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-rw-r--r--src/audio/AudioManager.cpp88
-rw-r--r--src/audio/AudioManager.h19
2 files changed, 44 insertions, 63 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 956af34d..867e53c4 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -31,9 +31,9 @@
#include "Vehicle.h"
#include "WaterCannon.h"
#include "Weather.h"
-#include "Zones.h"
#include "World.h"
#include "ZoneCull.h"
+#include "Zones.h"
#include "sampman.h"
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
@@ -47,16 +47,15 @@ bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
uint32 *gMinTimeToNextReport = (uint32 *)0x8E2828;
uint8 &gSpecialSuspectLastSeenReport = *(uint8 *)0x95CD4D;
-//uint32 *gOneShotCol = (uint32 *)0x604BD0;
bool *somethingWithHorns = (bool *)0x606AB8;
constexpr int totalAudioEntitiesSlots = 200;
constexpr int maxVolume = 127;
constexpr int policeChannel = 28;
-constexpr uint8 panTable[64]{
- 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45,
- 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59,
- 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
+constexpr uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37,
+ 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
+ 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61,
+ 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
// TODO: where is this used? Is this the right file?
enum eVehicleModel {
@@ -666,8 +665,8 @@ cAudioManager::DestroyAllGameCreatedEntities()
case AUDIOTYPE_SCRIPTOBJECT:
entity =
(cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
- if(entity) {
- delete entity;
+ if(entity) {
+ delete entity;
m_asAudioEntities[i].m_pEntity = nil;
}
DestroyEntity(i);
@@ -3162,16 +3161,15 @@ cAudioManager::InitialisePoliceRadio()
for(int32 i = 0; i < 18; i++) { gMinTimeToNextReport[i] = m_nTimeOfRecentCrime; }
}
-struct tPoliceRadioZone
-{
- char m_aName[8];
- uint32 m_nSampleIndex;
- int32 field_12;
+struct tPoliceRadioZone {
+ char m_aName[8];
+ uint32 m_nSampleIndex;
+ int32 field_12;
};
-tPoliceRadioZone* ZoneSfx = (tPoliceRadioZone*)0x880240;
-char* SubZo2Label = (char*)0x6E9918;
-char* SubZo3Label = (char*)0x6E9870;
+tPoliceRadioZone *ZoneSfx = (tPoliceRadioZone *)0x880240;
+char *SubZo2Label = (char *)0x6E9918;
+char *SubZo3Label = (char *)0x6E9870;
void
cAudioManager::InitialisePoliceRadioZones()
@@ -3318,24 +3316,12 @@ void
cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
{
static constexpr uint8 byte_60ABD0[168] = {
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 5, 5, 5, 3, 5, 2, 2,
- 1, 1, 3, 1, 3, 3, 1, 1, 1, 4,
- 4, 3, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 6, 1, 1, 3, 2,
- 2, 2, 2, 0, 0, 6, 6, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 2,
- 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 1, 0, 0, 0, 3, 1, 1,
- 1, 9, 2, 2, 0, 0, 0, 0, 3, 3,
- 5, 1, 1, 1, 1, 3, 4, 7, 6, 6,
- 6, 6, 1, 3, 4, 3, 4, 2, 1, 3,
- 5, 4, 6, 6, 1, 3, 1, 1, 1, 0,
- 0, 0, 0, 0, 0, 3, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0
- };
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1,
+ 1, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6,
+ 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 2, 2, 0, 0, 0, 0, 3, 3, 5, 1,
+ 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, 1, 1, 1, 0,
+ 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
if(m_bIsInitialised) {
if(index >= 0 && index < totalAudioEntitiesSlots) {
@@ -3367,8 +3353,8 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
return;
}
if(byte_60ABD0[m_asAudioEntities[index]
- .m_awAudioEvent[i]] >
- byte_60ABD0[sound])
+ .m_awAudioEvent[i]] >
+ byte_60ABD0[sound])
break;
++i;
}
@@ -4580,8 +4566,7 @@ cAudioManager::ProcessFrontEnd()
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_Loops; i++) {
processed = 0;
- switch(
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
+ switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SNIPER_NO_ZOOM;
break;
@@ -4686,13 +4671,11 @@ cAudioManager::ProcessFrontEnd()
default: continue;
}
- sample =
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+ sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
if(sample == AUDIO_SAMPLE_COLLISION_LOOPING_GRASS) {
m_sQueueSample.m_nFrequency = 28509;
} else if(sample == AUDIO_SAMPLE_PICKUP_NEUTRAL_1) {
- if(1.f ==
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])
+ if(1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])
m_sQueueSample.m_nFrequency = 32000;
else
m_sQueueSample.m_nFrequency = 48000;
@@ -4747,7 +4730,8 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
float dist;
float baseDist;
int32 emittingVol;
- static constexpr tHelicopterSampleData gHeliSfxRanges[3] = { {400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume} };
+ static constexpr tHelicopterSampleData gHeliSfxRanges[3] = {
+ {400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <=
params->m_fDistance)
@@ -7732,8 +7716,7 @@ cAudioManager::ProcessProjectiles()
}
m_sQueueSample.field_48 = 4.0;
m_sQueueSample.field_76 = 3;
- m_sQueueSample.m_vecPos =
- CProjectileInfo::ms_apProjectile[i].GetPosition();
+ m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i].GetPosition();
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
@@ -8111,7 +8094,6 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
return 1;
}
-
void
cAudioManager::ProcessVehicle(CVehicle *veh)
{
@@ -8142,8 +8124,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
if(params.m_nIndex == RCBANDIT) {
ProcessModelCarEngine(&params);
ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio =
- params.m_fVelocityChange;
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
}
@@ -8255,11 +8236,12 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
}
}
}
- return 1;
+ return 1;
}
WRAPPER
-bool cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
+bool
+cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
{
EAXJMP(0x56A610);
}
@@ -8349,7 +8331,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
}
WRAPPER
-void cAudioManager::ProcessVehicleOneShots(void*)
+void
+cAudioManager::ProcessVehicleOneShots(void *)
{
EAXJMP(0x56CD40);
}
@@ -8457,7 +8440,8 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
}
WRAPPER
-void cAudioManager::ProcessVehicleSirenOrAlarm(void*)
+void
+cAudioManager::ProcessVehicleSirenOrAlarm(void *)
{
EAXJMP(0x56C420);
}
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 6adab9b1..84062e0a 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -4,8 +4,7 @@
#include "DMAudio.h"
#include "common.h"
-struct tActiveSample
-{
+struct tActiveSample {
int32 m_nEntityIndex;
int32 m_counter;
int32 m_nSampleIndex;
@@ -75,8 +74,7 @@ enum eAudioType : int32 {
class CPhysical;
class CAutomobile;
-struct tAudioEntity
-{
+struct tAudioEntity {
eAudioType m_nType;
void *m_pEntity;
bool m_bIsUsed;
@@ -92,8 +90,7 @@ struct tAudioEntity
static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error");
-struct tPedComment
-{
+struct tPedComment {
int32 m_nSampleIndex;
int32 m_entityIndex;
CVector m_vecPos;
@@ -318,8 +315,8 @@ public:
void ClearMissionAudio(); /// ok
void ClearRequestedQueue(); /// ok
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const; /// ok
- int32 ComputePan(float, CVector *); /// ok
+ float speedMultiplier) const; /// ok
+ int32 ComputePan(float, CVector *); /// ok
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok
int32 CreateEntity(int32 type, CPhysical *entity); /// ok
@@ -448,9 +445,9 @@ public:
void PlayerJustLeftCar() const; /// ok
void PostInitialiseGameSpecificSetup(); /// ok
void PostTerminateGameSpecificShutdown(); /// ok
- void PreInitialiseGameSpecificSetup() const; //ok
- void PreloadMissionAudio(char *); // todo
- void PreTerminateGameSpecificShutdown(); /// ok
+ void PreInitialiseGameSpecificSetup() const; // ok
+ void PreloadMissionAudio(char *); // todo
+ void PreTerminateGameSpecificShutdown(); /// ok
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); // todo
bool ProcessAirBrakes(cVehicleParams *params); /// ok