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-rw-r--r--src/Camera.cpp2
-rw-r--r--src/Camera.h1
-rw-r--r--src/Clock.cpp29
-rw-r--r--src/ControllerConfig.cpp3
-rw-r--r--src/ControllerConfig.h3
-rw-r--r--src/CutsceneMgr.cpp1
-rw-r--r--src/CutsceneMgr.h3
-rw-r--r--src/Frontend.cpp1
-rw-r--r--src/Frontend.h1
-rw-r--r--src/Game.cpp1
-rw-r--r--src/Game.h1
-rw-r--r--src/Pad.cpp2051
-rw-r--r--src/Pad.h214
-rw-r--r--src/Stats.cpp4
-rw-r--r--src/Stats.h7
-rw-r--r--src/Timer.h1
-rw-r--r--src/Weather.cpp5
-rw-r--r--src/Weather.h2
-rw-r--r--src/control/Population.cpp4
-rw-r--r--src/control/Population.h7
-rw-r--r--src/control/Replay.cpp1
-rw-r--r--src/control/Replay.h1
-rw-r--r--src/entities/Ped.cpp4
-rw-r--r--src/entities/Ped.h4
-rw-r--r--src/entities/Vehicle.cpp6
-rw-r--r--src/entities/Vehicle.h6
-rw-r--r--src/skel/win/win.cpp4
27 files changed, 2232 insertions, 135 deletions
diff --git a/src/Camera.cpp b/src/Camera.cpp
index 98966549..6054f1fc 100644
--- a/src/Camera.cpp
+++ b/src/Camera.cpp
@@ -15,6 +15,8 @@ const float DefaultFOV = 80.0f; // actually 70.0f
CCamera &TheCamera = *(CCamera*)0x6FACF8;
+WRAPPER Bool CCam::Using3rdPersonMouseCam() { EAXJMP(0x457460); }
+
WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
bool
diff --git a/src/Camera.h b/src/Camera.h
index a5602cf0..c2e63876 100644
--- a/src/Camera.h
+++ b/src/Camera.h
@@ -161,6 +161,7 @@ struct CCam
CPed *m_pLastPedLookedAt;// So interpolation works
bool m_bFirstPersonRunAboutActive;
+ Bool Using3rdPersonMouseCam();
void GetVectorsReadyForRW(void);
CVector DoAverageOnVector(const CVector &vec);
diff --git a/src/Clock.cpp b/src/Clock.cpp
index bd4126f2..dd7b99fe 100644
--- a/src/Clock.cpp
+++ b/src/Clock.cpp
@@ -3,6 +3,10 @@
#include "Timer.h"
#include "Pad.h"
#include "Clock.h"
+#include "Stats.h"
+
+_TODO("gbFastTime");
+Bool &gbFastTime = *(Bool*)0x95CDBB;
uint8 &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6;
uint8 &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8;
@@ -30,26 +34,37 @@ CClock::Initialise(uint32 scale)
void
CClock::Update(void)
{
- if(CPad::GetPad(1)->GetRightShoulder1()){
+ if(CPad::GetPad(1)->GetRightShoulder1())
+ {
ms_nGameClockMinutes += 8;
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
- if(ms_nGameClockMinutes >= 60){
+
+ if(ms_nGameClockMinutes >= 60)
+ {
ms_nGameClockHours++;
ms_nGameClockMinutes = 0;
if(ms_nGameClockHours >= 24)
ms_nGameClockHours = 0;
}
- }else
- if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick >
- ms_nMillisecondsPerGameMinute){
+
+ }
+ else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime)
+ {
ms_nGameClockMinutes++;
ms_nLastClockTick += ms_nMillisecondsPerGameMinute;
- if(ms_nGameClockMinutes >= 60){
+
+ if ( gbFastTime )
+ ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
+
+ if(ms_nGameClockMinutes >= 60)
+ {
ms_nGameClockHours++;
ms_nGameClockMinutes = 0;
if(ms_nGameClockHours >= 24)
+ {
+ CStats::DaysPassed++;
ms_nGameClockHours = 0;
- // TODO: stats days passed
+ }
}
}
ms_nGameClockSeconds +=
diff --git a/src/ControllerConfig.cpp b/src/ControllerConfig.cpp
index 6ac89f6c..cd38049e 100644
--- a/src/ControllerConfig.cpp
+++ b/src/ControllerConfig.cpp
@@ -18,6 +18,9 @@ WRAPPER void CControllerConfigManager::InitDefaultControlConfiguration() { EAXJM
WRAPPER void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerState const &mousestate) { EAXJMP(0x58BD00); }
WRAPPER Int32 CControllerConfigManager::GetJoyButtonJustDown() { EAXJMP(0x58B7D0); }
WRAPPER void CControllerConfigManager::InitDefaultControlConfigJoyPad(unsigned int buttons) { EAXJMP(0x58BD90); }
+WRAPPER void CControllerConfigManager::ClearSimButtonPressCheckers() { EAXJMP(0x58D220); }
+WRAPPER void CControllerConfigManager::AffectPadFromKeyBoard() { EAXJMP(0x58D0C0); }
+WRAPPER void CControllerConfigManager::AffectPadFromMouse() { EAXJMP(0x58D1A0); }
void CControllerConfigManager::LoadSettings(Int32 file)
{
diff --git a/src/ControllerConfig.h b/src/ControllerConfig.h
index 0bcda754..01d34b3c 100644
--- a/src/ControllerConfig.h
+++ b/src/ControllerConfig.h
@@ -46,6 +46,9 @@ public:
void InitDefaultControlConfiguration();
void InitDefaultControlConfigMouse(CMouseControllerState const &mousestate);
void InitDefaultControlConfigJoyPad(unsigned int buttons);
+ void ClearSimButtonPressCheckers();
+ void AffectPadFromKeyBoard();
+ void AffectPadFromMouse();
};
diff --git a/src/CutsceneMgr.cpp b/src/CutsceneMgr.cpp
index 598c48a1..d78ef14f 100644
--- a/src/CutsceneMgr.cpp
+++ b/src/CutsceneMgr.cpp
@@ -3,3 +3,4 @@
#include "CutsceneMgr.h"
bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
+Bool &CCutsceneMgr::ms_running = *(Bool*)0x95CCF5;
diff --git a/src/CutsceneMgr.h b/src/CutsceneMgr.h
index 0bd79d10..0952c2fb 100644
--- a/src/CutsceneMgr.h
+++ b/src/CutsceneMgr.h
@@ -3,6 +3,9 @@
class CCutsceneMgr
{
static bool &ms_cutsceneProcessing;
+
public:
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
+
+ static Bool &ms_running;
};
diff --git a/src/Frontend.cpp b/src/Frontend.cpp
index 6f3dfe5e..35e48065 100644
--- a/src/Frontend.cpp
+++ b/src/Frontend.cpp
@@ -10,6 +10,7 @@ Bool &CMenuManager::m_PrefsVsync = *(Bool*)0x5F2E58;
Bool &CMenuManager::m_PrefsAllowNastyGame = *(Bool*)0x5F2E64;
Bool &CMenuManager::m_bStartUpFrontEndRequested = *(Bool*)0x95CCF4;
Bool &CMenuManager::m_PrefsFrameLimiter = *(Bool*)0x5F2E60;
+Bool &CMenuManager::m_PrefsUseVibration = *(Bool*)0x95CD92;
CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
diff --git a/src/Frontend.h b/src/Frontend.h
index e8ad3314..65b8c29a 100644
--- a/src/Frontend.h
+++ b/src/Frontend.h
@@ -91,6 +91,7 @@ public:
static Bool &m_PrefsAllowNastyGame;
static Bool &m_bStartUpFrontEndRequested;
static Bool &m_PrefsFrameLimiter;
+ static Bool &m_PrefsUseVibration;
void Process(void);
void DrawFrontEnd(void);
diff --git a/src/Game.cpp b/src/Game.cpp
index e99d88d3..9da2dab7 100644
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -8,6 +8,7 @@ bool &CGame::nastyGame = *(bool*)0x5F4DD4;
bool &CGame::frenchGame = *(bool*)0x95CDCB;
bool &CGame::germanGame = *(bool*)0x95CD1E;
bool &CGame::noProstitutes = *(bool*)0x95CDCF;
+bool &CGame::playingIntro = *(bool*)0x95CDC2;
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
WRAPPER Bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); }
diff --git a/src/Game.h b/src/Game.h
index 0d8dbd53..279c3807 100644
--- a/src/Game.h
+++ b/src/Game.h
@@ -17,6 +17,7 @@ public:
static bool &frenchGame;
static bool &germanGame;
static bool &noProstitutes;
+ static bool &playingIntro;
static void Process(void);
static Bool InitialiseOnceBeforeRW(void);
diff --git a/src/Pad.cpp b/src/Pad.cpp
index 2cb93a77..ebb5a791 100644
--- a/src/Pad.cpp
+++ b/src/Pad.cpp
@@ -1,54 +1,163 @@
+#pragma warning( push )
+#pragma warning( disable : 4005)
+#define DIRECTINPUT_VERSION 0x0800
+#include <dinput.h>
+#pragma warning( pop )
+
#include "common.h"
#include "patcher.h"
#include "Pad.h"
+#include "ControllerConfig.h"
+#include "Timer.h"
+#include "Frontend.h"
+#include "Camera.h"
+#include "Game.h"
+#include "CutsceneMgr.h"
+#include "Font.h"
+#include "Text.h"
+#include "Timer.h"
+#include "World.h"
+#include "Vehicle.h"
+#include "Ped.h"
+#include "Population.h"
+#include "Replay.h"
+#include "Weather.h"
+#include "win.h"
-CPad *CPad::Pads = (CPad*)0x6F0360;
+CPad *Pads = (CPad*)0x6F0360; // [2]
CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C;
+Bool &CPad::bDisplayNoControllerMessage = *(Bool *)0x95CD52;
+Bool &CPad::bObsoleteControllerMessage = *(Bool *)0x95CDB8;
+Bool &CPad::m_bMapPadOneToPadTwo = *(Bool *)0x95CD48;
+
CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0;
CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8;
+Char CPad::KeyBoardCheatString[18];
+
CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0;
CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60;
-Bool &CPad::m_bMapPadOneToPadTwo = *(Bool *)0x95CD48;
+_TODO("gbFastTime");
+extern Bool &gbFastTime;
-WRAPPER void CPad::Clear(Bool unk) { EAXJMP(0x491A10); }
-WRAPPER void CPad::AddToPCCheatString(Char c) { EAXJMP(0x492450); }
-WRAPPER void CPad::UpdatePads(void) { EAXJMP(0x492720); }
-WRAPPER void CPad::PrintErrorMessage(void) { EAXJMP(0x4942B0); }
-WRAPPER void CPad::ResetCheats(void) { EAXJMP(0x494450); }
-WRAPPER void CPad::StopPadsShaking(void) { EAXJMP(0x492F30); }
+WRAPPER void WeaponCheat() { EAXJMP(0x490D90); }
+WRAPPER void HealthCheat() { EAXJMP(0x490E70); }
+WRAPPER void TankCheat() { EAXJMP(0x490EE0); }
+WRAPPER void BlowUpCarsCheat() { EAXJMP(0x491040); }
+WRAPPER void ChangePlayerCheat() { EAXJMP(0x4910B0); }
+WRAPPER void MayhemCheat() { EAXJMP(0x4911C0); }
+WRAPPER void EverybodyAttacksPlayerCheat() { EAXJMP(0x491270); }
+WRAPPER void WeaponsForAllCheat() { EAXJMP(0x491370); }
+WRAPPER void FastTimeCheat() { EAXJMP(0x4913A0); }
+WRAPPER void SlowTimeCheat() { EAXJMP(0x4913F0); }
+WRAPPER void MoneyCheat() { EAXJMP(0x491430); }
+WRAPPER void ArmourCheat() { EAXJMP(0x491460); }
+WRAPPER void WantedLevelUpCheat() { EAXJMP(0x491490); }
+WRAPPER void WantedLevelDownCheat() { EAXJMP(0x4914F0); }
+WRAPPER void SunnyWeatherCheat() { EAXJMP(0x491520); }
+WRAPPER void CloudyWeatherCheat() { EAXJMP(0x491550); }
+WRAPPER void RainyWeatherCheat() { EAXJMP(0x491580); }
+WRAPPER void FoggyWeatherCheat() { EAXJMP(0x4915B0); }
+WRAPPER void FastWeatherCheat() { EAXJMP(0x4915E0); }
+WRAPPER void OnlyRenderWheelsCheat() { EAXJMP(0x491610); }
+WRAPPER void ChittyChittyBangBangCheat() { EAXJMP(0x491640); }
+WRAPPER void StrongGripCheat() { EAXJMP(0x491670); }
+WRAPPER void NastyLimbsCheat() { EAXJMP(0x4916A0); }
+//////////////////////////////////////////////////////////////////////////
void
CControllerState::Clear(void)
{
- LeftStickX = 0;
- LeftStickY = 0;
- RightStickX = 0;
- RightStickY = 0;
- LeftShoulder1 = 0;
- LeftShoulder2 = 0;
- RightShoulder1 = 0;
- RightShoulder2 = 0;
- DPadUp = 0;
- DPadDown = 0;
- DPadLeft = 0;
- DPadRight = 0;
- Start = 0;
- Select = 0;
- Square = 0;
- Triangle = 0;
- Cross = 0;
- Circle = 0;
- LeftShock = 0;
- RightShock = 0;
+ LeftStickX = LeftStickY = RightStickX = RightStickY = 0;
+ LeftShoulder1 = LeftShoulder2 = RightShoulder1 = RightShoulder2 = 0;
+ DPadUp = DPadDown = DPadLeft = DPadRight = 0;
+ Start = Select = 0;
+ Square = Triangle = Cross = Circle = 0;
+ LeftShock = RightShock = 0;
NetworkTalk = 0;
}
+void CKeyboardState::Clear()
+{
+ for ( Int32 i = 0; i < 12; i++ )
+ F[i] = 0;
+
+ for ( Int32 i = 0; i < 256; i++ )
+ VK_KEYS[i] = 0;
+
+ ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
+
+ UP = DOWN = LEFT = RIGHT = 0;
+
+ NUMLOCK = 0;
+
+ DIV = MUL = SUB = ADD = 0;
+
+ DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0;
+
+ NUM5 = NUM6 = NUM7 = NUM8 = 0;
+
+ NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0;
+
+ BACKSP = TAB = CAPSLOCK = EXTENTER = 0;
+
+ LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0;
+
+ LWIN = RWIN = APPS = 0;
+}
+
+void CPad::Clear(Bool bResetPlayerControls)
+{
+ NewState.Clear();
+ OldState.Clear();
+
+ PCTempKeyState.Clear();
+ PCTempJoyState.Clear();
+ PCTempMouseState.Clear();
+
+ NewKeyState.Clear();
+ OldKeyState.Clear();
+ TempKeyState.Clear();
+
+ NewMouseControllerState.Clear();
+ OldMouseControllerState.Clear();
+ PCTempMouseControllerState.Clear();
+
+ Phase = 0;
+ ShakeFreq = 0;
+ ShakeDur = 0;
+
+ if ( bResetPlayerControls )
+ DisablePlayerControls = false;
+
+ bApplyBrakes = false;
+
+
+ for ( Int32 i = 0; i < _TODOCONST(5); i++ )
+ bHornHistory[i] = false;
+
+ iCurrHornHistory = 0;
+
+ for ( Int32 i = 0; i < _TODOCONST(12); i++ )
+ _unk[i] = ' ';
+
+ LastTimeTouched = CTimer::GetTimeInMilliseconds();
+ AverageWeapon = 0;
+ AverageEntries = 0;
+}
+
+void CPad::ClearMouseHistory()
+{
+ PCTempMouseControllerState.Clear();
+ NewMouseControllerState.Clear();
+ OldMouseControllerState.Clear();
+}
+
CMouseControllerState::CMouseControllerState()
{
LMB = 0;
@@ -76,103 +185,1875 @@ void CMouseControllerState::Clear()
CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
{
- CMouseControllerState r;
- ((void (__thiscall *)(CMousePointerStateHelper *, CMouseControllerState*))0x491BD0)(this, &r);
- return r;
- //EAXJMP(0x491BD0); // yep, this doesn't work here
+ CMouseControllerState state;
+
+ if ( PSGLOBAL(mouse) == NULL )
+ _InputInitialiseMouse();
+
+ if ( PSGLOBAL(mouse) != NULL )
+ {
+ DIDEVCAPS devCaps;
+ devCaps.dwSize = sizeof(DIDEVCAPS);
+
+ PSGLOBAL(mouse)->GetCapabilities(&devCaps);
+
+ switch ( devCaps.dwButtons )
+ {
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ state.MMB = true;
+
+ case 2:
+ state.RMB = true;
+
+ case 1:
+ state.LMB = true;
+ }
+
+ if ( devCaps.dwAxes == 3 )
+ {
+ state.WHEELDN = true;
+ state.WHEELUP = true;
+ }
+ }
+
+ return state;
}
-void CKeyboardState::Clear()
+void CPad::UpdateMouse()
{
- for ( Int32 i = 0; i < 12; i++ )
- F[i] = 0;
+ if ( IsForegroundApp() )
+ {
+ if ( PSGLOBAL(mouse) == NULL )
+ _InputInitialiseMouse();
+
+ DIMOUSESTATE2 state;
+
+ if ( PSGLOBAL(mouse) != NULL && SUCCEEDED(_InputGetMouseState(&state)) )
+ {
+ Int32 signX = 1;
+ Int32 signy = 1;
+
+ if ( !FrontEndMenuManager.m_bMenuActive )
+ {
+ if ( MousePointerStateHelper.bInvertVertically )
+ signy = -1;
+ if ( MousePointerStateHelper.bInvertHorizontally )
+ signX = -1;
+ }
+
+ PCTempMouseControllerState.Clear();
+
+ PCTempMouseControllerState.x = (Float)(signX * state.lX);
+ PCTempMouseControllerState.y = (Float)(signy * state.lY);
+ PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128;
+ PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128;
+ PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128;
+ PCTempMouseControllerState.MXB1 = state.rgbButtons[3] & 128;
+ PCTempMouseControllerState.MXB2 = state.rgbButtons[4] & 128;
+
+ if ( state.lZ > 0 )
+ PCTempMouseControllerState.WHEELUP = 1;
+ else if ( state.lZ < 0 )
+ PCTempMouseControllerState.WHEELDN = 1;
+
+ OldMouseControllerState = NewMouseControllerState;
+ NewMouseControllerState = PCTempMouseControllerState;
+ }
+ }
+}
+
+CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2)
+{
+ static CControllerState ReconState;
- for ( Int32 i = 0; i < 256; i++ )
- VK_KEYS[i] = 0;
+ ReconState.Clear();
- ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
+#define _RECONCILE_BUTTON(button) \
+ { if ( State1.button || State2.button ) ReconState.button = 255; }
- UP = DOWN = LEFT = RIGHT = 0;
+#define _RECONCILE_AXIS_POSITIVE(axis) \
+ { if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = max(State1.axis, State2.axis); }
+
+#define _RECONCILE_AXIS_NEGATIVE(axis) \
+ { if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = min(State1.axis, State2.axis); }
+
+#define _RECONCILE_AXIS(axis) \
+ { _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); }
- NUMLOCK = 0;
+#define _FIX_AXIS_DIR(axis) \
+ { if ( State1.axis > 0 && State2.axis < 0 || State1.axis < 0 && State2.axis > 0 ) ReconState.axis = 0; }
+
+#define _FIX_RECON_DIR(pos, neg, axis) \
+ { if ( (ReconState.pos || ReconState.axis < 0) && (ReconState.neg || ReconState.axis > 0) ) { ReconState.pos = 0; ReconState.neg = 0; ReconState.axis = 0; } }
+
+ _RECONCILE_BUTTON(LeftShoulder1);
+ _RECONCILE_BUTTON(LeftShoulder2);
+ _RECONCILE_BUTTON(RightShoulder1);
+ _RECONCILE_BUTTON(RightShoulder2);
+ _RECONCILE_BUTTON(Start);
+ _RECONCILE_BUTTON(Select);
+ _RECONCILE_BUTTON(Square);
+ _RECONCILE_BUTTON(Triangle);
+ _RECONCILE_BUTTON(Cross);
+ _RECONCILE_BUTTON(Circle);
+ _RECONCILE_BUTTON(LeftShock);
+ _RECONCILE_BUTTON(RightShock);
+ _RECONCILE_BUTTON(NetworkTalk);
+ _RECONCILE_AXIS(LeftStickX);
+ _RECONCILE_AXIS(LeftStickY);
+ _FIX_AXIS_DIR(LeftStickX);
+ _FIX_AXIS_DIR(LeftStickY);
+ _RECONCILE_AXIS(RightStickX);
+ _RECONCILE_AXIS(RightStickY);
+ _FIX_AXIS_DIR(RightStickX);
+ _FIX_AXIS_DIR(RightStickY);
+ _RECONCILE_BUTTON(DPadUp);
+ _RECONCILE_BUTTON(DPadDown);
+ _RECONCILE_BUTTON(DPadLeft);
+ _RECONCILE_BUTTON(DPadRight);
+ _FIX_RECON_DIR(DPadUp, DPadDown, LeftStickY);
+ _FIX_RECON_DIR(DPadLeft, DPadRight, LeftStickX);
+
+ return ReconState;
- DIV = MUL = SUB = ADD = 0;
+#undef _RECONCILE_BUTTON
+#undef _RECONCILE_AXIS_POSITIVE
+#undef _RECONCILE_AXIS_NEGATIVE
+#undef _RECONCILE_AXIS
+#undef _FIX_AXIS_DIR
+#undef _FIX_RECON_DIR
+}
+
+void CPad::StartShake(Int16 nDur, UInt8 nFreq)
+{
+ if ( !CMenuManager::m_PrefsUseVibration )
+ return;
- DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0;
+ if ( CCutsceneMgr::ms_running || CGame::playingIntro )
+ return;
- NUM5 = NUM6 = NUM7 = NUM8 = 0;
+ if ( nFreq == 0 )
+ {
+ ShakeDur = 0;
+ ShakeFreq = 0;
+ return;
+ }
- NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0;
+ if ( nDur > ShakeDur )
+ {
+ ShakeDur = nDur;
+ ShakeFreq = nFreq;
+ }
+}
- BACKSP = TAB = CAPSLOCK = EXTENTER = 0;
+void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fZ)
+{
+ if ( !CMenuManager::m_PrefsUseVibration )
+ return;
+
+ if ( CCutsceneMgr::ms_running || CGame::playingIntro )
+ return;
+
+ Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
+
+ if ( fDist < 70.0f )
+ {
+ if ( nFreq == 0 )
+ {
+ ShakeDur = 0;
+ ShakeFreq = 0;
+ return;
+ }
+
+ if ( nDur > ShakeDur )
+ {
+ ShakeDur = nDur;
+ ShakeFreq = nFreq;
+ }
+ }
+}
- LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0;
+void CPad::StartShake_Train(Float fX, Float fY)
+{
+ if ( !CMenuManager::m_PrefsUseVibration )
+ return;
+
+ if ( CCutsceneMgr::ms_running || CGame::playingIntro )
+ return;
+
+ if (FindPlayerVehicle() != NULL && FindPlayerVehicle()->IsTrain() )
+ return;
+
+ Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
+
+ if ( fDist < 70.0f )
+ {
+ Int32 freq = (Int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
- LWIN = RWIN = APPS = 0;
+ if ( ShakeDur < 100 )
+ {
+ ShakeDur = 100;
+ ShakeFreq = freq;
+ }
+ }
}
-bool
-CPad::ForceCameraBehindPlayer(void)
+void CPad::AddToPCCheatString(Char c)
{
- if(DisablePlayerControls)
+ for ( Int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- )
+ KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
+
+ KeyBoardCheatString[0] = c;
+
+ #define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1)
+
+ // "GUNSGUNSGUNS"
+ if ( !_CHEATCMP("SNUGSNUGSNUG") )
+ WeaponCheat();
+
+ // "IFIWEREARICHMAN"
+ if ( !_CHEATCMP("NAMHCIRAEREWIFI") )
+ MoneyCheat();
+
+ // "GESUNDHEIT"
+ if ( !_CHEATCMP("TIEHDNUSEG") )
+ HealthCheat();
+
+ // "MOREPOLICEPLEASE"
+ if ( !_CHEATCMP("ESAELPECILOPEROM") )
+ WantedLevelUpCheat();
+
+ // "NOPOLICEPLEASE"
+ if ( !_CHEATCMP("ESAELPECILOPON") )
+ WantedLevelDownCheat();
+
+ // "GIVEUSATANK"
+ if ( !_CHEATCMP("KNATASUEVIG") )
+ TankCheat();
+
+ // "BANGBANGBANG"
+ if ( !_CHEATCMP("GNABGNABGNAB") )
+ BlowUpCarsCheat();
+
+ // "ILIKEDRESSINGUP"
+ if ( !_CHEATCMP("PUGNISSERDEKILI") )
+ ChangePlayerCheat();
+
+ // "ITSALLGOINGMAAAD"
+ if ( !_CHEATCMP("DAAAMGNIOGLLASTI") )
+ MayhemCheat();
+
+ // "NOBODYLIKESME"
+ if ( !_CHEATCMP("EMSEKILYDOBON") )
+ EverybodyAttacksPlayerCheat();
+
+ // "WEAPONSFORALL"
+ if ( !_CHEATCMP("LLAROFSNOPAEW") )
+ WeaponsForAllCheat();
+
+ // "TIMEFLIESWHENYOU"
+ if ( !_CHEATCMP("UOYNEHWSEILFEMIT") )
+ FastTimeCheat();
+
+ // "BOOOOORING"
+ if ( !_CHEATCMP("GNIROOOOOB") )
+ SlowTimeCheat();
+
+#ifndef GTA3_1_1_PATCH
+ // "TURTOISE"
+ if ( !_CHEATCMP("ESIOTRUT") )
+ ArmourCheat();
+#else
+ // "TORTOISE"
+ if ( !_CHEATCMP("ESIOTROT") )
+ ArmourCheat();
+#endif
+
+ // "SKINCANCERFORME"
+ if ( !_CHEATCMP("EMROFRECNACNIKS") )
+ SunnyWeatherCheat();
+
+ // "ILIKESCOTLAND"
+ if ( !_CHEATCMP("DNALTOCSEKILI") )
+ CloudyWeatherCheat();
+
+ // "ILOVESCOTLAND"
+ if ( !_CHEATCMP("DNALTOCSEVOLI") )
+ RainyWeatherCheat();
+
+ // "PEASOUP"
+ if ( !_CHEATCMP("PUOSAEP") )
+ FoggyWeatherCheat();
+
+ // "MADWEATHER"
+ if ( !_CHEATCMP("REHTAEWDAM") )
+ FastWeatherCheat();
+
+ // "ANICESETOFWHEELS"
+ if ( !_CHEATCMP("SLEEHWFOTESECINA") )
+ OnlyRenderWheelsCheat();
+
+ // "CHITTYCHITTYBB"
+ if ( !_CHEATCMP("BBYTTIHCYTTIHC") )
+ ChittyChittyBangBangCheat();
+
+ // "CORNERSLIKEMAD"
+ if ( !_CHEATCMP("DAMEKILSRENROC") )
+ StrongGripCheat();
+
+ // "NASTYLIMBSCHEAT"
+ if ( !_CHEATCMP("TAEHCSBMILYTSAN") )
+ NastyLimbsCheat();
+
+ #undef _CHEATCMP
+}
+
+void CPad::UpdatePads(void)
+{
+ Bool bUpdate = true;
+
+ GetPad(0)->UpdateMouse();
+ CapturePad(0);
+
+
+ ControlsManager.ClearSimButtonPressCheckers();
+ ControlsManager.AffectPadFromKeyBoard();
+ ControlsManager.AffectPadFromMouse();
+
+ if ( CReplay::bPlayingBackFromFile )
+ bUpdate = false;
+
+ if ( bUpdate )
+ {
+ GetPad(0)->Update(0);
+ }
+
+ GetPad(1)->NewState.Clear();
+ GetPad(1)->OldState.Clear();
+
+ OldKeyState = NewKeyState;
+ NewKeyState = TempKeyState;
+}
+
+void CPad::ProcessPCSpecificStuff(void)
+{
+ ;
+}
+
+void CPad::Update(Int16 unk)
+{
+ OldState = NewState;
+
+ NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
+ NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
+
+ PCTempJoyState.Clear();
+ PCTempKeyState.Clear();
+ PCTempMouseState.Clear();
+
+ ProcessPCSpecificStuff();
+
+ if ( ++iCurrHornHistory >= _TODOCONST(5) )
+ iCurrHornHistory = 0;
+
+ bHornHistory[iCurrHornHistory] = GetHorn();
+
+
+ if ( !bDisplayNoControllerMessage )
+ CGame::bDemoMode = false;
+}
+
+void CPad::DoCheats(void)
+{
+ GetPad(0)->DoCheats(0);
+}
+
+void CPad::DoCheats(Int16 unk)
+{
+#ifdef PS2
+ if ( GetTriangleJustDown() )
+ AddToCheatString('T');
+
+ if ( GetCircleJustDown() )
+ AddToCheatString('C');
+
+ if ( GetCrossJustDown() )
+ AddToCheatString('X');
+
+ if ( GetSquareJustDown() )
+ AddToCheatString('S');
+
+ if ( GetDPadUpJustDown() )
+ AddToCheatString('U');
+
+ if ( GetDPadDownJustDown() )
+ AddToCheatString('D');
+
+ if ( GetDPadLeftJustDown() )
+ AddToCheatString('L');
+
+ if ( GetDPadRightJustDown() )
+ AddToCheatString('R');
+
+ if ( GetLeftShoulder1JustDown() )
+ AddToCheatString('1');
+
+ if ( GetLeftShoulder2JustDown() )
+ AddToCheatString('2');
+
+ if ( GetRightShoulder1JustDown() )
+ AddToCheatString('3');
+
+ if ( GetRightShoulder2JustDown() )
+ AddToCheatString('4');
+#endif
+}
+
+void CPad::StopPadsShaking(void)
+{
+ GetPad(0)->StopShaking(0);
+}
+
+void CPad::StopShaking(Int16 unk)
+{
+ ;
+}
+
+CPad *CPad::GetPad(Int32 pad)
+{
+ return &Pads[pad];
+}
+
+Int16 CPad::GetSteeringLeftRight(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ {
+ Int16 axis = NewState.LeftStickX;
+ Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
+
+ if ( abs(axis) > abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickX;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Int16 CPad::GetSteeringUpDown(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ {
+ Int16 axis = NewState.LeftStickY;
+ Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+
+ if ( abs(axis) > abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickY;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Int16 CPad::GetCarGunUpDown(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 2:
+ {
+ return NewState.RightStickY;
+
+ break;
+ }
+
+ case 3:
+ {
+ return (NewState.DPadUp - NewState.DPadDown) / 2;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Int16 CPad::GetCarGunLeftRight(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 2:
+ {
+ return NewState.RightStickX;
+
+ break;
+ }
+
+ case 3:
+ {
+ return (NewState.DPadRight - NewState.DPadLeft) / 2;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Int16 CPad::GetPedWalkLeftRight(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ {
+ Int16 axis = NewState.LeftStickX;
+ Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
+
+ if ( abs(axis) > abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickX;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+
+Int16 CPad::GetPedWalkUpDown(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ {
+ Int16 axis = NewState.LeftStickY;
+ Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
+
+ if ( abs(axis) > abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickY;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Int16 CPad::GetAnalogueUpDown(void)
+{
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ {
+ Int16 axis = NewState.LeftStickY;
+ Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
+
+ if ( abs(axis) > abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickY;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Bool CPad::GetLookLeft(void)
+{
+ if ( DisablePlayerControls )
return false;
- switch(Mode){
- case 0:
- case 1:
- return !!NewState.LeftShoulder1;
- case 2:
- return !!NewState.Triangle;
- case 3:
- return !!NewState.Circle;
+
+ return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2);
+}
+
+Bool CPad::GetLookRight(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2);
+}
+
+
+Bool CPad::GetLookBehindForCar(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!(NewState.RightShoulder2 && NewState.LeftShoulder2);
+}
+
+Bool CPad::GetLookBehindForPed(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!NewState.RightShock;
+}
+
+Bool CPad::GetHorn(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ {
+ return !!NewState.LeftShock;
+
+ break;
+ }
+
+ case 1:
+ {
+ return !!NewState.LeftShoulder1;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.RightShoulder1;
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!NewState.LeftShock;
+
+ break;
+ }
}
+
return false;
}
-bool
-CPad::GetWeapon(void)
+Bool CPad::HornJustDown(void)
{
- if(DisablePlayerControls)
+ if ( DisablePlayerControls )
return false;
- switch(Mode){
- case 0:
- case 1:
- return !!NewState.Circle;
- case 2:
- return !!NewState.Cross;
- case 3:
- return !!NewState.RightShoulder1;
+
+ switch ( Mode )
+ {
+ case 0:
+ {
+ return !!(NewState.LeftShock && !OldState.LeftShock);
+
+ break;
+ }
+
+ case 1:
+ {
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.LeftShock && !OldState.LeftShock);
+
+ break;
+ }
}
+
return false;
}
-bool
-CPad::GetLookBehindForCar(void)
+
+Bool CPad::GetCarGunFired(void)
{
- if(DisablePlayerControls)
+ if ( DisablePlayerControls )
return false;
- return NewState.LeftShoulder2 && NewState.RightShoulder2;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 2:
+ {
+ return !!NewState.Circle;
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!NewState.RightShoulder1;
+
+ break;
+ }
+ }
+
+ return false;
}
-bool
-CPad::GetLookBehindForPed(void)
+Bool CPad::CarGunJustDown(void)
{
- if(DisablePlayerControls)
+ if ( DisablePlayerControls )
return false;
- return !!NewState.RightShock;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 2:
+ {
+ return !!(NewState.Circle && !OldState.Circle);
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
+
+ break;
+ }
+ }
+
+ return false;
}
-bool
-CPad::GetLookLeft(void)
+Int16 CPad::GetHandBrake(void)
{
- if(DisablePlayerControls)
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ {
+ return NewState.RightShoulder1;
+
+ break;
+ }
+
+ case 2:
+ {
+ return NewState.Triangle;
+
+ break;
+ }
+
+ case 3:
+ {
+ return NewState.LeftShoulder1;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Int16 CPad::GetBrake(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ {
+ return NewState.Square;
+
+ break;
+ }
+
+ case 1:
+ {
+ return NewState.Square;
+
+ break;
+ }
+
+ case 3:
+ {
+ Int16 axis = 2 * NewState.RightStickY;
+
+ if ( axis < 0 )
+ return 0;
+ else
+ return axis;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Bool CPad::GetExitVehicle(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!NewState.Triangle;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.LeftShoulder1;
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::ExitVehicleJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!(NewState.Triangle && !OldState.Triangle);
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Int32 CPad::GetWeapon(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ {
+ return NewState.Circle;
+
+ break;
+ }
+
+ case 2:
+ {
+ return NewState.Cross;
+
+ break;
+ }
+
+ case 3:
+ {
+ return NewState.RightShoulder1;
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::WeaponJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ {
+ return !!(NewState.Circle && !OldState.Circle);
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!(NewState.Cross && !OldState.Cross);
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Int16 CPad::GetAccelerate(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ {
+ return NewState.Cross;
+
+ break;
+ }
+
+ case 1:
+ {
+ return NewState.Cross;
+
+ break;
+ }
+
+ case 3:
+ {
+ Int16 axis = -2 * NewState.RightStickY;
+
+ if ( axis < 0 )
+ return 0;
+ else
+ return axis;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Bool CPad::CycleCameraModeUpJustDown(void)
+{
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ case 3:
+ {
+ return !!(NewState.Select && !OldState.Select);
+
+ break;
+ }
+
+ case 1:
+ {
+ return !!(NewState.DPadUp && !OldState.DPadUp);
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::CycleCameraModeDownJustDown(void)
+{
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ case 3:
+ {
+ return false;
+
+ break;
+ }
+
+ case 1:
+ {
+ return !!(NewState.DPadDown && !OldState.DPadDown);
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::ChangeStationJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ {
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
+
+ break;
+ }
+
+ case 1:
+ {
+ return !!(NewState.Select && !OldState.Select);
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!(NewState.LeftShock && !OldState.LeftShock);
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.Circle && !OldState.Circle);
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+
+Bool CPad::CycleWeaponLeftJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
+}
+
+Bool CPad::CycleWeaponRightJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
+}
+
+Bool CPad::GetTarget(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 2:
+ {
+ return !!NewState.RightShoulder1;
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!NewState.LeftShoulder1;
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::TargetJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 2:
+ {
+ return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::JumpJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!(NewState.Square && !OldState.Square);
+}
+
+Bool CPad::GetSprint(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!NewState.Cross;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.Circle;
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::ShiftTargetLeftJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
+}
+
+Bool CPad::ShiftTargetRightJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
+}
+
+Bool CPad::GetAnaloguePadUp(void)
+{
+ static Int16 oldfStickY = 0;
+
+ Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
+
+ if ( Y < 0 && oldfStickY >= 0 )
+ {
+ oldfStickY = Y;
+ return true;
+ }
+ else
+ {
+ oldfStickY = Y;
+ return false;
+ }
+}
+
+Bool CPad::GetAnaloguePadDown(void)
+{
+ static Int16 oldfStickY = 0;
+
+ Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
+
+ if ( Y > 0 && oldfStickY <= 0 )
+ {
+ oldfStickY = Y;
+ return true;
+ }
+ else
+ {
+ oldfStickY = Y;
+ return false;
+ }
+}
+
+Bool CPad::GetAnaloguePadLeft(void)
+{
+ static Int16 oldfStickX = 0;
+
+ Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
+
+ if ( X < 0 && oldfStickX >= 0 )
+ {
+ oldfStickX = X;
+ return true;
+ }
+ else
+ {
+ oldfStickX = X;
+ return false;
+ }
+}
+
+Bool CPad::GetAnaloguePadRight(void)
+{
+ static Int16 oldfStickX = 0;
+
+ Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
+
+ if ( X > 0 && oldfStickX <= 0 )
+ {
+ oldfStickX = X;
+ return true;
+ }
+ else
+ {
+ oldfStickX = X;
+ return false;
+ }
+}
+
+Bool CPad::GetAnaloguePadLeftJustUp(void)
+{
+ static Int16 oldfStickX = 0;
+
+ Int16 X = GetPad(0)->GetPedWalkLeftRight();
+
+ if ( X == 0 && oldfStickX < 0 )
+ {
+ oldfStickX = X;
+
+ return true;
+ }
+ else
+ {
+ oldfStickX = X;
+
+ return false;
+ }
+}
+
+Bool CPad::GetAnaloguePadRightJustUp(void)
+{
+ static Int16 oldfStickX = 0;
+
+ Int16 X = GetPad(0)->GetPedWalkLeftRight();
+
+ if ( X == 0 && oldfStickX > 0 )
+ {
+ oldfStickX = X;
+
+ return true;
+ }
+ else
+ {
+ oldfStickX = X;
+
+ return false;
+ }
+}
+
+Bool CPad::ForceCameraBehindPlayer(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ {
+ return !!NewState.LeftShoulder1;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.Triangle;
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!NewState.Circle;
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::SniperZoomIn(void)
+{
+ if ( DisablePlayerControls )
return false;
- return !!NewState.LeftShoulder2;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!NewState.Square;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.Triangle;
+
+ break;
+ }
+ }
+
+ return false;
}
-bool
-CPad::GetLookRight(void)
+Bool CPad::SniperZoomOut(void)
{
- if(DisablePlayerControls)
+ if ( DisablePlayerControls )
return false;
- return !!NewState.RightShoulder2;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!NewState.Cross;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.Square;
+
+ break;
+ }
+ }
+
+ return false;
}
+
+
+Int16 CPad::SniperModeLookLeftRight(void)
+{
+ Int16 axis = NewState.LeftStickX;
+ Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
+
+ if ( abs(axis) > abs(dpad) )
+ return axis;
+ else
+ return dpad;
+}
+
+Int16 CPad::SniperModeLookUpDown(void)
+{
+ Int16 axis = NewState.LeftStickY;
+ Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+
+ if ( abs(axis) > abs(dpad) )
+ return axis;
+ else
+ return dpad;
+}
+
+Int16 CPad::LookAroundLeftRight(void)
+{
+ Float axis = GetPad(0)->NewState.RightStickX;
+
+ if ( fabs(axis) > 85 && !GetLookBehindForPed() )
+ return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85)
+ * (127.0f / 32.0f) ); // 3.96875f
+
+ else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 )
+ return (Int16) ( (axis + ( axis > 0 ) ? -10 : 10)
+ * (127.0f / 64.0f) ); // 1.984375f
+
+ return 0;
+}
+
+Int16 CPad::LookAroundUpDown(void)
+{
+ Int16 axis = GetPad(0)->NewState.RightStickY;
+
+ if ( abs(axis) > 85 && !GetLookBehindForPed() )
+ return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85)
+ * (127.0f / 32.0f) ); // 3.96875f
+
+ else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 )
+ return (Int16) ( (axis + ( axis > 0 ) ? -40 : 40)
+ * (127.0f / 64.0f) ); // 1.984375f
+
+ return 0;
+}
+
+
+void CPad::ResetAverageWeapon(void)
+{
+ AverageWeapon = GetWeapon();
+ AverageEntries = 1;
+}
+
+void CPad::PrintErrorMessage(void)
+{
+ if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
+ {
+ CFont::SetScale(0.85f, 1.0f);
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+ CFont::SetCentreOn();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(255, 255, 200, 200));
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::PrintString
+ (
+ SCREEN_WIDTH / 2,
+ SCREEN_HEIGHT / 2,
+ TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue
+ );
+ }
+ else if ( bObsoleteControllerMessage )
+ {
+ CFont::SetScale(0.85f, 1.0f);
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+ CFont::SetCentreOn();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(255, 255, 200, 200));
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::PrintString
+ (
+ SCREEN_WIDTH / 2,
+ SCREEN_HEIGHT / 2,
+ TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2).
+ );
+ }
+
+}
+
+void LittleTest(void)
+{
+ static Int32 Cunt = 0;
+
+ Cunt++; // ???
+}
+
+void CPad::ResetCheats(void)
+{
+ CWeather::ReleaseWeather();
+
+ CPopulation::ms_bGivePedsWeapons = false;
+
+ CPed::bNastyLimbsCheat = false;
+ CPed::bPedCheat2 = false;
+ CPed::bPedCheat3 = false;
+
+ CVehicle::bWheelsOnlyCheat = false;
+ CVehicle::bAllDodosCheat = false;
+ CVehicle::bCheat3 = false;
+ CVehicle::bCheat4 = false;
+ CVehicle::bCheat5 = false;
+
+ gbFastTime = false;
+ CTimer::SetTimeScale(1.0f);
+}
+
+Char *CPad::EditString(Char *pStr, Int32 nSize)
+{
+ Int32 pos = strlen(pStr);
+
+ // letters
+ for ( Int32 i = 0; i < ('Z' - 'A' + 1); i++ )
+ {
+ if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 )
+ {
+ pStr[pos++] = i + 'A';
+ pStr[pos] = '\0';
+ }
+
+ if ( GetPad(0)->GetCharJustDown(i + 'a') && pos < nSize - 1 )
+ {
+ pStr[pos++] = i + 'a';
+ pStr[pos] = '\0';
+ }
+ }
+
+ // numbers
+ for ( Int32 i = 0; i < ('0' - '9' + 1); i++ )
+ {
+ if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 )
+ {
+ pStr[pos++] = i + '0';
+ pStr[pos] = '\0';
+ }
+ }
+
+ // space
+ if ( GetPad(0)->GetCharJustDown(' ') && pos < nSize - 1 )
+ {
+ pStr[pos++] = ' ';
+ pStr[pos] = '\0';
+ }
+
+
+ // del
+ if ( GetPad(0)->GetDeleteJustDown() || GetPad(0)->GetBackspaceJustDown() )
+ {
+ if ( pos > 0 )
+ pStr[pos - 1] = '\0';
+ }
+
+ // extenter/up/down
+ if ( GetPad(0)->GetEnterJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() )
+ return NULL;
+
+ return pStr;
+}
+
+Int32 *CPad::EditCodesForControls(Int32 *pRsKeys, Int32 nSize)
+{
+ *pRsKeys = rsNULL;
+
+ for ( Int32 i = 0; i < 255; i++ )
+ {
+ if ( GetPad(0)->GetCharJustDown(i) )
+ *pRsKeys = i;
+ }
+
+ for ( Int32 i = 0; i < 255; i++ )
+ {
+ if ( GetPad(0)->GetFJustDown(i) )
+ *pRsKeys = i + rsF1;
+ }
+
+ if ( GetPad(0)->GetEscapeJustDown() )
+ *pRsKeys = rsESC;
+
+ if ( GetPad(0)->GetInsertJustDown() )
+ *pRsKeys = rsINS;
+
+ if ( GetPad(0)->GetDeleteJustDown() )
+ *pRsKeys = rsDEL;
+
+ if ( GetPad(0)->GetHomeJustDown() )
+ *pRsKeys = rsHOME;
+
+ if ( GetPad(0)->GetEndJustDown() )
+ *pRsKeys = rsEND;
+
+ if ( GetPad(0)->GetPageUpJustDown() )
+ *pRsKeys = rsPGUP;
+
+ if ( GetPad(0)->GetPageDownJustDown() )
+ *pRsKeys = rsPGDN;
+
+ if ( GetPad(0)->GetUpJustDown() )
+ *pRsKeys = rsUP;
+
+ if ( GetPad(0)->GetDownJustDown() )
+ *pRsKeys = rsDOWN;
+
+ if ( GetPad(0)->GetLeftJustDown() )
+ *pRsKeys = rsLEFT;
+
+ if ( GetPad(0)->GetRightJustDown() )
+ *pRsKeys = rsRIGHT;
+
+ if ( GetPad(0)->GetScrollLockJustDown() )
+ *pRsKeys = rsSCROLL;
+
+ if ( GetPad(0)->GetPauseJustDown() )
+ *pRsKeys = rsPAUSE;
+
+ if ( GetPad(0)->GetNumLockJustDown() )
+ *pRsKeys = rsNUMLOCK;
+
+ if ( GetPad(0)->GetDivideJustDown() )
+ *pRsKeys = rsDIVIDE;
+
+ if ( GetPad(0)->GetTimesJustDown() )
+ *pRsKeys = rsTIMES;
+
+ if ( GetPad(0)->GetMinusJustDown() )
+ *pRsKeys = rsMINUS;
+
+ if ( GetPad(0)->GetPlusJustDown() )
+ *pRsKeys = rsPLUS;
+
+ if ( GetPad(0)->GetPadEnterJustDown() )
+ *pRsKeys = rsPADENTER;
+
+ if ( GetPad(0)->GetPadDelJustDown() )
+ *pRsKeys = rsPADDEL;
+
+ if ( GetPad(0)->GetPad1JustDown() )
+ *pRsKeys = rsPADEND;
+
+ if ( GetPad(0)->GetPad2JustDown() )
+ *pRsKeys = rsPADDOWN;
+
+ if ( GetPad(0)->GetPad3JustDown() )
+ *pRsKeys = rsPADPGDN;
+
+ if ( GetPad(0)->GetPad4JustDown() )
+ *pRsKeys = rsPADLEFT;
+
+ if ( GetPad(0)->GetPad5JustDown() )
+ *pRsKeys = rsPAD5;
+
+ if ( GetPad(0)->GetPad6JustDown() )
+ *pRsKeys = rsPADRIGHT;
+
+ if ( GetPad(0)->GetPad7JustDown() )
+ *pRsKeys = rsPADHOME;
+
+ if ( GetPad(0)->GetPad8JustDown() )
+ *pRsKeys = rsPADUP;
+
+ if ( GetPad(0)->GetPad9JustDown() )
+ *pRsKeys = rsPADPGUP;
+
+ if ( GetPad(0)->GetPad0JustDown() )
+ *pRsKeys = rsPADINS;
+
+ if ( GetPad(0)->GetBackspaceJustDown() )
+ *pRsKeys = rsBACKSP;
+
+ if ( GetPad(0)->GetTabJustDown() )
+ *pRsKeys = rsTAB;
+
+ if ( GetPad(0)->GetCapsLockJustDown() )
+ *pRsKeys = rsCAPSLK;
+
+ if ( GetPad(0)->GetEnterJustDown() )
+ *pRsKeys = rsENTER;
+
+ if ( GetPad(0)->GetLeftShiftJustDown() )
+ *pRsKeys = rsLSHIFT;
+
+ if ( GetPad(0)->GetShiftJustDown() )
+ *pRsKeys = rsSHIFT;
+
+ if ( GetPad(0)->GetRightShiftJustDown() )
+ *pRsKeys = rsRSHIFT;
+
+ if ( GetPad(0)->GetLeftCtrlJustDown() )
+ *pRsKeys = rsLCTRL;
+
+ if ( GetPad(0)->GetRightCtrlJustDown() )
+ *pRsKeys = rsRCTRL;
+
+ if ( GetPad(0)->GetLeftAltJustDown() )
+ *pRsKeys = rsLALT;
+
+ if ( GetPad(0)->GetRightAltJustDown() )
+ *pRsKeys = rsRALT;
+
+ if ( GetPad(0)->GetLeftWinJustDown() )
+ *pRsKeys = rsLWIN;
+
+ if ( GetPad(0)->GetRightWinJustDown() )
+ *pRsKeys = rsRWIN;
+
+ if ( GetPad(0)->GetAppsJustDown() )
+ *pRsKeys = rsAPPS;
+
+ return pRsKeys;
+}
+
+STARTPATCHES
+ InjectHook(0x4916C0, &CControllerState::Clear, PATCH_JUMP);
+ InjectHook(0x491760, &CKeyboardState::Clear, PATCH_JUMP);
+ InjectHook(0x491A10, &CPad::Clear, PATCH_JUMP);
+ InjectHook(0x491B50, &CPad::ClearMouseHistory, PATCH_JUMP);
+ //InjectHook(0x491B80, &CMouseControllerState::CMouseControllerState, PATCH_JUMP);
+ InjectHook(0x491BB0, &CMouseControllerState::Clear, PATCH_JUMP);
+ InjectHook(0x491BD0, &CMousePointerStateHelper::GetMouseSetUp, PATCH_JUMP);
+ InjectHook(0x491CA0, &CPad::UpdateMouse, PATCH_JUMP);
+ InjectHook(0x491E60, &CPad::ReconcileTwoControllersInput, PATCH_JUMP);
+ InjectHook(0x492230, &CPad::StartShake, PATCH_JUMP);
+ InjectHook(0x492290, &CPad::StartShake_Distance, PATCH_JUMP);
+ InjectHook(0x492360, &CPad::StartShake_Train, PATCH_JUMP);
+ InjectHook(0x492450, &CPad::AddToPCCheatString, PATCH_JUMP);
+ InjectHook(0x492720, CPad::UpdatePads, PATCH_JUMP);
+ InjectHook(0x492C60, &CPad::ProcessPCSpecificStuff, PATCH_JUMP);
+ InjectHook(0x492C70, &CPad::Update, PATCH_JUMP);
+ InjectHook(0x492F00, (void (*)())CPad::DoCheats, PATCH_JUMP);
+ InjectHook(0x492F20, (void (CPad::*)(Int16))&CPad::DoCheats, PATCH_JUMP);
+ InjectHook(0x492F30, CPad::StopPadsShaking, PATCH_JUMP);
+ InjectHook(0x492F50, &CPad::StopShaking, PATCH_JUMP);
+ InjectHook(0x492F60, CPad::GetPad, PATCH_JUMP);
+ InjectHook(0x492F70, &CPad::GetSteeringLeftRight, PATCH_JUMP);
+ InjectHook(0x492FF0, &CPad::GetSteeringUpDown, PATCH_JUMP);
+ InjectHook(0x493070, &CPad::GetCarGunUpDown, PATCH_JUMP);
+ InjectHook(0x4930C0, &CPad::GetCarGunLeftRight, PATCH_JUMP);
+ InjectHook(0x493110, &CPad::GetPedWalkLeftRight, PATCH_JUMP);
+ InjectHook(0x493190, &CPad::GetPedWalkUpDown, PATCH_JUMP);
+ InjectHook(0x493210, &CPad::GetAnalogueUpDown, PATCH_JUMP);
+ InjectHook(0x493290, &CPad::GetLookLeft, PATCH_JUMP);
+ InjectHook(0x4932C0, &CPad::GetLookRight, PATCH_JUMP);
+ InjectHook(0x4932F0, &CPad::GetLookBehindForCar, PATCH_JUMP);
+ InjectHook(0x493320, &CPad::GetLookBehindForPed, PATCH_JUMP);
+ InjectHook(0x493350, &CPad::GetHorn, PATCH_JUMP);
+ InjectHook(0x4933F0, &CPad::HornJustDown, PATCH_JUMP);
+ InjectHook(0x493490, &CPad::GetCarGunFired, PATCH_JUMP);
+ InjectHook(0x4934F0, &CPad::CarGunJustDown, PATCH_JUMP);
+ InjectHook(0x493560, &CPad::GetHandBrake, PATCH_JUMP);
+ InjectHook(0x4935A0, &CPad::GetBrake, PATCH_JUMP);
+ InjectHook(0x4935F0, &CPad::GetExitVehicle, PATCH_JUMP);
+ InjectHook(0x493650, &CPad::ExitVehicleJustDown, PATCH_JUMP);
+ InjectHook(0x4936C0, &CPad::GetWeapon, PATCH_JUMP);
+ InjectHook(0x493700, &CPad::WeaponJustDown, PATCH_JUMP);
+ InjectHook(0x493780, &CPad::GetAccelerate, PATCH_JUMP);
+ InjectHook(0x4937D0, &CPad::CycleCameraModeUpJustDown, PATCH_JUMP);
+ InjectHook(0x493830, &CPad::CycleCameraModeDownJustDown, PATCH_JUMP);
+ InjectHook(0x493870, &CPad::ChangeStationJustDown, PATCH_JUMP);
+ InjectHook(0x493910, &CPad::CycleWeaponLeftJustDown, PATCH_JUMP);
+ InjectHook(0x493940, &CPad::CycleWeaponRightJustDown, PATCH_JUMP);
+ InjectHook(0x493970, &CPad::GetTarget, PATCH_JUMP);
+ InjectHook(0x4939D0, &CPad::TargetJustDown, PATCH_JUMP);
+ InjectHook(0x493A40, &CPad::JumpJustDown, PATCH_JUMP);
+ InjectHook(0x493A70, &CPad::GetSprint, PATCH_JUMP);
+ InjectHook(0x493AE0, &CPad::ShiftTargetLeftJustDown, PATCH_JUMP);
+ InjectHook(0x493B10, &CPad::ShiftTargetRightJustDown, PATCH_JUMP);
+ InjectHook(0x493B40, &CPad::GetAnaloguePadUp, PATCH_JUMP);
+ InjectHook(0x493BA0, &CPad::GetAnaloguePadDown, PATCH_JUMP);
+ InjectHook(0x493C00, &CPad::GetAnaloguePadLeft, PATCH_JUMP);
+ InjectHook(0x493C60, &CPad::GetAnaloguePadRight, PATCH_JUMP);
+ InjectHook(0x493CC0, &CPad::GetAnaloguePadLeftJustUp, PATCH_JUMP);
+ InjectHook(0x493D20, &CPad::GetAnaloguePadRightJustUp, PATCH_JUMP);
+ InjectHook(0x493D80, &CPad::ForceCameraBehindPlayer, PATCH_JUMP);
+ InjectHook(0x493E00, &CPad::SniperZoomIn, PATCH_JUMP);
+ InjectHook(0x493E70, &CPad::SniperZoomOut, PATCH_JUMP);
+ InjectHook(0x493EE0, &CPad::SniperModeLookLeftRight, PATCH_JUMP);
+ InjectHook(0x493F30, &CPad::SniperModeLookUpDown, PATCH_JUMP);
+ InjectHook(0x493F80, &CPad::LookAroundLeftRight, PATCH_JUMP);
+ InjectHook(0x494130, &CPad::LookAroundUpDown, PATCH_JUMP);
+ InjectHook(0x494290, &CPad::ResetAverageWeapon, PATCH_JUMP);
+ InjectHook(0x4942B0, CPad::PrintErrorMessage, PATCH_JUMP);
+ InjectHook(0x494420, LittleTest, PATCH_JUMP);
+ InjectHook(0x494450, CPad::ResetCheats, PATCH_JUMP);
+ InjectHook(0x4944B0, CPad::EditString, PATCH_JUMP);
+ InjectHook(0x494690, CPad::EditCodesForControls, PATCH_JUMP);
+ //InjectHook(0x494E50, `global constructor keyed to'Pad.cpp, PATCH_JUMP);
+ //InjectHook(0x494EB0, sub_494EB0, PATCH_JUMP);
+ //InjectHook(0x494ED0, &CPad::~CPad, PATCH_JUMP);
+ //InjectHook(0x494EE0, &CPad::CPad, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/Pad.h b/src/Pad.h
index 3d394498..446007c2 100644
--- a/src/Pad.h
+++ b/src/Pad.h
@@ -71,21 +71,21 @@ public:
void Clear(void);
};
-static_assert(sizeof(CControllerState) == 0x2A, "CControllerState: error");
+VALIDATE_SIZE(CControllerState, 0x2A);
class CMouseControllerState
{
public:
//uint32 btns; // bit 0-2 button 1-3
- UInt8 LMB;
- UInt8 RMB;
- UInt8 MMB;
- UInt8 WHEELUP;
- UInt8 WHEELDN;
- UInt8 MXB1;
- UInt8 MXB2;
- UInt8 _pad0;
+ Bool LMB;
+ Bool RMB;
+ Bool MMB;
+ Bool WHEELUP;
+ Bool WHEELDN;
+ Bool MXB1;
+ Bool MXB2;
+ char _pad0;
Float x, y;
@@ -164,6 +164,15 @@ public:
VALIDATE_SIZE(CKeyboardState, 0x270);
+enum
+{
+ // taken from miss2
+ PAD1 = 0,
+ PAD2,
+
+ MAX_PADS
+};
+
class CPad
{
public:
@@ -176,60 +185,183 @@ public:
int16 Phase;
int16 Mode;
int16 ShakeDur;
- int8 ShakeFreq;
+ UInt8 ShakeFreq;
int8 bHornHistory[5];
- int8 iCurrHornHistory;
- int8 DisablePlayerControls;
- int8 JustOutOfFrontEnd;
+ UInt8 iCurrHornHistory;
+ Bool DisablePlayerControls;
int8 bApplyBrakes;
- int32 unk[3];
+ Char _unk[12]; //int32 unk[3];
+ char _pad0[3];
int32 LastTimeTouched;
int32 AverageWeapon;
int32 AverageEntries;
+
+ CPad() { }
+ ~CPad() { }
- static CPad *Pads; //[2];
+ static Bool &bDisplayNoControllerMessage;
+ static Bool &bObsoleteControllerMessage;
+ static Bool &m_bMapPadOneToPadTwo;
+
static CKeyboardState &OldKeyState;
static CKeyboardState &NewKeyState;
static CKeyboardState &TempKeyState;
+ static Char KeyBoardCheatString[18];
static CMouseControllerState &OldMouseControllerState;
static CMouseControllerState &NewMouseControllerState;
static CMouseControllerState &PCTempMouseControllerState;
- static Bool &m_bMapPadOneToPadTwo;
-
- int GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
- int GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
- int GetRightShoulder1(void) { return NewState.RightShoulder1; }
- int GetRightShoulder2(void) { return NewState.RightShoulder2; }
-
- bool ForceCameraBehindPlayer(void);
- bool GetWeapon(void);
- bool GetLookBehindForCar(void);
- bool GetLookBehindForPed(void);
- bool GetLookLeft(void);
- bool GetLookRight(void);
+
+
+
+ void Clear(Bool bResetPlayerControls);
+ void ClearMouseHistory();
+ void UpdateMouse();
+ CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
+ void StartShake(Int16 nDur, UInt8 nFreq);
+ void StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fz);
+ void StartShake_Train(Float fX, Float fY);
+ void AddToPCCheatString(Char c);
- static void StopPadsShaking(void);
- static void ResetCheats(void);
static void UpdatePads(void);
- static CPad *GetPad(int n) { return &Pads[n]; }
- static void PrintErrorMessage(void);
+ void ProcessPCSpecificStuff(void);
+ void Update(Int16 unk);
- void AddToPCCheatString(Char c);
- void Clear(Bool unk);
+ static void DoCheats(void);
+ void DoCheats(Int16 unk);
- //
+ static void StopPadsShaking(void);
+ void StopShaking(Int16 unk);
+
+ static CPad *GetPad(Int32 pad);
+ Int16 GetSteeringLeftRight(void);
+ Int16 GetSteeringUpDown(void);
+ Int16 GetCarGunUpDown(void);
+ Int16 GetCarGunLeftRight(void);
+ Int16 GetPedWalkLeftRight(void);
+ Int16 GetPedWalkUpDown(void);
+ Int16 GetAnalogueUpDown(void);
+ Bool GetLookLeft(void);
+ Bool GetLookRight(void);
+ Bool GetLookBehindForCar(void);
+ Bool GetLookBehindForPed(void);
+ Bool GetHorn(void);
+ Bool HornJustDown(void);
+ Bool GetCarGunFired(void);
+ Bool CarGunJustDown(void);
+ Int16 GetHandBrake(void);
+ Int16 GetBrake(void);
+ Bool GetExitVehicle(void);
+ Bool ExitVehicleJustDown(void);
+ Int32 GetWeapon(void);
+ Bool WeaponJustDown(void);
+ Int16 GetAccelerate(void);
+ Bool CycleCameraModeUpJustDown(void);
+ Bool CycleCameraModeDownJustDown(void);
+ Bool ChangeStationJustDown(void);
+ Bool CycleWeaponLeftJustDown(void);
+ Bool CycleWeaponRightJustDown(void);
+ Bool GetTarget(void);
+ Bool TargetJustDown(void);
+ Bool JumpJustDown(void);
+ Bool GetSprint(void);
+ Bool ShiftTargetLeftJustDown(void);
+ Bool ShiftTargetRightJustDown(void);
+ Bool GetAnaloguePadUp(void);
+ Bool GetAnaloguePadDown(void);
+ Bool GetAnaloguePadLeft(void);
+ Bool GetAnaloguePadRight(void);
+ Bool GetAnaloguePadLeftJustUp(void);
+ Bool GetAnaloguePadRightJustUp(void);
+ Bool ForceCameraBehindPlayer(void);
+ Bool SniperZoomIn(void);
+ Bool SniperZoomOut(void);
+ Int16 SniperModeLookLeftRight(void);
+ Int16 SniperModeLookUpDown(void);
+ Int16 LookAroundLeftRight(void);
+ Int16 LookAroundUpDown(void);
+ void ResetAverageWeapon(void);
+ static void PrintErrorMessage(void);
+ static void ResetCheats(void);
+ static Char *EditString(Char *pStr, Int32 nSize);
+ static Int32 *EditCodesForControls(Int32 *pRsKeys, Int32 nSize);
+
+ // mouse
inline Bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
+
+ // keyboard
- inline Bool GetEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); }
- inline Bool GetExtEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
inline Bool GetCharJustDown(Char c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
- inline Bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
- inline Bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
- inline Bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
+ inline Bool GetFJustDown(Int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
+ inline Bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
+ inline Bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
+ inline Bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
+ inline Bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
+ inline Bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
+ inline Bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
+ inline Bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
+ inline Bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
+ inline Bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
+ inline Bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
+ inline Bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
+ inline Bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
+ inline Bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
+ inline Bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
+ inline Bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
+ inline Bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
+ inline Bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
+ inline Bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
+ inline Bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
+ inline Bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
+ inline Bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
+ inline Bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
+ inline Bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
+ inline Bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
+ inline Bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
+ inline Bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
+ inline Bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
+ inline Bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
+ inline Bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
+ inline Bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
+ inline Bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
+ inline Bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
+ inline Bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
+ inline Bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
+ inline Bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
+ inline Bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
+ inline Bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
+ inline Bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
+ inline Bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
+ inline Bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
+ inline Bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
+ inline Bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
+ inline Bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
+ inline Bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
+
+ // pad
+
+ inline Bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
+ inline Bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
+ inline Bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
+ inline Bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
+ inline Bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
+ inline Bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
+ inline Bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
+ inline Bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
+ inline Bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
+ inline Bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
+ inline Bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
+ inline Bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
+
+ inline Int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
+ inline Int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
+ inline Int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
+ inline Int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
};
-static_assert(sizeof(CPad) == 0xFC, "CPad: error");
+VALIDATE_SIZE(CPad, 0xFC);
#define IsButtonJustDown(pad, btn) \
(!(pad)->OldState.btn && (pad)->NewState.btn)
+
+void LittleTest(void); \ No newline at end of file
diff --git a/src/Stats.cpp b/src/Stats.cpp
new file mode 100644
index 00000000..d7816f36
--- /dev/null
+++ b/src/Stats.cpp
@@ -0,0 +1,4 @@
+#include "common.h"
+#include "Stats.h"
+
+Int32 &CStats::DaysPassed = *(Int32*)0x8F2BB8; \ No newline at end of file
diff --git a/src/Stats.h b/src/Stats.h
new file mode 100644
index 00000000..b82497b5
--- /dev/null
+++ b/src/Stats.h
@@ -0,0 +1,7 @@
+#pragma once
+
+class CStats
+{
+public:
+ static Int32 &DaysPassed;
+}; \ No newline at end of file
diff --git a/src/Timer.h b/src/Timer.h
index d5e51dfc..fdd21144 100644
--- a/src/Timer.h
+++ b/src/Timer.h
@@ -19,6 +19,7 @@ public:
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
static inline Bool GetIsPaused() { return m_UserPause || m_CodePause; }
+ static inline void SetTimeScale(Float ts) { ms_fTimeScale = ts; }
static void Initialise(void);
static void Shutdown(void);
diff --git a/src/Weather.cpp b/src/Weather.cpp
index 845ef014..460deeac 100644
--- a/src/Weather.cpp
+++ b/src/Weather.cpp
@@ -28,3 +28,8 @@ bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
+
+void CWeather::ReleaseWeather()
+{
+ ForcedWeatherType = -1;
+}
diff --git a/src/Weather.h b/src/Weather.h
index 63e819ff..a9c15fd9 100644
--- a/src/Weather.h
+++ b/src/Weather.h
@@ -34,4 +34,6 @@ public:
static bool &Stored_StateStored;
static void RenderRainStreaks(void);
+
+ static void ReleaseWeather();
};
diff --git a/src/control/Population.cpp b/src/control/Population.cpp
new file mode 100644
index 00000000..3626381d
--- /dev/null
+++ b/src/control/Population.cpp
@@ -0,0 +1,4 @@
+#include "common.h"
+#include "Population.h"
+
+Bool &CPopulation::ms_bGivePedsWeapons = *(Bool*)0x95CCF6; \ No newline at end of file
diff --git a/src/control/Population.h b/src/control/Population.h
new file mode 100644
index 00000000..e01d2712
--- /dev/null
+++ b/src/control/Population.h
@@ -0,0 +1,7 @@
+#pragma once
+
+class CPopulation
+{
+public:
+ static Bool &ms_bGivePedsWeapons;
+}; \ No newline at end of file
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 6cfbd846..b1bdc1bf 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -3,5 +3,6 @@
#include "Replay.h"
uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
+Bool &CReplay::bPlayingBackFromFile = *(Bool*)0x95CD58;
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
diff --git a/src/control/Replay.h b/src/control/Replay.h
index eca818d6..e7a195dc 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -6,4 +6,5 @@ public:
static void Display(void);
static uint8 &Mode;
+ static Bool &bPlayingBackFromFile;
};
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index 018979eb..55e33a2d 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -3,6 +3,10 @@
#include "Ped.h"
#include "Pools.h"
+Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
+Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
+Bool &CPed::bPedCheat3 = *(Bool*)0x95CD59;
+
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index 366674d4..adf24c88 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -188,6 +188,10 @@ public:
bool UseGroundColModel(void);
void KillPedWithCar(CVehicle *veh, float impulse);
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
+
+ static Bool &bNastyLimbsCheat;
+ static Bool &bPedCheat2;
+ static Bool &bPedCheat3;
};
static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error");
static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error");
diff --git a/src/entities/Vehicle.cpp b/src/entities/Vehicle.cpp
index f18cb5a7..ebd7ae68 100644
--- a/src/entities/Vehicle.cpp
+++ b/src/entities/Vehicle.cpp
@@ -3,5 +3,11 @@
#include "Vehicle.h"
#include "Pools.h"
+Bool &CVehicle::bWheelsOnlyCheat = *(Bool *)0x95CD78;
+Bool &CVehicle::bAllDodosCheat = *(Bool *)0x95CD75;
+Bool &CVehicle::bCheat3 = *(Bool *)0x95CD66;
+Bool &CVehicle::bCheat4 = *(Bool *)0x95CD65;
+Bool &CVehicle::bCheat5 = *(Bool *)0x95CD64;
+
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
diff --git a/src/entities/Vehicle.h b/src/entities/Vehicle.h
index 46e1c57c..00126c31 100644
--- a/src/entities/Vehicle.h
+++ b/src/entities/Vehicle.h
@@ -62,6 +62,12 @@ uint8 m_extra2;
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
+
+ static Bool &bWheelsOnlyCheat;
+ static Bool &bAllDodosCheat;
+ static Bool &bCheat3;
+ static Bool &bCheat4;
+ static Bool &bCheat5;
};
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index c26855eb..627bdb0f 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1988,7 +1988,7 @@ _WinMain(HINSTANCE instance,
++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState;
- else if ( CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetExtEnterJustDown() )
+ else if ( CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
++gGameState;
@@ -2024,7 +2024,7 @@ _WinMain(HINSTANCE instance,
++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState;
- else if ( CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetExtEnterJustDown() )
+ else if ( CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
++gGameState;