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-rw-r--r--src/core/config.h3
-rw-r--r--src/core/main.cpp2
2 files changed, 4 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 5010ed3d..b43fc90b 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -198,7 +198,8 @@ enum Config {
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
-#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
+#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
+#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
// Particle
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 1e26381a..2608612a 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -471,6 +471,7 @@ ResetLoadingScreenBar()
void
LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
{
+#ifndef DISABLE_LOADING_SCREEN
CSprite2d *splash;
#ifndef RANDOMSPLASH
@@ -534,6 +535,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
+#endif
}
void