);
void SetupBigBuilding(void);
@@ -170,8 +170,6 @@ public:
void ModifyMatrixForTreeInWind(void);
void ModifyMatrixForBannerInWind(void);
void ProcessLightsForEntity(void);
-
- static void AddSteamsFromGround(CPtrList& list);
};
VALIDATE_SIZE(CEntity, 0x64);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 172bae3f..ed01297e 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -16,6 +16,7 @@
#include "DMAudio.h"
#include "Automobile.h"
#include "Physical.h"
+#include "Bike.h"
CPhysical::CPhysical(void)
{
@@ -302,14 +303,15 @@ CPhysical::GetHasCollidedWith(CEntity *ent)
void
CPhysical::RemoveRefsToEntity(CEntity *ent)
{
- int i, j;
+ int i = 0, j;
- for(i = 0; i < m_nCollisionRecords; i++){
+ while(i < m_nCollisionRecords) {
if(m_aCollisionRecords[i] == ent){
for(j = i; j < m_nCollisionRecords-1; j++)
m_aCollisionRecords[j] = m_aCollisionRecords[j+1];
m_nCollisionRecords--;
- }
+ } else
+ i++;
}
}
@@ -517,13 +519,12 @@ CPhysical::ApplyAirResistance(void)
m_vecMoveSpeed *= f;
m_vecTurnSpeed *= f;
}else{
- float f = Pow(1.0f/(m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr() + 1.0f), CTimer::GetTimeStep());
+ float f = Pow(1.0f/Abs(m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr() + 1.0f), CTimer::GetTimeStep());
m_vecMoveSpeed *= f;
m_vecTurnSpeed *= 0.99f;
}
}
-
bool
CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, float &impulseB)
{
@@ -782,9 +783,13 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(B->GetStatus() == STATUS_PLAYER)
pointposB *= 0.8f;
if(CWorld::bNoMoreCollisionTorque){
- // BUG: the game actually uses A here, but this can't be right
+#ifdef FIX_BUGS
B->ApplyFrictionMoveForce(fB*-0.3f);
B->ApplyFrictionTurnForce(fB*-0.3f, pointposB);
+#else
+ A->ApplyFrictionMoveForce(fB*-0.3f);
+ A->ApplyFrictionTurnForce(fB*-0.3f, pointposB);
+#endif
}
}
if(!A->bInfiniteMass){
@@ -824,7 +829,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
normalSpeed = DotProduct(speed, colpoint.normal);
if(normalSpeed < 0.0f){
float minspeed = 1.3f*GRAVITY * CTimer::GetTimeStep();
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED))) &&
#else
if((IsObject() || IsVehicle() && GetUp().z < -0.3f) &&
@@ -880,14 +885,24 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeedA;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
+#endif
+
speedSum = (B->m_fMass*fOtherSpeedB + A->m_fMass*fOtherSpeedA)/(B->m_fMass + A->m_fMass);
if(fOtherSpeedA > speedSum){
impulseA = (speedSum - fOtherSpeedA) * A->m_fMass;
impulseB = (speedSum - fOtherSpeedB) * B->m_fMass;
impulseLimit = adhesiveLimit*CTimer::GetTimeStep();
if(impulseA < -impulseLimit) impulseA = -impulseLimit;
- if(impulseB > impulseLimit) impulseB = impulseLimit; // BUG: game has A's clamp again here, but this can't be right
+#ifdef FIX_BUGS
+ if(impulseB > impulseLimit) impulseB = impulseLimit;
+#else
+ if(impulseA < -impulseLimit) impulseA = -impulseLimit; // duplicate
+#endif
A->ApplyFrictionMoveForce(frictionDir*impulseA);
B->ApplyFrictionMoveForce(frictionDir*impulseB);
return true;
@@ -906,7 +921,12 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeedA;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
+#endif
float massB = B->GetMass(pointposB, frictionDir);
speedSum = (massB*fOtherSpeedB + A->m_fMass*fOtherSpeedA)/(massB + A->m_fMass);
if(fOtherSpeedA > speedSum){
@@ -934,7 +954,12 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeedA;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
+#endif
float massA = A->GetMass(pointposA, frictionDir);
speedSum = (B->m_fMass*fOtherSpeedB + massA*fOtherSpeedA)/(B->m_fMass + massA);
if(fOtherSpeedA > speedSum){
@@ -962,7 +987,12 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeedA;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
+#endif
float massA = A->GetMass(pointposA, frictionDir);
float massB = B->GetMass(pointposB, frictionDir);
speedSum = (massB*fOtherSpeedB + massA*fOtherSpeedA)/(massB + massA);
@@ -999,7 +1029,12 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
fOtherSpeed = vOtherSpeed.Magnitude();
if(fOtherSpeed > 0.0f){
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeed;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeed * (1.0f/fOtherSpeed);
+#endif
// not really impulse but speed
// maybe use ApplyFrictionMoveForce instead?
fImpulse = -fOtherSpeed;
@@ -1017,9 +1052,14 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
fOtherSpeed = vOtherSpeed.Magnitude();
if(fOtherSpeed > 0.0f){
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeed;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeed * (1.0f/fOtherSpeed);
+#endif
fImpulse = -fOtherSpeed * m_fMass;
- impulseLimit = adhesiveLimit*CTimer::GetTimeStep() * 1.5f;
+ impulseLimit = adhesiveLimit*CTimer::GetTimeStep() * 1.5;
if(fImpulse < -impulseLimit) fImpulse = -impulseLimit;
ApplyFrictionMoveForce(frictionDir*fImpulse);
ApplyFrictionTurnForce(frictionDir*fImpulse, pointpos);
@@ -1052,7 +1092,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
int numCollisions;
int mostColliding;
CColPoint colpoints[MAX_COLLISION_POINTS];
- CVector shift = { 0.0f, 0.0f, 0.0f };
+ CVector shift = CVector(0.0f, 0.0f, 0.0f);
bool doShift = false;
CEntity *boat = nil;
@@ -1110,7 +1150,8 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
skipShift = true;
Aobj->m_pCollidingEntity = B;
}
- }
+ } else
+ skipShift = true;
}else if(B->IsObject() && A->IsVehicle()){
CObject *Bobj = (CObject*)B;
if(Bobj->ObjectCreatedBy != TEMP_OBJECT &&
@@ -1125,7 +1166,8 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
if(size.z < A->GetPosition().z ||
(Invert(A->GetMatrix(), inv) * size).z < 0.0f)
skipShift = true;
- }
+ } else
+ skipShift = true;
}else if(IsBodyPart(A->GetModelIndex()) && B->IsPed())
skipShift = true;
else if(A->IsPed() && IsBodyPart(B->GetModelIndex()))
@@ -1497,8 +1539,8 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
if(numCollisions <= 0)
continue;
- CVector moveSpeed = { 0.0f, 0.0f, 0.0f };
- CVector turnSpeed = { 0.0f, 0.0f, 0.0f };
+ CVector moveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ CVector turnSpeed = CVector(0.0f, 0.0f, 0.0f);
numResponses = 0;
if(A->bHasContacted){
for(i = 0; i < numCollisions; i++){
@@ -1857,8 +1899,8 @@ CPhysical::ProcessCollision(void)
}else if(IsObject()){
int responsecase = ((CObject*)this)->m_nSpecialCollisionResponseCases;
if(responsecase == COLLRESPONSE_LAMPOST){
- CVector speedUp = { 0.0f, 0.0f, 0.0f };
- CVector speedDown = { 0.0f, 0.0f, 0.0f };
+ CVector speedUp = CVector(0.0f, 0.0f, 0.0f);
+ CVector speedDown = CVector(0.0f, 0.0f, 0.0f);
speedUp.z = GetBoundRadius();
speedDown.z = -speedUp.z;
speedUp = Multiply3x3(GetMatrix(), speedUp);
@@ -1917,7 +1959,11 @@ CPhysical::ProcessCollision(void)
car->m_aSuspensionSpringRatio[2] = 1.0f;
car->m_aSuspensionSpringRatio[3] = 1.0f;
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
- assert(0 && "TODO - but unused");
+ CBike* bike = (CBike*)this;
+ bike->m_aSuspensionSpringRatio[0] = 1.0f;
+ bike->m_aSuspensionSpringRatio[1] = 1.0f;
+ bike->m_aSuspensionSpringRatio[2] = 1.0f;
+ bike->m_aSuspensionSpringRatio[3] = 1.0f;
}
}
}
diff --git a/src/extras/custompipes.cpp b/src/extras/custompipes.cpp
index bb3ebd2e..092b3e23 100644
--- a/src/extras/custompipes.cpp
+++ b/src/extras/custompipes.cpp
@@ -1,4 +1,4 @@
-#define WITH_D3D
+#define WITHD3D
#include "common.h"
#ifdef EXTENDED_PIPELINES
@@ -133,7 +133,11 @@ EnvMapRender(void)
EnvMapCam->getFrame()->matrix.pos = camPos;
EnvMapCam->getFrame()->transform(&EnvMapCam->getFrame()->matrix, rw::COMBINEREPLACE);
- rw::RGBA skycol = { CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255 };
+ rw::RGBA skycol;
+ skycol.red = CTimeCycle::GetSkyBottomRed();
+ skycol.green = CTimeCycle::GetSkyBottomGreen();
+ skycol.blue = CTimeCycle::GetSkyBottomBlue();
+ skycol.alpha = 255;
EnvMapCam->clear(&skycol, rwCAMERACLEARZ|rwCAMERACLEARIMAGE);
RwCameraBeginUpdate(EnvMapCam);
bRenderingEnvMap = true;
diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h
index ca3f0fb4..7ad239f0 100644
--- a/src/extras/custompipes.h
+++ b/src/extras/custompipes.h
@@ -1,7 +1,7 @@
#pragma once
-#ifdef EXTENDED_PIPELINES
#ifdef LIBRW
+#ifdef EXTENDED_PIPELINES
namespace CustomPipes {
@@ -134,4 +134,12 @@ void AttachRimPipe(rw::Clump *clump);
}
#endif
+
+namespace WorldRender{
+extern int numBlendInsts[3];
+void AtomicFirstPass(RpAtomic *atomic, int pass);
+void AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha);
+void RenderBlendPass(int pass);
+}
+
#endif
diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp
index b39efd47..4242c630 100644
--- a/src/extras/custompipes_d3d9.cpp
+++ b/src/extras/custompipes_d3d9.cpp
@@ -1,9 +1,7 @@
-#define WITH_D3D
+#define WITHD3D
#include "common.h"
#ifdef RW_D3D9
-#ifdef EXTENDED_PIPELINES
-
#include "main.h"
#include "RwHelper.h"
#include "Lights.h"
@@ -16,6 +14,8 @@
#include "World.h"
#include "custompipes.h"
+#ifdef EXTENDED_PIPELINES
+
#ifndef LIBRW
#error "Need librw for EXTENDED_PIPELINES"
#endif
@@ -139,7 +139,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
void
CreateVehiclePipe(void)
{
- if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
else{
char *fp = (char*)work_buff;
@@ -171,6 +171,9 @@ DestroyVehiclePipe(void)
rw::d3d::destroyVertexShader(neoVehicle_VS);
neoVehicle_VS = nil;
+ rw::d3d::destroyPixelShader(neoVehicle_PS);
+ neoVehicle_PS = nil;
+
((rw::d3d9::ObjPipeline*)vehiclePipe)->destroy();
vehiclePipe = nil;
}
@@ -245,12 +248,13 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
drawInst(header, inst);
inst++;
}
+ d3d::setTexture(1, nil);
}
void
CreateWorldPipe(void)
{
- if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
else
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
@@ -361,6 +365,12 @@ CreateGlossPipe(void)
void
DestroyGlossPipe(void)
{
+ rw::d3d::destroyVertexShader(neoGloss_VS);
+ neoGloss_VS = nil;
+
+ rw::d3d::destroyPixelShader(neoGloss_PS);
+ neoGloss_PS = nil;
+
((rw::d3d9::ObjPipeline*)glossPipe)->destroy();
glossPipe = nil;
}
@@ -490,7 +500,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
void
CreateRimLightPipes(void)
{
- if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n");
else{
char *fp = (char*)work_buff;
@@ -543,4 +553,168 @@ DestroyRimLightPipes(void)
}
#endif
+
+#ifdef NEW_RENDERER
+#ifndef LIBRW
+#error "Need librw for NEW_PIPELINES"
+#endif
+
+namespace WorldRender
+{
+
+struct BuildingInst
+{
+ rw::RawMatrix combinedMat;
+ rw::d3d9::InstanceDataHeader *instHeader;
+ uint8 fadeAlpha;
+ bool lighting;
+};
+BuildingInst blendInsts[3][2000];
+int numBlendInsts[3];
+
+static RwRGBAReal black;
+
+static void
+SetMatrix(BuildingInst *building, rw::Matrix *worldMat)
+{
+ using namespace rw;
+ RawMatrix world, worldview;
+ Camera *cam = engine->currentCamera;
+ convMatrix(&world, worldMat);
+ RawMatrix::mult(&worldview, &world, &cam->devView);
+ RawMatrix::mult(&building->combinedMat, &worldview, &cam->devProj);
+}
+
+static bool
+IsTextureTransparent(RwTexture *tex)
+{
+ if(tex == nil || tex->raster == nil)
+ return false;
+ return PLUGINOFFSET(rw::d3d::D3dRaster, tex->raster, rw::d3d::nativeRasterOffset)->hasAlpha;
+}
+
+// Render all opaque meshes and put atomics that needs blending
+// into the deferred list.
+void
+AtomicFirstPass(RpAtomic *atomic, int pass)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
+
+ atomic->getPipeline()->instance(atomic);
+ building->instHeader = (d3d9::InstanceDataHeader*)atomic->geometry->instData;
+ assert(building->instHeader != nil);
+ assert(building->instHeader->platform == PLATFORM_D3D9);
+ building->fadeAlpha = 255;
+ building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+
+ bool setupDone = false;
+ bool defer = false;
+ SetMatrix(building, atomic->getFrame()->getLTM());
+
+ InstanceData *inst = building->instHeader->inst;
+ for(rw::uint32 i = 0; i < building->instHeader->numMeshes; i++, inst++){
+ Material *m = inst->material;
+
+ if(inst->vertexAlpha || m->color.alpha != 255 ||
+ IsTextureTransparent(m->texture)){
+ defer = true;
+ continue;
+ }
+
+ // alright we're rendering this atomic
+ if(!setupDone){
+ setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride);
+ setIndices(building->instHeader->indexBuffer);
+ setVertexDeclaration(building->instHeader->vertexDeclaration);
+ setVertexShader(default_amb_VS);
+ d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
+ if(building->lighting)
+ setAmbient(pAmbient->color);
+ else
+ setAmbient(black);
+ setupDone = true;
+ }
+
+ setMaterial(m->color, m->surfaceProps);
+
+ if(m->texture){
+ d3d::setTexture(0, m->texture);
+ setPixelShader(default_tex_PS);
+ }else
+ setPixelShader(default_PS);
+
+ drawInst(building->instHeader, inst);
+ }
+ if(defer)
+ numBlendInsts[pass]++;
+}
+
+void
+AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
+
+ atomic->getPipeline()->instance(atomic);
+ building->instHeader = (d3d9::InstanceDataHeader*)atomic->geometry->instData;
+ assert(building->instHeader != nil);
+ assert(building->instHeader->platform == PLATFORM_D3D9);
+ building->fadeAlpha = fadeAlpha;
+ building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+ SetMatrix(building, atomic->getFrame()->getLTM());
+ numBlendInsts[pass]++;
+}
+
+void
+RenderBlendPass(int pass)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ setVertexShader(default_amb_VS);
+
+ int i;
+ for(i = 0; i < numBlendInsts[pass]; i++){
+ BuildingInst *building = &blendInsts[pass][i];
+
+ setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride);
+ setIndices(building->instHeader->indexBuffer);
+ setVertexDeclaration(building->instHeader->vertexDeclaration);
+ d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
+ if(building->lighting)
+ setAmbient(pAmbient->color);
+ else
+ setAmbient(black);
+
+ InstanceData *inst = building->instHeader->inst;
+ for(rw::uint32 j = 0; j < building->instHeader->numMeshes; j++, inst++){
+ Material *m = inst->material;
+ if(!inst->vertexAlpha && m->color.alpha == 255 && !IsTextureTransparent(m->texture) && building->fadeAlpha == 255)
+ continue; // already done this one
+
+ rw::RGBA color = m->color;
+ color.alpha = (color.alpha * building->fadeAlpha)/255;
+ setMaterial(color, m->surfaceProps);
+
+ if(m->texture){
+ d3d::setTexture(0, m->texture);
+ setPixelShader(default_tex_PS);
+ }else
+ setPixelShader(default_PS);
+
+ drawInst(building->instHeader, inst);
+ }
+ }
+}
+}
+#endif
+
#endif
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index 861a831e..caf9eb27 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -1,8 +1,6 @@
#include "common.h"
#ifdef RW_OPENGL
-#ifdef EXTENDED_PIPELINES
-
#include "main.h"
#include "RwHelper.h"
#include "Lights.h"
@@ -15,6 +13,8 @@
#include "World.h"
#include "custompipes.h"
+#ifdef EXTENDED_PIPELINES
+
#ifndef LIBRW
#error "Need librw for EXTENDED_PIPELINES"
#endif
@@ -147,7 +147,7 @@ CreateVehiclePipe(void)
using namespace rw;
using namespace rw::gl3;
- if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
else{
char *fp = (char*)work_buff;
@@ -264,7 +264,7 @@ CreateWorldPipe(void)
using namespace rw;
using namespace rw::gl3;
- if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
else
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
@@ -332,7 +332,12 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos;
glUniform3fv(U(u_eye), 1, (float*)&eyePos);
- glUniform4fv(U(u_reflProps), 1, (float*)&GlossMult);
+ float reflProps[4];
+ reflProps[0] = GlossMult;
+ reflProps[1] = 0.0f;
+ reflProps[2] = 0.0f;
+ reflProps[3] = 0.0f;
+ glUniform4fv(U(u_reflProps), 1, reflProps);
SetRenderState(VERTEXALPHA, TRUE);
SetRenderState(SRCBLEND, BLENDONE);
@@ -533,7 +538,7 @@ CreateRimLightPipes(void)
{
using namespace rw::gl3;
- if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n");
else{
char *fp = (char*)work_buff;
@@ -614,4 +619,171 @@ CustomPipeRegisterGL(void)
}
#endif
+
+#ifdef NEW_RENDERER
+#ifndef LIBRW
+#error "Need librw for NEW_PIPELINES"
+#endif
+
+namespace WorldRender
+{
+
+struct BuildingInst
+{
+ rw::Matrix matrix;
+ rw::gl3::InstanceDataHeader *instHeader;
+ uint8 fadeAlpha;
+ bool lighting;
+};
+BuildingInst blendInsts[3][2000];
+int numBlendInsts[3];
+
+static RwRGBAReal black;
+
+static bool
+IsTextureTransparent(RwTexture *tex)
+{
+ if(tex == nil || tex->raster == nil)
+ return false;
+ return PLUGINOFFSET(rw::gl3::Gl3Raster, tex->raster, rw::gl3::nativeRasterOffset)->hasAlpha;
+}
+
+// Render all opaque meshes and put atomics that needs blending
+// into the deferred list.
+void
+AtomicFirstPass(RpAtomic *atomic, int pass)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
+
+ atomic->getPipeline()->instance(atomic);
+ building->instHeader = (gl3::InstanceDataHeader*)atomic->geometry->instData;
+ assert(building->instHeader != nil);
+ assert(building->instHeader->platform == PLATFORM_GL3);
+ building->fadeAlpha = 255;
+ building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+
+ WorldLights lights;
+ lights.numAmbients = 1;
+ lights.numDirectionals = 0;
+ lights.numLocals = 0;
+ if(building->lighting)
+ lights.ambient = pAmbient->color;
+ else
+ lights.ambient = black;
+
+ bool setupDone = false;
+ bool defer = false;
+ building->matrix = *atomic->getFrame()->getLTM();
+
+ InstanceData *inst = building->instHeader->inst;
+ for(rw::uint32 i = 0; i < building->instHeader->numMeshes; i++, inst++){
+ Material *m = inst->material;
+
+ if(inst->vertexAlpha || m->color.alpha != 255 ||
+ IsTextureTransparent(m->texture)){
+ defer = true;
+ continue;
+ }
+
+ // alright we're rendering this atomic
+ if(!setupDone){
+ defaultShader->use();
+ setWorldMatrix(&building->matrix);
+#ifdef RW_GL_USE_VAOS
+ glBindVertexArray(building->instHeader->vao);
+#else
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
+ glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
+ setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
+#endif
+ setLights(&lights);
+ setupDone = true;
+ }
+
+ setMaterial(m->color, m->surfaceProps);
+
+ setTexture(0, m->texture);
+
+ drawInst(building->instHeader, inst);
+ }
+#ifndef RW_GL_USE_VAOS
+ disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
+#endif
+ if(defer)
+ numBlendInsts[pass]++;
+}
+
+void
+AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
+
+ atomic->getPipeline()->instance(atomic);
+ building->instHeader = (gl3::InstanceDataHeader*)atomic->geometry->instData;
+ assert(building->instHeader != nil);
+ assert(building->instHeader->platform == PLATFORM_GL3);
+ building->fadeAlpha = fadeAlpha;
+ building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+ building->matrix = *atomic->getFrame()->getLTM();
+ numBlendInsts[pass]++;
+}
+
+void
+RenderBlendPass(int pass)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ defaultShader->use();
+ WorldLights lights;
+ lights.numAmbients = 1;
+ lights.numDirectionals = 0;
+ lights.numLocals = 0;
+
+ int i;
+ for(i = 0; i < numBlendInsts[pass]; i++){
+ BuildingInst *building = &blendInsts[pass][i];
+
+#ifdef RW_GL_USE_VAOS
+ glBindVertexArray(building->instHeader->vao);
+#else
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
+ glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
+ setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
+#endif
+ setWorldMatrix(&building->matrix);
+ if(building->lighting)
+ lights.ambient = pAmbient->color;
+ else
+ lights.ambient = black;
+ setLights(&lights);
+
+ InstanceData *inst = building->instHeader->inst;
+ for(rw::uint32 j = 0; j < building->instHeader->numMeshes; j++, inst++){
+ Material *m = inst->material;
+ if(!inst->vertexAlpha && m->color.alpha == 255 && !IsTextureTransparent(m->texture) && building->fadeAlpha == 255)
+ continue; // already done this one
+
+ rw::RGBA color = m->color;
+ color.alpha = (color.alpha * building->fadeAlpha)/255;
+ setMaterial(color, m->surfaceProps);
+
+ setTexture(0, m->texture);
+
+ drawInst(building->instHeader, inst);
+ }
+#ifndef RW_GL_USE_VAOS
+ disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
+#endif
+ }
+}
+}
+#endif
+
#endif
diff --git a/src/extras/debugmenu.cpp b/src/extras/debugmenu.cpp
index 3a4c4175..533b97f5 100644
--- a/src/extras/debugmenu.cpp
+++ b/src/extras/debugmenu.cpp
@@ -5,7 +5,7 @@
#include "ControllerConfig.h"
#include "Timer.h"
#include "rtcharse.h"
-#include "inttypes.h"
+#include "re3_inttypes.h"
#include "debugmenu.h"
#include <new>
diff --git a/src/extras/debugmenu.h b/src/extras/debugmenu.h
index eb56c8f9..c2198aca 100644
--- a/src/extras/debugmenu.h
+++ b/src/extras/debugmenu.h
@@ -15,7 +15,7 @@ struct MenuEntry
Menu *menu;
MenuEntry(const char *name);
- virtual ~MenuEntry(void) {}
+ virtual ~MenuEntry(void) { free((void*)name); }
};
typedef MenuEntry DebugMenuEntry;
diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp
index a3c4b9e3..5d388bfd 100644
--- a/src/extras/frontendoption.cpp
+++ b/src/extras/frontendoption.cpp
@@ -123,7 +123,7 @@ void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMe
option.m_TargetMenu = targetMenu;
}
-void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName)
+void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat, const char* saveKey, bool disableIfGameLoaded)
{
int8 screenOptionOrder = RegisterNewOption();
@@ -139,12 +139,14 @@ void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 n
option.m_CFOSelect->displayedValue = *var;
option.m_CFOSelect->lastSavedValue = *var;
}
- option.m_CFOSelect->save = saveName;
+ option.m_CFOSelect->saveCat = saveCat;
+ option.m_CFOSelect->save = saveKey;
option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
option.m_CFOSelect->changeFunc = changeFunc;
+ option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded;
}
-void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName)
+void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat, const char* saveKey)
{
int8 screenOptionOrder = RegisterNewOption();
@@ -155,7 +157,8 @@ void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var,
option.m_CFODynamic->drawFunc = drawFunc;
option.m_CFODynamic->buttonPressFunc = buttonPressFunc;
option.m_CFODynamic->value = var;
- option.m_CFODynamic->save = saveName;
+ option.m_CFODynamic->saveCat = saveCat;
+ option.m_CFODynamic->save = saveKey;
}
uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight,
diff --git a/src/extras/frontendoption.h b/src/extras/frontendoption.h
index 19340b20..8b64335a 100644
--- a/src/extras/frontendoption.h
+++ b/src/extras/frontendoption.h
@@ -82,10 +82,10 @@ uint8 GetNumberOfMenuOptions(int screen);
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
-// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
+// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to and saveCat saveKey param. obv), otherwise pass nil/0
void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE);
-void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil);
-void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil);
+void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat = nil, const char* saveKey = nil, bool disableIfGameLoaded = false);
+void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat = nil, const char* saveKey = nil);
uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);
#endif
diff --git a/src/extras/ini_parser.hpp b/src/extras/ini_parser.hpp
index 99acf1ee..7bea024c 100644
--- a/src/extras/ini_parser.hpp
+++ b/src/extras/ini_parser.hpp
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2013-2015 Denilson das Mercês Amorim <dma_2012@hotmail.com>
+ * Copyright (c) 2013-2015 Denilson das Mercês Amorim <dma_2012@hotmail.com>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -158,6 +158,25 @@ namespace linb
/* Too lazy to continue this container... If you need more methods, just add it */
+ // re3
+ void remove(const string_type& sect, const key_type& key)
+ {
+ auto it = this->find(sect);
+ if(it != this->end())
+ {
+ it->second.erase(key);
+ }
+ }
+
+ int category_size(const string_type& sect)
+ {
+ auto it = this->find(sect);
+ if(it != this->end())
+ {
+ return it->second.size();
+ }
+ return 0;
+ }
#if 1
bool read_file(const char_type* filename)
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
index d3b8b8ac..51b91060 100644
--- a/src/extras/postfx.cpp
+++ b/src/extras/postfx.cpp
@@ -1,5 +1,4 @@
-#define WITHWINDOWS
-#define WITH_D3D
+#define WITHD3D
#include "common.h"
#ifdef EXTENDED_COLOURFILTER
diff --git a/src/extras/inttypes.h b/src/extras/re3_inttypes.h
index bf0c53e2..bf0c53e2 100644
--- a/src/extras/inttypes.h
+++ b/src/extras/re3_inttypes.h
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp
index 2d34cdcb..74c44da0 100644
--- a/src/extras/screendroplets.cpp
+++ b/src/extras/screendroplets.cpp
@@ -1,4 +1,4 @@
-#define WITH_D3D
+#define WITHD3D
#include "common.h"
#ifdef SCREEN_DROPLETS
@@ -8,11 +8,11 @@
#endif
#include "General.h"
-#include "Main.h"
+#include "main.h"
#include "RwHelper.h"
-#include "Main.h"
#include "Timer.h"
#include "Camera.h"
+#include "World.h"
#include "ZoneCull.h"
#include "Weather.h"
#include "ParticleObject.h"
@@ -76,11 +76,36 @@ ScreenDroplets::Initialise(void)
ms_splashObject = nil;
}
+// Create white circle mask for rain drops
+static RwTexture*
+CreateDropMask(int32 size)
+{
+ RwImage *img = RwImageCreate(size, size, 32);
+ RwImageAllocatePixels(img);
+
+ uint8 *pixels = RwImageGetPixels(img);
+ int32 stride = RwImageGetStride(img);
+
+ for(int y = 0; y < size; y++){
+ float yf = ((y + 0.5f)/size - 0.5f)*2.0f;
+ for(int x = 0; x < size; x++){
+ float xf = ((x + 0.5f)/size - 0.5f)*2.0f;
+ memset(&pixels[y*stride + x*4], xf*xf + yf*yf < 1.0f ? 0xFF : 0x00, 4);
+ }
+ }
+
+ int32 width, height, depth, format;
+ RwImageFindRasterFormat(img, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
+ RwRaster *ras = RwRasterCreate(width, height, depth, format);
+ RwRasterSetFromImage(ras, img);
+ RwImageDestroy(img);
+ return RwTextureCreate(ras);
+}
+
void
ScreenDroplets::InitDraw(void)
{
- if(CustomPipes::neoTxd)
- ms_maskTex = CustomPipes::neoTxd->find("dropmask");
+ ms_maskTex = CreateDropMask(64);
ms_screenTex = RwTextureCreate(nil);
RwTextureSetFilterMode(ms_screenTex, rwFILTERLINEAR);
@@ -366,7 +391,7 @@ void
ScreenDroplets::RegisterSplash(CParticleObject *pobj)
{
CVector dist = pobj->GetPosition() - ms_prevCamPos;
- if(dist.MagnitudeSqr() < 20.0f){
+ if(dist.MagnitudeSqr() < 50.0f){ // 20 originally
ms_splashDuration = 14;
ms_splashObject = pobj;
}
@@ -384,15 +409,16 @@ ScreenDroplets::ProcessCameraMovement(void)
ms_prevCamUp = camUp;
ms_prevCamPos = camPos;
- ms_screenMoveDelta.x = -RwV3dDotProduct(&camMat->right, (RwV3d*)&ms_camMoveDelta);
- ms_screenMoveDelta.y = RwV3dDotProduct(&camMat->up, (RwV3d*)&ms_camMoveDelta);
- ms_screenMoveDelta.z = RwV3dDotProduct(&camMat->at, (RwV3d*)&ms_camMoveDelta);
+ ms_screenMoveDelta.x = -RwV3dDotProduct(&camMat->right, &ms_camMoveDelta);
+ ms_screenMoveDelta.y = RwV3dDotProduct(&camMat->up, &ms_camMoveDelta);
+ ms_screenMoveDelta.z = RwV3dDotProduct(&camMat->at, &ms_camMoveDelta);
ms_screenMoveDelta *= 10.0f;
ms_screenMoveDist = ms_screenMoveDelta.Magnitude2D();
uint16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
bool isTopDown = mode == CCam::MODE_TOPDOWN || mode == CCam::MODE_GTACLASSIC || mode == CCam::MODE_TOP_DOWN_PED;
- bool isLookingInDirection = CPad::GetPad(0)->GetLookBehindForCar() || CPad::GetPad(0)->GetLookLeft() || CPad::GetPad(0)->GetLookRight();
+ bool isLookingInDirection = FindPlayerVehicle() && mode == CCam::MODE_1STPERSON &&
+ (CPad::GetPad(0)->GetLookBehindForCar() || CPad::GetPad(0)->GetLookLeft() || CPad::GetPad(0)->GetLookRight());
ms_enabled = !isTopDown && !isLookingInDirection;
ms_movingEnabled = !isTopDown && !isLookingInDirection;
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index 2e04aed2..366dcf3e 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -1,5 +1,5 @@
#define _CRT_SECURE_NO_WARNINGS
-#define WITH_D3D
+#define WITH_D3D // not WITHD3D, so it's librw define
#include <rwcore.h>
#include <rpworld.h>
#include <rpmatfx.h>
@@ -14,7 +14,7 @@
using namespace rw;
RwUInt8 RwObjectGetType(const RwObject *obj) { return obj->type; }
-
+RwFrame* rwObjectGetParent(const RwObject *obj) { return (RwFrame*)obj->parent; }
void *RwMalloc(size_t size) { return engine->memfuncs.rwmalloc(size, 0); }
void *RwCalloc(size_t numObj, size_t sizeObj) {
@@ -171,8 +171,8 @@ RwFrame *RwCameraGetFrame(const RwCamera *camera) { return camera->getFrame(
RwImage *RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth) { return Image::create(width, height, depth); }
RwBool RwImageDestroy(RwImage * image) { image->destroy(); return true; }
-RwImage *RwImageAllocatePixels(RwImage * image);
-RwImage *RwImageFreePixels(RwImage * image);
+RwImage *RwImageAllocatePixels(RwImage * image) { image->allocate(); return image; }
+RwImage *RwImageFreePixels(RwImage * image) { image->free(); return image; }
RwImage *RwImageCopy(RwImage * destImage, const RwImage * sourceImage);
RwImage *RwImageResize(RwImage * image, RwInt32 width, RwInt32 height);
RwImage *RwImageApplyMask(RwImage * image, const RwImage * mask);
@@ -187,10 +187,10 @@ RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels) { image->pixels
RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette) { image->palette = (uint8*)palette; return image; }
RwInt32 RwImageGetWidth(const RwImage * image) { return image->width; }
RwInt32 RwImageGetHeight(const RwImage * image) { return image->height; }
-RwInt32 RwImageGetDepth(const RwImage * image);
-RwInt32 RwImageGetStride(const RwImage * image);
-RwUInt8 *RwImageGetPixels(const RwImage * image);
-RwRGBA *RwImageGetPalette(const RwImage * image);
+RwInt32 RwImageGetDepth(const RwImage * image) { return image->depth; }
+RwInt32 RwImageGetStride(const RwImage * image) { return image->stride; }
+RwUInt8 *RwImageGetPixels(const RwImage * image) { return image->pixels; }
+RwRGBA *RwImageGetPalette(const RwImage * image) { return (RwRGBA*)image->palette; }
RwUInt32 RwRGBAToPixel(RwRGBA * rgbIn, RwInt32 rasterFormat);
RwRGBA *RwRGBASetFromPixel(RwRGBA * rgbOut, RwUInt32 pixelValue, RwInt32 rasterFormat);
RwBool RwImageSetGamma(RwReal gammaValue);
@@ -962,3 +962,12 @@ RtCharset *RtCharsetSetColors(RtCharset * charSet, const RwRGBA * foreGround,
RtCharset *RtCharsetGetDesc(RtCharset * charset, RtCharsetDesc * desc) { *desc = charset->desc; return charset; }
RtCharset *RtCharsetCreate(const RwRGBA * foreGround, const RwRGBA * backGround) { return Charset::create(foreGround, backGround); }
RwBool RtCharsetDestroy(RtCharset * charSet) { charSet->destroy(); return true; }
+
+
+
+#include <rpanisot.h>
+
+RwInt8 RpAnisotGetMaxSupportedMaxAnisotropy(void) { return rw::getMaxSupportedMaxAnisotropy(); }
+RwTexture *RpAnisotTextureSetMaxAnisotropy(RwTexture *tex, RwInt8 val) { tex->setMaxAnisotropy(val); return tex; }
+RwInt8 RpAnisotTextureGetMaxAnisotropy(RwTexture *tex) { return tex->getMaxAnisotropy(); }
+RwBool RpAnisotPluginAttach(void) { rw::registerAnisotropyPlugin(); return true; }
diff --git a/src/fakerw/rpanisot.h b/src/fakerw/rpanisot.h
new file mode 100644
index 00000000..a886512f
--- /dev/null
+++ b/src/fakerw/rpanisot.h
@@ -0,0 +1,6 @@
+#pragma once
+
+RwInt8 RpAnisotGetMaxSupportedMaxAnisotropy(void);
+RwTexture *RpAnisotTextureSetMaxAnisotropy(RwTexture *tex, RwInt8 val);
+RwInt8 RpAnisotTextureGetMaxAnisotropy(RwTexture *tex);
+RwBool RpAnisotPluginAttach(void);
diff --git a/src/fakerw/rwplcore.h b/src/fakerw/rwplcore.h
index 511f7678..69c921cc 100644
--- a/src/fakerw/rwplcore.h
+++ b/src/fakerw/rwplcore.h
@@ -108,12 +108,12 @@ enum RwCorePluginID
//struct RwObject;
typedef rw::Object RwObject;
+typedef rw::Frame RwFrame;
typedef RwObject *(*RwObjectCallBack)(RwObject *object, void *data);
RwUInt8 RwObjectGetType(const RwObject *obj);
-
-
+RwFrame* rwObjectGetParent(const RwObject *obj);
#define rwsprintf sprintf
#define rwvsprintf vsprintf
diff --git a/src/math/Matrix.cpp b/src/math/Matrix.cpp
index a8b1b182..b11e8a1c 100644
--- a/src/math/Matrix.cpp
+++ b/src/math/Matrix.cpp
@@ -60,14 +60,20 @@ CMatrix::Detach(void)
void
CMatrix::Update(void)
{
- m_matrix = *m_attachment;
+ GetRight() = m_attachment->right;
+ GetForward() = m_attachment->up;
+ GetUp() = m_attachment->at;
+ GetPosition() = m_attachment->pos;
}
void
CMatrix::UpdateRW(void)
{
if (m_attachment) {
- *m_attachment = m_matrix;
+ m_attachment->right = GetRight();
+ m_attachment->up = GetForward();
+ m_attachment->at = GetUp();
+ m_attachment->pos = GetPosition();
RwMatrixUpdate(m_attachment);
}
}
@@ -75,104 +81,96 @@ CMatrix::UpdateRW(void)
void
CMatrix::operator=(CMatrix const &rhs)
{
- m_matrix = rhs.m_matrix;
+ memcpy(this, &rhs, sizeof(f));
if (m_attachment)
UpdateRW();
}
void
-CMatrix::CopyOnlyMatrix(CMatrix *other)
+CMatrix::CopyOnlyMatrix(const CMatrix &other)
{
- m_matrix = other->m_matrix;
+ memcpy(this, &other, sizeof(f));
}
CMatrix &
CMatrix::operator+=(CMatrix const &rhs)
{
- m_matrix.right.x += rhs.m_matrix.right.x;
- m_matrix.up.x += rhs.m_matrix.up.x;
- m_matrix.at.x += rhs.m_matrix.at.x;
- m_matrix.right.y += rhs.m_matrix.right.y;
- m_matrix.up.y += rhs.m_matrix.up.y;
- m_matrix.at.y += rhs.m_matrix.at.y;
- m_matrix.right.z += rhs.m_matrix.right.z;
- m_matrix.up.z += rhs.m_matrix.up.z;
- m_matrix.at.z += rhs.m_matrix.at.z;
- m_matrix.pos.x += rhs.m_matrix.pos.x;
- m_matrix.pos.y += rhs.m_matrix.pos.y;
- m_matrix.pos.z += rhs.m_matrix.pos.z;
+ GetRight() += rhs.GetRight();
+ GetForward() += rhs.GetForward();
+ GetUp() += rhs.GetUp();
+ GetPosition() += rhs.GetPosition();
return *this;
}
void
CMatrix::SetUnity(void)
{
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ rx = 1.0f;
+ ry = 0.0f;
+ rz = 0.0f;
+ fx = 0.0f;
+ fy = 1.0f;
+ fz = 0.0f;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = 1.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
CMatrix::ResetOrientation(void)
{
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
+ rx = 1.0f;
+ ry = 0.0f;
+ rz = 0.0f;
+ fx = 0.0f;
+ fy = 1.0f;
+ fz = 0.0f;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = 1.0f;
}
void
CMatrix::SetScale(float s)
{
- m_matrix.right.x = s;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
+ rx = s;
+ ry = 0.0f;
+ rz = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = s;
- m_matrix.up.z = 0.0f;
+ fx = 0.0f;
+ fy = s;
+ fz = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = s;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = s;
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
CMatrix::SetTranslate(float x, float y, float z)
{
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
+ rx = 1.0f;
+ ry = 0.0f;
+ rz = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
+ fx = 0.0f;
+ fy = 1.0f;
+ fz = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = 1.0f;
- m_matrix.pos.x = x;
- m_matrix.pos.y = y;
- m_matrix.pos.z = z;
+ px = x;
+ py = y;
+ pz = z;
}
void
@@ -181,17 +179,17 @@ CMatrix::SetRotateXOnly(float angle)
float c = Cos(angle);
float s = Sin(angle);
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
+ rx = 1.0f;
+ ry = 0.0f;
+ rz = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = c;
- m_matrix.up.z = s;
+ fx = 0.0f;
+ fy = c;
+ fz = s;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = -s;
- m_matrix.at.z = c;
+ ux = 0.0f;
+ uy = -s;
+ uz = c;
}
void
@@ -200,17 +198,17 @@ CMatrix::SetRotateYOnly(float angle)
float c = Cos(angle);
float s = Sin(angle);
- m_matrix.right.x = c;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = -s;
+ rx = c;
+ ry = 0.0f;
+ rz = -s;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
+ fx = 0.0f;
+ fy = 1.0f;
+ fz = 0.0f;
- m_matrix.at.x = s;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = c;
+ ux = s;
+ uy = 0.0f;
+ uz = c;
}
void
@@ -219,26 +217,26 @@ CMatrix::SetRotateZOnly(float angle)
float c = Cos(angle);
float s = Sin(angle);
- m_matrix.right.x = c;
- m_matrix.right.y = s;
- m_matrix.right.z = 0.0f;
+ rx = c;
+ ry = s;
+ rz = 0.0f;
- m_matrix.up.x = -s;
- m_matrix.up.y = c;
- m_matrix.up.z = 0.0f;
+ fx = -s;
+ fy = c;
+ fz = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = 1.0f;
}
void
CMatrix::SetRotateX(float angle)
{
SetRotateXOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
@@ -246,18 +244,18 @@ void
CMatrix::SetRotateY(float angle)
{
SetRotateYOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
CMatrix::SetRotateZ(float angle)
{
SetRotateZOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
@@ -270,21 +268,21 @@ CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
float cZ = Cos(zAngle);
float sZ = Sin(zAngle);
- m_matrix.right.x = cZ * cY - (sZ * sX) * sY;
- m_matrix.right.y = (cZ * sX) * sY + sZ * cY;
- m_matrix.right.z = -cX * sY;
+ rx = cZ * cY - (sZ * sX) * sY;
+ ry = (cZ * sX) * sY + sZ * cY;
+ rz = -cX * sY;
- m_matrix.up.x = -sZ * cX;
- m_matrix.up.y = cZ * cX;
- m_matrix.up.z = sX;
+ fx = -sZ * cX;
+ fy = cZ * cX;
+ fz = sX;
- m_matrix.at.x = (sZ * sX) * cY + cZ * sY;
- m_matrix.at.y = sZ * sY - (cZ * sX) * cY;
- m_matrix.at.z = cX * cY;
+ ux = (sZ * sX) * cY + cZ * sY;
+ uy = sZ * sY - (cZ * sX) * cY;
+ uz = cX * cY;
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
@@ -293,23 +291,23 @@ CMatrix::RotateX(float x)
float c = Cos(x);
float s = Sin(x);
- float ry = m_matrix.right.y;
- float rz = m_matrix.right.z;
- float uy = m_matrix.up.y;
- float uz = m_matrix.up.z;
- float ay = m_matrix.at.y;
- float az = m_matrix.at.z;
- float py = m_matrix.pos.y;
- float pz = m_matrix.pos.z;
-
- m_matrix.right.y = c * ry - s * rz;
- m_matrix.right.z = c * rz + s * ry;
- m_matrix.up.y = c * uy - s * uz;
- m_matrix.up.z = c * uz + s * uy;
- m_matrix.at.y = c * ay - s * az;
- m_matrix.at.z = c * az + s * ay;
- m_matrix.pos.y = c * py - s * pz;
- m_matrix.pos.z = c * pz + s * py;
+ float ry = this->ry;
+ float rz = this->rz;
+ float uy = this->fy;
+ float uz = this->fz;
+ float ay = this->uy;
+ float az = this->uz;
+ float py = this->py;
+ float pz = this->pz;
+
+ this->ry = c * ry - s * rz;
+ this->rz = c * rz + s * ry;
+ this->fy = c * uy - s * uz;
+ this->fz = c * uz + s * uy;
+ this->uy = c * ay - s * az;
+ this->uz = c * az + s * ay;
+ this->py = c * py - s * pz;
+ this->pz = c * pz + s * py;
}
void
@@ -318,23 +316,23 @@ CMatrix::RotateY(float y)
float c = Cos(y);
float s = Sin(y);
- float rx = m_matrix.right.x;
- float rz = m_matrix.right.z;
- float ux = m_matrix.up.x;
- float uz = m_matrix.up.z;
- float ax = m_matrix.at.x;
- float az = m_matrix.at.z;
- float px = m_matrix.pos.x;
- float pz = m_matrix.pos.z;
-
- m_matrix.right.x = c * rx + s * rz;
- m_matrix.right.z = c * rz - s * rx;
- m_matrix.up.x = c * ux + s * uz;
- m_matrix.up.z = c * uz - s * ux;
- m_matrix.at.x = c * ax + s * az;
- m_matrix.at.z = c * az - s * ax;
- m_matrix.pos.x = c * px + s * pz;
- m_matrix.pos.z = c * pz - s * px;
+ float rx = this->rx;
+ float rz = this->rz;
+ float ux = this->fx;
+ float uz = this->fz;
+ float ax = this->ux;
+ float az = this->uz;
+ float px = this->px;
+ float pz = this->pz;
+
+ this->rx = c * rx + s * rz;
+ this->rz = c * rz - s * rx;
+ this->fx = c * ux + s * uz;
+ this->fz = c * uz - s * ux;
+ this->ux = c * ax + s * az;
+ this->uz = c * az - s * ax;
+ this->px = c * px + s * pz;
+ this->pz = c * pz - s * px;
}
void
@@ -343,23 +341,23 @@ CMatrix::RotateZ(float z)
float c = Cos(z);
float s = Sin(z);
- float ry = m_matrix.right.y;
- float rx = m_matrix.right.x;
- float uy = m_matrix.up.y;
- float ux = m_matrix.up.x;
- float ay = m_matrix.at.y;
- float ax = m_matrix.at.x;
- float py = m_matrix.pos.y;
- float px = m_matrix.pos.x;
+ float ry = this->ry;
+ float rx = this->rx;
+ float uy = this->fy;
+ float ux = this->fx;
+ float ay = this->uy;
+ float ax = this->ux;
+ float py = this->py;
+ float px = this->px;
- m_matrix.right.x = c * rx - s * ry;
- m_matrix.right.y = c * ry + s * rx;
- m_matrix.up.x = c * ux - s * uy;
- m_matrix.up.y = c * uy + s * ux;
- m_matrix.at.x = c * ax - s * ay;
- m_matrix.at.y = c * ay + s * ax;
- m_matrix.pos.x = c * px - s * py;
- m_matrix.pos.y = c * py + s * px;
+ this->rx = c * rx - s * ry;
+ this->ry = c * ry + s * rx;
+ this->fx = c * ux - s * uy;
+ this->fy = c * uy + s * ux;
+ this->ux = c * ax - s * ay;
+ this->uy = c * ay + s * ax;
+ this->px = c * px - s * py;
+ this->py = c * py + s * px;
}
@@ -373,18 +371,18 @@ CMatrix::Rotate(float x, float y, float z)
float cZ = Cos(z);
float sZ = Sin(z);
- float rx = m_matrix.right.x;
- float ry = m_matrix.right.y;
- float rz = m_matrix.right.z;
- float ux = m_matrix.up.x;
- float uy = m_matrix.up.y;
- float uz = m_matrix.up.z;
- float ax = m_matrix.at.x;
- float ay = m_matrix.at.y;
- float az = m_matrix.at.z;
- float px = m_matrix.pos.x;
- float py = m_matrix.pos.y;
- float pz = m_matrix.pos.z;
+ float rx = this->rx;
+ float ry = this->ry;
+ float rz = this->rz;
+ float ux = this->fx;
+ float uy = this->fy;
+ float uz = this->fz;
+ float ax = this->ux;
+ float ay = this->uy;
+ float az = this->uz;
+ float px = this->px;
+ float py = this->py;
+ float pz = this->pz;
float x1 = cZ * cY - (sZ * sX) * sY;
float x2 = (cZ * sX) * sY + sZ * cY;
@@ -396,18 +394,18 @@ CMatrix::Rotate(float x, float y, float z)
float z2 = sZ * sY - (cZ * sX) * cY;
float z3 = cX * cY;
- m_matrix.right.x = x1 * rx + y1 * ry + z1 * rz;
- m_matrix.right.y = x2 * rx + y2 * ry + z2 * rz;
- m_matrix.right.z = x3 * rx + y3 * ry + z3 * rz;
- m_matrix.up.x = x1 * ux + y1 * uy + z1 * uz;
- m_matrix.up.y = x2 * ux + y2 * uy + z2 * uz;
- m_matrix.up.z = x3 * ux + y3 * uy + z3 * uz;
- m_matrix.at.x = x1 * ax + y1 * ay + z1 * az;
- m_matrix.at.y = x2 * ax + y2 * ay + z2 * az;
- m_matrix.at.z = x3 * ax + y3 * ay + z3 * az;
- m_matrix.pos.x = x1 * px + y1 * py + z1 * pz;
- m_matrix.pos.y = x2 * px + y2 * py + z2 * pz;
- m_matrix.pos.z = x3 * px + y3 * py + z3 * pz;
+ this->rx = x1 * rx + y1 * ry + z1 * rz;
+ this->ry = x2 * rx + y2 * ry + z2 * rz;
+ this->rz = x3 * rx + y3 * ry + z3 * rz;
+ this->fx = x1 * ux + y1 * uy + z1 * uz;
+ this->fy = x2 * ux + y2 * uy + z2 * uz;
+ this->fz = x3 * ux + y3 * uy + z3 * uz;
+ this->ux = x1 * ax + y1 * ay + z1 * az;
+ this->uy = x2 * ax + y2 * ay + z2 * az;
+ this->uz = x3 * ax + y3 * ay + z3 * az;
+ this->px = x1 * px + y1 * py + z1 * pz;
+ this->py = x2 * px + y2 * py + z2 * pz;
+ this->pz = x3 * px + y3 * py + z3 * pz;
}
CMatrix &
@@ -436,21 +434,18 @@ operator*(const CMatrix &m1, const CMatrix &m2)
{
// TODO: VU0 code
CMatrix out;
- RwMatrix *dst = &out.m_matrix;
- const RwMatrix *src1 = &m1.m_matrix;
- const RwMatrix *src2 = &m2.m_matrix;
- dst->right.x = src1->right.x * src2->right.x + src1->up.x * src2->right.y + src1->at.x * src2->right.z;
- dst->right.y = src1->right.y * src2->right.x + src1->up.y * src2->right.y + src1->at.y * src2->right.z;
- dst->right.z = src1->right.z * src2->right.x + src1->up.z * src2->right.y + src1->at.z * src2->right.z;
- dst->up.x = src1->right.x * src2->up.x + src1->up.x * src2->up.y + src1->at.x * src2->up.z;
- dst->up.y = src1->right.y * src2->up.x + src1->up.y * src2->up.y + src1->at.y * src2->up.z;
- dst->up.z = src1->right.z * src2->up.x + src1->up.z * src2->up.y + src1->at.z * src2->up.z;
- dst->at.x = src1->right.x * src2->at.x + src1->up.x * src2->at.y + src1->at.x * src2->at.z;
- dst->at.y = src1->right.y * src2->at.x + src1->up.y * src2->at.y + src1->at.y * src2->at.z;
- dst->at.z = src1->right.z * src2->at.x + src1->up.z * src2->at.y + src1->at.z * src2->at.z;
- dst->pos.x = src1->right.x * src2->pos.x + src1->up.x * src2->pos.y + src1->at.x * src2->pos.z + src1->pos.x;
- dst->pos.y = src1->right.y * src2->pos.x + src1->up.y * src2->pos.y + src1->at.y * src2->pos.z + src1->pos.y;
- dst->pos.z = src1->right.z * src2->pos.x + src1->up.z * src2->pos.y + src1->at.z * src2->pos.z + src1->pos.z;
+ out.rx = m1.rx * m2.rx + m1.fx * m2.ry + m1.ux * m2.rz;
+ out.ry = m1.ry * m2.rx + m1.fy * m2.ry + m1.uy * m2.rz;
+ out.rz = m1.rz * m2.rx + m1.fz * m2.ry + m1.uz * m2.rz;
+ out.fx = m1.rx * m2.fx + m1.fx * m2.fy + m1.ux * m2.fz;
+ out.fy = m1.ry * m2.fx + m1.fy * m2.fy + m1.uy * m2.fz;
+ out.fz = m1.rz * m2.fx + m1.fz * m2.fy + m1.uz * m2.fz;
+ out.ux = m1.rx * m2.ux + m1.fx * m2.uy + m1.ux * m2.uz;
+ out.uy = m1.ry * m2.ux + m1.fy * m2.uy + m1.uy * m2.uz;
+ out.uz = m1.rz * m2.ux + m1.fz * m2.uy + m1.uz * m2.uz;
+ out.px = m1.rx * m2.px + m1.fx * m2.py + m1.ux * m2.pz + m1.px;
+ out.py = m1.ry * m2.px + m1.fy * m2.py + m1.uy * m2.pz + m1.py;
+ out.pz = m1.rz * m2.px + m1.fz * m2.py + m1.uz * m2.pz + m1.pz;
return out;
}
@@ -460,59 +455,56 @@ Invert(const CMatrix &src, CMatrix &dst)
// TODO: VU0 code
// GTA handles this as a raw 4x4 orthonormal matrix
// and trashes the RW flags, let's not do that
- float (*scr_fm)[4] = (float (*)[4])&src.m_matrix;
- float (*dst_fm)[4] = (float (*)[4])&dst.m_matrix;
-
- dst_fm[3][0] = dst_fm[3][1] = dst_fm[3][2] = 0.0f;
+ dst.f[3][0] = dst.f[3][1] = dst.f[3][2] = 0.0f;
#ifndef FIX_BUGS
- dst_fm[3][3] = scr_fm[3][3];
+ dst.f[3][3] = src.f[3][3];
#endif
- dst_fm[0][0] = scr_fm[0][0];
- dst_fm[0][1] = scr_fm[1][0];
- dst_fm[0][2] = scr_fm[2][0];
+ dst.f[0][0] = src.f[0][0];
+ dst.f[0][1] = src.f[1][0];
+ dst.f[0][2] = src.f[2][0];
#ifndef FIX_BUGS
- dst_fm[0][3] = scr_fm[3][0];
+ dst.f[0][3] = src.f[3][0];
#endif
- dst_fm[1][0] = scr_fm[0][1];
- dst_fm[1][1] = scr_fm[1][1];
- dst_fm[1][2] = scr_fm[2][1];
+ dst.f[1][0] = src.f[0][1];
+ dst.f[1][1] = src.f[1][1];
+ dst.f[1][2] = src.f[2][1];
#ifndef FIX_BUGS
- dst_fm[1][3] = scr_fm[3][1];
+ dst.f[1][3] = src.f[3][1];
#endif
- dst_fm[2][0] = scr_fm[0][2];
- dst_fm[2][1] = scr_fm[1][2];
- dst_fm[2][2] = scr_fm[2][2];
+ dst.f[2][0] = src.f[0][2];
+ dst.f[2][1] = src.f[1][2];
+ dst.f[2][2] = src.f[2][2];
#ifndef FIX_BUGS
- dst_fm[2][3] = scr_fm[3][2];
+ dst.f[2][3] = src.f[3][2];
#endif
- dst_fm[3][0] += dst_fm[0][0] * scr_fm[3][0];
- dst_fm[3][1] += dst_fm[0][1] * scr_fm[3][0];
- dst_fm[3][2] += dst_fm[0][2] * scr_fm[3][0];
+ dst.f[3][0] += dst.f[0][0] * src.f[3][0];
+ dst.f[3][1] += dst.f[0][1] * src.f[3][0];
+ dst.f[3][2] += dst.f[0][2] * src.f[3][0];
#ifndef FIX_BUGS
- dst_fm[3][3] += dst_fm[0][3] * scr_fm[3][0];
+ dst.f[3][3] += dst.f[0][3] * src.f[3][0];
#endif
- dst_fm[3][0] += dst_fm[1][0] * scr_fm[3][1];
- dst_fm[3][1] += dst_fm[1][1] * scr_fm[3][1];
- dst_fm[3][2] += dst_fm[1][2] * scr_fm[3][1];
+ dst.f[3][0] += dst.f[1][0] * src.f[3][1];
+ dst.f[3][1] += dst.f[1][1] * src.f[3][1];
+ dst.f[3][2] += dst.f[1][2] * src.f[3][1];
#ifndef FIX_BUGS
- dst_fm[3][3] += dst_fm[1][3] * scr_fm[3][1];
+ dst.f[3][3] += dst.f[1][3] * src.f[3][1];
#endif
- dst_fm[3][0] += dst_fm[2][0] * scr_fm[3][2];
- dst_fm[3][1] += dst_fm[2][1] * scr_fm[3][2];
- dst_fm[3][2] += dst_fm[2][2] * scr_fm[3][2];
+ dst.f[3][0] += dst.f[2][0] * src.f[3][2];
+ dst.f[3][1] += dst.f[2][1] * src.f[3][2];
+ dst.f[3][2] += dst.f[2][2] * src.f[3][2];
#ifndef FIX_BUGS
- dst_fm[3][3] += dst_fm[2][3] * scr_fm[3][2];
+ dst.f[3][3] += dst.f[2][3] * src.f[3][2];
#endif
- dst_fm[3][0] = -dst_fm[3][0];
- dst_fm[3][1] = -dst_fm[3][1];
- dst_fm[3][2] = -dst_fm[3][2];
+ dst.f[3][0] = -dst.f[3][0];
+ dst.f[3][1] = -dst.f[3][1];
+ dst.f[3][2] = -dst.f[3][2];
#ifndef FIX_BUGS
- dst_fm[3][3] = scr_fm[3][3] - dst_fm[3][3];
+ dst.f[3][3] = src.f[3][3] - dst.f[3][3];
#endif
return dst;
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index d8f6388d..9d50a4f6 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -3,7 +3,18 @@
class CMatrix
{
public:
- RwMatrix m_matrix;
+ union
+ {
+ float f[4][4];
+ struct
+ {
+ float rx, ry, rz, rw;
+ float fx, fy, fz, fw;
+ float ux, uy, uz, uw;
+ float px, py, pz, pw;
+ };
+ };
+
RwMatrix *m_attachment;
bool m_hasRwMatrix; // are we the owner?
@@ -25,31 +36,36 @@ public:
CMatrix &operator+=(CMatrix const &rhs);
CMatrix &operator*=(CMatrix const &rhs);
- CVector &GetPosition(void){ return *(CVector*)&m_matrix.pos; }
- CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
- CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
- CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
+ CVector &GetPosition(void) { return *(CVector*)&px; }
+ CVector &GetRight(void) { return *(CVector*)&rx; }
+ CVector &GetForward(void) { return *(CVector*)&fx; }
+ CVector &GetUp(void) { return *(CVector*)&ux; }
+
+ const CVector &GetPosition(void) const { return *(CVector*)&px; }
+ const CVector &GetRight(void) const { return *(CVector*)&rx; }
+ const CVector &GetForward(void) const { return *(CVector*)&fx; }
+ const CVector &GetUp(void) const { return *(CVector*)&ux; }
+
void SetTranslate(float x, float y, float z);
void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); }
void Translate(float x, float y, float z){
- m_matrix.pos.x += x;
- m_matrix.pos.y += y;
- m_matrix.pos.z += z;
+ px += x;
+ py += y;
+ pz += z;
}
void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); }
void SetScale(float s);
void Scale(float scale)
{
- float *pFloatMatrix = (float*)&m_matrix;
for (int i = 0; i < 3; i++)
#ifdef FIX_BUGS // BUGFIX from VC
for (int j = 0; j < 3; j++)
#else
for (int j = 0; j < 4; j++)
#endif
- pFloatMatrix[i * 4 + j] *= scale;
+ f[i][j] *= scale;
}
@@ -60,17 +76,17 @@ public:
float c = Cos(angle);
float s = Sin(angle);
- m_matrix.right.x = c * scale;
- m_matrix.right.y = s * scale;
- m_matrix.right.z = 0.0f;
+ rx = c * scale;
+ ry = s * scale;
+ rz = 0.0f;
- m_matrix.up.x = -s * scale;
- m_matrix.up.y = c * scale;
- m_matrix.up.z = 0.0f;
+ fx = -s * scale;
+ fy = c * scale;
+ fz = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = scale;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = scale;
}
void SetRotateX(float angle);
void SetRotateY(float angle);
@@ -82,13 +98,13 @@ public:
void RotateZ(float z);
void Reorthogonalise(void);
- void CopyOnlyMatrix(CMatrix *other);
+ void CopyOnlyMatrix(const CMatrix &other);
void SetUnity(void);
void ResetOrientation(void);
void SetTranslateOnly(float x, float y, float z) {
- m_matrix.pos.x = x;
- m_matrix.pos.y = y;
- m_matrix.pos.z = z;
+ px = x;
+ py = y;
+ pz = z;
}
void SetTranslateOnly(const CVector& pos) {
SetTranslateOnly(pos.x, pos.y, pos.z);
@@ -102,11 +118,11 @@ CMatrix Invert(const CMatrix &matrix);
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
{
- CVector v(vec.x - mat.m_matrix.pos.x, vec.y - mat.m_matrix.pos.y, vec.z - mat.m_matrix.pos.z);
+ CVector v(vec.x - mat.px, vec.y - mat.py, vec.z - mat.pz);
return CVector(
- mat.m_matrix.right.x * v.x + mat.m_matrix.right.y * v.y + mat.m_matrix.right.z * v.z,
- mat.m_matrix.up.x * v.x + mat.m_matrix.up.y * v.y + mat.m_matrix.up.z * v.z,
- mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
+ mat.rx * v.x + mat.ry * v.y + mat.rz * v.z,
+ mat.fx * v.x + mat.fy * v.y + mat.fz * v.z,
+ mat.ux * v.x + mat.uy * v.y + mat.uz * v.z);
}
diff --git a/src/math/Quaternion.h b/src/math/Quaternion.h
index a5a34626..47c94f7c 100644
--- a/src/math/Quaternion.h
+++ b/src/math/Quaternion.h
@@ -12,6 +12,11 @@ public:
float MagnitudeSqr(void) const { return x*x + y*y + z*z + w*w; }
void Normalise(void);
void Multiply(const CQuaternion &q1, const CQuaternion &q2);
+ void Invert(void){ // Conjugate would have been a better name
+ x = -x;
+ y = -y;
+ z = -z;
+ }
const CQuaternion &operator+=(CQuaternion const &right) {
x += right.x;
diff --git a/src/math/Rect.h b/src/math/Rect.h
index fa8d8de4..e9b25896 100644
--- a/src/math/Rect.h
+++ b/src/math/Rect.h
@@ -42,13 +42,30 @@ public:
bottom += y;
top += y;
}
- void Grow(float r){
+
+ void Grow(float r) {
left -= r;
right += r;
top -= r;
bottom += r;
}
+ void Grow(float l, float r)
+ {
+ left -= l;
+ top -= l;
+ right += r;
+ bottom += r;
+ }
+
+ void Grow(float l, float r, float t, float b)
+ {
+ left -= l;
+ top -= t;
+ right += r;
+ bottom += b;
+ }
+
float GetWidth(void) { return right - left; }
float GetHeight(void) { return bottom - top; }
};
diff --git a/src/math/Vector.cpp b/src/math/Vector.cpp
index 42e1828e..ee76e555 100644
--- a/src/math/Vector.cpp
+++ b/src/math/Vector.cpp
@@ -23,24 +23,24 @@ CVector
Multiply3x3(const CMatrix &mat, const CVector &vec)
{
// TODO: VU0 code
- return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z,
- mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z,
- mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
+ return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z,
+ mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z,
+ mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z);
}
CVector
Multiply3x3(const CVector &vec, const CMatrix &mat)
{
- return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.right.y * vec.y + mat.m_matrix.right.z * vec.z,
- mat.m_matrix.up.x * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.up.z * vec.z,
- mat.m_matrix.at.x * vec.x + mat.m_matrix.at.y * vec.y + mat.m_matrix.at.z * vec.z);
+ return CVector(mat.rx * vec.x + mat.ry * vec.y + mat.rz * vec.z,
+ mat.fx * vec.x + mat.fy * vec.y + mat.fz * vec.z,
+ mat.ux * vec.x + mat.uy * vec.y + mat.uz * vec.z);
}
CVector
operator*(const CMatrix &mat, const CVector &vec)
{
// TODO: VU0 code
- return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z + mat.m_matrix.pos.x,
- mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z + mat.m_matrix.pos.y,
- mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z + mat.m_matrix.pos.z);
+ return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z + mat.px,
+ mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z + mat.py,
+ mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z + mat.pz);
}
diff --git a/src/math/Vector.h b/src/math/Vector.h
index 082b296f..776bfcfe 100644
--- a/src/math/Vector.h
+++ b/src/math/Vector.h
@@ -1,23 +1,22 @@
#pragma once
-class CVector
+class CVector : public RwV3d
{
public:
- float x, y, z;
CVector(void) {}
- CVector(float x, float y, float z) : x(x), y(y), z(z) {}
-#ifdef RWCORE_H
- CVector(const RwV3d &v) : x(v.x), y(v.y), z(v.z) {}
-
- operator RwV3d (void) const {
- RwV3d vecRw = { this->x, this->y, this->z };
- return vecRw;
+ CVector(float x, float y, float z)
+ {
+ this->x = x;
+ this->y = y;
+ this->z = z;
}
-
- operator RwV3d *(void) {
- return (RwV3d*)this;
+
+ CVector(const RwV3d &v)
+ {
+ x = v.x;
+ y = v.y;
+ z = v.z;
}
-#endif
// (0,1,0) means no rotation. So get right vector and its atan
float Heading(void) const { return Atan2(-x, y); }
float Magnitude(void) const { return Sqrt(x*x + y*y + z*z); }
diff --git a/src/math/VuVector.h b/src/math/VuVector.h
index f90818e0..30d62cfc 100644
--- a/src/math/VuVector.h
+++ b/src/math/VuVector.h
@@ -8,18 +8,7 @@ public:
CVuVector(float x, float y, float z) : CVector(x, y, z) {}
CVuVector(float x, float y, float z, float w) : CVector(x, y, z), w(w) {}
CVuVector(const CVector &v) : CVector(v.x, v.y, v.z) {}
-#ifdef RWCORE_H
- CVuVector(const RwV3d &v) : CVector(v.x, v.y, v.z) {}
-
- operator RwV3d (void) const {
- RwV3d vecRw = { this->x, this->y, this->z };
- return vecRw;
- }
-
- operator RwV3d *(void) {
- return (RwV3d*)this;
- }
-#endif
+ CVuVector(const RwV3d &v) : CVector(v) {}
/*
void Normalise(void) {
float sq = MagnitudeSqr();
diff --git a/src/modelinfo/BaseModelInfo.cpp b/src/modelinfo/BaseModelInfo.cpp
index a2779107..7137c604 100644
--- a/src/modelinfo/BaseModelInfo.cpp
+++ b/src/modelinfo/BaseModelInfo.cpp
@@ -4,7 +4,7 @@
#include "TxdStore.h"
#include "2dEffect.h"
#include "BaseModelInfo.h"
-
+#include "ColModel.h"
CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
{
@@ -56,7 +56,7 @@ void
CBaseModelInfo::SetTexDictionary(const char *name)
{
int slot = CTxdStore::FindTxdSlot(name);
- if(slot < 0)
+ if(slot == -1)
slot = CTxdStore::AddTxdSlot(name);
m_txdSlot = slot;
}
diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h
index 2505967b..f46cea84 100644
--- a/src/modelinfo/BaseModelInfo.h
+++ b/src/modelinfo/BaseModelInfo.h
@@ -1,10 +1,10 @@
#pragma once
-#include "Collision.h"
+struct CColModel;
#define MAX_MODEL_NAME (24)
-enum ModelInfoType : uint8
+enum ModelInfoType
{
MITYPE_NA = 0,
MITYPE_SIMPLE = 1,
@@ -15,7 +15,6 @@ enum ModelInfoType : uint8
MITYPE_PED = 6,
MITYPE_XTRACOMPS = 7,
};
-VALIDATE_SIZE(ModelInfoType, 1);
class C2dEffect;
@@ -28,7 +27,7 @@ protected:
int16 m_objectId;
uint16 m_refCount;
int16 m_txdSlot;
- ModelInfoType m_type;
+ uint8 m_type;
uint8 m_num2dEffects;
bool m_bOwnsColModel;
#ifdef EXTRA_MODEL_FLAGS
@@ -45,27 +44,27 @@ public:
virtual ~CBaseModelInfo() {}
virtual void Shutdown(void);
virtual void DeleteRwObject(void) = 0;
- virtual RwObject *CreateInstance(RwMatrix *) = 0;
virtual RwObject *CreateInstance(void) = 0;
+ virtual RwObject *CreateInstance(RwMatrix *) = 0;
virtual RwObject *GetRwObject(void) = 0;
// one day it becomes virtual
- ModelInfoType GetModelType() const { return m_type; }
+ uint8 GetModelType() const { return m_type; }
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE ||
m_type == MITYPE_MLO || m_type == MITYPE_XTRACOMPS; // unused but what the heck
}
- char *GetName(void) { return m_name; }
- void SetName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
+ char *GetModelName(void) { return m_name; }
+ void SetModelName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
void SetColModel(CColModel *col, bool owns = false){
m_colModel = col; m_bOwnsColModel = owns; }
CColModel *GetColModel(void) { return m_colModel; }
bool DoesOwnColModel(void) { return m_bOwnsColModel; }
void DeleteCollisionModel(void);
void ClearTexDictionary(void) { m_txdSlot = -1; }
- short GetObjectID(void) { return m_objectId; }
+ int16 GetObjectID(void) { return m_objectId; }
void SetObjectID(int16 id) { m_objectId = id; }
- short GetTxdSlot(void) { return m_txdSlot; }
+ int16 GetTxdSlot(void) { return m_txdSlot; }
void AddRef(void);
void RemoveRef(void);
void SetTexDictionary(const char *name);
diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp
index 1ae936a7..44a62afb 100644
--- a/src/modelinfo/ClumpModelInfo.cpp
+++ b/src/modelinfo/ClumpModelInfo.cpp
@@ -112,7 +112,7 @@ CClumpModelInfo::SetClump(RpClump *clump)
}
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
}
- if(strncmp(GetName(), "playerh", 8) == 0){
+ if(strcmp(GetModelName(), "playerh") == 0){
// playerh is incompatible with the xbox player skin
// so check if player model is skinned and only apply skin to head if it isn't
CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER);
@@ -120,7 +120,7 @@ CClumpModelInfo::SetClump(RpClump *clump)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
}
#else
- if(strncmp(GetName(), "playerh", 8) == 0){
+ if(strcmp(GetModelName(), "playerh") == 0)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#endif
}
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp
index 4ee8e72b..7aa5fc8b 100644
--- a/src/modelinfo/ModelInfo.cpp
+++ b/src/modelinfo/ModelInfo.cpp
@@ -26,15 +26,15 @@ CModelInfo::Initialise(void)
for(i = 0; i < MODELINFOSIZE; i++)
ms_modelInfoPtrs[i] = nil;
- ms_2dEffectStore.clear();
- ms_mloInstanceStore.clear();
- ms_xtraCompsModelStore.clear();
- ms_simpleModelStore.clear();
- ms_timeModelStore.clear();
- ms_mloModelStore.clear();
- ms_clumpModelStore.clear();
- ms_pedModelStore.clear();
- ms_vehicleModelStore.clear();
+ ms_2dEffectStore.Clear();
+ ms_mloInstanceStore.Clear();
+ ms_xtraCompsModelStore.Clear();
+ ms_simpleModelStore.Clear();
+ ms_timeModelStore.Clear();
+ ms_mloModelStore.Clear();
+ ms_clumpModelStore.Clear();
+ ms_pedModelStore.Clear();
+ ms_vehicleModelStore.Clear();
m = AddSimpleModel(MI_CAR_DOOR);
m->SetColModel(&CTempColModels::ms_colModelDoor1);
@@ -108,22 +108,22 @@ CModelInfo::ShutDown(void)
for(i = 0; i < ms_2dEffectStore.allocPtr; i++)
ms_2dEffectStore.store[i].Shutdown();
- ms_2dEffectStore.clear();
- ms_simpleModelStore.clear();
- ms_mloInstanceStore.clear();
- ms_mloModelStore.clear();
- ms_xtraCompsModelStore.clear();
- ms_timeModelStore.clear();
- ms_pedModelStore.clear();
- ms_clumpModelStore.clear();
- ms_vehicleModelStore.clear();
+ ms_2dEffectStore.Clear();
+ ms_simpleModelStore.Clear();
+ ms_mloInstanceStore.Clear();
+ ms_mloModelStore.Clear();
+ ms_xtraCompsModelStore.Clear();
+ ms_timeModelStore.Clear();
+ ms_pedModelStore.Clear();
+ ms_clumpModelStore.Clear();
+ ms_vehicleModelStore.Clear();
}
CSimpleModelInfo*
CModelInfo::AddSimpleModel(int id)
{
CSimpleModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_simpleModelStore.alloc();
+ modelinfo = CModelInfo::ms_simpleModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->Init();
return modelinfo;
@@ -133,7 +133,7 @@ CMloModelInfo *
CModelInfo::AddMloModel(int id)
{
CMloModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_mloModelStore.alloc();
+ modelinfo = CModelInfo::ms_mloModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->m_clump = nil;
modelinfo->firstInstance = 0;
@@ -145,7 +145,7 @@ CTimeModelInfo*
CModelInfo::AddTimeModel(int id)
{
CTimeModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_timeModelStore.alloc();
+ modelinfo = CModelInfo::ms_timeModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->Init();
return modelinfo;
@@ -155,7 +155,7 @@ CClumpModelInfo*
CModelInfo::AddClumpModel(int id)
{
CClumpModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_clumpModelStore.alloc();
+ modelinfo = CModelInfo::ms_clumpModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->m_clump = nil;
return modelinfo;
@@ -165,7 +165,7 @@ CPedModelInfo*
CModelInfo::AddPedModel(int id)
{
CPedModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_pedModelStore.alloc();
+ modelinfo = CModelInfo::ms_pedModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->m_clump = nil;
return modelinfo;
@@ -175,7 +175,7 @@ CVehicleModelInfo*
CModelInfo::AddVehicleModel(int id)
{
CVehicleModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_vehicleModelStore.alloc();
+ modelinfo = CModelInfo::ms_vehicleModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->m_clump = nil;
modelinfo->m_vehicleType = -1;
@@ -192,7 +192,7 @@ CModelInfo::GetModelInfo(const char *name, int *id)
CBaseModelInfo *modelinfo;
for(int i = 0; i < MODELINFOSIZE; i++){
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
- if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name)){
+ if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name)){
if(id)
*id = i;
return modelinfo;
@@ -245,7 +245,7 @@ CModelInfo::ConstructMloClumps()
void
CModelInfo::ReInit2dEffects()
{
- ms_2dEffectStore.clear();
+ ms_2dEffectStore.Clear();
for (int i = 0; i < MODELINFOSIZE; i++) {
if (ms_modelInfoPtrs[i])
diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h
index 65cfa4e7..4fe1ebb0 100644
--- a/src/modelinfo/ModelInfo.h
+++ b/src/modelinfo/ModelInfo.h
@@ -10,6 +10,7 @@
#include "VehicleModelInfo.h"
#include "XtraCompsModelInfo.h"
#include "Instance.h"
+#include "Game.h"
class CModelInfo
{
diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp
index b77cccda..d0816467 100644
--- a/src/modelinfo/PedModelInfo.cpp
+++ b/src/modelinfo/PedModelInfo.cpp
@@ -97,7 +97,7 @@ CPedModelInfo::SetClump(RpClump *clump)
#endif
#ifdef PED_SKIN
// CB has to be set here before atomics are detached from clump
- if(strncmp(GetName(), "player", 7) == 0)
+ if(strcmp(GetModelName(), "player") == 0)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
if(IsClumpSkinned(clump)){
LimbCBarg limbs = { this, clump, { 0, 0, 0 } };
@@ -108,7 +108,7 @@ CPedModelInfo::SetClump(RpClump *clump)
if(m_hitColModel == nil && !IsClumpSkinned(clump))
CreateHitColModel();
// And again because CClumpModelInfo resets it
- if(strncmp(GetName(), "player", 7) == 0)
+ if(strcmp(GetModelName(), "player") == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
else if(IsClumpSkinned(clump))
// skinned peds have no low detail version, so they don't have the right render Cb
@@ -118,7 +118,7 @@ CPedModelInfo::SetClump(RpClump *clump)
SetFrameIds(m_pPedIds);
if(m_hitColModel == nil)
CreateHitColModel();
- if(strncmp(GetName(), "player", 7) == 0)
+ if(strcmp(GetModelName(), "player") == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#endif
}
diff --git a/src/modelinfo/PedModelInfo.h b/src/modelinfo/PedModelInfo.h
index f467fe8a..26ab3c3f 100644
--- a/src/modelinfo/PedModelInfo.h
+++ b/src/modelinfo/PedModelInfo.h
@@ -1,6 +1,7 @@
#pragma once
#include "ClumpModelInfo.h"
+#include "ColModel.h"
#include "PedType.h"
enum PedNode {
diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp
index 416bdad5..9fc0dd6e 100644
--- a/src/modelinfo/SimpleModelInfo.cpp
+++ b/src/modelinfo/SimpleModelInfo.cpp
@@ -2,11 +2,10 @@
#include "General.h"
#include "Camera.h"
+#include "Renderer.h"
#include "ModelInfo.h"
#include "custompipes.h"
-#define LOD_DISTANCE (300.0f)
-
void
CSimpleModelInfo::DeleteRwObject(void)
{
@@ -143,7 +142,7 @@ CSimpleModelInfo::FindRelatedModel(void)
for(i = 0; i < MODELINFOSIZE; i++){
mi = CModelInfo::GetModelInfo(i);
if(mi && mi != this &&
- !CGeneral::faststrcmp(GetName()+3, mi->GetName()+3)){
+ !CGeneral::faststrcmp(GetModelName()+3, mi->GetModelName()+3)){
assert(mi->IsSimple());
this->SetRelatedModel((CSimpleModelInfo*)mi);
return;
diff --git a/src/modelinfo/SimpleModelInfo.h b/src/modelinfo/SimpleModelInfo.h
index ee63f24b..94e55a2f 100644
--- a/src/modelinfo/SimpleModelInfo.h
+++ b/src/modelinfo/SimpleModelInfo.h
@@ -11,6 +11,18 @@ public:
float m_lodDistances[3];
uint8 m_numAtomics;
uint8 m_alpha;
+ /* // For reference, PS2 has:
+ uint8 m_firstDamaged;
+ uint8 m_normalCull : 1;
+ uint8 m_isDamaged : 1;
+ uint8 m_isBigBuilding : 1;
+ uint8 m_noFade : 1;
+ uint8 m_drawLast : 1;
+ uint8 m_additive : 1;
+ uint8 m_isSubway : 1;
+ uint8 m_ignoreLight : 1;
+ // m_noZwrite is missing because not needed
+ */
uint16 m_firstDamaged : 2; // 0: no damage model
// 1: 1 and 2 are damage models
// 2: 2 is damage model
diff --git a/src/modelinfo/TimeModelInfo.cpp b/src/modelinfo/TimeModelInfo.cpp
index d4f92293..0db5fb78 100644
--- a/src/modelinfo/TimeModelInfo.cpp
+++ b/src/modelinfo/TimeModelInfo.cpp
@@ -2,6 +2,7 @@
#include "Camera.h"
#include "ModelInfo.h"
+#include "General.h"
CTimeModelInfo*
CTimeModelInfo::FindOtherTimeModel(void)
@@ -10,7 +11,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
char *p;
int i;
- strcpy(name, GetName());
+ strcpy(name, GetModelName());
// change _nt to _dy
if(p = strstr(name, "_nt"))
strncpy(p, "_dy", 4);
@@ -23,7 +24,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
for(i = 0; i < MODELINFOSIZE; i++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
if (mi && mi->GetModelType() == MITYPE_TIME &&
- strncmp(name, mi->GetName(), 24) == 0){
+ !CGeneral::faststrncmp(name, mi->GetModelName(), MAX_MODEL_NAME)){
m_otherTimeModelID = i;
return (CTimeModelInfo*)mi;
}
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 5b212f62..685b6ef6 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -293,7 +293,7 @@ CVehicleModelInfo::SetAtomicRendererCB(RpAtomic *atomic, void *data)
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
alpha = false;
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
- if(strstr(name, "_hi") || strncmp(name, "extra", 5) == 0){
+ if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) {
if(alpha || strncmp(name, "windscreen", 10) == 0)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB);
else
@@ -319,7 +319,7 @@ CVehicleModelInfo::SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data)
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
alpha = false;
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
- if(strstr(name, "_hi") || strncmp(name, "extra", 5) == 0){
+ if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) {
if(alpha)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle);
else
@@ -367,7 +367,7 @@ CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
clump = (RpClump*)data;
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
- if(strcmp(name, "boat_hi") == 0 || strncmp(name, "extra", 5) == 0)
+ if(strcmp(name, "boat_hi") == 0 || !CGeneral::faststrncmp(name, "extra", 5))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat);
else if(strstr(name, "_hi"))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB);
@@ -471,7 +471,7 @@ CVehicleModelInfo::PreprocessHierarchy(void)
if(desc[i].flags & VEHICLE_FLAG_POS){
f = assoc.frame;
- rwvec = (RwV3d*)&m_positions[desc[i].hierId];
+ rwvec = &m_positions[desc[i].hierId];
*rwvec = *RwMatrixGetPos(RwFrameGetMatrix(f));
for(f = RwFrameGetParent(f); f; f = RwFrameGetParent(f))
RwV3dTransformPoints(rwvec, rwvec, 1, RwFrameGetMatrix(f));
@@ -553,9 +553,9 @@ CVehicleModelInfo::SetVehicleComponentFlags(RwFrame *frame, uint32 flags)
SETFLAGS(ATOMIC_FLAG_FRONT);
else if(flags & VEHICLE_FLAG_REAR && (handling->Flags & HANDLING_IS_VAN || (flags & (VEHICLE_FLAG_LEFT|VEHICLE_FLAG_RIGHT)) == 0))
SETFLAGS(ATOMIC_FLAG_REAR);
- if(flags & VEHICLE_FLAG_LEFT)
+ else if(flags & VEHICLE_FLAG_LEFT)
SETFLAGS(ATOMIC_FLAG_LEFT);
- if(flags & VEHICLE_FLAG_RIGHT)
+ else if(flags & VEHICLE_FLAG_RIGHT)
SETFLAGS(ATOMIC_FLAG_RIGHT);
if(flags & VEHICLE_FLAG_REARDOOR)
@@ -709,7 +709,7 @@ struct editableMatCBData
RpMaterial*
CVehicleModelInfo::GetEditableMaterialListCB(RpMaterial *material, void *data)
{
- static RwRGBA white = { 255, 255, 255, 255 };
+ RwRGBA white = { 255, 255, 255, 255 };
const RwRGBA *col;
editableMatCBData *cbdata;
@@ -914,11 +914,11 @@ CVehicleModelInfo::LoadVehicleColours(void)
continue;
if(section == NONE){
- if(strncmp(&line[start], "col", 3) == 0)
+ if(line[start] == 'c' && line[start + 1] == 'o' && line[start + 2] == 'l')
section = COLOURS;
- else if(strncmp(&line[start], "car", 3) == 0)
+ else if(line[start] == 'c' && line[start + 1] == 'a' && line[start + 2] == 'r')
section = CARS;
- }else if(strncmp(&line[start], "end", 3) == 0){
+ }else if(line[start] == 'e' && line[start + 1] == 'n' && line[start + 2] == 'd'){
section = NONE;
}else if(section == COLOURS){
sscanf(&line[start], // BUG: games doesn't add start
@@ -962,7 +962,7 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
for(i = 0; i < 256; i++){
if(ms_colourTextureTable[i]){
RwTextureDestroy(ms_colourTextureTable[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
ms_colourTextureTable[i] = nil;
#endif
}
@@ -998,6 +998,8 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data)
return material;
}
+bool initialised;
+
RpAtomic*
CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
{
@@ -1011,7 +1013,12 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
RpGeometryForAllMaterials(geo, SetEnvironmentMapCB, data);
RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR);
RpMatFXAtomicEnableEffects(atomic);
- // PS2 sets of PS2Manager lighting CB here
+#ifdef GTA_PS2
+ if(!initialised){
+ SetupPS2ManagerLightingCallback(RpAtomicGetInstancePipeline(atomic));
+ initialised = true;
+ }
+#endif
}
return atomic;
}
diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp
index 5c10d37d..64e57805 100644
--- a/src/objects/CutsceneObject.cpp
+++ b/src/objects/CutsceneObject.cpp
@@ -35,7 +35,7 @@ CCutsceneObject::SetModelIndex(uint32 id)
CEntity::SetModelIndex(id);
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
RpAnimBlendClumpInit((RpClump*)m_rwObject);
- (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = &m_vecMoveSpeed;
+ (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity3d = &m_vecMoveSpeed;
(*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D;
}
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index d91a0f13..411e245a 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -209,15 +209,15 @@ CObject::ObjectDamage(float amount)
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 96, 48, 0, 255 };
for (int32 i = 0; i < 25; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha };
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
@@ -232,15 +232,15 @@ CObject::ObjectDamage(float amount)
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 128, 128, 128, 255 };
for (int32 i = 0; i < 45; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
- float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
+ float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
@@ -256,16 +256,16 @@ CObject::ObjectDamage(float amount)
const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 10; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
@@ -281,16 +281,16 @@ CObject::ObjectDamage(float amount)
const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 32; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
@@ -389,7 +389,7 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject *pObject = objectPool->GetSlot(i);
- if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
+ if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && (point - pObject->GetPosition()).MagnitudeSqr() < SQR(fRadius)) {
CWorld::Remove(pObject);
delete pObject;
}
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 401d2e67..1c4f10f5 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -264,17 +264,13 @@ CCivilianPed::ProcessControl(void)
m_pNextPathNode = nil;
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
} else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE) {
- if (!isPhoneAvailable(m_phoneId)) {
+ if (crimeReporters[m_phoneId] != this) {
RestorePreviousState();
- if (crimeReporters[m_phoneId] == this)
- crimeReporters[m_phoneId] = nil;
-
m_phoneId = -1;
bRunningToPhone = false;
} else {
- crimeReporters[m_phoneId] = this;
m_facePhoneStart = true;
- m_nPedState = PED_FACE_PHONE;
+ SetPedState(PED_FACE_PHONE);
}
#else
} else if (bRunningToPhone) {
@@ -283,7 +279,7 @@ CCivilianPed::ProcessControl(void)
m_phoneId = -1;
} else {
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
- m_nPedState = PED_FACE_PHONE;
+ SetPedState(PED_FACE_PHONE);
}
#endif
} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
@@ -305,7 +301,7 @@ CCivilianPed::ProcessControl(void)
break;
case PED_FACE_PHONE:
if (FacePhone())
- m_nPedState = PED_MAKE_CALL;
+ SetPedState(PED_MAKE_CALL);
break;
case PED_MAKE_CALL:
if (MakePhonecall())
@@ -331,7 +327,7 @@ CCivilianPed::ProcessControl(void)
for (int j = 0; j < m_numNearPeds; ++j) {
CPed *nearPed = m_nearPeds[j];
if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) {
- nearPed->m_nPedState = PED_UNKNOWN;
+ nearPed->SetPedState(PED_UNKNOWN);
}
}
}
@@ -431,7 +427,8 @@ CPed::RunToReportCrime(eCrimeType crimeToReport)
{
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
if (bRunningToPhone) {
- if (!isPhoneAvailable(m_phoneId)) {
+ if (!isPhoneAvailable(m_phoneId) && crimeReporters[m_phoneId] != this) {
+ crimeReporters[m_phoneId] = nil;
m_phoneId = -1;
bIsRunning = false;
ClearSeek(); // clears bRunningToPhone
@@ -456,6 +453,8 @@ CPed::RunToReportCrime(eCrimeType crimeToReport)
#ifndef PEDS_REPORT_CRIMES_ON_PHONE
if (phone->m_nState != PHONE_STATE_FREE)
return false;
+#else
+ crimeReporters[phoneId] = this;
#endif
bRunningToPhone = true;
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index f289697e..44e3baf0 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -69,7 +69,7 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
m_bStopAndShootDisabledZone = false;
m_bZoneDisabled = false;
field_1364 = -1;
- m_pPointGunAt = nil;
+ SetWeaponLockOnTarget(nil);
// VC also initializes in here, but as nil
#ifdef FIX_BUGS
@@ -114,14 +114,14 @@ CCopPed::SetArrestPlayer(CPed *player)
} else if (player->m_nPedState != PED_DIE && player->m_nPedState != PED_DEAD && player->m_nPedState != PED_ARRESTED) {
player->m_nLastPedState = player->m_nPedState;
- player->m_nPedState = PED_ARRESTED;
+ player->SetPedState(PED_ARRESTED);
FindPlayerPed()->m_bCanBeDamaged = false;
((CPlayerPed*)player)->m_pArrestingCop = this;
this->RegisterReference((CEntity**) &((CPlayerPed*)player)->m_pArrestingCop);
}
- m_nPedState = PED_ARREST_PLAYER;
+ SetPedState(PED_ARREST_PLAYER);
SetObjective(OBJECTIVE_NONE);
m_prevObjective = OBJECTIVE_NONE;
bIsPointingGunAt = false;
@@ -179,7 +179,7 @@ CCopPed::ClearPursuit(void)
m_bZoneDisabled = false;
ClearObjective();
if (IsPedInControl()) {
- if (!m_pMyVehicle || wanted->m_nWantedLevel != 0) {
+ if (!m_pMyVehicle || wanted->GetWantedLevel() != 0) {
if (m_pMyVehicle && (m_pMyVehicle->GetPosition() - GetPosition()).MagnitudeSqr() < sq(5.0f)) {
m_nLastPedState = PED_IDLE;
SetSeek((CEntity*)m_pMyVehicle, 2.5f);
@@ -229,7 +229,7 @@ CCopPed::ArrestPlayer(void)
CPed *suspect = (CPed*)m_pSeekTarget;
if (suspect) {
if (suspect->CanSetPedState())
- suspect->m_nPedState = PED_ARRESTED;
+ suspect->SetPedState(PED_ARRESTED);
if (suspect->bInVehicle && m_pMyVehicle && suspect->m_pMyVehicle == m_pMyVehicle) {
@@ -239,12 +239,12 @@ CCopPed::ArrestPlayer(void)
if (suspect && (suspect->m_nPedState == PED_ARRESTED || suspect->DyingOrDead() || suspect->EnteringCar())) {
- CAnimBlendAssociation *arrestAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ARREST_GUN);
+ CAnimBlendAssociation *arrestAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ARREST);
if (!arrestAssoc || arrestAssoc->blendDelta < 0.0f)
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ARREST, 4.0f);
CVector suspMidPos;
- suspect->m_pedIK.GetComponentPosition((RwV3d*)suspMidPos, PED_MID);
+ suspect->m_pedIK.GetComponentPosition(suspMidPos, PED_MID);
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(suspMidPos.x, suspMidPos.y,
GetPosition().x, GetPosition().y);
@@ -275,7 +275,7 @@ CCopPed::ScanForCrimes(void)
if (!m_bIsInPursuit) {
CPlayerPed *player = FindPlayerPed();
if ((m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
- && player->m_pWanted->m_nWantedLevel == 0) {
+ && player->m_pWanted->GetWantedLevel() == 0) {
if (player->m_pMyVehicle
#ifdef FIX_BUGS
@@ -291,7 +291,7 @@ void
CCopPed::CopAI(void)
{
CWanted *wanted = FindPlayerPed()->m_pWanted;
- int wantedLevel = wanted->m_nWantedLevel;
+ int wantedLevel = wanted->GetWantedLevel();
CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
if (wanted->m_bIgnoredByEveryone || wanted->m_bIgnoredByCops) {
@@ -401,7 +401,7 @@ CCopPed::CopAI(void)
if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT && !m_bZoneDisabled) {
CVector targetDist = playerOrHisVeh->GetPosition() - GetPosition();
if (m_fDistanceToTarget > 30.0f) {
- CAnimBlendAssociation* crouchShootAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RBLOCK_CSHOOT);
+ CAnimBlendAssociation* crouchShootAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RBLOCK_SHOOT);
if (crouchShootAssoc)
crouchShootAssoc->blendDelta = -1000.0f;
@@ -472,10 +472,7 @@ CCopPed::CopAI(void)
if (!CWorld::ProcessLineOfSight(gunPos, playerOrHisVeh->GetPosition(), foundCol, foundEnt,
false, true, false, false, true, false, false)
|| foundEnt && foundEnt == playerOrHisVeh) {
- m_pPointGunAt = playerOrHisVeh;
- if (playerOrHisVeh)
- playerOrHisVeh->RegisterReference((CEntity**) &m_pPointGunAt);
-
+ SetWeaponLockOnTarget(playerOrHisVeh);
SetAttack(playerOrHisVeh);
SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000));
}
@@ -667,7 +664,7 @@ CCopPed::ProcessControl(void)
}
if (bDuckAndCover) {
-#if !defined(GTA3_1_1_PATCH) && !defined(VC_PED_PORTS)
+#if GTA_VERSION < GTA3_PC_11 && !defined(VC_PED_PORTS)
if (!bNotAllowedToDuck && Seek()) {
SetMoveState(PEDMOVE_STILL);
SetMoveAnim();
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index 8d6999c3..d8c8309e 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -100,7 +100,7 @@ CEmergencyPed::FiremanAI(void)
case EMERGENCY_PED_READY:
nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
if (nearestFire) {
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
SetSeek(nearestFire->m_vecPos, 1.0f);
SetMoveState(PEDMOVE_RUN);
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
@@ -114,7 +114,7 @@ CEmergencyPed::FiremanAI(void)
case EMERGENCY_PED_DETERMINE_NEXT_STATE:
nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
if (nearestFire && nearestFire != m_pAttendedFire) {
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
SetSeek(nearestFire->m_vecPos, 1.0f);
SetMoveState(PEDMOVE_RUN);
#ifdef FIX_BUGS
@@ -160,7 +160,7 @@ CEmergencyPed::FiremanAI(void)
#endif
--m_pAttendedFire->m_nFiremenPuttingOut;
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
SetWanderPath(CGeneral::GetRandomNumber() & 7);
m_pAttendedFire = nil;
m_nEmergencyPedState = EMERGENCY_PED_READY;
@@ -234,8 +234,8 @@ CEmergencyPed::MedicAI(void)
if (nearestAccident) {
m_pRevivedPed = nearestAccident->m_pVictim;
m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
SetSeek((headPos + midPos) * 0.5f, 1.0f);
SetObjective(OBJECTIVE_NONE);
bIsRunning = true;
@@ -274,8 +274,8 @@ CEmergencyPed::MedicAI(void)
m_nEmergencyPedState = EMERGENCY_PED_STOP;
break;
}
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f);
SetObjective(OBJECTIVE_NONE);
bIsRunning = true;
@@ -307,7 +307,7 @@ CEmergencyPed::MedicAI(void)
} else {
m_pRevivedPed->m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
SetMoveState(PEDMOVE_STILL);
- m_nPedState = PED_CPR;
+ SetPedState(PED_CPR);
m_nLastPedState = PED_CPR;
SetLookFlag(m_pRevivedPed, 0);
SetLookTimer(500);
@@ -317,7 +317,7 @@ CEmergencyPed::MedicAI(void)
m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL;
} else {
m_nEmergencyPedState = EMERGENCY_PED_FACE_TO_PATIENT;
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CPR, 4.0f);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_MEDIC_CPR, 4.0f);
bIsDucking = true;
}
SetLookTimer(2000);
@@ -329,8 +329,8 @@ CEmergencyPed::MedicAI(void)
if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f)
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
else {
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
midPos = (headPos + midPos) * 0.5f;
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
midPos.x, midPos.y,
@@ -351,8 +351,8 @@ CEmergencyPed::MedicAI(void)
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
break;
}
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
midPos = (headPos + midPos) * 0.5f;
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
midPos.x, midPos.y,
@@ -366,12 +366,12 @@ CEmergencyPed::MedicAI(void)
break;
}
m_nEmergencyPedState = EMERGENCY_PED_STOP_CPR;
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
SetMoveState(PEDMOVE_WALK);
m_pVehicleAnim = nil;
if (!m_pRevivedPed->bBodyPartJustCameOff) {
m_pRevivedPed->m_fHealth = 100.0f;
- m_pRevivedPed->m_nPedState = PED_NONE;
+ m_pRevivedPed->SetPedState(PED_NONE);
m_pRevivedPed->m_nLastPedState = PED_WANDER_PATH;
m_pRevivedPed->SetGetUp();
m_pRevivedPed->bUsesCollision = true;
@@ -400,7 +400,7 @@ CEmergencyPed::MedicAI(void)
break;
case EMERGENCY_PED_STOP:
m_bStartedToCPR = false;
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
if (m_pAttendedAccident) {
m_pAttendedAccident->m_pVictim = nil;
--m_pAttendedAccident->m_nMedicsAttending;
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index c41c1f0c..e0d60304 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -31,6 +31,7 @@
#include "ParticleObject.h"
#include "Floater.h"
#include "Range2D.h"
+#include "Wanted.h"
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
@@ -97,15 +98,15 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_attackTimer = 0;
m_timerUnused = 0;
m_lookTimer = 0;
- m_standardTimer = 0;
+ m_chatTimer = 0;
m_shootTimer = 0;
- m_hitRecoverTimer = 0;
+ m_carJackTimer = 0;
m_duckAndCoverTimer = 0;
m_moved = CVector2D(0.0f, 0.0f);
m_fRotationCur = 0.0f;
m_headingRate = 15.0f;
m_fRotationDest = 0.0f;
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
m_walkAroundType = 0;
m_pCurrentPhysSurface = nil;
m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f);
@@ -243,7 +244,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bHasACamera = true;
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
- DMAudio.SetEntityStatus(m_audioEntityId, 1);
+ DMAudio.SetEntityStatus(m_audioEntityId, true);
m_fearFlags = CPedType::GetThreats(m_nPedType);
m_threatEntity = nil;
m_eventOrThreat = CVector2D(0.0f, 0.0f);
@@ -288,7 +289,7 @@ CPed::~CPed(void)
CWorld::Remove(this);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
if (InVehicle()){
- uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
+ uint8 door_flag = GetCarDoorFlag(m_vehDoor);
if (m_pMyVehicle->pDriver == this)
m_pMyVehicle->pDriver = nil;
else {
@@ -328,10 +329,9 @@ CPed::SetModelIndex(uint32 mi)
SetPedStats(modelInfo->m_pedStatType);
m_headingRate = m_pedStats->m_headingChangeRate;
m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
- CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE);
+ CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE);
- // This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
- (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
+ (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity2d = &m_vecAnimMoveDelta;
#ifdef PED_SKIN
if(modelInfo->GetHitColModel() == nil)
@@ -496,30 +496,30 @@ CPed::SetMoveAnim(void)
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK);
if (!animAssoc) {
- CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
+ CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
animAssoc = fightIdleAssoc;
if (fightIdleAssoc && m_nPedState == PED_FIGHT)
return;
if (fightIdleAssoc) {
- CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
+ CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 8.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 8.0f);
}
}
}
if (!animAssoc) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
if (animAssoc)
if (m_nWaitState == WAITSTATE_STUCK || m_nWaitState == WAITSTATE_FINISH_FLEE)
return;
if (animAssoc) {
- CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
+ CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 4.0f);
}
}
}
@@ -541,20 +541,20 @@ CPed::SetMoveAnim(void)
switch (m_nMoveState) {
case PEDMOVE_STILL:
- animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_IDLE, 4.0f);
break;
case PEDMOVE_WALK:
- animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_WALK, 1.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_WALK, 1.0f);
break;
case PEDMOVE_RUN:
if (m_nPedState == PED_FLEE_ENTITY) {
- animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 3.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUN, 3.0f);
} else {
- animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 1.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUN, 1.0f);
}
break;
case PEDMOVE_SPRINT:
- animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_SPRINT, 1.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_STD_RUNFAST, 1.0f);
break;
default:
break;
@@ -562,12 +562,12 @@ CPed::SetMoveAnim(void)
if (animAssoc) {
if (m_leader) {
- CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_WALK);
+ CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_WALK);
if (!walkAssoc)
- walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_RUN);
+ walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_RUN);
if (!walkAssoc)
- walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_SPRINT);
+ walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_STD_RUNFAST);
if (walkAssoc) {
animAssoc->speed = walkAssoc->speed;
@@ -641,7 +641,7 @@ CPed::RestorePreviousState(void)
return;
if (InVehicle()) {
- m_nPedState = PED_DRIVING;
+ SetPedState(PED_DRIVING);
m_nLastPedState = PED_NONE;
} else {
if (m_nLastPedState == PED_NONE) {
@@ -658,7 +658,7 @@ CPed::RestorePreviousState(void)
SetIdle();
break;
case PED_WANDER_PATH:
- m_nPedState = PED_WANDER_PATH;
+ SetPedState(PED_WANDER_PATH);
bIsRunning = false;
if (bFindNewNodeAfterStateRestore) {
if (m_pNextPathNode) {
@@ -672,7 +672,7 @@ CPed::RestorePreviousState(void)
SetWanderPath(CGeneral::GetRandomNumber() & 7);
break;
default:
- m_nPedState = m_nLastPedState;
+ SetPedState(m_nLastPedState);
SetMoveState((eMoveState) m_nPrevMoveState);
break;
}
@@ -707,14 +707,18 @@ CPed::ScanForThreats(void)
}
}
- CPed *deadPed = nil;
+ CPed *deadPed;
if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR
- && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f)) {
+ && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f)
+#ifdef FIX_BUGS
+ && !deadPed->bIsInWater
+#endif
+ ) {
m_pEventEntity = deadPed;
m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity);
return PED_FLAG_DEADPEDS;
} else {
- uint32 flagsOfSomePed = 0;
+ uint32 flagsOfNearPed = 0;
CPed *pedToFearFrom = nil;
#ifndef VC_PED_PORTS
@@ -724,9 +728,9 @@ CPed::ScanForThreats(void)
// BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance.
// Fixed at the bottom of the function.
- flagsOfSomePed = CPedType::GetFlag(nearPed->m_nPedType);
+ flagsOfNearPed = CPedType::GetFlag(nearPed->m_nPedType);
- if (CPedType::GetFlag(nearPed->m_nPedType) & fearFlags) {
+ if (flagsOfNearPed & fearFlags) {
if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) {
// FIX: Taken from VC
#ifdef FIX_BUGS
@@ -754,9 +758,9 @@ CPed::ScanForThreats(void)
}
// BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function.
- flagsOfSomePed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType);
+ flagsOfNearPed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType);
- if (flagsOfSomePed & fearFlags) {
+ if (flagsOfNearPed & fearFlags) {
if (m_nearPeds[i]->m_fHealth > 0.0f) {
// VC also has ability to include objects to line of sight check here (via last bit of flagsL)
@@ -827,8 +831,8 @@ CPed::ScanForThreats(void)
if (driver) {
// BUG: Same bug as above. Fixed at the bottom of function.
- flagsOfSomePed = CPedType::GetFlag(driver->m_nPedType);
- if (CPedType::GetFlag(driver->m_nPedType) & fearFlags) {
+ flagsOfNearPed = CPedType::GetFlag(driver->m_nPedType);
+ if (flagsOfNearPed & fearFlags) {
if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) {
// FIX: Taken from VC
#ifdef FIX_BUGS
@@ -850,12 +854,12 @@ CPed::ScanForThreats(void)
#ifdef FIX_BUGS
if (pedToFearFrom)
- flagsOfSomePed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType);
+ flagsOfNearPed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType);
else
- flagsOfSomePed = 0;
+ flagsOfNearPed = 0;
#endif
- return flagsOfSomePed;
+ return flagsOfNearPed;
}
}
@@ -916,7 +920,7 @@ FinishFuckUCB(CAnimBlendAssociation *animAssoc, void *arg)
{
CPed *ped = (CPed*)arg;
- if (animAssoc->animId == ANIM_FUCKU && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED)
+ if (animAssoc->animId == ANIM_STD_PARTIAL_FUCKU && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED)
ped->RemoveWeaponModel(0);
}
@@ -935,7 +939,7 @@ CPed::MoveHeadToLook(void)
if (!bShakeFist && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) {
- CAnimBlendAssociation *fuckUAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FUCKU);
+ CAnimBlendAssociation *fuckUAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PARTIAL_FUCKU);
if (fuckUAssoc) {
float animTime = fuckUAssoc->currentTime;
@@ -960,7 +964,7 @@ CPed::MoveHeadToLook(void)
}
if (m_pLookTarget->IsPed()) {
- ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition((RwV3d*) &lookPos, PED_MID);
+ ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(lookPos, PED_MID);
} else {
lookPos = m_pLookTarget->GetPosition();
}
@@ -980,7 +984,7 @@ CPed::MoveHeadToLook(void)
bool notRocketLauncher = false;
bool notTwoHanded = false;
- AnimationId animToPlay = NUM_ANIMS;
+ AnimationId animToPlay = ANIM_STD_NUM;
if (!GetWeapon()->IsType2Handed())
notTwoHanded = true;
@@ -998,24 +1002,24 @@ CPed::MoveHeadToLook(void)
#ifndef FIX_BUGS
if (m_pedStats->m_temper < 47)
#endif
- animToPlay = ANIM_FIGHT_PPUNCH;
+ animToPlay = ANIM_STD_PARTIAL_PUNCH;
} else {
- animToPlay = ANIM_FUCKU;
+ animToPlay = ANIM_STD_PARTIAL_FUCKU;
}
} else if (m_pedStats->m_temper > 49 || m_pLookTarget->GetModelIndex() == MI_POLICE) {
- animToPlay = ANIM_FUCKU;
+ animToPlay = ANIM_STD_PARTIAL_FUCKU;
}
} else if (notRocketLauncher && (CGeneral::GetRandomNumber() & 1)) {
- animToPlay = ANIM_FUCKU;
+ animToPlay = ANIM_STD_PARTIAL_FUCKU;
}
- if (animToPlay != NUM_ANIMS) {
+ if (animToPlay != ANIM_STD_NUM) {
CAnimBlendAssociation *newAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f);
if (newAssoc) {
newAssoc->flags |= ASSOC_FADEOUTWHENDONE;
newAssoc->flags |= ASSOC_DELETEFADEDOUT;
- if (newAssoc->animId == ANIM_FUCKU)
+ if (newAssoc->animId == ANIM_STD_PARTIAL_FUCKU)
newAssoc->SetDeleteCallback(FinishFuckUCB, this);
}
}
@@ -1046,7 +1050,7 @@ CPed::SetAimFlag(float angle)
m_lookTimer = 0;
m_pLookTarget = nil;
m_pSeekTarget = nil;
- if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm)
+ if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM))
m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
else
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
@@ -1138,7 +1142,8 @@ CPed::ScanForInterestingStuff(void)
if (LookForInterestingNodes())
return;
- if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
+ if (m_nPedType == PEDTYPE_CRIMINAL && m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
+ // Find a car to steal or a ped to mug if we haven't already decided to steal a car
if (CGeneral::GetRandomNumber() % 100 < 10) {
int mostExpensiveVehAround = -1;
int bestMonetaryValue = 0;
@@ -1161,10 +1166,10 @@ CPed::ScanForInterestingStuff(void)
}
if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) {
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]);
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
return;
}
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
CPed *charToMug = nil;
for (int i = 0; i < m_numNearPeds; ++i) {
@@ -1186,22 +1191,22 @@ CPed::ScanForInterestingStuff(void)
if (charToMug)
SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
}
}
if (m_nPedState == PED_WANDER_PATH) {
#ifndef VC_PED_PORTS
- if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
// += 2 is weird
for (int i = 0; i < m_numNearPeds; i += 2) {
if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH && WillChat(m_nearPeds[i])) {
if (CGeneral::GetRandomNumberInRange(0, 100) >= 100)
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
else {
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
} else if (CanSeeEntity(m_nearPeds[i])) {
int time = CGeneral::GetRandomNumber() % 4000 + 10000;
SetChat(m_nearPeds[i], time);
@@ -1214,7 +1219,7 @@ CPed::ScanForInterestingStuff(void)
}
#else
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) {
- if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
for (int i = 0; i < m_numNearPeds; i ++) {
if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f
@@ -1231,7 +1236,7 @@ CPed::ScanForInterestingStuff(void)
}
}
} else {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 200;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 200;
}
#endif
}
@@ -1360,8 +1365,8 @@ CPed::CalculateNewVelocity(void)
m_moved = CVector2D(-Sin(walkAngle), Cos(walkAngle)) * pedSpeed;
}
- CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
- CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
+ CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
+ CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
#ifdef VC_PED_PORTS
if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) {
#else
@@ -1511,8 +1516,8 @@ CPed::ClearAll(void)
if (!IsPedInControl() && m_nPedState != PED_DEAD)
return;
- m_nPedState = PED_NONE;
- m_nMoveState = PEDMOVE_NONE;
+ SetPedState(PED_NONE);
+ SetMoveState(PEDMOVE_NONE);
m_pSeekTarget = nil;
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_fleeFromPosX = 0.0f;
@@ -1540,7 +1545,7 @@ CPed::ProcessBuoyancy(void)
CRGBA color(((0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f),
((0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f),
((0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f),
- (CGeneral::GetRandomNumber() % 256 * 48.0f) + 48);
+ CGeneral::GetRandomNumberInRange(48.0f, 96.0f));
if (bInVehicle)
return;
@@ -1585,7 +1590,7 @@ CPed::ProcessBuoyancy(void)
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, CRGBA(0, 0, 0, 0), true);
#endif
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
return;
}
}
@@ -1804,7 +1809,7 @@ CPed::ProcessControl(void)
++m_panicCounter;
if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding)
- SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
bCollidedWithMyVehicle = false;
@@ -1895,9 +1900,9 @@ CPed::ProcessControl(void)
} else {
if (m_nPedType != PEDTYPE_COP && neededTurn < DEGTORAD(15.0f) && m_nWaitState == WAITSTATE_FALSE) {
if ((m_nStoredMoveState == PEDMOVE_RUN || m_nStoredMoveState == PEDMOVE_SPRINT) && m_vecDamageNormal.z < 0.3f) {
- CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN);
+ CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN);
if (!runAssoc)
- runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT);
+ runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST);
if (runAssoc && runAssoc->blendAmount > 0.9f && runAssoc->IsRunning()) {
SetWaitState(WAITSTATE_HITWALL, nil);
@@ -2184,7 +2189,7 @@ CPed::ProcessControl(void)
bIsStanding = false;
CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed;
int dir = GetLocalDirection(collidingEntMoveDir);
- SetFall(1000, (AnimationId)(dir + ANIM_KO_SKID_FRONT), false);
+ SetFall(1000, (AnimationId)(dir + ANIM_STD_HIGHIMPACT_FRONT), false);
float damage;
if (collidingVeh->m_modelIndex == MI_TRAIN) {
@@ -2316,7 +2321,7 @@ CPed::ProcessControl(void)
bIsStanding = false;
CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed;
int dir = GetLocalDirection(collidingEntMoveDir);
- SetFall(1000, (AnimationId)(dir + ANIM_KO_SKID_FRONT), false);
+ SetFall(1000, (AnimationId)(dir + ANIM_STD_HIGHIMPACT_FRONT), false);
CPed *driver = collidingVeh->pDriver;
float damage;
@@ -2474,7 +2479,7 @@ CPed::ProcessControl(void)
SetHeading(m_fRotationCur);
if (m_nPedState != PED_FALL && !bIsPedDieAnimPlaying) {
- SetFall(1000, ANIM_KO_SKID_BACK, true);
+ SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, true);
}
bIsInTheAir = false;
} else if (m_vecDamageNormal.z > 0.4f) {
@@ -2529,10 +2534,10 @@ CPed::ProcessControl(void)
m_fRotationCur = m_fRotationDest;
SetHeading(m_fRotationCur);
}
- CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_GLIDE);
+ CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_GLIDE);
if (!jumpAssoc)
- jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_GLIDE);
+ jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_GLIDE);
if (jumpAssoc) {
jumpAssoc->blendDelta = -3.0f;
@@ -2541,10 +2546,10 @@ CPed::ProcessControl(void)
if (m_nPedState == PED_JUMP)
m_nPedState = PED_IDLE;
} else {
- CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_GLIDE);
+ CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_GLIDE);
if (!jumpAssoc)
- jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_GLIDE);
+ jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_GLIDE);
if (jumpAssoc) {
jumpAssoc->blendDelta = -3.0f;
@@ -2670,13 +2675,55 @@ CPed::ProcessControl(void)
Wait();
if (m_nPedState != PED_IDLE) {
- CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED);
+ CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_BIGGUN);
if(idleAssoc) {
idleAssoc->blendDelta = -8.0f;
idleAssoc->flags |= ASSOC_DELETEFADEDOUT;
}
}
+#ifdef CANCELLABLE_CAR_ENTER
+ static bool cancelJack = false;
+ if (IsPlayer()) {
+ if (EnteringCar() && m_pVehicleAnim) {
+ CPad *pad = CPad::GetPad(0);
+
+ if (!pad->ArePlayerControlsDisabled()) {
+ int vehAnim = m_pVehicleAnim->animId;
+
+ int16 padWalkX = pad->GetPedWalkLeftRight();
+ int16 padWalkY = pad->GetPedWalkUpDown();
+ if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
+ if (vehAnim == ANIM_STD_CAR_OPEN_DOOR_LHS || vehAnim == ANIM_STD_CAR_OPEN_DOOR_RHS || vehAnim == ANIM_STD_COACH_OPEN_LHS || vehAnim == ANIM_STD_COACH_OPEN_RHS ||
+ vehAnim == ANIM_STD_VAN_OPEN_DOOR_REAR_LHS || vehAnim == ANIM_STD_VAN_OPEN_DOOR_REAR_RHS) {
+
+ if (!m_pMyVehicle->pDriver) {
+ cancelJack = false;
+ bCancelEnteringCar = true;
+ } else
+ cancelJack = true;
+ } else if (vehAnim == ANIM_STD_QUICKJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) {
+ cancelJack = true;
+ } else if (vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_RHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_RHS) {
+ bCancelEnteringCar = true;
+ cancelJack = false;
+ }
+ }
+ if (cancelJack && vehAnim == ANIM_STD_QUICKJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) {
+ cancelJack = false;
+ QuitEnteringCar();
+ RestorePreviousObjective();
+ }
+ if (cancelJack && (vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_LHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_LO_RHS || vehAnim == ANIM_STD_CAR_PULL_OUT_PED_RHS)) {
+ cancelJack = false;
+ bCancelEnteringCar = true;
+ }
+ }
+ } else
+ cancelJack = false;
+ }
+#endif
+
switch (m_nPedState) {
case PED_IDLE:
Idle();
@@ -2692,81 +2739,9 @@ CPed::ProcessControl(void)
case PED_WANDER_PATH:
WanderPath();
break;
- case PED_SEEK_POS:
- case PED_SEEK_ENTITY:
- case PED_PURSUE:
- case PED_SNIPER_MODE:
- case PED_ROCKET_MODE:
- case PED_DUMMY:
- case PED_FACE_PHONE:
- case PED_MAKE_CALL:
- case PED_MUG:
- case PED_AI_CONTROL:
- case PED_FOLLOW_ROUTE:
- case PED_CPR:
- case PED_SOLICIT:
- case PED_BUY_ICECREAM:
- case PED_STEP_AWAY:
- case PED_UNKNOWN:
- case PED_STATES_NO_AI:
- case PED_JUMP:
- case PED_STAGGER:
- case PED_DIVE_AWAY:
- case PED_STATES_NO_ST:
- case PED_ARREST_PLAYER:
- case PED_PASSENGER:
- case PED_TAXI_PASSENGER:
- case PED_OPEN_DOOR:
- case PED_DEAD:
- case PED_DRAG_FROM_CAR:
- case PED_EXIT_CAR:
- case PED_STEAL_CAR:
- break;
case PED_ENTER_CAR:
case PED_CARJACK:
- {
-#ifdef CANCELLABLE_CAR_ENTER
- if (!IsPlayer() || !m_pVehicleAnim)
- break;
-
- CPad *pad = CPad::GetPad(0);
-
- if (pad->ArePlayerControlsDisabled())
- break;
-
- int vehAnim = m_pVehicleAnim->animId;
-
- static bool cancelJack = false;
- int16 padWalkX = pad->GetPedWalkLeftRight();
- int16 padWalkY = pad->GetPedWalkUpDown();
- if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
- if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R ||
- vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) {
-
- if (!m_pMyVehicle->pDriver) {
- cancelJack = false;
- bCancelEnteringCar = true;
- } else
- cancelJack = true;
- } else if (vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) {
- cancelJack = true;
- } else if (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS) {
- bCancelEnteringCar = true;
- cancelJack = false;
- }
- }
- if (cancelJack && vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) {
- cancelJack = false;
- QuitEnteringCar();
- RestorePreviousObjective();
- }
- if (cancelJack && (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS)) {
- cancelJack = false;
- bCancelEnteringCar = true;
- }
-#endif
break;
- }
case PED_FLEE_POS:
ms_vec2DFleePosition.x = m_fleeFromPosX;
ms_vec2DFleePosition.y = m_fleeFromPosY;
@@ -2899,25 +2874,25 @@ CPed::ProcessControl(void)
CAnimBlendAssociation *lbAssoc;
CAnimBlendAssociation *sitAssoc;
if (m_pMyVehicle->bLowVehicle) {
- sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT);
+ sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO);
if (!sitAssoc || sitAssoc->blendAmount < 1.0f) {
break;
}
- lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L);
+ lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT_LO);
lbAssoc = nil;
- rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R);
+ rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT_LO);
} else {
- sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT);
+ sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT);
if (!sitAssoc || sitAssoc->blendAmount < 1.0f) {
break;
}
- lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L);
- rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R);
- lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
+ lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT);
+ rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT);
+ lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_LOOKBEHIND);
if (lbAssoc &&
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON
@@ -2926,10 +2901,10 @@ CPed::ProcessControl(void)
}
}
- CAnimBlendAssociation *driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L);
+ CAnimBlendAssociation *driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
if (!driveByAssoc)
- driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R);
+ driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc) {
if (steerAngle == 0.0f || driveByAssoc) {
@@ -2945,9 +2920,9 @@ CPed::ProcessControl(void)
if (rDriveAssoc)
rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
else if (m_pMyVehicle->bLowVehicle)
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_R);
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_RIGHT_LO);
else
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_R);
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_RIGHT);
} else {
if (rDriveAssoc)
@@ -2956,9 +2931,9 @@ CPed::ProcessControl(void)
if (lDriveAssoc)
lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
else if (m_pMyVehicle->bLowVehicle)
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_L);
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_LEFT_LO);
else
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_L);
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_LEFT);
}
if (lbAssoc)
@@ -2968,7 +2943,7 @@ CPed::ProcessControl(void)
if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON
|| TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT)
&& (!lbAssoc || lbAssoc->blendAmount < 1.0f)) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_LOOKBEHIND, 4.0f);
}
}
break;
@@ -2978,12 +2953,12 @@ CPed::ProcessControl(void)
break;
case PED_HANDS_UP:
if (m_pedStats->m_temper <= 50) {
- if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSCOWER)) {
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER);
+ if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSCOWER)) {
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER);
Say(SOUND_PED_HANDS_COWER);
}
- } else if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSUP)) {
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP);
+ } else if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP)) {
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP);
Say(SOUND_PED_HANDS_UP);
}
break;
@@ -3175,7 +3150,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
upperSpeedLimit *= 2.0f;
lowerSpeedLimit *= 1.5f;
}
- CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL);
+ CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL);
if (!bWasStanding && speed > upperSpeedLimit && (/*!bPushedAlongByCar ||*/ m_vecMoveSpeed.z < lowerSpeedLimit)
&& m_pCollidingEntity != collidingEnt) {
@@ -3199,7 +3174,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
}
#else
float speedSqr = 0.0f;
- CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL);
+ CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL);
if (!bWasStanding && (m_vecMoveSpeed.z < -0.25f || (speedSqr = m_vecMoveSpeed.MagnitudeSqr()) > sq(0.5f))) {
if (speedSqr == 0.0f)
speedSqr = sq(m_vecMoveSpeed.z);
@@ -3351,10 +3326,10 @@ CPed::PlayFootSteps(void)
if ( IsPlayer() )
{
- runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
+ runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2);
if ( runStopAsoc == NULL )
- runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
+ runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2);
}
if ( runStopAsoc != NULL && runStopAsoc->blendAmount > 0.1f )
@@ -3668,11 +3643,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
#ifdef NEW_WALK_AROUND_ALGORITHM
else {
CVector tl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMax.y, 0.0f) - GetPosition();
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
cornerToGo = tl;
m_walkAroundType = 1;
- if (m_vehEnterType == CAR_DOOR_LR)
+ if (m_vehDoor == CAR_DOOR_LR)
iWouldPreferGoingBack = 1;
} else if(CanWeSeeTheCorner(tl, GetForward())){
cornerToGo = tl;
@@ -3706,11 +3681,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
else {
CVector tr = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMax.y, 0.0f) - GetPosition();
if (tr.Magnitude2D() < cornerToGo.Magnitude2D()) {
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
cornerToGo = tr;
m_walkAroundType = 2;
- if (m_vehEnterType == CAR_DOOR_RR)
+ if (m_vehDoor == CAR_DOOR_RR)
iWouldPreferGoingBack = 2;
} else if (CanWeSeeTheCorner(tr, GetForward())) {
cornerToGo = tr;
@@ -3747,7 +3722,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (iWouldPreferGoingBack == 2)
m_walkAroundType = 4;
else if (br.Magnitude2D() < cornerToGo.Magnitude2D()) {
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
cornerToGo = br;
m_walkAroundType = 5;
} else if (CanWeSeeTheCorner(br, GetForward())) {
@@ -3785,7 +3760,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (iWouldPreferGoingBack == 1)
m_walkAroundType = 7;
else if (bl.Magnitude2D() < cornerToGo.Magnitude2D()) {
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
cornerToGo = bl;
m_walkAroundType = 6;
} else if (CanWeSeeTheCorner(bl, GetForward())) {
@@ -3815,7 +3790,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) {
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) {
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
m_walkAroundType = 0;
} else {
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) {
@@ -3833,7 +3808,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
} else {
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
m_walkAroundType = 0;
} else {
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) {
@@ -3851,7 +3826,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
}
- } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
+ } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) {
if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
m_walkAroundType = 3;
@@ -3859,7 +3834,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
} else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) {
m_walkAroundType = 4;
}
- } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
+ } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
m_walkAroundType = 2;
@@ -3892,13 +3867,13 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
nextWalkAround = 7;
}
- CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
+ CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
bool nextRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), nextPosToHead, true, true, true, true, true, true, false);
if(nextRouteIsClear)
m_walkAroundType = nextWalkAround;
else {
- CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
+ CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
bool currentRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), posToHead,
true, true, true, true, true, true, false);
@@ -3928,15 +3903,15 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
- localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
+ localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
#else
if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) {
if (goingToEnterCar) {
if (goingToEnterCarAndItsVan) {
- if (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)
+ if (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)
return;
}
- if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
+ if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
localPosToHead.x = adjustedColMax.x;
localPosToHead.z = 0.0f;
@@ -3965,9 +3940,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
} else {
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
if (angleDiffBtwObjCenterAndForward <= 0.0f) {
- if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR) {
+ if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR) {
if (goingToEnterCar) {
- if (m_vehEnterType == CAR_DOOR_RF || (m_vehEnterType == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
+ if (m_vehDoor == CAR_DOOR_RF || (m_vehDoor == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
return;
}
if (m_walkAroundType == 4 || m_walkAroundType == 3
@@ -3989,14 +3964,14 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
localPosToHead.z = 0.0f;
localPosToHead.y = adjustedColMin.y;
}
- } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)) {
+ } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)) {
m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
localPosToHead.x = adjustedColMin.x;
localPosToHead.z = 0.0f;
localPosToHead.y = adjustedColMin.y;
} else {
if (goingToEnterCar) {
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
return;
}
if (m_walkAroundType == 1 || m_walkAroundType == 2
@@ -4014,8 +3989,8 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
} else {
- if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR)) {
- if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
+ if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR)) {
+ if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
localPosToHead.x = adjustedColMax.x;
@@ -4183,12 +4158,12 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
#ifdef VC_PED_PORTS
else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
ped->m_fHealth = 0.0f;
- ped->SetDie(ANIM_FLOOR_HIT, 4.0f, 0.5f);
+ ped->SetDie(ANIM_STD_HIT_FLOOR, 4.0f, 0.5f);
}
#endif
ped->bInVehicle = false;
- if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) {
+ if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, nil)) {
ped->PositionPedOutOfCollision();
}
@@ -4273,10 +4248,12 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
}
- veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+ veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
if (veh->pDriver == ped) {
veh->RemoveDriver();
+#ifndef FIX_BUGS // RemoveDriver does it anyway
veh->SetStatus(STATUS_ABANDONED);
+#endif
if (veh->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
veh->m_nDoorLock = CARLOCK_UNLOCKED;
if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle())
@@ -4287,7 +4264,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->bIsBus && !veh->IsUpsideDown() && !veh->IsOnItsSide()) {
float angleAfterExit;
- if (ped->m_vehEnterType == CAR_DOOR_LF) {
+ if (ped->m_vehDoor == CAR_DOOR_LF) {
angleAfterExit = HALFPI + veh->GetForward().Heading();
} else {
angleAfterExit = veh->GetForward().Heading() - HALFPI;
@@ -4309,7 +4286,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bOnBoat = false;
if (ped->bBusJacked) {
- ped->SetFall(1500, ANIM_KO_SKID_BACK, false);
+ ped->SetFall(1500, ANIM_STD_HIGHIMPACT_BACK, false);
ped->bBusJacked = false;
}
ped->m_nStoredMoveState = PEDMOVE_NONE;
@@ -4333,7 +4310,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
CVehicle *vehicle;
CPed *ped = (CPed*)arg;
- quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_CAR_QJACKED);
+ quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_QUICKJACKED);
if (ped->m_nPedState != PED_ARRESTED) {
ped->m_nLastPedState = PED_NONE;
if (dragAssoc)
@@ -4345,7 +4322,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
vehicle = ped->m_pMyVehicle;
if (vehicle) {
- vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+ vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
if (vehicle->pDriver == ped) {
vehicle->RemoveDriver();
@@ -4366,7 +4343,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped);
ped->m_fHealth = 0.0f;
- ped->SetDie(ANIM_FLOOR_HIT, 1000.0f, 0.5f);
+ ped->SetDie(ANIM_STD_HIT_FLOOR, 1000.0f, 0.5f);
return;
}
#endif
@@ -4376,7 +4353,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
} else {
dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped);
if (ped->CanSetPedState())
- CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f);
}
ped->ReplaceWeaponWhenExitingVehicle();
@@ -4467,7 +4444,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (!veh->bEngineOn)
veh->bEngineOn = true;
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
ped->StopNonPartialAnims();
return;
}
@@ -4512,7 +4489,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
if (ped->m_nPedState == PED_CARJACK) {
veh->AddPassenger(ped, 0);
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
ped->RestorePreviousObjective();
ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
} else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) {
@@ -4552,7 +4529,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
veh->AutoPilot.m_nCruiseSpeed = 25;
}
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
@@ -4565,7 +4542,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->bIsBus) {
veh->AddPassenger(ped);
} else {
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
veh->AddPassenger(ped, 0);
break;
@@ -4580,7 +4557,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
break;
}
}
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
ped->m_prevObjective = OBJECTIVE_NONE;
@@ -4591,7 +4568,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
#endif
}
- veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+ veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
if (veh->bIsBus && !veh->m_nGettingInFlags)
((CAutomobile*)veh)->SetBusDoorTimer(1000, 1);
@@ -4611,14 +4588,14 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->pDriver == ped) {
if (veh->bLowVehicle) {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
+ ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_LO, 100.0f);
} else {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
+ ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f);
}
} else if (veh->bLowVehicle) {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITPLO, 100.0f);
+ ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_P_LO, 100.0f);
} else {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITP, 100.0f);
+ ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_P, 100.0f);
}
ped->StopNonPartialAnims();
@@ -4862,7 +4839,7 @@ CPed::PreRender(void)
if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
if (!OnGround() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
- if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED)) {
+ if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED)) {
doSplashUp = false;
}
} else
@@ -4967,7 +4944,7 @@ CPed::SetIdle(void)
m_nLastPedState = PED_NONE;
#endif
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
SetMoveState(PEDMOVE_STILL);
}
if (m_nWaitState == WAITSTATE_FALSE) {
@@ -4979,13 +4956,13 @@ void
CPed::Idle(void)
{
CVehicle *veh = m_pMyVehicle;
- if (veh && veh->m_nGettingOutFlags && m_vehEnterType) {
+ if (veh && veh->m_nGettingOutFlags && m_vehDoor) {
- if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehEnterType)) {
+ if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehDoor)) {
if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
- CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehEnterType);
+ CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehDoor);
CVector doorDist = GetPosition() - doorPos;
if (doorDist.MagnitudeSqr() < sq(0.5f)) {
@@ -4996,8 +4973,8 @@ CPed::Idle(void)
}
}
- CAnimBlendAssociation *armedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED);
- CAnimBlendAssociation *unarmedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
+ CAnimBlendAssociation *armedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_BIGGUN);
+ CAnimBlendAssociation *unarmedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
int waitTime;
if (m_nMoveState == PEDMOVE_STILL) {
@@ -5012,7 +4989,7 @@ CPed::Idle(void)
m_moved = CVector2D(0.0f, 0.0f);
return;
}
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_ARMED, 3.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_BIGGUN, 3.0f);
waitTime = CGeneral::GetRandomNumberInRange(4000, 7500);
} else {
armedIdleAssoc->blendDelta = -2.0f;
@@ -5055,7 +5032,7 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
ClearLookFlag();
ClearAimFlag();
SetStoredState();
- m_nPedState = PED_FALL;
+ SetPedState(PED_FALL);
CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId);
if (fallAssoc) {
@@ -5136,7 +5113,7 @@ CPed::SetInTheAir(void)
return;
bIsInTheAir = true;
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_GLIDE, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_GLIDE, 4.0f);
if (m_nPedState == PED_ATTACK) {
ClearAttack();
@@ -5167,9 +5144,9 @@ CPed::InTheAir(void)
)
SetLanding();
} else {
- if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL)) {
+ if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL)) {
if (m_vecMoveSpeed.z < -0.1f)
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL, 4.0f);
}
}
}
@@ -5182,19 +5159,19 @@ CPed::SetLanding(void)
if (DyingOrDead())
return;
- CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL);
+ CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL);
CAnimBlendAssociation *landAssoc;
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
if (fallAssoc) {
- landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_COLLAPSE);
+ landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_COLLAPSE);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f);
if (IsPlayer())
Say(SOUND_PED_LAND);
} else {
- landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND);
+ landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_LAND);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f);
}
@@ -5220,7 +5197,7 @@ CPed::SetGetUp(void)
}
if (m_nPedState != PED_GETUP) {
SetStoredState();
- m_nPedState = PED_GETUP;
+ SetPedState(PED_GETUP);
}
CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity;
@@ -5245,25 +5222,25 @@ CPed::SetGetUp(void)
bGetUpAnimStarted = true;
m_pCollidingEntity = nil;
bKnockedUpIntoAir = false;
- CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT);
+ CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST);
if (animAssoc) {
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN)) {
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_RUN, 8.0f);
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN)) {
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_RUN, 8.0f);
} else {
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f);
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f);
}
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
}
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP_FRONT, 1000.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP_FRONT, 1000.0f);
else
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f);
animAssoc->SetFinishCallback(PedGetupCB,this);
} else {
m_fHealth = 0.0f;
- SetDie(NUM_ANIMS, 4.0f, 0.0f);
+ SetDie(ANIM_STD_NUM, 4.0f, 0.0f);
}
}
@@ -5375,7 +5352,7 @@ CPed::SetSeek(CVector pos, float distanceToCountDone)
if (m_nPedState != PED_SEEK_POS)
SetStoredState();
- m_nPedState = PED_SEEK_POS;
+ SetPedState(PED_SEEK_POS);
m_distanceToCountSeekDone = distanceToCountDone;
m_vecSeekPos = pos;
}
@@ -5395,7 +5372,7 @@ CPed::SetSeek(CEntity *seeking, float distanceToCountDone)
if (m_nPedState != PED_SEEK_ENTITY)
SetStoredState();
- m_nPedState = PED_SEEK_ENTITY;
+ SetPedState(PED_SEEK_ENTITY);
m_distanceToCountSeekDone = distanceToCountDone;
m_pSeekTarget = seeking;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
@@ -5572,7 +5549,7 @@ CPed::SetFlee(CVector2D const &from, int time)
if (m_nPedState != PED_FLEE_ENTITY) {
SetStoredState();
- m_nPedState = PED_FLEE_POS;
+ SetPedState(PED_FLEE_POS);
SetMoveState(PEDMOVE_RUN);
m_fleeFromPosX = from.x;
m_fleeFromPosY = from.y;
@@ -5601,7 +5578,7 @@ CPed::SetFlee(CEntity *fleeFrom, int time)
return;
SetStoredState();
- m_nPedState = PED_FLEE_ENTITY;
+ SetPedState(PED_FLEE_ENTITY);
bUsePedNodeSeek = true;
SetMoveState(PEDMOVE_RUN);
m_fleeFrom = fleeFrom;
@@ -5629,7 +5606,7 @@ CPed::ClearFlee(void)
{
RestorePreviousState();
bUsePedNodeSeek = false;
- m_standardTimer = 0;
+ m_chatTimer = 0;
m_fleeTimer = 0;
}
@@ -5666,7 +5643,7 @@ CPed::Flee(void)
if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()
&& m_collidingThingTimer < CTimer::GetTimeInMilliseconds()) {
- if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y);
if (m_nPathDir < curDirectionShouldBe)
@@ -5709,7 +5686,7 @@ CPed::Flee(void)
if (m_pNextPathNode && m_pNextPathNode != realLastNode && m_pNextPathNode != m_pLastPathNode && curDirectionShouldBe - nextDirection != 4) {
m_nPathDir = nextDirection;
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
} else {
bUsePedNodeSeek = false;
SetMoveState(PEDMOVE_RUN);
@@ -5862,7 +5839,7 @@ CPed::SetWanderPath(int8 pathStateDest)
// We did it, save next path state and return true
m_nPathDir = nextPathState;
- m_nPedState = PED_WANDER_PATH;
+ SetPedState(PED_WANDER_PATH);
SetMoveState(PEDMOVE_WALK);
bIsRunning = false;
return true;
@@ -6047,7 +6024,7 @@ CPed::SetFollowPath(CVector dest)
return false;
SetStoredState();
- m_nPedState = PED_FOLLOW_PATH;
+ SetPedState(PED_FOLLOW_PATH);
SetMoveState(PEDMOVE_WALK);
return true;
}
@@ -6110,7 +6087,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
if (neededTurn <= DEGTORAD(90.0f) || veh->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) {
SetLookFlag(veh, true);
if ((CGeneral::GetRandomNumber() & 1) && veh->GetModelIndex() != MI_RCBANDIT && animType == 0) {
- stepAnim = ANIM_IDLE_TAXI;
+ stepAnim = ANIM_STD_HAILTAXI;
} else {
float vehDirection = CGeneral::GetRadianAngleBetweenPoints(
@@ -6133,11 +6110,11 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
else
angleToFace = vehDirection + HALFPI;
- stepAnim = NUM_ANIMS;
+ stepAnim = ANIM_STD_NUM;
if (animType == 0 || animType == 1)
- stepAnim = ANIM_EV_STEP;
+ stepAnim = ANIM_STD_EVADE_STEP;
else if (animType == 2)
- stepAnim = ANIM_HANDSCOWER;
+ stepAnim = ANIM_STD_HANDSCOWER;
}
if (!RpAnimBlendClumpGetAssociation(GetClump(), stepAnim)) {
CAnimBlendAssociation *stepAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, stepAnim, 8.0f);
@@ -6150,7 +6127,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
m_fRotationCur = CGeneral::LimitRadianAngle(angleToFace);
ClearAimFlag();
SetStoredState();
- m_nPedState = PED_STEP_AWAY;
+ SetPedState(PED_STEP_AWAY);
}
}
}
@@ -6239,22 +6216,22 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
ClearLookFlag();
ClearAimFlag();
SetLookFlag(reason, true);
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSUP);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP);
if (animAssoc)
return;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 8.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP, 8.0f);
animAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
animAssoc->SetFinishCallback(PedEvadeCB, this);
SetStoredState();
- m_nPedState = PED_STEP_AWAY;
+ SetPedState(PED_STEP_AWAY);
} else {
m_fRotationCur = angleToFace;
ClearLookFlag();
ClearAimFlag();
SetStoredState();
- m_nPedState = PED_DIVE_AWAY;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_EV_DIVE, 8.0f);
+ SetPedState(PED_DIVE_AWAY);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_EVADE_DIVE, 8.0f);
animAssoc->SetFinishCallback(PedEvadeCB, this);
}
@@ -6285,13 +6262,13 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg)
if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY)
ped->RestorePreviousState();
- } else if (animAssoc->animId == ANIM_EV_DIVE) {
+ } else if (animAssoc->animId == ANIM_STD_EVADE_DIVE) {
ped->bUpdateAnimHeading = true;
ped->ClearLookFlag();
if (ped->m_nPedState == PED_DIVE_AWAY)
{
ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1;
- ped->m_nPedState = PED_FALL;
+ ped->SetPedState(PED_FALL);
}
animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -6342,8 +6319,8 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
QuitEnteringCar();
}
- m_nPedState = PED_DIE;
- if (animId == NUM_ANIMS) {
+ SetPedState(PED_DIE);
+ if (animId == ANIM_STD_NUM) {
bIsPedDieAnimPlaying = false;
} else {
CAnimBlendAssociation *dieAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, delta);
@@ -6384,7 +6361,7 @@ CPed::SetDead(void)
if (m_nPedState == PED_DRIVING)
bIsVisible = false;
- m_nPedState = PED_DEAD;
+ SetPedState(PED_DEAD);
m_pVehicleAnim = nil;
m_pCollidingEntity = nil;
@@ -6417,13 +6394,13 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
if(m_nPedState != PED_CHAT)
SetStoredState();
- m_nPedState = PED_CHAT;
+ SetPedState(PED_CHAT);
SetMoveState(PEDMOVE_STILL);
#if defined VC_PED_PORTS || defined FIX_BUGS
m_lookTimer = 0;
#endif
SetLookFlag(chatWith, true);
- m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
}
@@ -6452,7 +6429,7 @@ CPed::Chat(void)
}
if (bIsTalking) {
if (CGeneral::GetRandomNumber() < 512) {
- CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT);
+ CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT);
if (chatAssoc) {
chatAssoc->blendDelta = -4.0f;
chatAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -6464,10 +6441,10 @@ CPed::Chat(void)
} else {
if (CGeneral::GetRandomNumber() < 20 && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f);
}
if (!bIsTalking && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) {
- CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_CHAT, 4.0f);
+ CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CHAT, 4.0f);
float chatTime = CGeneral::GetRandomNumberInRange(0.0f, 3.0f);
chatAssoc->SetCurrentTime(chatTime);
@@ -6475,16 +6452,16 @@ CPed::Chat(void)
Say(SOUND_PED_CHAT);
}
}
- if (m_standardTimer && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (m_chatTimer && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
ClearChat();
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
}
void
CPed::ClearChat(void)
{
- CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT);
+ CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -6500,10 +6477,10 @@ ReportPhonePickUpCB(CAnimBlendAssociation* assoc, void* arg)
{
CPed* ped = (CPed*)arg;
ped->m_nMoveState = PEDMOVE_STILL;
- CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 8.0f);
if (assoc->blendAmount > 0.5f && ped) {
- CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 8.0f);
}
}
@@ -6547,7 +6524,7 @@ CPed::FacePhone(void)
ClearLookFlag();
SetIdle();
m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000;
- CAnimBlendAssociation* assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
+ CAnimBlendAssociation* assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f);
assoc->SetFinishCallback(ReportPhonePickUpCB, this);
return true;
}
@@ -6602,9 +6579,9 @@ CPed::MakePhonecall(void)
return false;
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- CAnimBlendAssociation* talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_TALK);
+ CAnimBlendAssociation* talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_TALK);
if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
- CAnimBlendAssociation* endAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f);
+ CAnimBlendAssociation* endAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f);
endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
endAssoc->SetFinishCallback(ReportPhonePutDownCB, this);
}
@@ -6656,9 +6633,9 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
m_pMyVehicle = car;
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
// m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
- m_vehEnterType = doorNode;
+ m_vehDoor = doorNode;
m_distanceToCountSeekDone = 0.5f;
- m_nPedState = PED_SEEK_CAR;
+ SetPedState(PED_SEEK_CAR);
}
@@ -6673,9 +6650,9 @@ CPed::SeekCar(void)
}
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
- if (m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (IsRoomToBeCarJacked()) {
- dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType);
+ dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor);
} else if (m_nPedType == PEDTYPE_COP) {
dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF);
} else {
@@ -6684,7 +6661,7 @@ CPed::SeekCar(void)
} else
GetNearestDoor(vehToSeek, dest);
} else {
- if (m_hitRecoverTimer > CTimer::GetTimeInMilliseconds()) {
+ if (m_carJackTimer > CTimer::GetTimeInMilliseconds()) {
SetMoveState(PEDMOVE_STILL);
return;
}
@@ -6728,7 +6705,7 @@ CPed::SeekCar(void)
if (IsPlayer()) {
ClearObjective();
} else if (CharCreatedBy == RANDOM_CHAR) {
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
SetMoveState(PEDMOVE_STILL);
TheCamera.ClearPlayerWeaponMode();
@@ -6760,7 +6737,7 @@ CPed::SeekCar(void)
else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDestSqr)
bCanPedEnterSeekedCar = true;
- if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType))
+ if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehDoor))
bVehEnterDoorIsBlocked = true;
else
bVehEnterDoorIsBlocked = false;
@@ -6770,7 +6747,7 @@ CPed::SeekCar(void)
if (!foundBetterPosToSeek) {
if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
if (vehToSeek->IsTrain()) {
- SetEnterTrain(vehToSeek, m_vehEnterType);
+ SetEnterTrain(vehToSeek, m_vehDoor);
} else {
m_fRotationCur = m_fRotationDest;
if (!bVehEnterDoorIsBlocked) {
@@ -6788,24 +6765,24 @@ CPed::SeekCar(void)
case STATUS_PHYSICS:
case STATUS_PLAYER_DISABLED:
if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
- (m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
+ (m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
SetCarJack(vehToSeek);
- if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF)
+ if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF)
vehToSeek->pDriver->bFleeAfterExitingCar = true;
} else {
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
}
break;
case STATUS_ABANDONED:
- if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
+ if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
if (IsPlayer())
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
} else {
SetCarJack(vehToSeek);
}
} else {
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
}
break;
case STATUS_WRECKED:
@@ -6934,18 +6911,18 @@ CPed::SetPedPositionInCar(void)
if (bChangedSeat) {
bool notYet = false;
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LHS)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LOW_LHS)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LHS)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LOW_LHS)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SHUFFLE_RHS)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSHUFFLE_RHS)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE_L)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN_L)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_L)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_R)) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LO_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LO_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_RHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_LO_RHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_RHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_RHS)) {
notYet = true;
}
if (notYet) {
@@ -7063,7 +7040,7 @@ CPed::LookForInterestingNodes(void)
C2dEffect *effect;
CMatrix *objMat;
- if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_standardTimer) {
+ if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_chatTimer) {
return false;
}
bool found = false;
@@ -7173,7 +7150,7 @@ CPed::LookForInterestingNodes(void)
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(effectFrontLocal.x, effectFrontLocal.y, 0.0f, 0.0f);
randVal = CGeneral::GetRandomNumber() % 256;
if (randVal <= m_randomSeed % 256) {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
SetLookFlag(angleToFace, true);
SetLookTimer(1000);
return false;
@@ -7198,7 +7175,7 @@ CPed::LookForInterestingNodes(void)
void
CPed::SetWaitState(eWaitState state, void *time)
{
- AnimationId waitAnim = NUM_ANIMS;
+ AnimationId waitAnim = ANIM_STD_NUM;
CAnimBlendAssociation *animAssoc;
if (!IsPedInControl())
@@ -7214,10 +7191,10 @@ CPed::SetWaitState(eWaitState state, void *time)
break;
case WAITSTATE_CROSS_ROAD:
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 1000;
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f);
break;
case WAITSTATE_CROSS_ROAD_LOOK:
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 8.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 8.0f);
if (time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
@@ -7233,7 +7210,7 @@ CPed::SetWaitState(eWaitState state, void *time)
case WAITSTATE_DOUBLEBACK:
m_headingRate = 0.0f;
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3500;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f);
#ifdef FIX_BUGS
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
#endif
@@ -7241,7 +7218,7 @@ CPed::SetWaitState(eWaitState state, void *time)
case WAITSTATE_HITWALL:
m_headingRate = 2.0f;
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 16.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 16.0f);
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
animAssoc->SetDeleteCallback(FinishedWaitCB, this);
@@ -7249,20 +7226,20 @@ CPed::SetWaitState(eWaitState state, void *time)
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
ClearObjective();
RestorePreviousState();
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
break;
case WAITSTATE_TURN180:
m_headingRate = 0.0f;
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TURN_180, 4.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TURN180, 4.0f);
animAssoc->SetFinishCallback(FinishedWaitCB, this);
animAssoc->SetDeleteCallback(RestoreHeadingRateCB, this);
break;
case WAITSTATE_SURPRISE:
m_headingRate = 0.0f;
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 4.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 4.0f);
animAssoc->SetFinishCallback(FinishedWaitCB, this);
break;
case WAITSTATE_STUCK:
@@ -7270,7 +7247,7 @@ CPed::SetWaitState(eWaitState state, void *time)
SetMoveAnim();
m_headingRate = 0.0f;
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f);
#ifdef FIX_BUGS
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
#endif
@@ -7278,7 +7255,7 @@ CPed::SetWaitState(eWaitState state, void *time)
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
ClearObjective();
RestorePreviousState();
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
break;
case WAITSTATE_LOOK_ABOUT:
@@ -7286,20 +7263,20 @@ CPed::SetWaitState(eWaitState state, void *time)
SetMoveAnim();
m_headingRate = 0.0f;
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_HBHB, 4.0f);
#ifdef FIX_BUGS
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
#endif
break;
case WAITSTATE_PLAYANIM_COWER:
- waitAnim = ANIM_HANDSCOWER;
+ waitAnim = ANIM_STD_HANDSCOWER;
case WAITSTATE_PLAYANIM_HANDSUP:
- if (waitAnim == NUM_ANIMS)
- waitAnim = ANIM_HANDSUP;
+ if (waitAnim == ANIM_STD_NUM)
+ waitAnim = ANIM_STD_HANDSUP;
case WAITSTATE_PLAYANIM_HANDSCOWER:
- if (waitAnim == NUM_ANIMS)
- waitAnim = ANIM_HANDSCOWER;
+ if (waitAnim == ANIM_STD_NUM)
+ waitAnim = ANIM_STD_HANDSCOWER;
m_headingRate = 0.0f;
if (time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
@@ -7310,13 +7287,13 @@ CPed::SetWaitState(eWaitState state, void *time)
animAssoc->SetDeleteCallback(FinishedWaitCB, this);
break;
case WAITSTATE_PLAYANIM_DUCK:
- waitAnim = ANIM_DUCK_DOWN;
+ waitAnim = ANIM_STD_DUCK_DOWN;
case WAITSTATE_PLAYANIM_TAXI:
- if (waitAnim == NUM_ANIMS)
- waitAnim = ANIM_IDLE_TAXI;
+ if (waitAnim == ANIM_STD_NUM)
+ waitAnim = ANIM_STD_HAILTAXI;
case WAITSTATE_PLAYANIM_CHAT:
- if (waitAnim == NUM_ANIMS)
- waitAnim = ANIM_IDLE_CHAT;
+ if (waitAnim == ANIM_STD_NUM)
+ waitAnim = ANIM_STD_CHAT;
if (time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
else
@@ -7332,7 +7309,7 @@ CPed::SetWaitState(eWaitState state, void *time)
SetMoveAnim();
m_headingRate = 0.0f;
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f);
#ifdef FIX_BUGS
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
#endif
@@ -7348,7 +7325,7 @@ CPed::SetWaitState(eWaitState state, void *time)
void
CPed::Wait(void)
{
- AnimationId mustHaveAnim = NUM_ANIMS;
+ AnimationId mustHaveAnim = ANIM_STD_NUM;
CAnimBlendAssociation *animAssoc;
CPed *pedWeLook;
@@ -7376,7 +7353,7 @@ CPed::Wait(void)
else
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil);
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -7387,7 +7364,7 @@ CPed::Wait(void)
case WAITSTATE_CROSS_ROAD_LOOK:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
m_nWaitState = WAITSTATE_FALSE;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -7400,7 +7377,7 @@ CPed::Wait(void)
uint32 timeLeft = m_nWaitTimer - CTimer::GetTimeInMilliseconds();
if (timeLeft < 2500 && timeLeft > 2000) {
m_nWaitTimer -= 500;
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f);
}
} else {
m_nWaitState = WAITSTATE_FALSE;
@@ -7434,8 +7411,8 @@ CPed::Wait(void)
case WAITSTATE_SURPRISE:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HIT_WALL)) {
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HIT_WALL)) {
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f);
animAssoc->SetFinishCallback(FinishedWaitCB, this);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else {
@@ -7448,14 +7425,14 @@ CPed::Wait(void)
if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer)
break;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_TURN_180);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_TURN180);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS);
if (animAssoc) {
if (animAssoc->IsPartial()) {
@@ -7463,10 +7440,10 @@ CPed::Wait(void)
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
} else {
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
}
- if (animAssoc->animId == ANIM_TURN_180) {
+ if (animAssoc->animId == ANIM_STD_TURN180) {
m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur);
m_nWaitState = WAITSTATE_FALSE;
SetMoveState(PEDMOVE_WALK);
@@ -7480,16 +7457,16 @@ CPed::Wait(void)
switch (CGeneral::GetRandomNumber() & 3) {
case 0:
- animToPlay = ANIM_ROAD_CROSS;
+ animToPlay = ANIM_STD_ROADCROSS;
break;
case 1:
- animToPlay = ANIM_IDLE_TIRED;
+ animToPlay = ANIM_STD_IDLE_TIRED;
break;
case 2:
- animToPlay = ANIM_XPRESS_SCRATCH;
+ animToPlay = ANIM_STD_XPRESS_SCRATCH;
break;
case 3:
- animToPlay = ANIM_TURN_180;
+ animToPlay = ANIM_STD_TURN180;
break;
default:
break;
@@ -7497,7 +7474,7 @@ CPed::Wait(void)
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f);
- if (animToPlay == ANIM_TURN_180)
+ if (animToPlay == ANIM_STD_TURN180)
animAssoc->SetFinishCallback(FinishedWaitCB, this);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(1500, 5000);
@@ -7506,7 +7483,7 @@ CPed::Wait(void)
case WAITSTATE_LOOK_ABOUT:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
m_nWaitState = WAITSTATE_FALSE;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -7515,11 +7492,11 @@ CPed::Wait(void)
break;
case WAITSTATE_PLAYANIM_HANDSUP:
- mustHaveAnim = ANIM_HANDSUP;
+ mustHaveAnim = ANIM_STD_HANDSUP;
case WAITSTATE_PLAYANIM_HANDSCOWER:
- if (mustHaveAnim == NUM_ANIMS)
- mustHaveAnim = ANIM_HANDSCOWER;
+ if (mustHaveAnim == ANIM_STD_NUM)
+ mustHaveAnim = ANIM_STD_HANDSCOWER;
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
pedWeLook = (CPed*) m_pLookTarget;
@@ -7587,19 +7564,19 @@ CPed::Wait(void)
}
break;
case WAITSTATE_PLAYANIM_COWER:
- mustHaveAnim = ANIM_HANDSCOWER;
+ mustHaveAnim = ANIM_STD_HANDSCOWER;
case WAITSTATE_PLAYANIM_DUCK:
- if (mustHaveAnim == NUM_ANIMS)
- mustHaveAnim = ANIM_DUCK_DOWN;
+ if (mustHaveAnim == ANIM_STD_NUM)
+ mustHaveAnim = ANIM_STD_DUCK_DOWN;
case WAITSTATE_PLAYANIM_TAXI:
- if (mustHaveAnim == NUM_ANIMS)
- mustHaveAnim = ANIM_IDLE_TAXI;
+ if (mustHaveAnim == ANIM_STD_NUM)
+ mustHaveAnim = ANIM_STD_HAILTAXI;
case WAITSTATE_PLAYANIM_CHAT:
- if (mustHaveAnim == NUM_ANIMS)
- mustHaveAnim = ANIM_IDLE_CHAT;
+ if (mustHaveAnim == ANIM_STD_NUM)
+ mustHaveAnim = ANIM_STD_CHAT;
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
@@ -7625,11 +7602,11 @@ CPed::Wait(void)
break;
case WAITSTATE_FINISH_FLEE:
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
if (animAssoc) {
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
int timer = 2000;
m_nWaitState = WAITSTATE_FALSE;
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer);
@@ -7683,10 +7660,11 @@ CPed::FlagToDestroyWhenNextProcessed(void)
}
bInVehicle = false;
m_pMyVehicle = nil;
+
if (CharCreatedBy == MISSION_CHAR)
- m_nPedState = PED_DEAD;
+ SetPedState(PED_DEAD);
else
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
m_pVehicleAnim = nil;
}
@@ -7698,19 +7676,19 @@ CPed::SetSolicit(uint32 time)
if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0
&& CTimer::GetTimeInMilliseconds() < m_objectiveTimer) {
- if (m_vehEnterType == CAR_DOOR_LF) {
+ if (m_vehDoor == CAR_DOOR_LF) {
m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
} else {
m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI;
}
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus)
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_HOOKERTALK, 4.0f);
- m_nPedState = PED_SOLICIT;
+ SetPedState(PED_SOLICIT);
}
}
}
@@ -7718,8 +7696,8 @@ CPed::SetSolicit(uint32 time)
void
CPed::Solicit(void)
{
- if (m_standardTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
- CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType, 0.0f);
+ if (m_chatTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
+ CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f);
SetMoveState(PEDMOVE_STILL);
// Game uses GetAngleBetweenPoints and converts it to radian
@@ -7735,7 +7713,7 @@ CPed::Solicit(void)
if ((GetPosition() - doorPos).MagnitudeSqr() <= 1.0f)
return;
- CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_HOOKERTALK);
+ CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_HOOKERTALK);
if (talkAssoc) {
talkAssoc->blendDelta = -1000.0f;
talkAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -7769,7 +7747,7 @@ CPed::SetBuyIceCream(void)
// Simulating BuyIceCream
CPed* driver = m_carInObjective->pDriver;
if (driver) {
- m_nPedState = PED_BUY_ICECREAM;
+ SetPedState(PED_BUY_ICECREAM);
bFindNewNodeAfterStateRestore = true;
SetObjectiveTimer(8000);
SetChat(driver, 8000);
@@ -7782,8 +7760,8 @@ CPed::SetBuyIceCream(void)
m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 3000;
- m_nPedState = PED_BUY_ICECREAM;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 3000;
+ SetPedState(PED_BUY_ICECREAM);
}
}
@@ -7849,7 +7827,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
bool canHeadToRf = NTVF_RF <= 0.0f || NTVF_RF >= HALFPI;
// Only order of conditions are different among enterTypes.
- if (m_vehEnterType == CAR_DOOR_RR) {
+ if (m_vehDoor == CAR_DOOR_RR) {
if (canHeadToRr) {
foundPos = rightRearPos;
foundIt = true;
@@ -7863,7 +7841,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = leftFrontPos;
foundIt = true;
}
- } else if(m_vehEnterType == CAR_DOOR_RF) {
+ } else if(m_vehDoor == CAR_DOOR_RF) {
if (canHeadToRf) {
foundPos = rightFrontPos;
foundIt = true;
@@ -7877,7 +7855,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = leftRearPos;
foundIt = true;
}
- } else if (m_vehEnterType == CAR_DOOR_LF) {
+ } else if (m_vehDoor == CAR_DOOR_LF) {
if (canHeadToLf) {
foundPos = leftFrontPos;
foundIt = true;
@@ -7891,7 +7869,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = rightRearPos;
foundIt = true;
}
- } else if (m_vehEnterType == CAR_DOOR_LR) {
+ } else if (m_vehDoor == CAR_DOOR_LR) {
if (canHeadToLr) {
foundPos = leftRearPos;
foundIt = true;
@@ -7981,12 +7959,12 @@ CPed::SetJump(void)
{
if (!bInVehicle &&
#if defined VC_PED_PORTS || defined FIX_BUGS
- m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) &&
+ m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_LAUNCH) &&
#endif
(m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
SetStoredState();
- m_nPedState = PED_JUMP;
- CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f);
+ SetPedState(PED_JUMP);
+ CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_LAUNCH, 8.0f);
jumpAssoc->SetFinishCallback(FinishLaunchCB, this);
m_fRotationDest = m_fRotationCur;
}
@@ -8015,7 +7993,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
// ANIM_HIT_WALL in VC (which makes more sense)
- CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 8.0f);
+ CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER, 8.0f);
handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped);
ped->bIsLanding = true;
@@ -8023,12 +8001,12 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
}
float velocityFromAnim = 0.1f;
- CAnimBlendAssociation *sprintAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_SPRINT);
+ CAnimBlendAssociation *sprintAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_RUNFAST);
if (sprintAssoc) {
velocityFromAnim = 0.05f * sprintAssoc->blendAmount + 0.17f;
} else {
- CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_RUN);
+ CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_RUN);
if (runAssoc) {
velocityFromAnim = 0.07f * runAssoc->blendAmount + 0.1f;
}
@@ -8072,7 +8050,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bIsStanding = false;
ped->bIsInTheAir = true;
animAssoc->blendDelta = -1000.0f;
- CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_JUMP_GLIDE);
+ CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_GLIDE);
if (ped->bDoBloodyFootprints) {
CVector bloodPos(0.0f, 0.0f, 0.0f);
@@ -8287,7 +8265,7 @@ CPed::WarpPedIntoCar(CVehicle *car)
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
m_carInObjective = car;
m_carInObjective->RegisterReference((CEntity **) &m_carInObjective);
- m_nPedState = PED_DRIVING;
+ SetPedState(PED_DRIVING);
bUsesCollision = false;
bIsInTheAir = false;
bVehExitWillBeInstant = true;
@@ -8340,7 +8318,7 @@ CPed::WarpPedIntoCar(CVehicle *car)
#else
if (car->IsBoat()) {
#ifndef FIX_BUGS
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f);
#else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
#endif
@@ -8351,9 +8329,9 @@ CPed::WarpPedIntoCar(CVehicle *car)
RemoveWeaponWhenEnteringVehicle();
if (car->bLowVehicle)
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_LO, 100.0f);
else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f);
}
#endif
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index a3d4997d..0617a7bb 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -9,6 +9,7 @@
#include "Physical.h"
#include "Weapon.h"
#include "WeaponInfo.h"
+#include "Collision.h"
#define FEET_OFFSET 1.04f
#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
@@ -43,7 +44,7 @@ enum eFormation
FORMATION_FRONT
};
-enum FightState : int8 {
+enum FightState {
FIGHTSTATE_MOVE_FINISHED = -2,
FIGHTSTATE_JUST_ATTACKED,
FIGHTSTATE_NO_MOVE,
@@ -153,7 +154,7 @@ enum eWaitState {
WAITSTATE_FINISH_FLEE
};
-enum eObjective : uint32 {
+enum eObjective {
OBJECTIVE_NONE,
OBJECTIVE_WAIT_ON_FOOT,
OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE,
@@ -212,7 +213,7 @@ enum PedOnGroundState {
PED_DEAD_ON_THE_FLOOR
};
-enum PointBlankNecessity : uint8 {
+enum PointBlankNecessity {
NO_POINT_BLANK_PED,
POINT_BLANK_FOR_WANTED_PED,
POINT_BLANK_FOR_SOMEONE_ELSE
@@ -443,7 +444,7 @@ public:
float m_fRotationCur;
float m_fRotationDest;
float m_headingRate;
- uint16 m_vehEnterType;
+ uint16 m_vehDoor;
int16 m_walkAroundType;
CPhysical *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
@@ -484,7 +485,7 @@ public:
CVector m_vecHitLastPos;
uint32 m_curFightMove;
uint8 m_fightButtonPressure;
- FightState m_fightState;
+ int8 m_fightState;
bool m_takeAStepAfterAttack;
CFire *m_pFire;
CEntity *m_pLookTarget;
@@ -493,10 +494,10 @@ public:
uint32 m_leaveCarTimer;
uint32 m_getUpTimer;
uint32 m_lookTimer;
- uint32 m_standardTimer;
+ uint32 m_chatTimer;
uint32 m_attackTimer;
uint32 m_shootTimer; // shooting is a part of attack
- uint32 m_hitRecoverTimer;
+ uint32 m_carJackTimer;
uint32 m_objectiveTimer;
uint32 m_duckTimer;
uint32 m_duckAndCoverTimer;
@@ -598,7 +599,7 @@ public:
#endif
bool CheckForExplosions(CVector2D &area);
CPed *CheckForGunShots(void);
- PointBlankNecessity CheckForPointBlankPeds(CPed*);
+ uint8 CheckForPointBlankPeds(CPed*);
bool CheckIfInTheAir(void);
void ClearAll(void);
void SetPointGunAt(CEntity*);
@@ -863,6 +864,13 @@ public:
SetMoveState(PEDMOVE_WALK);
}
+ inline void SetWeaponLockOnTarget(CEntity *target)
+ {
+ m_pPointGunAt = (CPed *)target;
+ if(target)
+ ((CEntity *)target)->RegisterReference(&m_pPointGunAt);
+ }
+
// Using this to abstract nodes of skinned and non-skinned meshes
CVector GetNodePosition(int32 node)
{
@@ -891,13 +899,13 @@ public:
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
- RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]);
+ RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]);
}else
#endif
{
RwFrame *frame;
for (frame = m_pFrames[node]->frame; frame; frame = RwFrameGetParent(frame))
- RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, RwFrameGetMatrix(frame));
+ RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(frame));
}
}
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index 38303473..56c9429a 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -620,9 +620,7 @@ CPed::UpdateFromLeader(void)
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
TurnBody();
if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) {
- m_pPointGunAt = m_threatEntity;
- if (m_threatEntity)
- m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt);
+ SetWeaponLockOnTarget(m_threatEntity);
SetAttack(m_threatEntity);
}
}
@@ -811,10 +809,10 @@ CPed::ProcessObjective(void)
break;
}
case OBJECTIVE_WAIT_IN_CAR:
- m_nPedState = PED_DRIVING;
+ SetPedState(PED_DRIVING);
break;
case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
- m_nPedState = PED_DRIVING;
+ SetPedState(PED_DRIVING);
break;
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
{
@@ -834,10 +832,10 @@ CPed::ProcessObjective(void)
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0;
if (m_nPedType == PEDTYPE_COP) {
- m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->m_nWantedLevel * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity);
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->GetWantedLevel() * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
} else {
- m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity * 0.8f;
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity * 0.8f;
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
}
m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
@@ -972,9 +970,9 @@ CPed::ProcessObjective(void)
}
CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
float wepRange = wepInfo->m_fRange;
- float wepRangeAdjusted;
+ float maxDistToKeep;
if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
- wepRangeAdjusted = wepRange / 3.0f;
+ maxDistToKeep = wepRange / 3.0f;
} else {
if (m_nPedState == PED_FIGHT) {
if (!IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK))
@@ -982,10 +980,10 @@ CPed::ProcessObjective(void)
} else {
wepRange = 1.3f;
}
- wepRangeAdjusted = wepRange;
+ maxDistToKeep = wepRange;
}
- if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() && wepRangeAdjusted < 2.5f) {
- wepRangeAdjusted = 2.5f;
+ if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() && maxDistToKeep < 2.5f) {
+ maxDistToKeep = 2.5f;
}
if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP
&& CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops) {
@@ -1015,21 +1013,18 @@ CPed::ProcessObjective(void)
// I hope so
CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
CVector maxShotPos = vehOfTarget->GetPosition() - ourHead;
- maxShotPos.Normalise();
- maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead;
+ maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude();
+ maxShotPos += ourHead;
- CWorld::bIncludeDeadPeds = true;
CColPoint foundCol;
CEntity *foundEnt;
- CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt,
- true, true, true, true, false, true, false);
+
+ CWorld::bIncludeDeadPeds = true;
+ CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false);
CWorld::bIncludeDeadPeds = false;
if (foundEnt == vehOfTarget) {
SetAttack(vehOfTarget);
- m_pPointGunAt = vehOfTarget;
- if (vehOfTarget)
- vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt);
-
+ SetWeaponLockOnTarget(vehOfTarget);
SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
if (distWithTargetSc <= m_distanceToCountSeekDone) {
SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500));
@@ -1038,25 +1033,24 @@ CPed::ProcessObjective(void)
SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
}
}
- }
- else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {
+ } else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {
if (vehOfTarget) {
if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
GoToNearestDoor(vehOfTarget);
} else {
- m_vehEnterType = 0;
+ m_vehDoor = 0;
if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
} else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
}
// Unused
- // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
- SetSeekCar(vehOfTarget, m_vehEnterType);
+ // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor);
+ SetSeekCar(vehOfTarget, m_vehDoor);
SetMoveState(PEDMOVE_RUN);
}
}
@@ -1086,7 +1080,7 @@ CPed::ProcessObjective(void)
|| distWithTargetSc > m_distanceToCountSeekDone && !CanSeeEntity(m_pedInObjective)) {
if (m_pedInObjective->EnteringCar())
- wepRangeAdjusted = 2.0f;
+ maxDistToKeep = 2.0f;
if (bUsePedNodeSeek) {
CVector bestCoords(0.0f, 0.0f, 0.0f);
@@ -1100,7 +1094,7 @@ CPed::ProcessObjective(void)
SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
} else {
- SetSeek(m_pedInObjective, wepRangeAdjusted);
+ SetSeek(m_pedInObjective, maxDistToKeep);
}
bCrouchWhenShooting = false;
if (m_pedInObjective->m_pCurrentPhysSurface && distWithTargetSc < 5.0f) {
@@ -1127,7 +1121,7 @@ CPed::ProcessObjective(void)
if (m_attackTimer < CTimer::GetTimeInMilliseconds()
&& distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
if (bIsDucking) {
- CAnimBlendAssociation *duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ CAnimBlendAssociation *duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN);
if (duckAnim) {
duckAnim->blendDelta = -2.0f;
break;
@@ -1147,32 +1141,27 @@ CPed::ProcessObjective(void)
CVector target;
CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
if (m_pedInObjective->IsPed())
- m_pedInObjective->m_pedIK.GetComponentPosition((RwV3d*)&target, PED_MID);
+ m_pedInObjective->m_pedIK.GetComponentPosition(target, PED_MID);
else
target = m_pedInObjective->GetPosition();
target -= ourHead;
- target.Normalise();
- target = target * wepInfo->m_fRange + ourHead;
+ target *= wepInfo->m_fRange / target.Magnitude();
+ target += ourHead;
- CWorld::bIncludeDeadPeds = true;
- CEntity *foundEnt = nil;
CColPoint foundCol;
+ CEntity *foundEnt = nil;
- CWorld::ProcessLineOfSight(
- ourHead, target, foundCol, foundEnt,
- true, true, true, false, true, false);
- CWorld::bIncludeDeadPeds = 0;
+ CWorld::bIncludeDeadPeds = true;
+ CWorld::ProcessLineOfSight(ourHead, target, foundCol, foundEnt, true, true, true, true, false, true, false);
+ CWorld::bIncludeDeadPeds = false;
if (foundEnt == m_pedInObjective) {
SetAttack(m_pedInObjective);
- m_pPointGunAt = m_pedInObjective;
- if (m_pedInObjective)
- m_pedInObjective->RegisterReference((CEntity **) &m_pPointGunAt);
-
+ SetWeaponLockOnTarget(m_pedInObjective);
SetShootTimer(CGeneral::GetRandomNumberInRange(500.0f, 2000.0f));
int time;
- if (distWithTargetSc <= wepRangeAdjusted)
+ if (distWithTargetSc <= maxDistToKeep)
time = CGeneral::GetRandomNumberInRange(100.0f, 500.0f);
else
time = CGeneral::GetRandomNumberInRange(1500.0f, 3000.0f);
@@ -1180,25 +1169,27 @@ CPed::ProcessObjective(void)
SetAttackTimer(time);
bObstacleShowedUpDuringKillObjective = false;
- } else if (foundEnt) {
- if (foundEnt->IsPed()) {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f));
- bObstacleShowedUpDuringKillObjective = false;
- } else {
- if (foundEnt->IsObject()) {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f));
- bObstacleShowedUpDuringKillObjective = true;
- } else if (foundEnt->IsVehicle()) {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f));
- bObstacleShowedUpDuringKillObjective = true;
+ } else {
+ if (foundEnt) {
+ if (foundEnt->IsPed()) {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f));
+ bObstacleShowedUpDuringKillObjective = false;
} else {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f));
- bObstacleShowedUpDuringKillObjective = true;
+ if (foundEnt->IsObject()) {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f));
+ bObstacleShowedUpDuringKillObjective = true;
+ } else if (foundEnt->IsVehicle()) {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f));
+ bObstacleShowedUpDuringKillObjective = true;
+ } else {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f));
+ bObstacleShowedUpDuringKillObjective = true;
+ }
}
- }
- m_fleeFrom = foundEnt;
- m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom);
+ m_fleeFrom = foundEnt;
+ m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom);
+ }
SetPointGunAt(m_pedInObjective);
}
}
@@ -1211,14 +1202,14 @@ CPed::ProcessObjective(void)
// This is weird...
if (bNotAllowedToDuck && bKindaStayInSamePlace) {
if (!bIsDucking) {
- CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN);
if (!duckAnim || duckAnim->blendDelta < 0.0f) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_DOWN, 4.0f);
bIsDucking = true;
}
break;
} else {
- CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN);
if (!duckAnim || duckAnim->blendDelta < 0.0f) {
bIsDucking = false;
} else {
@@ -1230,17 +1221,17 @@ CPed::ProcessObjective(void)
if (m_nPedType == PEDTYPE_COP) {
if (GetWeapon()->m_eWeaponType > WEAPONTYPE_COLT45
|| m_fleeFrom && m_fleeFrom->IsObject()) {
- wepRangeAdjusted = 6.0f;
+ maxDistToKeep = 6.0f;
} else if (m_fleeFrom && m_fleeFrom->IsVehicle()) {
- wepRangeAdjusted = 4.0f;
+ maxDistToKeep = 4.0f;
} else {
- wepRangeAdjusted = 2.0f;
+ maxDistToKeep = 2.0f;
}
} else {
- wepRangeAdjusted = 2.0f;
+ maxDistToKeep = 2.0f;
}
}
- if (distWithTargetSc <= wepRangeAdjusted) {
+ if (distWithTargetSc <= maxDistToKeep) {
SetMoveState(PEDMOVE_STILL);
bIsPointingGunAt = true;
if (m_nPedState != PED_AIM_GUN && !bDuckAndCover) {
@@ -1251,7 +1242,7 @@ CPed::ProcessObjective(void)
if (m_nPedState != PED_SEEK_ENTITY && m_nPedState != PED_SEEK_POS
&& !bStopAndShoot && !killPlayerInNoPoliceZone && !bKindaStayInSamePlace) {
Say(SOUND_PED_ATTACK);
- SetSeek(m_pedInObjective, wepRangeAdjusted);
+ SetSeek(m_pedInObjective, maxDistToKeep);
bIsRunning = true;
}
}
@@ -1390,26 +1381,26 @@ CPed::ProcessObjective(void)
if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
foundSeat = false;
} else {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
foundSeat = true;
}
} else {
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
foundSeat = true;
}
} else {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
foundSeat = true;
}
for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) {
if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
foundSeat = true;
}
}
if (foundSeat) {
- SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType));
- SetEnterCar(m_carInObjective, m_vehEnterType);
+ SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor));
+ SetEnterCar(m_carInObjective, m_vehDoor);
}
}
m_objectiveTimer = 0;
@@ -1541,21 +1532,18 @@ CPed::ProcessObjective(void)
// I hope so
CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
CVector maxShotPos = m_carInObjective->GetPosition() - ourHead;
- maxShotPos.Normalise();
- maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead;
+ maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude();
+ maxShotPos += ourHead;
- CWorld::bIncludeDeadPeds = true;
CColPoint foundCol;
CEntity *foundEnt;
- CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt,
- true, true, true, true, false, true, false);
+
+ CWorld::bIncludeDeadPeds = true;
+ CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false);
CWorld::bIncludeDeadPeds = false;
if (foundEnt == m_carInObjective) {
SetAttack(m_carInObjective);
- m_pPointGunAt = m_carInObjective;
- if (m_pPointGunAt)
- m_pPointGunAt->RegisterReference((CEntity **) &m_pPointGunAt);
-
+ SetWeaponLockOnTarget(m_carInObjective);
SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
if (distWithTargetSc > 10.0f && !bKindaStayInSamePlace) {
SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
@@ -1713,9 +1701,9 @@ CPed::ProcessObjective(void)
}
break;
case OBJECTIVE_HAIL_TAXI:
- if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TAXI) && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HAILTAXI) && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
Say(SOUND_PED_TAXI_WAIT);
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TAXI, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HAILTAXI, 4.0f);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000;
}
break;
@@ -1766,7 +1754,7 @@ CPed::ProcessObjective(void)
if (bInVehicle) {
bScriptObjectiveCompleted = true;
RestorePreviousObjective();
- } else if (m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
+ } else if (m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
CVehicle *carToSteal = nil;
float closestCarDist = ENTER_CAR_MAX_DIST;
CVector pos = GetPosition();
@@ -1792,7 +1780,7 @@ CPed::ProcessObjective(void)
}
if (carToSteal) {
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carToSteal);
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else {
RestorePreviousObjective();
RestorePreviousState();
@@ -1825,7 +1813,7 @@ CPed::ProcessObjective(void)
float distWithTargetScSqr = distWithTarget.MagnitudeSqr();
if (distWithTargetScSqr <= sq(10.0f)) {
if (distWithTargetScSqr <= sq(1.4f)) {
- CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD);
+ CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_AK_RELOAD);
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y,
GetPosition().x, GetPosition().y);
@@ -1833,7 +1821,7 @@ CPed::ProcessObjective(void)
if (reloadAssoc || !m_pedInObjective->IsPedShootable()) {
if (reloadAssoc &&
(!reloadAssoc->IsRunning() || reloadAssoc->currentTime / reloadAssoc->hierarchy->totalLength > 0.8f)) {
- CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
+ CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PARTIAL_PUNCH, 8.0f);
punchAssoc->flags |= ASSOC_DELETEFADEDOUT;
punchAssoc->flags |= ASSOC_FADEOUTWHENDONE;
CVector2D offset(distWithTarget.x, distWithTarget.y);
@@ -1862,13 +1850,13 @@ CPed::ProcessObjective(void)
if (weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BASEBALLBAT)
SetCurrentWeapon(WEAPONTYPE_UNARMED);
- CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_AK_RELOAD, 8.0f);
+ CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_AK_RELOAD, 8.0f);
newReloadAssoc->flags |= ASSOC_DELETEFADEDOUT;
newReloadAssoc->flags |= ASSOC_FADEOUTWHENDONE;
}
} else {
SetSeek(m_pedInObjective, 1.0f);
- CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK);
+ CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_WALK);
if (walkAssoc)
walkAssoc->speed = 1.3f;
@@ -2049,7 +2037,8 @@ CPed::SelectGunIfArmed(void)
for (int i = 0; i < m_maxWeaponTypeAllowed; i++) {
if (GetWeapon(i).m_nAmmoTotal > 0) {
eWeaponType weaponType = GetWeapon(i).m_eWeaponType;
- if (weaponType >= WEAPONTYPE_COLT45 && weaponType != WEAPONTYPE_M16 && weaponType <= WEAPONTYPE_FLAMETHROWER) {
+ if (weaponType == WEAPONTYPE_BASEBALLBAT || weaponType == WEAPONTYPE_COLT45 || weaponType == WEAPONTYPE_UZI || weaponType == WEAPONTYPE_SHOTGUN ||
+ weaponType == WEAPONTYPE_M16 || weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) {
SetCurrentWeapon(i);
return true;
}
@@ -2163,7 +2152,7 @@ CPed::ReactToAttack(CEntity *attacker)
CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle);
m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
- m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity;
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity;
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
}
} else
@@ -2239,7 +2228,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
eDoors enterDoor;
AnimationId enterAnim;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
itsVan = false;
enterDoor = DOOR_FRONT_RIGHT;
@@ -2267,26 +2256,26 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
}
if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
if (itsVan) {
- enterAnim = ANIM_VAN_GETIN;
+ enterAnim = ANIM_STD_VAN_GET_IN_REAR_RHS;
} else if (itsBus) {
- enterAnim = ANIM_COACH_IN_R;
+ enterAnim = ANIM_STD_COACH_GET_IN_RHS;
#ifdef FIX_BUGS
} else if (itsLow) {
- enterAnim = ANIM_CAR_GETIN_LOW_RHS;
+ enterAnim = ANIM_STD_CAR_GET_IN_LO_RHS;
#endif
} else {
- enterAnim = ANIM_CAR_GETIN_RHS;
+ enterAnim = ANIM_STD_CAR_GET_IN_RHS;
}
} else if (itsVan) {
- enterAnim = ANIM_VAN_GETIN_L;
+ enterAnim = ANIM_STD_VAN_GET_IN_REAR_LHS;
} else if (itsBus) {
- enterAnim = ANIM_COACH_IN_L;
+ enterAnim = ANIM_STD_COACH_GET_IN_LHS;
#ifdef FIX_BUGS
} else if (itsLow) {
- enterAnim = ANIM_CAR_GETIN_LOW_LHS;
+ enterAnim = ANIM_STD_CAR_GET_IN_LO_LHS;
#endif
} else {
- enterAnim = ANIM_CAR_GETIN_LHS;
+ enterAnim = ANIM_STD_CAR_GET_IN_LHS;
}
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterAnim);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
@@ -2296,16 +2285,16 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
veh->AutoPilot.m_nCruiseSpeed = 0;
if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
if (itsVan) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_OPEN_DOOR_REAR_RHS);
} else if (itsBus) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_R);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_OPEN_RHS);
} else {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_RHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_OPEN_DOOR_RHS);
}
} else if (itsVan) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN_L);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_OPEN_DOOR_REAR_LHS);
} else if (itsBus) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_L);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_OPEN_LHS);
} else {
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) {
@@ -2314,24 +2303,24 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
&& veh->pDriver->CharCreatedBy != MISSION_CHAR
&& veh->pDriver->m_nPedState == PED_DRIVING) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_QUICKJACK);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
- veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true);
+ veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true);
if (veh->pDriver->IsGangMember())
veh->pDriver->RegisterThreatWithGangPeds(ped);
return;
}
}
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_OPEN_DOOR_LHS);
}
ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);
} else {
if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT)
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_DOORLOCKED_RHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CARDOOR_LOCKED_RHS);
else
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_DOORLOCKED_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CARDOOR_LOCKED_LHS);
ped->bCancelEnteringCar = true;
ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);
@@ -2362,7 +2351,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
eDoors door;
CPed *pedInSeat = nil;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; pedInSeat = veh->pPassengers[0]; break;
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; pedInSeat = veh->pPassengers[2]; break;
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; pedInSeat = veh->pDriver; break;
@@ -2403,45 +2392,45 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
ped->QuitEnteringCar();
- if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR)
- ped->SetFall(1000, ANIM_KO_SPIN_R, false);
+ if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR)
+ ped->SetFall(1000, ANIM_STD_HIGHIMPACT_LEFT, false);
else
- ped->SetFall(1000, ANIM_KO_SPIN_L, false);
+ ped->SetFall(1000, ANIM_STD_HIGHIMPACT_RIGHT, false);
return;
}
- veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_CAR_OPEN_DOOR_LHS, 1.0f);
- if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF)
+ if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF)
isVan = false;
if (ped->m_nPedState != PED_CARJACK || isBus) {
AnimationId animToPlay;
- if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
+ if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {
if (isVan) {
- animToPlay = ANIM_VAN_GETIN;
+ animToPlay = ANIM_STD_VAN_GET_IN_REAR_RHS;
} else if (isBus) {
- animToPlay = ANIM_COACH_IN_R;
+ animToPlay = ANIM_STD_COACH_GET_IN_RHS;
} else if (isLow) {
- animToPlay = ANIM_CAR_GETIN_LOW_RHS;
+ animToPlay = ANIM_STD_CAR_GET_IN_LO_RHS;
} else {
- animToPlay = ANIM_CAR_GETIN_RHS;
+ animToPlay = ANIM_STD_CAR_GET_IN_RHS;
}
} else if (isVan) {
- animToPlay = ANIM_VAN_GETIN_L;
+ animToPlay = ANIM_STD_VAN_GET_IN_REAR_LHS;
} else if (isBus) {
- animToPlay = ANIM_COACH_IN_L;
+ animToPlay = ANIM_STD_COACH_GET_IN_LHS;
} else if (isLow) {
- animToPlay = ANIM_CAR_GETIN_LOW_LHS;
+ animToPlay = ANIM_STD_CAR_GET_IN_LO_LHS;
} else {
- animToPlay = ANIM_CAR_GETIN_LHS;
+ animToPlay = ANIM_STD_CAR_GET_IN_LHS;
}
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
} else {
CPed *pedToDragOut = nil;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF: pedToDragOut = veh->pPassengers[0]; break;
case CAR_DOOR_RR: pedToDragOut = veh->pPassengers[2]; break;
case CAR_DOOR_LF: pedToDragOut = veh->pDriver; break;
@@ -2455,16 +2444,16 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
}
- if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
+ if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {
if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) {
if (pedToDragOut->m_nPedState != PED_DRIVING) {
ped->QuitEnteringCar();
pedToDragOut = nil;
} else {
if (isLow)
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_RHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LO_RHS);
else
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_RHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_RHS);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
}
@@ -2479,9 +2468,9 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
} else {
// BUG: Probably we will sit on top of the passenger if his m_ped_flagF4 is true.
if (isLow)
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS);
else
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
}
@@ -2494,24 +2483,24 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
pedToDragOut = nil;
} else {
if (isLow)
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LO_LHS);
else
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LHS);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
}
} else {
if (isLow)
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS);
else
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
}
}
if (pedToDragOut) {
- pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
+ pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false);
if (pedToDragOut->IsGangMember())
pedToDragOut->RegisterThreatWithGangPeds(ped);
}
@@ -2586,15 +2575,15 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
AnimationId animToPlay;
- if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
+ if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {
if (isLow)
- animToPlay = ANIM_CAR_GETIN_LOW_RHS;
+ animToPlay = ANIM_STD_CAR_GET_IN_LO_RHS;
else
- animToPlay = ANIM_CAR_GETIN_RHS;
+ animToPlay = ANIM_STD_CAR_GET_IN_RHS;
} else if (isLow) {
- animToPlay = ANIM_CAR_GETIN_LOW_LHS;
+ animToPlay = ANIM_STD_CAR_GET_IN_LO_LHS;
} else {
- animToPlay = ANIM_CAR_GETIN_LHS;
+ animToPlay = ANIM_STD_CAR_GET_IN_LHS;
}
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
@@ -2629,7 +2618,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
if (ped->IsPlayer() && ped->bGonnaKillTheCarJacker && ((CPlayerPed*)ped)->m_pArrestingCop) {
PedSetInCarCB(nil, ped);
ped->m_nLastPedState = ped->m_nPedState;
- ped->m_nPedState = PED_ARRESTED;
+ ped->SetPedState(PED_ARRESTED);
ped->bGonnaKillTheCarJacker = false;
if (veh) {
veh->m_nNumGettingIn = 0;
@@ -2639,7 +2628,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
}
return;
}
- if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF
+ if (ped->IsPlayer() && ped->m_vehDoor == CAR_DOOR_LF
&& (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f)
&& veh->IsCar()) {
if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING)
@@ -2652,7 +2641,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
bool isBus = !!veh->bIsBus;
bool isLow = !!veh->bLowVehicle;
eDoors enterDoor;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
isVan = false;
enterDoor = DOOR_FRONT_RIGHT;
@@ -2693,7 +2682,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400;
return;
}
- if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) {
+ if (driver != ped && ped->m_vehDoor != CAR_DOOR_LF) {
if (!driver->IsPlayer()) {
driver->bUsePedNodeSeek = true;
driver->m_pLastPathNode = nil;
@@ -2728,18 +2717,18 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
AnimationId animToPlay;
if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
if (isVan) {
- animToPlay = ANIM_VAN_CLOSE;
+ animToPlay = ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS;
} else if (isLow) {
- animToPlay = ANIM_CAR_CLOSEDOOR_LOW_RHS;
+ animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LO_RHS;
} else {
- animToPlay = ANIM_CAR_CLOSEDOOR_RHS;
+ animToPlay = ANIM_STD_CAR_CLOSE_DOOR_RHS;
}
} else if (isVan) {
- animToPlay = ANIM_VAN_CLOSE_L;
+ animToPlay = ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS;
} else if (isLow) {
- animToPlay = ANIM_CAR_CLOSEDOOR_LOW_LHS;
+ animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LO_LHS;
} else {
- animToPlay = ANIM_CAR_CLOSEDOOR_LHS;
+ animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LHS;
}
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped);
@@ -2760,10 +2749,10 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
bool isLow = !!veh->bLowVehicle;
if (!veh->bIsBus)
- veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_CAR_CLOSE_DOOR_LHS, 1.0f);
eDoors door;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
@@ -2776,7 +2765,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus) {
PedSetInCarCB(nil, ped);
- } else if (ped->m_vehEnterType == CAR_DOOR_RF
+ } else if (ped->m_vehDoor == CAR_DOOR_RF
&& (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF ||
(veh->pDriver != nil &&
(veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR
@@ -2807,9 +2796,9 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
animAssoc->blendDelta = -1000.0f;
if (isLow)
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSHUFFLE_RHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SHUFFLE_LO_RHS);
else
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SHUFFLE_RHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SHUFFLE_RHS);
ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped);
}
@@ -2913,7 +2902,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f);
veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f);
if (!veh->bIsBus)
- veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_STD_GETOUT_LHS, 1.0f);
/*
// Duplicate and only in PC for some reason
@@ -2923,7 +2912,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
}
*/
eDoors door;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
door = DOOR_FRONT_RIGHT;
break;
@@ -2990,22 +2979,28 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
}
if (ped->bFleeAfterExitingCar || ped->bGonnaKillTheCarJacker) {
- // POTENTIAL BUG? Why DOOR_FRONT_LEFT instead of door variable? or vice versa?
+#ifdef FIX_BUGS
+ if (!veh->IsDoorMissing(door))
+ ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
+ PedSetOutCarCB(nil, ped);
+ return;
+#else
if (!veh->IsDoorMissing(door))
((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
+#endif
} else {
switch (door) {
case DOOR_FRONT_LEFT:
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_LHS);
break;
case DOOR_FRONT_RIGHT:
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_RHS);
break;
case DOOR_REAR_LEFT:
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_LHS);
break;
case DOOR_REAR_RIGHT:
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_RHS);
break;
default:
break;
@@ -3021,6 +3016,7 @@ void
CPed::LineUpPedWithCar(PedLineUpPhase phase)
{
bool vehIsUpsideDown = false;
+ bool stillGettingInOut = false;
int vehAnim;
float seatPosMult = 0.0f;
float currentZ;
@@ -3030,19 +3026,19 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
return;
if (!bChangedSeat && phase != LINE_UP_TO_CAR_2) {
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT)) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT)) {
SetPedPositionInCar();
return;
}
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT)) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO)) {
SetPedPositionInCar();
return;
}
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP)) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P)) {
SetPedPositionInCar();
return;
}
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO)) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P_LO)) {
SetPedPositionInCar();
return;
}
@@ -3057,7 +3053,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (veh->GetUp().z <= -0.8f)
vehIsUpsideDown = true;
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
+ if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
if (vehIsUpsideDown) {
m_fRotationDest = -PI + veh->GetForward().Heading();
} else if (veh->bIsBus) {
@@ -3065,7 +3061,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} else {
m_fRotationDest = veh->GetForward().Heading();
}
- } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
+ } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
if (vehIsUpsideDown) {
m_fRotationDest = veh->GetForward().Heading();
} else if (veh->bIsBus) {
@@ -3097,22 +3093,22 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
vehAnim = m_pVehicleAnim->animId;
switch (vehAnim) {
- case ANIM_CAR_JACKED_RHS:
- case ANIM_CAR_LJACKED_RHS:
- case ANIM_CAR_JACKED_LHS:
- case ANIM_CAR_LJACKED_LHS:
- case ANIM_VAN_GETIN_L:
- case ANIM_VAN_GETIN:
+ case ANIM_STD_JACKEDCAR_RHS:
+ case ANIM_STD_JACKEDCAR_LO_RHS:
+ case ANIM_STD_JACKEDCAR_LHS:
+ case ANIM_STD_JACKEDCAR_LO_LHS:
+ case ANIM_STD_VAN_GET_IN_REAR_LHS:
+ case ANIM_STD_VAN_GET_IN_REAR_RHS:
#ifdef VC_PED_PORTS
multExtractedFromAnim = true;
zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f);
// fall through
#endif
- case ANIM_CAR_QJACKED:
- case ANIM_CAR_GETOUT_LHS:
- case ANIM_CAR_GETOUT_LOW_LHS:
- case ANIM_CAR_GETOUT_RHS:
- case ANIM_CAR_GETOUT_LOW_RHS:
+ case ANIM_STD_QUICKJACKED:
+ case ANIM_STD_GETOUT_LHS:
+ case ANIM_STD_GETOUT_LO_LHS:
+ case ANIM_STD_GETOUT_RHS:
+ case ANIM_STD_GETOUT_LO_RHS:
#ifdef VC_PED_PORTS
if (!multExtractedFromAnim) {
multExtractedFromAnim = true;
@@ -3120,14 +3116,14 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
// fall through
#endif
- case ANIM_CAR_CRAWLOUT_RHS:
- case ANIM_CAR_CRAWLOUT_RHS2:
- case ANIM_VAN_GETOUT_L:
- case ANIM_VAN_GETOUT:
+ case ANIM_STD_CRAWLOUT_LHS:
+ case ANIM_STD_CRAWLOUT_RHS:
+ case ANIM_STD_VAN_GET_OUT_REAR_LHS:
+ case ANIM_STD_VAN_GET_OUT_REAR_RHS:
seatPosMult = m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength;
break;
- case ANIM_CAR_GETIN_RHS:
- case ANIM_CAR_GETIN_LHS:
+ case ANIM_STD_CAR_GET_IN_RHS:
+ case ANIM_STD_CAR_GET_IN_LHS:
#ifdef VC_PED_PORTS
if (veh && veh->IsCar() && veh->bIsBus) {
multExtractedFromAnimBus = true;
@@ -3135,27 +3131,27 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
// fall through
#endif
- case ANIM_CAR_QJACK:
- case ANIM_CAR_GETIN_LOW_LHS:
- case ANIM_CAR_GETIN_LOW_RHS:
- case ANIM_DRIVE_BOAT:
+ case ANIM_STD_QUICKJACK:
+ case ANIM_STD_CAR_GET_IN_LO_LHS:
+ case ANIM_STD_CAR_GET_IN_LO_RHS:
+ case ANIM_STD_BOAT_DRIVE:
seatPosMult = m_pVehicleAnim->GetTimeLeft() / m_pVehicleAnim->hierarchy->totalLength;
break;
- case ANIM_CAR_CLOSEDOOR_LHS:
- case ANIM_CAR_CLOSEDOOR_LOW_LHS:
- case ANIM_CAR_CLOSEDOOR_RHS:
- case ANIM_CAR_CLOSEDOOR_LOW_RHS:
- case ANIM_CAR_SHUFFLE_RHS:
- case ANIM_CAR_LSHUFFLE_RHS:
+ case ANIM_STD_CAR_CLOSE_DOOR_LHS:
+ case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS:
+ case ANIM_STD_CAR_CLOSE_DOOR_RHS:
+ case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS:
+ case ANIM_STD_CAR_SHUFFLE_RHS:
+ case ANIM_STD_CAR_SHUFFLE_LO_RHS:
seatPosMult = 0.0f;
break;
- case ANIM_CAR_CLOSE_LHS:
- case ANIM_CAR_CLOSE_RHS:
- case ANIM_COACH_OPEN_L:
- case ANIM_COACH_OPEN_R:
- case ANIM_COACH_IN_L:
- case ANIM_COACH_IN_R:
- case ANIM_COACH_OUT_L:
+ case ANIM_STD_CAR_CLOSE_LHS:
+ case ANIM_STD_CAR_CLOSE_RHS:
+ case ANIM_STD_COACH_OPEN_LHS:
+ case ANIM_STD_COACH_OPEN_RHS:
+ case ANIM_STD_COACH_GET_IN_LHS:
+ case ANIM_STD_COACH_GET_IN_RHS:
+ case ANIM_STD_COACH_GET_OUT_LHS:
seatPosMult = 1.0f;
break;
default:
@@ -3168,7 +3164,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (phase == LINE_UP_TO_CAR_2) {
neededPos = GetPosition();
} else {
- neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult);
+ neededPos = GetPositionToOpenCarDoor(veh, m_vehDoor, seatPosMult);
}
CVector autoZPos = neededPos;
@@ -3207,11 +3203,11 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} else {
#endif
currentZ = GetPosition().z;
- if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
+ if (m_pVehicleAnim && vehAnim != ANIM_STD_VAN_GET_IN_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS && vehAnim != ANIM_STD_VAN_GET_IN_REAR_RHS) {
neededPos.z = autoZPos.z;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- } else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
- adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
+ } else if (neededPos.z < currentZ && m_pVehicleAnim && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS) {
+ adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f);
// Smoothly change ped position
neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
@@ -3231,9 +3227,9 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} else {
#endif
if (m_pVehicleAnim &&
- (vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
- || vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
- adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
+ (vehAnim == ANIM_STD_CAR_GET_IN_RHS || vehAnim == ANIM_STD_CAR_GET_IN_LO_RHS || vehAnim == ANIM_STD_CAR_GET_IN_LHS || vehAnim == ANIM_STD_CAR_GET_IN_LO_LHS
+ || vehAnim == ANIM_STD_QUICKJACK || vehAnim == ANIM_STD_VAN_GET_IN_REAR_LHS || vehAnim == ANIM_STD_VAN_GET_IN_REAR_RHS)) {
+ adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f);
// Smoothly change ped position
neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
@@ -3247,7 +3243,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
}
- bool stillGettingInOut = false;
if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer)
stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || bOnBoat;
@@ -3278,7 +3273,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
SetHeading(m_fRotationCur);
} else {
CMatrix vehDoorMat(veh->GetMatrix());
- vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f));
+ vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehDoor, 0.0f));
// VC couch anims are inverted, so they're fixing it here.
GetMatrix() = vehDoorMat;
}
@@ -3295,7 +3290,7 @@ CPed::SetCarJack(CVehicle* car)
if (car->IsBoat())
return;
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_RF;
door = DOOR_FRONT_RIGHT;
@@ -3334,7 +3329,7 @@ CPed::SetCarJack(CVehicle* car)
if (m_nPedState != PED_CARJACK && !m_pVehicleAnim)
if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door)))
if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags))
- SetCarJack_AllClear(car, m_vehEnterType, doorFlag);
+ SetCarJack_AllClear(car, m_vehDoor, doorFlag);
}
void
@@ -3346,7 +3341,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pSeekTarget = car;
m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget);
- m_nPedState = PED_CARJACK;
+ SetPedState(PED_CARJACK);
car->bIsBeingCarJacked = true;
m_pMyVehicle = (CVehicle*)m_pSeekTarget;
m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle);
@@ -3354,7 +3349,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
Say(m_nPedType == PEDTYPE_COP ? SOUND_PED_ARREST_COP : SOUND_PED_CAR_JACKING);
CVector carEnterPos;
- carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
+ carEnterPos = GetPositionToOpenCarDoor(car, m_vehDoor);
car->m_nGettingInFlags |= doorFlag;
m_vecOffsetSeek = carEnterPos - GetPosition();
@@ -3362,10 +3357,10 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z);
bUsesCollision = false;
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f);
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_LHS : ANIM_STD_CAR_ALIGN_DOOR_LHS, 4.0f);
else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_RHS : ANIM_STD_CAR_ALIGN_DOOR_RHS, 4.0f);
m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
}
@@ -3382,8 +3377,8 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
SetMoveState(PEDMOVE_STILL);
m_pSeekTarget = veh;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
- m_vehEnterType = vehEnterType;
- if (m_vehEnterType == CAR_DOOR_LF) {
+ m_vehDoor = vehEnterType;
+ if (m_vehDoor == CAR_DOOR_LF) {
if (veh->pDriver && veh->pDriver->IsPlayer())
veh->SetStatus(STATUS_PLAYER_DISABLED);
else
@@ -3393,7 +3388,7 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
SetMoveState(PEDMOVE_NONE);
LineUpPedWithCar(LINE_UP_TO_CAR_START);
m_pVehicleAnim = nil;
- m_nPedState = PED_DRAG_FROM_CAR;
+ SetPedState(PED_DRAG_FROM_CAR);
bChangedSeat = false;
bWillBeQuickJacked = quickJack;
@@ -3401,7 +3396,7 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
Say(SOUND_PED_CAR_JACKED);
SetRadioStation();
- veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
+ veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor);
}
void
@@ -3413,32 +3408,32 @@ CPed::BeingDraggedFromCar(void)
PedLineUpPhase lineUpType;
if (!m_pVehicleAnim) {
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT);
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT);
if (!animAssoc) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO);
if (!animAssoc) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P_LO);
}
}
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
if (bWillBeQuickJacked) {
- enterAnim = ANIM_CAR_QJACKED;
+ enterAnim = ANIM_STD_QUICKJACKED;
} else if (m_pMyVehicle->bLowVehicle) {
- enterAnim = ANIM_CAR_LJACKED_LHS;
+ enterAnim = ANIM_STD_JACKEDCAR_LO_LHS;
} else {
- enterAnim = ANIM_CAR_JACKED_LHS;
+ enterAnim = ANIM_STD_JACKEDCAR_LHS;
}
- } else if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
+ } else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
if (m_pMyVehicle->bLowVehicle)
- enterAnim = ANIM_CAR_LJACKED_RHS;
+ enterAnim = ANIM_STD_JACKEDCAR_LO_RHS;
else
- enterAnim = ANIM_CAR_JACKED_RHS;
+ enterAnim = ANIM_STD_JACKEDCAR_RHS;
} else
dontRunAnim = true;
@@ -3459,7 +3454,7 @@ CPed::BeingDraggedFromCar(void)
#ifdef VC_PED_PORTS
if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
if (m_pMyVehicle) {
- m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f);
+ m_pMyVehicle->ProcessOpenDoor(m_vehDoor, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f);
}
}
#endif
@@ -3474,7 +3469,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
} else {
uint8 doorFlag;
eDoors door;
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_RF;
door = DOOR_FRONT_RIGHT;
@@ -3501,7 +3496,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
|| doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door))
SetMoveState(PEDMOVE_STILL);
else
- SetEnterCar_AllClear(car, m_vehEnterType, doorFlag);
+ SetEnterCar_AllClear(car, m_vehDoor, doorFlag);
}
}
@@ -3517,9 +3512,9 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pSeekTarget = car;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
- m_vehEnterType = doorNode;
- m_nPedState = PED_ENTER_CAR;
- if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
+ m_vehDoor = doorNode;
+ SetPedState(PED_ENTER_CAR);
+ if (m_vehDoor == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
car->bIsBeingCarJacked = true;
}
@@ -3527,7 +3522,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++;
bUsesCollision = false;
- CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
+ CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehDoor);
// Because buses have stairs
if (!m_pMyVehicle->bIsBus)
@@ -3539,16 +3534,16 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
#ifdef VC_PED_PORTS
// VC checks for handling flag, but we can't do that
if(car->GetModelIndex() == MI_SPEEDER)
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f);
else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f);
PedSetInCarCB(nil, this);
bVehExitWillBeInstant = true;
#else
#ifndef FIX_BUGS
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f);
#else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
#endif
@@ -3559,16 +3554,16 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
CWaterLevel::AllocateBoatWakeArray();
} else {
if (zDiff > 4.4f) {
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f);
+ if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGNHI_DOOR_RHS, 4.0f);
else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGNHI_DOOR_LHS, 4.0f);
} else {
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f);
+ if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGN_DOOR_RHS, 4.0f);
else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGN_DOOR_LHS, 4.0f);
}
m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
car->AutoPilot.m_nCruiseSpeed = 0;
@@ -3582,18 +3577,18 @@ CPed::EnterCar(void)
CVehicle *veh = (CVehicle*)m_pSeekTarget;
// Not used.
- // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType);
+ // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehDoor);
if (veh->CanPedOpenLocks(this)) {
- if (m_vehEnterType && m_pVehicleAnim) {
- veh->ProcessOpenDoor(m_vehEnterType, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime);
+ if (m_vehDoor && m_pVehicleAnim) {
+ veh->ProcessOpenDoor(m_vehDoor, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime);
}
}
bIsInTheAir = false;
LineUpPedWithCar(LINE_UP_TO_CAR_START);
} else {
QuitEnteringCar();
- SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
}
}
@@ -3606,8 +3601,8 @@ CPed::QuitEnteringCar(void)
RestartNonPartialAnims();
- if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE))
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
+ if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE))
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f);
if (veh) {
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_nPedState == PED_CARJACK)
@@ -3621,7 +3616,7 @@ CPed::QuitEnteringCar(void)
RestorePreviousObjective();
#endif
- veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehEnterType);
+ veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehDoor);
}
bUsesCollision = true;
@@ -3680,16 +3675,16 @@ void
CPed::SetExitBoat(CVehicle *boat)
{
#ifndef VC_PED_PORTS
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
CVector firstPos = GetPosition();
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f);
if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) {
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_LHS, 8.0f);
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
- m_vehEnterType = CAR_DOOR_RF;
- m_nPedState = PED_EXIT_CAR;
+ m_vehDoor = CAR_DOOR_RF;
+ SetPedState(PED_EXIT_CAR);
} else {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
m_pCurSurface = boat;
@@ -3700,7 +3695,7 @@ CPed::SetExitBoat(CVehicle *boat)
m_vecMoveSpeed = boat->m_vecMoveSpeed;
bTryingToReachDryLand = true;
#else
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
CVector newPos = GetPosition();
RemoveInCarAnims();
CColModel* boatCol = boat->GetColModel();
@@ -3708,7 +3703,7 @@ CPed::SetExitBoat(CVehicle *boat)
newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z };
newPos = boat->GetMatrix() * newPos;
newPos.z += 1.0f;
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
m_pCurSurface = boat;
@@ -3719,7 +3714,7 @@ CPed::SetExitBoat(CVehicle *boat)
if (boat->m_modelIndex == MI_SKIMMER)
newPos.z += 2.0f
*/
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
m_pCurSurface = boat;
@@ -3731,7 +3726,7 @@ CPed::SetExitBoat(CVehicle *boat)
newPos.z = FEET_OFFSET + foundCol.point.z;
/* // VC specific
} else {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
SetMoveState(PEDMOVE_STILL);
@@ -3926,12 +3921,12 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
bUsesCollision = false;
m_pSeekTarget = veh;
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
- m_vehEnterType = optedDoorNode;
- m_nPedState = PED_EXIT_CAR;
+ m_vehDoor = optedDoorNode;
+ SetPedState(PED_EXIT_CAR);
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
m_pVehicleAnim->blendDelta = -1000.0f;
SetMoveState(PEDMOVE_NONE);
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f);
RemoveInCarAnims();
veh->AutoPilot.m_nCruiseSpeed = 0;
if (teleportNeeded) {
@@ -3968,15 +3963,15 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
if (veh->GetModelIndex() == MI_YARDIE)
addDoorSmoke = true;
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
if (veh->bIsBus) {
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_GET_OUT_LHS);
} else {
if (isLow)
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_RHS);
else
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_RHS);
if (addDoorSmoke)
AddYardieDoorSmoke(veh, CAR_DOOR_RF);
@@ -3984,21 +3979,21 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
break;
case CAR_DOOR_RR:
if (veh->bIsVan) {
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_GET_OUT_REAR_RHS);
} else if (isLow) {
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_RHS);
} else {
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_RHS);
}
break;
case CAR_DOOR_LF:
if (veh->bIsBus) {
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_GET_OUT_LHS);
} else {
if (isLow)
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_LHS);
else
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LHS);
if (addDoorSmoke)
AddYardieDoorSmoke(veh, CAR_DOOR_LF);
@@ -4006,18 +4001,18 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
break;
case CAR_DOOR_LR:
if (veh->bIsVan) {
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT_L);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_GET_OUT_REAR_LHS);
} else if (isLow) {
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_LHS);
} else {
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LHS);
}
break;
default:
break;
}
if (!bBusJacked) {
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF;
break;
@@ -4036,10 +4031,10 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
}
m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this);
} else {
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2);
- } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS);
+ if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_RHS);
+ } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_LHS);
}
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
}
@@ -4067,12 +4062,12 @@ CPed::ExitCar(void)
AnimationId exitAnim = (AnimationId) m_pVehicleAnim->animId;
float animTime = m_pVehicleAnim->currentTime;
- m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime);
+ m_pMyVehicle->ProcessOpenDoor(m_vehDoor, exitAnim, animTime);
if (m_pSeekTarget) {
// Car is upside down
if (m_pMyVehicle->GetUp().z > -0.8f) {
- if (exitAnim == ANIM_CAR_CLOSE_RHS || exitAnim == ANIM_CAR_CLOSE_LHS || animTime > 0.3f)
+ if (exitAnim == ANIM_STD_CAR_CLOSE_RHS || exitAnim == ANIM_STD_CAR_CLOSE_LHS || animTime > 0.3f)
LineUpPedWithCar(LINE_UP_TO_CAR_END);
else
LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
@@ -4091,7 +4086,7 @@ CPed::ExitCar(void)
}
}
if (foundPed && animTime > 0.4f && foundPed->IsPedInControl())
- foundPed->SetFall(1000, ANIM_KO_SKID_FRONT, 1);
+ foundPed->SetFall(1000, ANIM_STD_HIGHIMPACT_FRONT, 1);
}
}
@@ -4128,10 +4123,10 @@ void
CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
{
CVector *enterOffset = nil;
- if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver
- || m_vehEnterType == CAR_DOOR_RF && veh->pPassengers[0]
- || m_vehEnterType == CAR_DOOR_LR && veh->pPassengers[1]
- || m_vehEnterType == CAR_DOOR_RR && veh->pPassengers[2])
+ if (m_vehDoor == CAR_DOOR_LF && veh->pDriver
+ || m_vehDoor == CAR_DOOR_RF && veh->pPassengers[0]
+ || m_vehDoor == CAR_DOOR_LR && veh->pPassengers[1]
+ || m_vehDoor == CAR_DOOR_RR && veh->pPassengers[2])
{
enterOffset = &vecPedQuickDraggedOutCarAnimOffset;
}
@@ -4143,10 +4138,10 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
if ((lfPos - GetPosition()).MagnitudeSqr2D() < (rfPos - GetPosition()).MagnitudeSqr2D()) {
if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
posToOpen = lfPos;
} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
posToOpen = rfPos;
}
} else {
@@ -4159,14 +4154,14 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)
|| (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
posToOpen = lfPos;
} else {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
posToOpen = rfPos;
}
} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
posToOpen = lfPos;
}
}
@@ -4182,7 +4177,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
switch (veh->GetModelIndex()) {
case MI_BUS:
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
return true;
case MI_RHINO:
@@ -4225,15 +4220,15 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
CVector2D nextToCompare = rfPosDist;
posToOpen = rfPos;
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
posToOpen = lrPos;
nextToCompare = lrPosDist;
}
if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
posToOpen = rrPos;
}
return canEnter;
@@ -4253,7 +4248,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
{
// FIX: If there were no translations on enter anims, there were overflows all over this function.
- CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_JACKED_LHS)->hierarchy;
+ CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_JACKEDCAR_LHS)->hierarchy;
CAnimBlendSequence *seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
@@ -4265,7 +4260,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
}
}
- enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LHS)->hierarchy;
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
@@ -4277,7 +4272,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
}
}
- enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS)->hierarchy;
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
@@ -4289,7 +4284,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
}
}
- enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_QJACKED)->hierarchy;
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_QUICKJACKED)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
@@ -4301,7 +4296,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
}
}
- enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_VAN_GETIN_L)->hierarchy;
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_VAN_GET_IN_REAR_LHS)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
@@ -4313,7 +4308,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
}
}
- enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy;
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_TRAIN_GETOUT)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
@@ -4340,7 +4335,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
ped->bUsesCollision = true;
ped->RestartNonPartialAnims();
draggedOutOffset = vecPedQuickDraggedOutCarAnimOffset;
- if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
+ if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR)
draggedOutOffset.x = -draggedOutOffset.x;
finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition();
@@ -4353,7 +4348,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
ped->m_fRotationCur = ped->m_fRotationDest;
ped->CalculateNewOrientation();
- if (!veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedQuickDraggedOutCarAnimOffset))
+ if (!veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedQuickDraggedOutCarAnimOffset))
ped->PositionPedOutOfCollision();
}
@@ -4430,7 +4425,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->RestartNonPartialAnims();
bool itsRearDoor = false;
- if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
+ if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR)
itsRearDoor = true;
CMatrix pedMat(ped->GetMatrix());
@@ -4443,7 +4438,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
ped->SetPosition(posAfterBeingDragged);
- if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) {
+ if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedDraggedOutCarAnimOffset)) {
ped->PositionPedOutOfCollision();
}
@@ -4475,7 +4470,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->bGonnaKillTheCarJacker = false;
if (!ped->m_pedInObjective || !(CGeneral::GetRandomNumber() & 1)) {
if (!driver || driver == ped || driver->IsPlayer() && CTheScripts::IsPlayerOnAMission()) {
- ped->m_nPedState = PED_NONE;
+ ped->SetPedState(PED_NONE);
ped->m_nLastPedState = PED_NONE;
ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000);
} else {
@@ -4504,7 +4499,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
else
#endif
{
- ped->m_nPedState = PED_NONE;
+ ped->SetPedState(PED_NONE);
ped->m_nLastPedState = PED_NONE;
ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000);
}
@@ -4521,7 +4516,7 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
CVehicleModelInfo* trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(train->m_modelIndex);
CMatrix trainMat = CMatrix(train->GetMatrix());
- doorPos = trainModel->m_positions[m_vehEnterType];
+ doorPos = trainModel->m_positions[m_vehDoor];
doorPos.x -= 1.5f;
doorPos = Multiply3x3(trainMat, doorPos);
doorPos += train->GetPosition();
@@ -4571,17 +4566,17 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
if (distMidEntry < distLeftEntry) {
if (distMidEntry < distRightEntry) {
enterPos = midEntryPos;
- m_vehEnterType = TRAIN_POS_MID_ENTRY;
+ m_vehDoor = TRAIN_POS_MID_ENTRY;
} else {
enterPos = rightEntryPos;
- m_vehEnterType = TRAIN_POS_RIGHT_ENTRY;
+ m_vehDoor = TRAIN_POS_RIGHT_ENTRY;
}
} else if (distRightEntry < distLeftEntry) {
enterPos = rightEntryPos;
- m_vehEnterType = TRAIN_POS_RIGHT_ENTRY;
+ m_vehDoor = TRAIN_POS_RIGHT_ENTRY;
} else {
enterPos = leftEntryPos;
- m_vehEnterType = TRAIN_POS_LEFT_ENTRY;
+ m_vehDoor = TRAIN_POS_LEFT_ENTRY;
}
return 1;
@@ -4597,7 +4592,7 @@ CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
return;
ped->bInVehicle = true;
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
ped->RestorePreviousObjective();
ped->SetMoveState(PEDMOVE_STILL);
veh->AddPassenger(ped);
@@ -4618,8 +4613,8 @@ CPed::SetEnterTrain(CVehicle *train, uint32 unused)
m_pMyVehicle = train;
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
- m_nPedState = PED_ENTER_TRAIN;
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f);
+ SetPedState(PED_ENTER_TRAIN);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TRAIN_GETIN, 4.0f);
m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this);
bUsesCollision = false;
LineUpPedWithTrain();
@@ -4692,8 +4687,8 @@ CPed::SetExitTrain(CVehicle* train)
CVector exitPos;
GetNearestTrainPedPosition(train, exitPos);
*/
- m_nPedState = PED_EXIT_TRAIN;
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
+ SetPedState(PED_EXIT_TRAIN);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TRAIN_GETOUT, 4.0f);
m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
bUsesCollision = false;
LineUpPedWithTrain();
@@ -4718,7 +4713,7 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bUsesCollision = true;
ped->m_pVehicleAnim = nil;
ped->bInVehicle = false;
- ped->m_nPedState = PED_IDLE;
+ ped->SetPedState(PED_IDLE);
ped->RestorePreviousObjective();
ped->SetMoveState(PEDMOVE_STILL);
@@ -4781,7 +4776,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
if (nearVehDriver && nearVehDriver != this && nearVehDriver->m_nPedType == m_nPedType) {
if (nearVeh->IsVehicleNormal() && nearVeh->IsCar()) {
- nearVeh->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * nearVeh->pHandling->Transmission.fUnkMaxVelocity * 0.8f;
+ nearVeh->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * nearVeh->pHandling->Transmission.fMaxCruiseVelocity * 0.8f;
nearVeh->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
nearVeh->SetStatus(STATUS_PHYSICS);
nearVeh->AutoPilot.m_nTempAction = TEMPACT_NONE;
@@ -5065,16 +5060,16 @@ CPed::SetDuck(uint32 time)
return;
if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) {
- CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
+ CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW);
if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_LOW, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_LOW, 4.0f);
bIsDucking = true;
m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
}
} else {
- CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN);
if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_DOWN, 4.0f);
bIsDucking = true;
m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
}
@@ -5091,9 +5086,9 @@ CPed::Duck(void)
void
CPed::ClearDuck(void)
{
- CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN);
if (!animAssoc) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW);
if (!animAssoc) {
bIsDucking = false;
@@ -5107,9 +5102,9 @@ CPed::ClearDuck(void)
if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN)
return;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RBLOCK_CSHOOT);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RBLOCK_SHOOT);
if (!animAssoc || animAssoc->blendDelta < 0.0f) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_RBLOCK_SHOOT, 4.0f);
}
}
@@ -5159,9 +5154,9 @@ CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
animAssoc->blendDelta = -1000.0f;
if (veh->bLowVehicle) {
- veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR_LOW, 1.0f);
+ veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, 1.0f);
} else {
- veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, 1.0f);
+ veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, 1.0f);
}
veh->m_nGettingOutFlags &= ~CAR_DOOR_FLAG_LF;
@@ -5186,7 +5181,7 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
m_pMyVehicle = boat;
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
m_distanceToCountSeekDone = 0.5f;
- m_nPedState = PED_SEEK_IN_BOAT;
+ SetPedState(PED_SEEK_IN_BOAT);
}
void
@@ -5203,7 +5198,7 @@ CPed::SeekBoatPosition(void)
m_vecSeekPos = boatMat * enterOffset;
if (Seek()) {
// We arrived to the boat
- m_vehEnterType = 0;
+ m_vehDoor = 0;
SetEnterCar(m_carInObjective, 0);
}
} else
@@ -5240,40 +5235,40 @@ CPed::RemoveInCarAnims(void)
CAnimBlendAssociation *animAssoc;
if (m_pMyVehicle && m_pMyVehicle->bLowVehicle) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT_LO);
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT_LO);
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
} else {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT);
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT);
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
}
#ifdef VC_PED_PORTS
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_BOAT_DRIVE);
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
#endif
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_LOOKBEHIND);
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
}
diff --git a/src/peds/PedChat.cpp b/src/peds/PedChat.cpp
index 81e295c6..907f5756 100644
--- a/src/peds/PedChat.cpp
+++ b/src/peds/PedChat.cpp
@@ -59,7 +59,7 @@ CPed::ServiceTalking(void)
if (bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD)
return;
- if (!CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber"))
+ if (!CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetModelName(), "bomber"))
m_queuedSound = SOUND_PED_BOMBER;
else if (m_nPedState == PED_ON_FIRE)
m_queuedSound = SOUND_PED_BURNING;
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index 21310aaa..c03d492a 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -29,30 +29,30 @@ RpClump *flyingClumpTemp;
// This is beta fistfite.dat array. Not used anymore since they're being fetched from fistfite.dat.
FightMove tFightMoves[NUM_FIGHTMOVES] = {
- {NUM_ANIMS, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_PUNCH_R, 0.2f, 8.0f / 30.0f, 0.0f, 0.3f, HITLEVEL_HIGH, 1, 0},
- {ANIM_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FIGHT_SH_F, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FIGHT_KNEE, 4.0f / 30.0f, 0.2f, 0.0f, 0.6f, HITLEVEL_LOW, 2, 0},
- {ANIM_FIGHT_HEAD, 4.0f / 30.0f, 0.2f, 0.0f, 0.7f, HITLEVEL_HIGH, 3, 0},
- {ANIM_FIGHT_PUNCH, 4.0f / 30.0f, 7.0f / 30.0f, 10.0f / 30.0f, 0.4f, HITLEVEL_HIGH, 1, 0},
- {ANIM_FIGHT_LHOOK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_HIGH, 3, 0},
- {ANIM_FIGHT_KICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 2, 0},
- {ANIM_FIGHT_LONGKICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 4, 0},
- {ANIM_FIGHT_ROUNDHOUSE, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.6f, HITLEVEL_MEDIUM, 4, 0},
- {ANIM_FIGHT_BODYBLOW, 5.0f / 30.0f, 7.0f / 30.0f, 0.0f, 0.35f, HITLEVEL_LOW, 2, 0},
- {ANIM_KICK_FLOOR, 10.0f / 30.0f, 14.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_GROUND, 1, 0},
- {ANIM_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FLOOR_HIT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_STD_NUM, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_STD_PUNCH, 0.2f, 8.0f / 30.0f, 0.0f, 0.3f, HITLEVEL_HIGH, 1, 0},
+ {ANIM_STD_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_STD_FIGHT_SHUFFLE_F, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_STD_FIGHT_KNEE, 4.0f / 30.0f, 0.2f, 0.0f, 0.6f, HITLEVEL_LOW, 2, 0},
+ {ANIM_STD_FIGHT_HEAD, 4.0f / 30.0f, 0.2f, 0.0f, 0.7f, HITLEVEL_HIGH, 3, 0},
+ {ANIM_STD_FIGHT_PUNCH, 4.0f / 30.0f, 7.0f / 30.0f, 10.0f / 30.0f, 0.4f, HITLEVEL_HIGH, 1, 0},
+ {ANIM_STD_FIGHT_LHOOK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_HIGH, 3, 0},
+ {ANIM_STD_FIGHT_KICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 2, 0},
+ {ANIM_STD_FIGHT_LONGKICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 4, 0},
+ {ANIM_STD_FIGHT_ROUNDHOUSE, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.6f, HITLEVEL_MEDIUM, 4, 0},
+ {ANIM_STD_FIGHT_BODYBLOW, 5.0f / 30.0f, 7.0f / 30.0f, 0.0f, 0.35f, HITLEVEL_LOW, 2, 0},
+ {ANIM_STD_KICKGROUND, 10.0f / 30.0f, 14.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_GROUND, 1, 0},
+ {ANIM_STD_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_STD_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_STD_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_STD_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_STD_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_STD_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_STD_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_STD_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_STD_HIT_FLOOR, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_STD_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_STD_FIGHT_2IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
};
static PedOnGroundState
@@ -164,7 +164,7 @@ CPed::SetPointGunAt(CEntity *to)
if (m_nPedState != PED_ATTACK)
SetStoredState();
- m_nPedState = PED_AIM_GUN;
+ SetPedState(PED_AIM_GUN);
bIsPointingGunAt = true;
CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
SetMoveState(PEDMOVE_NONE);
@@ -201,7 +201,7 @@ CPed::PointGunAt(void)
weaponAssoc->SetCurrentTime(weaponInfo->m_fAnimLoopStart);
weaponAssoc->flags &= ~ASSOC_RUNNING;
- if (weaponInfo->m_bCanAimWithArm)
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM))
m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
else
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
@@ -222,7 +222,7 @@ CPed::ClearPointGunAt(void)
RestorePreviousState();
#else
if (m_nPedState == PED_AIM_GUN || m_nPedState == PED_ATTACK) {
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
RestorePreviousState();
}
#endif
@@ -247,7 +247,7 @@ CPed::SetAttack(CEntity *victim)
if (victim && victim->IsPed())
victimPed = (CPed*)victim;
- CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED);
+ CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_BIGGUN);
if (animAssoc) {
animAssoc->blendDelta = -1000.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -256,12 +256,12 @@ CPed::SetAttack(CEntity *victim)
if (m_attackTimer > CTimer::GetTimeInMilliseconds() || m_nWaitState == WAITSTATE_SURPRISE)
return;
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HGUN_RELOAD)) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HGUN_RELOAD)) {
bIsAttacking = false;
return;
}
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD)) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_AK_RELOAD)) {
if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected)
bIsAttacking = false;
else
@@ -281,7 +281,7 @@ CPed::SetAttack(CEntity *victim)
(m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS))) {
if (m_nPedState != PED_ATTACK) {
- m_nPedState = PED_ATTACK;
+ SetPedState(PED_ATTACK);
bIsAttacking = false;
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, 8.0f);
animAssoc->SetRun();
@@ -300,7 +300,7 @@ CPed::SetAttack(CEntity *victim)
if (m_pSeekTarget)
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
- if (curWeapon->m_bCanAim) {
+ if (curWeapon->IsFlagSet(WEAPONFLAG_CANAIM)) {
CVector aimPos = GetRight() * 0.1f + GetForward() * 0.2f + GetPosition();
CEntity *obstacle = CWorld::TestSphereAgainstWorld(aimPos, 0.2f, nil, true, false, false, true, false, false);
if (obstacle)
@@ -329,7 +329,7 @@ CPed::SetAttack(CEntity *victim)
if (IsPlayer())
CPad::GetPad(0)->ResetAverageWeapon();
- PointBlankNecessity pointBlankStatus;
+ uint8 pointBlankStatus;
if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
@@ -342,16 +342,16 @@ CPed::SetAttack(CEntity *victim)
if (pointBlankStatus == POINT_BLANK_FOR_WANTED_PED || !victimPed)
StartFightAttack(200);
} else {
- if (!curWeapon->m_bCanAim)
+ if (!curWeapon->IsFlagSet(WEAPONFLAG_CANAIM))
m_pSeekTarget = nil;
if (m_nPedState != PED_AIM_GUN)
SetStoredState();
- m_nPedState = PED_ATTACK;
+ SetPedState(PED_ATTACK);
SetMoveState(PEDMOVE_NONE);
if (bCrouchWhenShooting) {
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_RBLOCK_SHOOT, 4.0f);
} else {
float animDelta = 8.0f;
if (curWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE)
@@ -417,8 +417,8 @@ CPed::ClearAttackByRemovingAnim(void)
if (!weaponAssoc) {
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_Anim2ToPlay);
- if (!weaponAssoc && weapon->m_bThrow)
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU);
+ if (!weaponAssoc && weapon->IsFlagSet(WEAPONFLAG_THROW))
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_THROW_UNDER);
if (!weaponAssoc) {
ClearAttack();
@@ -440,27 +440,27 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
if (attackAssoc) {
switch (attackAssoc->animId) {
- case ANIM_WEAPON_START_THROW:
+ case ANIM_STD_START_THROW:
// what?!
if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) {
attackAssoc->blendDelta = -1000.0f;
- newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU);
+ newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_THROW_UNDER);
} else {
attackAssoc->blendDelta = -1000.0f;
- newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROW);
+ newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_WEAPON_THROW);
}
newAnim->SetFinishCallback(FinishedAttackCB, ped);
return;
- case ANIM_FIGHT_PPUNCH:
+ case ANIM_STD_PARTIAL_PUNCH:
attackAssoc->blendDelta = -8.0f;
attackAssoc->flags |= ASSOC_DELETEFADEDOUT;
ped->ClearAttack();
return;
- case ANIM_WEAPON_THROW:
- case ANIM_WEAPON_THROWU:
+ case ANIM_STD_WEAPON_THROW:
+ case ANIM_STD_THROW_UNDER:
if (ped->GetWeapon()->m_nAmmoTotal > 0) {
currentWeapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType);
ped->AddWeaponModel(currentWeapon->m_nModelId);
@@ -475,7 +475,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
ped->ClearAttack();
}
-PointBlankNecessity
+uint8
CPed::CheckForPointBlankPeds(CPed *pedToVerify)
{
float pbDistance = 1.1f;
@@ -522,9 +522,7 @@ CPed::Attack(void)
CAnimBlendAssociation *weaponAnimAssoc;
int32 weaponAnim;
float animStart;
- eWeaponType ourWeaponType;
float weaponAnimTime;
- eWeaponFire ourWeaponFire;
float animLoopEnd;
CWeaponInfo *ourWeapon;
bool attackShouldContinue;
@@ -533,22 +531,20 @@ CPed::Attack(void)
float delayBetweenAnimAndFire;
CVector firePos;
- ourWeaponType = GetWeapon()->m_eWeaponType;
- ourWeapon = CWeaponInfo::GetWeaponInfo(ourWeaponType);
- ourWeaponFire = ourWeapon->m_eWeaponFire;
+ ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ourWeapon->m_AnimToPlay);
attackShouldContinue = bIsAttacking;
reloadAnimAssoc = nil;
- reloadAnim = NUM_ANIMS;
+ reloadAnim = ANIM_STD_NUM;
delayBetweenAnimAndFire = ourWeapon->m_fAnimFrameFire;
weaponAnim = ourWeapon->m_AnimToPlay;
- if (weaponAnim == ANIM_WEAPON_HGUN_BODY)
- reloadAnim = ANIM_HGUN_RELOAD;
- else if (weaponAnim == ANIM_WEAPON_AK_BODY)
- reloadAnim = ANIM_AK_RELOAD;
+ if (weaponAnim == ANIM_STD_WEAPON_HGUN_BODY)
+ reloadAnim = ANIM_STD_HGUN_RELOAD;
+ else if (weaponAnim == ANIM_STD_WEAPON_AK_BODY)
+ reloadAnim = ANIM_STD_AK_RELOAD;
- if (reloadAnim != NUM_ANIMS)
+ if (reloadAnim != ANIM_STD_NUM)
reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), reloadAnim);
if (bIsDucking)
@@ -569,15 +565,15 @@ CPed::Attack(void)
delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire;
// Long throw granade, molotov
- if (!weaponAnimAssoc && ourWeapon->m_bThrow) {
- weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU);
+ if (!weaponAnimAssoc && ourWeapon->IsFlagSet(WEAPONFLAG_THROW)) {
+ weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_THROW_UNDER);
delayBetweenAnimAndFire = 0.2f;
}
if (!weaponAnimAssoc) {
if (attackShouldContinue) {
- if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) {
- if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) {
+ if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) {
+ if (!CGame::nastyGame || ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) {
weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f);
}
else {
@@ -605,7 +601,7 @@ CPed::Attack(void)
animStart = ourWeapon->m_fAnimLoopStart;
weaponAnimTime = weaponAnimAssoc->currentTime;
if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) {
- if (ourWeapon->m_bCanAimWithArm)
+ if (ourWeapon->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM))
m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
else
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
@@ -617,30 +613,30 @@ CPed::Attack(void)
} else {
firePos = ourWeapon->m_vecFireOffset;
- if (ourWeaponType == WEAPONTYPE_BASEBALLBAT) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) {
if (weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay)
firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f;
firePos = GetMatrix() * firePos;
- } else if (ourWeaponType != WEAPONTYPE_UNARMED) {
- TransformToNode(firePos, weaponAnimAssoc->animId == ANIM_KICK_FLOOR ? PED_FOOTR : PED_HANDR);
+ } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
+ TransformToNode(firePos, weaponAnimAssoc->animId == ANIM_STD_KICKGROUND ? PED_FOOTR : PED_HANDR);
} else {
firePos = GetMatrix() * firePos;
}
GetWeapon()->Fire(this, &firePos);
- if (ourWeaponType == WEAPONTYPE_MOLOTOV || ourWeaponType == WEAPONTYPE_GRENADE) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_MOLOTOV || GetWeapon()->m_eWeaponType == WEAPONTYPE_GRENADE) {
RemoveWeaponModel(ourWeapon->m_nModelId);
}
- if (!GetWeapon()->m_nAmmoTotal && ourWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) {
+ if (!GetWeapon()->m_nAmmoTotal && ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) {
SelectGunIfArmed();
}
if (GetWeapon()->m_eWeaponState != WEAPONSTATE_MELEE_MADECONTACT) {
// If reloading just began, start the animation
// Last condition will always return true, even IDA hides it
- if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != NUM_ANIMS /* && !reloadAnimAssoc*/) {
+ if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != ANIM_STD_NUM /* && !reloadAnimAssoc*/) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, reloadAnim, 8.0f);
ClearLookFlag();
ClearAimFlag();
@@ -650,9 +646,9 @@ CPed::Attack(void)
return;
}
} else {
- if (weaponAnimAssoc->animId == ANIM_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_WEAPON_BAT_H) {
+ if (weaponAnimAssoc->animId == ANIM_STD_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_STD_WEAPON_BAT_H) {
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f);
- } else if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH) {
+ } else if (weaponAnimAssoc->animId == ANIM_STD_PARTIAL_PUNCH) {
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
}
@@ -666,7 +662,7 @@ CPed::Attack(void)
attackShouldContinue = false;
}
- if (ourWeaponType == WEAPONTYPE_SHOTGUN) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) {
weaponAnimTime = weaponAnimAssoc->currentTime;
firePos = ourWeapon->m_vecFireOffset;
@@ -692,7 +688,7 @@ CPed::Attack(void)
if (IsPlayer()) {
if (CPad::GetPad(0)->GetSprint()) {
// animBreakout is a member of WeaponInfo in VC, so it's me that added the below line.
- float animBreakOut = ((ourWeaponType == WEAPONTYPE_FLAMETHROWER || ourWeaponType == WEAPONTYPE_UZI || ourWeaponType == WEAPONTYPE_SHOTGUN) ? 25 / 30.0f : 99 / 30.0f);
+ float animBreakOut = ((GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI || GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) ? 25 / 30.0f : 99 / 30.0f);
if (!attackShouldContinue && weaponAnimAssoc->currentTime > animBreakOut) {
weaponAnimAssoc->blendDelta = -4.0f;
FinishedAttackCB(nil, this);
@@ -702,21 +698,21 @@ CPed::Attack(void)
}
#endif
animLoopEnd = ourWeapon->m_fAnimLoopEnd;
- if (ourWeaponFire == WEAPON_FIRE_MELEE && weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay)
+ if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE && weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay)
animLoopEnd = 3.4f/6.0f;
weaponAnimTime = weaponAnimAssoc->currentTime;
// Anim loop end, either start the loop again or finish the attack
- if (weaponAnimTime > animLoopEnd || !weaponAnimAssoc->IsRunning() && ourWeaponFire != WEAPON_FIRE_PROJECTILE) {
+ if (weaponAnimTime > animLoopEnd || !weaponAnimAssoc->IsRunning() && ourWeapon->m_eWeaponFire != WEAPON_FIRE_PROJECTILE) {
if (weaponAnimTime - 2.0f * weaponAnimAssoc->timeStep <= animLoopEnd
&& (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer)
&& GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) {
weaponAnim = weaponAnimAssoc->animId;
- if (ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) {
- if (weaponAnim != ourWeapon->m_Anim2ToPlay || weaponAnim == ANIM_RBLOCK_CSHOOT) {
+ if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) {
+ if (weaponAnim != ourWeapon->m_Anim2ToPlay || weaponAnim == ANIM_STD_RBLOCK_SHOOT) {
weaponAnimAssoc->Start(ourWeapon->m_fAnimLoopStart);
} else {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f);
@@ -738,7 +734,7 @@ CPed::Attack(void)
// Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading)
if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep <= ourWeapon->m_fAnimLoopEnd) {
- switch (ourWeaponType) {
+ switch (GetWeapon()->m_eWeaponType) {
case WEAPONTYPE_UZI:
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f);
break;
@@ -754,7 +750,7 @@ CPed::Attack(void)
}
// Fun fact: removing this part leds to reloading flamethrower
- if (ourWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) {
weaponAnimAssoc->flags |= ASSOC_DELETEFADEDOUT;
weaponAnimAssoc->flags &= ~ASSOC_RUNNING;
weaponAnimAssoc->blendDelta = -4.0f;
@@ -786,19 +782,19 @@ CPed::StartFightAttack(uint8 buttonPressure)
RestoreHeadingRate();
}
- m_nPedState = PED_FIGHT;
+ SetPedState(PED_FIGHT);
m_fightButtonPressure = 0;
RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT);
- CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
+ CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK);
if (animAssoc) {
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
animAssoc->blendDelta = -1000.0f;
}
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2);
if (animAssoc) {
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -809,7 +805,7 @@ CPed::StartFightAttack(uint8 buttonPressure)
SetMoveState(PEDMOVE_NONE);
m_nStoredMoveState = PEDMOVE_NONE;
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE)->blendAmount = 1.0f;
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE)->blendAmount = 1.0f;
CPed *pedOnGround = nil;
if (IsPlayer() && CheckForPedsOnGroundToAttack(this, &pedOnGround) > PED_IN_FRONT_OF_ATTACKER) {
@@ -849,7 +845,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
if (hitLevel == HITLEVEL_GROUND) {
CAnimBlendAssociation *floorHitAssoc;
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) {
- floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
+ floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f);
} else {
floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[FIGHTMOVE_HITONFLOOR].animId, 8.0f);
}
@@ -871,8 +867,8 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
} else if (m_nPedState == PED_FALL) {
if (hitLevel == HITLEVEL_GROUND && !IsPedHeadAbovePos(-0.3f)) {
CAnimBlendAssociation *floorHitAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL) ?
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f) :
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f) :
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f);
if (floorHitAssoc) {
floorHitAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
floorHitAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -891,16 +887,16 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
AnimationId shotAnim;
switch (direction) {
case 1:
- shotAnim = ANIM_SHOT_LEFT_PARTIAL;
+ shotAnim = ANIM_STD_HITBYGUN_LEFT;
break;
case 2:
- shotAnim = ANIM_SHOT_BACK_PARTIAL;
+ shotAnim = ANIM_STD_HITBYGUN_BACK;
break;
case 3:
- shotAnim = ANIM_SHOT_RIGHT_PARTIAL;
+ shotAnim = ANIM_STD_HITBYGUN_RIGHT;
break;
default:
- shotAnim = ANIM_SHOT_FRONT_PARTIAL;
+ shotAnim = ANIM_STD_HITBYGUN_FRONT;
break;
}
CAnimBlendAssociation *shotAssoc = RpAnimBlendClumpGetAssociation(GetClump(), shotAnim);
@@ -918,16 +914,16 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
#ifndef VC_PED_PORTS
switch (direction) {
case 1:
- SetFall(500, ANIM_KO_SPIN_R, false);
+ SetFall(500, ANIM_STD_HIGHIMPACT_LEFT, false);
break;
case 2:
- SetFall(500, ANIM_KO_SKID_BACK, false);
+ SetFall(500, ANIM_STD_HIGHIMPACT_BACK, false);
break;
case 3:
- SetFall(500, ANIM_KO_SPIN_L, false);
+ SetFall(500, ANIM_STD_HIGHIMPACT_RIGHT, false);
break;
default:
- SetFall(500, ANIM_KO_SHOT_STOM, false);
+ SetFall(500, ANIM_STD_KO_SHOT_STOMACH, false);
break;
}
#else
@@ -935,30 +931,30 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
AnimationId hitAnim;
switch (direction) {
case 1:
- hitAnim = ANIM_KO_SPIN_R;
+ hitAnim = ANIM_STD_HIGHIMPACT_LEFT;
break;
case 2:
if (CGeneral::GetRandomNumber() & 1) {
fall = false;
- hitAnim = ANIM_HIT_BACK;
+ hitAnim = ANIM_STD_HIT_BACK;
} else {
- hitAnim = ANIM_KO_SKID_BACK;
+ hitAnim = ANIM_STD_HIGHIMPACT_BACK;
}
break;
case 3:
- hitAnim = ANIM_KO_SPIN_L;
+ hitAnim = ANIM_STD_HIGHIMPACT_RIGHT;
break;
default:
if (hitLevel == HITLEVEL_LOW) {
- hitAnim = ANIM_KO_SHOT_STOM;
+ hitAnim = ANIM_STD_KO_SHOT_STOMACH;
} else if (CGeneral::GetRandomNumber() & 1) {
fall = false;
- hitAnim = ANIM_HIT_WALK;
+ hitAnim = ANIM_STD_HIT_WALK;
} else if (CGeneral::GetRandomNumber() & 1) {
fall = false;
- hitAnim = ANIM_HIT_HEAD;
+ hitAnim = ANIM_STD_HIT_HEAD;
} else {
- hitAnim = ANIM_KO_SHOT_FACE;
+ hitAnim = ANIM_STD_KO_SHOT_FACE;
}
break;
}
@@ -985,15 +981,15 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
case HITLEVEL_LOW:
#ifndef VC_PED_PORTS
if (direction == 2) {
- SetFall(1000, ANIM_KO_SKID_BACK, false);
+ SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, false);
return;
}
#else
if (direction == 2 && (!IsPlayer() || ((CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f))) {
- SetFall(1000, ANIM_KO_SKID_BACK, false);
+ SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, false);
return;
} else if (direction != 2 && !IsPlayer() && (CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f) {
- SetFall(1000, ANIM_KO_SHOT_STOM, false);
+ SetFall(1000, ANIM_STD_KO_SHOT_STOMACH, false);
return;
}
#endif
@@ -1062,17 +1058,17 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
m_nWaitState = WAITSTATE_FALSE;
RestoreHeadingRate();
}
- m_nPedState = PED_FIGHT;
+ SetPedState(PED_FIGHT);
m_fightButtonPressure = 0;
RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT);
- CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
+ CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK);
if (walkStartAssoc) {
walkStartAssoc->flags |= ASSOC_DELETEFADEDOUT;
walkStartAssoc->blendDelta = -1000.0f;
}
- CAnimBlendAssociation *walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
+ CAnimBlendAssociation *walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1);
if (!walkStopAssoc)
- walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
+ walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2);
if (walkStopAssoc) {
walkStopAssoc->flags |= ASSOC_DELETEFADEDOUT;
walkStopAssoc->blendDelta = -1000.0f;
@@ -1080,7 +1076,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
}
SetMoveState(PEDMOVE_NONE);
m_nStoredMoveState = PEDMOVE_NONE;
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE)->blendAmount = 1.0f;
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE)->blendAmount = 1.0f;
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f);
moveAssoc->SetFinishCallback(FinishFightMoveCB, this);
m_fightState = FIGHTSTATE_NO_MOVE;
@@ -1449,22 +1445,22 @@ CPed::EndFight(uint8 endType)
m_curFightMove = FIGHTMOVE_NULL;
RestorePreviousState();
- CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
+ CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
if (animAssoc)
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
switch (endType) {
case ENDFIGHT_NORMAL:
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f);
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT2_IDLE, 8.0f);
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_2IDLE, 8.0f);
break;
case ENDFIGHT_WITH_A_STEP:
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 1.0f);
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_WALK_START, 8.0f);
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_STARTWALK, 8.0f);
break;
case ENDFIGHT_FAST:
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f);
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT2_IDLE, 8.0f)->speed = 2.0f;
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_2IDLE, 8.0f)->speed = 2.0f;
break;
default:
break;
@@ -1660,7 +1656,7 @@ CPed::FightStrike(CVector &touchedNodePos)
|| GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && IsPlayer()
|| nearPed->m_pedStats->m_flags & STAT_ONE_HIT_KNOCKDOWN)) {
- nearPed->SetFall(0, (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
+ nearPed->SetFall(0, (AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0);
if (nearPed->m_nPedState == PED_FALL)
nearPed->bIsStanding = false;
}
@@ -1690,7 +1686,7 @@ CPed::FightStrike(CVector &touchedNodePos)
if (m_fightState == FIGHTSTATE_NO_MOVE)
m_fightState = FIGHTSTATE_1;
- m_vecHitLastPos = *touchedNodePos;
+ m_vecHitLastPos = touchedNodePos;
return false;
}
@@ -1778,11 +1774,11 @@ CPed::LoadFightData(void)
break;
}
- if (strncmp(animName, "null", 4) != 0) {
+ if (strcmp(animName, "null") != 0) {
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName);
tFightMoves[moveId].animId = (AnimationId)animAssoc->animId;
} else {
- tFightMoves[moveId].animId = ANIM_WALK;
+ tFightMoves[moveId].animId = ANIM_STD_WALK;
}
moveId++;
}
@@ -1796,8 +1792,8 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
SetStoredState();
bFindNewNodeAfterStateRestore = false;
- m_nPedState = PED_INVESTIGATE;
- m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
+ SetPedState(PED_INVESTIGATE);
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
m_eventType = event;
m_eventOrThreat = pos;
m_distanceToCountSeekDone = distanceToCountDone;
@@ -1806,7 +1802,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
if (m_eventType >= EVENT_ICECREAM)
m_lookTimer = 0;
else
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER, 4.0f);
}
@@ -1820,13 +1816,13 @@ CPed::InvestigateEvent(void)
if (m_nWaitState == WAITSTATE_TURN180)
return;
- if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
- if (m_standardTimer) {
+ if (m_chatTimer) {
if (m_eventType < EVENT_ASSAULT_NASTYWEAPON)
SetWaitState(WAITSTATE_TURN180, nil);
- m_standardTimer = 0;
+ m_chatTimer = 0;
} else {
ClearInvestigateEvent();
}
@@ -1846,7 +1842,7 @@ CPed::InvestigateEvent(void)
case EVENT_HIT_AND_RUN_COP:
if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
@@ -1858,7 +1854,7 @@ CPed::InvestigateEvent(void)
} else if (CGeneral::GetRandomNumber() & 3) {
ClearLookFlag();
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 4.0f);
SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500));
Say(SOUND_PED_CHAT_EVENT);
@@ -1872,48 +1868,48 @@ CPed::InvestigateEvent(void)
case EVENT_EXPLOSION:
if (bHasACamera && CTimer::GetTimeInMilliseconds() > m_lookTimer) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CAM);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_CAM);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
- if (animAssoc && animAssoc->animId == ANIM_IDLE_CAM) {
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
+ if (animAssoc && animAssoc->animId == ANIM_STD_IDLE_CAM) {
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500));
} else if (CGeneral::GetRandomNumber() & 3) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_CAM, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_CAM, 4.0f);
SetLookTimer(CGeneral::GetRandomNumberInRange(2500, 5000));
Say(SOUND_PED_CHAT_EVENT);
} else {
- m_standardTimer = 0;
+ m_chatTimer = 0;
}
} else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH);
- if (animAssoc && animAssoc->animId == ANIM_IDLE_STANCE) {
+ if (animAssoc && animAssoc->animId == ANIM_STD_IDLE) {
if (CGeneral::GetRandomNumber() & 1)
- animToPlay = ANIM_IDLE_HBHB;
+ animToPlay = ANIM_STD_IDLE_HBHB;
else
- animToPlay = ANIM_XPRESS_SCRATCH;
+ animToPlay = ANIM_STD_XPRESS_SCRATCH;
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f);
SetLookTimer(CGeneral::GetRandomNumberInRange(1500, 4000));
- } else if (animAssoc && animAssoc->animId == ANIM_IDLE_HBHB) {
+ } else if (animAssoc && animAssoc->animId == ANIM_STD_IDLE_HBHB) {
animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
if (CGeneral::GetRandomNumber() & 1) {
- animToPlay = ANIM_IDLE_STANCE;
+ animToPlay = ANIM_STD_IDLE;
animGroup = m_animGroup;
} else {
- animToPlay = ANIM_XPRESS_SCRATCH;
+ animToPlay = ANIM_STD_XPRESS_SCRATCH;
animGroup = ASSOCGRP_STD;
}
@@ -1922,10 +1918,10 @@ CPed::InvestigateEvent(void)
} else {
if (CGeneral::GetRandomNumber() & 1) {
- animToPlay = ANIM_IDLE_STANCE;
+ animToPlay = ANIM_STD_IDLE;
animGroup = m_animGroup;
} else {
- animToPlay = ANIM_IDLE_HBHB;
+ animToPlay = ANIM_STD_IDLE_HBHB;
animGroup = ASSOCGRP_STD;
}
@@ -1942,26 +1938,26 @@ CPed::InvestigateEvent(void)
if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
if (m_lookTimer) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
if (m_eventType == EVENT_ICECREAM)
- animToPlay = ANIM_IDLE_CHAT;
+ animToPlay = ANIM_STD_CHAT;
else
- animToPlay = ANIM_XPRESS_SCRATCH;
+ animToPlay = ANIM_STD_XPRESS_SCRATCH;
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay,4.0f);
SetLookTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
} else {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
ClearInvestigateEvent();
} else {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -1970,7 +1966,7 @@ CPed::InvestigateEvent(void)
}
}
} else {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 4.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROADCROSS, 4.0f);
SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500));
}
}
@@ -2013,19 +2009,19 @@ CPed::InvestigateEvent(void)
void
CPed::ClearInvestigateEvent(void)
{
- CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
+ CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_XPRESS_SCRATCH);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
}
if (m_eventType > EVENT_EXPLOSION)
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 15000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 15000;
bGonnaInvestigateEvent = false;
m_pEventEntity = nil;
@@ -2041,7 +2037,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
CPlayerPed *player = FindPlayerPed();
float dieDelta = 4.0f;
float dieSpeed = 0.0f;
- AnimationId dieAnim = ANIM_KO_SHOT_FRONT1;
+ AnimationId dieAnim = ANIM_STD_KO_FRONT;
bool headShot = false;
bool willLinger = false;
int random;
@@ -2073,14 +2069,14 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) {
if (!IsPedHeadAbovePos(-0.3f)) {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
- dieAnim = ANIM_FLOOR_HIT_F;
+ dieAnim = ANIM_STD_HIT_FLOOR_FRONT;
else
- dieAnim = ANIM_FLOOR_HIT;
+ dieAnim = ANIM_STD_HIT_FLOOR;
dieDelta *= 2.0f;
dieSpeed = 0.5f;
detectDieAnim = false;
} else if (m_nPedState == PED_FALL) {
- dieAnim = NUM_ANIMS;
+ dieAnim = ANIM_STD_NUM;
detectDieAnim = false;
}
}
@@ -2092,28 +2088,28 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (m_nPedState == PED_FALL) {
if (IsPedHeadAbovePos(-0.3f)) {
- dieAnim = NUM_ANIMS;
+ dieAnim = ANIM_STD_NUM;
} else {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
- dieAnim = ANIM_FLOOR_HIT_F;
+ dieAnim = ANIM_STD_HIT_FLOOR_FRONT;
else
- dieAnim = ANIM_FLOOR_HIT;
+ dieAnim = ANIM_STD_HIT_FLOOR;
dieDelta = dieDelta * 2.0f;
dieSpeed = 0.5f;
}
} else {
switch (direction) {
case 0:
- dieAnim = ANIM_KO_SKID_FRONT;
+ dieAnim = ANIM_STD_HIGHIMPACT_FRONT;
break;
case 1:
- dieAnim = ANIM_KO_SPIN_R;
+ dieAnim = ANIM_STD_HIGHIMPACT_LEFT;
break;
case 2:
- dieAnim = ANIM_KO_SKID_BACK;
+ dieAnim = ANIM_STD_HIGHIMPACT_BACK;
break;
case 3:
- dieAnim = ANIM_KO_SPIN_L;
+ dieAnim = ANIM_STD_HIGHIMPACT_RIGHT;
break;
default:
break;
@@ -2126,28 +2122,28 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (m_nPedState == PED_FALL) {
if (IsPedHeadAbovePos(-0.3f)) {
- dieAnim = NUM_ANIMS;
+ dieAnim = ANIM_STD_NUM;
} else {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
- dieAnim = ANIM_FLOOR_HIT_F;
+ dieAnim = ANIM_STD_HIT_FLOOR_FRONT;
else
- dieAnim = ANIM_FLOOR_HIT;
+ dieAnim = ANIM_STD_HIT_FLOOR;
dieDelta = dieDelta * 2.0f;
dieSpeed = 0.5f;
}
} else {
switch (direction) {
case 0:
- dieAnim = ANIM_KO_SKID_FRONT;
+ dieAnim = ANIM_STD_HIGHIMPACT_FRONT;
break;
case 1:
- dieAnim = ANIM_KO_SPIN_R;
+ dieAnim = ANIM_STD_HIGHIMPACT_LEFT;
break;
case 2:
- dieAnim = ANIM_KO_SKID_BACK;
+ dieAnim = ANIM_STD_HIGHIMPACT_BACK;
break;
case 3:
- dieAnim = ANIM_KO_SPIN_L;
+ dieAnim = ANIM_STD_HIGHIMPACT_RIGHT;
break;
default:
break;
@@ -2187,56 +2183,56 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (method == WEAPONTYPE_SHOTGUN) {
switch (direction) {
case 0:
- dieAnim = ANIM_KO_SKID_FRONT;
+ dieAnim = ANIM_STD_HIGHIMPACT_FRONT;
break;
case 1:
- dieAnim = ANIM_KO_SPIN_R;
+ dieAnim = ANIM_STD_HIGHIMPACT_LEFT;
break;
case 2:
- dieAnim = ANIM_KO_SKID_BACK;
+ dieAnim = ANIM_STD_HIGHIMPACT_BACK;
break;
case 3:
- dieAnim = ANIM_KO_SPIN_L;
+ dieAnim = ANIM_STD_HIGHIMPACT_RIGHT;
break;
default:
break;
}
} else
- dieAnim = ANIM_KO_SHOT_FRONT1;
+ dieAnim = ANIM_STD_KO_FRONT;
willLinger = false;
} else {
switch (pedPiece) {
case PEDPIECE_TORSO:
willLinger = false;
- dieAnim = ANIM_KO_SHOT_FRONT1;
+ dieAnim = ANIM_STD_KO_FRONT;
break;
case PEDPIECE_MID:
willLinger = false;
- dieAnim = ANIM_KO_SHOT_STOM;
+ dieAnim = ANIM_STD_KO_SHOT_STOMACH;
break;
case PEDPIECE_LEFTARM:
- dieAnim = ANIM_KO_SHOT_ARML;
+ dieAnim = ANIM_STD_KO_SHOT_ARM_L;
RemoveBodyPart(PED_UPPERARML, direction);
willLinger = true;
break;
case PEDPIECE_RIGHTARM:
- dieAnim = ANIM_KO_SHOT_ARMR;
+ dieAnim = ANIM_STD_KO_SHOT_ARM_R;
RemoveBodyPart(PED_UPPERARMR, direction);
willLinger = true;
break;
case PEDPIECE_LEFTLEG:
- dieAnim = ANIM_KO_SHOT_LEGL;
+ dieAnim = ANIM_STD_KO_SHOT_LEG_L;
RemoveBodyPart(PED_UPPERLEGL, direction);
willLinger = true;
break;
case PEDPIECE_RIGHTLEG:
- dieAnim = ANIM_KO_SHOT_LEGR;
+ dieAnim = ANIM_STD_KO_SHOT_LEG_R;
RemoveBodyPart(PED_UPPERLEGR, direction);
willLinger = true;
break;
case PEDPIECE_HEAD:
- dieAnim = ANIM_KO_SHOT_FACE;
+ dieAnim = ANIM_STD_KO_SHOT_FACE;
RemoveBodyPart(PED_HEAD, direction);
headShot = true;
willLinger = true;
@@ -2276,16 +2272,16 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
switch (direction) {
case 0:
- dieAnim = ANIM_KO_SKID_FRONT;
+ dieAnim = ANIM_STD_HIGHIMPACT_FRONT;
break;
case 1:
- dieAnim = ANIM_KO_SPIN_R;
+ dieAnim = ANIM_STD_HIGHIMPACT_LEFT;
break;
case 2:
- dieAnim = ANIM_KO_SKID_BACK;
+ dieAnim = ANIM_STD_HIGHIMPACT_BACK;
break;
case 3:
- dieAnim = ANIM_KO_SPIN_L;
+ dieAnim = ANIM_STD_HIGHIMPACT_RIGHT;
break;
default:
break;
@@ -2295,7 +2291,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (bFireProof)
return false;
- dieAnim = ANIM_KO_SHOT_FRONT1;
+ dieAnim = ANIM_STD_KO_FRONT;
break;
case WEAPONTYPE_RAMMEDBYCAR:
case WEAPONTYPE_RUNOVERBYCAR:
@@ -2310,36 +2306,36 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (pedPiece == PEDPIECE_RIGHTARM && random > 1
|| pedPiece == PEDPIECE_MID && random == 2)
- dieAnim = ANIM_KO_SPIN_L;
+ dieAnim = ANIM_STD_HIGHIMPACT_RIGHT;
else
- dieAnim = ANIM_KO_SKID_FRONT;
+ dieAnim = ANIM_STD_HIGHIMPACT_FRONT;
} else
- dieAnim = ANIM_KO_SPIN_R;
+ dieAnim = ANIM_STD_HIGHIMPACT_LEFT;
break;
case 1:
if (m_nPedState == PED_DIVE_AWAY)
- dieAnim = ANIM_KD_LEFT;
+ dieAnim = ANIM_STD_SPINFORWARD_LEFT;
else
- dieAnim = ANIM_KO_SPIN_R;
+ dieAnim = ANIM_STD_HIGHIMPACT_LEFT;
break;
case 2:
if ((pedPiece != PEDPIECE_LEFTARM || random <= 1)
&& (pedPiece != PEDPIECE_MID || random != 1)) {
if ((pedPiece != PEDPIECE_RIGHTARM || random <= 1)
&& (pedPiece != PEDPIECE_MID || random != 2)) {
- dieAnim = ANIM_KO_SKID_BACK;
+ dieAnim = ANIM_STD_HIGHIMPACT_BACK;
} else {
- dieAnim = ANIM_KD_RIGHT;
+ dieAnim = ANIM_STD_SPINFORWARD_RIGHT;
}
} else
- dieAnim = ANIM_KD_LEFT;
+ dieAnim = ANIM_STD_SPINFORWARD_LEFT;
break;
case 3:
if (m_nPedState == PED_DIVE_AWAY)
- dieAnim = ANIM_KD_RIGHT;
+ dieAnim = ANIM_STD_SPINFORWARD_RIGHT;
else
- dieAnim = ANIM_KO_SPIN_L;
+ dieAnim = ANIM_STD_HIGHIMPACT_RIGHT;
break;
default:
break;
@@ -2357,7 +2353,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
}
break;
case WEAPONTYPE_DROWNING:
- dieAnim = ANIM_DROWN;
+ dieAnim = ANIM_STD_DROWN;
break;
case WEAPONTYPE_FALL:
if (bCollisionProof)
@@ -2365,16 +2361,16 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
switch (direction) {
case 0:
- dieAnim = ANIM_KO_SKID_FRONT;
+ dieAnim = ANIM_STD_HIGHIMPACT_FRONT;
break;
case 1:
- dieAnim = ANIM_KO_SPIN_R;
+ dieAnim = ANIM_STD_HIGHIMPACT_LEFT;
break;
case 2:
- dieAnim = ANIM_KO_SKID_BACK;
+ dieAnim = ANIM_STD_HIGHIMPACT_BACK;
break;
case 3:
- dieAnim = ANIM_KO_SPIN_L;
+ dieAnim = ANIM_STD_HIGHIMPACT_RIGHT;
break;
default:
break;
@@ -2464,7 +2460,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (player == this)
m_pMyVehicle->SetStatus(STATUS_PLAYER_DISABLED);
- SetDie(NUM_ANIMS, 4.0f, 0.0f);
+ SetDie(ANIM_STD_NUM, 4.0f, 0.0f);
return true;
} else {
m_fHealth = 0.0f;
@@ -2667,7 +2663,7 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
// BUG: This condition will always return true. Even fixing it won't work, because these states are unused.
// if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
- SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
// }
bBodyPartJustCameOff = true;
@@ -2891,7 +2887,7 @@ CPed::CollideWithPed(CPed *collideWith)
} else {
SetLookFlag(collideWith, false);
TurnBody();
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PARTIAL_PUNCH, 8.0f);
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
#ifdef VC_PED_PORTS
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000;
@@ -2916,22 +2912,22 @@ CPed::CollideWithPed(CPed *collideWith)
moveForce.z += 0.1f;
ApplyMoveForce(moveForce);
if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT)
- animToPlay = ANIM_HIT_LEFT;
+ animToPlay = ANIM_STD_HIT_LEFT;
else
- animToPlay = ANIM_SHOT_LEFT_PARTIAL;
+ animToPlay = ANIM_STD_HITBYGUN_LEFT;
} else if (heLooksToUs) {
CVector moveForce = GetRight() * -1.0f;
moveForce.z += 0.1f;
ApplyMoveForce(moveForce);
if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT)
- animToPlay = ANIM_HIT_RIGHT;
+ animToPlay = ANIM_STD_HIT_RIGHT;
else
- animToPlay = ANIM_SHOT_RIGHT_PARTIAL;
+ animToPlay = ANIM_STD_HITBYGUN_RIGHT;
} else {
if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT)
- animToPlay = ANIM_HIT_BACK;
+ animToPlay = ANIM_STD_HIT_BACK;
else
- animToPlay = ANIM_SHOT_BACK_PARTIAL;
+ animToPlay = ANIM_STD_HITBYGUN_BACK;
}
if (collideWith->IsPedInControl() && CTimer::GetTimeInMilliseconds() > collideWith->m_nPedStateTimer) {
@@ -2948,17 +2944,17 @@ CPed::CollideWithPed(CPed *collideWith)
moveForce.z += 0.1f;
ApplyMoveForce(moveForce);
if (heLooksToUs)
- animToPlay = ANIM_KO_SPIN_L;
+ animToPlay = ANIM_STD_HIGHIMPACT_RIGHT;
else
- animToPlay = ANIM_KD_RIGHT;
+ animToPlay = ANIM_STD_SPINFORWARD_RIGHT;
} else {
CVector moveForce = GetRight();
moveForce.z += 0.1f;
ApplyMoveForce(moveForce);
if (heLooksToUs)
- animToPlay = ANIM_KO_SPIN_R;
+ animToPlay = ANIM_STD_HIGHIMPACT_LEFT;
else
- animToPlay = ANIM_KD_LEFT;
+ animToPlay = ANIM_STD_SPINFORWARD_LEFT;
}
if (m_nPedState == PED_ATTACK && collideWith->IsPedInControl())
@@ -3213,7 +3209,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
damage = 30.0f;
InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection);
- SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true);
+ SetFall(1000, (AnimationId)(fallDirection + ANIM_STD_HIGHIMPACT_FRONT), true);
if (OnGround() && !m_pCollidingEntity &&
(!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index ebd41296..8bace9a0 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -137,28 +137,28 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
}
void
-CPedIK::GetComponentPosition(RwV3d *pos, uint32 node)
+CPedIK::GetComponentPosition(RwV3d &pos, uint32 node)
{
RwFrame *f;
RwMatrix *mat;
#ifdef PED_SKIN
if(IsClumpSkinned(m_ped->GetClump())){
- pos->x = 0.0f;
- pos->y = 0.0f;
- pos->z = 0.0f;
+ pos.x = 0.0f;
+ pos.y = 0.0f;
+ pos.z = 0.0f;
mat = GetComponentMatrix(m_ped, node);
// could just copy the position out of the matrix...
- RwV3dTransformPoints(pos, pos, 1, mat);
+ RwV3dTransformPoints(&pos, &pos, 1, mat);
}else
#endif
{
f = m_ped->m_pFrames[node]->frame;
mat = RwFrameGetMatrix(f);
- *pos = mat->pos;
+ pos = mat->pos;
for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f))
- RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(f));
+ RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(f));
}
}
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index e91d7c06..4eeef6f0 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -51,7 +51,7 @@ public:
bool PointGunInDirection(float targetYaw, float targetPitch);
bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
bool PointGunAtPosition(CVector const& position);
- void GetComponentPosition(RwV3d *pos, uint32 node);
+ void GetComponentPosition(RwV3d &pos, uint32 node);
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp
index 6e745bd7..bacb1a78 100644
--- a/src/peds/PedType.cpp
+++ b/src/peds/PedType.cpp
@@ -45,7 +45,7 @@ CPedType::LoadPedData(void)
char *buf;
char line[256];
char word[32];
- size_t bp, buflen;
+ ssize_t bp, buflen;
int lp, linelen;
int type;
uint32 flags;
@@ -54,9 +54,9 @@ CPedType::LoadPedData(void)
type = NUM_PEDTYPES;
buf = new char[16 * 1024];
- CFileMgr::SetDir("DATA");
- buflen = CFileMgr::LoadFile("PED.DAT", (uint8*)buf, 16 * 1024, "r");
- CFileMgr::SetDir("");
+ CFileMgr::SetDir("DATA");
+ buflen = CFileMgr::LoadFile("PED.DAT", (uint8*)buf, 16 * 1024, "r");
+ CFileMgr::SetDir("");
for(bp = 0; bp < buflen; ){
// read file line by line
@@ -79,7 +79,7 @@ CPedType::LoadPedData(void)
// Game uses just "line" here since sscanf already trims whitespace, but this is safer
sscanf(&line[lp], "%s", word);
- if(strncmp(word, "Threat", 7) == 0){
+ if(strcmp(word, "Threat") == 0){
flags = 0;
lp += 7;
while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){
@@ -92,7 +92,7 @@ CPedType::LoadPedData(void)
lp++;
}
ms_apPedType[type]->m_threats = flags;
- }else if(strncmp(word, "Avoid", 6) == 0){
+ }else if(strcmp(word, "Avoid") == 0){
flags = 0;
lp += 6;
while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){
@@ -246,19 +246,18 @@ CPedStats::LoadPedStats(void)
char *buf;
char line[256];
char name[32];
- size_t bp, buflen;
+ ssize_t bp, buflen;
int lp, linelen;
int type;
float fleeDist, headingChangeRate, attackStrength, defendWeakness;
int fear, temper, lawfullness, sexiness, flags;
-
type = 0;
buf = new char[16 * 1024];
- CFileMgr::SetDir("DATA");
- buflen = CFileMgr::LoadFile("PEDSTATS.DAT", (uint8*)buf, 16 * 1024, "r");
- CFileMgr::SetDir("");
+ CFileMgr::SetDir("DATA");
+ buflen = CFileMgr::LoadFile("PEDSTATS.DAT", (uint8*)buf, 16 * 1024, "r");
+ CFileMgr::SetDir("");
for(bp = 0; bp < buflen; ){
// read file line by line
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index fa865aec..53187d0b 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -47,8 +47,8 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
m_nSpeedTimer = 0;
m_bSpeedTimerFlag = false;
- m_pPointGunAt = nil;
- m_nPedState = PED_IDLE;
+ SetWeaponLockOnTarget(nil);
+ SetPedState(PED_IDLE);
#ifndef FIX_BUGS
m_fCurrentStamina = m_fMaxStamina = 150.0f;
#endif
@@ -73,7 +73,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
void CPlayerPed::ClearWeaponTarget()
{
if (m_nPedType == PEDTYPE_PLAYER1) {
- m_pPointGunAt = nil;
+ SetWeaponLockOnTarget(nil);
TheCamera.ClearPlayerWeaponMode();
CWeaponEffects::ClearCrossHair();
}
@@ -113,14 +113,10 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
{
if (m_pedStats->m_temper < 52) {
m_pedStats->m_temper++;
- } else {
- if (annoyedByPassingEntity) {
- if (m_pedStats->m_temper < 55) {
- m_pedStats->m_temper++;
- } else {
- m_pedStats->m_temper = 46;
- }
- }
+ } else if (annoyedByPassingEntity && m_pedStats->m_temper < 55) {
+ m_pedStats->m_temper++;
+ } else if (annoyedByPassingEntity) {
+ m_pedStats->m_temper = 46;
}
}
@@ -196,7 +192,7 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon)
GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
- if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAim))
+ if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM))
ClearWeaponTarget();
CAnimBlendAssociation *weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE)->m_AnimToPlay);
@@ -210,12 +206,12 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon)
void
CPlayerPed::ReApplyMoveAnims(void)
{
- static AnimationId moveAnims[] = { ANIM_WALK, ANIM_RUN, ANIM_SPRINT, ANIM_IDLE_STANCE, ANIM_WALK_START };
+ static AnimationId moveAnims[] = { ANIM_STD_WALK, ANIM_STD_RUN, ANIM_STD_RUNFAST, ANIM_STD_IDLE, ANIM_STD_STARTWALK };
for(int i = 0; i < ARRAY_SIZE(moveAnims); i++) {
CAnimBlendAssociation *curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), moveAnims[i]);
if (curMoveAssoc) {
- if (strcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) {
+ if (CGeneral::faststrcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name)) {
CAnimBlendAssociation *newMoveAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, moveAnims[i]);
newMoveAssoc->blendDelta = curMoveAssoc->blendDelta;
newMoveAssoc->blendAmount = curMoveAssoc->blendAmount;
@@ -233,7 +229,7 @@ CPlayerPed::SetInitialState(void)
m_nAdrenalineTime = 0;
CTimer::SetTimeScale(1.0f);
m_pSeekTarget = nil;
- m_vecSeekPos = { 0.0f, 0.0f, 0.0f };
+ m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_fleeFromPosX = 0.0f;
m_fleeFromPosY = 0.0f;
m_fleeFrom = nil;
@@ -248,7 +244,7 @@ CPlayerPed::SetInitialState(void)
if (m_pFire)
m_pFire->Extinguish();
RpAnimBlendClumpRemoveAllAssociations(GetClump());
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
SetMoveState(PEDMOVE_STILL);
m_nLastPedState = PED_NONE;
m_animGroup = ASSOCGRP_PLAYER;
@@ -266,13 +262,13 @@ CPlayerPed::SetInitialState(void)
void
CPlayerPed::SetRealMoveAnim(void)
{
- CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK);
- CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN);
- CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT);
- CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
- CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
- CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
- CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
+ CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_WALK);
+ CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN);
+ CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST);
+ CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK);
+ CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
+ CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1);
+ CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2);
if (bResetWalkAnims) {
if (curWalkAssoc)
curWalkAssoc->SetCurrentTime(0.0f);
@@ -284,11 +280,11 @@ CPlayerPed::SetRealMoveAnim(void)
}
if (!curIdleAssoc)
- curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
+ curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
if (!curIdleAssoc)
- curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
+ curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
- if ((!curRunStopAssoc || !(curRunStopAssoc->IsRunning())) && (!curRunStopRAssoc || !(curRunStopRAssoc->IsRunning()))) {
+ if (!((curRunStopAssoc && curRunStopAssoc->IsRunning()) || (curRunStopRAssoc && curRunStopRAssoc->IsRunning()))) {
if (curRunStopAssoc && curRunStopAssoc->blendDelta >= 0.0f || curRunStopRAssoc && curRunStopRAssoc->blendDelta >= 0.0f) {
if (curRunStopAssoc) {
@@ -303,12 +299,12 @@ CPlayerPed::SetRealMoveAnim(void)
RestoreHeadingRate();
if (!curIdleAssoc) {
- if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
+ if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
nil, true, false, false, false, false, false)) {
- curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f);
+ curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 8.0f);
} else {
- curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f);
+ curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f);
}
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000);
}
@@ -317,38 +313,38 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) {
if (!curIdleAssoc) {
- if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
+ if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
nil, true, false, false, false, false, false)) {
- curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
+ curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f);
} else {
- curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
+ curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
}
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000);
}
- if (m_fCurrentStamina > 0.0f && curIdleAssoc->animId == ANIM_IDLE_TIRED) {
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
+ if (m_fCurrentStamina > 0.0f && curIdleAssoc->animId == ANIM_STD_IDLE_TIRED) {
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
} else if (m_nPedState != PED_FIGHT) {
- if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_IDLE_TIRED
- && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, nil, true, false, false, false, false, false)) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
+ if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_STD_IDLE_TIRED
+ && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f);
- } else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) {
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
+ } else if (curIdleAssoc->animId != ANIM_STD_IDLE) {
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
}
}
-
m_nMoveState = PEDMOVE_STILL;
+
} else {
if (curIdleAssoc) {
if (curWalkStartAssoc) {
curWalkStartAssoc->blendAmount = 1.0f;
curWalkStartAssoc->blendDelta = 0.0f;
} else {
- curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK_START);
+ curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_STARTWALK);
}
if (curWalkAssoc)
curWalkAssoc->SetCurrentTime(0.0f);
@@ -356,8 +352,8 @@ CPlayerPed::SetRealMoveAnim(void)
curRunAssoc->SetCurrentTime(0.0f);
delete curIdleAssoc;
- delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
- delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
+ delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
+ delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
delete curSprintAssoc;
curSprintAssoc = nil;
@@ -372,11 +368,11 @@ CPlayerPed::SetRealMoveAnim(void)
RestoreHeadingRate();
}
if (!curWalkAssoc) {
- curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK);
+ curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_WALK);
curWalkAssoc->blendAmount = 0.0f;
}
if (!curRunAssoc) {
- curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_RUN);
+ curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_RUN);
curRunAssoc->blendAmount = 0.0f;
}
if (curWalkStartAssoc && !(curWalkStartAssoc->IsRunning())) {
@@ -394,6 +390,7 @@ CPlayerPed::SetRealMoveAnim(void)
}
if (curSprintAssoc && (m_nMoveState != PEDMOVE_SPRINT || m_fMoveSpeed < 0.4f)) {
+ // Stop sprinting in various conditions
if (curSprintAssoc->blendAmount == 0.0f) {
curSprintAssoc->blendDelta = -1000.0f;
curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -402,9 +399,9 @@ CPlayerPed::SetRealMoveAnim(void)
if (m_fMoveSpeed < 0.4f) {
AnimationId runStopAnim;
if (curSprintAssoc->currentTime / curSprintAssoc->hierarchy->totalLength < 0.5) // double
- runStopAnim = ANIM_RUN_STOP;
+ runStopAnim = ANIM_STD_RUNSTOP1;
else
- runStopAnim = ANIM_RUN_STOP_R;
+ runStopAnim = ANIM_STD_RUNSTOP2;
CAnimBlendAssociation* newRunStopAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, runStopAnim);
newRunStopAssoc->blendAmount = 1.0f;
newRunStopAssoc->SetDeleteCallback(RestoreHeadingRateCB, this);
@@ -417,8 +414,8 @@ CPlayerPed::SetRealMoveAnim(void)
curRunAssoc->flags &= ~ASSOC_RUNNING;
curRunAssoc->blendAmount = 0.0f;
curRunAssoc->blendDelta = 0.0f;
- } else if (curSprintAssoc->blendDelta >= 0.0f) {
+ } else if (curSprintAssoc->blendDelta >= 0.0f) {
// Stop sprinting when tired
curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
curSprintAssoc->blendDelta = -1.0f;
@@ -428,7 +425,9 @@ CPlayerPed::SetRealMoveAnim(void)
curSprintAssoc->blendDelta = -8.0f;
curRunAssoc->blendDelta = 8.0f;
}
+
} else if (curWalkStartAssoc) {
+ // Walk start and walk/run shouldn't run at the same time
curWalkAssoc->flags &= ~ASSOC_RUNNING;
curRunAssoc->flags &= ~ASSOC_RUNNING;
curWalkAssoc->blendAmount = 0.0f;
@@ -436,14 +435,16 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (m_nMoveState == PEDMOVE_SPRINT) {
if (curSprintAssoc) {
+ // We have anim, do it
if (curSprintAssoc->blendDelta < 0.0f) {
curSprintAssoc->blendDelta = 2.0f;
curRunAssoc->blendDelta = -2.0f;
}
} else {
+ // Transition between run-sprint
curWalkAssoc->blendAmount = 0.0f;
curRunAssoc->blendAmount = 1.0f;
- curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_SPRINT, 2.0f);
+ curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_RUNFAST, 2.0f);
}
UseSprintEnergy();
} else {
@@ -538,14 +539,14 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
void
CPlayerPed::RunningLand(CPad *padUsed)
{
- CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_LAND);
+ CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_LAND);
if (landAssoc && landAssoc->currentTime == 0.0f && m_fMoveSpeed > 1.5f
&& padUsed && (padUsed->GetPedWalkLeftRight() != 0.0f || padUsed->GetPedWalkUpDown() != 0.0f)) {
landAssoc->blendDelta = -1000.0f;
landAssoc->flags |= ASSOC_DELETEFADEDOUT;
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this);
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this);
if (m_nPedState == PED_JUMP)
RestorePreviousState();
@@ -627,20 +628,21 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
}
}
}
+ // Out of ammo, switch to another weapon
} else if (CWeaponInfo::GetWeaponInfo((eWeaponType)m_currentWeapon)->m_eWeaponFire != WEAPON_FIRE_MELEE) {
if (GetWeapon(m_currentWeapon).m_nAmmoTotal <= 0) {
- if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
- && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
- && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
-
- for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
- if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && HasWeapon(WEAPONTYPE_BASEBALLBAT)
- || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE) {
- goto switchDetectDone;
- }
+ if (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON
+ || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_SNIPER
+ || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER)
+ return;
+
+ for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
+ if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && HasWeapon(WEAPONTYPE_BASEBALLBAT)
+ || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE) {
+ goto switchDetectDone;
}
- m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
}
+ m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
}
}
@@ -684,7 +686,7 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
bIsAttacking = false;
}
- if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy && padUsed->JumpJustDown()) {
+ if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->JumpJustDown()) {
if (m_nEvadeAmount != 0 && m_pEvadingFrom) {
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
m_nEvadeAmount = 0;
@@ -703,14 +705,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
float padMove = CVector2D(leftRight, upDown).Magnitude();
float padMoveInGameUnit = padMove / PAD_MOVE_TO_GAME_WORLD_MOVE;
if (padMoveInGameUnit > 0.0f) {
-#ifdef FREE_CAM
- if (!CCamera::bFreeCam)
- m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation);
- else
- m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
-#else
m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation);
-#endif
m_fMoveSpeed = Min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed);
} else {
m_fMoveSpeed = 0.0f;
@@ -718,8 +713,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
if (m_nPedState == PED_JUMP) {
if (bIsInTheAir) {
- if (bUsesCollision && !bHitSteepSlope &&
- (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
+ if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
&& m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
@@ -730,14 +724,13 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
m_fMoveSpeed = 0.0f;
}
}
- if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
- && padUsed->GetSprint()) {
+ if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->GetSprint()) {
m_nMoveState = PEDMOVE_SPRINT;
}
if (m_nPedState != PED_FIGHT)
SetRealMoveAnim();
- if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
+ if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY))
&& padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
ClearAttack();
ClearWeaponTarget();
@@ -856,10 +849,9 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
{
CEntity *nextTarget = nil;
float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange;
- // nextTarget = nil;
+ // nextTarget = nil; // duplicate
float lastCloseness = -10000.0f;
- // unused
- // CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
+ // CGeneral::GetATanOfXY(GetForward().x, GetForward().y); // unused
CVector distVec = previousTarget->GetPosition() - GetPosition();
float referenceBeta = CGeneral::GetATanOfXY(distVec.x, distVec.y);
@@ -884,9 +876,7 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
if (!nextTarget)
return false;
- m_pPointGunAt = nextTarget;
- if (nextTarget)
- nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
+ SetWeaponLockOnTarget(nextTarget);
SetPointGunAt(nextTarget);
return true;
}
@@ -900,14 +890,14 @@ CPlayerPed::FindWeaponLockOnTarget(void)
if (m_pPointGunAt) {
CVector distVec = m_pPointGunAt->GetPosition() - GetPosition();
if (distVec.Magnitude2D() > weaponRange) {
- m_pPointGunAt = nil;
+ SetWeaponLockOnTarget(nil);
return false;
} else {
return true;
}
}
- // nextTarget = nil;
+ // nextTarget = nil; // duplicate
float lastCloseness = -10000.0f;
float referenceBeta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) {
@@ -931,9 +921,7 @@ CPlayerPed::FindWeaponLockOnTarget(void)
if (!nextTarget)
return false;
- m_pPointGunAt = nextTarget;
- if (nextTarget)
- nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
+ SetWeaponLockOnTarget(nextTarget);
SetPointGunAt(nextTarget);
return true;
}
@@ -942,6 +930,8 @@ void
CPlayerPed::ProcessAnimGroups(void)
{
AssocGroupId groupToSet;
+
+#ifdef PC_PLAYER_CONTROLS
if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
&& TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
&& CanStrafeOrMouseControl()) {
@@ -964,7 +954,9 @@ CPlayerPed::ProcessAnimGroups(void)
else
groupToSet = ASSOCGRP_PLAYERBACK;
}
- } else {
+ } else
+#endif
+ {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
groupToSet = ASSOCGRP_PLAYERROCKET;
} else {
@@ -1002,7 +994,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
if (padUsed->TargetJustDown()) {
SetStoredState();
- m_nPedState = PED_SNIPER_MODE;
+ SetPedState(PED_SNIPER_MODE);
#ifdef FREE_CAM
if (CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) {
m_fRotationCur = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
@@ -1017,7 +1009,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_M16_1STPERSON, 0, 0);
m_fMoveSpeed = 0.0f;
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 1000.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 1000.0f);
}
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE
|| TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON)
@@ -1070,12 +1062,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
// Weapons except throwable and melee ones
- if (weaponInfo->m_bCanAim || weaponInfo->m_b1stPerson || weaponInfo->m_bExpands) {
- if ((padUsed->GetTarget() && weaponInfo->m_bCanAimWithArm) || padUsed->GetWeapon()) {
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) || weaponInfo->IsFlagSet(WEAPONFLAG_1ST_PERSON) || weaponInfo->IsFlagSet(WEAPONFLAG_EXPANDS)) {
+ if ((padUsed->GetTarget() && weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) || padUsed->GetWeapon()) {
float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
// On this one we can rotate arm.
- if (weaponInfo->m_bCanAimWithArm) {
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) {
if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately!
SetPointGunAt(nil);
bIsPointingGunAt = false; // to not stop after attack
@@ -1092,7 +1084,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_headingRate = 50.0f;
// Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly)
- if (weaponInfo->m_bCanAim && padUsed->WeaponJustDown()) {
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && padUsed->WeaponJustDown()) {
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
float limitedRotDest = m_fRotationDest;
@@ -1105,7 +1097,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2;
}
}
- } else if (weaponInfo->m_bCanAimWithArm)
+ } else if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM) && m_nPedState != PED_ATTACK)
ClearPointGunAt();
}
}
@@ -1142,9 +1134,9 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition());
}
#ifdef FREE_CAM
- else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson)) {
+ else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && !CCamera::m_bUseMouse3rdPerson)) {
#else
- else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
+ else if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && !CCamera::m_bUseMouse3rdPerson) {
#endif
if (padUsed->TargetJustDown())
FindWeaponLockOnTarget();
@@ -1159,7 +1151,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
#else
CVector markPos;
if (m_pPointGunAt->IsPed()) {
- ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d*)markPos, PED_MID);
+ ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(markPos, PED_MID);
} else {
markPos = m_pPointGunAt->GetPosition();
}
@@ -1212,8 +1204,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
if (m_nPedState == PED_JUMP) {
if (bIsInTheAir) {
- if (bUsesCollision && !bHitSteepSlope &&
- (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
+ if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
&& m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
@@ -1225,14 +1216,13 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
}
}
- if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
- && padUsed->GetSprint()) {
+ if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->GetSprint()) {
m_nMoveState = PEDMOVE_SPRINT;
}
if (m_nPedState != PED_FIGHT)
SetRealMoveAnim();
- if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
+ if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY))
&& padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
ClearAttack();
ClearWeaponTarget();
@@ -1290,26 +1280,27 @@ CPlayerPed::ProcessControl(void)
}
if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) {
if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) {
- CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR);
- if (!rollDoorAssoc) {
- rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR_LOW);
- }
-
- // These comparisons are wrong, they return uint16
- if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || padUsed
- && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f
- || padUsed->GetBrake() != 0.0f)) {
+ CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS);
+ if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS))) {
if (rollDoorAssoc)
- m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime);
+ m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime);
+
} else {
- m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
- if (m_pMyVehicle->bLowVehicle)
- rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR_LOW);
- else
- rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR);
+ // These comparisons are wrong, they return uint16
+ if (padUsed && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f || padUsed->GetBrake() != 0.0f)) {
+ if (rollDoorAssoc)
+ m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime);
- rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this);
+ } else {
+ m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
+ if (m_pMyVehicle->bLowVehicle)
+ rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS);
+ else
+ rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS);
+
+ rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this);
+ }
}
}
return;
@@ -1338,12 +1329,18 @@ CPlayerPed::ProcessControl(void)
case PED_FIGHT:
case PED_AIM_GUN:
if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK)) {
- if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
+ if (TheCamera.Cams[0].Using3rdPersonMouseCam()
+#ifdef FREE_CAM
+ && !CCamera::bFreeCam
+#endif
+ ) {
if (padUsed)
PlayerControl1stPersonRunAround(padUsed);
+
} else if (m_nPedState == PED_FIGHT) {
if (padUsed)
PlayerControlFighter(padUsed);
+
} else if (padUsed) {
PlayerControlZelda(padUsed);
}
@@ -1351,41 +1348,6 @@ CPlayerPed::ProcessControl(void)
if (IsPedInControl() && padUsed)
ProcessPlayerWeapon(padUsed);
break;
- case PED_LOOK_ENTITY:
- case PED_LOOK_HEADING:
- case PED_WANDER_RANGE:
- case PED_WANDER_PATH:
- case PED_PURSUE:
- case PED_FOLLOW_PATH:
- case PED_ROCKET_MODE:
- case PED_DUMMY:
- case PED_PAUSE:
- case PED_FACE_PHONE:
- case PED_MAKE_CALL:
- case PED_CHAT:
- case PED_MUG:
- case PED_AI_CONTROL:
- case PED_FOLLOW_ROUTE:
- case PED_CPR:
- case PED_SOLICIT:
- case PED_BUY_ICECREAM:
- case PED_INVESTIGATE:
- case PED_STEP_AWAY:
- case PED_ON_FIRE:
- case PED_UNKNOWN:
- case PED_STATES_NO_AI:
- case PED_STAGGER:
- case PED_DIVE_AWAY:
- case PED_STATES_NO_ST:
- case PED_ARREST_PLAYER:
- case PED_DRIVING:
- case PED_PASSENGER:
- case PED_TAXI_PASSENGER:
- case PED_OPEN_DOOR:
- case PED_DIE:
- case PED_DEAD:
- case PED_HANDS_UP:
- break;
case PED_SEEK_ENTITY:
m_vecSeekPos = m_pSeekTarget->GetPosition();
@@ -1415,6 +1377,7 @@ CPlayerPed::ProcessControl(void)
if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
if (padUsed)
PlayerControlM16(padUsed);
+
} else if (padUsed) {
PlayerControlSniper(padUsed);
}
@@ -1464,6 +1427,8 @@ CPlayerPed::ProcessControl(void)
if (m_nLastPedState == PED_DRAG_FROM_CAR && m_pVehicleAnim)
BeingDraggedFromCar();
break;
+ default:
+ break;
}
if (padUsed && IsPedShootable()) {
ProcessWeaponSwitch(padUsed);
@@ -1477,20 +1442,17 @@ CPlayerPed::ProcessControl(void)
m_lookTimer = 0;
float camAngle = CGeneral::LimitRadianAngle(TheCamera.Cams[TheCamera.ActiveCam].Front.Heading());
float angleBetweenPlayerAndCam = Abs(camAngle - m_fRotationCur);
- if (m_nPedState != PED_ATTACK
- && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) {
+ if (m_nPedState != PED_ATTACK && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) {
if (angleBetweenPlayerAndCam > DEGTORAD(150.0f) && angleBetweenPlayerAndCam < DEGTORAD(210.0f)) {
float rightTurnAngle = CGeneral::LimitRadianAngle(m_fRotationCur - DEGTORAD(150.0f));
float leftTurnAngle = CGeneral::LimitRadianAngle(DEGTORAD(150.0f) + m_fRotationCur);
- if (m_fLookDirection != 999999.0f) {
- if (Abs(rightTurnAngle - m_fLookDirection) < Abs(leftTurnAngle - m_fLookDirection))
- camAngle = rightTurnAngle;
- else
- camAngle = leftTurnAngle;
- } else {
+ if (m_fLookDirection == 999999.0f)
camAngle = rightTurnAngle;
- }
+ else if (Abs(rightTurnAngle - m_fLookDirection) < Abs(leftTurnAngle - m_fLookDirection))
+ camAngle = rightTurnAngle;
+ else
+ camAngle = leftTurnAngle;
}
SetLookFlag(camAngle, true);
SetLookTimer(CTimer::GetTimeStepInMilliseconds() * 5.0f);
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index b3eaf471..a0bf8be6 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -22,6 +22,7 @@
#include "DummyObject.h"
#include "Script.h"
#include "Shadows.h"
+#include "Bike.h"
#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame)
#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST.
@@ -31,22 +32,22 @@
// Transition areas between zones
const RegenerationPoint aSafeZones[] = {
- { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f,
- CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) },
- { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f,
- CVector(698.0f, 182.0f, -20.0f), CVector(681.0f, 178.0f, -20.0f), CVector(586.0f, 144.0f, -20.0f), CVector(577.0f, 135.0f, -20.0f) },
- { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 626.0f, 744.0f, -124.0f, -87.0f, -20.0f, -6.0f,
- CVector(736.0f, -117.0f, -13.0f), CVector(730.0f, -115.0f, -13.0f), CVector(635.0f, -93.0f, -12.5f), CVector(650.0f, -89.0f, -12.5f) },
- { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 645.0f, 734.0f, -780.0f, -750.0f, -25.0f, -6.0f,
- CVector(729.0f, -764.0f, -18.0f), CVector(720.0f, -769.0f, -17.0f), CVector(652.0f, -774.0f, -10.5f), CVector(659.0f, -770.0f, -10.5f) },
- { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -532.0f, -136.0f, -668.0f, -599.0f, 34.0f, 60.0f,
- CVector(-172.0f, -619.0f, 44.0f), CVector(-183.0f, -623.0f, 44.0f), CVector(-511.0f, -645.0f, 41.0f), CVector(-493.0f, -639.0f, 41.5f) },
- { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -325.0f, -175.0f, 27.0f, 75.0f, -30.0f, -10.0f,
- CVector(-185.0f, 40.8f, -20.5f), CVector(-202.0f, 37.0f, -20.5f), CVector(-315.0f, 65.5f, -20.5f), CVector(-306.0f, 62.4f, -20.5f) },
- { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -410.0f, -310.0f, -1055.0f, -1030.0f, -20.0f, -6.0f,
- CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f) },
- { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -425.0f, -280.0f, -471.0f, -447.0f, -20.0f, -5.0f,
- CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) }
+ LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f,
+ 790.0f, -917.0f, 39.0f, 775.0f, -921.0f, 39.0f, 424.0f, -942.0f, 38.0f, 439.0f, -938.0f, 38.0f,
+ LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f,
+ CVector(698.0f, 182.0f, -20.0f), CVector(681.0f, 178.0f, -20.0f), CVector(586.0f, 144.0f, -20.0f), CVector(577.0f, 135.0f, -20.0f),
+ LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 626.0f, 744.0f, -124.0f, -87.0f, -20.0f, -6.0f,
+ CVector(736.0f, -117.0f, -13.0f), CVector(730.0f, -115.0f, -13.0f), CVector(635.0f, -93.0f, -12.5f), CVector(650.0f, -89.0f, -12.5f),
+ LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 645.0f, 734.0f, -780.0f, -750.0f, -25.0f, -6.0f,
+ CVector(729.0f, -764.0f, -18.0f), CVector(720.0f, -769.0f, -17.0f), CVector(652.0f, -774.0f, -10.5f), CVector(659.0f, -770.0f, -10.5f),
+ LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -532.0f, -136.0f, -668.0f, -599.0f, 34.0f, 60.0f,
+ CVector(-172.0f, -619.0f, 44.0f), CVector(-183.0f, -623.0f, 44.0f), CVector(-511.0f, -645.0f, 41.0f), CVector(-493.0f, -639.0f, 41.5f),
+ LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -325.0f, -175.0f, 27.0f, 75.0f, -30.0f, -10.0f,
+ CVector(-185.0f, 40.8f, -20.5f), CVector(-202.0f, 37.0f, -20.5f), CVector(-315.0f, 65.5f, -20.5f), CVector(-306.0f, 62.4f, -20.5f),
+ LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -410.0f, -310.0f, -1055.0f, -1030.0f, -20.0f, -6.0f,
+ CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f),
+ LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -425.0f, -280.0f, -471.0f, -447.0f, -20.0f, -5.0f,
+ CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f)
};
PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS];
@@ -76,7 +77,7 @@ uint32 CPopulation::ms_nNumGang7;
uint32 CPopulation::ms_nNumGang8;
CVector CPopulation::RegenerationPoint_a;
CVector CPopulation::RegenerationPoint_b;
-CVector CPopulation::RegenerationForward;
+CVector CPopulation::RegenerationFront;
void
CPopulation::Initialise()
@@ -369,13 +370,13 @@ CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool f
if (aSafeZones[safeZone].srcLevel == newLevel) {
CPopulation::RegenerationPoint_a = aSafeZones[safeZone].srcPosA;
CPopulation::RegenerationPoint_b = aSafeZones[safeZone].srcPosB;
- CPopulation::RegenerationForward = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA;
- RegenerationForward.Normalise();
+ CPopulation::RegenerationFront = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA;
+ RegenerationFront.Normalise();
} else if (aSafeZones[safeZone].destLevel == newLevel) {
CPopulation::RegenerationPoint_a = aSafeZones[safeZone].destPosA;
CPopulation::RegenerationPoint_b = aSafeZones[safeZone].destPosB;
- CPopulation::RegenerationForward = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA;
- RegenerationForward.Normalise();
+ CPopulation::RegenerationFront = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA;
+ RegenerationFront.Normalise();
}
}
@@ -581,7 +582,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
- if (wantedInfo->m_nWantedLevel > 2) {
+ if (wantedInfo->GetWantedLevel() > 2) {
if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle
&& (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
|| CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier
@@ -718,10 +719,10 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
if (i != 0) {
// Gang member
newPed->SetLeader(gangLeader);
-#ifndef FIX_BUGS
+#if !defined(FIX_BUGS) && GTA_VERSION >= GTA3_PC_10
// seems to be a miami leftover (this code is not on PS2) but gang peds end up just being frozen
- newPed->m_nPedState = PED_UNKNOWN;
- gangLeader->m_nPedState = PED_UNKNOWN;
+ newPed->SetPedState(PED_UNKNOWN);
+ gangLeader->SetPedState(PED_UNKNOWN);
newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(
gangLeader->GetPosition().x, gangLeader->GetPosition().y,
newPed->GetPosition().x, newPed->GetPosition().y);
@@ -833,11 +834,11 @@ CPopulation::AddPedInCar(CVehicle* car)
newPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId);
}
- /*
+
// Miami leftover
if (car->m_vehType == VEHICLE_TYPE_BIKE) {
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f);
- } else */
+ newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ((CBike*)car)->m_bikeSitAnimation, 100.0f);
+ } else
// FIX: Make peds comfortable while driving car/boat
#ifdef FIX_BUGS
@@ -846,7 +847,7 @@ CPopulation::AddPedInCar(CVehicle* car)
}
#else
{
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
+ newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f);
}
#endif
@@ -894,7 +895,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
break;
}
veh->GetMatrix().GetPosition().z += (movedVehicleCount / 4) * 7.0f;
- veh->GetMatrix().GetForward() = RegenerationForward;
+ veh->GetMatrix().GetForward() = RegenerationFront;
((CAutomobile*)veh)->PlaceOnRoadProperly();
CCarCtrl::JoinCarWithRoadSystem(veh);
CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh);
diff --git a/src/peds/Population.h b/src/peds/Population.h
index aa8129c0..61f0bdb7 100644
--- a/src/peds/Population.h
+++ b/src/peds/Population.h
@@ -24,10 +24,10 @@ struct RegenerationPoint
float y2;
float z1;
float z2;
- CVector destPosA;
- CVector destPosB;
- CVector srcPosA;
- CVector srcPosB;
+ RwV3d destPosA;
+ RwV3d destPosB;
+ RwV3d srcPosA;
+ RwV3d srcPosB;
};
class CPopulation
@@ -60,7 +60,7 @@ public:
static uint32 ms_nNumGang8;
static CVector RegenerationPoint_a;
static CVector RegenerationPoint_b;
- static CVector RegenerationForward;
+ static CVector RegenerationFront;
static void Initialise();
static void Update(void);
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h
index 628d64c2..a8013b34 100644
--- a/src/render/2dEffect.h
+++ b/src/render/2dEffect.h
@@ -78,12 +78,12 @@ public:
if(type == EFFECT_LIGHT){
if(light.corona)
RwTextureDestroy(light.corona);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
light.corona = nil;
#endif
if(light.shadow)
RwTextureDestroy(light.shadow);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
light.shadow = nil;
#endif
}
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index 05ddbcdc..b5af6619 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -44,23 +44,23 @@ void
CClouds::Shutdown(void)
{
RwTextureDestroy(gpCloudTex[0]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[0] = nil;
#endif
RwTextureDestroy(gpCloudTex[1]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[1] = nil;
#endif
RwTextureDestroy(gpCloudTex[2]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[2] = nil;
#endif
RwTextureDestroy(gpCloudTex[3]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[3] = nil;
#endif
RwTextureDestroy(gpCloudTex[4]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[4] = nil;
#endif
}
@@ -133,7 +133,7 @@ CClouds::Render(void)
CSprite::InitSpriteBuffer();
int minute = CClock::GetHours()*60 + CClock::GetMinutes();
- RwV3d campos = *(RwV3d*)&TheCamera.GetPosition();
+ RwV3d campos = TheCamera.GetPosition();
// Moon
int moonfadeout = Abs(minute - 180); // fully visible at 3AM
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index 33c3f4bf..32957259 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -2,6 +2,7 @@
#include "main.h"
#include "General.h"
+#include "Entity.h"
#include "TxdStore.h"
#include "Camera.h"
#include "Sprite.h"
@@ -11,6 +12,10 @@
#include "Collision.h"
#include "Timecycle.h"
#include "Coronas.h"
+#include "PointLights.h"
+#include "Shadows.h"
+#include "Clock.h"
+#include "Bridge.h"
struct FlareDef
{
@@ -255,7 +260,7 @@ CCoronas::Render(void)
CVector spriteCoors;
float spritew, spriteh;
- if(!CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){
+ if(!CSprite::CalcScreenCoors(aCoronas[i].coors, &spriteCoors, &spritew, &spriteh, true)){
aCoronas[i].offScreen = true;
aCoronas[i].sightClear = false;
}else{
@@ -464,7 +469,7 @@ CCoronas::RenderReflections(void)
CVector spriteCoors;
float spritew, spriteh;
- if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){
+ if(CSprite::CalcScreenCoors(coors, &spriteCoors, &spritew, &spriteh, true)){
float drawDist = 0.75f * aCoronas[i].drawDist;
drawDist = Min(drawDist, 55.0f);
if(spriteCoors.z < drawDist){
@@ -531,7 +536,7 @@ CCoronas::DoSunAndMoon(void)
CVector spriteCoors;
float spritew, spriteh;
- if(CSprite::CalcScreenCoors(sunCoors, spriteCoors, &spritew, &spriteh, true)){
+ if(CSprite::CalcScreenCoors(sunCoors, &spriteCoors, &spritew, &spriteh, true)){
SunScreenX = spriteCoors.x;
SunScreenY = spriteCoors.y;
}else{
@@ -577,3 +582,190 @@ CRegisteredCorona::Update(void)
firstUpdate = false;
registeredThisFrame = false;
}
+
+void
+CEntity::ProcessLightsForEntity(void)
+{
+ int i, n;
+ C2dEffect *effect;
+ CVector pos;
+ bool lightOn, lightFlickering;
+ uint32 flashTimer1, flashTimer2, flashTimer3;
+
+ if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
+ return;
+
+ flashTimer1 = 0;
+ flashTimer2 = 0;
+ flashTimer3 = 0;
+
+ n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
+ for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
+ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
+
+ if(effect->type != EFFECT_LIGHT)
+ continue;
+
+ pos = GetMatrix() * effect->pos;
+
+ lightOn = false;
+ lightFlickering = false;
+ switch(effect->light.lightType){
+ case LIGHT_ON:
+ lightOn = true;
+ break;
+ case LIGHT_ON_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ lightOn = true;
+ break;
+ case LIGHT_FLICKER:
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
+ lightOn = true;
+ break;
+ case LIGHT_FLICKER_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
+ lightOn = true;
+ }
+ break;
+ case LIGHT_FLASH1:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH1_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH2:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH2_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH3:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH3_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
+ lightOn = true;
+ break;
+ case LIGHT_RANDOM_FLICKER:
+ if(m_randomSeed > 16)
+ lightOn = true;
+ else{
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
+ lightOn = true;
+ }
+ break;
+ case LIGHT_RANDOM_FLICKER_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
+ if(m_randomSeed > 16)
+ lightOn = true;
+ else{
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
+ lightOn = true;
+ }
+ }
+ break;
+ case LIGHT_BRIDGE_FLASH1:
+ if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_BRIDGE_FLASH2:
+ if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
+ lightOn = true;
+ break;
+ }
+
+ // Corona
+ if(lightOn)
+ CCoronas::RegisterCorona((uintptr)this + i,
+ effect->col.r, effect->col.g, effect->col.b, 255,
+ pos, effect->light.size, effect->light.dist,
+ effect->light.corona, effect->light.flareType, effect->light.roadReflection,
+ effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
+ else if(lightFlickering)
+ CCoronas::RegisterCorona((uintptr)this + i,
+ 0, 0, 0, 255,
+ pos, effect->light.size, effect->light.dist,
+ effect->light.corona, effect->light.flareType, effect->light.roadReflection,
+ effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
+
+ // Pointlight
+ if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
+ CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
+ CPointLights::FOG_ALWAYS, true);
+ }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
+ CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
+ CPointLights::FOG_NORMAL, true);
+ }else if(lightOn && effect->light.range != 0.0f){
+ if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ 0.0f, 0.0f, 0.0f,
+ CPointLights::FOG_NONE, true);
+ }else{
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
+ effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
+ effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
+ // half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
+ (effect->light.flags & LIGHTFLAG_FOG) >> 1,
+ true);
+ }
+ }
+
+ // Light shadow
+ if(effect->light.shadowSize != 0.0f){
+ if(lightOn){
+ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
+ effect->light.shadow, &pos,
+ effect->light.shadowSize, 0.0f,
+ 0.0f, -effect->light.shadowSize,
+ 128,
+ effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ 15.0f, 1.0f, 40.0f, false, 0.0f);
+ }else if(lightFlickering){
+ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
+ effect->light.shadow, &pos,
+ effect->light.shadowSize, 0.0f,
+ 0.0f, -effect->light.shadowSize,
+ 0, 0.0f, 0.0f, 0.0f,
+ 15.0f, 1.0f, 40.0f, false, 0.0f);
+ }
+ }
+ }
+}
diff --git a/src/render/Credits.cpp b/src/render/Credits.cpp
index 2c8a9952..60581793 100644
--- a/src/render/Credits.cpp
+++ b/src/render/Credits.cpp
@@ -39,11 +39,20 @@ CCredits::PrintCreditSpace(float space, uint32 &line)
void
CCredits::PrintCreditText(float scaleX, float scaleY, wchar *text, uint32 &lineoffset, float scrolloffset)
{
+#ifdef FIX_BUGS
float start = DEFAULT_SCREEN_HEIGHT + 50.0f;
+#else
+ float start = SCREEN_HEIGHT + 50.0f;
+#endif
float y = lineoffset + start - scrolloffset;
if(y > -50.0f && y < start){
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(scaleX), SCREEN_SCALE_Y(scaleY));
CFont::PrintString(SCREEN_WIDTH/2.0f, SCREEN_SCALE_Y(y), (uint16*)text);
+#else
+ CFont::SetScale(scaleX, scaleY);
+ CFont::PrintString(SCREEN_WIDTH/2.0f, y, (uint16*)text);
+#endif
}
lineoffset += scaleY*25.0f;
}
@@ -62,7 +71,11 @@ CCredits::Render(void)
scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f;
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(220, 220, 220, 220));
@@ -489,8 +502,14 @@ CCredits::Render(void)
if(TheCamera.m_WideScreenOn)
TheCamera.DrawBordersForWideScreen();
+#ifdef FIX_BUGS
if(lineoffset + DEFAULT_SCREEN_HEIGHT - scrolloffset < -10.0f)
+#else
+ if(lineoffset + SCREEN_HEIGHT - scrolloffset < -10.0f)
+#endif
+ {
bCreditsGoing = false;
+ }
}
bool CCredits::AreCreditsDone(void)
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index 4e323ec2..f702f188 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -20,6 +20,16 @@ uint8 CDraw::FadeRed;
uint8 CDraw::FadeGreen;
uint8 CDraw::FadeBlue;
+#ifdef PROPER_SCALING
+bool CDraw::ms_bProperScaling = true;
+#endif
+#ifdef FIX_RADAR
+bool CDraw::ms_bFixRadar = true;
+#endif
+#ifdef FIX_SPRITES
+bool CDraw::ms_bFixSprites = true;
+#endif
+
float
CDraw::FindAspectRatio(void)
{
@@ -35,8 +45,14 @@ CDraw::FindAspectRatio(void)
default:
case AR_4_3:
return 4.0f / 3.0f;
+ case AR_5_4:
+ return 5.0f / 4.0f;
+ case AR_16_10:
+ return 16.0f / 10.0f;
case AR_16_9:
return 16.0f / 9.0f;
+ case AR_21_9:
+ return 21.0f / 9.0f;
};
#endif
}
@@ -71,13 +87,9 @@ CDraw::SetFOV(float fov)
ms_fFOV = fov;
}
-#ifdef ASPECT_RATIO_SCALE
-float
-ScaleAndCenterX(float x)
+#ifdef PROPER_SCALING
+float CDraw::ScaleY(float y)
{
- if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
- return x;
- else
- return (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X(x);
+ return ms_bProperScaling ? y : y * ((float)DEFAULT_SCREEN_HEIGHT/SCREEN_HEIGHT_NTSC);
}
-#endif \ No newline at end of file
+#endif \ No newline at end of file
diff --git a/src/render/Draw.h b/src/render/Draw.h
index 5c4f95b1..8727e0e0 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -4,10 +4,14 @@ enum eAspectRatio
{
// Make sure these work the same as FrontEndMenuManager.m_PrefsUseWideScreen
// without widescreen support
+ AR_AUTO,
AR_4_3,
+ AR_5_4,
+ AR_16_10,
AR_16_9,
-
- AR_AUTO,
+ AR_21_9,
+
+ AR_MAX,
};
class CDraw
@@ -30,6 +34,16 @@ public:
static uint8 FadeRed;
static uint8 FadeGreen;
static uint8 FadeBlue;
+
+#ifdef PROPER_SCALING
+ static bool ms_bProperScaling;
+#endif
+#ifdef FIX_RADAR
+ static bool ms_bFixRadar;
+#endif
+#ifdef FIX_SPRITES
+ static bool ms_bFixSprites;
+#endif
static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }
static float GetNearClipZ(void) { return ms_fNearClipZ; }
@@ -52,4 +66,8 @@ public:
#else
static float GetAspectRatio(void) { return FindAspectRatio(); }
#endif
+
+#ifdef PROPER_SCALING
+ static float ScaleY(float y);
+#endif
};
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 690a1d3f..c76d6109 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -655,7 +655,7 @@ void CScrollBar::Render()
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
CVector coronaCoord, screenCoord;
- float screenW, screenH;
+ float screenW, screenH;
for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i)
{
for (int j = 0; j < 5; ++j)
@@ -667,7 +667,7 @@ void CScrollBar::Render()
// Render main coronas
if (m_MessageBar[i] & (1 << j))
{
- if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
+ if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
{
CSprite::RenderBufferedOneXLUSprite(
screenCoord.x, screenCoord.y, screenCoord.z,
@@ -679,7 +679,7 @@ void CScrollBar::Render()
// Render smaller and faded coronas for a trailing effect
else if (m_MessageBar[i - 1] & (1 << j))
{
- if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
+ if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
{
CSprite::RenderBufferedOneXLUSprite(
screenCoord.x, screenCoord.y, screenCoord.z,
@@ -834,7 +834,7 @@ void CDigitalClock::Render()
const char* clockMessage = FindDigitalClockMessage();
CVector coronaCoord, screenCoord;
- float screenW, screenH;
+ float screenW, screenH;
for (int c = 0; c < 5; ++c) // for each char to be displayed
{
for (int i = 0; i < 5; ++i) // for each column of coronas
@@ -847,7 +847,7 @@ void CDigitalClock::Render()
coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f;
coronaCoord.z = m_Position.z + j * m_fScale / 8.0f;
- if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
+ if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
{
CSprite::RenderBufferedOneXLUSprite(
screenCoord.x, screenCoord.y, screenCoord.z,
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index 42ddd0fb..7dba8094 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -34,7 +34,7 @@ UnicodeStrlen(const wchar *str)
}
CFontDetails CFont::Details;
-int16 CFont::NewLine;
+bool16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
#ifdef MORE_LANGUAGES
@@ -47,6 +47,8 @@ int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
#else
int16 CFont::Size[MAX_FONTS][193] = {
#endif
+
+#if !defined(GTA_PS2) || defined(FIX_BUGS)
{
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
@@ -94,6 +96,56 @@ int16 CFont::Size[MAX_FONTS][193] = {
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19
}
+#else // #if defined(GTA_PS2) && !defined(FIX_BUGS)
+ {
+ 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
+ 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
+ 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
+ 24, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
+ 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
+ 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
+ 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
+ 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
+ 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
+ 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+ 20
+ },
+
+ {
+ 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
+ 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
+ 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
+ 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
+ 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
+ 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 16
+ },
+
+ {
+ 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
+ 19, 18, 19, 19, 21, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
+ 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 19,
+ 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
+ 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
+ 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
+ 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19,
+ 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19
+ }
+#endif
+
#ifdef MORE_LANGUAGES
},
{
@@ -276,13 +328,18 @@ CFont::Initialise(void)
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
- SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
+ SetColor(CRGBA(255, 255, 255, 0));
SetJustifyOff();
SetCentreOff();
- SetWrapx(SCREEN_WIDTH);
- SetCentreSize(SCREEN_WIDTH);
+#ifdef FIX_BUGS
+ SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+#else
+ SetWrapx(DEFAULT_SCREEN_WIDTH);
+ SetCentreSize(DEFAULT_SCREEN_WIDTH);
+#endif
SetBackgroundOff();
- SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
+ SetBackgroundColor(CRGBA(128, 128, 128, 128));
SetBackGroundOnlyTextOff();
SetPropOn();
SetFontStyle(FONT_BANK);
@@ -291,11 +348,26 @@ CFont::Initialise(void)
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();
+#if !defined(GAMEPAD_MENU) && defined(BUTTON_ICONS)
+ // loaded in CMenuManager with GAMEPAD_MENU defined
+ LoadButtons("MODELS/X360BTNS.TXD");
+#endif
+}
+
#ifdef BUTTON_ICONS
- if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
+void
+CFont::LoadButtons(const char* txdPath)
+{
+ if (int file = CFileMgr::OpenFile(txdPath)) {
CFileMgr::CloseFile(file);
- ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
- CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD");
+ if (ButtonsSlot == -1)
+ ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
+ else {
+ for (int i = 0; i < MAX_BUTTON_ICONS; i++)
+ ButtonSprite[i].Delete();
+ CTxdStore::RemoveTxd(ButtonsSlot);
+ }
+ CTxdStore::LoadTxd(ButtonsSlot, txdPath);
CTxdStore::AddRef(ButtonsSlot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(ButtonsSlot);
@@ -317,8 +389,16 @@ CFont::Initialise(void)
ButtonSprite[BUTTON_R3].SetTexture("r3");
CTxdStore::PopCurrentTxd();
}
-#endif // BUTTON_ICONS
+ else {
+ if (ButtonsSlot != -1) {
+ for (int i = 0; i < MAX_BUTTON_ICONS; i++)
+ ButtonSprite[i].Delete();
+ CTxdStore::RemoveTxdSlot(ButtonsSlot);
+ ButtonsSlot = -1;
+ }
+ }
}
+#endif // BUTTON_ICONS
#ifdef MORE_LANGUAGES
void
@@ -397,7 +477,7 @@ CFont::InitPerFrame(void)
CSprite2d::GetBank(15, Sprite[3].m_pTexture);
#endif
SetDropShadowPosition(0);
- NewLine = 0;
+ NewLine = false;
#ifdef BUTTON_ICONS
PS2Symbol = BUTTON_NONE;
#endif
@@ -430,7 +510,11 @@ void
CFont::PrintChar(float x, float y, wchar c)
{
if(x <= 0.0f || x > SCREEN_WIDTH ||
- y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
+#ifdef FIX_BUGS
+ y <= 0.0f || y > SCREEN_HEIGHT)
+#else
+ y <= 0.0f || y > SCREEN_WIDTH)
+#endif
return;
float w = GetCharacterWidth(c) / 32.0f;
@@ -446,18 +530,35 @@ CFont::PrintChar(float x, float y, wchar c)
if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
if(Details.dropShadowPosition != 0){
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
+#ifdef FIX_BUGS
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
+#else
+ CRect(x + Details.dropShadowPosition,
+ y + Details.dropShadowPosition,
+ x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
+ y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f),
+#endif
Details.dropColor,
xoff/16.0f, yoff/12.8f,
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
xoff/16.0f, (yoff+1.0f)/12.8f,
(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
}
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
CRect(x, y,
x + 32.0f * Details.scaleX * 1.0f,
y + 40.0f * Details.scaleY * 0.5f),
@@ -469,11 +570,23 @@ CFont::PrintChar(float x, float y, wchar c)
#ifdef MORE_LANGUAGES
}else if (IsJapaneseFont()) {
if (Details.dropShadowPosition != 0) {
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
+#ifdef FIX_BUGS
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
+#else
+ CRect(x + Details.dropShadowPosition,
+ y + Details.dropShadowPosition,
+ x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
+ y + Details.dropShadowPosition + 40.0f * Details.scaleY / 2.75f),
+#endif
Details.dropColor,
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
@@ -491,7 +604,13 @@ CFont::PrintChar(float x, float y, wchar c)
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
#endif
}else
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ {
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
CRect(x, y,
x + 32.0f * Details.scaleX * w,
y + 32.0f * Details.scaleY * 0.5f),
@@ -500,6 +619,7 @@ CFont::PrintChar(float x, float y, wchar c)
(xoff+w)/16.0f, yoff/16.0f,
xoff/16.0f, (yoff+1.0f)/16.0f,
(xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f);
+ }
}
#ifdef MORE_LANGUAGES
@@ -782,7 +902,12 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
numLines = GetNumberLines(xstart, ystart, s);
}else{
#endif
+
+#ifdef FIX_BUGS
if(Details.centre || Details.rightJustify)
+#else
+ if(Details.centre)
+#endif
x = 0.0f;
else
x = xstart;
@@ -800,7 +925,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
// reached end of line
if(x > maxlength)
maxlength = x;
+#ifdef FIX_BUGS
if(Details.centre || Details.rightJustify)
+#else
+ if(Details.centre)
+#endif
x = 0.0f;
else
x = xstart;
@@ -942,7 +1071,6 @@ CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
}
#endif
-#ifdef XBOX_SUBTITLES
void
CFont::PrintStringFromBottom(float x, float y, wchar *str)
{
@@ -955,6 +1083,7 @@ CFont::PrintStringFromBottom(float x, float y, wchar *str)
PrintString(x, y, str);
}
+#ifdef XBOX_SUBTITLES
void
CFont::PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor)
{
@@ -1157,7 +1286,6 @@ CFont::GetStringWidth(wchar *s, bool spaces)
return w;
}
-
#ifdef MORE_LANGUAGES
float
CFont::GetStringWidth_Jap(wchar* s)
@@ -1278,16 +1406,16 @@ CFont::ParseToken(wchar *s, wchar*)
switch(*s){
case 'N':
case 'n':
- NewLine = 1;
+ NewLine = true;
break;
- case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break;
- case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break;
- case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break;
- case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break;
- case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break;
- case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
- case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
- case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
+ case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
+ case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
+ case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
+ case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
+ case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
+ case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
+ case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
+ case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
#ifdef BUTTON_ICONS
#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;
@@ -1324,14 +1452,6 @@ CFont::DrawFonts(void)
#endif
}
-wchar
-CFont::character_code(uint8 c)
-{
- if(c < 128)
- return c;
- return foreign_table[c-128];
-}
-
void
CFont::SetScale(float x, float y)
@@ -1347,9 +1467,16 @@ CFont::SetScale(float x, float y)
}
void
-CFont::SetBackgroundColor(CRGBA col)
+CFont::SetSlantRefPoint(float x, float y)
{
- Details.backgroundColor = col;
+ Details.slantRefX = x;
+ Details.slantRefY = y;
+}
+
+void
+CFont::SetSlant(float s)
+{
+ Details.slant = s;
}
void
@@ -1361,9 +1488,140 @@ CFont::SetColor(CRGBA col)
}
void
+CFont::SetJustifyOn(void)
+{
+ Details.justify = true;
+ Details.centre = false;
+ Details.rightJustify = false;
+}
+
+void
+CFont::SetJustifyOff(void)
+{
+ Details.justify = false;
+ Details.rightJustify = false;
+}
+
+void
+CFont::SetCentreOn(void)
+{
+ Details.centre = true;
+ Details.justify = false;
+ Details.rightJustify = false;
+}
+
+void
+CFont::SetCentreOff(void)
+{
+ Details.centre = false;
+}
+
+void
+CFont::SetWrapx(float x)
+{
+ Details.wrapX = x;
+}
+
+void
+CFont::SetCentreSize(float s)
+{
+ Details.centreSize = s;
+}
+
+void
+CFont::SetBackgroundOn(void)
+{
+ Details.background = true;
+}
+
+void
+CFont::SetBackgroundOff(void)
+{
+ Details.background = false;
+}
+
+void
+CFont::SetBackgroundColor(CRGBA col)
+{
+ Details.backgroundColor = col;
+}
+
+void
+CFont::SetBackGroundOnlyTextOn(void)
+{
+ Details.backgroundOnlyText = true;
+}
+
+void
+CFont::SetBackGroundOnlyTextOff(void)
+{
+ Details.backgroundOnlyText = false;
+}
+
+void
+CFont::SetRightJustifyOn(void)
+{
+ Details.rightJustify = true;
+ Details.justify = false;
+ Details.centre = false;
+}
+
+void
+CFont::SetRightJustifyOff(void)
+{
+ Details.rightJustify = false;
+ Details.justify = false;
+ Details.centre = false;
+}
+
+void
+CFont::SetPropOn(void)
+{
+ Details.proportional = true;
+}
+
+void
+CFont::SetPropOff(void)
+{
+ Details.proportional = false;
+}
+
+void
+CFont::SetFontStyle(int16 style)
+{
+ Details.style = style;
+}
+
+void
+CFont::SetRightJustifyWrap(float wrap)
+{
+ Details.rightJustifyWrap = wrap;
+}
+
+void
+CFont::SetAlphaFade(float fade)
+{
+ Details.alphaFade = fade;
+}
+
+void
CFont::SetDropColor(CRGBA col)
{
Details.dropColor = col;
if (Details.alphaFade < 255.0f)
Details.dropColor.a *= Details.alphaFade / 255.0f;
}
+
+void
+CFont::SetDropShadowPosition(int16 pos)
+{
+ Details.dropShadowPosition = pos;
+}
+
+wchar
+CFont::character_code(uint8 c)
+{
+ if(c < 128)
+ return c;
+ return foreign_table[c-128];
+} \ No newline at end of file
diff --git a/src/render/Font.h b/src/render/Font.h
index 7b67e310..9316ed34 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -1,5 +1,7 @@
#pragma once
+#include "Sprite2d.h"
+
void AsciiToUnicode(const char *src, wchar *dst);
void UnicodeStrcpy(wchar *dst, const wchar *src);
void UnicodeStrcat(wchar *dst, wchar *append);
@@ -13,12 +15,12 @@ struct CFontDetails
float slant;
float slantRefX;
float slantRefY;
- bool justify;
- bool centre;
- bool rightJustify;
- bool background;
- bool backgroundOnlyText;
- bool proportional;
+ bool8 justify;
+ bool8 centre;
+ bool8 rightJustify;
+ bool8 background;
+ bool8 backgroundOnlyText;
+ bool8 proportional;
float alphaFade;
CRGBA backgroundColor;
float wrapX;
@@ -97,7 +99,7 @@ class CFont
#else
static int16 Size[MAX_FONTS][193];
#endif
- static int16 NewLine;
+ static bool16 NewLine;
public:
static CSprite2d Sprite[MAX_FONTS];
static CFontDetails Details;
@@ -107,6 +109,7 @@ public:
static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
static int PS2Symbol;
+ static void LoadButtons(const char *txdPath);
static void DrawButton(float x, float y);
#endif // BUTTON_ICONS
@@ -116,8 +119,8 @@ public:
static void InitPerFrame(void);
static void PrintChar(float x, float y, wchar c);
static void PrintString(float x, float y, wchar *s);
-#ifdef XBOX_SUBTITLES
static void PrintStringFromBottom(float x, float y, wchar *str);
+#ifdef XBOX_SUBTITLES
static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor);
#endif
static int GetNumberLines(float xstart, float ystart, wchar *s);
@@ -142,66 +145,27 @@ public:
static void DrawFonts(void);
static uint16 character_code(uint8 c);
- static CFontDetails GetDetails() { return Details; }
static void SetScale(float x, float y);
- static void SetSlantRefPoint(float x, float y) { Details.slantRefX = x; Details.slantRefY = y; }
- static void SetSlant(float s) { Details.slant = s; }
- static void SetJustifyOn(void) {
- Details.justify = true;
- Details.centre = false;
- Details.rightJustify = false;
- }
- static void SetJustifyOff(void) {
- Details.justify = false;
- Details.rightJustify = false;
- }
- static void SetRightJustifyOn(void) {
- Details.rightJustify = true;
- Details.justify = false;
- Details.centre = false;
- }
- static void SetRightJustifyOff(void) {
- Details.rightJustify = false;
- Details.justify = false;
- Details.centre = false;
- }
- static void SetCentreOn(void) {
- Details.centre = true;
- Details.justify = false;
- Details.rightJustify = false;
- }
- static void SetCentreOff(void) {
- Details.centre = false;
- }
- static void SetAlignment(uint8 alignment) {
- if (alignment == ALIGN_LEFT) {
- CFont::Details.justify = true;
- CFont::Details.centre = false;
- CFont::Details.rightJustify = false;
- }
- else if (alignment == ALIGN_CENTER) {
- CFont::Details.justify = false;
- CFont::Details.centre = true;
- CFont::Details.rightJustify = false;
- }
- else if (alignment == ALIGN_RIGHT) {
- CFont::Details.justify = false;
- CFont::Details.centre = false;
- CFont::Details.rightJustify = true;
- }
- }
- static void SetWrapx(float x) { Details.wrapX = x; }
- static void SetCentreSize(float s) { Details.centreSize = s; }
- static void SetBackgroundOn(void) { Details.background = true; }
- static void SetBackgroundOff(void) { Details.background = false; }
- static void SetBackGroundOnlyTextOn(void) { Details.backgroundOnlyText = true; }
- static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; }
- static void SetPropOn(void) { Details.proportional = true; }
- static void SetPropOff(void) { Details.proportional = false; }
- static void SetFontStyle(int16 style) { Details.style = style; }
- static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; }
- static void SetAlphaFade(float fade) { Details.alphaFade = fade; }
- static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; }
+ static void SetSlantRefPoint(float x, float y);
+ static void SetSlant(float s);
+ static void SetJustifyOn(void);
+ static void SetJustifyOff(void);
+ static void SetRightJustifyOn(void);
+ static void SetRightJustifyOff(void);
+ static void SetCentreOn(void);
+ static void SetCentreOff(void);
+ static void SetWrapx(float x);
+ static void SetCentreSize(float s);
+ static void SetBackgroundOn(void);
+ static void SetBackgroundOff(void);
+ static void SetBackGroundOnlyTextOn(void);
+ static void SetBackGroundOnlyTextOff(void);
+ static void SetPropOn(void);
+ static void SetPropOff(void);
+ static void SetFontStyle(int16 style);
+ static void SetRightJustifyWrap(float wrap);
+ static void SetAlphaFade(float fade);
+ static void SetDropShadowPosition(int16 pos);
static void SetBackgroundColor(CRGBA col);
static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col);
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index 0b25525e..3b6fbd46 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "Glass.h"
#include "Timer.h"
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 1a39e1c7..2f7b9001 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -21,6 +21,60 @@
#include "User.h"
#include "World.h"
+#ifdef PS2_HUD
+#define MONEY_X 100.0f
+#define WEAPON_X 91.0f
+#define AMMO_X 59.0f
+#define HEALTH_X 100.0f
+#define STARS_X 49.0f
+#define ZONE_Y 61.0f
+#define VEHICLE_Y 81.0f
+#define CLOCK_X 101.0f
+#define SUBS_Y 83.0f
+#define WASTEDBUSTED_Y 122.0f
+#define BIGMESSAGE_Y 80.0f
+#else
+#define MONEY_X 110.0f
+#define WEAPON_X 99.0f
+#define AMMO_X 66.0f
+#define HEALTH_X 110.0f
+#define STARS_X 60.0f
+#define ZONE_Y 30.0f
+#define VEHICLE_Y 55.0f
+#define CLOCK_X 111.0f
+#define SUBS_Y 68.0f
+#define WASTEDBUSTED_Y 82.0f
+#define BIGMESSAGE_Y 84.0f
+#endif
+
+#ifdef FIX_BUGS
+#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
+#define BIGMESSAGE_Y_OFFSET 18.0f
+#else
+#define TIMER_RIGHT_OFFSET 27.0f
+#define BIGMESSAGE_Y_OFFSET 20.0f
+#endif
+
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ #define SCREEN_SCALE_X_PC(a) (a)
+ #define SCREEN_SCALE_Y_PC(a) (a)
+ #define SCALE_AND_CENTER_X_PC(a) (a)
+#else
+ #define SCREEN_SCALE_X_PC(a) SCREEN_SCALE_X(a)
+ #define SCREEN_SCALE_Y_PC(a) SCREEN_SCALE_Y(a)
+ #define SCALE_AND_CENTER_X_PC(a) SCALE_AND_CENTER_X(a)
+#endif
+
+#if defined(FIX_BUGS)
+ #define SCREEN_SCALE_X_FIX(a) SCREEN_SCALE_X(a)
+ #define SCREEN_SCALE_Y_FIX(a) SCREEN_SCALE_Y(a)
+ #define SCALE_AND_CENTER_X_FIX(a) SCALE_AND_CENTER_X(a)
+#else
+ #define SCREEN_SCALE_X_FIX(a) (a)
+ #define SCREEN_SCALE_Y_FIX(a) (a)
+ #define SCALE_AND_CENTER_X_FIX(a) (a)
+#endif
+
// Game has colors inlined in code.
// For easier modification we collect them here:
CRGBA MONEY_COLOR(89, 115, 150, 255);
@@ -41,52 +95,56 @@ CRGBA ODDJOB_COLOR(89, 115, 150, 255);
CRGBA ODDJOB2_COLOR(156, 91, 40, 255);
CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
-wchar CHud::m_HelpMessage[HELP_MSG_LENGTH];
-wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH];
-uint32 CHud::m_HelpMessageState;
-uint32 CHud::m_HelpMessageTimer;
-int32 CHud::m_HelpMessageFadeTimer;
-wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH];
-float CHud::m_HelpMessageDisplayTime;
-bool CHud::m_HelpMessageQuick;
-uint32 CHud::m_ZoneState;
-int32 CHud::m_ZoneFadeTimer;
-uint32 CHud::m_ZoneNameTimer;
+
+int16 CHud::m_ItemToFlash;
+CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
wchar *CHud::m_pZoneName;
wchar *CHud::m_pLastZoneName;
wchar *CHud::m_ZoneToPrint;
-uint32 CHud::m_VehicleState;
-int32 CHud::m_VehicleFadeTimer;
-uint32 CHud::m_VehicleNameTimer;
-wchar *CHud::m_VehicleName;
-wchar *CHud::m_pLastVehicleName;
-wchar *CHud::m_pVehicleNameToPrint;
wchar CHud::m_Message[256];
+wchar CHud::m_BigMessage[6][128];
+wchar LastBigMessage[6][128];
wchar CHud::m_PagerMessage[256];
+uint32 CHud::m_ZoneNameTimer;
+int32 CHud::m_ZoneFadeTimer;
+uint32 CHud::m_ZoneState;
+wchar CHud::m_HelpMessage[HELP_MSG_LENGTH];
+wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH];
+wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH];
+uint32 CHud::m_HelpMessageTimer;
+int32 CHud::m_HelpMessageFadeTimer;
+uint32 CHud::m_HelpMessageState;
+bool CHud::m_HelpMessageQuick;
+float CHud::m_HelpMessageDisplayTime;
+int32 CHud::SpriteBrightness;
bool CHud::m_Wants_To_Draw_Hud;
bool CHud::m_Wants_To_Draw_3dMarkers;
-wchar CHud::m_BigMessage[6][128];
-int16 CHud::m_ItemToFlash;
+wchar *CHud::m_pVehicleName;
+wchar *CHud::m_pLastVehicleName;
+uint32 CHud::m_VehicleNameTimer;
+int32 CHud::m_VehicleFadeTimer;
+uint32 CHud::m_VehicleState;
+wchar *CHud::m_pVehicleNameToPrint;
// These aren't really in CHud
-float CHud::BigMessageInUse[6];
-float CHud::BigMessageAlpha[6];
-float CHud::BigMessageX[6];
-float CHud::OddJob2OffTimer;
-bool CHud::CounterOnLastFrame;
-float CHud::OddJob2XOffset;
-uint16 CHud::CounterFlashTimer;
-uint16 CHud::OddJob2Timer;
-bool CHud::TimerOnLastFrame;
-int16 CHud::OddJob2On;
-uint16 CHud::TimerFlashTimer;
-int16 CHud::PagerSoundPlayed;
-int32 CHud::SpriteBrightness;
-float CHud::PagerXOffset;
-int16 CHud::PagerTimer;
-int16 CHud::PagerOn;
+float BigMessageInUse[6];
+float BigMessageX[6];
+float BigMessageAlpha[6];
+int16 PagerOn;
+int16 PagerTimer;
+float PagerXOffset;
+int16 PagerSoundPlayed;
+int16 OddJob2On;
+uint16 OddJob2Timer;
+float OddJob2XOffset;
+float OddJob2OffTimer;
+bool CounterOnLastFrame;
+uint16 CounterFlashTimer;
+bool TimerOnLastFrame;
+uint16 TimerFlashTimer;
-CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
+RwTexture *gpSniperSightTex;
+RwTexture *gpRocketSightTex;
struct
{
@@ -118,8 +176,144 @@ struct
{"siterocket", "siterocket"}
};
-RwTexture *gpSniperSightTex;
-RwTexture *gpRocketSightTex;
+void CHud::Initialise()
+{
+ m_Wants_To_Draw_Hud = true;
+ m_Wants_To_Draw_3dMarkers = true;
+
+ int HudTXD = CTxdStore::AddTxdSlot("hud");
+ CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
+ CTxdStore::AddRef(HudTXD);
+ CTxdStore::PopCurrentTxd();
+ CTxdStore::SetCurrentTxd(HudTXD);
+
+ for (int i = 0; i < NUM_HUD_SPRITES; i++) {
+ Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
+ }
+
+ GetRidOfAllHudMessages();
+
+ if (gpSniperSightTex == nil)
+ gpSniperSightTex = RwTextureRead("sitesniper", nil);
+ if (gpRocketSightTex == nil)
+ gpRocketSightTex = RwTextureRead("siterocket", nil);
+
+ CounterOnLastFrame = false;
+ m_ItemToFlash = ITEM_NONE;
+ OddJob2Timer = 0;
+ OddJob2OffTimer = 0.0f;
+ OddJob2On = 0;
+ OddJob2XOffset = 0.0f;
+ CounterFlashTimer = 0;
+ TimerOnLastFrame = false;
+ TimerFlashTimer = 0;
+ SpriteBrightness = 0;
+ PagerOn = 0;
+ PagerTimer = 0;
+ PagerSoundPlayed = 0;
+ PagerXOffset = 150.0f;
+
+ CTxdStore::PopCurrentTxd();
+}
+
+void CHud::Shutdown()
+{
+ for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
+ Sprites[i].Delete();
+ }
+
+ RwTextureDestroy(gpSniperSightTex);
+ gpSniperSightTex = nil;
+
+ RwTextureDestroy(gpRocketSightTex);
+ gpRocketSightTex = nil;
+
+ int HudTXD = CTxdStore::FindTxdSlot("hud");
+ CTxdStore::RemoveTxdSlot(HudTXD);
+}
+
+void CHud::ReInitialise() {
+ m_Wants_To_Draw_Hud = true;
+ m_Wants_To_Draw_3dMarkers = true;
+
+ GetRidOfAllHudMessages();
+
+ CounterOnLastFrame = false;
+ m_ItemToFlash = ITEM_NONE;
+ OddJob2Timer = 0;
+ OddJob2OffTimer = 0.0f;
+ OddJob2On = 0;
+ OddJob2XOffset = 0.0f;
+ CounterFlashTimer = 0;
+ TimerOnLastFrame = false;
+ TimerFlashTimer = 0;
+ SpriteBrightness = 0;
+ PagerOn = 0;
+ PagerTimer = 0;
+ PagerSoundPlayed = 0;
+ PagerXOffset = 150.0f;
+}
+
+void CHud::GetRidOfAllHudMessages()
+{
+ m_ZoneState = 0;
+ m_pLastZoneName = nil;
+ m_ZoneNameTimer = 0;
+ m_pZoneName = nil;
+
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_HelpMessage[i] = 0;
+ m_LastHelpMessage[i] = 0;
+ m_HelpMessageToPrint[i] = 0;
+ }
+
+ m_HelpMessageTimer = 0;
+ m_HelpMessageFadeTimer = 0;
+ m_HelpMessageState = 0;
+ m_HelpMessageQuick = 0;
+ m_HelpMessageDisplayTime = 1.0f;
+ m_pVehicleName = nil;
+ m_pLastVehicleName = nil;
+ m_pVehicleNameToPrint = nil;
+ m_VehicleNameTimer = 0;
+ m_VehicleFadeTimer = 0;
+ m_VehicleState = 0;
+
+ for (int i = 0; i < ARRAY_SIZE(m_Message); i++)
+ m_Message[i] = 0;
+
+ for (int i = 0; i < 6; i++) {
+ BigMessageInUse[i] = 0.0f;
+
+ for (int j = 0; j < 128; j++)
+ m_BigMessage[i][j] = 0;
+ }
+}
+
+void CHud::SetZoneName(wchar *name)
+{
+ m_pZoneName = name;
+}
+
+void CHud::SetHelpMessage(wchar *message, bool quick)
+{
+ if (!CReplay::IsPlayingBack()) {
+ CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH);
+ CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
+
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_LastHelpMessage[i] = 0;
+ }
+
+ m_HelpMessageState = 0;
+ m_HelpMessageQuick = quick;
+ }
+}
+
+void CHud::SetVehicleName(wchar *name)
+{
+ m_pVehicleName = name;
+}
void CHud::Draw()
{
@@ -127,18 +321,30 @@ void CHud::Draw()
if (CPad::GetPad(1)->GetStartJustDown())
m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud;
+#ifdef GTA_PC
if (CReplay::IsPlayingBack())
return;
+#endif
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
bool DrawCrossHair = false;
+#ifdef GTA_PC
bool DrawCrossHairPC = false;
+#endif
int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType;
int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
- if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON)
+ if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON
+#ifdef GTA_PC
+ || Mode == CCam::MODE_HELICANNON_1STPERSON
+#endif
+ )
+ {
DrawCrossHair = true;
+ }
+
+#ifdef GTA_PC
if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT)
DrawCrossHairPC = true;
@@ -152,8 +358,14 @@ void CHud::Draw()
DrawCrossHairPC = true;
}
}
+#endif
- if (DrawCrossHair || DrawCrossHairPC) {
+ if ( DrawCrossHair
+#ifdef GTA_PC
+ || DrawCrossHairPC
+#endif
+ )
+ {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
SpriteBrightness = Min(SpriteBrightness+1, 30);
@@ -161,8 +373,9 @@ void CHud::Draw()
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
float fStep = Sin((CTimer::GetTimeInMilliseconds() & 1023)/1024.0f * 6.28f);
- float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f);
+ float fMultBright = SpriteBrightness / 30.0f * (0.25f * fStep + 0.75f);
CRect rect;
+#ifdef GTA_PC
if (DrawCrossHairPC && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()) {
float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX;
float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY;
@@ -188,18 +401,24 @@ void CHud::Draw()
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
}
}
- else {
- if (Mode == CCam::MODE_M16_1STPERSON ||
- Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
- Mode == CCam::MODE_HELICANNON_1STPERSON) {
+ else
+#endif
+ {
+ if (Mode == CCam::MODE_M16_1STPERSON
+#ifdef GTA_PC
+ || Mode == CCam::MODE_M16_1STPERSON_RUNABOUT
+ || Mode == CCam::MODE_HELICANNON_1STPERSON
+#endif
+ )
+ {
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f);
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f);
rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f);
rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f);
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
-
}
+#ifdef GTA_PC
else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) {
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f);
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f * 0.7f);
@@ -209,15 +428,20 @@ void CHud::Draw()
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
}
- else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) {
+#endif
+ else if (Mode == CCam::MODE_ROCKETLAUNCHER
+#ifdef GTA_PC
+ || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT
+#endif
+ )
+ {
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex));
-
- CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
+ CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X_PC(40.0f), SCREEN_SCALE_Y_PC(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
}
else {
// Sniper
@@ -278,19 +502,17 @@ void CHud::Draw()
CFont::SetFontStyle(FONT_HEADING);
CFont::SetPropOff();
CFont::SetColor(CRGBA(0, 0, 0, 255));
-
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(43.0f + 2.0f), sPrint);
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(43.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint);
CFont::SetColor(MONEY_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X), SCREEN_SCALE_Y(43.0f), sPrint);
/*
DrawAmmo
*/
- uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition;
- uint32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip;
- uint32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal;
- uint32 Ammo, Clip;
+ int32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition;
+ int32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip;
+ int32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal;
+ int32 Ammo, Clip;
if (AmmoAmount <= 1 || AmmoAmount >= 1000)
sprintf(sTemp, "%d", TotalAmmo);
@@ -298,18 +520,12 @@ void CHud::Draw()
if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
Clip = AmmoInClip / 10;
- if ((TotalAmmo - AmmoInClip) / 10 <= 9999)
- Ammo = (TotalAmmo - AmmoInClip) / 10;
- else
- Ammo = 9999;
+ Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
}
else {
Clip = AmmoInClip;
- if ((TotalAmmo - AmmoInClip) > 9999)
- Ammo = 9999;
- else
- Ammo = TotalAmmo - AmmoInClip;
+ Ammo = Min(TotalAmmo - AmmoInClip, 9999);
}
sprintf(sTemp, "%d-%d", Ammo, Clip);
@@ -321,7 +537,11 @@ void CHud::Draw()
DrawWeaponIcon
*/
Sprites[WeaponType].Draw(
- CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
+ CRect(
+ SCREEN_SCALE_FROM_RIGHT(WEAPON_X),
+ SCREEN_SCALE_Y(27.0f),
+ SCREEN_SCALE_FROM_RIGHT(WEAPON_X)+SCREEN_SCALE_X(64.0f),
+ SCREEN_SCALE_Y(27.0f)+SCREEN_SCALE_Y(64.0f)),
CRGBA(255, 255, 255, 255),
0.015f,
0.015f,
@@ -331,7 +551,7 @@ void CHud::Draw()
1.0f,
1.0f,
1.0f);
-
+
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
CFont::SetJustifyOff();
@@ -342,7 +562,7 @@ void CHud::Draw()
if (!CDarkel::FrenzyOnGoing() && WeaponType != WEAPONTYPE_UNARMED && WeaponType != WEAPONTYPE_BASEBALLBAT) {
CFont::SetColor(AMMO_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(73.0f), sPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(AMMO_X), SCREEN_SCALE_Y(73.0f), sPrint);
}
/*
@@ -371,20 +591,18 @@ void CHud::Draw()
sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fHealth);
#endif
AsciiToUnicode(sTemp, sPrint);
-
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
- }
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4)
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon);
+
CFont::SetColor(HEALTH_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X), SCREEN_SCALE_Y(65.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
- }
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4)
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
}
}
@@ -403,18 +621,17 @@ void CHud::Draw()
AsciiToUnicode(sTemp, sPrint);
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
- }
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4)
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon);
CFont::SetColor(ARMOUR_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
}
}
}
@@ -431,17 +648,22 @@ void CHud::Draw()
CFont::SetFontStyle(FONT_HEADING);
AsciiToUnicode("]", sPrintIcon);
+
+ float fStarsX = SCREEN_SCALE_FROM_RIGHT(STARS_X);
for (int i = 0; i < 6; i++) {
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(2.0f + SCREEN_SCALE_FROM_RIGHT(60.0f - 2.0f + 24.0f * i), SCREEN_SCALE_Y(87.0f + 2.0f), sPrintIcon);
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel > i
+ CFont::PrintString(fStarsX + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(87.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon);
+
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() > i
&& (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange
+ 2000 || CTimer::GetFrameCounter() & 4)) {
CFont::SetColor(WANTED_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(60.0f + 24.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
+ CFont::PrintString(fStarsX, SCREEN_SCALE_Y(87.0f), sPrintIcon);
}
+
+ fStarsX -= SCREEN_SCALE_X(23.0f);
}
/*
@@ -487,7 +709,7 @@ void CHud::Draw()
m_ZoneState = 1;
m_ZoneFadeTimer = 1000;
}
- fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
+ fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f;
break;
case 3:
m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
@@ -495,7 +717,7 @@ void CHud::Draw()
m_ZoneState = 0;
m_ZoneFadeTimer = 0;
}
- fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
+ fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f;
break;
case 4:
m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
@@ -504,7 +726,7 @@ void CHud::Draw()
m_ZoneToPrint = m_pLastZoneName;
m_ZoneState = 2;
}
- fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
+ fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f;
break;
default:
break;
@@ -512,10 +734,11 @@ void CHud::Draw()
}
#ifndef HUD_ENHANCEMENTS
- if (!m_Message[0]) {
+ if (!m_Message[0])
#else
- if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide zone name if wasted/busted text is displaying
+ if (!m_Message[0] && !m_BigMessage[2][0]) // Hide zone name if wasted/busted text is displaying
#endif
+ {
m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
@@ -531,10 +754,9 @@ void CHud::Draw()
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint);
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X_FIX(1.0f), SCREEN_SCALE_FROM_BOTTOM(ZONE_Y) + SCREEN_SCALE_Y_FIX(1.0f), m_ZoneToPrint);
CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f), m_ZoneToPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(ZONE_Y), m_ZoneToPrint);
}
}
}
@@ -542,14 +764,14 @@ void CHud::Draw()
/*
DrawVehicleName
*/
- if (m_VehicleName) {
+ if (m_pVehicleName) {
float fVehicleAlpha = 0.0f;
- if (m_VehicleName != m_pLastVehicleName) {
+ if (m_pVehicleName != m_pLastVehicleName) {
switch (m_VehicleState) {
case 0:
m_VehicleState = 2;
- m_pVehicleNameToPrint = m_VehicleName;
+ m_pVehicleNameToPrint = m_pVehicleName;
m_VehicleNameTimer = 0;
m_VehicleFadeTimer = 0;
break;
@@ -563,7 +785,7 @@ void CHud::Draw()
default:
break;
}
- m_pLastVehicleName = m_VehicleName;
+ m_pLastVehicleName = m_pVehicleName;
}
if (m_VehicleState) {
@@ -581,7 +803,7 @@ void CHud::Draw()
m_VehicleState = 1;
m_VehicleFadeTimer = 1000;
}
- fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
+ fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f;
break;
case 3:
m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
@@ -589,7 +811,7 @@ void CHud::Draw()
m_VehicleState = 0;
m_VehicleFadeTimer = 0;
}
- fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
+ fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f;
break;
case 4:
m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
@@ -599,17 +821,18 @@ void CHud::Draw()
m_VehicleNameTimer = 0;
m_VehicleState = 2;
}
- fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
+ fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f;
break;
default:
break;
}
#ifndef HUD_ENHANCEMENTS
- if (!m_Message[0]) {
+ if (!m_Message[0])
#else
- if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
+ if (!m_Message[0] && !m_BigMessage[2][0]) // Hide vehicle name if wasted/busted text is displaying
#endif
+ {
m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
@@ -625,10 +848,9 @@ void CHud::Draw()
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint);
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X_FIX(1.0f), SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y) + SCREEN_SCALE_Y_FIX(1.0f), m_pVehicleNameToPrint);
CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f), m_pVehicleNameToPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y), m_pVehicleNameToPrint);
}
}
}
@@ -656,16 +878,13 @@ void CHud::Draw()
AsciiToUnicode(sTemp, sPrint);
CFont::SetColor(CRGBA(0, 0, 0, 255));
-
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint);
CFont::SetColor(CLOCK_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X), SCREEN_SCALE_Y(22.0f), sPrint);
/*
DrawOnScreenTimer
*/
-
wchar sTimer[16];
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed)
@@ -673,11 +892,6 @@ void CHud::Draw()
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed)
CounterOnLastFrame = false;
-#ifdef FIX_BUGS
-#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
-#else
-#define TIMER_RIGHT_OFFSET 27.0f
-#endif
if (CUserDisplay::OnscnTimer.m_bProcessed) {
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) {
if (!TimerOnLastFrame)
@@ -701,7 +915,7 @@ void CHud::Draw()
CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y_FIX(2.0f), sTimer);
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetColor(TIMER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
@@ -709,9 +923,8 @@ void CHud::Draw()
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) {
CFont::SetPropOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
-
+ CFont::SetScale(SCREEN_SCALE_X(0.8f * 0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y_FIX(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
CFont::SetColor(TIMER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
}
@@ -732,7 +945,6 @@ void CHud::Draw()
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
CFont::SetPropOn();
-
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetCentreOff();
@@ -743,10 +955,8 @@ void CHud::Draw()
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
-
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_FIX(2.0f), sTimer);
CFont::SetColor(COUNTER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
} else {
@@ -754,24 +964,44 @@ void CHud::Draw()
#ifdef FIX_BUGS
counter = Min(counter, 100);
#endif
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80));
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
+ CSprite2d::DrawRect
+ (
+ CRect
+ (
+ SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X_FIX(4.0f),
+ SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f),
+ SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(4.0f),
+ SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_PC(11.0f) + SCREEN_SCALE_Y(8.0f)
+ ),
+ CRGBA(0, 106, 164, 80)
+ );
+
+ CSprite2d::DrawRect
+ (
+ CRect
+ (
+ SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X_FIX(4.0f),
+ SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f),
+ SCREEN_SCALE_X_PC((float)counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2.0f + SCREEN_SCALE_X_FIX(4.0f),
+ SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_PC(11.0f) + SCREEN_SCALE_Y(8.0f)
+ ),
+ CRGBA(0, 106, 164, 255)
+ );
}
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
CFont::SetPropOn();
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_FIX(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
CFont::SetColor(COUNTER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
}
}
}
}
-#undef TIMER_RIGHT_OFFSET
+ /////////////////////////////////
/*
DrawPager
*/
@@ -806,19 +1036,18 @@ void CHud::Draw()
PagerOn = 0;
}
}
-
- Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f - PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0 + 26.0f - PagerXOffset), SCREEN_SCALE_Y(80.0f + 27.0f)), CRGBA(255, 255, 255, 255));
-
+ Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(80.0f) + SCREEN_SCALE_Y(27.0f)), CRGBA(255, 255, 255, 255));
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f));
CFont::SetColor(PAGER_COLOR);
CFont::SetRightJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreOff();
+ CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetJustifyOff();
CFont::SetPropOff();
CFont::SetFontStyle(FONT_PAGER);
- CFont::PrintString(SCREEN_SCALE_X(52.0f - PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
+ CFont::PrintString(SCREEN_SCALE_X(52.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
}
/*
@@ -827,12 +1056,21 @@ void CHud::Draw()
if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
CRadar::DrawMap();
CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
-#ifdef FIX_BUGS
- rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
+ rect.Translate(SCREEN_SCALE_X_FIX(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
+
+#ifdef PS2_HUD
+ #ifdef FIX_BUGS
+ rect.Grow(SCREEN_SCALE_X(2.0f), SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(4.0f));
+ #else
+ rect.Grow(2.0f, 4.0f);
+ #endif
#else
- rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
-#endif
+ #ifdef FIX_BUGS
+ rect.Grow(SCREEN_SCALE_X(4.0f), SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(4.0f), SCREEN_SCALE_Y(4.0f));
+ #else
rect.Grow(4.0f);
+ #endif
+#endif
Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR);
CRadar::DrawBlips();
}
@@ -851,7 +1089,12 @@ void CHud::Draw()
if (!CTimer::GetIsUserPaused()) {
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) {
- CFont::SetScale(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y(CTheScripts::IntroTextLines[i].m_fScaleY * 0.5f));
+ CFont::SetScale(SCREEN_SCALE_X_PC(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y_PC(CTheScripts::IntroTextLines[i].m_fScaleY)
+#if !defined(PS2_HUD) || defined(FIX_BUGS)
+ * 0.5f
+#endif
+ );
+
CFont::SetColor(CTheScripts::IntroTextLines[i].m_sColor);
if (CTheScripts::IntroTextLines[i].m_bJustify)
@@ -869,9 +1112,10 @@ void CHud::Draw()
else
CFont::SetCentreOff();
- CFont::SetWrapx(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fWrapX));
- CFont::SetCentreSize(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fCenterSize));
-
+ CFont::SetWrapx(SCALE_AND_CENTER_X_PC(CTheScripts::IntroTextLines[i].m_fWrapX));
+
+ CFont::SetCentreSize(SCREEN_SCALE_X_PC(CTheScripts::IntroTextLines[i].m_fCenterSize));
+
if (CTheScripts::IntroTextLines[i].m_bBackground)
CFont::SetBackgroundOn();
else
@@ -890,7 +1134,12 @@ void CHud::Draw()
CFont::SetPropOff();
CFont::SetFontStyle(FONT_LOCALE(CTheScripts::IntroTextLines[i].m_nFont));
+
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::PrintString(CTheScripts::IntroTextLines[i].m_fAtX, CTheScripts::IntroTextLines[i].m_fAtY, CTheScripts::IntroTextLines[i].m_Text);
+#else
CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
+#endif
}
}
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
@@ -899,20 +1148,20 @@ void CHud::Draw()
// Yeah, top and bottom changed place. R* vision
if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) {
if (IntroRect.m_nTextureId >= 0) {
- CRect rect = {
+ CRect rect (
IntroRect.m_sRect.left,
IntroRect.m_sRect.top,
IntroRect.m_sRect.right,
- IntroRect.m_sRect.bottom };
+ IntroRect.m_sRect.bottom );
CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
}
else {
- CRect rect = {
+ CRect rect (
IntroRect.m_sRect.left,
IntroRect.m_sRect.top,
IntroRect.m_sRect.right,
- IntroRect.m_sRect.bottom };
+ IntroRect.m_sRect.bottom );
CSprite2d::DrawRect(rect, IntroRect.m_sColor);
}
@@ -926,7 +1175,7 @@ void CHud::Draw()
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
- CFont::SetScale(SCREEN_SCALE_X(0.48f), SCREEN_SCALE_Y(1.12f));
+ CFont::SetScale(SCREEN_SCALE_X_PC(0.48f), SCREEN_SCALE_Y_PC(1.12f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
@@ -941,7 +1190,8 @@ void CHud::Draw()
2.0f, true, CRGBA(0, 0, 0, 255));
#else
float radarBulge = SCREEN_SCALE_X(40.0f) + SCREEN_SCALE_X(8.0f);
- float rectWidth = SCREEN_WIDTH - SCREEN_SCALE_X(50.0f) - SCREEN_SCALE_X(8.0f) - radarBulge;
+ float rectWidth = SCREEN_SCALE_FROM_RIGHT(50.0f) - SCREEN_SCALE_X(8.0f) - radarBulge;
+
CFont::SetCentreSize(rectWidth);
const int16 shadow = 1;
@@ -950,9 +1200,9 @@ void CHud::Draw()
CFont::SetColor(CRGBA(235, 235, 235, 255));
// I'm not sure shadow substaction was intentional here, might be a leftover if CFont::PrintString was used for a shadow draw call
- CFont::PrintString(rectWidth / 2.0f + radarBulge - SCREEN_SCALE_X(shadow), SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(68.0f) - SCREEN_SCALE_Y(shadow), m_Message);
+ CFont::PrintString(rectWidth / 2.0f + radarBulge - SCREEN_SCALE_X_FIX(shadow), SCREEN_SCALE_Y_PC(4.0f) + SCREEN_SCALE_FROM_BOTTOM(SUBS_Y) - SCREEN_SCALE_Y_FIX(shadow), m_Message);
CFont::SetDropShadowPosition(0);
-#endif
+#endif // #ifdef XBOX_SUBTITLES
}
/*
@@ -964,15 +1214,25 @@ void CHud::Draw()
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetBackGroundOnlyTextOff();
- CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
+
+ if (CGame::frenchGame || CGame::germanGame)
+ CFont::SetScale(SCREEN_SCALE_X_PC(1.8f), SCREEN_SCALE_Y_PC(1.8f));
+ else
+ CFont::SetScale(SCREEN_SCALE_X_PC(1.8f), SCREEN_SCALE_Y_PC(1.8f));
+
CFont::SetPropOn();
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(615.0f));
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 25));
+ CFont::SetColor(CRGBA(255, 255, 0, 255));
CFont::SetFontStyle(FONT_HEADING);
// Appearently sliding text in here was abandoned very early, since this text is centered now.
-
- if (BigMessageX[0] >= SCALE_AND_CENTER_X(620.0f)) {
+#ifdef FIX_BUGS
+ if (BigMessageX[0] >= SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH-20))
+#else
+ if (BigMessageX[0] >= SCREEN_WIDTH-20)
+#endif
+ {
BigMessageInUse[0] += CTimer::GetTimeStep();
if (BigMessageInUse[0] >= 120.0f) {
@@ -986,28 +1246,29 @@ void CHud::Draw()
}
}
else {
- BigMessageX[0] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
+ BigMessageX[0] += SCREEN_SCALE_X_FIX(CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
if (BigMessageAlpha[0] > 255.0f)
BigMessageAlpha[0] = 255.0f;
}
-
CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[0]));
-#ifdef FIX_BUGS
-#define Y_OFFSET 18.0f
+
+#if defined(PS2_HUD) && !defined(FIX_BUGS) // yeah, that's right. ps2 uses y=ScaleX(a)
+ CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(120.0f) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[0]);
#else
-#define Y_OFFSET 20.0f
+ CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y_OFFSET) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[0]);
#endif
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(Y_OFFSET) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0]));
+#if defined(PS2_HUD) && !defined(FIX_BUGS) // same
+ CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(120.0f), m_BigMessage[0]);
+#else
CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]);
-
-#undef Y_OFFSET
+#endif
}
else {
BigMessageAlpha[0] = 0.0f;
- BigMessageX[0] = SCALE_AND_CENTER_X(-60.0f);
+ BigMessageX[0] = SCALE_AND_CENTER_X_FIX(-60.0f);
BigMessageInUse[0] = 1.0f;
}
}
@@ -1026,19 +1287,18 @@ void CHud::Draw()
CFont::SetBackgroundOff();
if (CGame::frenchGame || CGame::germanGame)
- CFont::SetScale(SCREEN_SCALE_X(1.4f), SCREEN_SCALE_Y(1.4f));
+ CFont::SetScale(SCREEN_SCALE_X_PC(1.4f), SCREEN_SCALE_Y_PC(1.4f));
else
- CFont::SetScale(SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(2.0f));
+ CFont::SetScale(SCREEN_SCALE_X_PC(2.0f), SCREEN_SCALE_Y_PC(2.0f));
CFont::SetPropOn();
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
-
+ CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]*0.75f));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X_FIX(4.0f), SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y) + SCREEN_SCALE_Y(4.0f), m_BigMessage[2]);
CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y), m_BigMessage[2]);
}
else {
BigMessageAlpha[2] = 0.0f;
@@ -1064,7 +1324,7 @@ void CHud::DrawAfterFade()
m_HelpMessageState = 2;
m_HelpMessageTimer = 0;
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
- m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
+ m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) / 20.0f + 3.0f;
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
DMAudio.PlayFrontEndSound(SOUND_HUD, 0);
@@ -1100,7 +1360,7 @@ void CHud::DrawAfterFade()
m_HelpMessageState = 1;
m_HelpMessageFadeTimer = 0;
}
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f;
break;
case 3:
m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
@@ -1108,7 +1368,7 @@ void CHud::DrawAfterFade()
m_HelpMessageState = 0;
m_HelpMessageFadeTimer = 0;
}
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f;
break;
case 4:
m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
@@ -1117,7 +1377,7 @@ void CHud::DrawAfterFade()
m_HelpMessageFadeTimer = 0;
CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH);
}
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f;
break;
default:
break;
@@ -1139,18 +1399,19 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
CFont::SetColor(CRGBA(175, 175, 175, 255));
- CFont::SetJustifyOff();
+ CFont::SetJustifyOff();
#ifdef MORE_LANGUAGES
if (CFont::IsJapanese())
- CFont::SetWrapx(SCREEN_SCALE_X(229.0f + 26.0f - 4.0f));
+ CFont::SetWrapx(SCREEN_SCALE_X(229.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(4.0f));
else
#endif
- CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 26.0f - 4.0f));
+ CFont::SetWrapx(SCREEN_SCALE_X(200.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(4.0f));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetBackgroundOn();
CFont::SetBackGroundOnlyTextOff();
CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
- CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
+ CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f) + SCREEN_SCALE_Y_FIX((150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint);
CFont::SetAlphaFade(255.0f);
}
}
@@ -1158,8 +1419,12 @@ void CHud::DrawAfterFade()
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
intro_text_line &line = CTheScripts::IntroTextLines[i];
if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) {
- CFont::SetScale(SCREEN_SCALE_X(line.m_fScaleX), SCREEN_SCALE_Y(line.m_fScaleY) / 2);
+ CFont::SetScale(SCREEN_SCALE_X_PC(line.m_fScaleX), SCREEN_SCALE_Y_PC(line.m_fScaleY)
+#if !defined(PS2_HUD) || defined(FIX_BUGS)
+ / 2
+#endif
+ );
CFont::SetColor(line.m_sColor);
if (line.m_bJustify)
CFont::SetJustifyOn();
@@ -1176,8 +1441,9 @@ void CHud::DrawAfterFade()
else
CFont::SetCentreOff();
- CFont::SetWrapx(SCALE_AND_CENTER_X(line.m_fWrapX));
- CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize));
+ CFont::SetWrapx(SCALE_AND_CENTER_X_PC(line.m_fWrapX));
+ CFont::SetCentreSize(SCREEN_SCALE_X_PC(line.m_fCenterSize));
+
if (line.m_bBackground)
CFont::SetBackgroundOn();
else
@@ -1195,7 +1461,11 @@ void CHud::DrawAfterFade()
CFont::SetPropOff();
CFont::SetFontStyle(line.m_nFont);
+#if defined(PS2_HUD) && !defined(FIX_BUGS)
+ CFont::PrintString(line.m_fAtX, line.m_fAtY, line.m_Text);
+#else
CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
+#endif
}
}
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
@@ -1220,33 +1490,29 @@ void CHud::DrawAfterFade()
if (m_BigMessage[3][0]) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
+ CFont::SetScale(SCREEN_SCALE_X_PC(1.2f), SCREEN_SCALE_Y_PC(1.5f));
CFont::SetCentreOn();
CFont::SetPropOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(600.0f));
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 40));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
-
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);
-
+ CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[3]);
CFont::SetColor(ODDJOB_COLOR);
- CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]);
+ CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y), m_BigMessage[3]);
}
if (!m_BigMessage[1][0] && m_BigMessage[4][0]) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
+ CFont::SetScale(SCREEN_SCALE_X_PC(1.2f), SCREEN_SCALE_Y_PC(1.5f));
CFont::SetCentreOn();
CFont::SetPropOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
-
- CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]);
-
+ CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) - SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[4]);
CFont::SetColor(ODDJOB_COLOR);
- CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]);
+ CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y), m_BigMessage[4]);
}
// Oddjob result
@@ -1296,18 +1562,21 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f));
CFont::SetCentreOn();
CFont::SetPropOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
+ // Not bug, we just want these kind of texts to be wrapped at the center.
+#ifdef ASPECT_RATIO_SCALE
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20.0f));
+#else
+ CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
+#endif
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
#ifdef BETA_SLIDING_TEXT
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
-
+ CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_PC(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[5]);
CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
#else
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
-
+ CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_PC(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[5]);
CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
#endif
@@ -1323,15 +1592,21 @@ void CHud::DrawAfterFade()
CFont::SetBackgroundOff();
if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH)
- CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f));
+ CFont::SetScale(SCREEN_SCALE_X_PC(0.884f), SCREEN_SCALE_Y_PC(1.36f));
else
- CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));
+ CFont::SetScale(SCREEN_SCALE_X_PC(1.04f), SCREEN_SCALE_Y_PC(1.6f));
CFont::SetPropOn();
+#ifdef FIX_BUGS
CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 500.0f));
+#else
+ CFont::SetRightJustifyWrap(-500.0f);
+#endif
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
- if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
+
+ if (BigMessageX[1] >= SCREEN_WIDTH - SCREEN_SCALE_X_FIX(20.0f))
+ {
BigMessageInUse[1] += CTimer::GetTimeStep();
if (BigMessageInUse[1] >= 120.0f) {
@@ -1343,7 +1618,7 @@ void CHud::DrawAfterFade()
BigMessageAlpha[1] = 0.0f;
}
} else {
- BigMessageX[1] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
+ BigMessageX[1] += SCREEN_SCALE_X_FIX(CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
if (BigMessageAlpha[1] > 255.0f)
@@ -1352,20 +1627,22 @@ void CHud::DrawAfterFade()
CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
#ifdef BETA_SLIDING_TEXT
- CFont::PrintString(SCREEN_SCALE_X(2.0f) + BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
-
+ CFont::PrintString(SCREEN_SCALE_X(2.0f) + BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[1]);
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
-
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[1]);
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
#endif
}
else {
BigMessageAlpha[1] = 0.0f;
+#ifdef FIX_BUGS
BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f);
+#else
+ BigMessageX[1] = -60.0f;
+#endif
BigMessageInUse[1] = 1.0f;
}
}
@@ -1374,106 +1651,18 @@ void CHud::DrawAfterFade()
}
}
-void CHud::GetRidOfAllHudMessages()
-{
- m_ZoneState = 0;
- m_pLastZoneName = nil;
- m_ZoneNameTimer = 0;
- m_pZoneName = nil;
-
- for (int i = 0; i < HELP_MSG_LENGTH; i++) {
- m_HelpMessage[i] = 0;
- m_LastHelpMessage[i] = 0;
- m_HelpMessageToPrint[i] = 0;
- }
-
- m_HelpMessageTimer = 0;
- m_HelpMessageFadeTimer = 0;
- m_HelpMessageState = 0;
- m_HelpMessageQuick = 0;
- m_HelpMessageDisplayTime = 1.0f;
- m_VehicleName = nil;
- m_pLastVehicleName = nil;
- m_pVehicleNameToPrint = nil;
- m_VehicleNameTimer = 0;
- m_VehicleFadeTimer = 0;
- m_VehicleState = 0;
-
- for (int i = 0; i < ARRAY_SIZE(m_Message); i++)
- m_Message[i] = 0;
-
- for (int i = 0; i < 6; i++) {
- BigMessageInUse[i] = 0.0f;
-
- for (int j = 0; j < 128; j++)
- m_BigMessage[i][j] = 0;
- }
-}
-
-void CHud::Initialise()
+void CHud::SetMessage(wchar *message)
{
- m_Wants_To_Draw_Hud = true;
- m_Wants_To_Draw_3dMarkers = true;
-
- int HudTXD = CTxdStore::AddTxdSlot("hud");
- CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
- CTxdStore::AddRef(HudTXD);
- CTxdStore::PopCurrentTxd();
- CTxdStore::SetCurrentTxd(HudTXD);
+ int i = 0;
+ for (i = 0; i < ARRAY_SIZE(m_Message); i++) {
+ if (message[i] == 0)
+ break;
- for (int i = 0; i < NUM_HUD_SPRITES; i++) {
- Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
+ m_Message[i] = message[i];
}
-
- GetRidOfAllHudMessages();
-
- if (gpSniperSightTex == nil)
- gpSniperSightTex = RwTextureRead("sitesniper", nil);
- if (gpRocketSightTex == nil)
- gpRocketSightTex = RwTextureRead("siterocket", nil);
-
- CounterOnLastFrame = false;
- m_ItemToFlash = ITEM_NONE;
- OddJob2Timer = 0;
- OddJob2OffTimer = 0.0f;
- OddJob2On = 0;
- OddJob2XOffset = 0.0f;
- CounterFlashTimer = 0;
- TimerOnLastFrame = false;
- TimerFlashTimer = 0;
- SpriteBrightness = 0;
- PagerOn = 0;
- PagerTimer = 0;
- PagerSoundPlayed = 0;
- PagerXOffset = 150.0f;
-
- CTxdStore::PopCurrentTxd();
-}
-
-void CHud::ReInitialise() {
- m_Wants_To_Draw_Hud = true;
- m_Wants_To_Draw_3dMarkers = true;
-
- GetRidOfAllHudMessages();
-
- CounterOnLastFrame = false;
- m_ItemToFlash = ITEM_NONE;
- OddJob2Timer = 0;
- OddJob2OffTimer = 0.0f;
- OddJob2On = 0;
- OddJob2XOffset = 0.0f;
- CounterFlashTimer = 0;
- TimerOnLastFrame = false;
- TimerFlashTimer = 0;
- SpriteBrightness = 0;
- PagerOn = 0;
- PagerTimer = 0;
- PagerSoundPlayed = 0;
- PagerXOffset = 150.0f;
+ m_Message[i] = 0;
}
-wchar LastBigMessage[6][128];
-
void CHud::SetBigMessage(wchar *message, uint16 style)
{
int i = 0;
@@ -1500,33 +1689,9 @@ void CHud::SetBigMessage(wchar *message, uint16 style)
}
LastBigMessage[style][i] = 0;
m_BigMessage[style][i] = 0;
-}
-
-void CHud::SetHelpMessage(wchar *message, bool quick)
-{
- if (!CReplay::IsPlayingBack()) {
- CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH);
- CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
-
- for (int i = 0; i < HELP_MSG_LENGTH; i++) {
- m_LastHelpMessage[i] = 0;
- }
-
- m_HelpMessageState = 0;
- m_HelpMessageQuick = quick;
- }
-}
-
-void CHud::SetMessage(wchar *message)
-{
- int i = 0;
- for (i = 0; i < ARRAY_SIZE(m_Message); i++) {
- if (message[i] == 0)
- break;
-
- m_Message[i] = message[i];
- }
- m_Message[i] = 0;
+#ifndef FIX_BUGS
+ m_BigMessage[style][i] = 0;
+#endif
}
void CHud::SetPagerMessage(wchar *message)
@@ -1539,30 +1704,4 @@ void CHud::SetPagerMessage(wchar *message)
m_PagerMessage[i] = message[i];
}
m_PagerMessage[i] = 0;
-}
-
-void CHud::SetVehicleName(wchar *name)
-{
- m_VehicleName = name;
-}
-
-void CHud::SetZoneName(wchar *name)
-{
- m_pZoneName = name;
-}
-
-void CHud::Shutdown()
-{
- for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
- Sprites[i].Delete();
- }
-
- RwTextureDestroy(gpSniperSightTex);
- gpSniperSightTex = nil;
-
- RwTextureDestroy(gpRocketSightTex);
- gpRocketSightTex = nil;
-
- int HudTXD = CTxdStore::FindTxdSlot("hud");
- CTxdStore::RemoveTxdSlot(HudTXD);
-}
+} \ No newline at end of file
diff --git a/src/render/Hud.h b/src/render/Hud.h
index bef73cc2..adfdf1fc 100644
--- a/src/render/Hud.h
+++ b/src/render/Hud.h
@@ -37,63 +37,45 @@ enum eSprites
class CHud
{
public:
+ static int16 m_ItemToFlash;
static CSprite2d Sprites[NUM_HUD_SPRITES];
- static wchar m_HelpMessage[HELP_MSG_LENGTH];
- static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
- static uint32 m_HelpMessageState;
- static uint32 m_HelpMessageTimer;
- static int32 m_HelpMessageFadeTimer;
- static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
- static float m_HelpMessageDisplayTime;
- static bool m_HelpMessageQuick;
- static uint32 m_ZoneState;
- static int32 m_ZoneFadeTimer;
- static uint32 m_ZoneNameTimer;
static wchar *m_pZoneName;
static wchar *m_pLastZoneName;
static wchar *m_ZoneToPrint;
- static wchar *m_VehicleName;
- static wchar *m_pLastVehicleName;
- static wchar *m_pVehicleNameToPrint;
- static uint32 m_VehicleState;
- static int32 m_VehicleFadeTimer;
- static uint32 m_VehicleNameTimer;
static wchar m_Message[256];
+ static wchar m_BigMessage[6][128];
static wchar m_PagerMessage[256];
+ static uint32 m_ZoneNameTimer;
+ static int32 m_ZoneFadeTimer;
+ static uint32 m_ZoneState;
+ static wchar m_HelpMessage[HELP_MSG_LENGTH];
+ static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
+ static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
+ static uint32 m_HelpMessageTimer;
+ static int32 m_HelpMessageFadeTimer;
+ static uint32 m_HelpMessageState;
+ static bool m_HelpMessageQuick;
+ static float m_HelpMessageDisplayTime;
+ static int32 SpriteBrightness;
static bool m_Wants_To_Draw_Hud;
static bool m_Wants_To_Draw_3dMarkers;
- static wchar m_BigMessage[6][128];
- static int16 m_ItemToFlash;
-
- // These aren't really in CHud
- static float BigMessageInUse[6];
- static float BigMessageAlpha[6];
- static float BigMessageX[6];
- static float OddJob2OffTimer;
- static bool CounterOnLastFrame;
- static float OddJob2XOffset;
- static uint16 CounterFlashTimer;
- static uint16 OddJob2Timer;
- static bool TimerOnLastFrame;
- static int16 OddJob2On;
- static uint16 TimerFlashTimer;
- static int16 PagerSoundPlayed;
- static int32 SpriteBrightness;
- static float PagerXOffset;
- static int16 PagerTimer;
- static int16 PagerOn;
-
+ static wchar *m_pVehicleName;
+ static wchar *m_pLastVehicleName;
+ static uint32 m_VehicleNameTimer;
+ static int32 m_VehicleFadeTimer;
+ static uint32 m_VehicleState;
+ static wchar *m_pVehicleNameToPrint;
public:
- static void Draw();
- static void DrawAfterFade();
- static void GetRidOfAllHudMessages();
static void Initialise();
+ static void Shutdown();
static void ReInitialise();
- static void SetBigMessage(wchar *message, uint16 style);
+ static void GetRidOfAllHudMessages();
+ static void SetZoneName(wchar *name);
static void SetHelpMessage(wchar *message, bool quick);
+ static void SetVehicleName(wchar *name);
+ static void Draw();
+ static void DrawAfterFade();
static void SetMessage(wchar *message);
+ static void SetBigMessage(wchar *message, uint16 style);
static void SetPagerMessage(wchar *message);
- static void SetVehicleName(wchar *name);
- static void SetZoneName(wchar *name);
- static void Shutdown();
};
diff --git a/src/render/Instance.h b/src/render/Instance.h
index 01dfb6a2..693cfdf1 100644
--- a/src/render/Instance.h
+++ b/src/render/Instance.h
@@ -9,6 +9,6 @@ class CInstance : public CPlaceable
public:
int m_modelIndex;
public:
- ~CInstance() = default;
+ ~CInstance() { }
void Shutdown();
};
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index de15358e..a7d07ad9 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -1,4 +1,3 @@
-#define WITHWINDOWS
#ifndef LIBRW
#define WITHD3D
#endif
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index acce946b..6c643caf 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -3,6 +3,7 @@
#include "General.h"
#include "Timer.h"
#include "TxdStore.h"
+#include "Entity.h"
#include "Sprite.h"
#include "Camera.h"
#include "Collision.h"
@@ -388,9 +389,11 @@ void CParticle::Initialise()
gpFlame5Tex = RwTextureRead("flame5", nil);
-#ifdef FIX_BUGS
+//#ifdef FIX_BUGS
+#if 0
gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex);
#else
+ // this seems to have become more of a design choice
gpFlame5Raster = RwTextureGetRaster(gpFlame1Tex); // copy-paste bug ?
#endif
@@ -583,6 +586,40 @@ void CParticle::Initialise()
debug("CParticle ready");
}
+void
+CEntity::AddSteamsFromGround(CVector *unused)
+{
+ int i, n;
+ C2dEffect *effect;
+ CVector pos;
+
+ n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
+ for(i = 0; i < n; i++){
+ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
+ if(effect->type != EFFECT_PARTICLE)
+ continue;
+
+ pos = GetMatrix() * effect->pos;
+ switch(effect->particle.particleType){
+ case 0:
+ CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 1:
+ CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 2:
+ CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
+ break;
+ case 3:
+ CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 4:
+ CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ }
+ }
+}
+
void CParticle::Shutdown()
{
debug("Shutting down CParticle...");
@@ -590,7 +627,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
{
RwTextureDestroy(gpSmokeTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpSmokeTex[i] = nil;
#endif
}
@@ -598,7 +635,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
{
RwTextureDestroy(gpSmoke2Tex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpSmoke2Tex[i] = nil;
#endif
}
@@ -606,7 +643,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
{
RwTextureDestroy(gpRubberTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRubberTex[i] = nil;
#endif
}
@@ -614,7 +651,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
{
RwTextureDestroy(gpRainSplashTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRainSplashTex[i] = nil;
#endif
}
@@ -622,7 +659,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
{
RwTextureDestroy(gpWatersprayTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpWatersprayTex[i] = nil;
#endif
}
@@ -630,7 +667,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
{
RwTextureDestroy(gpExplosionMediumTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpExplosionMediumTex[i] = nil;
#endif
}
@@ -638,7 +675,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
{
RwTextureDestroy(gpGunFlashTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpGunFlashTex[i] = nil;
#endif
}
@@ -646,7 +683,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
{
RwTextureDestroy(gpRainDropTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRainDropTex[i] = nil;
#endif
}
@@ -654,7 +691,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
{
RwTextureDestroy(gpRainSplashupTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRainSplashupTex[i] = nil;
#endif
}
@@ -662,7 +699,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
{
RwTextureDestroy(gpBirdfrontTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpBirdfrontTex[i] = nil;
#endif
}
@@ -670,7 +707,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
{
RwTextureDestroy(gpCarDebrisTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCarDebrisTex[i] = nil;
#endif
}
@@ -678,78 +715,78 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
{
RwTextureDestroy(gpCarSplashTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCarSplashTex[i] = nil;
#endif
}
RwTextureDestroy(gpFlame1Tex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpFlame1Tex = nil;
#endif
RwTextureDestroy(gpFlame5Tex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpFlame5Tex = nil;
#endif
RwTextureDestroy(gpRainDropSmallTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRainDropSmallTex = nil;
#endif
RwTextureDestroy(gpBloodTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpBloodTex = nil;
#endif
RwTextureDestroy(gpLeafTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpLeafTex = nil;
#endif
RwTextureDestroy(gpCloudTex1);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex1 = nil;
#endif
RwTextureDestroy(gpCloudTex4);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex4 = nil;
#endif
RwTextureDestroy(gpBloodSmallTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpBloodSmallTex = nil;
#endif
RwTextureDestroy(gpGungeTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpGungeTex = nil;
#endif
RwTextureDestroy(gpCollisionSmokeTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCollisionSmokeTex = nil;
#endif
RwTextureDestroy(gpBulletHitTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpBulletHitTex = nil;
#endif
RwTextureDestroy(gpGunShellTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpGunShellTex = nil;
#endif
RwTextureDestroy(gpWakeOldTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpWakeOldTex = nil;
#endif
RwTextureDestroy(gpPointlightTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpPointlightTex = nil;
#endif
@@ -1570,7 +1607,7 @@ void CParticle::Render()
float w;
float h;
- if ( CSprite::CalcScreenCoors(particle->m_vecPosition, coors, &w, &h, true) )
+ if ( CSprite::CalcScreenCoors(particle->m_vecPosition, &coors, &w, &h, true) )
{
#ifdef PC_PARTICLE
if ( (!particleBanned || SCREEN_WIDTH * fParticleScaleLimit >= w)
@@ -1650,7 +1687,7 @@ void CParticle::Render()
float fRotation;
float fTrailLength;
- if ( CSprite::CalcScreenCoors(vecPrevPos, particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) )
+ if ( CSprite::CalcScreenCoors(vecPrevPos, &particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) )
{
CVector2D vecDist
(
@@ -1802,9 +1839,9 @@ void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize
vecStepPos,
CVector
(
- CGeneral::GetRandomNumberInRange(-0.2f, 0.2f),
- CGeneral::GetRandomNumberInRange(-0.2f, 0.2f),
- CGeneral::GetRandomNumberInRange(-0.2f, 0.0f)
+ CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
+ CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
+ CGeneral::GetRandomNumberInRange(-0.02f, 0.0f)
),
nil,
fSize, color, 0, 0, 0, 0);
diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp
index 0713dc6d..6f0b4d46 100644
--- a/src/render/PointLights.cpp
+++ b/src/render/PointLights.cpp
@@ -218,7 +218,7 @@ CPointLights::RenderFogEffect(void)
// more intensity the closer to line
intensity *= 1.0f - sq(Sqrt(linedistsq) / FOG_AREA_WIDTH);
- if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){
+ if(CSprite::CalcScreenCoors(fogcoors, &spriteCoors, &spritew, &spriteh, true)){
float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x2000;
float size = FogSizes[r>>1];
CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
@@ -267,7 +267,7 @@ CPointLights::RenderFogEffect(void)
intensity *= 1.0f - sq(lightdist / FOG_AREA_RADIUS);
CVector fogcoors(xi, yi, point.point.z + 1.6f);
- if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){
+ if(CSprite::CalcScreenCoors(fogcoors, &spriteCoors, &spritew, &spriteh, true)){
float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x4000;
float size = FogSizes[r>>1];
CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index a0f66819..2c224677 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -1,3 +1,4 @@
+#define WITHD3D
#include "common.h"
#include "main.h"
@@ -6,6 +7,7 @@
#include "Treadable.h"
#include "Ped.h"
#include "Vehicle.h"
+#include "Boat.h"
#include "Heli.h"
#include "Object.h"
#include "PathFind.h"
@@ -68,6 +70,12 @@ int32 CRenderer::ms_nNoOfVisibleEntities;
CEntity *CRenderer::ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
CEntity *CRenderer::ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
int32 CRenderer::ms_nNoOfInVisibleEntities;
+#ifdef NEW_RENDERER
+int32 CRenderer::ms_nNoOfVisibleVehicles;
+CEntity *CRenderer::ms_aVisibleVehiclePtrs[NUMVISIBLEENTITIES];
+int32 CRenderer::ms_nNoOfVisibleBuildings;
+CEntity *CRenderer::ms_aVisibleBuildingPtrs[NUMVISIBLEENTITIES];
+#endif
CVector CRenderer::ms_vecCameraPosition;
CVehicle *CRenderer::m_pFirstPersonVehicle;
@@ -109,6 +117,20 @@ CRenderer::PreRender(void)
for(i = 0; i < ms_nNoOfVisibleEntities; i++)
ms_aVisibleEntityPtrs[i]->PreRender();
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++)
+ ms_aVisibleVehiclePtrs[i]->PreRender();
+ // How is this done with cWorldStream?
+ for(i = 0; i < ms_nNoOfVisibleBuildings; i++)
+ ms_aVisibleBuildingPtrs[i]->PreRender();
+ for(node = CVisibilityPlugins::m_alphaBuildingList.head.next;
+ node != &CVisibilityPlugins::m_alphaBuildingList.tail;
+ node = node->next)
+ ((CEntity*)node->item.entity)->PreRender();
+ }
+#endif
+
for (i = 0; i < ms_nNoOfInVisibleEntities; i++) {
#ifdef SQUEEZE_PERFORMANCE
if (ms_aInVisibleEntityPtrs[i]->IsVehicle() && ((CVehicle*)ms_aInVisibleEntityPtrs[i])->IsHeli())
@@ -241,6 +263,8 @@ CRenderer::RenderFirstPersonVehicle(void)
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
}
+inline bool IsRoad(CEntity *e) { return e->IsBuilding() && ((CBuilding*)e)->GetIsATreadable(); }
+
void
CRenderer::RenderRoads(void)
{
@@ -254,7 +278,7 @@ CRenderer::RenderRoads(void)
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
t = (CTreadable*)ms_aVisibleEntityPtrs[i];
- if(t->IsBuilding() && t->GetIsATreadable()){
+ if(IsRoad(t)){
#ifndef MASTER
if(gbShowCarRoadGroups || gbShowPedRoadGroups){
int ind = 0;
@@ -288,7 +312,7 @@ CRenderer::RenderEverythingBarRoads(void)
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
e = ms_aVisibleEntityPtrs[i];
- if(e->IsBuilding() && ((CBuilding*)e)->GetIsATreadable())
+ if(IsRoad(e))
continue;
#ifdef EXTENDED_PIPELINES
@@ -349,6 +373,248 @@ CRenderer::RenderBoats(void)
}
}
+#ifdef NEW_RENDERER
+#ifndef LIBRW
+#error "Need librw for EXTENDED_PIPELINES"
+#endif
+#include "WaterLevel.h"
+
+enum {
+ // blend passes
+ PASS_NOZ, // no z-write
+ PASS_ADD, // additive
+ PASS_BLEND // normal blend
+};
+
+static RwRGBAReal black;
+
+static void
+SetStencilState(int state)
+{
+ switch(state){
+ // disable stencil
+ case 0:
+ rw::SetRenderState(rw::STENCILENABLE, FALSE);
+ break;
+ // test against stencil
+ case 1:
+ rw::SetRenderState(rw::STENCILENABLE, TRUE);
+ rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILNOTEQUAL);
+ rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP);
+ rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP);
+ rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP);
+ rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFF);
+ rw::SetRenderState(rw::STENCILFUNCTIONREF, 0xFF);
+ break;
+ // write to stencil
+ case 2:
+ rw::SetRenderState(rw::STENCILENABLE, TRUE);
+ rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS);
+ rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE);
+ rw::SetRenderState(rw::STENCILFUNCTIONREF, 0xFF);
+ break;
+ }
+}
+
+void
+CRenderer::RenderOneBuilding(CEntity *ent, float camdist)
+{
+ if(ent->m_rwObject == nil)
+ return;
+
+ ent->bImBeingRendered = true; // TODO: this seems wrong, but do we even need it?
+
+ assert(RwObjectGetType(ent->m_rwObject) == rpATOMIC);
+ RpAtomic *atomic = (RpAtomic*)ent->m_rwObject;
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->GetModelIndex());
+
+ int pass = PASS_BLEND;
+ if(mi->m_additive) // very questionable
+ pass = PASS_ADD;
+ if(mi->m_noZwrite)
+ pass = PASS_NOZ;
+
+ if(ent->bDistanceFade){
+ RpAtomic *lodatm;
+ float fadefactor;
+ uint32 alpha;
+
+ lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
+ fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
+ if(fadefactor > 1.0f)
+ fadefactor = 1.0f;
+ alpha = mi->m_alpha * fadefactor;
+
+ if(alpha == 255)
+ WorldRender::AtomicFirstPass(atomic, pass);
+ else{
+ // not quite sure what this is about, do we have to do that?
+ RpGeometry *geo = RpAtomicGetGeometry(lodatm);
+ if(geo != RpAtomicGetGeometry(atomic))
+ RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE);
+ WorldRender::AtomicFullyTransparent(atomic, pass, alpha);
+ }
+ }else
+ WorldRender::AtomicFirstPass(atomic, pass);
+
+ ent->bImBeingRendered = false; // TODO: this seems wrong, but do we even need it?
+}
+
+void
+CRenderer::RenderWorld(int pass)
+{
+ int i;
+ CEntity *e;
+ CLink<CVisibilityPlugins::AlphaObjectInfo> *node;
+
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ DeActivateDirectional();
+ SetAmbientColours();
+
+ // Temporary...have to figure out sorting better
+ switch(pass){
+ case 0:
+ // Roads
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
+ e = ms_aVisibleBuildingPtrs[i];
+ if(e->bIsBIGBuilding || IsRoad(e))
+ RenderOneBuilding(e);
+ }
+ for(node = CVisibilityPlugins::m_alphaBuildingList.tail.prev;
+ node != &CVisibilityPlugins::m_alphaBuildingList.head;
+ node = node->prev){
+ e = node->item.entity;
+ if(e->bIsBIGBuilding || IsRoad(e))
+ RenderOneBuilding(e, node->item.sort);
+ }
+
+ // KLUDGE for road puddles which have to be rendered at road-time
+ // only very temporary, there are more rendering issues
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ WorldRender::RenderBlendPass(PASS_BLEND);
+ WorldRender::numBlendInsts[PASS_BLEND] = 0;
+ break;
+ case 1:
+ // Opaque
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
+ e = ms_aVisibleBuildingPtrs[i];
+ if(!(e->bIsBIGBuilding || IsRoad(e)))
+ RenderOneBuilding(e);
+ }
+ for(node = CVisibilityPlugins::m_alphaBuildingList.tail.prev;
+ node != &CVisibilityPlugins::m_alphaBuildingList.head;
+ node = node->prev){
+ e = node->item.entity;
+ if(!(e->bIsBIGBuilding || IsRoad(e)))
+ RenderOneBuilding(e, node->item.sort);
+ }
+ // Now we have iterated through all visible buildings (unsorted and sorted)
+ // and the transparency list is done.
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
+ WorldRender::RenderBlendPass(PASS_NOZ);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ break;
+ case 2:
+ // Transparent
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ WorldRender::RenderBlendPass(PASS_ADD);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ WorldRender::RenderBlendPass(PASS_BLEND);
+ break;
+ }
+}
+
+void
+CRenderer::RenderPeds(void)
+{
+ int i;
+ CEntity *e;
+
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
+ e = ms_aVisibleVehiclePtrs[i];
+ if(e->IsPed())
+ RenderOneNonRoad(e);
+ }
+}
+
+void
+CRenderer::RenderVehicles(void)
+{
+ int i;
+ CEntity *e;
+ EntityInfo ei;
+ CLink<EntityInfo> *node;
+
+ // not the real thing
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
+ e = ms_aVisibleVehiclePtrs[i];
+ if(!e->IsVehicle())
+ continue;
+// if(PutIntoSortedVehicleList((CVehicle*)e))
+// continue; // boats handled elsewhere
+ ei.ent = e;
+ ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr();
+ gSortedVehiclesAndPeds.InsertSorted(ei);
+ }
+
+ for(node = gSortedVehiclesAndPeds.tail.prev;
+ node != &gSortedVehiclesAndPeds.head;
+ node = node->prev)
+ RenderOneNonRoad(node->item.ent);
+}
+
+void
+CRenderer::RenderWater(void)
+{
+ int i;
+ CEntity *e;
+
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ SetStencilState(2);
+
+ for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
+ e = ms_aVisibleVehiclePtrs[i];
+ if(e->IsVehicle() && ((CVehicle*)e)->IsBoat())
+ ((CBoat*)e)->RenderWaterOutPolys();
+ }
+
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ SetStencilState(1);
+
+ CWaterLevel::RenderWater();
+
+ SetStencilState(0);
+}
+
+void
+CRenderer::ClearForFrame(void)
+{
+ ms_nNoOfVisibleEntities = 0;
+ ms_nNoOfVisibleVehicles = 0;
+ ms_nNoOfVisibleBuildings = 0;
+ ms_nNoOfInVisibleEntities = 0;
+ gSortedVehiclesAndPeds.Clear();
+
+ WorldRender::numBlendInsts[PASS_NOZ] = 0;
+ WorldRender::numBlendInsts[PASS_ADD] = 0;
+ WorldRender::numBlendInsts[PASS_BLEND] = 0;
+}
+#endif
+
void
CRenderer::RenderFadingInEntities(void)
{
@@ -635,8 +901,13 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
void
CRenderer::ConstructRenderList(void)
{
+#ifdef NEW_RENDERER
+ if(!gbNewRenderer)
+#endif
+{
ms_nNoOfVisibleEntities = 0;
ms_nNoOfInVisibleEntities = 0;
+}
ms_vecCameraPosition = TheCamera.GetPosition();
// unused
@@ -741,7 +1012,7 @@ CRenderer::ScanWorld(void)
vectors[CORNER_PRIO_RIGHT].x = vectors[CORNER_LOD_RIGHT].x * 0.2f;
vectors[CORNER_PRIO_RIGHT].y = vectors[CORNER_LOD_RIGHT].y * 0.2f;
vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z;
- RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
+ RwV3dTransformPoints(vectors, vectors, 9, cammatrix);
m_loadingPriority = false;
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
@@ -881,7 +1152,7 @@ CRenderer::RequestObjectsInFrustum(void)
vectors[CORNER_PRIO_RIGHT].x = vectors[CORNER_LOD_RIGHT].x * 0.2f;
vectors[CORNER_PRIO_RIGHT].y = vectors[CORNER_LOD_RIGHT].y * 0.2f;
vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z;
- RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
+ RwV3dTransformPoints(vectors, vectors, 9, cammatrix);
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
#ifdef FIX_BUGS
@@ -921,6 +1192,19 @@ CRenderer::RequestObjectsInFrustum(void)
}
bool
+CEntity::SetupLighting(void)
+{
+ DeActivateDirectional();
+ SetAmbientColours();
+ return false;
+}
+
+void
+CEntity::RemoveLighting(bool)
+{
+}
+
+bool
CPed::SetupLighting(void)
{
ActivateDirectional();
@@ -1110,6 +1394,24 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
}
void
+CRenderer::InsertEntityIntoList(CEntity *ent)
+{
+#ifdef FIX_BUGS
+ if (!ent->m_rwObject) return;
+#endif
+
+#ifdef NEW_RENDERER
+ // TODO: there are more flags being checked here
+ if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed()))
+ ms_aVisibleVehiclePtrs[ms_nNoOfVisibleVehicles++] = ent;
+ else if(gbNewRenderer && ent->IsBuilding())
+ ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent;
+ else
+#endif
+ ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+}
+
+void
CRenderer::ScanBigBuildingList(CPtrList &list)
{
CPtrNode *node;
@@ -1123,7 +1425,7 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
#endif
if(!ent->bZoneCulled){
if(SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ InsertEntityIntoList(ent);
#ifndef MASTER
EntitiesRendered++;
RenderedBigBuildings++;
@@ -1154,7 +1456,7 @@ CRenderer::ScanSectorList(CPtrList *lists)
if(IsEntityCullZoneVisible(ent)){
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ InsertEntityIntoList(ent);
break;
case VIS_INVISIBLE:
if(!IsGlass(ent->GetModelIndex()))
@@ -1197,7 +1499,7 @@ CRenderer::ScanSectorList(CPtrList *lists)
break;
}
#endif
- }else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable() && !CStreaming::ms_disableStreaming){
+ }else if(IsRoad(ent) && !CStreaming::ms_disableStreaming){
if(SetupEntityVisibility(ent) == VIS_STREAMME)
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
CStreaming::RequestModel(ent->GetModelIndex(), 0);
@@ -1230,7 +1532,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
if(IsEntityCullZoneVisible(ent)){
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ InsertEntityIntoList(ent);
break;
case VIS_INVISIBLE:
if(!IsGlass(ent->GetModelIndex()))
@@ -1276,7 +1578,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
break;
}
#endif
- }else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable() && !CStreaming::ms_disableStreaming){
+ }else if(IsRoad(ent) && !CStreaming::ms_disableStreaming){
if(SetupEntityVisibility(ent) == VIS_STREAMME)
CStreaming::RequestModel(ent->GetModelIndex(), 0);
}else{
@@ -1307,7 +1609,7 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists)
ent->m_scanCode = CWorld::GetCurrentScanCode();
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ InsertEntityIntoList(ent);
break;
case VIS_OFFSCREEN:
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index e14f73b1..35b43a0b 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -40,6 +40,13 @@ class CRenderer
static CEntity *ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
static int32 ms_nNoOfInVisibleEntities;
static CEntity *ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
+#ifdef NEW_RENDERER
+ static int32 ms_nNoOfVisibleVehicles;
+ static CEntity *ms_aVisibleVehiclePtrs[NUMVISIBLEENTITIES];
+ // for cWorldStream emulation
+ static int32 ms_nNoOfVisibleBuildings;
+ static CEntity *ms_aVisibleBuildingPtrs[NUMVISIBLEENTITIES];
+#endif
static CVector ms_vecCameraPosition;
static CVehicle *m_pFirstPersonVehicle;
@@ -90,4 +97,15 @@ public:
static bool IsVehicleCullZoneVisible(CEntity *ent);
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
+
+
+#ifdef NEW_RENDERER
+ static void ClearForFrame(void);
+ static void RenderPeds(void);
+ static void RenderVehicles(void); // also renders peds in LCS
+ static void RenderOneBuilding(CEntity *ent, float camdist = 0.0f);
+ static void RenderWorld(int pass); // like cWorldStream::Render(int)
+ static void RenderWater(void); // keep-out polys and water
+#endif
+ static void InsertEntityIntoList(CEntity *ent);
};
diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp
index bfd50c07..18a20bc7 100644
--- a/src/render/Rubbish.cpp
+++ b/src/render/Rubbish.cpp
@@ -414,19 +414,19 @@ void
CRubbish::Shutdown(void)
{
RwTextureDestroy(gpRubbishTexture[0]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[0] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[1]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[1] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[2]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[2] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[3]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[3] = nil;
#endif
}
diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp
index ad036d58..9e509b52 100644
--- a/src/render/Skidmarks.cpp
+++ b/src/render/Skidmarks.cpp
@@ -54,15 +54,15 @@ void
CSkidmarks::Shutdown(void)
{
RwTextureDestroy(gpSkidTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpSkidTex = nil;
#endif
RwTextureDestroy(gpSkidBloodTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpSkidBloodTex = nil;
#endif
RwTextureDestroy(gpSkidMudTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpSkidMudTex = nil;
#endif
}
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 34423d83..97b70a94 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -141,6 +141,9 @@ CSpecialFX::Render(void)
CBrightLights::Render();
CShinyTexts::Render();
CMoneyMessages::Render();
+#ifdef NEW_RENDERER
+ if(!(gbNewRenderer && FredIsInFirstPersonCam()))
+#endif
C3dMarkers::Render();
}
@@ -584,7 +587,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
}
if (pMarker->m_nRotateRate) {
- RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
+ CVector pos = pMarker->m_Matrix.GetPosition();
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
pMarker->m_Matrix.GetPosition() = pos;
}
@@ -722,6 +725,9 @@ CBrightLights::Render(void)
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+ TempBufferVerticesStored = 0;
+ TempBufferIndicesStored = 0;
+
for(i = 0; i < NumBrightLights; i++){
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
RenderOutGeometryBuffer();
@@ -1048,15 +1054,19 @@ CMoneyMessage::Render()
RwV3d vecOut;
float fDistX, fDistY;
if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
- fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize;
- fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
+ fDistX *= (0.7f * fLifeTime + 2.0f) * m_fSize;
+ fDistY *= (0.7f * fLifeTime + 2.0f) * m_fSize;
CFont::SetPropOn();
CFont::SetBackgroundOff();
float fScaleY = Min(fDistY / 100.0f, MAX_SCALE);
float fScaleX = Min(fDistX / 100.0f, MAX_SCALE);
- CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(fScaleX), SCREEN_SCALE_Y(fScaleY));
+#else
+ CFont::SetScale(fScaleX, fScaleY);
+#endif
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
@@ -1087,25 +1097,29 @@ CMoneyMessages::Render()
void
CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity)
{
- uint32 nIndex = 0;
- while (aMoneyMessages[nIndex].m_nTimeRegistered != 0) {
- if (++nIndex >= NUMMONEYMESSAGES) return;
- }
-
- // Add data of this money message to the array
- AsciiToUnicode(pText, aMoneyMessages[nIndex].m_aText);
+ uint32 i;
+#ifdef FIX_BUGS
+ for(i = 0; i < NUMMONEYMESSAGES && aMoneyMessages[i].m_nTimeRegistered != 0; i++);
+#else
+ for(i = 0; aMoneyMessages[i].m_nTimeRegistered != 0 && i < NUMMONEYMESSAGES; i++);
+#endif
- aMoneyMessages[nIndex].m_nTimeRegistered = CTimer::GetTimeInMilliseconds();
- aMoneyMessages[nIndex].m_vecPosition = vecPos;
- aMoneyMessages[nIndex].m_Colour.red = bRed;
- aMoneyMessages[nIndex].m_Colour.green = bGreen;
- aMoneyMessages[nIndex].m_Colour.blue = bBlue;
- aMoneyMessages[nIndex].m_fSize = fSize;
- aMoneyMessages[nIndex].m_fOpacity = fOpacity;
+ if(i < NUMMONEYMESSAGES) {
+ // Add data of this money message to the array
+ AsciiToUnicode(pText, aMoneyMessages[i].m_aText);
+
+ aMoneyMessages[i].m_nTimeRegistered = CTimer::GetTimeInMilliseconds();
+ aMoneyMessages[i].m_vecPosition = vecPos;
+ aMoneyMessages[i].m_Colour.red = bRed;
+ aMoneyMessages[i].m_Colour.green = bGreen;
+ aMoneyMessages[i].m_Colour.blue = bBlue;
+ aMoneyMessages[i].m_fSize = fSize;
+ aMoneyMessages[i].m_fOpacity = fOpacity;
+ }
}
CRGBA FoamColour(255, 255, 255, 255);
-unsigned int CSpecialParticleStuff::BoatFromStart;
+uint32 CSpecialParticleStuff::BoatFromStart;
void
CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 9ec7b002..a441e08b 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -5,6 +5,10 @@
#include "Camera.h"
#include "Sprite.h"
+#ifdef ASPECT_RATIO_SCALE
+#include "Frontend.h"
+#endif
+
float CSprite::m_f2DNearScreenZ;
float CSprite::m_f2DFarScreenZ;
float CSprite::m_fRecipNearClipPlane;
@@ -33,7 +37,11 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
// this is used to scale correctly if you zoom in with sniper rifle
float fovScale = fov / CDraw::GetFOV();
+#ifdef FIX_SPRITES
+ *outw = CDraw::ms_bFixSprites ? (fovScale * recip * SCREEN_HEIGHT) : (fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH);
+#else
*outw = fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH;
+#endif
*outh = fovScale * recip * SCREEN_HEIGHT;
return true;
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index 98bb6eb2..59622516 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -358,7 +358,11 @@ CSprite2d::SetMaskVertices(int n, float *positions)
RwIm2DVertexSetScreenZ(&maVertices[i], screenz);
RwIm2DVertexSetCameraZ(&maVertices[i], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz);
- RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
+#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
+ RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
+#else
+ RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255);
+#endif
}
}
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp
index f54b31b9..5cc9d0b8 100644
--- a/src/render/WaterCannon.cpp
+++ b/src/render/WaterCannon.cpp
@@ -231,7 +231,7 @@ void CWaterCannon::PushPeds(void)
ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
- ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0);
+ ped->SetFall(2000, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), 0);
CFire *fire = ped->m_pFire;
if ( fire )
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index ecfccc90..7aa01f5a 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "main.h"
#include "FileMgr.h"
+#include "FileLoader.h"
#include "TxdStore.h"
#include "Timer.h"
#include "Weather.h"
@@ -30,13 +31,13 @@ float TEXTURE_ADDV;
int32 CWaterLevel::ms_nNoOfWaterLevels;
float CWaterLevel::ms_aWaterZs[48];
CRect CWaterLevel::ms_aWaterRects[48];
-uint8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
-uint8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
+int8 CWaterLevel::aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS];
+int8 CWaterLevel::aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
bool CWaterLevel::WavesCalculatedThisFrame;
RpAtomic *CWaterLevel::ms_pWavyAtomic;
RpGeometry *CWaterLevel::apGeomArray[8];
int16 CWaterLevel::nGeomUsed;
-//"Custom" Don´t Render Water Toggle
+//"Custom" Don't Render Water Toggle
bool gbDontRenderWater;
//RwTexture *gpWaterTex;
@@ -53,41 +54,179 @@ const float fGreenMult = 1.0f;
const float fBlueMult = 1.4f;
-
void
CWaterLevel::Initialise(Const char *pWaterDat)
{
ms_nNoOfWaterLevels = 0;
-
+
+#ifdef MASTER
int32 hFile = -1;
-
+
do
{
hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
}
while ( hFile < 0 );
-
- if ( hFile > 0 )
+#else
+ int32 hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
+#endif
+
+ if (hFile > 0)
{
- if ( hFile >= 0 )
+ CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
+ CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
+ CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
+ CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
+ CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
+
+ CFileMgr::CloseFile(hFile);
+ }
+#ifndef MASTER
+ else
+ {
+ printf("Init waterlevels\n");
+
+ CFileMgr::SetDir("");
+ hFile = CFileMgr::OpenFile(pWaterDat, "r");
+
+ char *line;
+
+ while ((line = CFileLoader::LoadLine(hFile)))
{
- CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
- CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
- CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
- CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
- CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
+#ifdef FIX_BUGS
+ if (*line && *line != ';' && !strstr(line, "* ;end of file"))
+#else
+ if (*line && *line != ';')
+#endif
+ {
+ float z, l, b, r, t;
+ sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t);
+ AddWaterLevel(l, b, r, t, z);
+ }
}
-
+
CFileMgr::CloseFile(hFile);
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ aWaterFineBlockList[x][y] = NO_WATER;
+ }
+ }
+
+ // rasterize water rects read from file
+ for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
+ {
+ int32 l = WATER_HUGE_X(ms_aWaterRects[i].left);
+ int32 r = WATER_HUGE_X(ms_aWaterRects[i].right) + 1.0f;
+ int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top);
+ int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f;
+
+#ifdef FIX_BUGS
+ // water.dat has rects that go out of bounds
+ // which causes memory corruption
+ l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
+ r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
+ t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
+ b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
+#endif
+
+ for (int32 x = l; x <= r; x++)
+ {
+ for (int32 y = t; y <= b; y++)
+ {
+ aWaterFineBlockList[x][y] = i;
+ }
+ }
+ }
+
+ // remove tiles that are obscured by land
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ float worldX = WATER_START_X + x * SMALL_SECTOR_SIZE;
+
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ if (aWaterFineBlockList[x][y] >= 0)
+ {
+ float worldY = WATER_START_Y + y * SMALL_SECTOR_SIZE;
+
+ int32 i;
+ for (i = 0; i <= 8; i++)
+ {
+ for (int32 j = 0; j <= 8; j++)
+ {
+ CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]);
+
+ if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) &&
+ (!WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || TestVisibilityForFineWaterBlocks(worldPos)))
+ continue;
+
+ // at least one point in the tile wasn't blocked, so don't remove water
+ i = 1000;
+ break;
+ }
+ }
+
+ if (i < 1000)
+ aWaterFineBlockList[x][y] = NO_WATER;
+ }
+ }
+ }
+
+ RemoveIsolatedWater();
+
+ // calculate coarse tiles from fine tiles
+ for (int32 x = 0; x < MAX_LARGE_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_LARGE_SECTORS; y++)
+ {
+ if (aWaterFineBlockList[x * 2][y * 2] >= 0)
+ {
+ aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2];
+ }
+ else if (aWaterFineBlockList[x * 2 + 1][y * 2] >= 0)
+ {
+ aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2];
+ }
+ else if (aWaterFineBlockList[x * 2][y * 2 + 1] >= 0)
+ {
+ aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2 + 1];
+ }
+ else if (aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0)
+ {
+ aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2 + 1];
+ }
+ else
+ {
+ aWaterBlockList[x][y] = NO_WATER;
+ }
+ }
+ }
+
+ hFile = CFileMgr::OpenFileForWriting("data\\waterpro.dat");
+
+ if (hFile > 0)
+ {
+ CFileMgr::Write(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
+ CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
+ CFileMgr::Write(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
+ CFileMgr::Write(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
+ CFileMgr::Write(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
+
+ CFileMgr::CloseFile(hFile);
+ }
}
+#endif
CTxdStore::PushCurrentTxd();
int32 slot = CTxdStore::FindTxdSlot("particle");
CTxdStore::SetCurrentTxd(slot);
- if ( gpWaterTex == NULL )
- gpWaterTex = RwTextureRead("water_old", NULL);
+ if ( gpWaterTex == nil )
+ gpWaterTex = RwTextureRead("water_old", nil);
gpWaterRaster = RwTextureGetRaster(gpWaterTex);
CTxdStore::PopCurrentTxd();
@@ -104,10 +243,10 @@ CWaterLevel::Shutdown()
FreeBoatWakeArray();
DestroyWavyAtomic();
- if ( gpWaterTex != NULL )
+ if ( gpWaterTex != nil )
{
RwTextureDestroy(gpWaterTex);
- gpWaterTex = NULL;
+ gpWaterTex = nil;
}
}
@@ -129,15 +268,15 @@ CWaterLevel::CreateWavyAtomic()
|rpGEOMETRYPRELIT
|rpGEOMETRYMODULATEMATERIALCOLOR);
- ASSERT(wavyGeometry != NULL);
+ ASSERT(wavyGeometry != nil);
}
{
wavyMaterial = RpMaterialCreate();
- ASSERT(wavyMaterial != NULL);
- ASSERT(gpWaterTex != NULL);
+ ASSERT(wavyMaterial != nil);
+ ASSERT(gpWaterTex != nil);
RpMaterialSetTexture(wavyMaterial, gpWaterTex);
}
@@ -145,7 +284,7 @@ CWaterLevel::CreateWavyAtomic()
{
wavyTriangles = RpGeometryGetTriangles(wavyGeometry);
- ASSERT(wavyTriangles != NULL);
+ ASSERT(wavyTriangles != nil);
/*
[B] [C]
***********
@@ -176,9 +315,9 @@ CWaterLevel::CreateWavyAtomic()
{
wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0);
- ASSERT(wavyMorphTarget != NULL);
+ ASSERT(wavyMorphTarget != nil);
wavyVert = RpMorphTargetGetVertices(wavyMorphTarget);
- ASSERT(wavyVert != NULL);
+ ASSERT(wavyVert != nil);
for ( int32 i = 0; i < 9; i++ )
{
@@ -198,10 +337,10 @@ CWaterLevel::CreateWavyAtomic()
{
wavyFrame = RwFrameCreate();
- ASSERT( wavyFrame != NULL );
+ ASSERT( wavyFrame != nil );
ms_pWavyAtomic = RpAtomicCreate();
- ASSERT( ms_pWavyAtomic != NULL );
+ ASSERT( ms_pWavyAtomic != nil );
RpAtomicSetGeometry(ms_pWavyAtomic, wavyGeometry, 0);
RpAtomicSetFrame(ms_pWavyAtomic, wavyFrame);
@@ -222,6 +361,170 @@ CWaterLevel::DestroyWavyAtomic()
RwFrameDestroy(frame);
}
+#ifndef MASTER
+void
+CWaterLevel::AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel)
+{
+ ms_aWaterRects[ms_nNoOfWaterLevels] = CRect(fXLeft, fYBottom, fXRight, fYTop);
+ ms_aWaterZs[ms_nNoOfWaterLevels] = fLevel;
+ ms_nNoOfWaterLevels++;
+}
+
+bool
+CWaterLevel::WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel)
+{
+ if (ms_nNoOfWaterLevels <= 0) return false;
+
+ for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
+ {
+ if (fX >= ms_aWaterRects[i].left && fX <= ms_aWaterRects[i].right
+ && fY >= ms_aWaterRects[i].top && fY <= ms_aWaterRects[i].bottom)
+ {
+ if (pfOutLevel) *pfOutLevel = ms_aWaterZs[i];
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool
+CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
+{
+ static CVector2D tab[] =
+ {
+ { 50.0f, 50.0f },
+ { -50.0f, 50.0f },
+ { -50.0f, -50.0f },
+ { 50.0f, -50.0f },
+ { 50.0f, 0.0f },
+ { -50.0f, 0.0f },
+ { 0.0f, -50.0f },
+ { 0.0f, 50.0f },
+ };
+
+ CEntity *entity;
+ CColPoint col;
+ CVector lineStart, lineEnd;
+
+ lineStart = worldPos;
+
+ if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
+ {
+ lineStart.x += 0.4f;
+ lineStart.y += 0.4f;
+
+ if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
+ {
+ return false;
+ }
+ }
+
+ for (int32 i = 0; i < ARRAY_SIZE(tab); i++)
+ {
+ lineStart = worldPos;
+ lineEnd = worldPos;
+
+ lineEnd.x += tab[i].x;
+ lineEnd.y += tab[i].y;
+ lineEnd.z += 100.0f;
+
+ if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y))
+ {
+ if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
+ {
+ lineStart.x += 0.4f;
+ lineStart.y += 0.4f;
+ lineEnd.x += 0.4f;
+ lineEnd.y += 0.4f;
+
+ if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
+ {
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+void
+CWaterLevel::RemoveIsolatedWater()
+{
+ bool (*isConnected)[MAX_SMALL_SECTORS] = new bool[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ isConnected[x][y] = false;
+ }
+ }
+
+ isConnected[0][0] = true;
+ bool keepGoing;
+
+ do
+ {
+ keepGoing = false;
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ if (aWaterFineBlockList[x][y] < 0 || isConnected[x][y])
+ continue;
+
+ if (x > 0 && isConnected[x - 1][y])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+
+ if (y > 0 && isConnected[x][y - 1])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+
+ if (x + 1 < MAX_SMALL_SECTORS && isConnected[x + 1][y])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+
+ if (y + 1 < MAX_SMALL_SECTORS && isConnected[x][y + 1])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+ }
+ }
+ }
+ while (keepGoing);
+
+ int32 numRemoved = 0;
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ if (aWaterFineBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] == 0.0f)
+ {
+ numRemoved++;
+ aWaterFineBlockList[x][y] = NO_WATER;
+ }
+ }
+ }
+
+ printf("Removed %d isolated patches of water\n", numRemoved);
+
+ delete[] isConnected;
+}
+#endif
+
bool
CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ)
{
@@ -231,12 +534,12 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
- uint8 nBlock = aWaterFineBlockList[x][y];
+ int8 nBlock = aWaterFineBlockList[x][y];
- if ( nBlock == 128 )
+ if ( nBlock == NO_WATER )
return false;
- ASSERT( pfOutLevel != NULL );
+ ASSERT( pfOutLevel != nil );
*pfOutLevel = ms_aWaterZs[nBlock];
float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f);
@@ -270,12 +573,12 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
- uint8 nBlock = aWaterFineBlockList[x][y];
+ int8 nBlock = aWaterFineBlockList[x][y];
- if ( nBlock == 128 )
+ if ( nBlock == NO_WATER )
return false;
- ASSERT( pfOutLevel != NULL );
+ ASSERT( pfOutLevel != nil );
*pfOutLevel = ms_aWaterZs[nBlock];
return true;
@@ -335,7 +638,7 @@ SectorRadius(float fSize)
void
CWaterLevel::RenderWater()
{
-//"Custom" Don´t Render Water Toggle
+//"Custom" Don't Render Water Toggle
#ifndef MASTER
if (gbDontRenderWater)
return;
@@ -418,10 +721,10 @@ CWaterLevel::RenderWater()
{
for ( int32 y = nStartY; y <= nEndY; y++ )
{
- if ( !(aWaterBlockList[2*x+0][2*y+0] & 128)
- || !(aWaterBlockList[2*x+1][2*y+0] & 128)
- || !(aWaterBlockList[2*x+0][2*y+1] & 128)
- || !(aWaterBlockList[2*x+1][2*y+1] & 128) )
+ if ( aWaterBlockList[2*x+0][2*y+0] >= 0
+ || aWaterBlockList[2*x+1][2*y+0] >= 0
+ || aWaterBlockList[2*x+0][2*y+1] >= 0
+ || aWaterBlockList[2*x+1][2*y+1] >= 0 )
{
float fX = WATER_FROM_HUGE_SECTOR_X(x);
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
@@ -443,16 +746,16 @@ CWaterLevel::RenderWater()
{
float fZ;
- if ( !(aWaterBlockList[2*x+0][2*y+0] & 128) )
+ if ( aWaterBlockList[2*x+0][2*y+0] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
- if ( !(aWaterBlockList[2*x+1][2*y+0] & 128) )
+ if ( aWaterBlockList[2*x+1][2*y+0] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ];
- if ( !(aWaterBlockList[2*x+0][2*y+1] & 128) )
+ if ( aWaterBlockList[2*x+0][2*y+1] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ];
- if ( !(aWaterBlockList[2*x+1][2*y+1] & 128) )
+ if ( aWaterBlockList[2*x+1][2*y+1] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ];
RenderOneFlatHugeWaterPoly(fX, fY, fZ, color);
@@ -463,7 +766,7 @@ CWaterLevel::RenderWater()
{
for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
{
- if ( !(aWaterBlockList[x2][y2] & 128) )
+ if ( aWaterBlockList[x2][y2] >= 0 )
{
float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2);
float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2);
@@ -498,7 +801,7 @@ CWaterLevel::RenderWater()
float fZ;
// WS
- if ( !(aWaterFineBlockList[2*x2+0][2*y2+0] & 128) )
+ if ( aWaterFineBlockList[2*x2+0][2*y2+0] >= 0 )
{
float fSmallX = fLargeX;
float fSmallY = fLargeY;
@@ -519,7 +822,7 @@ CWaterLevel::RenderWater()
}
// SE
- if ( !(aWaterFineBlockList[2*x2+1][2*y2+0] & 128) )
+ if ( aWaterFineBlockList[2*x2+1][2*y2+0] >= 0 )
{
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
float fSmallY = fLargeY;
@@ -540,7 +843,7 @@ CWaterLevel::RenderWater()
}
// WN
- if ( !(aWaterFineBlockList[2*x2+0][2*y2+1] & 128) )
+ if ( aWaterFineBlockList[2*x2+0][2*y2+1] >= 0 )
{
float fSmallX = fLargeX;
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
@@ -561,7 +864,7 @@ CWaterLevel::RenderWater()
}
//NE
- if ( !(aWaterFineBlockList[2*x2+1][2*y2+1] & 128) )
+ if ( aWaterFineBlockList[2*x2+1][2*y2+1] >= 0 )
{
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
@@ -591,7 +894,7 @@ CWaterLevel::RenderWater()
}
} // if ( TheCamera.IsSphereVisible
} // if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr )
- } // if ( !(aWaterBlockList[x2][y2] & 128) )
+ } // if ( aWaterBlockList[x2][y2] >= 0 )
} // for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
} // for ( int32 x2 = 2*x; x2 <= 2*x+1; x2++ )
//
@@ -948,19 +1251,19 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
CBoat::FillBoatList();
- ASSERT( ms_pWavyAtomic != NULL );
+ ASSERT( ms_pWavyAtomic != nil );
RpGeometry *geometry = RpAtomicGetGeometry(ms_pWavyAtomic);
- ASSERT( geometry != NULL );
+ ASSERT( geometry != nil );
RwRGBA *wavyPreLights = RpGeometryGetPreLightColors(geometry);
RwTexCoords *wavyTexCoords = RpGeometryGetVertexTexCoords(geometry, rwTEXTURECOORDINATEINDEX0);
RwV3d *wavyVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(geometry, 0));
- ASSERT( wavyPreLights != NULL );
- ASSERT( wavyTexCoords != NULL );
- ASSERT( wavyVertices != NULL );
+ ASSERT( wavyPreLights != nil );
+ ASSERT( wavyTexCoords != nil );
+ ASSERT( wavyVertices != nil );
RpGeometryLock(geometry, rpGEOMETRYLOCKVERTICES
| rpGEOMETRYLOCKPRELIGHT
@@ -983,7 +1286,7 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
RpGeometryUnlock(geometry);
}
- static CBoat *apBoatList[4] = { NULL };
+ static CBoat *apBoatList[4] = { nil };
if ( apGeomArray[0]
&& nGeomUsed < MAX_BOAT_WAKES
@@ -997,16 +1300,16 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
RpGeometry *geom = apGeomArray[nGeomUsed++];
- ASSERT( wavyGeometry != NULL );
- ASSERT( geom != NULL );
+ ASSERT( wavyGeometry != nil );
+ ASSERT( geom != nil );
RpAtomic *atomic = RpAtomicCreate();
- ASSERT( atomic != NULL );
+ ASSERT( atomic != nil );
RpAtomicSetGeometry(atomic, geom, 0);
RwFrame *frame = RwFrameCreate();
- ASSERT( frame != NULL );
+ ASSERT( frame != nil );
RwMatrixCopy(RwFrameGetMatrix(frame), RwFrameGetMatrix(RpAtomicGetFrame(ms_pWavyAtomic)));
RpAtomicSetFrame(atomic, frame);
@@ -1017,11 +1320,11 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
RwV3d *geomVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(geom, 0));
RwV3d *wavyVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(wavyGeometry, 0));
- ASSERT( geomTexCoords != NULL );
- ASSERT( wavyTexCoord != NULL );
- ASSERT( geomPreLights != NULL );
- ASSERT( geomVertices != NULL );
- ASSERT( wavyVertices != NULL );
+ ASSERT( geomTexCoords != nil );
+ ASSERT( wavyTexCoord != nil );
+ ASSERT( geomPreLights != nil );
+ ASSERT( geomVertices != nil );
+ ASSERT( wavyVertices != nil );
RpGeometryLock(geom, rpGEOMETRYLOCKVERTICES | rpGEOMETRYLOCKPRELIGHT | rpGEOMETRYLOCKTEXCOORDS);
@@ -1038,7 +1341,7 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
for ( int32 k = 0; k < 4; k++ )
{
- if ( apBoatList[k] != NULL )
+ if ( apBoatList[k] != nil )
fDistMult += CBoat::IsVertexAffectedByWake(CVector(fVertexX, fVertexY, 0.0f), apBoatList[k]);
}
@@ -1087,7 +1390,7 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
pos.y = fY;
pos.z = fZ;
- ASSERT( ms_pWavyAtomic != NULL );
+ ASSERT( ms_pWavyAtomic != nil );
RwFrameTranslate(RpAtomicGetFrame(ms_pWavyAtomic), &pos, rwCOMBINEREPLACE);
@@ -1116,7 +1419,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
{
for ( int32 y = nStartY; y <= nEndY; y++ )
{
- if ( !(aWaterFineBlockList[x][y] & 128) )
+ if ( aWaterFineBlockList[x][y] >= 0 )
{
float fSectorX = WATER_FROM_SMALL_SECTOR_X(x);
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y);
@@ -1142,7 +1445,7 @@ CWaterLevel::RenderAndEmptyRenderBuffer()
{
LittleTest();
- if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, NULL, rwIM3D_VERTEXUV) )
+ if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV) )
{
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
RwIm3DEnd();
@@ -1160,29 +1463,29 @@ CWaterLevel::AllocateBoatWakeArray()
PUSH_MEMID(MEMID_STREAM);
- ASSERT(ms_pWavyAtomic != NULL );
+ ASSERT(ms_pWavyAtomic != nil );
RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
- ASSERT(wavyGeometry != NULL );
+ ASSERT(wavyGeometry != nil );
RpMorphTarget *wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0);
RpMaterial *wavyMaterial = RpGeometryGetMaterial(wavyGeometry, 0);
- ASSERT(wavyMorphTarget != NULL );
- ASSERT(wavyMaterial != NULL );
+ ASSERT(wavyMorphTarget != nil );
+ ASSERT(wavyMaterial != nil );
for ( int32 geom = 0; geom < MAX_BOAT_WAKES; geom++ )
{
- if ( apGeomArray[geom] == NULL )
+ if ( apGeomArray[geom] == nil )
{
apGeomArray[geom] = RpGeometryCreate(9*9, 8*8*2, rpGEOMETRYTRISTRIP
| rpGEOMETRYPRELIT
| rpGEOMETRYMODULATEMATERIALCOLOR
| rpGEOMETRYTEXTURED);
- ASSERT(apGeomArray[geom] != NULL);
+ ASSERT(apGeomArray[geom] != nil);
RpTriangle *geomTriangles = RpGeometryGetTriangles(apGeomArray[geom]);
- ASSERT( geomTriangles != NULL );
+ ASSERT( geomTriangles != nil );
for ( int32 i = 0; i < 8; i++ )
{
@@ -1216,8 +1519,8 @@ CWaterLevel::AllocateBoatWakeArray()
RpMorphTarget *geomMorphTarget = RpGeometryGetMorphTarget(apGeomArray[geom], 0);
RwV3d *geomVertices = RpMorphTargetGetVertices(geomMorphTarget);
- ASSERT( geomMorphTarget != NULL );
- ASSERT( geomVertices != NULL );
+ ASSERT( geomMorphTarget != nil );
+ ASSERT( geomVertices != nil );
for ( int32 i = 0; i < 9; i++ )
{
@@ -1242,10 +1545,10 @@ CWaterLevel::FreeBoatWakeArray()
{
for ( int32 i = 0; i < MAX_BOAT_WAKES; i++ )
{
- if ( apGeomArray[i] != NULL )
+ if ( apGeomArray[i] != nil )
{
RpGeometryDestroy(apGeomArray[i]);
- apGeomArray[i] = NULL;
+ apGeomArray[i] = nil;
}
}
diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h
index 269d6091..b797f251 100644
--- a/src/render/WaterLevel.h
+++ b/src/render/WaterLevel.h
@@ -1,9 +1,9 @@
#pragma once
-#define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE
-#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
#define WATER_Z_OFFSET (1.5f)
+#define NO_WATER -128
+
#define MAX_SMALL_SECTORS 128
#define MAX_LARGE_SECTORS 64
#define MAX_HUGE_SECTORS 32
@@ -23,7 +23,6 @@
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
-
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
@@ -72,18 +71,22 @@ class CWaterLevel
static int32 ms_nNoOfWaterLevels;
static float ms_aWaterZs[48];
static CRect ms_aWaterRects[48];
- static uint8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
- static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
+ static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS];
+ static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
static bool WavesCalculatedThisFrame;
static RpAtomic *ms_pWavyAtomic;
static RpGeometry *apGeomArray[MAX_BOAT_WAKES];
static int16 nGeomUsed;
public:
- static void Initialise(Const char *pWaterDat);
+ static void Initialise(Const char *pWaterDat); // out of class in III PC and later because of SecuROM
static void Shutdown();
static void CreateWavyAtomic();
static void DestroyWavyAtomic();
+ static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel);
+ static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil);
+ static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos);
+ static void RemoveIsolatedWater();
static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index f16467b6..771f85de 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -114,7 +114,7 @@ void CWeather::Init(void)
ForcedWeatherType = WEATHER_RANDOM;
SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1);
if (SoundHandle >= 0)
- DMAudio.SetEntityStatus(SoundHandle, 1);
+ DMAudio.SetEntityStatus(SoundHandle, true);
}
void CWeather::Update(void)
@@ -202,6 +202,7 @@ void CWeather::Update(void)
}
// Rain
+#ifndef VC_RAIN_NERF
float fNewRain;
if (NewWeatherType == WEATHER_RAINY) {
// if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s
@@ -223,6 +224,25 @@ void CWeather::Update(void)
else
Rain = Max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
}
+#else
+ float fNewRain;
+ if (NewWeatherType == WEATHER_RAINY) {
+ // if raining for >1 hour, values: 0, 0.33, switching every ~16.5s
+ fNewRain = (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.33f;
+ if (OldWeatherType != WEATHER_RAINY) {
+ if (InterpolationValue < 0.4f)
+ // if rain has just started (<24 minutes), always 0.5
+ fNewRain = 0.5f;
+ else
+ // if rain is ongoing for >24 minutes, values: 0.25, 0.5, switching every ~16.5s
+ fNewRain = 0.25f + (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.25f;
+ }
+ fNewRain = Max(fNewRain, 0.5f);
+ }
+ else
+ fNewRain = 0.0f;
+ Rain = fNewRain;
+#endif
// Clouds
if (OldWeatherType != WEATHER_SUNNY)
@@ -359,7 +379,7 @@ void CWeather::AddRain()
RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude();
splash_points[3] = 4.0f * CVector(RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) *
RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude();
- RwV3dTransformPoints((RwV3d*)splash_points, (RwV3d*)splash_points, 4, RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
+ RwV3dTransformPoints(splash_points, splash_points, 4, RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
CVector fp = (splash_points[0] + splash_points[1] + splash_points[2] + splash_points[3]) / 4;
for (int i = 0; i < num_splash_attempts; i++) {
CColPoint point;
diff --git a/src/rw/MemoryHeap.cpp b/src/rw/MemoryHeap.cpp
index 0b333ce1..469262d3 100644
--- a/src/rw/MemoryHeap.cpp
+++ b/src/rw/MemoryHeap.cpp
@@ -187,7 +187,7 @@ CMemoryHeap::Malloc(uint32 size)
void *mem = Malloc(size);
if (removeCollision) {
CTimer::Stop();
- // different on PS2
+ // TODO: different on PS2
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
removeCollision = false;
CTimer::Update();
diff --git a/src/rw/MemoryHeap.h b/src/rw/MemoryHeap.h
index 484cbfab..cd8cf22c 100644
--- a/src/rw/MemoryHeap.h
+++ b/src/rw/MemoryHeap.h
@@ -17,29 +17,6 @@
enum {
MEMID_FREE,
- // IDs from LCS:
-/*
- MEMID_GAME = 1, // "Game"
- MEMID_WORLD = 2, // "World"
- MEMID_ANIMATION = 3, // "Animation"
- MEMID_POOLS = 4, // "Pools"
- MEMID_DEF_MODELS = 5, // "Default Models"
- MEMID_STREAM = 6, // "Streaming"
- MEMID_STREAM_MODELS = 7, // "Streamed Models"
- MEMID_STREAM_LODS = 8, // "Streamed LODs"
- MEMID_STREAM_TEXUTRES = 9, // "Streamed Textures"
- MEMID_STREAM_COLLISION = 10, // "Streamed Collision"
- MEMID_STREAM_ANIMATION = 11, // "Streamed Animation"
- MEMID_TEXTURES = 12, // "Textures"
- MEMID_COLLISION = 13, // "Collision"
- MEMID_PRE_ALLOC = 14, // "PreAlloc"
- MEMID_GAME_PROCESS = 15, // "Game Process"
- MEMID_SCRIPT = 16, // "Script"
- MEMID_CARS = 17, // "Cars"
- MEMID_RENDER = 18, // "Render"
- MEMID_PED_ATTR = 19, // "Ped Attr"
-*/
- // III:
MEMID_GAME = 1, // "Game"
MEMID_WORLD = 2, // "World"
MEMID_ANIMATION = 3, // "Animation"
@@ -198,6 +175,7 @@ public:
void TidyHeap(void);
uint32 GetMemoryUsed(int32 id);
uint32 GetBlocksUsed(int32 id);
+ int32 GetLargestFreeBlock(void) { return m_freeList.m_last.m_prev->m_size; }
void ParseHeap(void);
diff --git a/src/rw/MemoryMgr.cpp b/src/rw/MemoryMgr.cpp
index ef0ecbdf..2379692c 100644
--- a/src/rw/MemoryMgr.cpp
+++ b/src/rw/MemoryMgr.cpp
@@ -3,7 +3,7 @@
#include "MemoryMgr.h"
-void *pMemoryTop;
+uint8 *pMemoryTop;
void
InitMemoryMgr(void)
@@ -42,8 +42,8 @@ MemoryMgrMalloc(size_t size)
#else
void *mem = malloc(size);
#endif
- if(mem > pMemoryTop)
- pMemoryTop = mem;
+ if((uint8*)mem + size > pMemoryTop)
+ pMemoryTop = (uint8*)mem + size ;
return mem;
}
@@ -55,8 +55,8 @@ MemoryMgrRealloc(void *ptr, size_t size)
#else
void *mem = realloc(ptr, size);
#endif
- if(mem > pMemoryTop)
- pMemoryTop = mem;
+ if((uint8*)mem + size > pMemoryTop)
+ pMemoryTop = (uint8*)mem + size ;
return mem;
}
@@ -68,8 +68,8 @@ MemoryMgrCalloc(size_t num, size_t size)
#else
void *mem = calloc(num, size);
#endif
- if(mem > pMemoryTop)
- pMemoryTop = mem;
+ if((uint8*)mem + size > pMemoryTop)
+ pMemoryTop = (uint8*)mem + size ;
#ifdef FIX_BUGS
memset(mem, 0, num*size);
#endif
@@ -93,7 +93,7 @@ MemoryMgrFree(void *ptr)
void *
RwMallocAlign(RwUInt32 size, RwUInt32 align)
{
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
uintptr ptralign = align-1;
void *mem = (void *)MemoryMgrMalloc(size + sizeof(uintptr) + ptralign);
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index ee370c37..65e342ed 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -1,7 +1,6 @@
-#if defined RW_D3D9 || defined RWLIBS
#define WITHD3D
-#endif
#include "common.h"
+#include <rpskin.h>
#include "RwHelper.h"
#include "Timecycle.h"
@@ -290,7 +289,8 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
parent = stack[sp--];
else
parent = i;
- assert(parent >= 0 && parent < numBones);
+
+ //assert(parent >= 0 && parent < numBones);
}
}
@@ -298,7 +298,7 @@ RpHAnimAnimation*
HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
{
int i;
-#ifdef FIX_BUGS
+#if defined FIX_BUGS || defined LIBRW
int numNodes = hier->numNodes*2; // you're supposed to have at least two KFs per node
#else
int numNodes = hier->numNodes;
@@ -312,7 +312,7 @@ HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
frame->q.real = 1.0f;
frame->q.imag.x = frame->q.imag.y = frame->q.imag.z = 0.0f;
frame->t.x = frame->t.y = frame->t.z = 0.0f;
-#ifdef FIX_BUGS
+#if defined FIX_BUGS || defined LIBRW
// times are subtracted and divided giving NaNs
// so they can't both be 0
frame->time = i/hier->numNodes;
@@ -324,26 +324,6 @@ HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
return anim;
}
-RpAtomic*
-AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
-{
- if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
- RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
-#ifdef LIBRW
- if(hier && hier->interpolator->currentAnim){
- RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
- hier->interpolator->currentAnim = nil;
- }
-#else
- if(hier && hier->pCurrentAnim){
- RpHAnimAnimationDestroy(hier->pCurrentAnim);
- hier->pCurrentAnim = nil;
- }
-#endif
- }
- return atomic;
-}
-
void
RenderSkeleton(RpHAnimHierarchy *hier)
{
@@ -420,7 +400,7 @@ CameraSize(RwCamera * camera, RwRect * rect,
RwRaster *zRaster;
// BUG: game just changes camera raster's sizes, but this is a hack
-#ifdef FIX_BUGS
+#if defined FIX_BUGS || defined LIBRW
/*
* Destroy rasters...
*/
@@ -605,11 +585,6 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
return (nil);
}
-#ifdef USE_TEXTURE_POOL
-WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
-WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
-#endif
-
#ifdef LIBRW
#include <rpmatfx.h>
#include "VehicleModelInfo.h"
diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h
index ed9b03ab..1a5f64b1 100644
--- a/src/rw/RwHelper.h
+++ b/src/rw/RwHelper.h
@@ -50,8 +50,6 @@ RwCamera *CameraCreate(RwInt32 width,
RwBool zBuffer);
-void _TexturePoolsInitialise();
-void _TexturePoolsShutdown();
RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data);
diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp
index 7403ae1d..98e7d180 100644
--- a/src/rw/TexRead.cpp
+++ b/src/rw/TexRead.cpp
@@ -1,7 +1,11 @@
#pragma warning( push )
#pragma warning( disable : 4005)
#pragma warning( pop )
+#define FORCE_PC_SCALING
#include "common.h"
+#ifdef ANISOTROPIC_FILTERING
+#include "rpanisot.h"
+#endif
#include "crossplatform.h"
#include "platform.h"
@@ -48,6 +52,12 @@ RwTextureGtaStreamRead(RwStream *stream)
texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
texNumLoaded++;
}
+
+#ifdef ANISOTROPIC_FILTERING
+ if(tex && RpAnisotGetMaxSupportedMaxAnisotropy() > 1) // BUG? this was RpAnisotTextureGetMaxAnisotropy, but that doesn't make much sense
+ RpAnisotTextureSetMaxAnisotropy(tex, RpAnisotGetMaxSupportedMaxAnisotropy());
+#endif
+
return tex;
}
@@ -297,6 +307,7 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f));
+ CFont::SetCentreOff();
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 217, 106, 255));
diff --git a/src/rw/TexturePools.cpp b/src/rw/TexturePools.cpp
new file mode 100644
index 00000000..c2ba6cf9
--- /dev/null
+++ b/src/rw/TexturePools.cpp
@@ -0,0 +1,221 @@
+#ifndef LIBRW
+
+#include <d3d8.h>
+#define WITHD3D
+#include "common.h"
+#include "TexturePools.h"
+
+// TODO: this needs to be integrated into RW
+
+extern "C" LPDIRECT3DDEVICE8 _RwD3DDevice;
+
+CTexturePool aTexturePools[12];
+CPaletteList PaletteList;
+int numTexturePools;
+int MaxPaletteIndex;
+bool bUsePaletteIndex = true;
+
+
+void
+CTexturePool::Create(D3DFORMAT _Format, int _size, uint32 mipmapLevels, int32 numTextures)
+{
+ Format = _Format;
+ size = _size;
+ levels = mipmapLevels;
+ pTextures = new IDirect3DTexture8 *[numTextures];
+ texturesMax = numTextures;
+ texturesNum = 0;
+ texturesUsed = 0;
+}
+
+void
+CTexturePool::Release()
+{
+ int i = 0;
+ while (i < texturesNum) {
+ pTextures[i]->Release();
+ i++;
+ }
+
+ delete[] pTextures;
+
+ pTextures = nil;
+ texturesNum = 0;
+ texturesUsed = 0;
+}
+
+IDirect3DTexture8 *
+CTexturePool::FindTexture()
+{
+ if (texturesNum == 0)
+ return nil;
+ texturesUsed--;
+ return pTextures[--texturesNum];
+}
+
+bool
+CTexturePool::AddTexture(IDirect3DTexture8 *texture)
+{
+ ++texturesUsed;
+ if (texturesNum >= texturesMax)
+ return false;
+ pTextures[texturesNum] = texture;
+ ++texturesNum;
+ return true;
+}
+
+void
+CTexturePool::Resize(int numTextures)
+{
+ if (numTextures == texturesMax)
+ return;
+
+ IDirect3DTexture8 **newTextures = new IDirect3DTexture8 *[numTextures];
+
+ for (int i = 0; i < texturesNum && i < numTextures; i++)
+ newTextures[i] = pTextures[i];
+
+ if (numTextures < texturesNum) {
+ for (int i = numTextures; i < texturesNum; i++)
+ pTextures[i]->Release();
+ }
+ delete[] pTextures;
+ pTextures = newTextures;
+ texturesMax = numTextures;
+}
+
+void
+CPaletteList::Alloc(int max)
+{
+ Data = new int[max];
+ Max = max;
+ Num = 0;
+}
+
+void
+CPaletteList::Free()
+{
+ delete[] Data;
+ Data = nil;
+ Num = 0;
+}
+
+int
+CPaletteList::Find()
+{
+ if (Num == 0)
+ return -1;
+ return Data[--Num];
+}
+
+void
+CPaletteList::Add(int item)
+{
+ if (Num < Max)
+ Data[Num++] = item;
+ else {
+ Resize(2 * Max);
+ Add(item);
+ }
+}
+
+void
+CPaletteList::Resize(int max)
+{
+ if (max == Max)
+ return;
+
+ int *newData = new int[4 * max];
+ for (int i = 0; i < Num && i < max; i++)
+ newData[i] = Data[i];
+ delete[] Data;
+ Data = newData;
+ Max = max;
+}
+
+HRESULT
+CreateTexture(int width, int height, int levels, D3DFORMAT Format, IDirect3DTexture8 **texture)
+{
+ if (width == height) {
+ for (int i = 0; i < numTexturePools; i++) {
+ if (width != aTexturePools[i].GetSize() && levels == aTexturePools[i].levels && Format == aTexturePools[i].Format)
+ *texture = aTexturePools[i].FindTexture();
+ }
+ }
+ if (*texture)
+ return D3D_OK;
+ else
+ return _RwD3DDevice->CreateTexture(width, height, levels, 0, Format, D3DPOOL_MANAGED, texture);
+}
+
+void
+ReleaseTexture(IDirect3DTexture8 *texture)
+{
+ int levels = 1;
+ if (texture->GetLevelCount() > 1)
+ levels = 0;
+
+ D3DSURFACE_DESC SURFACE_DESC;
+
+ texture->GetLevelDesc(0, &SURFACE_DESC);
+
+ if (SURFACE_DESC.Width == SURFACE_DESC.Height) {
+ for (int i = 0; i < numTexturePools; i++) {
+ if (SURFACE_DESC.Width == aTexturePools[i].GetSize() && SURFACE_DESC.Format == aTexturePools[i].Format && levels == aTexturePools[i].levels) {
+ if (!aTexturePools[i].AddTexture(texture)) {
+ if (aTexturePools[i].texturesUsed > 3 * aTexturePools[i].texturesMax / 2) {
+ aTexturePools[i].Resize(2 * aTexturePools[i].texturesMax);
+ aTexturePools[i].texturesUsed--;
+ aTexturePools[i].AddTexture(texture);
+ } else {
+ texture->Release();
+ }
+ }
+ return;
+ }
+ }
+ }
+ if (numTexturePools < 12 && bUsePaletteIndex && levels != 0 && SURFACE_DESC.Width == SURFACE_DESC.Height &&
+ (SURFACE_DESC.Width == 64 || SURFACE_DESC.Width == 128 || SURFACE_DESC.Width == 256)) {
+ aTexturePools[numTexturePools].Create(SURFACE_DESC.Format, SURFACE_DESC.Width, 1, 16);
+ aTexturePools[numTexturePools].AddTexture(texture);
+ numTexturePools++;
+ } else
+ texture->Release();
+}
+
+int
+FindAvailablePaletteIndex()
+{
+ int index = PaletteList.Find();
+ if (index == -1)
+ index = MaxPaletteIndex++;
+ return index;
+}
+
+void
+AddAvailablePaletteIndex(int index)
+{
+ if (bUsePaletteIndex)
+ PaletteList.Add(index);
+}
+
+void
+_TexturePoolsInitialise()
+{
+ PaletteList.Alloc(100);
+ MaxPaletteIndex = 0;
+}
+
+void
+_TexturePoolsShutdown()
+{
+ for (int i = 0; i < numTexturePools; i++)
+ aTexturePools[i].Release();
+
+ numTexturePools = 0;
+ bUsePaletteIndex = false;
+ PaletteList.Free();
+}
+
+#endif // !LIBRW \ No newline at end of file
diff --git a/src/rw/TexturePools.h b/src/rw/TexturePools.h
new file mode 100644
index 00000000..75187432
--- /dev/null
+++ b/src/rw/TexturePools.h
@@ -0,0 +1,42 @@
+#pragma once
+
+class CTexturePool
+{
+public:
+ D3DFORMAT Format;
+ int size;
+ uint32 levels;
+ int32 texturesMax;
+ int32 texturesUsed;
+ int32 texturesNum;
+ IDirect3DTexture8 **pTextures;
+
+public:
+ CTexturePool() {}
+ void Create(D3DFORMAT _Format, int size, uint32 mipmapLevels, int32 numTextures);
+ void Release();
+ IDirect3DTexture8 *FindTexture();
+ bool AddTexture(IDirect3DTexture8 *texture);
+ void Resize(int numTextures);
+#ifdef FIX_BUGS
+ int GetSize() { return size; }
+#else
+ float GetSize() { return size; }
+#endif
+};
+
+class CPaletteList
+{
+ int Max;
+ int Num;
+ int *Data;
+public:
+ void Alloc(int max);
+ void Free();
+ int Find();
+ void Add(int item);
+ void Resize(int max);
+};
+
+void _TexturePoolsInitialise();
+void _TexturePoolsShutdown(); \ No newline at end of file
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 68775c72..051a6883 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -2,6 +2,7 @@
#include "RwHelper.h"
#include "templates.h"
+#include "main.h"
#include "Entity.h"
#include "ModelInfo.h"
#include "Lights.h"
@@ -14,6 +15,9 @@
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
+#ifdef NEW_RENDERER
+CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBuildingList;
+#endif
int32 CVisibilityPlugins::ms_atomicPluginOffset = -1;
int32 CVisibilityPlugins::ms_framePluginOffset = -1;
@@ -31,14 +35,92 @@ float CVisibilityPlugins::ms_pedLod0Dist;
float CVisibilityPlugins::ms_pedLod1Dist;
float CVisibilityPlugins::ms_pedFadeDist;
-#ifdef GTA_PS2
-void
-rpDefaultGeometryInstance(RpGeometry *geo, void *atomic, int unk)
+#ifdef GTA_PS2 // maybe something else?
+// if wanted, delete the original geometry data after rendering
+// and only keep the instanced data
+bool
+rpDefaultGeometryInstance(RpGeometry *geo, void *atomic, int del)
{
- // TODO
- // this function seems to delete the original geometry data
- // and only keep the instanced data
+#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
+ if(RpGeometryGetNumMorphTargets(geo) != 1)
+ return false;
+
+ // this needs R*'s modification that geometry data is
+ // allocated separately from the geometry itself
+ geo->instanceFlags = rpGEOMETRYINSTANCE;
AtomicDefaultRenderCallBack((RpAtomic*)atomic);
+
+ if(!del)
+ return true;
+
+ // New mesh without indices
+ RpMeshHeader *newheader = _rpMeshHeaderCreate(sizeof(RpMesh)*geo->mesh->numMeshes + sizeof(RpMeshHeader));
+ newheader->numMeshes = geo->mesh->numMeshes;
+ newheader->serialNum = 1;
+ newheader->totalIndicesInMesh = 0;
+ newheader->firstMeshOffset = 0;
+ RpMesh *oldmesh = (RpMesh*)(geo->mesh+1);
+ RpMesh *newmesh = (RpMesh*)(newheader+1);
+ for(int i = 0; i < geo->mesh->numMeshes; i++){
+ newmesh[i].indices = nil;
+ newmesh[i].numIndices = 0;
+ newmesh[i].material = oldmesh[i].material;
+ }
+
+ geo->refCount++;
+ RpGeometryLock(geo, rpGEOMETRYLOCKPOLYGONS | rpGEOMETRYLOCKVERTICES |
+ rpGEOMETRYLOCKNORMALS | rpGEOMETRYLOCKPRELIGHT |
+ rpGEOMETRYLOCKTEXCOORDS1 | rpGEOMETRYLOCKTEXCOORDS2);
+
+ // vertices and normals
+ RpMorphTarget *mt = RpGeometryGetMorphTarget(geo, 0);
+ if(mt->verts){
+ RwFree(mt->verts);
+ mt->verts = nil;
+ mt->normals = nil;
+ }
+ geo->numVertices = 0;
+
+ // triangles
+ for(int i = 0; i < RpGeometryGetNumTriangles(geo); i++){
+ if(RpGeometryGetTriangles(geo)->matIndex == -1)
+ continue;
+ RpMaterialDestroy(_rpMaterialListGetMaterial(&geo->matList, RpGeometryGetTriangles(geo)->matIndex));
+ }
+ if(RpGeometryGetTriangles(geo)){
+ RwFree(RpGeometryGetTriangles(geo));
+ geo->triangles = nil;
+ geo->numTriangles = 0;
+ }
+
+ // tex coords
+ if(RpGeometryGetVertexTexCoords(geo, 1)){
+ RwFree(RpGeometryGetVertexTexCoords(geo, 1));
+ geo->texCoords[1] = nil;
+ }
+ if(RpGeometryGetVertexTexCoords(geo, 0)){
+ RwFree(RpGeometryGetVertexTexCoords(geo, 0));
+ geo->texCoords[0] = nil;
+ }
+
+ // vertex colors
+ if(RpGeometryGetPreLightColors(geo)){
+ RwFree(RpGeometryGetPreLightColors(geo));
+ geo->preLitLum = nil;
+ }
+
+ RpGeometryUnlock(geo);
+
+ geo->instanceFlags = rpGEOMETRYPERSISTENT;
+ // BUG? don't we have to free the old mesh?
+ geo->mesh = newheader;
+ geo->refCount--;
+#else
+ // We can do something for librw here actually, maybe later
+ AtomicDefaultRenderCallBack((RpAtomic*)atomic);
+#endif
+
+ return true;
}
RpAtomic*
@@ -80,6 +162,12 @@ CVisibilityPlugins::Initialise(void)
#endif // ASPECT_RATIO_SCALE
m_alphaEntityList.head.item.sort = 0.0f;
m_alphaEntityList.tail.item.sort = 100000000.0f;
+
+#ifdef NEW_RENDERER
+ m_alphaBuildingList.Init(NUMALPHAENTITYLIST);
+ m_alphaBuildingList.head.item.sort = 0.0f;
+ m_alphaBuildingList.tail.item.sort = 100000000.0f;
+#endif
}
void
@@ -87,20 +175,34 @@ CVisibilityPlugins::Shutdown(void)
{
m_alphaList.Shutdown();
m_alphaEntityList.Shutdown();
+#ifdef NEW_RENDERER
+ m_alphaBuildingList.Shutdown();
+#endif
}
void
CVisibilityPlugins::InitAlphaEntityList(void)
{
m_alphaEntityList.Clear();
+#ifdef NEW_RENDERER
+ m_alphaBuildingList.Clear();
+#endif
}
bool
CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
{
+#ifdef FIX_BUGS
+ if (!e->m_rwObject) return true;
+#endif
+
AlphaObjectInfo item;
item.entity = e;
item.sort = dist;
+#ifdef NEW_RENDERER
+ if(gbNewRenderer && e->IsBuilding())
+ return !!m_alphaBuildingList.InsertSorted(item);
+#endif
bool ret = !!m_alphaEntityList.InsertSorted(item);
// if(!ret)
// printf("list full %d\n", m_alphaEntityList.Count());
@@ -125,6 +227,10 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist)
return ret;
}
+// can't increase this yet unfortunately...
+// probably have to fix fading for this so material alpha isn't overwritten
+#define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier)
+
void
CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
{
@@ -137,11 +243,11 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
else
ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
- ms_vehicleLod0Dist = sq(70.0f * TheCamera.GenerationDistMultiplier);
- ms_vehicleLod1Dist = sq(90.0f * TheCamera.GenerationDistMultiplier);
- ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier);
- ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier);
- ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier);
+ ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER);
ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier);
ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
@@ -233,7 +339,12 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
len = RwV3dLength(&view);
+#ifdef FIX_BUGS
+ // from VC
+ lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER);
+#else
lodatm = mi->GetAtomicFromDistance(len);
+#endif
if(lodatm){
if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
@@ -741,6 +852,11 @@ CVisibilityPlugins::PluginAttach(void)
ms_clumpPluginOffset = RpClumpRegisterPlugin(sizeof(ClumpExt),
ID_VISIBILITYCLUMP,
ClumpConstructor, ClumpDestructor, ClumpCopyConstructor);
+
+#if GTA_VERSION <= GTA3_PS2_160
+ Initialise();
+#endif
+
return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1;
}
@@ -844,12 +960,12 @@ CVisibilityPlugins::FrameCopyConstructor(void *dst, const void *src, int32, int3
}
void
-CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, uintptr id)
+CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, intptr id)
{
FRAMEEXT(frame)->id = id;
}
-uintptr
+intptr
CVisibilityPlugins::GetFrameHierarchyId(RwFrame *frame)
{
return FRAMEEXT(frame)->id;
@@ -886,7 +1002,7 @@ void
CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo)
{
CVehicleModelInfo *vmi;
- SetFrameHierarchyId(RpClumpGetFrame(clump), (uintptr)modelInfo);
+ SetFrameHierarchyId(RpClumpGetFrame(clump), (intptr)modelInfo);
// Unused
switch (modelInfo->GetModelType()) {
diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h
index dd02f2e1..f092de5a 100644
--- a/src/rw/VisibilityPlugins.h
+++ b/src/rw/VisibilityPlugins.h
@@ -22,6 +22,9 @@ public:
static CLinkList<AlphaObjectInfo> m_alphaList;
static CLinkList<AlphaObjectInfo> m_alphaEntityList;
+#ifdef NEW_RENDERER
+ static CLinkList<AlphaObjectInfo> m_alphaBuildingList;
+#endif
static RwCamera *ms_pCamera;
static RwV3d *ms_pCameraPosn;
static float ms_cullCompsDist;
@@ -103,10 +106,10 @@ public:
struct FrameExt
{
// BUG: this is abused to hold a pointer by SetClumpModelInfo
- uintptr id;
+ intptr id;
};
- static void SetFrameHierarchyId(RwFrame *frame, uintptr id);
- static uintptr GetFrameHierarchyId(RwFrame *frame);
+ static void SetFrameHierarchyId(RwFrame *frame, intptr id);
+ static intptr GetFrameHierarchyId(RwFrame *frame);
static void *FrameConstructor(void *object, int32 offset, int32 len);
static void *FrameDestructor(void *object, int32 offset, int32 len);
diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h
index ee8a52a1..069ba7cd 100644
--- a/src/save/GenericGameStorage.h
+++ b/src/save/GenericGameStorage.h
@@ -1,5 +1,6 @@
#pragma once
+#include "Game.h"
#include "PCSave.h"
#define SLOT_COUNT (8)
diff --git a/src/save/MemoryCard.cpp b/src/save/MemoryCard.cpp
index c8ebcd86..d6e95d33 100644
--- a/src/save/MemoryCard.cpp
+++ b/src/save/MemoryCard.cpp
@@ -1,6 +1,7 @@
#define WITHWINDOWS
#include "common.h"
#ifdef PS2_MENU
+#include "crossplatform.h"
#include "MemoryCard.h"
#include "main.h"
#include "DMAudio.h"
diff --git a/src/skel/crossplatform.cpp b/src/skel/crossplatform.cpp
index f2f9d5ee..1d49ebd2 100644
--- a/src/skel/crossplatform.cpp
+++ b/src/skel/crossplatform.cpp
@@ -32,8 +32,8 @@ HANDLE FindFirstFile(const char* pathname, WIN32_FIND_DATA* firstfile) {
char *folder = strtok(pathCopy, "*");
char *extension = strtok(NULL, "*");
- // because strtok doesn't return NULL for last delimiter
- if (extension - folder == strlen(pathname))
+ // because I remember like strtok might not return NULL for last delimiter
+ if (extension && extension - folder == strlen(pathname))
extension = nil;
// Case-sensitivity and backslashes...
@@ -187,7 +187,7 @@ char* casepath(char const* path, bool checkPathFirst)
rl = 1;
}
- bool cantProceed = false; // just convert slashes in what's left in string, not case sensitivity
+ bool cantProceed = false; // just convert slashes in what's left in string, don't correct case of letters(because we can't)
bool mayBeTrailingSlash = false;
char* c;
while (c = strsep(&p, "/\\"))
@@ -251,7 +251,7 @@ char* casepath(char const* path, bool checkPathFirst)
}
if (rl > l + 2) {
- printf("\n\ncasepath: Corrected path length is longer then original+2:\n\tOriginal: %s (%d chars)\n\tCorrected: %s (%d chars)\n\n", path, l, out, rl);
+ printf("\n\ncasepath: Corrected path length is longer then original+2:\n\tOriginal: %s (%zu chars)\n\tCorrected: %s (%zu chars)\n\n", path, l, out, rl);
}
return out;
}
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index 1635781b..8c4fb14c 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -17,7 +17,11 @@ enum eWinVersion
// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more.
#ifndef _INC_WINDOWS
- #include <IntSafe.h>
+ #ifndef __MWERKS__
+ #include <IntSafe.h>
+ #else
+ #include <Windows.h>
+ #endif
#endif
#if defined RW_D3D9 || defined RWLIBS
#include "win.h"
@@ -83,9 +87,6 @@ enum eGameState
GS_FRONTEND,
GS_INIT_PLAYING_GAME,
GS_PLAYING_GAME,
-#ifndef MASTER
- GS_ANIMVIEWER,
-#endif
};
extern RwUInt32 gGameState;
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 56877d37..9643c63b 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -1,22 +1,30 @@
#if defined RW_GL3 && !defined LIBRW_SDL2
#ifdef _WIN32
-#include <windows.h>
+#include <shlobj.h>
+#include <basetsd.h>
#include <mmsystem.h>
+#include <regstr.h>
#include <shellapi.h>
#include <windowsx.h>
-#include <basetsd.h>
-#include <regstr.h>
-#include <shlobj.h>
+
+DWORD _dwOperatingSystemVersion;
+#include "resource.h"
+#else
+long _dwOperatingSystemVersion;
+#ifndef __APPLE__
+#include <sys/sysinfo.h>
+#else
+#include <mach/mach_host.h>
+#include <sys/sysctl.h>
+#endif
+#include <errno.h>
+#include <locale.h>
+#include <signal.h>
+#include <stddef.h>
#endif
-#define WITHWINDOWS
#include "common.h"
-
-#pragma warning( push )
-#pragma warning( disable : 4005)
-#pragma warning( pop )
-
#if (defined(_MSC_VER))
#include <tchar.h>
#endif /* (defined(_MSC_VER)) */
@@ -70,29 +78,9 @@ static psGlobalType PsGlobal;
#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
-#undef MAKEPOINTS
-#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l)))
-
size_t _dwMemAvailPhys;
RwUInt32 gGameState;
-#ifdef _WIN32
-DWORD _dwOperatingSystemVersion;
-#include "resource.h"
-#else
-long _dwOperatingSystemVersion;
-#ifndef __APPLE__
-#include <sys/sysinfo.h>
-#else
-#include <mach/mach_host.h>
-#include <sys/sysctl.h>
-#endif
-#include <stddef.h>
-#include <locale.h>
-#include <signal.h>
-#include <errno.h>
-#endif
-
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
char gSelectedJoystickName[128] = "";
#endif
@@ -214,6 +202,10 @@ psGrabScreen(RwCamera *pCamera)
RwImageSetFromRaster(pImage, pRaster);
return pImage;
}
+#else
+ rw::Image *image = RwCameraGetRaster(pCamera)->toImage();
+ if(image)
+ return image;
#endif
return nil;
}
@@ -389,7 +381,7 @@ psInitialize(void)
InitialiseLanguage();
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
@@ -443,7 +435,7 @@ psInitialize(void)
#ifndef PS2_MENU
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
@@ -870,6 +862,36 @@ void _InputInitialiseJoys()
PSGLOBAL(joy1id) = -1;
PSGLOBAL(joy2id) = -1;
+ // Load our gamepad mappings.
+#define SDL_GAMEPAD_DB_PATH "gamecontrollerdb.txt"
+ FILE *f = fopen(SDL_GAMEPAD_DB_PATH, "rb");
+ if (f) {
+ fseek(f, 0, SEEK_END);
+ size_t fsize = ftell(f);
+ fseek(f, 0, SEEK_SET);
+
+ char *db = (char*)malloc(fsize + 1);
+ if (fread(db, 1, fsize, f) == fsize) {
+ db[fsize] = '\0';
+
+ if (glfwUpdateGamepadMappings(db) == GLFW_FALSE)
+ Error("glfwUpdateGamepadMappings didn't succeed, check " SDL_GAMEPAD_DB_PATH ".\n");
+ } else
+ Error("fread on " SDL_GAMEPAD_DB_PATH " wasn't successful.\n");
+
+ free(db);
+ fclose(f);
+ } else
+ printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from re3/gamefiles to GTA3 directory. Some gamepads may not be recognized.\n");
+
+#undef SDL_GAMEPAD_DB_PATH
+
+ // But always overwrite it with the one in SDL_GAMECONTROLLERCONFIG.
+ char const* EnvControlConfig = getenv("SDL_GAMECONTROLLERCONFIG");
+ if (EnvControlConfig != nil) {
+ glfwUpdateGamepadMappings(EnvControlConfig);
+ }
+
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
if (PSGLOBAL(joy1id) == -1)
@@ -1175,15 +1197,15 @@ void InitialiseLanguage()
}
}
- TheText.Unload();
- TheText.Load();
-
#ifndef _WIN32
// TODO this is needed for strcasecmp to work correctly across all languages, but can these cause other problems??
setlocale(LC_CTYPE, "C");
setlocale(LC_COLLATE, "C");
setlocale(LC_NUMERIC, "C");
#endif
+
+ TheText.Unload();
+ TheText.Load();
}
/*
@@ -1217,10 +1239,11 @@ void terminateHandler(int sig, siginfo_t *info, void *ucontext) {
RsGlobal.quit = TRUE;
}
+#ifdef FLUSHABLE_STREAMING
void dummyHandler(int sig){
// Don't kill the app pls
}
-
+#endif
#endif
void resizeCB(GLFWwindow* window, int width, int height) {
@@ -1230,17 +1253,11 @@ void resizeCB(GLFWwindow* window, int width, int height) {
* memory things don't work.
*/
/* redraw window */
-#ifndef MASTER
- if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
- {
- RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
- }
-#else
+
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
-#endif
if (RwInitialised && height > 0 && width > 0) {
RwRect r;
@@ -1399,7 +1416,7 @@ bool rshiftStatus = false;
void
keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
{
- if (key >= 0 && key <= GLFW_KEY_LAST) {
+ if (key >= 0 && key <= GLFW_KEY_LAST && action != GLFW_REPEAT) {
RsKeyCodes ks = (RsKeyCodes)keymap[key];
if (key == GLFW_KEY_LEFT_SHIFT)
@@ -1410,7 +1427,6 @@ keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
if (action == GLFW_RELEASE) RsKeyboardEventHandler(rsKEYUP, &ks);
else if (action == GLFW_PRESS) RsKeyboardEventHandler(rsKEYDOWN, &ks);
- else if (action == GLFW_REPEAT) RsKeyboardEventHandler(rsKEYDOWN, &ks);
}
}
@@ -1453,12 +1469,14 @@ WinMain(HINSTANCE instance,
RwChar** argv;
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
-#if 0
- // TODO: make this an option somewhere
- AllocConsole();
- freopen("CONIN$", "r", stdin);
- freopen("CONOUT$", "w", stdout);
- freopen("CONOUT$", "w", stderr);
+#ifndef MASTER
+ if (strstr(cmdLine, "-console"))
+ {
+ AllocConsole();
+ freopen("CONIN$", "r", stdin);
+ freopen("CONOUT$", "w", stdout);
+ freopen("CONOUT$", "w", stderr);
+ }
#endif
#else
@@ -1478,11 +1496,13 @@ main(int argc, char *argv[])
act.sa_sigaction = terminateHandler;
act.sa_flags = SA_SIGINFO;
sigaction(SIGTERM, &act, NULL);
+#ifdef FLUSHABLE_STREAMING
struct sigaction sa;
sigemptyset(&sa.sa_mask);
sa.sa_handler = dummyHandler;
sa.sa_flags = 0;
- sigaction(SIGUSR1, &sa, NULL); // Needed for CdStreamPosix
+ sigaction(SIGUSR1, &sa, NULL);
+#endif
#endif
/*
@@ -1587,6 +1607,13 @@ main(int argc, char *argv[])
{
CFileMgr::SetDirMyDocuments();
+#ifdef LOAD_INI_SETTINGS
+ // At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
+ // We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
+ // so we can add new joy bindings **on top of** stored bindings.
+ int connectedPadButtons = ControlsManager.ms_padButtonsInited;
+#endif
+
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
if ( gta3set )
@@ -1596,6 +1623,14 @@ main(int argc, char *argv[])
}
CFileMgr::SetDir("");
+
+#ifdef LOAD_INI_SETTINGS
+ LoadINIControllerSettings();
+ if (connectedPadButtons != 0) {
+ ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
+ SaveINIControllerSettings();
+ }
+#endif
}
#ifdef _WIN32
@@ -1617,18 +1652,6 @@ main(int argc, char *argv[])
FrontEndMenuManager.DrawMemoryCardStartUpMenus();
}
#endif
-
- if (TurnOnAnimViewer)
- {
-#ifndef MASTER
- CAnimViewer::Initialise();
-#ifndef PS2_MENU
- FrontEndMenuManager.m_bGameNotLoaded = false;
-#endif
- gGameState = GS_ANIMVIEWER;
- TurnOnAnimViewer = false;
-#endif
- }
initkeymap();
@@ -1648,6 +1671,18 @@ main(int argc, char *argv[])
* Enter the message processing loop...
*/
+#ifndef MASTER
+ if (gbModelViewer) {
+ // This is TheModelViewer in LCS, but not compiled on III Mobile.
+ LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
+ CAnimViewer::Initialise();
+ CTimer::Update();
+#ifndef PS2_MENU
+ FrontEndMenuManager.m_bGameNotLoaded = false;
+#endif
+ }
+#endif
+
#ifdef PS2_MENU
if (TheMemoryCard.m_bWantToLoad)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
@@ -1662,7 +1697,13 @@ main(int argc, char *argv[])
#endif
{
glfwPollEvents();
- if( ForegroundApp )
+#ifndef MASTER
+ if (gbModelViewer) {
+ // This is TheModelViewerCore in LCS, but TheModelViewer on other state-machine III-VCs.
+ TheModelViewer();
+ } else
+#endif
+ if ( ForegroundApp )
{
switch ( gGameState )
{
@@ -1865,18 +1906,6 @@ main(int argc, char *argv[])
}
break;
}
-#ifndef MASTER
- case GS_ANIMVIEWER:
- {
- float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
- if (RwInitialised)
- {
- if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
- RsEventHandler(rsANIMVIEWER, (void*)TRUE);
- }
- break;
- }
-#endif
}
}
else
@@ -1948,12 +1977,13 @@ main(int argc, char *argv[])
}
else
{
- if ( gGameState == GS_PLAYING_GAME )
- CGame::ShutDown();
#ifndef MASTER
- else if ( gGameState == GS_ANIMVIEWER )
+ if ( gbModelViewer )
CAnimViewer::Shutdown();
+ else
#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
CTimer::Stop();
@@ -1975,12 +2005,13 @@ main(int argc, char *argv[])
}
- if ( gGameState == GS_PLAYING_GAME )
- CGame::ShutDown();
#ifndef MASTER
- else if ( gGameState == GS_ANIMVIEWER )
+ if ( gbModelViewer )
CAnimViewer::Shutdown();
+ else
#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
DMAudio.Terminate();
@@ -2038,22 +2069,30 @@ void CapturePad(RwInt32 padID)
const float *axes = glfwGetJoystickAxes(glfwPad, &numAxes);
GLFWgamepadstate gamepadState;
- if (ControlsManager.m_bFirstCapture == false)
- {
+ if (ControlsManager.m_bFirstCapture == false) {
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
+ } else {
+ // In case connected gamepad doesn't have L-R trigger axes.
+ ControlsManager.m_NewState.mappedButtons[15] = ControlsManager.m_NewState.mappedButtons[16] = 0;
}
ControlsManager.m_NewState.buttons = (uint8*)buttons;
ControlsManager.m_NewState.numButtons = numButtons;
ControlsManager.m_NewState.id = glfwPad;
- ControlsManager.m_NewState.isGamepad = glfwJoystickIsGamepad(glfwPad);
+ ControlsManager.m_NewState.isGamepad = glfwGetGamepadState(glfwPad, &gamepadState);
if (ControlsManager.m_NewState.isGamepad) {
- glfwGetGamepadState(glfwPad, &gamepadState);
memcpy(&ControlsManager.m_NewState.mappedButtons, gamepadState.buttons, sizeof(gamepadState.buttons));
- ControlsManager.m_NewState.mappedButtons[15] = gamepadState.axes[4] > -0.8f;
- ControlsManager.m_NewState.mappedButtons[16] = gamepadState.axes[5] > -0.8f;
+ float lt = gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_TRIGGER], rt = gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER];
+
+ // glfw returns 0.0 for non-existent axises(which is bullocks) so we treat it as deadzone, and keep value of previous frame.
+ // otherwise if this axis is present, -1 = released, 1 = pressed
+ if (lt != 0.0f)
+ ControlsManager.m_NewState.mappedButtons[15] = lt > -0.8f;
+
+ if (rt != 0.0f)
+ ControlsManager.m_NewState.mappedButtons[16] = rt > -0.8f;
}
- // TODO I'm not sure how to find/what to do with L2-R2, if joystick isn't registered in SDL database.
+ // TODO? L2-R2 axes(not buttons-that's fine) on joysticks that don't have SDL gamepad mapping AREN'T handled, and I think it's impossible to do without mapping.
if (ControlsManager.m_bFirstCapture == true) {
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
@@ -2067,12 +2106,13 @@ void CapturePad(RwInt32 padID)
RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
// Gamepad axes are guaranteed to return 0.0f if that particular gamepad doesn't have that axis.
+ // And that's really good for sticks, because gamepads return 0.0 for them when sticks are in released state.
if ( glfwPad != -1 ) {
- leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[0] : numAxes >= 1 ? axes[0] : 0.0f;
- leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[1] : numAxes >= 2 ? axes[1] : 0.0f;
+ leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_X] : numAxes >= 1 ? axes[0] : 0.0f;
+ leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_Y] : numAxes >= 2 ? axes[1] : 0.0f;
- rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[2] : numAxes >= 3 ? axes[2] : 0.0f;
- rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[3] : numAxes >= 4 ? axes[3] : 0.0f;
+ rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_X] : numAxes >= 3 ? axes[2] : 0.0f;
+ rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_Y] : numAxes >= 4 ? axes[3] : 0.0f;
}
{
@@ -2113,6 +2153,12 @@ void joysChangeCB(int jid, int event)
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
#endif
+ // This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings.
+#ifdef LOAD_INI_SETTINGS
+ int count;
+ glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
+ ControlsManager.InitDefaultControlConfigJoyPad(count);
+#endif
} else if (PSGLOBAL(joy2id) == -1)
PSGLOBAL(joy2id) = jid;
diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp
index 3166093e..7889056b 100644
--- a/src/skel/skeleton.cpp
+++ b/src/skel/skeleton.cpp
@@ -10,14 +10,11 @@
#include "skeleton.h"
#include "platform.h"
+#include "main.h"
#include "MemoryHeap.h"
-
-
static RwBool DefaultVideoMode = TRUE;
-bool TurnOnAnimViewer = false;
-
RsGlobalType RsGlobal;
#ifdef _WIN32
@@ -162,7 +159,7 @@ rsPreInitCommandLine(RwChar *arg)
#ifndef MASTER
if (!strcmp(arg, RWSTRING("-animviewer")))
{
- TurnOnAnimViewer = TRUE;
+ gbModelViewer = TRUE;
return TRUE;
}
diff --git a/src/skel/skeleton.h b/src/skel/skeleton.h
index 1c468179..380b6c05 100644
--- a/src/skel/skeleton.h
+++ b/src/skel/skeleton.h
@@ -79,11 +79,8 @@ enum RsEvent
rsPADANALOGUERIGHTRESET,
rsPREINITCOMMANDLINE,
rsACTIVATE,
- rsANIMVIEWER,
};
-extern bool TurnOnAnimViewer;
-
typedef enum RsEvent RsEvent;
typedef RsEventStatus (*RsInputEventHandler)(RsEvent event, void *param);
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 5f6d662c..3bda4e9d 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1,8 +1,7 @@
-#if defined RW_D3D9 || defined RWLIBS
+#if defined RW_D3D9 || defined RWLIBS || defined __MWERKS__
#define _WIN32_WINDOWS 0x0500
#define WINVER 0x0500
-#define DIRECTINPUT_VERSION 0x0800
#include <winerror.h>
#include <windows.h>
@@ -20,13 +19,11 @@
#pragma warning( push )
#pragma warning( disable : 4005)
-#ifdef USE_D3D9
-#include <d3d9.h>
-#else
-#include <d3d8.h>
+#ifdef __MWERKS__
+#define MAPVK_VK_TO_CHAR (2) // this is missing from codewarrior win32 headers - but it gets used ... how?
#endif
+
#include <ddraw.h>
-#include <dinput.h>
#include <DShow.h>
#pragma warning( pop )
@@ -41,6 +38,9 @@
#pragma comment( lib, "strmiids.lib" )
#pragma comment( lib, "dinput8.lib" )
+#define WITHD3D
+#define WITHDINPUT
+#include "common.h"
#if (defined(_MSC_VER))
#include <tchar.h>
#endif /* (defined(_MSC_VER)) */
@@ -82,7 +82,6 @@ static psGlobalType PsGlobal;
#define JIF(x) if (FAILED(hr=(x))) \
{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
-#include "common.h"
#include "main.h"
#include "FileMgr.h"
#include "Text.h"
@@ -93,12 +92,14 @@ static psGlobalType PsGlobal;
#include "Frontend.h"
#include "Game.h"
#include "PCSave.h"
-#include "MemoryCard.h"
-#include "Sprite2d.h"
#include "AnimViewer.h"
-#include "Font.h"
#include "MemoryMgr.h"
+#ifdef PS2_MENU
+#include "MemoryCard.h"
+#include "Font.h"
+#endif
+
VALIDATE_SIZE(psGlobalType, 0x28);
// DirectShow interfaces
@@ -252,6 +253,10 @@ psGrabScreen(RwCamera *pCamera)
RwImageSetFromRaster(pImage, pRaster);
return pImage;
}
+#else
+ rw::Image *image = RwCameraGetRaster(pCamera)->toImage();
+ if(image)
+ return image;
#endif
return nil;
}
@@ -651,7 +656,7 @@ psInitialize(void)
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage();
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
@@ -703,7 +708,7 @@ psInitialize(void)
#ifndef PS2_MENU
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
@@ -1017,17 +1022,12 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
RECT rect;
/* redraw window */
-#ifndef MASTER
- if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
- {
- RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
- }
-#else
+
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
-#endif
+
/* Manually resize window */
rect.left = rect.top = 0;
rect.bottom = newPos->bottom - newPos->top;
@@ -2011,16 +2011,18 @@ WinMain(HINSTANCE instance,
RwChar **argv;
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
-#ifdef USE_CUSTOM_ALLOCATOR
- InitMemoryMgr();
+#ifndef MASTER
+ if (strstr(cmdLine, "-console"))
+ {
+ AllocConsole();
+ freopen("CONIN$", "r", stdin);
+ freopen("CONOUT$", "w", stdout);
+ freopen("CONOUT$", "w", stderr);
+ }
#endif
-#if 1
- // TODO: make this an option somewhere
- AllocConsole();
- freopen("CONIN$", "r", stdin);
- freopen("CONOUT$", "w", stdout);
- freopen("CONOUT$", "w", stderr);
+#ifdef USE_CUSTOM_ALLOCATOR
+ InitMemoryMgr();
#endif
/*
@@ -2151,8 +2153,15 @@ WinMain(HINSTANCE instance,
{
CFileMgr::SetDirMyDocuments();
+#ifdef LOAD_INI_SETTINGS
+ // At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
+ // We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
+ // so we can add new joy bindings **on top of** stored bindings.
+ int connectedPadButtons = ControlsManager.ms_padButtonsInited;
+#endif
+
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
-
+
if ( gta3set )
{
ControlsManager.LoadSettings(gta3set);
@@ -2160,6 +2169,14 @@ WinMain(HINSTANCE instance,
}
CFileMgr::SetDir("");
+
+#ifdef LOAD_INI_SETTINGS
+ LoadINIControllerSettings();
+ if (connectedPadButtons != 0) {
+ ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
+ SaveINIControllerSettings();
+ }
+#endif
}
SetErrorMode(SEM_FAILCRITICALERRORS);
@@ -2181,17 +2198,17 @@ WinMain(HINSTANCE instance,
}
#endif
- if (TurnOnAnimViewer)
- {
#ifndef MASTER
+ if (gbModelViewer) {
+ // This is TheModelViewer in LCS, but not compiled on III Mobile.
+ LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
CAnimViewer::Initialise();
+ CTimer::Update();
#ifndef PS2_MENU
FrontEndMenuManager.m_bGameNotLoaded = false;
#endif
- gGameState = GS_ANIMVIEWER;
- TurnOnAnimViewer = false;
-#endif
}
+#endif
while ( TRUE )
{
@@ -2236,6 +2253,12 @@ WinMain(HINSTANCE instance,
DispatchMessage(&message);
}
}
+#ifndef MASTER
+ else if (gbModelViewer) {
+ // This is TheModelViewerCore in LCS
+ TheModelViewer();
+ }
+#endif
else if( ForegroundApp )
{
switch ( gGameState )
@@ -2449,18 +2472,6 @@ WinMain(HINSTANCE instance,
}
break;
}
-#ifndef MASTER
- case GS_ANIMVIEWER:
- {
- float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
- if (RwInitialised)
- {
- if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
- RsEventHandler(rsANIMVIEWER, (void*)TRUE);
- }
- break;
- }
-#endif
}
}
else
@@ -2532,13 +2543,14 @@ WinMain(HINSTANCE instance,
}
else
{
- if ( gGameState == GS_PLAYING_GAME )
- CGame::ShutDown();
#ifndef MASTER
- else if ( gGameState == GS_ANIMVIEWER )
+ if ( gbModelViewer )
CAnimViewer::Shutdown();
+ else
#endif
-
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
+
CTimer::Stop();
if ( FrontEndMenuManager.m_bFirstTime == true )
@@ -2559,12 +2571,13 @@ WinMain(HINSTANCE instance,
}
- if ( gGameState == GS_PLAYING_GAME )
- CGame::ShutDown();
#ifndef MASTER
- else if ( gGameState == GS_ANIMVIEWER )
+ if ( gbModelViewer )
CAnimViewer::Shutdown();
+ else
#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
DMAudio.Terminate();
diff --git a/src/text/Text.cpp b/src/text/Text.cpp
index f3324fd7..08ab0e1e 100644
--- a/src/text/Text.cpp
+++ b/src/text/Text.cpp
@@ -8,7 +8,7 @@
#include "Messages.h"
#include "Text.h"
-static wchar WideErrorString[25];
+wchar WideErrorString[25];
CText TheText;
@@ -23,7 +23,7 @@ CText::Load(void)
{
uint8 *filedata;
char filename[32], type[4];
- intptr_t offset, length;
+ ssize_t offset, length;
size_t sectlen;
Unload();
@@ -97,7 +97,7 @@ CText::Unload(void)
wchar*
CText::Get(const char *key)
{
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
return keyArray.Search(key, data.chars);
#else
return keyArray.Search(key);
@@ -176,7 +176,7 @@ CText::UpperCase(wchar *s)
void
-CKeyArray::Load(size_t length, uint8 *data, intptr_t *offset)
+CKeyArray::Load(size_t length, uint8 *data, ssize_t *offset)
{
size_t i;
uint8 *rawbytes;
@@ -201,7 +201,7 @@ CKeyArray::Unload(void)
void
CKeyArray::Update(wchar *chars)
{
-#ifndef FIX_BUGS
+#if !defined(FIX_BUGS) && !defined(FIX_BUGS_64)
int i;
for(i = 0; i < numEntries; i++)
entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value);
@@ -229,7 +229,7 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi
}
wchar*
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
CKeyArray::Search(const char *key, wchar *data)
#else
CKeyArray::Search(const char *key)
@@ -239,7 +239,7 @@ CKeyArray::Search(const char *key)
char errstr[25];
int i;
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
found = BinarySearch(key, entries, 0, numEntries-1);
if(found)
return (wchar*)((uint8*)data + found->valueOffset);
@@ -256,7 +256,7 @@ CKeyArray::Search(const char *key)
void
-CData::Load(size_t length, uint8 *data, intptr_t *offset)
+CData::Load(size_t length, uint8 *data, ssize_t *offset)
{
size_t i;
uint8 *rawbytes;
diff --git a/src/text/Text.h b/src/text/Text.h
index 52c17e27..ab6d1809 100644
--- a/src/text/Text.h
+++ b/src/text/Text.h
@@ -7,7 +7,7 @@ void TextCopy(wchar *dst, const wchar *src);
struct CKeyEntry
{
-#ifdef FIX_BUGS
+#if defined(FIX_BUGS) || defined(FIX_BUGS_64)
uint32 valueOffset;
#else
wchar *value;
@@ -26,11 +26,11 @@ public:
CKeyArray(void) : entries(nil), numEntries(0) {}
~CKeyArray(void) { Unload(); }
- void Load(size_t length, uint8 *data, intptr_t *offset);
+ void Load(size_t length, uint8 *data, ssize_t *offset);
void Unload(void);
void Update(wchar *chars);
CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high);
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
wchar *Search(const char *key, wchar *data);
#else
wchar *Search(const char *key);
@@ -45,7 +45,7 @@ public:
CData(void) : chars(nil), numChars(0) {}
~CData(void) { Unload(); }
- void Load(size_t length, uint8 *data, intptr_t *offset);
+ void Load(size_t length, uint8 *data, ssize_t *offset);
void Unload(void);
};
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index ec71f690..4863b945 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "main.h"
#include "General.h"
@@ -44,6 +44,7 @@
#include "PlayerPed.h"
#include "Object.h"
#include "Automobile.h"
+#include "Wanted.h"
bool bAllCarCheat; // unused
@@ -216,12 +217,15 @@ CAutomobile::SetModelIndex(uint32 id)
CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f);
CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f);
+#pragma optimize("", off) // that's what R* did
+
void
CAutomobile::ProcessControl(void)
{
int i;
float wheelRot;
CColModel *colModel;
+ float brake = 0.0f;
if(bUsingSpecialColModel)
colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
@@ -236,17 +240,17 @@ CAutomobile::ProcessControl(void)
// Improve grip of vehicles in certain cases
bool strongGrip1 = false;
bool strongGrip2 = false;
- if(FindPlayerVehicle() && this != FindPlayerVehicle() &&
+ if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 3 &&
(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
- AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE)){
- if(FindPlayerSpeed().Magnitude() > 0.3f){
- strongGrip1 = true;
- if(FindPlayerSpeed().Magnitude() > 0.4f &&
- m_vecMoveSpeed.Magnitude() < 0.3f)
- strongGrip2 = true;
- else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
- strongGrip2 = true;
- }
+ AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) &&
+ FindPlayerSpeed().Magnitude() > 0.3f){
+
+ strongGrip1 = true;
+ if(FindPlayerSpeed().Magnitude() > 0.4f &&
+ m_vecMoveSpeed.Magnitude() < 0.3f)
+ strongGrip2 = true;
+ else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
+ strongGrip2 = true;
}
if(bIsBus)
@@ -537,7 +541,6 @@ CAutomobile::ProcessControl(void)
break;
}
- float brake;
if(skipPhysics){
bHasContacted = false;
bIsInSafePosition = false;
@@ -590,7 +593,7 @@ CAutomobile::ProcessControl(void)
float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
CVector contactPoints[4]; // relative to model
CVector contactSpeeds[4]; // speed at contact points
- CVector springDirections[4]; // normalized, in model space
+ CVector springDirections[4]; // normalized, in world space
for(i = 0; i < 4; i++){
// Set spring under certain circumstances
@@ -723,7 +726,7 @@ CAutomobile::ProcessControl(void)
traction *= 4.0f;
if(FindPlayerVehicle() && FindPlayerVehicle() == this){
- if(CPad::GetPad(0)->WeaponJustDown()){
+ if(CPad::GetPad(0)->CarGunJustDown()){
if(m_bombType == CARBOMB_TIMED){
m_bombType = CARBOMB_TIMEDACTIVE;
m_nBombTimer = 7000;
@@ -757,10 +760,10 @@ CAutomobile::ProcessControl(void)
CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f));
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
@@ -768,7 +771,7 @@ CAutomobile::ProcessControl(void)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
- if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
+ if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
m_nWheelsOnGround, fThrust,
@@ -791,10 +794,10 @@ CAutomobile::ProcessControl(void)
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
@@ -802,7 +805,7 @@ CAutomobile::ProcessControl(void)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
- if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
+ if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
m_nWheelsOnGround, fThrust,
@@ -828,9 +831,7 @@ CAutomobile::ProcessControl(void)
// Process front wheels off ground
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
@@ -838,13 +839,13 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
@@ -852,6 +853,8 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
}
@@ -872,10 +875,10 @@ CAutomobile::ProcessControl(void)
#endif
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction;
@@ -883,7 +886,7 @@ CAutomobile::ProcessControl(void)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT];
- if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
+ if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
m_nWheelsOnGround, fThrust,
@@ -906,10 +909,10 @@ CAutomobile::ProcessControl(void)
}
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction;
@@ -917,7 +920,7 @@ CAutomobile::ProcessControl(void)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT];
- if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
+ if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
m_nWheelsOnGround, fThrust,
@@ -943,9 +946,7 @@ CAutomobile::ProcessControl(void)
// Process rear wheels off ground
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f;
@@ -953,13 +954,13 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
}
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f;
@@ -967,6 +968,8 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT];
}
@@ -1214,6 +1217,8 @@ CAutomobile::ProcessControl(void)
}
}
+#pragma optimize("", on)
+
void
CAutomobile::Teleport(CVector pos)
{
@@ -3053,21 +3058,21 @@ CAutomobile::DoDriveByShootings(void)
if(lookingLeft || lookingRight){
if(lookingLeft){
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
if(anim)
anim->blendDelta = -1000.0f;
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
if(anim == nil || anim->blendDelta < 0.0f)
- CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L);
+ CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_LEFT);
else
anim->SetRun();
}else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
if(anim)
anim->blendDelta = -1000.0f;
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
if(anim == nil || anim->blendDelta < 0.0f)
- CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R);
+ CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_RIGHT);
else
anim->SetRun();
}
@@ -3078,10 +3083,10 @@ CAutomobile::DoDriveByShootings(void)
}
}else{
weapon->Reload();
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
if(anim)
anim->blendDelta = -1000.0f;
- anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
if(anim)
anim->blendDelta = -1000.0f;
}
@@ -3089,11 +3094,11 @@ CAutomobile::DoDriveByShootings(void)
// TODO: what is this?
if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){
m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
- ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft);
+ ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_NUM, m_weaponDoorTimerLeft);
}
if(!lookingRight && m_weaponDoorTimerRight > 0.0f){
m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
- ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight);
+ ProcessOpenDoor(CAR_DOOR_RF, ANIM_STD_NUM, m_weaponDoorTimerRight);
}
}
@@ -3731,55 +3736,55 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
return;
switch(anim){
- case ANIM_CAR_QJACK:
- case ANIM_CAR_OPEN_LHS:
- case ANIM_CAR_OPEN_RHS:
+ case ANIM_STD_QUICKJACK:
+ case ANIM_STD_CAR_OPEN_DOOR_LHS:
+ case ANIM_STD_CAR_OPEN_DOOR_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
break;
- case ANIM_CAR_CLOSEDOOR_LHS:
- case ANIM_CAR_CLOSEDOOR_LOW_LHS:
- case ANIM_CAR_CLOSEDOOR_RHS:
- case ANIM_CAR_CLOSEDOOR_LOW_RHS:
+ case ANIM_STD_CAR_CLOSE_DOOR_LHS:
+ case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS:
+ case ANIM_STD_CAR_CLOSE_DOOR_RHS:
+ case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS:
ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
break;
- case ANIM_CAR_ROLLDOOR:
- case ANIM_CAR_ROLLDOOR_LOW:
+ case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS:
+ case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS:
ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
break;
- case ANIM_CAR_GETOUT_LHS:
- case ANIM_CAR_GETOUT_LOW_LHS:
- case ANIM_CAR_GETOUT_RHS:
- case ANIM_CAR_GETOUT_LOW_RHS:
+ case ANIM_STD_GETOUT_LHS:
+ case ANIM_STD_GETOUT_LO_LHS:
+ case ANIM_STD_GETOUT_RHS:
+ case ANIM_STD_GETOUT_LO_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
break;
- case ANIM_CAR_CLOSE_LHS:
- case ANIM_CAR_CLOSE_RHS:
+ case ANIM_STD_CAR_CLOSE_LHS:
+ case ANIM_STD_CAR_CLOSE_RHS:
ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
break;
- case ANIM_CAR_PULLOUT_RHS:
- case ANIM_CAR_PULLOUT_LOW_RHS:
+ case ANIM_STD_CAR_PULL_OUT_PED_RHS:
+ case ANIM_STD_CAR_PULL_OUT_PED_LO_RHS:
OpenDoor(component, door, 1.0f);
break;
- case ANIM_COACH_OPEN_L:
- case ANIM_COACH_OPEN_R:
+ case ANIM_STD_COACH_OPEN_LHS:
+ case ANIM_STD_COACH_OPEN_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
break;
- case ANIM_COACH_OUT_L:
+ case ANIM_STD_COACH_GET_OUT_LHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
break;
- case ANIM_VAN_OPEN_L:
- case ANIM_VAN_OPEN:
+ case ANIM_STD_VAN_OPEN_DOOR_REAR_LHS:
+ case ANIM_STD_VAN_OPEN_DOOR_REAR_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
break;
- case ANIM_VAN_CLOSE_L:
- case ANIM_VAN_CLOSE:
+ case ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS:
+ case ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS:
ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
break;
- case ANIM_VAN_GETOUT_L:
- case ANIM_VAN_GETOUT:
+ case ANIM_STD_VAN_GET_OUT_REAR_LHS:
+ case ANIM_STD_VAN_GET_OUT_REAR_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
break;
- case NUM_ANIMS:
+ case ANIM_STD_NUM:
OpenDoor(component, door, time);
break;
}
@@ -3874,7 +3879,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
if(!pDriver->IsPlayer())
pDriver->FlagToDestroyWhenNextProcessed();
}else
- pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ pDriver->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
}
for(i = 0; i < m_nNumMaxPassengers; i++){
if(pPassengers[i]){
@@ -3884,7 +3889,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
if(!pPassengers[i]->IsPlayer())
pPassengers[i]->FlagToDestroyWhenNextProcessed();
}else
- pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ pPassengers[i]->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
}
}
@@ -3946,10 +3951,10 @@ void
CAutomobile::BurstTyre(uint8 wheel)
{
switch(wheel){
- case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break;
- case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
- case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
- case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
+ case CAR_PIECE_WHEEL_LF: wheel = CARWHEEL_FRONT_LEFT; break;
+ case CAR_PIECE_WHEEL_RF: wheel = CARWHEEL_FRONT_RIGHT; break;
+ case CAR_PIECE_WHEEL_LR: wheel = CARWHEEL_REAR_LEFT; break;
+ case CAR_PIECE_WHEEL_RR: wheel = CARWHEEL_REAR_RIGHT; break;
}
int status = Damage.GetWheelStatus(wheel);
@@ -4578,7 +4583,7 @@ CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingCompon
int status = Damage.GetPanelStatus(panel);
if(m_aCarNodes[component] == nil){
printf("Trying to damage component %d of %s\n",
- component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
+ component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName());
return;
}
if(status == PANEL_STATUS_SMASHED1){
@@ -4598,7 +4603,7 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
int status = Damage.GetDoorStatus(door);
if(m_aCarNodes[component] == nil){
printf("Trying to damage component %d of %s\n",
- component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
+ component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName());
return;
}
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 604bed17..a5bee226 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -30,8 +30,6 @@ enum eCarNodes
NUM_CAR_NODES,
};
-// These are used for all the wheel arrays
-// DON'T confuse with VEHWHEEL, which are vehicle components
enum {
CARWHEEL_FRONT_LEFT,
CARWHEEL_REAR_LEFT,
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h
index 4e7e5a0e..85ff211b 100644
--- a/src/vehicles/Bike.h
+++ b/src/vehicles/Bike.h
@@ -1,5 +1,7 @@
#pragma once
+#include "Vehicle.h"
+
// some miami bike leftovers
enum eBikeNodes {
@@ -12,4 +14,32 @@ enum eBikeNodes {
BIKE_MUDGUARD,
BIKE_HANDLEBARS,
BIKE_NUM_NODES
+};
+
+class CBike : public CVehicle
+{
+public:
+ RwFrame *m_aBikeNodes[BIKE_NUM_NODES]; // assuming
+ uint8 unk1[96];
+ AnimationId m_bikeSitAnimation;
+ uint8 unk2[180];
+ float m_aSuspensionSpringRatio[4];
+
+ /* copied from VC, one of the floats here is gone, assuming m_bike_unused1 */
+ float m_aSuspensionSpringRatioPrev[4];
+ float m_aWheelTimer[4];
+ //float m_bike_unused1;
+ int m_aWheelSkidmarkType[2];
+ bool m_aWheelSkidmarkBloody[2];
+ bool m_aWheelSkidmarkUnk[2];
+ float m_aWheelRotation[2];
+ float m_aWheelSpeed[2];
+ float m_aWheelPosition[2];
+ float m_aWheelBasePosition[2];
+ float m_aSuspensionSpringLength[4];
+ float m_aSuspensionLineLength[4];
+ float m_fHeightAboveRoad;
+ /**/
+
+ float m_fTraction;
}; \ No newline at end of file
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index aba48bad..4bbbadbd 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+#include "main.h"
#include "General.h"
#include "Timecycle.h"
#include "HandlingMgr.h"
@@ -21,15 +22,15 @@
#define INVALID_ORIENTATION (-9999.99f)
-float fShapeLength = 0.4f;
-float fShapeTime = 0.05f;
-float fRangeMult = 0.75f; //0.6f; // 0.75f gta 3
-float fTimeMult;
-
float MAX_WAKE_LENGTH = 50.0f;
float MIN_WAKE_INTERVAL = 1.0f;
float WAKE_LIFETIME = 400.0f;
+float fShapeLength = 0.4f;
+float fShapeTime = 0.05f;
+float fRangeMult = 0.75f;
+float fTimeMult = 1.0f/WAKE_LIFETIME;
+
CBoat *CBoat::apFrameWakeGeneratingBoats[4];
const uint32 CBoat::nSaveStructSize =
@@ -719,6 +720,15 @@ CBoat::Render()
((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->SetVehicleColour(m_currentColour1, m_currentColour2);
if (!CVehicle::bWheelsOnlyCheat)
CEntity::Render();
+#ifdef NEW_RENDERER
+ if(!gbNewRenderer)
+#endif
+ RenderWaterOutPolys(); // not separate function in III
+}
+
+void
+CBoat::RenderWaterOutPolys(void)
+{
KeepWaterOutIndices[0] = 0;
KeepWaterOutIndices[1] = 2;
KeepWaterOutIndices[2] = 1;
@@ -758,19 +768,29 @@ CBoat::Render()
KeepWaterOutVertices[2].v = 1.0f;
KeepWaterOutVertices[3].u = 1.0f;
KeepWaterOutVertices[3].v = 1.0f;
+#ifdef NEW_RENDERER
+ if(!gbNewRenderer)
+#endif
+{
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpWaterRaster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+}
if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6);
RwIm3DEnd();
}
+#ifdef NEW_RENDERER
+ if(!gbNewRenderer)
+#endif
+{
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
+}
void
CBoat::Teleport(CVector v)
diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h
index 56aff264..157b4852 100644
--- a/src/vehicles/Boat.h
+++ b/src/vehicles/Boat.h
@@ -54,6 +54,7 @@ public:
virtual bool IsComponentPresent(int32 component) { return true; }
virtual void BlowUpCar(CEntity *ent);
+ void RenderWaterOutPolys(void);
void ApplyWaterResistance(void);
void SetupModelNodes();
void PruneWakeTrail(void);
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 757974a6..1191465a 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -85,7 +85,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
pCrane->m_bWasMilitaryCrane = false;
pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]);
if (pCrane->m_nAudioEntity >= 0)
- DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1);
+ DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, true);
pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
// Is this used to avoid military crane?
if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
@@ -639,11 +639,11 @@ void CCranes::Save(uint8* buf, uint32* size)
for (int i = 0; i < NUM_CRANES; i++) {
CCrane *pCrane = WriteSaveBuf(buf, aCranes[i]);
if (pCrane->m_pCraneEntity != nil)
- pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex(pCrane->m_pCraneEntity) + 1);
+ pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pCrane->m_pCraneEntity) + 1);
if (pCrane->m_pHook != nil)
- pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex(pCrane->m_pHook) + 1);
+ pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pCrane->m_pHook) + 1);
if (pCrane->m_pVehiclePickedUp != nil)
- pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex(pCrane->m_pVehiclePickedUp) + 1);
+ pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex_NoFreeAssert(pCrane->m_pVehiclePickedUp) + 1);
}
VALIDATESAVEBUF(*size);
@@ -669,7 +669,7 @@ void CCranes::Load(uint8* buf, uint32 size)
for (int i = 0; i < NUM_CRANES; i++) {
aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
if (aCranes[i].m_nAudioEntity != 0)
- DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1);
+ DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, true);
}
VALIDATESAVEBUF(size);
diff --git a/src/vehicles/Cranes.h b/src/vehicles/Cranes.h
index 6d877d82..e9178105 100644
--- a/src/vehicles/Cranes.h
+++ b/src/vehicles/Cranes.h
@@ -11,7 +11,7 @@ class CBuilding;
class CCrane
{
public:
- enum CraneState : uint8 {
+ enum CraneState {
IDLE = 0,
GOING_TOWARDS_TARGET = 1,
LIFTING_TARGET = 2,
@@ -19,7 +19,7 @@ public:
ROTATING_TARGET = 4,
DROPPING_TARGET = 5
};
- enum CraneStatus : uint8 {
+ enum CraneStatus {
NONE = 0,
ACTIVATED = 1,
DEACTIVATED = 2
@@ -47,8 +47,8 @@ public:
CVector2D m_vecHookVelocity;
CVehicle *m_pVehiclePickedUp;
uint32 m_nTimeForNextCheck;
- CraneStatus m_nCraneStatus;
- CraneState m_nCraneState;
+ uint8 m_nCraneStatus;
+ uint8 m_nCraneState;
uint8 m_nVehiclesCollected;
bool m_bIsCrusher;
bool m_bIsMilitaryCrane;
@@ -89,7 +89,7 @@ public:
static bool IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle);
static bool IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle);
static void Save(uint8* buf, uint32* size);
- static void Load(uint8* buf, uint32 size); // on mobile it's CranesLoad outside of the class
+ static void Load(uint8* buf, uint32 size); // out of class in III PC and later because of SecuROM
static uint32 CarsCollectedMilitaryCrane;
static int32 NumCranes;
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index 18a2481e..00aaa682 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -2,6 +2,7 @@
#include "main.h"
#include "FileMgr.h"
+#include "Physical.h"
#include "HandlingMgr.h"
cHandlingDataMgr mod_HandlingManager;
@@ -115,7 +116,7 @@ cHandlingDataMgr::LoadHandlingData(void)
end = start+1;
// yeah, this is kinda crappy
- if(strncmp(line, ";the end", 9) == 0)
+ if(strcmp(line, ";the end") == 0)
keepGoing = 0;
else if(line[0] != ';'){
field = 0;
@@ -142,7 +143,7 @@ cHandlingDataMgr::LoadHandlingData(void)
case 11: handling->fTractionBias = strtod(word, nil); break;
case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
case 13: handling->Transmission.fMaxVelocity = strtod(word, nil); break;
- case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4f; break;
+ case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4; break;
case 15: handling->Transmission.nDriveType = word[0]; break;
case 16: handling->Transmission.nEngineType = word[0]; break;
case 17: handling->fBrakeDeceleration = strtod(word, nil); break;
@@ -189,33 +190,39 @@ cHandlingDataMgr::FindExactWord(const char *word, const char *words, int wordLen
void
cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
{
- // TODO: figure out what exactly is being converted here
- float velocity, a, b, specificVolume;
+ // acceleration is in ms^-2, but we need mf^-2 where f is one frame time (50fps)
+ float velocity, a, b;
- handling->Transmission.fEngineAcceleration /= 2500.0f;
- handling->Transmission.fMaxVelocity /= 180.0f;
- handling->fBrakeDeceleration /= 2500.0f;
+ handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f);
+ handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f);
+ handling->fBrakeDeceleration *= 1.0f/(50.0f*50.0f);
handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f;
if(handling->fTurnMass < 10.0f)
handling->fTurnMass *= 5.0f;
handling->fInvMass = 1.0f/handling->fMass;
- handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008f*handling->fMass;
+ handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass;
- // What the hell is going on here?
- specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?
+ // Don't quite understand this. What seems to be going on is that
+ // we calculate a drag (air resistance) deceleration for a given velocity and
+ // find the intersection between that and the max engine acceleration.
+ // at that point the car cannot accelerate any further and we've found the max velocity.
a = 0.0f;
b = 100.0f;
velocity = handling->Transmission.fMaxVelocity;
while(a < b && velocity > 0.0f){
velocity -= 0.01f;
+ // what's the 1/6?
a = handling->Transmission.fEngineAcceleration/6.0f;
- b = -velocity * (1.0f/(specificVolume * sq(velocity) + 1.0f) - 1.0f);
+ // no density or drag coefficient here...
+ float a_drag = 0.5f*SQR(velocity) * handling->Dimension.x*handling->Dimension.z / handling->fMass;
+ // can't make sense of this... maybe v - v/(drag + 1) ? but that doesn't make so much sense either
+ b = -velocity * (1.0f/(a_drag + 1.0f) - 1.0f);
}
if(handling->nIdentifier == HANDLING_RCBANDIT){
- handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity;
+ handling->Transmission.fMaxCruiseVelocity = handling->Transmission.fMaxVelocity;
}else{
- handling->Transmission.fUnkMaxVelocity = velocity;
+ handling->Transmission.fMaxCruiseVelocity = velocity;
handling->Transmission.fMaxVelocity = velocity * 1.2f;
}
handling->Transmission.fMaxReverseVelocity = -0.2f;
diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index 4d3b8389..9848bb74 100644
--- a/src/vehicles/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
@@ -65,7 +65,7 @@ enum tVehicleType
NUMHANDLINGS
};
-enum tField : uint32 // most likely a handling field enum, never used so :shrug:
+enum tField // most likely a handling field enum, never used so :shrug:
{
};
@@ -108,7 +108,7 @@ struct tHandlingData
float fSteeringLock;
float fTractionLoss;
float fTractionBias;
- float fABS; // should be VC leftover
+ float fUnused;
float fSuspensionForceLevel;
float fSuspensionDampingLevel;
float fSuspensionUpperLimit;
@@ -149,8 +149,8 @@ public:
void DisplayHandlingData(CVehicle *, tHandlingData *, uint8, bool);
int32 GetHandlingId(const char *name);
tHandlingData *GetHandlingData(tVehicleType id) { return &HandlingData[id]; }
- bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
- bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
+ bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'F'; }
+ bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'R'; }
};
VALIDATE_SIZE(cHandlingDataMgr, 0x3030);
extern cHandlingDataMgr mod_HandlingManager;
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index a8705524..98e1f5fa 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -474,7 +474,7 @@ CHeli::ProcessControl(void)
// Shoot
int shootTimeout;
if (m_heliType == HELI_TYPE_RANDOM) {
- switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) {
+ switch (FindPlayerPed()->m_pWanted->GetWantedLevel()) {
case 0:
case 1:
case 2: shootTimeout = 999999; break;
@@ -778,17 +778,26 @@ CHeli::InitHelis(void)
for(i = 0; i < NUM_HELIS; i++)
pHelis[i] = nil;
+#if GTA_VERSION >= GTA3_PS2_160
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1);
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1);
+#endif
}
CHeli*
-GenerateHeli(bool catalina)
+CHeli::GenerateHeli(bool catalina)
{
CHeli *heli;
CVector heliPos;
int i;
+#if GTA_VERSION < GTA3_PS2_160
+ if(catalina)
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1);
+ else
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1);
+#endif
+
if(catalina)
heli = new CHeli(MI_ESCAPE, PERMANENT_VEHICLE);
else
@@ -821,7 +830,7 @@ GenerateHeli(bool catalina)
id++;
found = true;
for(i = 0; i < 4; i++)
- if(CHeli::pHelis[i] && CHeli::pHelis[i]->m_nHeliId == id)
+ if(pHelis[i] && pHelis[i]->m_nHeliId == id)
found = false;
}
heli->m_nHeliId = id;
diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h
index cf3f791f..5fef799b 100644
--- a/src/vehicles/Heli.h
+++ b/src/vehicles/Heli.h
@@ -81,12 +81,13 @@ public:
CObject *SpawnFlyingComponent(int32 component);
static void InitHelis(void);
+ static CHeli *GenerateHeli(bool catalina); // out of class in III PC and later because of SecuROM
static void UpdateHelis(void);
static void SpecialHeliPreRender(void);
static bool TestRocketCollision(CVector *coors);
static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage);
- static void StartCatalinaFlyBy(void);
+ static void StartCatalinaFlyBy(void); // out of class in III PC and later because of SecuROM
static void RemoveCatalinaHeli(void);
static CHeli *FindPointerToCatalinasHeli(void);
static void CatalinaTakeOff(void);
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp
index 4250f6f4..be546c70 100644
--- a/src/vehicles/Train.cpp
+++ b/src/vehicles/Train.cpp
@@ -373,7 +373,7 @@ CTrain::TrainHitStuff(CPtrList &list)
void
CTrain::AddPassenger(CPed *ped)
{
- int i = ped->m_vehEnterType;
+ int i = ped->m_vehDoor;
if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){
pPassengers[i] = ped;
m_nNumPassengers++;
diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp
index 5287055d..109847a5 100644
--- a/src/vehicles/Transmission.cpp
+++ b/src/vehicles/Transmission.cpp
@@ -128,7 +128,7 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl
else
fCheat = 1.0f;
float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat;
- float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity);
+ float accel = (targetVelocity - fVelocity) * (fEngineAcceleration*accelMul) / Abs(targetVelocity);
if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat))
fAcceleration = gasPedal * accel * CTimer::GetTimeStep();
else
diff --git a/src/vehicles/Transmission.h b/src/vehicles/Transmission.h
index 8eeef1e8..a3d15513 100644
--- a/src/vehicles/Transmission.h
+++ b/src/vehicles/Transmission.h
@@ -18,7 +18,7 @@ public:
uint8 Flags;
float fEngineAcceleration;
float fMaxVelocity;
- float fUnkMaxVelocity;
+ float fMaxCruiseVelocity;
float fMaxReverseVelocity;
float fCurVelocity;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index d2ca5a1a..6696f4a6 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -405,7 +405,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
else
fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f;
fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp());
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
if (fThrust > 0.9f && GetPosition().z > 80.0f)
fThrust = 0.9f;
#endif
@@ -531,9 +531,9 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
if(!bBraking){
if(m_fGasPedal < 0.01f){
if(GetModelIndex() == MI_RCBANDIT)
- brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass;
+ brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass;
else
- brake = mod_HandlingManager.fWheelFriction / m_fMass;
+ brake = mod_HandlingManager.fWheelFriction / pHandling->fMass;
#ifdef FIX_BUGS
brake *= CTimer::GetTimeStepFix();
#endif
@@ -659,7 +659,7 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
if (m_randomSeed < DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE) {
CCarCtrl::SwitchVehicleToRealPhysics(this);
AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
- AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fUnkMaxVelocity;
+ AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fMaxCruiseVelocity;
SetStatus(STATUS_PHYSICS);
}
}
@@ -794,13 +794,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
pPassengers[2] = pPassengers[1];
pPassengers[1] = nil;
- pPassengers[2]->m_vehEnterType = CAR_DOOR_RR;
+ pPassengers[2]->m_vehDoor = CAR_DOOR_RR;
return true;
}
if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
pPassengers[0] = pPassengers[1];
pPassengers[1] = nil;
- pPassengers[0]->m_vehEnterType = CAR_DOOR_RF;
+ pPassengers[0]->m_vehDoor = CAR_DOOR_RF;
return true;
}
return false;
@@ -811,13 +811,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[2];
pPassengers[2] = nil;
- pPassengers[1]->m_vehEnterType = CAR_DOOR_LR;
+ pPassengers[1]->m_vehDoor = CAR_DOOR_LR;
return true;
}
if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
pPassengers[0] = pPassengers[2];
pPassengers[2] = nil;
- pPassengers[0]->m_vehEnterType = CAR_DOOR_RF;
+ pPassengers[0]->m_vehDoor = CAR_DOOR_RF;
return true;
}
return false;
@@ -828,13 +828,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[0];
pPassengers[0] = nil;
- pPassengers[1]->m_vehEnterType = CAR_DOOR_LR;
+ pPassengers[1]->m_vehDoor = CAR_DOOR_LR;
return true;
}
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
pPassengers[2] = pPassengers[0];
pPassengers[0] = nil;
- pPassengers[2]->m_vehEnterType = CAR_DOOR_RR;
+ pPassengers[2]->m_vehDoor = CAR_DOOR_RR;
return true;
}
return false;
@@ -1171,7 +1171,10 @@ CVehicle::AddPassenger(CPed *passenger, uint8 n)
void
CVehicle::RemoveDriver(void)
{
- SetStatus(STATUS_ABANDONED);
+#ifdef FIX_BUGS
+ if (GetStatus() != STATUS_WRECKED)
+#endif
+ SetStatus(STATUS_ABANDONED);
pDriver = nil;
}
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 3933f1dd..fcfa3401 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -3,8 +3,9 @@
#include "Physical.h"
#include "AutoPilot.h"
#include "ModelIndices.h"
-#include "AnimManager.h"
-#include "Weapon.h"
+#include "AnimationId.h"
+#include "WeaponType.h"
+#include "Collision.h"
class CPed;
class CFire;
@@ -57,14 +58,6 @@ enum eLights
VEHLIGHT_REAR_RIGHT,
};
-enum eWheels
-{
- VEHWHEEL_FRONT_LEFT,
- VEHWHEEL_FRONT_RIGHT,
- VEHWHEEL_REAR_LEFT,
- VEHWHEEL_REAR_RIGHT,
-};
-
enum
{
CAR_PIECE_BONNET = 1,
@@ -189,7 +182,7 @@ public:
float m_fMapObjectHeightBehind; // rear Z?
eCarLock m_nDoorLock;
int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
- int8 m_nRadioStation;
+ uint8 m_nRadioStation;
uint8 m_bRainAudioCounter;
uint8 m_bRainSamplesCounter;
uint8 m_nCarHornTimer;
@@ -283,7 +276,7 @@ public:
#endif
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
- AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); }
+ AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_STD_CAR_SIT_LO : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_STD_BOAT_DRIVE : ANIM_STD_CAR_SIT); }
static bool bWheelsOnlyCheat;
static bool bAllDodosCheat;
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index e87a7407..bfe27e18 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -121,7 +121,7 @@ void CBulletInfo::Update(void)
if (pPed->DoesLOSBulletHitPed(point)) {
if (pPed->IsPedInControl() && !pPed->bIsDucking) {
pPed->ClearAttackByRemovingAnim();
- CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_SHOT_FRONT_PARTIAL);
+ CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HITBYGUN_FRONT);
pAnim->SetBlend(0.0f, 8.0f);
}
pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point));
@@ -146,9 +146,9 @@ void CBulletInfo::Update(void)
if (pPed->GetPedState() == PED_DEAD) {
CAnimBlendAssociation* pAnim;
if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FRONTAL))
- pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
+ pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f);
else
- pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
+ pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f);
if (pAnim) {
pAnim->SetCurrentTime(0.0f);
pAnim->flags |= ASSOC_RUNNING;
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp
index d0a68279..8ab81748 100644
--- a/src/weapons/Explosion.cpp
+++ b/src/weapons/Explosion.cpp
@@ -104,7 +104,12 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
#endif
int n = 0;
+#ifdef FIX_BUGS
+ while (n < ARRAY_SIZE(gaExplosion) && gaExplosion[n].m_nIteration != 0)
+#else
+ // array overrun is UB
while (gaExplosion[n].m_nIteration != 0 && n < ARRAY_SIZE(gaExplosion))
+#endif
n++;
if (n == ARRAY_SIZE(gaExplosion))
return false;
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp
index b56e3a29..da00b87a 100644
--- a/src/weapons/ProjectileInfo.cpp
+++ b/src/weapons/ProjectileInfo.cpp
@@ -128,8 +128,12 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
}
int i = 0;
+#ifdef FIX_BUGS
+ while (i < ARRAY_SIZE(gaProjectileInfo) && gaProjectileInfo[i].m_bInUse) i++;
+#else
+ // array overrun is UB
while (gaProjectileInfo[i].m_bInUse && i < ARRAY_SIZE(gaProjectileInfo)) i++;
-
+#endif
if (i == ARRAY_SIZE(gaProjectileInfo))
return false;
diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp
index c0ab9ac1..e604093c 100644
--- a/src/weapons/ShotInfo.cpp
+++ b/src/weapons/ShotInfo.cpp
@@ -76,7 +76,7 @@ CShotInfo::AddShot(CEntity *sourceEntity, eWeaponType weapon, CVector startPos,
gaShotInfo[slot].m_areaAffected.z += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)];
}
gaShotInfo[slot].m_areaAffected.Normalise();
- if (weaponInfo->m_bRandSpeed)
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_RAND_SPEED))
gaShotInfo[slot].m_areaAffected *= CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] + weaponInfo->m_fSpeed;
else
gaShotInfo[slot].m_areaAffected *= weaponInfo->m_fSpeed;
@@ -117,10 +117,10 @@ CShotInfo::Update()
shot.m_inUse = false;
}
- if (weaponInfo->m_bSlowsDown)
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_SLOWS_DOWN))
shot.m_areaAffected *= pow(0.96, CTimer::GetTimeStep()); // FRAMERATE
- if (weaponInfo->m_bExpands)
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_EXPANDS))
shot.m_radius += 0.075f * CTimer::GetTimeStep();
shot.m_startPos += CTimer::GetTimeStep() * shot.m_areaAffected;
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index dc15485e..dab510be 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -385,7 +385,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
if ( victimPed->bUsesCollision || victimPed->Dead() || victimPed->Driving() )
{
CVector victimPedPos = victimPed->GetPosition();
- if ( SQR(victimPedRadius) > (victimPedPos-(*fireSource)).MagnitudeSqr() )
+ if ( SQR(victimPedRadius) > (victimPedPos-fireSource).MagnitudeSqr() )
{
CVector collisionDist;
@@ -393,7 +393,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
while ( s < victimPedCol->numSpheres )
{
CColSphere *sphere = &victimPedCol->spheres[s];
- collisionDist = victimPedPos+sphere->center-(*fireSource);
+ collisionDist = victimPedPos+sphere->center-fireSource;
if ( SQR(sphere->radius + info->m_fRadius) > collisionDist.MagnitudeSqr() )
{
@@ -473,9 +473,9 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f);
if ( isBat && victimPed->IsPlayer() )
- victimPed->SetFall(3000, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
+ victimPed->SetFall(3000, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
else
- victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
+ victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
shooterPed->m_pSeekTarget = victimPed;
shooterPed->m_pSeekTarget->RegisterReference(&shooterPed->m_pSeekTarget);
@@ -904,7 +904,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
victimPed->bIsStanding = false;
victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 5.0f);
- victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
+ victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir);
}
@@ -917,7 +917,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
{
victimPed->ClearAttackByRemovingAnim();
- CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir));
+ CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
ASSERT(asoc!=nil);
asoc->blendAmount = 0.0f;
@@ -933,7 +933,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
{
victimPed->ClearAttackByRemovingAnim();
- CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir));
+ CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
ASSERT(asoc!=nil);
asoc->blendAmount = 0.0f;
@@ -983,9 +983,9 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
{
CAnimBlendAssociation *asoc;
if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL) )
- asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
+ asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f);
else
- asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
+ asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f);
if ( asoc )
{
@@ -1248,7 +1248,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
victimPed->ApplyMoveForce(posOffset.x*-2.0f, posOffset.y*-2.0f, 0.0f);
if ( cantStandup )
- victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
+ victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point.pieceB, localDir);
@@ -1719,7 +1719,7 @@ CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left)
victimPed->ReactToAttack(FindPlayerPed());
victimPed->ClearAttackByRemovingAnim();
- CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir));
+ CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
ASSERT(asoc!=nil);
asoc->blendAmount = 0.0f;
asoc->blendDelta = 8.0f;
@@ -2089,7 +2089,7 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage)
victimPed->ClearAttackByRemovingAnim();
- CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir));
+ CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
ASSERT(asoc!=nil);
asoc->blendAmount = 0.0f;
asoc->blendDelta = 8.0f;
diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp
index 46195d2c..214ae9c7 100644
--- a/src/weapons/WeaponEffects.cpp
+++ b/src/weapons/WeaponEffects.cpp
@@ -46,7 +46,7 @@ void
CWeaponEffects::Shutdown(void)
{
RwTextureDestroy(gpCrossHairTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCrossHairTex = nil;
#endif
}
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index 284a0c20..ba872454 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -7,7 +7,7 @@
#include "AnimBlendAssociation.h"
#include "Weapon.h"
-CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
+static CWeaponInfo aWeaponInfo[WEAPONTYPE_TOTALWEAPONS];
static char ms_aWeaponNames[][32] = {
"Unarmed",
@@ -28,7 +28,7 @@ static char ms_aWeaponNames[][32] = {
CWeaponInfo*
CWeaponInfo::GetWeaponInfo(eWeaponType weaponType) {
- return &CWeaponInfo::ms_apWeaponInfos[weaponType];
+ return &aWeaponInfo[weaponType];
}
void
@@ -36,14 +36,10 @@ CWeaponInfo::Initialise(void)
{
debug("Initialising CWeaponInfo...\n");
for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
- ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
- ms_apWeaponInfos[i].m_AnimToPlay = ANIM_PUNCH_R;
- ms_apWeaponInfos[i].m_Anim2ToPlay = NUM_ANIMS;
- ms_apWeaponInfos[i].m_bUseGravity = 1;
- ms_apWeaponInfos[i].m_bSlowsDown = 1;
- ms_apWeaponInfos[i].m_bRandSpeed = 1;
- ms_apWeaponInfos[i].m_bExpands = 1;
- ms_apWeaponInfos[i].m_bExplodes = 1;
+ aWeaponInfo[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
+ aWeaponInfo[i].m_AnimToPlay = ANIM_STD_PUNCH;
+ aWeaponInfo[i].m_Anim2ToPlay = ANIM_STD_NUM;
+ aWeaponInfo[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES;
}
debug("Loading weapon data...\n");
LoadWeaponData();
@@ -80,10 +76,9 @@ CWeaponInfo::LoadWeaponData(void)
line[linelen] = '\0';
// skip white space
- for (lp = 0; line[lp] <= ' '; lp++);
+ for (lp = 0; line[lp] <= ' ' && line[lp] != '\0'; lp++);
- if (lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines
- line[lp] == '#')
+ if (line[lp] == '\0' || line[lp] == '#')
continue;
spread = 0.0f;
@@ -101,7 +96,7 @@ CWeaponInfo::LoadWeaponData(void)
fireType[0] = '\0';
fireOffsetY = 0.0f;
fireOffsetZ = 0.0f;
- animId = ANIM_WALK;
+ animId = ANIM_STD_WALK;
sscanf(
&line[lp],
"%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %s %f %f %f %f %d %d",
@@ -136,41 +131,31 @@ CWeaponInfo::LoadWeaponData(void)
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animToPlay);
animId = static_cast<AnimationId>(animAssoc->animId);
- if (strncmp(anim2ToPlay, "null", 4) != 0) {
+ if (strcmp(anim2ToPlay, "null") != 0) {
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, anim2ToPlay);
- ms_apWeaponInfos[weaponType].m_Anim2ToPlay = (AnimationId) animAssoc->animId;
+ aWeaponInfo[weaponType].m_Anim2ToPlay = (AnimationId) animAssoc->animId;
}
CVector vecFireOffset(fireOffsetX, fireOffsetY, fireOffsetZ);
- ms_apWeaponInfos[weaponType].m_eWeaponFire = FindWeaponFireType(fireType);
- ms_apWeaponInfos[weaponType].m_fRange = range;
- ms_apWeaponInfos[weaponType].m_nFiringRate = firingRate;
- ms_apWeaponInfos[weaponType].m_nReload = reload;
- ms_apWeaponInfos[weaponType].m_nAmountofAmmunition = ammoAmount;
- ms_apWeaponInfos[weaponType].m_nDamage = damage;
- ms_apWeaponInfos[weaponType].m_fSpeed = speed;
- ms_apWeaponInfos[weaponType].m_fRadius = radius;
- ms_apWeaponInfos[weaponType].m_fLifespan = lifeSpan;
- ms_apWeaponInfos[weaponType].m_fSpread = spread;
- ms_apWeaponInfos[weaponType].m_vecFireOffset = vecFireOffset;
- ms_apWeaponInfos[weaponType].m_AnimToPlay = animId;
- ms_apWeaponInfos[weaponType].m_fAnimLoopStart = animLoopStart / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnimLoopEnd = animLoopEnd / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f;
- ms_apWeaponInfos[weaponType].m_nModelId = modelId;
- ms_apWeaponInfos[weaponType].m_bUseGravity = flags & 1;
- ms_apWeaponInfos[weaponType].m_bSlowsDown = (flags >> 1) & 1;
- ms_apWeaponInfos[weaponType].m_bDissipates = (flags >> 2) & 1;
- ms_apWeaponInfos[weaponType].m_bRandSpeed = (flags >> 3) & 1;
- ms_apWeaponInfos[weaponType].m_bExpands = (flags >> 4) & 1;
- ms_apWeaponInfos[weaponType].m_bExplodes = (flags >> 5) & 1;
- ms_apWeaponInfos[weaponType].m_bCanAim = (flags >> 6) & 1;
- ms_apWeaponInfos[weaponType].m_bCanAimWithArm = (flags >> 7) & 1;
- ms_apWeaponInfos[weaponType].m_b1stPerson = (flags >> 8) & 1;
- ms_apWeaponInfos[weaponType].m_bHeavy = (flags >> 9) & 1;
- ms_apWeaponInfos[weaponType].m_bThrow = (flags >> 10) & 1;
+ aWeaponInfo[weaponType].m_eWeaponFire = FindWeaponFireType(fireType);
+ aWeaponInfo[weaponType].m_fRange = range;
+ aWeaponInfo[weaponType].m_nFiringRate = firingRate;
+ aWeaponInfo[weaponType].m_nReload = reload;
+ aWeaponInfo[weaponType].m_nAmountofAmmunition = ammoAmount;
+ aWeaponInfo[weaponType].m_nDamage = damage;
+ aWeaponInfo[weaponType].m_fSpeed = speed;
+ aWeaponInfo[weaponType].m_fRadius = radius;
+ aWeaponInfo[weaponType].m_fLifespan = lifeSpan;
+ aWeaponInfo[weaponType].m_fSpread = spread;
+ aWeaponInfo[weaponType].m_vecFireOffset = vecFireOffset;
+ aWeaponInfo[weaponType].m_AnimToPlay = animId;
+ aWeaponInfo[weaponType].m_fAnimLoopStart = animLoopStart / 30.0f;
+ aWeaponInfo[weaponType].m_fAnimLoopEnd = animLoopEnd / 30.0f;
+ aWeaponInfo[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f;
+ aWeaponInfo[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f;
+ aWeaponInfo[weaponType].m_nModelId = modelId;
+ aWeaponInfo[weaponType].m_Flags = flags;
}
}
diff --git a/src/weapons/WeaponInfo.h b/src/weapons/WeaponInfo.h
index c89dd482..96e2ecf4 100644
--- a/src/weapons/WeaponInfo.h
+++ b/src/weapons/WeaponInfo.h
@@ -3,9 +3,22 @@
#include "AnimationId.h"
#include "WeaponType.h"
+enum
+{
+ WEAPONFLAG_USE_GRAVITY = 1,
+ WEAPONFLAG_SLOWS_DOWN = 1 << 1,
+ WEAPONFLAG_DISSIPATES = 1 << 2,
+ WEAPONFLAG_RAND_SPEED = 1 << 3,
+ WEAPONFLAG_EXPANDS = 1 << 4,
+ WEAPONFLAG_EXPLODES = 1 << 5,
+ WEAPONFLAG_CANAIM = 1 << 6,
+ WEAPONFLAG_CANAIM_WITHARM = 1 << 7,
+ WEAPONFLAG_1ST_PERSON = 1 << 8,
+ WEAPONFLAG_HEAVY = 1 << 9,
+ WEAPONFLAG_THROW = 1 << 10,
+};
+
class CWeaponInfo {
-// static CWeaponInfo(&ms_apWeaponInfos)[14];
- static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_LAST_WEAPONTYPE];
public:
eWeaponFire m_eWeaponFire;
float m_fRange;
@@ -25,18 +38,7 @@ public:
float m_fAnimFrameFire;
float m_fAnim2FrameFire;
int32 m_nModelId;
- // flags
- uint8 m_bUseGravity : 1;
- uint8 m_bSlowsDown : 1;
- uint8 m_bDissipates : 1;
- uint8 m_bRandSpeed : 1;
- uint8 m_bExpands : 1;
- uint8 m_bExplodes : 1;
- uint8 m_bCanAim : 1;
- uint8 m_bCanAimWithArm : 1;
- uint8 m_b1stPerson : 1;
- uint8 m_bHeavy : 1;
- uint8 m_bThrow : 1;
+ uint32 m_Flags;
static void Initialise(void);
static void LoadWeaponData(void);
@@ -44,6 +46,7 @@ public:
static eWeaponFire FindWeaponFireType(char *name);
static eWeaponType FindWeaponType(char *name);
static void Shutdown(void);
+ bool IsFlagSet(uint32 flag) const { return (m_Flags & flag) != 0; }
};
VALIDATE_SIZE(CWeaponInfo, 0x54); \ No newline at end of file